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    النتائج 16 إلى 19 من 19

    الموضوع: الي يبي اي سر اي شي في ps1 أو ps2 يتفضل

    1. #16
      التسجيل
      27-12-2003
      المشاركات
      9
      المواضيع
      5
      شكر / اعجاب مشاركة

      Re: الي يبي اي سر اي شي في ps1 أو ps2 يتفضل

      الحل الكامل لل biohazard outbreak على ps2 وبسرررررعة :vereymad: :vereymad:

    2. #17
      الصورة الرمزية The Legendry Hero
      The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
      التسجيل
      20-04-2003
      الدولة
      Oman
      المشاركات
      1,424
      المواضيع
      87
      شكر / اعجاب مشاركة

      Re: الي يبي اي سر اي شي في ps1 أو ps2 يتفضل

      الحل الكامل لbiohazard outbreak:


      #######
      J's Bar
      #######
      For some characters, you won't be starting in the main room.

      At the start of the game, your main objective is to get to the 2nd floor as
      soon as possible. The BLUE KEY is on the counter in EASY/NORMAL difficulty,
      but you can do several things first. There are several items alone in this J's
      Bar. The INSECT SPRAY in the counter and a FIRST AID SPRAY depending on your
      difficulty. The FILE by the railing and a FIRST AID SPRAY/GREEN HERB at the
      end of the corridor. The doors on the side leads to the toilets. In HARD/VERY
      HARD, the BLUE KEY can be found on the corpse of Will after the zombies
      invaded this room. Lastly, a KITCHEN KNIFE can be found in the right corner of
      the back kitchen. Head up to the second floor after you are done exploring
      the 2 optional rooms. If you want, you can carry Bob along too.

      (MEN'S TOILET)
      In the men's toilet, you can find a GREEN HERB by the counter, and a HANDGUN
      by the bin.
      (WOMEN'S TOILET)
      In the Women's Toilet, you can find a pair of zombies hand at the opposite
      side. There is a PILL by the cubicle nearest to the door, and a STEEL PIPE for
      some character.

      #########
      2ND FLOOR
      #########
      There is a FILE at the bottom of the stairs. A zombie hands will appear from
      the window if you got too near it. There is a GREEN HERB under the zombie
      hands of the window.

      The corpse by the corner will turn into a zombie soon. The first door you see
      is the BREAK ROOM, which is optional. Get into the doorway to see two doors.
      The right is your destination while the left is the LOCKER ROOM. The door in
      the middle is the DRAWING ROOM while the one at the end is the OWNER'S ROOM.
      Before you go to any doors, take the NEWSPAPER from the table. In EASY/NORMAL
      mode, there is a RED KEY under the NEWSPAPER item, which is use to unlock the
      door on the right. The item can be found in the OWNER'S ROOM in the back of
      the room. A STAPLE GUN on the opposite table which can be use to build a
      barricade by the wooden planks. After you use the RED KEY, you can proceed up
      to the LIQUOR ROOM.

      (BREAK ROOM)
      A MAP by the bin, HANDGUN BULLETS on the far end of the table and a HANDGUN
      CLIPS/STEEL PIPE under the bed. A zombie might invade this room.
      (DRAWING ROOM)
      A crow might invade this room and a zombie too. A LIGHTER on the table will
      enable you to create a FIRE SPRAY and a .45 BULLETS on the chair for Kevin.
      There is a HANDGUN BULLETS on the floor and a STEEL PIPE by the corner.
      Alyssa can unlock the cabinet for a HANDGUN.
      (OWNER'S ROOM)
      In HARD/VERY HARD MODE, you will find the RED KEY here. There is a GREEN
      HERB, and a Zombie with a RED HERB for EASY/NORMAL. A HANDGUN BULLETS on
      the ground.

      ###########
      LIQUOR ROOM
      ###########
      If you are playing the HARD/VERY HARD mode, you must go and take the BOTTLE
      on the barrel and return to the first floor OWNER'S ROOM. Use that bottle on
      the painting for the FORKLIFT KEY.
      If you are playing the EASY/NORMAL mode, go into the room by the side to the
      WINE's ROOM for the FORKLIFT KEY. A BOTTLE, SHOTGUN SHELLS, FILE, TYPEWRITER
      are some of the items you can find here.

