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  • صفحة 13 من 17 الأولىالأولى ... 3891011121314151617 الأخيرةالأخيرة
    النتائج 181 إلى 195 من 243

    الموضوع: King of Fighter XI

    1. #181
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      مشاركة: King of Fighter XI

      اقتباس المشاركة الأصلية كتبت بواسطة SALMORE
      i was looking through some kof fourm's site's . . . . and i found out that there are a lot of pepole ho try's the game said "quote": the game suck's ?l

      they said the game offer's nothing......will daa we now that l

      and some of theme said the game look's excatly like kof 2003 with some enchamend......... ididn't like kof2003 so that realy freak me out l

      ididn't try it yet .... so i don't have the right to judge it
      we will wait and see if the game will out in middle east and try it for our self

      " kofxi suck's "
      hope's not
      -_-; what idiots said that?
      KoF XI has LOADS of good stuff:
      Duck King finally brought to the series
      Eiji finally returning
      Improved tag system that allows for long combos & other stuff
      Most likely fixed bosses (remember how broken 2003 Adel was
      Better graphics & special effects (NeoWave was a test-run

      I.E. this could most likely be the best KoF since 97

    2. #182
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      مشاركة: King of Fighter XI

      اقتباس المشاركة الأصلية كتبت بواسطة Recca
      what's wrong with girls >_> my Maki,Hibiki,Taki,Ibuki,Sarah,Xiao,Real Bout Mai(yes, Real Bout Mai, KOF mai sux) and the list goes on are better than all your characters >.> you happy with Shenwoo and his pink shirt ? he's trying to be girlish for ash

      jokes aside, your female character indcency hatred is going out of control you don't have to go this far, there are real girls that play fighting games too ya know, and what u said might be offending
      ها ها ...
      بالنسبة ل SHEN WOO و SHINGO فهما ليس ليسا لاعبين متكاملين إن KYO يتفوق عليهما
      أنا أفضل اللعب ب K و BAO و DOU LON و YAMAZAKI
      هذه الحقيقة بالنسبة للاعبين الذين ذكرتما أنا معجب بالشخصية و ليس بلعبها أي أن الشخصية حماس X حماس
      أما عن البنات فأنا عدوهن رقم 1 نيا ها هاهاهاها

      need a nightmare...??
      have one




    3. #183
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      مشاركة: King of Fighter XI


      رائع ايجي يعكس الكرة الخارقة
      خزنوها و كبروها
      ها ها في بعض المواقع الانجليزي كان البعض متذمرين من اللعبة لأن mai غير موجودة من جد أصحاب العقول في نعمة

      need a nightmare...??
      have one




    4. #184
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      مشاركة: King of Fighter XI

      Mai is a classic character, just like how Terry and Ryo are....
      so i can understand why people will be mad why she's not in XI...but she's in ngbc so that's good
      and quit being a character hater,you proved that you hate mai more than once,,we got the idea already..i mean god thats so child-ish

    5. #185
      الصورة الرمزية SALM0RE
      SALM0RE غير متصل " Total Non-Stop Action "
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      مشاركة: King of Fighter XI

      خسارة terry ماعنده الrising tackle . اتمنى ان mary حركاتها ماتتغير ...ابغي نفس kof2003 لانه حركاتها تستوي اسهل من kof2002 و الباقي .

      و انه شاء الله محد ايكون عنده infinty عشان لا تخترب لعبة .

      حركت الLMD مالت oswald تستوي نفس حركات blanka و guile ...ههههههههههههه حركاته كل باسامي اوراق العب ....joker و الأس .

      في زر واحد اضافي هو E صح .....شباب ؟

    6. #186
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      مشاركة: King of Fighter XI

      Blue Mary was very bad in 2003!..i hope she's better in XI
      In 98/2001/2002 she was great

      yeah it's E, which does the same old CD hit

    7. #187
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      Gamertag: lonewolfterry

      مشاركة: King of Fighter XI

      اقتباس المشاركة الأصلية كتبت بواسطة Redhead
      Blue Mary was very bad in 2003!..i hope she's better in XI
      In 98/2001/2002 she was great

      yeah it's E, which does the same old CD hit
      i guess the E butto is to avoid problems occuring by adding a complex movment to the saving shift + return the CD power move all KOF short jump abusers come to love(can't wait to abuse Kyo's jump E >_>) yare yare lol, so if the saving shift for character 1 is BC while blocking, and the saving shift for character 2 is CD then the normal old one should be E, thx Redude, i was thinking about this a while ago

      BlazBlue Continuum Shift

    8. #188
      الصورة الرمزية SALM0RE
      SALM0RE غير متصل " Total Non-Stop Action "
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      مشاركة: King of Fighter XI

      ohhh ..it will be hard for me if a m playing the arcade.....but the console version ..simply qcfx2 -R1 ..example

    9. #189
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      مشاركة: King of Fighter XI

      Even from what i read from the reports...there is two ways to preform the jump CD
      by jumping with E button or the old way jump with CD buttons
      probably there is a difference or something between them.

