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  • صفحة 12 من 38 الأولىالأولى ... 278910111213141516172237 ... الأخيرةالأخيرة
    النتائج 166 إلى 180 من 558

    الموضوع: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

    1. #166
      التسجيل
      22-04-2005
      المشاركات
      16
      المواضيع
      4
      شكر / اعجاب مشاركة

      Unhappy مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      أخوي أبي أسرار لعبة SHADOW OF ROME

      و BAD BOYS2

      على البليسنيشن 2

      أخوي أبيهم بالعربي

      تكفى يامصطفى الختام

    2. #167
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      fox_fox_55
      اخوي الحبيب اضغط هنا لتجد جميع الاسرار أماالشفرات فلا توجد للعبة لحد الآن شفرات على ما اعتقد .


      yasser777
      اخوي لقيتلك الحل بالانجليزي ادخل هنا لتجد الحلول الكاملة ...اظغط على faq/walkthrought
      ليظهر لك الحل الكامل
      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    3. #168
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      ترن ترن

      اخوي العزيز تفضل اسرار لعبة bad boys 2:

      للحصول على كل شيء اتبع الآتي:
      عندما تظهر لك شاشة press start اضغط:
      دائرة , اعلى, مربع ,مثلث, يمين,اسفل
      اذا ادخلت الشفرة بشكل صحيح ستسمع صوت مسدس.
      اما لعبة shadow of rome :
      ادخل هنا لتجد اسرار اللعبة لكن بالانجليزي


      تحياتي
      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    4. #169
      التسجيل
      22-04-2005
      المشاركات
      16
      المواضيع
      4
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      مشكور أخوي الختام على هذا الجهد الكبير
      ومشكور على الرد

      عندي والله طلب ثاني لو تسمح

      أبي اسرار لعبة commandos2

      تكفى بالعربي

      ممكن بعد أخوي أبي بعض الأسرار عن:
      X2 wolverines revengeh

      DARK CLOUD 2

      CRASH NITRO KART


      تكفى اذا قدرت بالعربي


      كل الأشرطة على البليستيشن2

      والسلام

    5. #170
      التسجيل
      03-05-2005
      المشاركات
      4
      المواضيع
      3
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      بسمالرحمن الرحيم
      اخوي العزيز مصطفى
      السلام عليكم ورحمة الله وبركاته وصلني ردك بخصوص حل اللعبه مصاصو الدماء العد التنازلي vampires countdown

      ونه يوجد له حل بس باللغة الانجليزيه ارجو ان ترسل لي الحل باللغة الانجليزيه لاني والله وصلت مع هذه اللعبه لحد اليأس وانا وصلت في اللعبه لحد جهاز كمبيوتر يطلب مني الاتي
      power has been supplied to the attraction area set card disks c and d
      ولست ادري اين اجد هذه الكروت لكي اشغل البور ارجو ان تسرع في الرد لاني وربي يأس
      وتقبل فائق احترامي وتقديري

