المشاركة الأصلية كتبت بواسطة الررائع 2009
السلام اخوي
ٌُRESIDENT EVIL
انت تبي اللعبه تكون سريعه اول شي ادخل الموضوع الي سويته وحمل جميع البرامج الهامه الي حطيتها
وحدث كرت الشاشه تبعك وهذي اعدادات جميع اجزاء رزدنت ايفل عل الوي والجيم كيوب
بس ترى انا حملت الريماك وختمته وسريعه جدا على المحاكي اما الزيرو لم اجربه على المحاكي لنهم
يقولون بطيئه مره ولكن جربته على الجيم الكيوب حقي ونهيته عليه بس خرب الجهاز ولم اجرب الريماك
انصحك انك لا تجرب رزدنت ايفل2 و رزدنت ايفل 3 لنه نفس بلاي ستيشن 1 بلا حمله على محاكي بلاي ستيشن 1 ولعب فيها لاني شريته على الجيم كيوب
ولم الاحض فرق في الرسوم والقصه يعني نفسه نسخ لصق هههههه ترى شرحت المحاكي البلاي ستيشن1 وجربت فيه اللعبه وشتغلت تمام
وترى اللعبه على محاكي الجيم كيوب يقولون بطيئه مره عكس محاكي بلاي ستيشن 1
RESIDENT EVIL 1 (Wii/GC)
Notes:
- The Wii version has better performance and less bugs on Dolphin than the GC one.
- !!! Always use the "EFB copy to RAM" in both OpenGL and DX9 plugins. If you disable EFB you'll get corrupted image. If you use "EFB copy to texture" you'll see through walls!
- Use the 32bit JITIL version (DolphinIL.exe).
- DX9 plugin is better performance-wise than OpenGL for RE1.
Important configuration options:
General Tab:
Enable Dual Core .................................. Checked
Enable Idle Skipping .............................. Checked
Optimize Quantizers .............................. Checked
Framelimit ........................................... off
DX9 - General Tab:
Fullscreen ............................................ Checked
Fullscreen resolution .............................. 1280x1024
Safe texture cache ............................... Checked
Anti-alias mode: ................................... 4x MSAA
DX9 - Enhancements Tab:
Force bi/trilinear filtering ........................ Checked
Enable 16x anisotropy filtering ................. Checked
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RESIDENT EVIL 2 (GC/PS)
- GC version works with OpenGL (use RE0 settings) but has missing audio and graphical glitches as well as random slowdowns.
- PS version plays without problems on
ePSXe 1.6.0 (PS1 emulator) using the following plugins:
Video - Pete's OpenGL2 Driver 2.9
Sound - ePSXe SPU core 1.5.2
CDRom - ePSXe CDR WNT/W2K core 1.5.2
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RESIDENT EVIL Code Veronica (GC/DC)
- GC version is playable (though far from perfect) with the DX9 plugin. OpenGL is slow and has many graphical glitches.
- Plays perfect on
NullDC v1.0.3 (DreamCast emulator):
- Nothing specific to configure in NullDC except for sound -there is special option for Vista users
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RESIDENT EVIL 3 (PC)
- Couldn't run the GC version on Dolphin.
- PC version plays very good.
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RESIDENT EVIL 4 (PC/GC/Wii)
- For the GC and Wii versions:
Make sure you use rev 4632 or later.
Use RE0 settings, but "Force linear filter" should be unchecked and in WiiMote select Nunchuck as extension
Use either 64bit JIT with Optimize Quantizers set to off or use 32bit JITIL.
- The PC version is a very good choice as long as you:
Install the 1.10 Patch
Apply the
RE4 Ultimate Community Patch
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RESIDENT EVIL: Umbrella Chronicles (Wii)
- Use revision 4632 or newer
- Use RE0's settings, but uncheck "Force linear filter" and check "Copy EFB to GL texture"
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RESIDENT EVIL: The Darkside Chronicles (Wii)
- use revision 4632 or newer
- configuration:
Darkside Chronicles thread
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