      After you got the FORKLIFT KEY, get out and to the end of the room here. You
      can find a STEEL PIPE by the first shutter and a GREEN HERB at the corner of
      the room. Use the FORKLIFT KEY onto the forklift and operate it. Unfortunately
      you have to leave Bob here for a while. Climb the ladder and crawl to the
      other side to the stairs. At the stairs, you can head down to open the shutter
      to allow whoever in the LIQUOR ROOM to come inside(including Bob). Some
      characters might find a FIRST AID SPRAY, but all should be able to find the
      STORAGE ROOM KEY by the panels. Head through to the ROOFTOP.

      #######
      ROOFTOP
      #######
      There are 2~4 crows, depending on your difficulty. Normal and higher will see
      a zombie at the other side. If you have the STORAGE ROOM KEY, use it onto the
      door here and go inside for a FIRST AID SPRAY and a HANDGUN CLIPS. After that,
      go shove your shoulder against the weak part of the fence. Climb up the ledge,
      and run across to the edge of the roof. Jump over by the O button(time your
      jump well). At the other roof, you might find a HANDGUN BULLETS. To help your
      teammate up the roof, go and press O. Head into the door after you are done.
      Run to the right and pocket the RED HERB and board the elevator.

      ############
      GROUND LEVEL
      ############
      At the ground level, take the GREEN HERB and run up to left. There is a zombie
      on the right but you should ignore it. Spending your time too long here will
      allow another zombie to appear so head through the door at the upper end.
      In front of the J's Bar, go obtain the MAP by the car in front of the cops.
      Push the lower car upward to form a barricade. You can use this time to juggle
      the items. To proceed the game, either climb over the car and push the other
      car in front to form a 2nd barricade, or you have to wait here.
      After the scene, run forward. There are 2 items by the side in the middle. The
      cop is breaking the door at the other end. You can help by shoving it too, but
      your focus should be the Plague Crawlers/Zombies at the back.
      After the door is open, you need the LIGHTER. Good if you take it earlier on.
      If not, you have to brave through the zombies and obtain it from the dead cop
      (along with the SHOTGUN). Pour the oil from the oil tanker, and use the
      lighter while standing on the dry surface. Jump into the water on the left and
      up the hole.
      From here, you can run down for a BLUE HERB and a RED HERB by the end, and
      upward for a GREEN HERB and the RED HERB, along with the ladder which will
      lead you up. Now run forward, take the FILE from the bulletin board and talk
      to the cop in the middle of the area. After 5 min(in online mode at least),
      you'll land up in another area.
      Raid the back of the truck for items. .45 BULLETS, 2 SHOTGUN SHELLS, 3 FIRST
      AID SPRAY, 1/2 SHOTGUNs(depend on difficulty), 2 HANDGUN BULLETS. Distribute
      the resources evenly among everyone. Run past the truck and the cop, and up
      the steps. You'll get a BLUE HERB on the right, and a S&W HANDGUN by the
      window. Head further up to the FOOTBRIDGE.
      In the middle of the FOOTBRIDGE, there will be a cutscene. Now you have two
      routes here.
      You can return to the previous area and talk to that cop(you must have all
      teammates with you) to end the scenario.
      Or you can proceed the footbridge, descend to the MAIN STREET, pocket the
      DETONATOR HANDLE and the DETONATOR CASE from the left side of the street and
      right side of the street(near the cop under the street light). Combine them to
      form the DETONATOR, dodge those zombies while going to the cop in the middle,
      and use the item to end the scenario.

      ---------------------
      SPEED RUN WALKTHROUGH
      ---------------------
      (OFFLINE)
      1)Use BLUE KEY to unlock the door in J's Bar, proceed to 2nd floor.
      2)Take the RED KEY from the table/Owner's Room and use it to unlock the door
      to the LIQUOR ROOM. Get the LIGHTER from the DRAWING ROOM and get to the
      LIQUOR ROOM.
      3)Take the FORKLIFT KEY from the WINE ROOM and use it onto the FORKLIFT, get
      over and rush to the ROOFTOP. Jump over to the other roof, and get down to the
      bottom of the apartment. Get to the front of the J's Bar.
      4)Build lower barricade, and upper barricade.
      5)Run to the other end and keep shoving the door. If zombies/plague crawlers
      approaches, shove them away from the cop.
      6)Run forward to the Oil Tanker and pour the oil, then create the fire. Jump
      into the water to the tunnel.
      7)Head to the surface and talk to the cop.
      8)Run past the truck and the cop, activate the scene at the footbridge, then
      return here and talk to the cop to escape.