    6. #171
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      تفضل ياخوي
      هذا هو الحل الكامل للعبة:countdown vampires
      The game starts with you in Club Leagan. A
      timer goes off, warning you that you must escape
      before the Club is sealed. When you first take
      control of Keith, kill the two Vampires that are in
      front of you (using the White Water to turn them
      back to normal if you want) then head up the stairs
      and turn right. Go through the door, and you will
      see the dead body of the other bodyguard. Continue
      along the path until you reach the stairs leading
      to Clarice. Go up them.
      At the top of the stairs, Keith will
      automatically turn a Vampire back to normal. You
      will then have to kill the Vampires in the room.
      Collect the Ammo, Drink, Keno Ticket, and print out
      the Map from the Map Machine. Go into the back room
      behind the Map Machine. Open the safe by aligning
      the red dots in a row in the center. Inside the
      safe will be the Susie ID Card. Take it, and then
      head down to Cheryl.
      In Cheryl, kill the Vampires. Be sure to get
      the Keno File and the Ammo in the room, then enter
      the side room. There you will find a file and the
      Cheryl ID Card. Use the same method to open the
      safe. Proceed up the stairs opposite of the ones
      you entered the room and head down the hall. At the
      dead end of the hallway, you will find the Nancy ID
      Card. Then, return to Cheryl, head up to Clarice,
      and go down to Nancy.
      In Nancy, take care of the Vampires. In this
      room you will find 2 boxes of Ammo, a File, and a
      Bottle. Use your Susie and Alice ID Cards to open
      the Susie and Alice Doors. Be sure to open both of
      them, even though it isn't required to enter Susie
      at this time. Then, enter the Alice door. Go
      through the hall and enter either one of the doors;
      they will both take you to the Alice room.
      In Alice, you will come across Misato Hayakawa.
      After her and Keith talk, explore the room. In the
      Main Room of Alice, you will find a box of Ammo and
      a Drink. In the back room of the balcony opposite
      Misato's balcony, you will find a box of Ammo and
      the Handgun. Use the same method to open the Safe.
      In Misato's balcony's back room, you will find a
      box of Ammo and a Key. Leave Alice and head back to
      Nancy. From there go up the stairs to the platform
      in the middle of the room and use the key to open
      the door.
      Continue along the pathway and climb the ladder
      leading to the stage. Turn right at the stage and
      continue along the catwalk. Pick up the Leagan ID
      Card, and head back to the stage. On your way back
      a giant mantis-like creature will attack you. Kill
      him using the Handgun then continue to the stage.
      Climb down the ladder, go out the door back into
      Nancy, and use the Leagan ID Card to open the
      Leagan Door.
      In Leagan, you will find a box of Ammo. Kill
      the Vampires below the stage, then access the
      glowing eyes on the statue to restore power to the
      elevator on the stage. Return to Nancy, head up the
      stairs in the middle of the room, and go back to
      the stage. Access the elevator to go to the room
      below.
      In this room you will find a box of Ammo, the
      Shotgun, a File, and a Video Tape. In the back room
      there is also a glowing computer. Access it, and
      insert the Leagan, Susie, and Cheryl ID Cards.
      (Note: After you insert the cards, you will not be
      able to get them back, so make sure that you have
      opened all of the necessary doors.) Then enter "M"
      as the single letter password. This will open the
      door to the Screaming Moon. Return to Alice, then
      enter one of the doors on the ground floor and go
      through the hallway to enter the Screaming Moon.
      In the first room of Screaming Moon, you will
      find 3 boxes of Ammo, and a Map Machine. Print out
      the map, and enter the left elevator door. Before
      you can enter it, Misato appears and she and Keith
      ride the elevator up, until they are stopped. The
      Man in Black will talk to you, and disappear.
      Search this room to find a box of Ammo, a Key, and
      a Video Tape. Then head back down the elevator to
      the Entrance Room, and go up the stairs.
      At the top of the stairs you will have to deal
      with a few Vampires. Continue along until you reach
      the next room, where there are more Vampires, plus
      a box of Ammo, a Drink, and a File. Use the Key you
      found to open the double doors at the opposite end
      of the room, and continue along the hallway.
      In the hallway containing the computers, you
      will meet the Wolves for the first time. Kill them,
      then continue on to the next room, where there is
      another Vampire waiting. Go through the door to the
      right of the entrance. In the next room, there are
      more Vampires. Run around the chairs and out the
      door. In the next hall, there are Wolves. Continue
      along until you reach the stairs leading down, but
      before you do, turn left and enter the small room.
      In there you will find two boxes of Ammo, a Drink,
      and a Key. Exit the room, then head down the
      stairs.
      Go back up the left elevator (the one Keith and
      Misato first went up) then use the Key on the door
      in that room. In this room you will find Misato.
      After she leaves, collect the Drink and the Key,
      then head out and back down the elevator.
      Once you're back downstairs, take the right
      elevator to the next floor. Kill the Vampires in
      the room, and collect the Food, Bottle, and the two
      boxes of Ammo. Continue along the perimeter of the
      room until you reach the Save Room. In there, you
      will find two boxes of Ammo and a Drink. There is
      also a glowing TV in this room. Insert the two
      Video Tapes you collected to receive two
      photographs. Exit the save room and enter the small
      hallway adjacent to it. In this hall are two
      Mantises. Kill them, then turn right to enter the
      DM Control Room.
      In the DM Control Room you will find a Key, 2
      boxes of Ammo, and a File. Access the glowing
      computer screens to receive Card Disk A and B. Exit
      the DM Control Room, go past the Save Room, head
      down the elevator in the kitchen, and go back up
      the stairs in the Entrance Room. Continue down the
