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    الموضوع: مستجدات | Tomb Raider ( عرض جديد للعبة في الرد 439 )

    1. #241
      التسجيل
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      رد: مستجدات | Tomb Raider

      ^^^

      نفس ملاحظتي ليش الجرافكس صار قبيح بالصور @_@



    2. #242
      الصورة الرمزية Al-RaQmi
      Al-RaQmi غير متصل عضو مميز في منتديات الالعاب
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      ^^^
      ممكن يكون هذي الصور من الجيم بلاي
      ==
      معلومات قد تكون مكررة للفائدة :


      شد اهتمامي :
      -الألغاز سوف تكون أكثر تعقيدا مما كانت عليه في الاجزاء السابقة. فهي لن تكون فقط عن طريق مراقبة البيئة ، ولكن ستكون التفكير حول كيفية تفاعل الماء والنار ، الجاذبية ، والمتفجرات ، ... الخ
      -راح تقاوم للبقاء والتضحية من اجل ذلك كما في فلم" 127 ساعة " ^_^
      - من الممكن أن نرى المسدسات المزدوجة
      التعديل الأخير تم بواسطة Al-RaQmi ; 30-04-2011 الساعة 04:24 PM

    3. #243
      الصورة الرمزية yami vergil
      yami vergil غير متصل Ďŗấġ๑иąŕŧђ
      نايم
       
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      رد: مستجدات | Tomb Raider


      بس يظل سئ جدا لو هاي مستوى الجرافيكس في الجيم بلاي
      لان ملامح ويهها بالذات تعبانه

      ويس المعلومات موجوده في كم صفحه ورى ^^
      وشكلها الالغاز بتكون اصعب وبتحتاج تفكير اكثر
      اظاهر لازم نكسب خبره ونشوف لنا كم فلم adventure >_>
      مثل الفلم الي ذكروه -..-


    4. #244
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      رد: مستجدات | Tomb Raider

      الرسوم ما تبشر بالخير أبد
      عكس الصور القديمة اللي نزلت من مجلة جيم انفورمر
      كان الجرافيكس فيها قوي
      الظاهر الصور الجديدة اللي نزلت هي من نسخة البلاي ستيشن 3
      والصور القديمة من نسخة الأكس بوكس ..
      حتى في الصور القديمة راح تلاحظون بعض أزرار الأكس بوكس

      يعني الواضح أن النسخة الرئيسية للتطوير هي : للأكس بوكس ..



      اخوي يامي ممكن تترجم لنا بعض النقاط اللي وضعها انجل ..

      وشكراً لك ..

    5. #245
      Falling Angel غير متصل عضو مميز في منتديات البلاي ستيشن
      التسجيل
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      رد: مستجدات | Tomb Raider





      هذه ترجمة
      French Consoles+

      أهم النقاط في المقالة

      - The adventure is divided into 3 big "episodes", each one corresponding to a part of Lara's transformation into an adventurer : survive, rescue, run away.
      - The article insists on the fact that the game engine uses the laws of gravity, of centrifugal force... To allow Lara to go through her obstacles.
      - The transition between cinematics and game is almost invisible.
      - The grief of Lara is accentuated by some effects like close-to-face cameras, on-screen blur (flou, in french)
      - Lara's changing through the game. She will evolve from a young inexperienced woman to an adventurer. It will be apparent on her equipment (the article says that it might be possible to see her double pistols back), for example.
      - The "survival instinct" which makes some elements of the world shine to help the player cans only be used when Lara doesn't move.
      - There are many ways to solve puzzles, and sometimes you have to try again and again as laws of physics are random.
      - Buddha statues are visible through the game... Although they think these are save points, their exact role is unknown for now.
      - Some elements of the world fall when Lara stand too long on them.

      وهذه ترجمة المقالة كلها..

      Anatomic bomb
      What if the best way to swipe the dust of a myth, was to start all over again?
      Fall 1996. An arousing and sensual figure enters the world of videogaming where testosterone reigns with absolute power.
      This figure is the one of Miss Croft. An adventurer who is gifted like no other in uncovering treasures more deeply hidden than the forgotten El Dorado. Immediately, the beauty detonates (wut? [has the effect of a bomb]) and surprises, not only by her ability to polarize the male and female crowd, but also (and especially) because she struggles to embark on an exceptional series of adventures. At first triumphant under the protection of Core Design studio, the kitten lost a bit of her greatness (The Angel of Darkness) before being extremely remodelled by the aesthetics of Crystal Dynamics (Legend). Yes, despite of her (too?) many critics, Lara resisted both the ravages of time and her astonishing bossom the torments of gravity. Was she rust-proof, the first real heroine of video gaming? Not really, no. Because, like a lot of stars from the virtual world, Lara has developed a series of vices that she never really succeeded in breaking. Starting with the dry and cynical attitude that we thought was only reserved for true stars. As though her character was never anything more than a beautiful puppet without substance. To put it in one word: dehumanized. Lara is pretty. She always has been. But in this case, why not give her an authentic soul that goes well with that beautiful body? This is more or less what the developers at Crystal Dynamics told themselves when they reinvented their series from top to bottom. Not a sequel, not a remake, not even a big announcement: Tomb Raider is a reboot in the most noble sense, a piece of concept art foreshadows maximum risk taking. Starting with the rebirth of a Lara Croft who doesn´t have the slightest thing in common with the grave robber who strutted on our consoles until now. A rejuvenated Lara, neither a teen nor an adult (I´m not a girl, not yet a woman… ), almost candid, with shades of character that influence the gameplay in a way that we never expected… until her creators deigned to open oh so slightly a window into their den.