      (ONLINE)
      1)Non-weapon character take the weapon from the counter. One goes to obtain
      the BLUE HERB to unlock the door. Another goes to shove the barrel. After that
      all go up to the 2nd floor.
      2)One goes to take the RED KEY and use it, while the other take the STAPLE GUN
      to build the barricade. The other should go into the DRAWING ROOM for the
      LIGHTER. All goes to the LIQUOR ROOM.
      3)One to go take the FORKLIFT KEY in the WINE ROOM. The rest should block the
      door to prevent the zombies from coming in. Now all rush to the Forklift, use
      the FORKLIFT KEY and climb up the ladder to the other side.
      4)At the stairs, all head up to the ROOFTOP.
      5)All run to the other side and all shove the fence. Up the ledges and to the
      end to the edge of the building. Jump over(help those who are in need) and to
      the other apartment.
      6)Descend to the first floor to the front of J's Bar.
      7)Two to push the car at the bottom, one to push the car in front and one to
      push back the monsters.
      8)One to go and shove the door. The other three goes to stop the monsters.
      9)One goes to release the oil while the other(with the LIGHTER) use the
      Lighter after that. All go to the water, to the tunnel, surface, and talk to
      the cop.
      10)At the other side of the area, raid the truck. One goes to activate the
      cutscene at the footbridge and then return to the truck area. Speak to the
      cop to escape.
      ==============================================================================
      10)Scenario 2 Walkthrough
      ==============================================================================
      ###
      B8F
      ###
      Grab the GREEN HERB on the side. Get to the giant shutter, ledge on the left
      and take the STEEL PIPE. On the platform, activate the scene and run into the
      passage. Obtain the HANDGUN if there is any, down the ledge and climb up the
      stairs of the lift. Climb into the ventilation hole.

      From here onwards, the position for all characters are different. Depending on
      your locations, your task here will be different as well. However, they are
      still the same in general. Eitherway your destination is to get to a big area
      with the door in the middle. Read the respective walkthrough.

      ###
      B6F
      ###
      If your starting location is in b6F, there should be two doors by the two side
      here. Go to the right door. Head upward, pass the zombie, and take the HANDGUN
      and the WRENCH and return here. Take the items from the table(ACIDIC CHEMICAL,
      FIRST AID SPRAY/GREEN HERB, MAP etc). Take the FILE and the FIRST AID SPRAY on
      the ground near the left door. If you want to save time, you can fire at the
      voltage box on the right wall for the VALVE HANDLE. To converse bullet, use
      the following method.

      Enter the left door in this area. Run forward to the spacious area. After
      you run pass the first zombie, take the HANDGUN BULLETS near the vending
      machine and the KNIFE on the bloody bench. There is another zombie in front.
      Run to the other end and to the BREAK ROOM. There might be zombies here
      depending on your difficulty. Take the items on the table, bench and the
      locker(items vary depending on characters and difficulty, but you should find
      a herb and a weapon here). Head to the sink area behind the locker and use the
      WRENCH to soak it. Take it back to the spacious area(Experiment Room), and use
      it onto the voltage box on the right for the VALVE HANDLE.

      Now that you have the VALVE HANDLE, use it onto the middle door. Head inside
      for an item. If you have killed the plant, then head back to the DUCT by the
      right door. If not, descend the ladder to do the B7F task.

      ###
      B7F
      ###
      Get to the SECURITY ROOM. There might be some zombies. Take care of them,
      and them take the FILES in the middle of the room and at the end of the
      room(by the PC). A .45 BULLETS is hidden near the first file. With this file,
      head back to the upper right door. Head to the other end to the CHEMICAL
      STORAGE ROOM. There might be zombies depending on your difficulty. Head up
      to the PC and enter the passcode from the file. Take the UMB-3 item, and the
      items from the top of the storage shelf. Head out after that.

      Now back to the SECURITY ROOM, head through the other door. There might be
      one zombie depending on your location. Head into the fork and enter the room
      to the CHEMICAL DISPOSAL ROOM. Head into the doorway and kill the zombie,
      then take the VP-17. Combine it with the UMB-3 for the V-JOLT. There is a
      healing item(item vary on difficulty) on the barrel. Head out after you are
      done. Now head downward to the brown door to the DUCT. If you have a FIRST
      AID SPRAY, you can use it onto the body by the corner for the SHOTGUN. Then
      go use the V-JOLT to remove the Plant. Climb up after that.