      hallway until you reach the first open room. Enter
      the blue double doors. Ride the moving floor to the
      Evil House Entrance. In the Entrance, pick up the
      Spear Key lying on the floor. Then return to
      Screaming Moon and continue through the hall until
      you reach the hall with the computers again. This
      time through, the hall is lit and two computers are
      glowing. Turn the two glowing computers on. Then
      head back to the Entrance Room and go up the left
      elevator again.
      In that room access the book in the glass case
      to open it and receive the book. Then turn around
      and access the now-open control panel. Insert Card
      Disk A into the machine, and enter "SUN" as the
      password. This will transform the card into Card
      Disk C. Enter the adjacent room and access the
      computer below the large model of the Moon. Insert
      Card Disk B and enter "MON" as the password. This
      will transform the card into Card Disk D. Then go
      back down the elevator, take the right elevator up,
      go past the Save Room and enter the DM Control Room
      again.
      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    7. #172
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      تكملة الحل:
      Once in there, insert Card Disk C and D into
      the machine that first gave you the cards. This
      will open the Susie Door in the Fear Moon. Return
      to the first floor and leave Screaming Moon. Before
      you can, though, the Man in Black stops you again.
      After he leaves, return to Fear Moon.
      In the hall leading to Alice are Vampires. Deal
      with them accordingly. Then continue past Alice and
      into the next hall, where you will have to face
      more vampires. Continue down the hall until you
      reach Nancy. In Nancy, two Giant Bats will surround
      you. Kill or run past them into Susie. Proceed
      through the hall until you enter the Susie Room. In
      there, pick up the two boxes of Ammo, the Drink,
      the Sydney ID Card, and the Rifle. Insert the Spear
      Key into the glowing Keyhole to open the two
      portraits in the room. Enter the back room, and
      collect the box of Ammo and Food. Then head through
      the hall to Sydney.
      In Sydney, you will find three boxes of Ammo, a
      File, and the Keno Machine. Insert your Keno Ticket
      into the Machine and enter the numbers 42, 25, and
      56. This will restore power to a locker in the back
      room. In the back room you will find a box of Ammo.
      Open the locker to receive the 9 and 4 Trumps. Then
      return to Susie.
      In the hallway on the way back to Susie, you
      will have to face a giant purple creature that
      emerges from the drainpipe. Kill it, then head back
      to Susie, killing the other two purple creatures.
      When you return to Susie, place the 4 Trump with
      the 10 Trump, and you will receive the Red Clock
      Hand. Place the 9 Trump with the 3 Trump, and you
      will receive the Blue Clock Hand. After you take
      these two items, head back to Screaming Moon. In
      the hall leading back to Alice and to Screaming
      Moon you will have to face more Vampires.
      When you return to Screaming Moon, you will
      find the place crawling with enemies. Deal with the
      Vampires in the Entrance Room, and continue on to
      the Evil House Entrance, killing the enemies along
      the way.
      Once you return to the Evil House Entrance,
      place the Red Clock Hand in the Red Clock and
      select 2 and 7. Then use the Blue Clock Hand on the
      Blue Clock and choose 7 and 5. This will open the
      door to the Evil House.
      Once inside the Courtyard, access the front of
      the Fountain to receive Panel 1. This will unlock
      the door to the Main Room. Enter the room, and
      immediately access the two torches on either side
      of the entrance to light them and the rest of the
      room. In this room you will find two boxes of Ammo,
      and a Map Machine. Head down the hall to the right
      of the entrance, and kill the Vampire in that room.
      Don't go up the stairs yet. Instead, go down the
      hallway and enter the kitchen. In the kitchen you
      will find three boxes of Ammo, a Drink, and the
      Organ Note. Now return to the hall and go up the
      stairs.
      At the top of the stairs you will face more
      Vampires. As you proceed through the hall you'll
      face even more. Continue along the hall until you
      reach the first doorway you see. Enter this room.
      In it, you will find a Vampire, a Bottle, and a box
      of Ammo. Then enter the air duct in the corner of
      the room to reach the adjacent room.
      In this bedroom, there are more Vampires and a
      box of Ammo. Exit the room and go out into the
      hall. In the hall you will find a Drink and a box
      of Ammo. Head up the stairs to the third floor
      where you will find another box of Ammo. Enter the
      Save Room. There you will find a Drink, a box of
      Ammo, and a Key.
      Now it's time to head back downstairs. Before
      you do, make sure to unlock the large, brown double
      doors on the 2nd floor. This will allow you to
      return here quickly and easily, without having to
      go through the air ducts. Once you're on the first
      floor again, return to the Main Room and this time
      head across the room and to the door on the
      opposite side, left of the entrance to the room. In
      this hallway you will encounter two Giant Bats. You
      can either kill them or run past, it's your choice.
      Continue down the hall until you reach a set of
      double doors. Use the Key you found in the 3F Save
      Room to open the door. Inside is the Organ Room.
      In the Organ Room, you will find a Drink and
      Ammo. Go up the small set of stairs to the left or
      right of the stage and access the Organ. Play the
      keys on the Organ in this order: 2nd from the left,
      5th from the left, 6th from the left, and 4th from
      the left. This will reveal a small device in the
      back wall of the room. Insert Panel 1 into the
      device to get Panel 2 and 3. The device will signal
      that you have three minutes to get to the 2F VIP
      Room. Exit the Organ Room, and deal with the two
      Giant Bats accordingly. Run across the Main Room
      and back to the door leading to the stairs. Go up
      to the 2nd Floor. There you will find more Vampires
      occupying the halls. Head through the halls and go