      Tough gal
      Somewhere to the south of San Francisco, a big screen illuminates an obscure clarity. Karl Stewart, the boss of Crystal Dynamics, prepares to launch the hostilities by commanding the trendy Croft. The touch of Irish in his accent would nearly betray a complicity with the British explorer. (The explorer..) which will then get stranded with others on a mysterious island during a journey to the Japanese seas that went wrong. Fading to black. This time, the game can really begin. In the heart (center) of a cave filled with bones, the camera moves towards a rope, on which Lara dangles like a tied roast beef. How did she get here, in this gallery? A mystery… The camera distances to provide a more global view on the scene, which reminds of a sacrificial ritual. While the blood rushes into her head, the captive starts to swing from right to left, clearly to reach the mummified corpse that is hanging next to her.

      Her movement is gradually gaining amplitude. With the help of the centrifugal force, Lara is able, in the end, to propel the dead body into the fire. Very quickly, it boosts along the tightrope, consuming everything in its path until it reaches the cocoon of Lara. And suddenly, we understand. We understand what? While we believed to be in a passive sequence, Karl hints to us that it is, in fact, we are in control of the sequence. Though limited to two gestures (bowing to the right or left), we are still in control. It's almost as if the staging was mixing itself with the action to be only one.

      Blood and Guts
      Soon, under the heat of the flames, the cocoon breaks. Lara falls abruptly. But instead of focusing at her fall, the camera is set near a metal rod on which the girl is impaled. Appraisal: a flank pierced from side to side, punctuated by a Quick Time Event urging us to extract the object from the body of mini Croft. To better show the seriousness of the injury, the unbearable pain is filmed in close-up. Her porcelain face tenses. Her generous curves get filled with blood. In our memory of gamers, we never saw our muse spread her suffering like this. To say that Lara is done for is a step Crystal Dynamics would not be ready to take (I'm not sure of the translation here, I don't even get the wording in french lol). Rising with difficulty, the heroine staggers between the walls of what looks like a dark labyrinth, stumbles in potholes appearing here and there. The field of view is blurring, a symptom of her being almost falling into unconsciousness. Lara is fallible, still inexperienced, and it shows in each of her moves. And when a native attacks by surprise, she does not neutralize him with a break-neck attack, but with a reflex kick in the face. No killer made-up reply we would get from a jaded woman, only an appropriate "That was close..."

      The Ideal Woman?
      Yet Lara scans, listen, assimilate. She is already not quite the same when she rushes into the narrow gut. The water level is flirting with her delicious lips. The torch falters under the friction of the rock. The camera shows all that very closely. Claustrophobia gets to her, and to us too. Little Croft takes quite a lot ... and it is far from being finished! As soon as she gets out of the water, an earthquake resounds, threatening to bury her alive (but isn't she already half-dead?). Finding an inclined passageway, Lara climbs furiously, clinging to rocks as you cling to life, while the point-of-view narrows as the passage is collapsing. Breathtaking gameplay, literally! Finally, in a last effort, Lara returns to the surface, taking in a big breath like she is being reborn in the open. Final step of a scenography that promises to be immersive and visceral. Outside, at a point in time we imagine a little bit after, Lara finds a survivor from shipwreck. Conrad Roth was the captain of the Endurance and he seems to have had his leg bitten by a furious canine. Lara has no choice, she must go and recover the medikit located up there, in the distance. It's the opportunity to admire her emerging acrobatic abilities, which are very useful to bounce from rooftop to rooftop towards the lookout located up in the distance. What, another cave? Well ... So, decidedly Lara lights up her torch and advances step by step, asking if she is intruding (yes, really!). She recovers the stuff not before killing the big bad wolf who was passing by. "Excuse me, but it was you or me..." unglazed, altruistic and vulnerable: how much do you bet we'll all fall in love with the new Lara?


      (Finally) a naked Lara!
      She does have gunned down a lot of men: those who wanted to kill her, those who opposed her, or simply those who are one of her passionate lovers . But, after giving this dry and indifferent attitude for so long (unless it is the famous British composure?), the mythic Lady has started to tire part of her audience. As good as they are on a gameplay point-of-view, the latest Tomb Raider titles were always portraying an overphysical Lara, with a will of steel, in a sexy body, but not so sensual because of a caricatural portrayal. When, in the video game industry, it is well perceived to reduce clichés, what better for the adoptive fathers of Lara Croft than to offer her a rebirth, impregnated of realism?