      ####
      DUCT
      ####
      If you haven't obtain the VALVE HANDLE, enter the door scroll this FAQ upward
      and read the walkthrough for B6F, then read here again.

      On the B6F level of the duct, there is a typewriter and a HANDGUN BULLETS in
      front of the ladder. use the VALVE HANDLE for another scene.
      Head to the B5F and enter the door.

      ###
      B5F
      ###
      Grab the GREEN/RED HERB once you enter the door. Run forward and search the
      end for a FILE. Don't crawl through the hole. Head back to the DUCT and
      to the B6F. Enter the door to the SECURITY CENTER, and enter the 2 passcodes
      from that file to unlock 2 doors. Now return to B5F and crawl through the
      hole. Kill the zombie in the middle of the path, and obtain another FILE at
      the end of this area. Crawl through this new hole to the other side. You'll
      see a body by the corner. Certain characters can receive a MAGNUM by using the
      FIRST AID SPRAY onto him. Go trigger the switch at the panel besides the
      shutter, and run forward. Dodge the Larvas and to the door by the end to the
      COMPUTER ROOM. Obtain the HANDGUN BULLETS. You can also find a GREEN HERB, and
      another type of herb(either BLUE or RED, or both depending on your character
      and difficulty. If it is a BLUE, don't take it). Go operate the computer to
      register the fingerprint. Now head out to the DUCT, and get to the B4F.

      ###
      B4F
      ###
      Head to the MAIN SHAFT. Some characters(I've seen Kevin, Mark, David and
      Alyssa) might be kidnap by the Moth to the computer room. If so, struggle out
      of the cacoon, use the BLUE HERB and return to here again.

      There is a pack of ammo in the middle section opposite the frozen Hunter. Now
      head through the white doorway and dodge the moth. In the turntable room,
      take the item and kill the zombie nearby. Obtain the UMBRELLA ID near the
      train(ignore the Key here for now) and backtrack to the MAIN SHAFT. Now head
      through the blue doorway. Run forward and use the UMBRELLA ID CARD onto the
      shutter to raise it(if the shutter is raised, then the item is useless. Go
      use the fingerprint and to the CAPSULE ROOM. Obtain the INSECT SPRAY, FIRST
      AID SPRAY, CHEMICAL BOTTLES and FLAMMABLE BOTTLES. Lastly obtain the FIRE
      SPRAY near the zombie. Head out after you are done. Head to the other door
      at the end and use the FIRE SPRAY onto the corpse who is holding on to the
      level. After the level is pulled, go take the file by the corner in front
      of the typewriter. There might be an item in the other corner here, and a
      BROKEN SHOTGUN for certain character. the FIRE SPRAY is useless now. Now run
      back. The frozen Hunters will be active by this moment. Back to the TURNTABLE
      area and use the TURNTABLE KEY onto the panel. A 3 minutes countdown will
      starts. Simply wait for it to end(kill all monsters that appear in this area).
      At 2 minutes mark there will be a scene. After the time runs out, the game
      will proceed, as you have to fight a boss now. You can get over to the other
      side to switch on the turntable train to ram into the G-Imago. Two rams will
      kill it. Alternative, use every strong weapons you have. There are some
      healing items in this area, so you can make use of them. After G-Imago is
      defeated the scenario is cleared.

      ---------------------
      SPEED RUN WALKTHROUGH
      ---------------------
      (ONLINE)
      1)Head to the platform and crawl through the hole.
      2)Follow the chart. (group one are those who starts in B6F. Group two are those
      who starts in B7F)

      | Group 1 | Group 2 |
      +--------------------------------------+-------------------------------------+
      Fire at the voltage box and take the | Split into two. One to take VP-17 in
      Valve Handle from within. Unlock the | the Chemical Disposal while the other
      middle door and then go to the Duct and| goes to take UMB-03. Meet at the DUCT
      wait | the combine to get V-Jolt. Use V-Jolt

      Meet at B6F Duct. Use the VALVE HANDLE after Group 2 use the V-Jolt.