      through the brown double doors you unlocked
      earlier. Then make your way to the 2F VIP Room
      (it's the one the device in the Organ Room
      unlocked) and enter it. Inside you will find Ammo
      and a Drink. Then insert Panel 2 into the device in
      the wall, identical to the one in the Organ Room.
      The device will give you Panel 4 and 5. You now
      have one minute to get to the 3F VIP Room.
      Head out of the room and back into the hall.
      Climb the stairs and make your way to the 3F VIP
      Room. (Once again, it's the door that the device
      unlocked). In here you will find 2 Boxes of Ammo,
      and a File. Insert Panel 3 into the device to
      receive Panel 6 and 7. Exit this room and head back
      to the Save Room.
      The other door in the Save Room is now
      unlocked. Enter it, and in the hall to the next
      room you will find a box of Ammo. In the next room
      there is the Magnum, Food, and a Key. Throughout
      these past few events short cut scenes take place
      depicting a strange-looking monster approaching the
      room you. It is now outside the room you are in,
      and you will have to fight it in the hall. After it
      is killed, return to the Save Room.
      Head back down to the 2nd Floor. When you reach
      the bottom of the stairs to 2F, two of the
      "Amphibians" will be waiting. Deal with them
      accordingly, then go through the brown double-doors
      and into the next hall. There you will find two
      more Amphibians. After you are finished with them,
      head down the stairs and back to 1F.
      Once you are back on the 1st Floor, exit the
      Main Room and enter the Courtyard. As you approach
      the fountain, two Amphibians will leap from it and
      attack you. Head over to the front of the fountain
      and place one of the four Panels you received in
      the device (it won't matter which one you put in,
      you'll still have the same puzzle. Place the Panels
      in this order: 3rd from the left, 1st, 2nd from the
      left, and 4th from the left. This will move the
      statue in the fountain forward. Walk around to the
      back of the fountain and jump in. There is a door
      on the floor with a code panel lock. Access the
      lock, and enter "PROJECTSIN" as the Password. The
      machine then tells you that a Meter Adjustment is
      required, and tells you the machine to do this is
      located in the DM Control Room, which is back in
      Screaming Moon. Head out of the Courtyard, through
      the Evil House Entrance, and back into Screaming
      Moon. Head the way you did before to return to the
      Entrance Room. However, you'll soon notice that the
      area is populated with enemies again. There are two
      Mantises in the hallway with the computers you had
      to turn on before, in the room with the chairs,
      there are three Vampires, in the next hall there
      are six Vampires, and when you reach the Entrance
      Room, four more Vampires will greet you. Head up
      the elevator to the Kitchen. There are 5 Vampires
      waiting here. Run into the Save Room, and from
      there enter the next hallway. There are two Wolves
      there. Enter the DM Control Room, and access the
      glowing machine in the corner. This activates a
      meter that is not at the correct frequency. To move
      it into the correct position, press Circle when the
      line passes through the target in the middle of the
      screen. If you hit it at the right time, the meter
      will balance out slightly. If you miss, it will
      shake and remain in its current position. After you
      move the meter to an even frequency, another line
      appears, and you must repeat the process. After
      both meters are adjusted, the door in the bottom of
      the fountain in the Evil House will open. Exit the
      DM Control Room, head back down the elevator, and
      walk up the stairs. There are two Wolves in the
      next hall. Make your way back into the Evil House,
      and enter the door in the bottom of the fountain.
      You will now be in the Underground Lab.
      Once you are in the Lab, follow the hall around
      to where you will encounter two of the purple
      creatures. After killing them, run straight past
      where they were and into the next doorway. In this
      room there is another purple creature. Also in this
      room is a Drink, a Key, and two Files. After
      collecting these items, leave the room. Before you
      can exit, though, the computer to the left o the
      door automatically turns on. Access it to read the
      message. Then head back out into the hall.
      Head back the way you came, but this time turn
      right at the intersection where you killed the
      purple creatures before. Go past the first set of
      double doors and enter the second set. In the next
      hall are three Vampires. You can enter the Save
      Room here as well. In the Save Room you will find
      two boxes of Ammo, Food, and the Map. Exit the Save
      Room, then use your Key to open the other door in
      the hall. Inside is a giant coffin and Misato.
      After talking with her, pick up the Key Card in the
      corner of the room, then leave. Outside, four
      "Mutants" await you. After dealing with them, exit
      this hall and enter the previous hall. Use your
      Card Key to open the first set of double doors, but
      beware of the four mutants in this hall. Continue
      through the next hall until you reach the
      intersection. At the intersection, turn
      left/Keith's right, down the lighted hallway. In
      the next room you will find three Mutants, a Drink,
      and another Card Key. Exit this room, then head
      back down the hallway. At the intersection, you
      will see the Man in Black run by. Follow him to the
      Coffin Room. (The same room where you found Misato)
      In the Coffin Room, a short scene will take
      place with the Man in Black. After he forces you
      out, return to the hallway where you saw him run
      by. As soon as you enter that hall, and alarm goes
      off, signaling that the building will detonate. A
      countdown will also start. Head down the hall, past
      the lighted hall, and enter the large doors at the
      end. You will now be in the Parking Garage. Another
      scene takes place, and a giant bug-like creature
      attacks Keith. You will have to fight it. After
      defeating it, Keith and Misato escape the Desert
      Moon as the building explodes.