      No more heroine
      When you talk realism about a young lady starting her adventuring life, you necessarly say goodbye to "all mighty"-ism and strong character. In short, the persona we (nearly) started to hate. That's where the entreprise started by Crystal Dynamics gets interesting. It's when changes to the character translate to changes in the atmosphere and gameplay, like if they were not interchangeables. The tension of a survival-horror game, a setting where realistic laws of physics are present, a young lady free of her untouchable heroine prison; what a reboot!

    6. #246
      Falling Angel غير متصل عضو مميز في منتديات البلاي ستيشن
      التسجيل
      03-02-2009
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      رد: مستجدات | Tomb Raider

      هذه مقالة هولندية توضح الجيم بلاي..
      فيها صورتين جدد..



      Page 1: http://img806.imageshack.us/img806/3784/page15y.jpg
      page 2: http://img600.imageshack.us/img600/1922/page25.jpg
      Page 3: http://img156.imageshack.us/img156/8128/page35yj.jpg
      Page 4: http://img815.imageshack.us/img815/4613/page45t.jpg
      Page 5: http://img707.imageshack.us/img707/2254/page55u.jpg


      A lovely Californian spring-sun shines above the futuristic thechnology park of Redwood City, close to San Francisco. We are in the mini-mekka of the American computer industry, with the head quarters of Electronic Arts, Trion Worlds (Rift) and software-giant Oracle Corporation being only a short distance away. `This is the reason why we moved here from the suburbs of Redwood´, a cheerful Karl Stewart, global brand director of Crystal Dynamics, tells us. ´In this hypermodern work-meets-play environment, the guys and girls at Crystal really are experiencing The American Developer´s Dream. On top of that, they are able to grope the most well-known female icon ever.´ Cleaning teams work 24/7 to get rid of the never ending stream of drool that streams into the direction of the Pacific Ocean.

      We stare at a completely filled trophy cabinet. While our jaws drops onto the carpet, a beaming Stewart starts to talk again. `We had to move half of our awards to the basement. At least now, we have room for the ones that the new Tomb Raider hopefully will earn us.´ Looking at Crystal´s impressive record, we understand why they are so convinced of their abilities. The corridors (of the building) exhale (a manner of speaking) nearly 20 years of gaming history, from the faded platform glory Gex to the cult hit Legacy of Kain: Soul Reaver and to the appreciated Tomb Raider rescue plan (Legend, Anniversary and Underworld) after the Angel of Darkness debacle in 2003. When we enter the press hall for the live demo, a 60-inch screen cordially greets us, but rather soon we are hit by an unpleasant cold shower: the promised cart-load of brand new material is nearly absent: Crystal Dynamics and Square Enix/Eidos have clearly aimed for E3 in June, and therefore the demo shows the identical introduction level that we had already covered in our February issue. Have we then crossed nearly half of the globe for nothing? Of course not. Sparsely, the developers start to reveal more about the new Tomb Raider-features, and besides, this is the only way to see and hear the new Lara from so close that we can almost taste her
      .

      A RAIDER REBORN
      Lara´s rebirth is part of a total franchise reboot, comparable with Batman Begins or Casino Royale. Faithful to the fundamentals of the series, yet with enough freedom to walk on a new path of life. The alternative origin story introduces a just-graduated 21 year old Lara Croft. Her burning ambition as an archeologist places her together with her mentor captain Roth on board of the salvage ship Endurance. She sets sail towards the Japanese coast, until a tsunami decides otherwise for them and drags them on the shore of a mysterious island. Lara is no longer the ´Teflon Beauty´ that we know from the previous games, but a human and above all realistic woman. This realism also shows in the gameplay, that has an apparent survival/action vibe and a skill-and salvage system, and introduces new camera options (always has been tricky issue throughout the series). This new dynamic, at times cinematic camera always leaves a strong impression. Clear environmental shots and sometimes artsy camera positions draw the player completely into the survival action. Well-timed bullet time effects let Lara dive away from falling rocks at the last possible moment (through quick-time events). If you mash the buttons too late, she will plummet to her death onto mother earth, followed by a horrible scream that silences everybody in the room, caught by surprise. The hairs on our arms rise towards the ceiling. Lara shivers, moans and cries just like... right, every 20 year old in the same perilous situation. The ego of the invincible hero fades away, together with her new voice. The confident voice of Keeley Hawes has made place for a clearly younger one. Her fragile mezzo soprano underlines the hystery of a young gal in such a situation, which we have to get used to. Hopefully this cry buoy (manner of speaking) won´t scare the average gamer away. Studio boss Darrell Gallagher clarifies: ´At the moment we are still casting Lara´s new voice actress. What you just heard, was a ´placeholder voice´, but it could very well be the final voice. We´re not sure about that yet. There are a dozen actresses battling for Lara´s vocal cords.´