      | Group 1 | Group 2 |
      +--------------------------------------+-------------------------------------+
      Crawl through the holes to the shutter | Take the first file, goes to B6F. Use
      | the passcode onto the computer.
      ------------------------------------------------------------------------------
      Unlock the shutter to the computer room| Get to B4F
      ------------------------------------------------------------------------------
      Register the fingerprint | Get to turntable train, take ID CARD
      ------------------------------------------------------------------------------
      Get to B4F to the CAPSULE ROOM | Use the ID CARD to unlock the shutter
      ------------------------------------------------------------------------------
      Take the FIRE SPRAY | Return to Turntable
      ------------------------------------------------------------------------------
      Use the FIRE SPRAY in the Low temp | Take the TURNTABLE KEY and use it
      experimental room to use the level | after the cutscene appear.
      ------------------------------------------------------------------------------
      Rush to turntable | wait for the rest in turntable

      4)Kill G-Imago
      ==============================================================================
      11)Scenario 3 Walkthrough
      ==============================================================================
      ##
      3F
      ##
      Explore around in the room, press the button on the bed etc. There's nothing
      you can do much. Go downward to the door, and a doctor will appear. Then leave
      together with him. On the passway, some character can find a weapon if they
      head upward. Now get to the fork in the middle. There might be a GREEN HERB by
      the vase depending. Head into the room 302. There the melee weapon near the
      door, the WOODEN STICK in the drawer between the two beds. There's also an
      item on the floor. A NURSE DIARY on the left bed, and another weapon by the
      locker. Finally, take the HANDGUN from the locker and a monster will appear!
      You can't kill him, so head out of the room. From now on, you have to refrain
      from attacking that monster with any weapon. Head downward to the NURSE CENTER
      front of the lift. Take the 2 FILEs and to the barricade between you and the
      doctor. After the scene end, climb over and observe the cabinet for 2 packets
      of BLOOD. You can use this item to distract the leeches and that leech man
      earlier on away. There is a leech here right away but refrain from using it
      now. Head inside a bit and obtain the FIRST AID SPRAY by the window. There is
      a zombie blocking your exit depending on your difficulty. Head out of this
      room and go use the elevator to the 2F.

      ##
      2F
      ##
      Head to the nearest door to the NURSE STATION. Search the cabinet and some
      leeches will jump out to cut your character. Now he/she will be in bleeding
      status. If the leech man appear at this point, use the BLOOD to distract.
      There are 2 packets of BLOOD inside the cabinet at the other end and a healing
      item. Now head out after you obtain the FILE where the leeches appear.
      Back to the 2F PASSWAY, kill the zombie in the middle of the path. In this
      area, the next door can't be use, and there is a FIRST AID SPRAY at the upper
      end. The last door, the 201 ROOM have several resources, and it is optional.
      Head down to the 1F by the stairs, not the elevator, to proceed the game.

      ##
      1F
      ##
      On here, run to the door opposite to the NIGHT RECEPTION. Go operate the
      computer to unlock the shutters. There is a CUSTOM HANDGUN among the fire
      at the back of the room. Now head out back to the 1F PASSWAY. Unlock the
      shutter but do not go through yet. Head opposite to the LOCKER ROOM. There
      are items to raid in the lockers here, but don't linger too long for the
      Leech Man will appear. To the other door here after you are done. Beware of
      the window by the side. A zombie will appear, so run forward against the
      right. Search the corpse by the desk for the B1F KEY CARD. There are several
      items, and the 2 doors beyond are optional. Head back to the 1F PASSWAY. Go
      through the door of the shutter to the main hall of the hospital. Obtain all
      the herbs(2 GREEN HERBS and 2 RED HERBS), unlock the shutter here if you want,
      but go through the door at the right. Obtain the melee weapon by the locker
      and the FILE on the table. Beware of the leeches here. Now go through the
      other door to the DOCTOR STATION. There is a BLUE HERB on the shelf, and a
      PILL on the table. A zombie in this room, and a HANDGUN BULLETS in the
      locker at the corner. Board the elevator after you are done to the B1F.

      ###
      B1F
      ###
      This walkthrough will bring you to eliminate that leech man first. Head
      downward to the other end and use the B1F KEY CARD, but don't go through.
      Head to the door in the middle to the EV CONTROL ROOM. Grab the BLUE HERB
      by the table, and kill the leeches on the keyboard. Here's how to unlock the
      door to B2F. First, you have to obtain 2 files. One from the Nurse Center on
      2F. Another on the Doctor Station on 1F. In one of the files, something like
      this will be written in it:

      C-4041
      E-1160
      T-7221
      K-1210
      I-2005

      In another, something like +2345(or something similar) will be written. Now
      get to B1F, and enter the middle door(get rid of those leeches on the
      keyboard). Lets' assume the the file is written +2345 for the example. You
      have to add +2345 to the "C", "E", "T", "K" or "I". "C" is 4041. Hence, add
      2345 to 4041. The first digit add to the first digit and the second add to
      the second.