      End of Disk 1


      After the truck breaks down and you once again
      regain control of Keith, just head straight and up
      the ladder on the wall. At the top, you will see
      two buildings: a shack and a Diner. Enter the
      Diner. Inside you will find a Drink, and three
      boxes of Ammo. After you collect these items, head
      outside through the door. There are two Wolves
      outside. After dealing with them, turn right from
      the Diner and pick up the two boxes of Ammo that
      are laying on the crate. Then enter the door in the
      building near the crates. Inside is a Save Room. In
      here you will find a box of Ammo, and the Map.
      After getting these, head back outside.
      Continue past the door to the Diner and climb
      the ladder at the end of the path. When you jump to
      the other side, a Wolf will attack you. When you're
      ready, climb the other ladder in this area. (To the
      left of the first ladder) This puts you in another
      small area with three Vampires, a box of Ammo, and
      a Key. Now head back up the ladder and into the
      previous area. Enter the trailer.
      In the Trailer is a box of Ammo and a Drink.
      There is also a switch near the door. Before you
      leave, flip it. This will cause the ladder on the
      side of the trailer to lower and you'll be able to
      climb it. Go back outside, and climb the ladder.
      You will now be on the roof of the trailer.
      There is a small wooden plank leading to the
      adjacent open building. In the passageway of the
      building are three Vampires. Deal with them, then
      head down the ladder at the end of the passageway.
      In this area you will find a Key. Head back up the
      ladder, go down the ladder at the trailer, climb
      the ladder you used to first enter the area, and
      enter the Diner once again. Go out the other end of
      the Diner and use the Key on the door to the Shack.
      Inside the Shack you will find a box of Ammo, Food,
      and a Key. There is also a Chainsaw, but the cage
      it is in is locked, and we don't need it just yet.
      Now, return to the area with the trailer, stand on
      the forklift's platform, and use the Key to start
      it. It will lift you up and over to the next area.
      On this trail there are two Wolves waiting for
      you. Run to the end of the trail, and you will see
      two huge doors, which are locked for now. Head up
      the stairs to the left of the door, and enter the
      building at the top. In this building, you can get
      two boxes of Ammo, and a Key. Make sure you have
      these items before heading toward the staircase
      leading down, because you will not be able to
      return here. After you have collected these three
      items, walk toward the staircase. A scene will take
      place, and the floor will break underneath you.
      This puts you on the ground floor of the building,
      but you will not be able to return to the second
      floor. This is also a Save Room. In this Save Room
      you can find two boxes of Ammo, Food, and a File.
      After you're done in here, exit the building,
      Outside, you will find a box of Ammo. Enter the
      first Cottage you see after exiting the previous
      building. Inside, four Vampires are waiting, along
      with a box of Ammo, the M60LMG Rifle, the Map, and
      a File. When you're done, exit this Cottage and
      enter the one next to it. Inside this one are three
      Vampires, as well as two boxes of Ammo, a Bottle,
      and a Key. Once you've collected these items, head
      out of the Cottage and back to the first building.
      However, instead of entering the Save Room again,
      use the Key on the door next to the Save Room door.
      (It is just a little further past the first) After
      you open the door, Misato appears, and another
      scene takes place. When it is finished, enter the
      House.
      As soon as you do, you will face three
      Mantises. Also in this area are a Drink and two
      boxes of Ammo. Walk around the hall through the
      House until you come to an area with three doors,
      one north, one south, and one west. Enter the
      northern door first.
      Inside this room you will find a box of Ammo, a
      Drink, a File, and a Key. Exit this room, and enter
      the western door. Inside there are two Vampires, a
      box of Ammo, the Map, and a File. Exit this room
      and head back into the living room. (The room that
      you first entered in.) You will notice a blue
      square on the floor. This is a door leading to the
      Basement. Head down there, and deal with the three
      Vampires. Be sure to collect the box of Ammo and
      the Drink as well. When you are ready, try to open
      the door leading to the next room. It is locked
      with a 5-Digit Password. Enter the numbers 45911 to
      open the door. This will take you to the second
      room of the Basement, where three Vampires will
      attack you. When you are finished with them, grab
      the Key from the shelf and head back upstairs.
      Once you are back on the ground floor of the
      House, head to where the three doors are. Use the
      Key you found to open the southern door. Inside you
      will find an empty Wine Bottle. Take the Wine
      Bottle to the Keg that is sitting next to the
      fireplace in the living room. Use the Keg to fill
      the Wine Bottle, then head downstairs to the
      Basement again. Go to the second room, and put the
      filled Wine Bottle in the Wine Rack. This will open
      the door to the corridor. When you enter the
      corridor, two Mantises will attack you. After
      you're finished with them, climb up the ladder at
      the end of the corridor, which will take you back
      outside. Immediately turn to Keith's right when you
      are back outside and snatch the box of Ammo resting
      on the crate. Then wrap around the back of the
      House and grab the Drink before entering the ruins
      of the old building.
      Make your way across the area with water in it
      and turn right when you enter the ruins. Keep right
      all the way throughout the "maze" and you will come
      to a large metallic door. Open it and enter the
      Graveyard. In the Graveyard, there are five
      Vampires ready for you. Turn left from the entrance
      and head to the stairs. Climb them, and you will
      reach the elevated part of the Graveyard. When you
      do, a scene will take place with the Man in Black.
      When it is finished, continue past the gravestones
      and enter the door at the end. You will now be in
      an area with a large electric generator, an
      elevator, and an office. The elevator doesn't work
      yet, so enter the office and collect the Drink,
      File, and Key, then head back through the
      Graveyard.
      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    8. #173
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      تكملة:
      This is where things get difficult. You'll soon
      notice that most of the enemies are back, despite
      the fact that you may have killed them before. So
      be ready for a lot of enemies, since you'll pretty
      much be backtracking your entire route to this