      TECNICALITIES
      When we take a peek underneath the bonnet, we discover Crystal´s own CDC engine, which can also be admired at the end of August in Deus Ex: Human Revolution. The engine guarantees truly remarkably detailed visuals. The detail of the textures and lighting are to lick both thumbs and fingers for (manner of speaking, lol). The physics engine is also fully home made and has clearly taken a lead when it comes to puzzle solving (the many obstacles that Lara needs to conquer). In this early stage however, the physics don´t really take into account Newton´s laws, especially during the cutscenes. This is visible in unrealistic antics of Lara´s wild hair (in stead of the braid), among other things. ´Due to a bad balance between the hand-animated ingame footage and the mocapped cutscenes,` Gallagher excuses himself. Vast plains of the environment feel detailed and dark. Even though the level design of the island suggest a semi-open world, a complete open world wouldn´t have offered enough room for the linear storyline that Crystal Dynamics want to draw the player in with. In total, the story line will contain at least 8 to 10 hours of Tomb Raider pleasure, a number that you can easily increase to 15 if you want to search every nook and cranny of the island.

      Picture on page 2
      Even though Crystal Dynamics is keeping the arsenal scrupulously secret, we were able to catch a glimpse of a shotgun, handgun, bow, machete and pickaxe in the artwork. There is a large focus on melee combat, so do expect an extensive knife- and dagger shop
      .

      Some bio of Darrel Gallagher, Karl Stewart and Noah Hughes (if you want to know that just ask but I will first do the article)


      THE BIG TOMB RAIDER INTERVIEW
      GAMEPLAY:

      It almost seems like an impossible task to transform the semi-divine pop icon of Lara into a fragile woman of flesh, blood and emotion. What led you to do this?

      Darrell Gallagher: When we finished the Tomb Raider trilogy, we finally had the time to search for new directions. We weren´t happy with the track that Lara was on. She became predictable, even in the way that she almost became a caricature of herself. A sort of rebirth was necessary in order to counter the predictability of the Tomb Raider franchise. We are actually treating the game as a new IP (Intellectual Property, which suggests a total reboot without taking into account any predecessors), that´s why we didn´t add a subtitle nor the number 9. We traded her ´larger than life´ appearance for a mortal and especially relatable individual. Lara should be the type of girl that you would dare to ask out on a friday night. (laughs)
      Noah Hughes: To make Lara confront with extreme basic fear like being afraid of heights and claustrophobia, we make her more human aspects come up. Ofcourse she isn't afraid of heights in the real way but we put her in a situation with a huge abyss that even the player has to swallow by the look of these deep pits.
      Karl Stewart: The iconic status of "old Lara" will never disappear, our vision is based on how human en believable we make the character in the evolution on a hostel world.

      On which way are you letting her evolve in the feared babe with balls?Cause the reboot shows a really young Lara.

      Noah Hughes: De dangers en challenges in her journey are going to have effect on her life as a Tomb Raider. By making her confront with life threatening situations we slowly make her into the Lara we all know. We create her surviving skills by giving her fysical tests to survive. Lara may be very limber natural but she isn't a olympic medal winner from the start. By giving her skill points as you play through the game her acrobatics and jump and grab moves will improve.

      What characteristics didn't she lose?

      Darrell Gallagher: We let her core the way it was to create an believable and deep emotional individual. The traumatic feeling of her first kill we want to project to the experience of the player. Storywise there aren't any direct connections with future Lara. We haven't touched much of her past, she 's still an high ambitions young lady with a british accent.

      How is this gonna work out with the Gameplay?

      Karl Stewart: All gameplay elements have been looked by with survival glasses without losing the action/adventure core. Lara has to face Life threatening situations
      .

      She isn't going to search for berries or pie in a mug (Laughs). We want to create a survival simulator.
      Noah Hughes: We not only rip Lara out of her comfort zone but push her out of the border of her fysical knowing.
      Darrel Gallagher: We defiantly have to forget the improved movement flexibility. Before scripted events and an far jump was enough to reach the ledge. Now you can air steer her at any time and even speed it up or slow it down. Next to that the CDC engine is capable to manipulate the gameworld by intuitive physics puzzles. We will reward people for finding a different way to solve a puzzle. The time of pulling switches and searching for wells is history.

      How does the survival touch the difficult level of the game?

      Darrel Gallagher: Finding a good balans in the game isn't easy. We want to speak to a large audience and we're testing it a lot for the playability. The skill Survival Instinct for example will be a big helpbutton so you can find easy to manipulate objects and quest objectives. You can compare it with the Batman Arkham Asylum game. Although you can only use it when you're standing still. Next to this tooltips will make you aware of usable objects in you're environment, like flammable cloths in combination with your flaming torch.
      Noah Hughes: injuries on Lara will have effect on the way the game plays. Lara will hop, hobble, and with fear she will try to stop the blood from streaming
      .