      2 + 4 = 6 (first digit of first file + first digit of "C")
      3 + 0 = 3 (second digit of first file + second digit of "C")
      4 + 4 = 8 (third digit of first file + third digit of "C")
      5 + 1 = 6 (eg...)

      Thus, the passcode is 6386. If the passcode is wrong, try "E", "T", "K" or
      "I". Most of the time "K" is the correct number to add. So assuming "K" is
      the correct passcode to the +2345, then the passcode is 3555(2+1, 3+2, 4+1,
      5+0). Then, key in 0930 to make the roof available. Head out and board the
      elevator to B2F.

      ###
      B2F
      ###
      From here, enter the first door. Run pass the corpse on the ground and dodge
      the leeches. Make sure you have one packet of BLOOD. If not, go take it from
      the cabinet here. Head to the next room to the LOW TEMPERATURE ROOM. Take the
      PILL from the panel and get into the area beyond the hallway. Spill the BLOOD
      onto the ground. When the Leech Man appear and munch onto the blood, get back
      outside and set the temperature to "High". The Leech Man should be destroyed!
      Now go take the B2F KEY CARD from that former-leech man. Head back out to the
      B2F ELEVATOR PASSWAY.
      You are totally safe yet, especially if your teammates are not here. If one
      of your team is dead, he/she will turn into a Leech Man at this moment! To
      see if that's so, head downward to the end. If no scene appear, then you are
      safe. If not, good luck. Anyway use the B2F KEY CARD onto the door at the
      lowest end here. Now the key cards are useless. Don't go through yet. Use the
      elevator back to the B1F.

      From B1F, head downward and enter the door you unlocked previously with the
      key card. Navigate, picking up the RED HERB, kill the zombies, the STEEL
      PIPE in the middle, and to the other end. In this sewer area, take the herbs
      from the panel, and head downstairs. Dodge the leech, get into the water and
      head upward. Take the shiny item(the CHAIN KEY) but beware of the ground
      zombie! Backtrack to the B1F ELEVATOR PASSWAY after you are done. If you want
      to obtain a strong weapon, you can use the Elevator to the Rooftop. If not,
      get to B2F.

      On the B2F PASSWAY, head downward and go through the door. You will be in the
      UNDERPASS PASSAGE. Take the resources, and then use the CHAIN KEY onto the
      chain to make the boat available for ride. Now use the boat and you are free..
      No wait. You still have to face a boss.

      Lure the boss backward, and fire at the valve handle at the ceiling for an
      easy win. Of cause, firing at it works too, but dangerous. The pipes at the
      side in the fence area works too. After the boss is defeated, the scenario
      ends here.
      ==============================================================================
      12)Scenario 4 Walkthrough
      ==============================================================================
      It gets confusing here, so you have to check your map often. For HARD/VERY
      HARD mode, there are some rooms which you can't use or they will explode when
      you open it. Those rooms have smoke coming out from the bottom of the door, so
      take note.

      ##
      1F
      ##
      From here, check the middle plate for the MAP. Head into the doorway to the
      next area. In the BOILER ROOM, obtain the Radio(cinematic). The ID Tags from
      the 2 firemen are optional, and just add to ur % scenarios if you complete the
      game with them. There might be a STEEL PIPE near the first fireman, depending
      on your character. Now head through the door near the 2nd fireman to the 3F.

      ##
      3F
      ##
      Kill the zombie nearby if there is any. Head right and obtain the HANDGUN near
      the fire. Now head to the left side and go through the only door here. In the
      NORTHEAST PASSAGE 3, head right and go through the only other door. Obtain
      what is inside the room. Back to the passage and head out of the window at the
      top. Obtain the GREEN HERB beyond outside.
      Outside, there might be crows depending on your difficulty. Go climb across
      the other side by the edge. If there are crows, press R1 to hang your character
      onto the edge. Now they can't attack you. Make your way across, get up onto
      the edge and to the fence surface. Get down the ladder and go through the
      door.

