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  • صفحة 42 من 43 الأولىالأولى ... 173237383940414243 الأخيرةالأخيرة
    النتائج 616 إلى 630 من 635

    الموضوع: THE KING OF FIGHTERS XIII ( موعدنا في الـ 22 من نوفمبر 2011)

    1. #616
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      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      اذا لم تكن هناك شخصيات اضافية غير اللي اعلنوا عنها . فالبنسبة لي ياجلوها حتى 2045 او لا يصدروها اصلا .لاني مستمتع باللعب بها على الحاسوب و جاري بطولات و مباريات نارية . و اكتشافات كثيرة.انا اظن انه لا توجد اي خطط لاضافة شخصيات جديدة. فالسايكس شخصية سيئة و انا لعبت بها فهو بطيئجدا غير ذالك فقد جرت العادة عندنا انه ممنوع اللعب بالرؤساء . بيلي ليس بقوة و خبث الكوف 02 . بالاضافة ان شركة الاسنكس اغبى شركة في العالم كيف تنزل لعبتها في وقت اصدار العاب قوية . يعني افلاس عيني عينك

    2. #617
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      Gamertag: Yashiro Sama PSN ID: Yashiro_Sama

      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      السلام عليكم
      المشكلة انه نازلة في شهر الي نازلة فيها التميت مارفل 3 (15 نوفمبر)
      وهي شهر 22 نوفمبر -.-
      كيف راح تخشب معاها ما ادري...
      بس ان شاء الله نشوف اشياء جديدة عسى ولاعلى عدهم جربه بسوها...

      شباب حبيت ابلغكم انه في قروب كوف عربي لجميع اللعاب اس ان كي على فيس
      الي حاب يدخل مع قروب يكون شىء حلو ^^

      وشكرا ً




    3. #618
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      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      الشخصيات المؤكدة الى الان
      billy
      iori classic
      ex kyo
      Mr karate
      saiki

      عرض البداية للنسخة المنزلية الصراحة شيئ بحمس
      http://www.youtube.com/watch?v=Rb-GQ...el_video_title

      كومبو لكلاسيك ايوري و هو كومبو من الدرجة الدنيا . يعني بامكانك عمل كومبوهات و تاليفها حسب رغبتك

      http://www.youtube.com/user/snkplaym.../5/khWkItjOxPA

      و فيديو لبعض المهمات في اللعبة و لا يستهين بها احد . و هذا فيديو يوضح لك صعوبة انهاء بعض المهمات

      http://www.youtube.com/user/snkplaym...11/I31Xe43eiHc
      التعديل الأخير تم بواسطة evil-kusanagi ; 06-10-2011 الساعة 03:41 PM

    4. #619
      الصورة الرمزية SALM0RE
      SALM0RE غير متصل " Total Non-Stop Action "
      مستانس
       
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      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      لائحة الأتشيفمينت :

      http://www.xbox360achievements.org/g.../achievements/

      في تروفيات على الترايلز !!!!

    5. #620
      الصورة الرمزية SALM0RE
      SALM0RE غير متصل " Total Non-Stop Action "
      مستانس
       
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      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      لائحة الأتشيفمينت :

      http://www.xbox360achievements.org/g.../achievements/

      في تروفيات على الترايلز !!!!

    6. #621
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      Gamertag: Yashiro Sama PSN ID: Yashiro_Sama

      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      CHANGES
      Today,
      SNK Playmore released a video which details balance changes being made to the console version of King of Fighters XIII is available today. Here's a translation of the video below!

      SYSTEM
      Neomax only uses 2 power meters during HD mode (3 meters when not in HD)
      HWA JAI
      - All frames on Drink super have been changed (apparently, its recovery is faster)
      * Ground CD has changed. Moves forward and has invincibility to low attacks
      * Feirce Dragon Tail has faster recovery; can be connected to a normal move after it hits
      * Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
      - Weak Dragon Tail comes out faster and connects from a feirce
      - EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
      - EX Dragon Tail chips less guard meter

      Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.
      BENIMARU
      - Flying Drill has faster recovery, normal hit can connect afterwards
      * EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited. They can be attacked with another move, or even get pushed by running to the edge of the screen.
      * EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be "placed" on the screen.
      * EX Collider hits less times. That means less scaling for the combo to come afterwards.
      * Neomax comes out faster, MAX cancel's timing is different. Invincibility runs out before the hit detection comes out.
      - Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version�s damage has been raised from 70>100, EX from 135>192.
      - Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
      - EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219

      Producer Yamamoto says: We've balanced him so that even the attacks that weren't being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.
      CLARK
      * His Stepping (Forward+BD) is faster
      * Weak SAB has full-body autoguard but comes out slower than before
      - EX SAB>Flying Elbow can be MAX canceled
      - EX Gateling Attack's invincibility runs out when its hit detection comes out. Projectile invincibility doesn't, even after hit detection comes out.
      - If Fierce or EX Gateling gets blocked, the Afterattack throw won't come out any more
      * Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Feice punch (2nd hit)>VulcanPunch>SAB

      Producer Yamamoto says: He's a throw character so we've buffed his throws. With moves like his Weak SAB, his front step, amd being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.
      MAI
      - Kaschousen comes out faster, also has quicker recovery
      * Ukibane (down +B in air) has different trajectory than Arcade, recovery time has been changed
      * Musasabi(from ground) can be canceled to Floating attack
      * WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
      * EX air Shinobibachi added in game. Invincible until hit detection comes out.
      - Crouching FP has more cancelable frames
      - Weak Ryuenbu has more vertical hitbox
      *Neomax comes out faster and freezes time after flying to the edge of screen

      Producer Yamamoto says: We've balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch are effective tactics. Her Neomax has also been buffed.
      LEONA
      * Voltec Launcher chips less guard meter
      - Strike Arch (directon move) comes out faster
      * Feirce V-Slasher has different angle; weak travels short, feirce goes far. EX version is the same as the arcade.
      - Ground Saber has longer recovery when blocked. About even when fierce version gets blocked.
      - Moon Slasher has less hitback when blocked. All of them (weak, feirce, EX) are easier to get punished than the arcade.
      - EX X-Caliber comes out faster. Still can't be comboed from a normal or direction attack.

      Producer Yamamoto says: Moves such as the Ground Saber and Moon Slasher are easier to get punished so be careful. We've balanced her so that she can do things such as attack strings with her EX X-Calibur, or break into the opponent with her Strike Arch. Her Fierce V slasher has been buffed, and she's a character that's good in various occasions such as air-to-air combat or against projectiles.
      TAKUMA
      - Jump CD comes out faster
      - Stun value on attacks has been lowered
      * EX Kyokugen Kohou comes out faster and has quicker recovery. Still can't be comboed from a normal or direction attack.
      - Feirce Ryuuko Ranbu comes out faster. It's still slower than the weak version, but it has invincibility until after the hit detection comes out.
      - Weak Hienshippukyaku's damage reduced from 70 to 50.

      Producer Yamamoto says:
      He has less stun values than the arcade, but he's still easier to dizzy the opponent than other characters. Also, it's not written above but damages on his other specials have also been raised, and he's a character that can do high damage. He's been buffed in a lot of places like his air CD and invincible Feirce Ryuuko Ranbu, so please try using him.

      MATURE
      * Ebony Tears comes out faster. Can hit opponnent afterwards
      * Weak Metal Massacre is a one hit attack
      * EX Deathclaw puts crouching opponent into pushback hit state. If the opponent is crouching during 1-4 hits, a fierce Metal Massacre can still combo with a drivecancel.
      - EX Despair doesn't move to the opponent's back even if they're crouching

      Producer Yamamoto says:
      Ebony Tears is a lot easier to use now. Weak Metal Massacre has been changed to a single hit and does less scaling, so it might be useful for fast paced matches.

      SHEN WU
      * Gekiken Fakeout has faster recovery. It'll fail if the kick button is pressed too soon.
      Gekiken maxed out will chip half the opponent's guard meter
      *Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
      *Danken(reflect) builds up meter on a success. No drive meter buildup.
      *EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable

      Producer Yamamoto says: We've did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken's feint has quicker recovery so it can be used to lengthen attack strings.
      http://www.youtube.com/watch?v=YQd_Q...layer_embedded
      تعديلات على نسخة الكونسول!