      Backtracking is made interesting through the fasttravel option in a instant you can travel from camp to camp, only on the condition that they have all ready been discovered of course. During so you will occasionally get in front of a closed door or are still not physically able or leap a Certain distance. Some levels later you feel you than have a key or you have invested in a better leap technique.

      Babylon 9

      It is not the first time we have seen a vulnerable Lara croft. In Tomb Raider The Last Revelation we already witnessed a 16-year-old, twin pigtails, cute Lara Croft.

      Through the new salvage option you can find items to break, gaining basic components and new improvised weapons.

      Medkits help you heal, but we also have more drastic solutions like leeches also in store, you need to eat and drink at certain times during the game to survive, this can be sorted by hunting.

      GAMEPLAY:Yet there was not an ounce of combat in sight during the demo session, while all the time she was wearing a bow and a quiver ideal for a hunting party

      DARREL GALLAGHER: That's because we have the old auto-aim approach and replaced it with a free-aim system, but that is not yet perfect. We have put much effort into the combat, and we hope you will witness examples in the course of the following month (ie E3).

      GAMEPLAY: Lara must not only overcome the mysterious island but also their are people who want to drink her blood. What's the story behind the island and what about the variety of enemies?

      KARL STEWART: In the future, we will learn more about the island. Now the main challenge is the feeling of isolation in an unfamiliar, hostile environment. As time progresses and evolves Lara, insist there are other mysteries. Like the cliff with all the shipwrecks from different time periods.
      NOAH HUGHES: It is about the challenges of the island across that Lara comes across. The fate of her and the island are intertwined.
      KARL STEWART: (pause), but first she will have to survive in the jungle avoiding the likes of bloodthirsty wolves.

      GAMEPLAY: There is a long time the rumor that Tomb Raider multiplayer and co-op will be featured. anything to say about that?

      KARL STEWART: Not yet (laughs)

      GAMEPLAY: The dark undertone of the soundtrack and sound effects break in style from the previous games. What is the reboot content of the musical score?

      NOAH HUGHES: Music and sound effects are a subtle but very important emotion and action amplifier. Tomb Raider will still contain the powerful orchestral arrangements, but we use Yahoo's new character evolution, for example, introducing dark piano music. You can actually say that the musical score fits lara's physical and emotional journey through the islands journey.

      GAMEPLAY: Who is the composer of the soundtrack?

      KARL STEWART: Aleksandar Dimitrijevic, is doing the score of the trailer, but the official composer we can not confirm.

      Production GK films (Gangs of New York, the tourist) translates reboot to the big screen. In 2013, a new tomb raider with a young Lara. how are you working with GK?

      Karl Stewart: It is known to cast a young Lara Croft, but it is not our purpose to make her the live lara. actually we do not planning to promote a live Lara for this game. GK films can make entirely its own thing with the reboot and if it needs advice they know where we live.

      GAMEPLAY: Will Lara still has her two greatest assets? By that I mean her dual pistols.

      NOAH HUGHES: Who knows? (Laughs)

      Thanks for this extensive interview. It was a pleasure!

      The Tomb Raider franchise after years of growing pains seems to finally be moving to adulthood. Where unnatural sales figures fattened, Lara Croft has finally evolved into a credible and evocative female role model. Fans are already very enthusiastic about the new direction the game strikes. The current release date balances between late 2011 and early 2010. E3 at the beginning of June will bring more Raider news
      .



    7. #247
      التسجيل
      18-08-2007
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      رد: مستجدات | Tomb Raider

      تشكرات انجووول

      معلومات دسمة

      المغامرة منقسمة إلى ثلاث حلقات كبيرة الحلقة الأولى هي البقاء على قيد الحياة والثانية هي الإنقاذ والثالثة هي للهروب

      عجبتني هالمعلومة


      السهم صار فوووق ^

      متى نلعبها ... حدي متحمس



      اخوي يامي ممكن تترجم لنا بعض النقاط اللي وضعها انجل ..

      وشكراً لك
      يامي سوان فتاة

      عاشت مترجمتا


    8. #248
      الصورة الرمزية yami vergil
      yami vergil غير متصل Ďŗấġ๑иąŕŧђ
      نايم
       
      التسجيل
      17-02-2006
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      رد: مستجدات | Tomb Raider


      هناك الكثير والكثير من الفقرات تحتاج للترجمه @@
      ولكني سوف اترجم النقاط المهمة فقط

      بالمسبه لطلب single


      As stated by Scrat, the adventure will be divided into 3 large chapters corresponding to the 3 phases of the evolution of Lara in his initiatory: survive, rescue, escape.


      المغامرة تنقسم الى 3 فصول والتي تتوافق مع مراحل تطور لارا الثلاث وهي البقاء على قيد الحياة والانقاذ والهروب


      -Article stresses the fact that the physics engine of the game primarily uses the laws of gravity, centrifugal force... To allow Lara to achieve its purposes.