      point. The five Vampires are back in the Graveyard
      area, so deal with them accordingly. Keep retracing
      your steps until you reach the Basement corridor,
      where the two Mantises have returned. The second
      room of the Basement is once again populated by
      three Vampires, as is the first room. Upstairs,
      there are three Mantises waiting. Once you exit the
      House, you will meet the five Vampires that are now
      running around outside. Use your Key to open the
      big metallic doors that were locked earlier. This
      will allow you to return to the trail between
      Marlin Town and Mobile Grave without having to go
      through the building where the floor collapsed. On
      the trail you will meet the two Wolves you had to
      deal with before. Continue along the trail and
      climb the ladder leading to the trailer area. The
      forklift will lower you down, and you'll be greeted
      by a Wolf. Climb the ladder leading back to the
      Diner and deal with the two Wolves who are walking
      around outside. Enter and go through the Diner, out
      the other end, and enter the Shack. Use the Key on
      the cage holding the Chainsaw. Now that you have
      it, it is time to return to the Graveyard.
      When you exit the Diner, you'll notice that two
      Amphibians have replaced the two Wolves. Climb back
      up the ladder, and use the forklift to get to the
      trail again. Once again, the two Wolves have become
      two Amphibians. Once you enter the large doors
      again, you'll notice that three Amphibians have
      replaced the five Vampires from before. Enter the
      House again, and watch out for the two purple
      creatures that are there now. Head back into the
      Basement, and enter the second room. Deal with the
      purple creature there, then head into the corridor.
      Make your way back to the Graveyard, where three
      Amphibians await. Go up the stairs again, and
      before you enter the door leading to the generator
      area, use the Chainsaw to slice off the shining
      blue chain protecting the electric box. Access the
      box, then place the Blue, Red, and Yellow Cables in
      their corresponding slots. (The Blue Cable should
      be placed in the slot opposite the other Blue
      Cable, the Red with the Red, and the Yellow with
      the Yellow) This will restore power to the
      elevator. Enter the generator area, then open the
      elevator. Misato will appear, and a brief scene
      will take place. Once the elevator reaches its
      destination, make your way through the hall to the
      double door elevator. Another scene will take
      place, and a Mantis will break through the floor
      and attack. Shoot it, and it will fly away,
      breaking a hole in the side of the elevator. Exit
      the elevator, and Misato will say that her leg
      hurts. After she is done talking, you will be free
      to explore.
      Start by turning left from Misato and making
      your way to the cage area, where you will find a
      box of Ammo and a Drink. Climb up the nearby
      elevator and you will be in the Computer Room. In
      the main part of this room you can get a Drink and
      the LMG Part. If make your way to the back of the
      room you will find a hallway with an elevator, as
      well as three boxes of Ammo. You can also go to the
      room with the Operating Table on the opposite side
      of the Computer Room, but there aren't any items
      you can get there. When you are finished, head back
      down the ladder, continue past Misato, and enter
      the blue door leading outside.
      Outside you will find one lone Vampire. As you
      continue across the side of the Dam, you will
      notice a small area just before the ladder leading
      down where a switch to lower another ladder is, but
      it doesn't have power yet. Continue past it, and
      climb down the ladder to the next area. Keep going
      along the path and climb up the next ladder. When
      you reach the top, enter the next indentation and
      enter the large door there. Inside there are four
      Vampires waiting for you. There is also and
      elevator and a locked set of double doors in this
      room. Enter the small elevator to the right, and
      you will come to a large hall. Run through the hall
      and head down the stairs. At the bottom you will
      face a purple creature. Continue through the
      hallway (don't go through the door by the stairs
      just yet) and kill the next two purple creatures in
      this hall. There is a box of Ammo and a Drink in
      this hall as well. Once you reach the end of the
      hall, enter the next room. Inside you will find two
      boxes of Ammo, the Grenade Launcher, and the Ammo
      Machine. (Which can't be used yet.) Once you've
      collected these items, exit the room and head back
      to the stairs, then enter the door you passed
      previously. (The one by the stairs)
      In this next hallway, there are three Wolves
      waiting. When you reach the end of the hall, you
      will see two doors: one a regular door, and one a
      large metallic one. The smaller of the two is
      locked, so open the large metallic door and enter
      the Save Room. In here you will find a box of Ammo,
      the Map, and a Key Card. After you pick up the Key
      Card, the Man in Black will appear and another
      scene will take place. When it is finished, exit
      the room.
      Now it's time to return to the room where you
      first entered this part of the Dam from outside;
      the area with the elevator and the locked double
      doors. Head back through the hall where the Wolves
      were, enter the hall where the purple creatures
      were, and go back up the stairs. Continue along
      until you reach the elevator door again. When you
      are back in the room you first entered this area
      in, use the Key Card on the double doors. (The ones
      with the red light next to them.) There is one
      Vampire waiting in the next room. There is also a
      box of Ammo, a Drink, and the Map here. Go up the
      stairs and you will enter a Save Room. There are
      two boxes of Ammo, Food, and a Bottle of Blue
      Liquid here. Exit the Save Room through the door,
      and you will be outside. There is a box of Ammo
      here. After you have collected these items, head
      back down the stairs from the Save Room.
      Once you are back in the other room, make your
      way around the large "post" in the room. There is
      an elevator door on the side opposite the entrance
      to this room, near the windows. Enter it, and you
      will end up in the Lab. After you reach this area,
      immediately turn around and head through the
      opening to the right of the elevator. There are two
      areas in this section of the Lab. One area contains
      a box of Ammo and a glowing computer. Access the
      computer to unlock the large metal door that was
      locked before. (It will show you which one it
      unlocks) In the other area is a File, sitting on
      top of a desk. Now head back to the elevator, but
      before you do, continue past it and to the right of
      the giant door to reach another area, where a box
      of Ammo and some Nitroglycerin are. After you have