    7. #622
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      Gamertag: Yashiro Sama PSN ID: Yashiro_Sama

      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      تكملة تغيرات الجديدة للنسخة الكنسول!
      Changes in game system:
      Hitstun for normal jump attacks have been shortened.
      Special attacks in the air have generally been tuned to come out faster, and air combos from canceling AC are still present.

      Elisabeth
      - Etincelles builds up less meter
      - Ex Reverie-geler has a longer recovery time on a success. Because of that, normal moves can't be used for the additional hit. The recovery time can be canceled with a special.
      - An Ex version of her Reverie-souhaiter and Reverie-prier have been added in the game. It's invincible while in movement and cancelable with a special. What's more, the special will automatically come out as an Ex version without the need of meter. However, supers will not turn into an Ex.
      * Grand Rafale's damage has been dropped from 200 to 150.
      - Noble-Blanche has longer invincibility.
      - Ex Noble-Blanche's hitbox has been changed so that it's easier to get in all the multiple hits. With this change, it does a full hit at the corner.
      * Grand Rafale has more cancelable frames for MAX cancel.

      Producer Yamamoto says:
      With the new Ex version of Reverie-souhaiter and Reverie-prier, she has more options for attacks. It can even be used as a sort of running throw with Mistral, so please try things out. Grand Rafale's damage has been reduced to 150, but it can be Max canceled even after the first hit now. Also, Noble-Blanche can be Max canceled as well, so it can be used in various situations such as the finishing touch on combos.

      Terry
      * Crouching A > Crouching C is a chain combo. Can be canceled.
      * Normal Buster Wolf's dashing speed is now identical to the EX version. But the Invincibility is the same as before.
      - Far D's recovery time has been shortened.
      - Standing CD's hit detection lasts a bit longer.
      * Trinity Geyser's hitbox has been changed so that it actually hits 3 times.

      Producer Yamamoto says:
      We've mainly buffed up his normals, and he can do solid combos with the addition of chains. Also, His Trinity Geyser's hitbox has been changed, and he can also hit the opponent afterwards at the corner.

      Goro
      - Crouching C's recovery time has been shortened.
      - Kirikabugaeshi's recovery time on a whiff has been shortened. Doesn't cause a knockback when blocked.
      * EX Chou Ukemi can be canceled with a special during movement. Meaning that Goro can go straight into a throw from his invincible roll.
      * Kirikabugaeshi and Kumotsukaminage can be drive canceled.
      * A super cancel version of Jigoku-Gokurakuotoshi has been added to the game.
      * EX Chou Oosotogari's recovery time on a whiff has been shortened.

      Producer Yamamoto says:
      As a judo fighter, we've strengthened his grab attacks. You need to super cancel, but he can combo his Jigoku-Gokurakuotoshi from all sorts of grab attacks. He can even do HD combos with just grab attacks, so please try them out.

      Joe
      * Ex Screw Upper will stay in position when it hits. With this change, Joe can't be punished afterward when he hits the opponent with it at the corner.
      * Sliding can be canceled with his Bakuretsuken. But not with any other specials.
      * Hit detection will remain on the opponent after his sliding hits. Again, it can't be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
      * Slash Kick can be drive canceled.
      - EX Tiger Kick comes out faster. Has strong invincibility forwards.
      - Screw Straight comes out faster. It has no invincibility and it has the same shot number limit as projectiles. (No explanation on what this means. It may mean that you can't do it while there's a projectile on the screen.)

      Producer Yamamoto says:
      He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it at the corner without worrying. He does things a bit differently on a Max Cancel too.

      Ryo
      - Ryo travels more forward on Ko'ouken.
      * Joudannuke and Gedannuke is faster (shorter overall frames). Gedannuke in particular is very fast and it can even be used for strings.
      * Fierce Zanretsuken recovers faster on a hit. It can connect to a weak Zanretsuken at the corner.
      * Standalone Hyouchuuwari (meaning, not from cancel) comes out faster.
      - Weak Koho's rising time/hit detection time has been shortened. But the move itself is faster, so it can be used for more occasions.
      * Weak Koho can be drive canceled and used for a juggle.
      - Haou Shoukouken comes out faster. It can be comboed from a fierce, or even be used as an anti-projectile.