      تؤكد المقالة حقيقة ان المحرك الفيزيائي للعبة يستخدم في المقام الاول قانون الجاذبية وقوة الطرد المركزي
      وذلك للسماح للارا بتحقيق غايتها

      -Cinematics and the game blend perfectly and are cycled through without sudden failure.


      مب متأكده من المقصد ماعرف اترجمها يمكن المقصد
      ان هناك امتزاج جيد بين المشاهد السينمائيه ومشاهد اللعبه نفسها بحيث لن تشعر
      بفشل مفاجئ

      -The pain of Lara is accentuated by effects of stage (large plans, tightened camera angles, effects of blur...).

      الألم الذي ستعانيه لارا سيبرز بواسطة تاثيرات المراحل من خلال تأثير الطمس او شد زوايا الكاميرا


      -The character of Lara changes during the game. Inexperienced and easily impressionable a young woman, she will evolve gradually towards a more mature and more determined adventurer, which themselves will suffer in its equipment (article does not preclude the possibility of the two 9 mm appear) and its aftershocks.

      ستتغير شخصية لارا خلال اللعب. ستبدأ فتاة لاتملك اي خبره وسريعة التأثر ولكنها ستتطور تدريجيا لتصبح مغامرة اكثر نضجا واكثر اصرارا
      وسيأثر ذلك على نوعية الاسلحه التي ستحملها >_> <<< اظن هاي الي يقصدونه
      لم يتم التصريح على امكانية ظهور مسدسي ال9mm .


      -Puzzles based on the laws of physics, there are often several ways to solve them, and especially, no miracle fix: sometimes you have to start over several times so that it works because the laws of physics are random; It adds a part of "improvisation" on the part of the player who must do with what he has to move forward.

      الالغاز مرتبطه بقانون الفيزياء وباعاده تستطيح حل اللغز بأكثر من طريقه واحيانا ستحتاج للبدء من جديد اكثر من مره لحل الغز -..-
      لان قوانين الفيزياء عشوائيه. هذا الامر يضيف جزءا من الارتجال من جانب اللاعب لانه سيتوجب عليه بذل مابوسعه للمضي قدما -..-



      -Buddha statues appear several times in the game... Their usefulness is unknown at this time.

      تماثيل البوذه تظهر اكثر من مره في اللعبه والغايه منهم لحد الان مازالت غير معروفه
      ربما تمثل نقاط حفظ في اللعبه !!


      -Certain elements of the set collapsed under the weight of Lara

      هناك عناصر في البيئه تنهار وتتكسر تحت رجل لارا بسبب وزنها <<< لووول ثقيله XD

    9. #249
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      رد: مستجدات | Tomb Raider

      شكراً انجل على النقاط .. ما قصرت

      شكراً أختي على الترجمة ما قصرتي ..

      صراحةً فيه معلومات تشدّك لشراء اللعبة حتى لو ما كنت تحب اللعبة من الأول ..

      اليوم 2 مايو ..

      بعد 8 أيام بتنزل صور جديدة من اللعبة
      وبنشوفها في مجلة EDGE ..


      وفي آخر الشهر أو بعده
      إحتمال نشوف Gameplay في E3


      بضيف حاجة عن اللعبة
      اللعبة راح تتغير أجوائها مع مرور الوقت
      وأثناء قفز لارا يمكن التيارات الهوائية تغير مسار لارا .. لول
      التعديل الأخير تم بواسطة single player ; 02-05-2011 الساعة 07:27 PM

    10. #250
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      رد: مستجدات | Tomb Raider

      ^^^^^^
      اح من الي قريتا امبين عاللعبا بتكون حيل سعبا( الله يستر) اتمنى يكون في مجال نختار مستوى السعوبه.
      بس غير جذي اللعبه لحد الان مافيها وايد عيوب بس ننطر و نشوف....

      شكرا جزيلا.

      .
      Forever and always I am keeping you. Never ever could I be as happy as I am knowing that our hearts beat to the rhythm
      of love
      Now Playing:-(this game is very addictive) totally recommend it



    11. #251
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      رد: مستجدات | Tomb Raider

      مشكورين يالربع على التفاعل والاخبار والترجمه

      اشهد انكم اسباع>>> وللبنات لبوات >>> قاعد امدحكمXD


      متحمس أبي أشوف صور اكثر للغيم بلي
      وترايلر للعبه




    12. #252
      الصورة الرمزية yami vergil
      yami vergil غير متصل Ďŗấġ๑иąŕŧђ
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      رد: مستجدات | Tomb Raider


      العفو ^^ نحن في الخدمه

      المقاله الي في الرد 245 مافيها شي مهم غير فكرة
      ان لارا شخصيتها اقرب الى الواقع لفتاة عمرها 20 سنه
      لاتملك خبره او جرأة المغامِره حيث تعد هذي اول تجربة لها