      collected these, head back up the elevator.
      Make your way back to the area with the
      elevator and the double doors, and go back down the
      small elevator that you first entered. You'll
      notice that the hall here now has five Mantises in
      it. Make your way to the end of the hall and go
      through the door the computer in the Lab unlocked.
      In this hall a Giant Bat will attack you. Enter the
      first doorway you see in this hall. (It is right
      after the first turn) Inside are two Mantises and
      an "Ammo Case" at the end of the hall. Now head
      back into the previous hall. Make your way to the
      end of it, and enter the door. Inside this room
      there is a box of Ammo and a Key Card. After taking
      these items, head back out into the hall and go
      through the large metallic door.
      At this point, an optional "side quest" occurs.
      You now have the three items necessary for the Ammo
      Machine in the room on the floor below: the Blue
      Chemical, the Nitroglycerin, and the "Ammo Case."
      You can choose to go down the stairs to the hall
      below now, but be warned, since the purple
      creatures and Wolves have returned to their
      original positions. (You can bypass facing the
      Wolves if you don't need to return to the Save Room
      where the Man in Black explained the Prophecy, but
      you will have to face the three purple creatures in
      the hall to the Ammo Machine Room no matter what)
      When you return to the Ammo Machine room, just put
      the three items mentioned above into the Machine,
      and it will give you a new type of Magnum Ammo.
      When you are finished, head back up the stairs in
      the hall where the purple creatures were.
      Continue along this hall until you reach the
      elevator once again. Go up it, then enter the
      double doors leading to the room with the entrance
      to the Lab. Enter the Lab, and use the Key Card on
      the huge doors in front of the elevator. Head
      through the short hallway and enter the door. A
      scene will take place between Keith and Alicia S.
      Tiller. When it is done, she releases a new
      specimen to attack. Actually, there are several of
      them. Kill these "Children", then enter the door to
      the right of the entrance. Collect the M82A1 Rifle
      lying on the desk, then head down the short flight
      of stairs. Continue past the tables and tubes and
      enter the next room. Here you can find a box of
      Ammo, Food, and a Key. Head back the way you came
      and enter the room where you fought the Children.
      Now use your Key to open the doors on the opposite
      side of the room.
      You will now be in Gells' coffin. Before you
      can do anything here, three Witches appear, and
      attack you. A scene plays out. When it is over and
      you have control over Keith, you will begin the
      battle with the Witches. They are very brutal, and
      have many powerful attacks, such as throwing balls
      of energy, throwing exploding triangles, causing
      the ground beneath you to erupt in flames, and
      swooping down to know you over. Make sure you have
      plenty of health-recovering items with you. The
      best strategy is to wait until they are preparing
      to attack you, (make sure they're standing still)
      then fire with (I prefer) the Magnum. If you fire
      at the wrong time or while they're flying, you
      won't hit them. Keep moving throughout this fight,
      and try to avoid their attacks at all costs. When
      you have beaten them, grab the Fuse in the middle
      of the room, then head back into the Lab.
      Backtrack your way to the elevator, go through
      the double doors, and head back outside to the side
      of the Dam. Continue along the path to where you
      left Misato earlier. At the last area before
      Misato, there will be one of the Children waiting
      to attack. Kill it, then enter the next room. As
      soon as you do, an alarm will go off, signaling
      that the Dam will explode. Misato will then appear,
      and she and Keith must escape together. Make your
      way to the glowing red Fuse Box, near the caged
      area where the ladder leading to the computer room
      is. Place the Fuse inside the Box, and it will
      restore power to the switch that will activate the
      ladder outside. Make your way back outside, and
      enter the small indentation right before the first
      ladder leading down. Flip the switch to lower the
      ladder. You are now at the end of the game. Make
      sure you have the necessary weapons (I just used
      the Magnum, but you may want to bring more) and a
      decent amount of healing items. There aren't any
      more Save Rooms beyond this point, so if you must,
      return to one of the two Save Rooms inside the Dam.
      When you are ready, head up the ladder.
      Once you reach the top, two Children will
      attack. Deal with them, then continue through this
      hall until you reach another ladder. Go up it, and
      two more Children will be waiting outside. When you
      are finished with them, enter the metal door at the
      end of this area. Continue across this next section
      and enter the door with the Parking sign above it.
      As soon as you do, the final fight begins.
      The Witches will appear again in another
      cinematic, and you will be forced to fight them
      again. They use the same attack patterns as they
      did before, so use the same strategy as before.
      However, this time you must fight them with a five-
      minute time limit. If you do not defeat them within
      the allotted time, you will be forced to face
      Gells. But if you do beat them before time runs
      out, you will see the final cinematic and the game
      will be over. However, if you do have to face Gells
      be prepared for a tough fight.
      Gells attacks in several ways: either by
      clawing, firing lightning bolts, shooting balls of
      energy, or a "disruption" attack that causes the
      background to swell. During this fight it is best
      to stay as far away from Gells as possible, and
      keep moving. When he charges at you, he is going to
      claw at you. Run away, then fire at him. More than
      likely he will then attack with the lightning or
      balls of energy. Keep moving, and fire at him
      whenever you get the chance. I found the Magnum to
      be the best weapon to use against him. After a
      substantial amount of hits, Gells finally erupts in
      a ball of light and fire. Congratulations! You have
      beaten the game! The final cinematic plays out,
      then the credits roll. At the end of the credits
      you will receive a rank. If you get an S Ranking,
      and you played the game on Normal difficulty, you
      will get Special Story Mode. Be sure to Save it to
      a Memory Card! (The file name will appear green)
      Enjoy Special Story Mode and the rest of the extra
      features the game has to offer!
      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    9. #174
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      ترن ترن
      تفضل الاسرار:
      1:اسرار لعبة:commandos2
      تجد الاسرار هنا لكن ومع الاسف بالانجليزي