      Producer Yamamoto says:
      We've mainly buffed up his defense, and it brings justice to his nickname "The invincible dragon". Ryo's unique moves, the Joudannuke and Gedannuke, have been extremely changed. His Gedannuke's is especially fast, and aside from using it for defense, it can also be used to shorten his recovery on attacks. His Weak Koho's motion is also faster than before, and it can be used in HD combos.

      Andy Bogard
      * Normal/high jump D has better hitbox for use in crossups.
      * Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo without whiffing.
      * B>D is a chain combo. Can be canceled.
      * Chou Reppadan's damage has been increased from 162 to 198.
      - EX Kuhadan's invincibility has been taken out.
      * Chou Shin Soku Zan'eiken (Neomax) comes out faster.

      Producer Yamamoto says:
      We've focused on buffing him up around his cancelable chains, two hit C, and crossups. In particular, you no longer have to worry about his Hirate Uchi whiffing from close C. His Neomax is very fast so please check it out.

      Athena
      * Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a fierce.
      * Weak Phoenix Arrow has shorter recovery, but it also causes a shorter Hitstun to the opponent.
      * EX Psycho Teleport can be canceled with a special or super during motion. The Arcade version only allowed drive canceling near the end of the move, but it's not as limite‚„ and it's also a normal cancel now.
      - Standing CD comes out faster.
      * Athena doesn't move back when doing her Shining Crystal Bit any more.

      Producer Yamamoto says:
      Weak Phoenix Arrow has been balanced so that it can't be punished with normal moves on a block. Together Since there's less worries about being punished, it might be effective to use it with her buffed up Phoenix bomb, There's other changes that Athena users should be happy about, like her standing CD and her Shining Crystal Bit.

      Iori
      * Geshiki Kui (FD + C) has larger hitbox than before. Easier to attack opponent from his command throw.
      * Fierce Shogetsu moves more forward. It hits in most situations after close C> Yumebiki(F + A A) is done.
      * Yaotome (including EX) can't be saferolled after it hits.
      * EX Shogetsu's invinciblity has been taken out. However, he's still invincible on his legs.
      - Fierce Akegarasu has shorter recovery when blocked. Can't be punished with normal moves.

      Producer Yamamoto says:
      With Fierce Shogetsu's longer reach and Fierce Akegarasu's shorter recovery, it's easier to do strings and combos. His Yaotome can't be saferolled so attacking on wakeups may become important. With his EX Akegarasu's projectile invincibility and EX Yaotome's long invincibility, we've designed him to be playable in a different style from Flame Iori. Enjoy this Claw Iori that's a bit different from the arcade version
      .
      وهدا الفيديو حقها :
      http://www.youtube.com/watch?feature...&v=nTyna8T-ZOU
      وشكرا ً




    8. #623
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      ĐЯẤĈǕĻẳ'ş CâƧtĿΣ
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      Gamertag: Don't Use

      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )


      Don’t get too stoked about this news. Siliconera has posted from a source that Mr. Karate will enter the fray in KOF XIII as a playable character through DLC. But he won’t be alone. An Alternate Kyo Kusanagi will also be in the game through DLC. This version of Kyo will be the “NESTS” version based of the “NESTS” saga from KOF 99. So if NESTS Kyo from 99 was your favorite, Good news it is also said that he will retain his moves from KOF 99. I for one will not get my body ready until there is a video confirmation like for the previously announced DLC. So what do you guys think, what do you guys want for DLC? Let me know in the comments.

      5 شخصيات حتى الآن , كيو 99 و مستر كاراتيه ...بالاضافة الى الشخصيات اللي تم الاعلان عنها مسبقا ..