      هناك تفاصيل اكثر في المقاله التاليه التي سأسلط الضوء عليها اكثر

      This new dynamic, at times cinematic camera always leaves a strong impression. Clear environmental shots and sometimes artsy camera positions draw the player completely into the survival action. Well-timed bullet time effects let Lara dive away from falling rocks at the last possible moment (through quick-time events). If you mash the buttons too late, she will plummet to her death onto mother earth, followed by a horrible scream that silences everybody in the room, caught by surprise. The hairs on our arms rise towards the ceiling. Lara shivers, moans and cries just like... right, every 20 year old in the same perilous situation. The ego of the invincible hero fades away, together with her new voice. The confident voice of Keeley Hawes has made place for a clearly younger one. Her fragile mezzo soprano underlines the hystery of a young gal in such a situation, which we have to get used to. Hopefully this cry buoy (manner of speaking) won´t scare the average gamer away. Studio boss Darrell Gallagher clarifies: ´At the moment we are still casting Lara´s new voice actress. What you just heard, was a ´placeholder voice´, but it could very well be the final voice. We´re not sure about that yet. There are a dozen actresses battling for Lara´s vocal cords.´

      هنا تتحدث الفقرة عن دينامية جديده الا وهي حركة الكاميرا السينمائيه ودورها في ترك انطباع قوي على اللاعب .
      لقطات بيئيه واضحه واحيانا وضعيات فنيه للكاميرا تجعل اللاعب يعيش جو السيرفايفل اكشن. التوقيت الصحيح للرصاص
      والتوقيت الصحيح للمؤثرات تنقذ لارا في الوقت المناسب من الصخور المتساقطة في آخر لحظه ممكنه (خلال سرعة توقيت الحدث).
      ان كبست على ازرار التحكم متأخرا فسيقضى على لارا وسيتبعه صوت صراخ مريع. لارا ترتجف وتئن وتبكي كأي فتاة في العشرين من عمرها
      في المواقف الصعبه. الغرور سوف يتلاشى من شخصية بطلتنا. الصوت الملئ بالثقة لممثلة صوتها كيلي هاويس تم استبداله بصوت اصغر عمرا .
      يشير الاستوديو الى انه في الوقت الراهن هم يبحثون عن مؤدية صوةت جديده للارا ولكن ربما يتم الاستقرار على نفس الممثلة
      الي ادب دورها في العرض التجريبي للجيم بلاي (الذي تم عرضه للمجله)


      When we take a peek underneath the bonnet, we discover Crystal´s own CDC engine, which can also be admired at the end of August in Deus Ex: Human Revolution. The engine guarantees truly remarkably detailed visuals. The detail of the textures and lighting are to lick both thumbs and fingers for (manner of speaking, lol). The physics engine is also fully home made and has clearly taken a lead when it comes to puzzle solving (the many obstacles that Lara needs to conquer). In this early stage however, the physics don´t really take into account Newton´s laws, especially during the cutscenes. This is visible in unrealistic antics of Lara´s wild hair (in stead of the braid), among other things. ´Due to a bad balance between the hand-animated ingame footage and the mocapped cutscenes,` Gallagher excuses himself. Vast plains of the environment feel detailed and dark. Even though the level design of the island suggest a semi-open world, a complete open world wouldn´t have offered enough room for the linear storyline that Crystal Dynamics want to draw the player in with. In total, the story line will contain at least 8 to 10 hours of Tomb Raider pleasure, a number that you can easily increase to 15 if you want to search every nook and cranny of the island


      تتحدث الفقرة هنا عن المحرك المستخدم في اللعبه.
      المحرك يعطي ضمانا لتفاصيل المرئيات بشكل ملحوظ. تفاصيل القوام والاضاءة تفوق الحدود.
      محرك الفيزياء محلي الصنع وله دور كبير بالنسبة لحل الالغاز (العقبات الكثثيرة التي يجب على لارا اختراقها) ولكن في هذه المرحلة المبكرة، الفيزياء
      لا تاخذ بالحسبان لقوانين نيوتن خصوصا خلال المشاهد السينمائيه. وهذا يبدوا واضحها في حركة شعر لارا الغير واقعيه (بدلا من الظفيرة)
      نتيجه للتوازن السئ بين لقطات اللعبة التي تم تصميم حركتها باليد والمشاهد السينمائة . Gallagher يعذر نفسه. السهول الشاسعة للبيئة
      يمكمك ان تشعر بتفاصيلها والظلمة فيها . على الرغم من ان مستوى تصميم الجزيرة يعد نظام شبه مفتوح للعالم. العالم المفتوح كليا لن يفدم
      مساحه كافيه لعمل قصة تستطيه كريستال من خلالها ان تجعل اللاعب يتعمق بها .
      القصه عمرها الزمني من 8 الى 10 ساعات ولكن يمكنه ان يزيد الى 15 ساعه ان كنت تريد ان تدقق
      في البحث والاستكشاف في الجزيره

      *الاحمر فاهمته بس مب عارفه اترجمه سوري ><

      Picture on page 2
      Even though Crystal Dynamics is keeping the arsenal scrupulously secret, we were able to catch a glimpse of a shotgun, handgun, bow, machete and pickaxe in the artwork. There is a large focus on melee combat, so do expect an extensive knife- and dagger shop



      كأن في خطأ في الترقيم ؟؟ ماشوف الي يتكلمون عنه !!