      2:اسرار لعبة:X2 wolverines revengeh
      في القائمة الرئيسية اضغط:

      فتح كافة المراحل:
      Triangle, Circle, Triangle, Square, Triangle, Circle, L1 + R1

      فتح قائمة الاسرار:
      Triangle, Triangle, Circle, Circle, Square, Square, Circle, Circle, L1+ R1+ L2 + R2

      للحصول على كافة الملابس:
      Triangle, Circle, Triangle, Square, Square, Square, L1 + L2

      جميع الضربات:
      Triangle, Circle, Triangle, Square, Triangle, Circle, L1 + R2

      للحصول على جميع ملفات الـ Cerebro

      Triangle, Circle, Triangle, Square, Square, Square, R1 + R2


      الترجمة:

      Triangle:مثلث
      Circle:دائرة
      Square:مربع
      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    10. #175
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      اما بقية الاسرار وجدتها بالانجليزي ...آسف
      اسرار:DARK CLOUD 2
      هنا
      واسرار:CRASH NITRO KART
      هنا

      الى اللقاء






      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    11. #176
      التسجيل
      05-11-2004
      الدولة
      مجرّة المغامرات والخيال
      المشاركات
      231
      المواضيع
      18
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      ترن ترن

      يا خوي العزيز ادخل هنا

      لتجد موضع جميل ضمن منتديات الآر بي جي يختص بالاستفسارات عن لعبة DARK CLOUD 2
      اتمني ان يرضيك
      أجمل تفسير صوتي للقرآن الكريم سمعته في حياتي : ادخل هنا
      في الجنة ,, أي شيء تتمناه تحصل عليه ,, هذه حقيقة رائعة جدا تفوق كل شيء ,, ولكن أكثر الناس عنها غافلون

    12. #177
      التسجيل
      06-12-2004
      الدولة
      الامارات العربية المتحدة (( العين ))
      المشاركات
      30
      المواضيع
      4
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      ما تقصر الله يعافيك الشيخ على المجهود الكبير.....
      لو ما عليك تعب أريد هاي لعبه على البلاي ستيشن2
      splinter cell chaos theory
      تسلم

    13. #178
      التسجيل
      03-05-2005
      المشاركات
      4
      المواضيع
      3
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      بسم الله الرحمن الرحيم
      السلام عليكم ورحمة الله وبركاته
      عزيزي الغالي مصطفى انا شاكر لك جهودك الجباره في تعاونك معنا نحن اعضاء المنتدي

      واشكرك بصفة خاصة على الرسال حل لعبة مصاصو الدماء العد التنازلي باللغة الانجليزية
      ولي يا عزيزي طلب اخير
      لقد تلقيت من في رسالة سابقة بأنك قد لعبت هذه اللعبه وقمت بتختيمها واريد منك ان تدلني كيف اني احصل على الكروت / سي ودي من الغرفة المسماة DM Control Room
      لأنها تعطيني الكروت a and b
      فقط ومن خلال حل اللعبه الذي ارسلته لي باللغه الانجليزيه مكتوب ان نفس الماكنة التي اعطتني الكروت a and b
      هي نفسها التي تعطيني الكروت دي وسي
      لكن للاسف لم تعطيني باختصار انا واقف في غرفة الكنترول كيف احصل على الكروت دي وسي لكي اتمكن من فتح الابواب المتبقية فأذا انت لعبت اللعبه يا ليت تشرح لي هذه الجزئية منها فقط

    14. #179
      التسجيل
      21-04-2005
      الدولة
      في بلاد الله الواسعه
      المشاركات
      138
      المواضيع
      24
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      أسرارDEAD TO RIGHTS2 لو سمحت بلييييييييييييييييييز ضروري

    15. #180
      التسجيل
      07-05-2005
      المشاركات
      40
      المواضيع
      0
      شكر / اعجاب مشاركة

      مشاركة: اطلب اسرار اي لعبة على البلي ستيشن1 أو البلي ستيشن2 وسوف يأتيك الجواب بأسرع وقت ممكن

      اخوانى ارجوا منكم الحل الكامل للعبة (hit man 2)على ps2 بالعربى ...

    صفحة 12 من 38 الأولىالأولى ... 278910111213141516172237 ... الأخيرةالأخيرة

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