      ##
      2F
      ##
      There is a zombie on the upper side. Kill it. There is a gun for some
      characters if they head downward. Make your way pass where the zombie was.
      There should be some doors. Your destination is the green door. The rest are
      optional. Feel free to explore them if you want. Head through the green door
      to the OWNER'S ROOM after you are done. Obtain the FIRST AID SPRAY from the
      top of the shelf. Shove the crate into the hole in the middle and get to the
      1F.

      ##
      1F
      ##
      Search infront for a FILE. You'll read up about some puzzle-like codes. JIA,
      BAE etc...There is a ROCK among the fire at the right side. Head out of the
      door. In this NORTHEAST PASSAGE 1, there is a weapon on the bench. Kill the
      Licker. There two doors at the corner are locked. Head to the one which is not
      and to the end. Enter the codes until the safe open. Obtain the SILVER KEY.
      Take the GREEN HERB between the beds and the FILE. Search the toilet for item.
      With the SILVER KEY, you should be able to unlock the upper door at the corner
      in the passage. If you head forward, you might find a weapon. The door at the
      other side of the door leads you back to the square where you begin the game.
      When you are done exploring, head right of the passage here. Obtain the ROCK
      and throw it at the zombie in front. Head to the right door on the upper
      wall. If you are playing online or you want more resources, you can explore
      the doors on the right wall. For online mode, you have to flip all the
      switches on the paintings in those right wall rooms for the GOLD KEY later.
      Your destination is the right door on the upper wall. The LOUNGE STAIRS.
      In this room, head right and beware of the ground zombie. Use the stairs to
      get to 3F.

      ##
      3F
      ##
      From the corridor, head into the right room to the ROOM 30X. Raid for items,
      and then crawl through the hole in the wall to the next room. (You will have
      to break the hole in Hard or VH mode. Keep shoving/kicking at the part where
      you see a crack repeatedly). There might be a zombie in the next room
      depending on your difficulty. There will be a GRENADE LAUNCHER here near the
      female corpse. Head out through by the door here after you are done. Back
      outside the corridor, go to the next door by the side. Use the SILVER KEY and
      go inside. Kill the female zombie, then obtain the RED GEM. Now head out back
      to the corridor. Using the stairs by the side (beware of the hidden Licker),
      descend to the 2F(you might find a .45 BULLETS).

      ##
      2F
      ##
      Head upward, and then go inside to the SECURITY ROOM. For offline mode, you
      will see your partner here. He/She is holding the GOLD KEY. There are quite a
      number of junks in here, and a typewriter. Get to the back of the room, and
      shove the shelf aside against the wall. Put in the RED GEM to the statue bust.
      Now head out instead of going through the hidden passenge. You still have to
      restore the power. Once outside on the corridor, descend to the first floor by
      the stairs(any stairs).

      If your partner isn't here because he/she is dead, then you have to solve the
      puzzle on your own. Go and flip all the switches on the painting in 1st floor
      and 2nd floor(4 switches to flip. They are in room 102, 103, 104 and 202).
      After the switches are flipped you will be able to find the GOLD KEY in the
      box in room 204.

      ##
      1F
      ##
      Head out to the corridor, and head left to the NORTHEAST PASSAGE 1. Now use
      the GOLD KEY to unlock the last door here(the left door). You'll be in the
      POWER SUPPLY ROOM. Now take the items from here. Go examine the panels to
      solve the puzzle. Its the same as the one from Biohazard 3/Resident Evil 3,
      but this time it is a 4X4 grid. When you press a button, that button and its
      surrounding buttons will be triggered. Your objective is to make all the
      buttons light up. Depending on your starting grid, the answers are different.
      Here are the answers to all types of the varieties.

      X = Not Lighted
      O = Lighted
      ---------------------
      INITIAL | ANSWER
      ---------------------
      XXXX | X1XX
      XXXX | XXX4
      XXXX | 2XXX
      XXXX | XX3X
      ---------------------
      OXXO | XXxx
      XXXX | x14X
      XXXX | X32X
      OXXO | XXXX
      ---------------------
      XOOX | 1XX4
      OXXO | X85X
      OXXO | X67X
      XOOX | 2XX3
      ---------------------
      OXXX | XXX3
      XXOX | X2XX
      XOXX | XX1X
      XXXO | 4XXX
      ---------------------
      OOOO | 51XX
      XXXX | XX4X
      XXXX | X3XX
      OOOO | XX26
      ---------------------