      على الرغم من ان كريستال دقيقه في الحفاظ على سرية الاسلحه الا اننا لمحنا بعضها كالبندقيه ومسدس وقوس ومنجل وفأس
      في الصور. هناك تركيز كبير على المشاجرة والتقاتل لذا توقع وجود سكين ومحل للخناجر


      وعقبها بترجم باذن الله بترجم المقابله الي مع كارل (رئيس الاستوديو)


    13. #253
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      رد: مستجدات | Tomb Raider

      دام انهم غيرو المحرك هذا شي مطمأن ان اللعبه سوف تكون جديدة

      شخصية لارا راح تختلف نهائيه عن لارا اللي كنا نعرفها
      حيث انها بتكون اصغر سنا وصوتها بتغير >>>وراح يستعينون بمأديه صوت اصغر سنا
      اعتقد لارا راح تتغير علينا كثيرا

      في رأيي اعتقد ان هالجزء اعادة لبناء سلسلة تومب رايدر


    14. #254
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      رد: مستجدات | Tomb Raider

      ما أدري اذا احد ذكر هالمعلومه

      - ستشهد لارا رحلتها و هي تصارع الموت و تحاول الفرار من الجزيرة اليابانية التي علقت بها
      بعد تحطم السفينة Endurance....
      - ستعتاد على رؤية الخوف والألم في ملامح لارا كروفت وخصوصاً أن الكاميرا تركز على إلتقاط سمات الألم والإرهاق من وجهها كما ان بعض الإصابات سيكون لها تأثير سلبي اثناء اللعب...
      -الألغاز ليست كما عهدناها سابقاً في الآن أكثر تعقيداًوتحتاج الى تفكير وذكاء
      -الإنتقال بين العروض السنمائية و اللعبة تقريباً غير مرئي (كالعروض في لعبة إنشارتيد)...
      - نظام البقاء الجديد في لعبة Tomb Raider يشابه بعض الشيء النظام الذي استخدم في MGS3: Snake eater حيث يتوجب عليك أن تبحث عن الطعام للبقاء و لن تكون حقيبة الأدوية هي الخيار الوحيد للعلاج وإنما هناك طرق اخرى للعلاج مثل استخدام اليرقة الطبية ...
      -تغير نظام التصويب من التلقائي إلي الحر حيث سيكون لك كامل الحرية في التحكم في اتجاه السلاح...

    15. #255
      الصورة الرمزية yami vergil
      yami vergil غير متصل Ďŗấġ๑иąŕŧђ
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      رد: مستجدات | Tomb Raider


      اخر نقطتين ماناقشناهم لحد الان مادري اذا موجودين في المقابلات الي نزلها Falling
      لاني للحين ماترجمتهم

      - نظام البقاء الجديد في لعبة Tomb Raider يشابه بعض الشيء النظام الذي استخدم في MGS3: Snake eater حيث يتوجب عليك أن تبحث عن الطعام للبقاء و لن تكون حقيبة الأدوية هي الخيار الوحيد للعلاج وإنما هناك طرق اخرى للعلاج مثل استخدام اليرقة الطبية ...
      بما انهم شبهوه بMG3 إظاهر يقصدون ان بيكون في خطين طاقه ... الاول الي هو خط الحياه الي ينقص اذا تعرضت للضرب
      او الاذى من شي والخط الثاني الي يسمونه Stamina (مستوى القدره على التحمل) اذا تذكرون في ميتل جير 3
      كنا نجمع فواكه او نصيد حيوانات عشان نزيد من طاقة الStamina ... حلوه هالفكره وانا اتمنى يحتذون بهالجزء لانه افضل جيم بلاي
      في سلسلة MG


      -تغير نظام التصويب من التلقائي إلي الحر حيث سيكون لك كامل الحرية في التحكم في اتجاه السلاح...
      هذي الفكره موجوده في MG الي عالPSP نختاربين التصويب الحر او التلقائي

      -الألغاز ليست كما عهدناها سابقاً في الآن أكثر تعقيداًوتحتاج الى تفكير وذكاء
      هالنقطه فصلنا فيها قبل ان الالغاز راح تعتمد على قانون الفيزياء .. قبل كان حل اللغز يحتاج انك تدور مفتاح تكبسه وتفتح باب وانتهى الموضوع
      الحين يحتاج تفكير اكثر وتشوفون مثلا التفاعل بين الماي والنار وفي اكثر من طريقه لحل اللغز الواحد

      يعطيك العافيه ديلي على المعلومات القيمه


    صفحة 17 من 32 الأولىالأولى ... 7121314151617181920212227 ... الأخيرةالأخيرة

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