      --------------------------------------



      R.I.P Eliot



    9. #624
      التسجيل
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      رد: THE KING OF FIGHTERS XIII ( أعلان شخصية جديدة + أغلفة العبة )

      صحيح و المعلومة هده معروفة . لدرجة ان الهاكر عندهم dlc كامل للشخصيات و الالوان على الاكس بوكس .
      يعني لست ادرك كيف استطاعوا دالك ختى قبل نزول اللعبة .
      اللعبة ما فيها شك لعبة عملاقة . ختى اني عندما العبها . تصيبني الحيرة في اي كومبو اعمله لانه هناك مئات الاحتمالات و الامكانيات .
      ان شاء الله تحقق ارباح ممتازة .

    10. #625
      التسجيل
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      بطاقات الألعاب

      Gamertag: Yashiro Sama PSN ID: Yashiro_Sama

      رد: THE KING OF FIGHTERS XIII ( موعدنا في الـ 22 من نوفمبر 2011)

      اه كان امس مفروض تنزل اللعبة -.-
      يلا ورانا شهر كاملة نستنى اللعبة...
      هل الخمسة حقون دي ال سي هم:
      ايوري وكيو ومستر كارتية و بيلي وساكي؟؟
      طيب بيلي و ساكي موب اضافات للنسخة الكونسول؟ ولا هم يعتبروا دي ال سي؟؟؟





    11. #626
      الصورة الرمزية SALM0RE
      SALM0RE غير متصل " Total Non-Stop Action "
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      رد: THE KING OF FIGHTERS XIII ( موعدنا في الـ 22 من نوفمبر 2011)

      ^^^^^^^^

      سايكي و بيلي موجودين الباقي DLC و على قولتهم انه في الأصل موجودين في العبة بس تفتحهم بالكود ؟

    12. #627
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      رد: THE KING OF FIGHTERS XIII ( موعدنا في الـ 22 من نوفمبر 2011)

      سايكي في اعتقادي لا يصلح للعب لسببين هامين .
      الاول ان بوس و بالتالي فالقانون الجاري به العمل ممنوع اللعب بالرؤساء
      و الثاني و هدا الاهم هو انه سيئ و بطيئ و لا يتوفر على امكانيات تتيح اللعب به بشكل جيد.
      بيلي معاق جدا و لا انصح باللعب به . حتى الانيمايشين الخاص به سيئ و حركاته سيئة .
      اما بالنسبة لمستر كراتيه فهناك تاكوما فلمادا هو بالدات . اعتقد ان السبب واضح هو ما لاحدث بالنسبة لج و هوا جاي . بما ان قالب الرسم جاهز فلا داعي للتعب . تغييرات بسيطة بالشعر و الى ما هنالك .
      كان الاجدر بالشركة ان تعطينا شخصيات مختلفة فلمادا كيو الكلاسيكي ايضا مع ان كيو الحالي سفاح . فلمادا لا يكون لين او اوزوولد او جاتو او اي شخصية اخرى .
      اتمنى ان يكون كيو نسخة النيو جيو باتل كوليسيوم .

    13. #628
      التسجيل
      28-01-2004
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      morocco
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      رد: THE KING OF FIGHTERS XIII ( موعدنا في الـ 22 من نوفمبر 2011)

      قناة تضم فيديوهات لابرز لاعبين الكوف في اليابان .

      http://www.youtube.com/user/dentei3#p/a/u/2/QuI61VdF_2M

    14. #629
      التسجيل
      28-01-2004
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      morocco
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      رد: THE KING OF FIGHTERS XIII ( موعدنا في الـ 22 من نوفمبر 2011)

      فيديو لبعض الكومبوهات البسيطة ل iori الكلاسيكي .

      http://www.youtube.com/exdragonproject#p/u

    15. #630
      التسجيل
      29-05-2004
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      رد: THE KING OF FIGHTERS XIII ( موعدنا في الـ 22 من نوفمبر 2011)

      ظهور شخصيتين اضافيتين + حلبتين ايضافيتين .


      الشخصية الأولى Mr. Karate
      وهذا فديو لنيوماكس الخاصه به



      الشخصية الثانية Nests Kyo ( كيو 99 ان صح التعبير )
      وهذا النيوماكس الخاص به





      بالنسبة للحلبات الحلبة الاولى هي The Esaka stage ( حلبة فريق كيو لعام 96 )



      الحلبة الثانية جديدة كلياً عبارة عن معبد

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