    10. #190
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      Gamertag: lonewolfterry

      مشاركة: King of Fighter XI

      hmmm i think it's just a prefrnce, i mean come on red, after 10 years of jumping with CD together u want me to just press one button thats under the D(in the case of my config lol) but there might be a draw back to one of them, we'll never know

      speaking of which, the same thing happend in Guilty Gear but in a diffrent way
      in guilty Gear X pressing C+D will result in you performing an over head launching move on the the opponet into the air for a juggle combo

      in guilty gear XX they removed the C+D press with a new button called DUST(which had a new usage in air, pretty much like KOF's konck down aerial C+D, but not all characters knock down, others set traps or do various commands with it etc) because the system evolved and more buttons were needed for other uses lo, but there's an option to turn on the old C+D launcher(it can be even used as the dust in the air) and play like GGX

      soooo i guess it's 70% just a prefrence, all the money goes down sega's throat i guess since Guilty is published by Sega now and so is KOF i believe?

      BlazBlue Continuum Shift

    11. #191
      الصورة الرمزية SALM0RE
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      مشاركة: King of Fighter XI

      i think it will be harder to perform the dream cancel ....... i mean if the E button is lower beside the D or under it ?l

      ohhh .. . now we have to use all five

      cuz ..i always uses 3 fingher.......... what the hill that im talking about l

      the cancel and the d-cancel icon's apperd everytime you preform it .....or that just for the AW show

    12. #192
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      مشاركة: King of Fighter XI

      Well i won't mind if it's just a prefrnce, :P...i'm just glad it's back

      and salmore who said you need the E button for the dream cancel?...and no that's not just for the show...every time u do a cancel that screen will come...which is so cool imo

    13. #193
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      Gamertag: lonewolfterry

      مشاركة: King of Fighter XI

      اقتباس المشاركة الأصلية كتبت بواسطة Redhead
      Well i won't mind if it's just a prefrnce, :P...i'm just glad it's back

      and salmore who said you need the E button for the dream cancel?...and no that's not just for the show...every time u do a cancel that screen will come...which is so cool imo
      the lack of a Jumping C+D for some characters forced some people here to rework thier strategies so we saw som amazing new varities of gameplay rather the tested and tried almighty "Kyo short Jump CD and Down B -> Cross up Down +C™" so far XI looks good, 2003 was great but people steered away from it for the lack of "that SNK feel" when u hit the characters, there was no impact, it felt like characters were pieces of paper slapping each other(no offence) have u felt that XI is the same Red?i didnt like Nejibako's SFX at first but then the slashing sounds grew on me cant wait till december...speaking of Nejibako i know it's not the nejibako thread but meh...since we're discussing Kyo...here's some total Kyo pwnage(without the after super taunt glowing thingy XD) enjoy


      i can rest assured that my Chonrei + Terry team would pwn now, damn that super chips damage even if blocked....
      الملفات المرفقة الملفات المرفقة

      BlazBlue Continuum Shift

    14. #194
      الصورة الرمزية SALM0RE
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      مشاركة: King of Fighter XI

      i agree with you recca on the impact . . . . . and sfx is fiting with the game ..but when the ps2 port came out it was quite bad ....it feel like ggxx type of music it was nothing like we use to hear in kof series .

      and one thing i didn't in kof 2003 ....it's not importnt but it should be batter is the wining pose ...the screen change's before the character is finsh talking..........and terry , ash , and a lot of character that only have one winning pose or taunt..... iwish they did like the garuo every body have it least 3

    15. #195
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      Gamertag: lonewolfterry

      مشاركة: King of Fighter XI

      the SFX in aracde and home are the same Salmore, unless u mean the music, the music got re-arranged but its VERY FAR from GGXX's music o_O Guilty Gear's music is hard hitting rock, which reminds me of the old SNK from the days when we'd play KOF96 with full volume on Kyo's stage to hear the roaring guitar from ESAKA?(kyo's music) it was a bad move though for SNK to remix KOF2003's music, most of it was already bad, and became worse except for Benimaru's theme, the Sound Effects like the hits and slashes and the shaking screen from old KOFs are not in KOF2003, that's what i meant by impact...dammit man, nothing like Kyo in KOF2000 firing his QCFx2 + C super, u can hear a magnum bullet being fired as SFX now that was awesome crunching action SNK is known for!

      speaking of SFX, listen closely to Guilty Gear's, it's funny the air dash effect is the same from the atari game galaga but in a weird way it's fitting...

      i belive the reason why GG's music is so great is because they took the aspect from SNK, giving every character a fitting theme(but in heavy metal style cos the game director/composer/artist/producer/sol voice actor Mr Daisuke Ishiwatari loves 80's hard rock ) SNK created the themes as midi format for the Neo Geo to be played thru the neogeo's sound capablties then did some amazing remixes for the CD version with guitars drum bass and keyboard, that's exactly what SNK used to do, but nowdays SNK games have music that i would like to mute the game for....

      Sample : GGX's music from aracde and home(since after X, the aracde sound track became real insturments too, not midi like X lol) and Fatal Fury Specialarcade and home versions
      الملفات المرفقة الملفات المرفقة

      BlazBlue Continuum Shift

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