      Once that is done, head back to the SECURITY CENTER by the LOUNGE STAIRS. Now
      head through that hidden passage. Welcome to the APPLE INN FRONT LOBBY. Search
      the balcony before you goes to release the stairs. There are items at the 4
      corners. GREEN HERB, HANDGUN BULLETS etc. Now go release the ladder, head
      downward and obtain all the items here. There is a STEEL PIPE hidden among the
      fire. The alarm bell will come into play later. Head into the passage and the
      boss will appear! Go press the bell now to stop the Lickers around. Now keep
      attacking the Pro-Licker. It attack by repeatedly whipping its tongue and a
      grab when close. The fall of the Pro-Licker is the end of the scenario.
      ==============================================================================
      13)Scenario 5 Walkthrough
      ==============================================================================
      ##
      1F
      ##
      From here, head to the door at the left corner to the ELEVATOR PASSAGE. The
      Computer can't be use since you do not have the passcode yet. There is a
      typewriter, MAP, STEEL PIPE and a LIGHTER. Back to the ENTRANCE HALL after you
      are done. Now head to the opposite wall, and enter the middle door. You will
      be in the STUDENT AFFAIRS OFFICE. Kill or dodge the female zombies. The 2 FILE
      here are optional. Head to the opposite room once you are done. In the
      GENERAL MANAGER ROOM, turn to the left, and take the BLUE HERB. Press the
      button on the painting near the blue herb to switch on the clock. Now go take
      the file on the desk. The key to solving the puzzle is in this file. You have
      to figure out the 4 numbers on the first 4 pages. There should be a number
      which appear a lot on the pages. Focus on the pages. This is an example on
      how to figure out the number:

      333
      341 <-- Focus on the '3' to see a '5'.
      333
      853
      333

      The digits on the first two pages are the 'hours' and the digits on the last
      two pages are the 'minutes'. Turn the hands on the clock accordingly and the
      BLUE GEM is yours. Return to the ENTRANCE HALL, and head behind the middle
      counter. Put in the BLUE GEM onto the deer's head. Continue your 1st floor
      exploration by heading to the door in the lower right corner to the WAITING
      ROOM. Keep heading forward, killing zombies, shoving cabinets aside and
      taking items. You might come across a SPECTACLEs on a bust if you are playing
      HARD mode(there's nothing for VH mode). Obtain the files by the side in the
      last room. You will see a panel(which operate the broken wires on the ceiling)
      in this room as well. The door at the end is locked. Return by the door on the
      right here. Now head up the stairs to the 2nd floor, but before that, search
      the balcony and take the herbs.

      ##
      2F
      ##
      Run forward, and kill the zombie(s). Again, shove the cabinet and take the
      items you came across. If you have the SPECTACLES(hard mode), go put it onto
      the statue bust at the other end, but don't go through the hidden door. Instead
      go through the right door in the middle of the passage here. Obtain the
      SPECTACLEs from the statue bust for EASy/NORMAL. There might be a PILL on the
      table, and a HANDGUN for EASY/NORMAL on the main table. Head to the next room
      to the PRESIDENT ROOM. Pull the red string at the fireplace. A zombie might
      appear so kill him. There is an item under the table. Now head back to the
      passage and head across to the left door(but use the SPECTACLES onto the statue
      bust on the far end for EASY/NORMAL first). Take the RED GEM from the statue
      and back to the passage. Head into the hidden passage of the bust. Navigate
      and obtain the GRENADE LAUNCHER if there is any. Down the ladder and obtain
      the HANDGUN BULLETS at the other end of the door. Now go through this door to
      the 1st floor. Back to the ENTRANCE HALL, and put in the RED GEM onto the
      deer's head to unlock a hidden panel. Head down into the STUDY ROOM.

      Search around for 3 FILEs, and a Pill. Now make your way to the ELEVATOR
      PASSAGE(lower left corner of the ENTRANCE HALL). Key in the 4 digits(from the
      2 files) to make the elevator work. Now go board the elevator. Get to 3rd
      Floor.

      ##
      3F
      ##
      Obtain the items in this ELEVATOR PASSAGE, and get into the room. Obtain the
      RED HERB, GREEN HERB on the floor. Attack the other door till it open, but
      do not go through. Instead, head back out and use the elevator to B2F.

      ###
      B2F
      ###
      You will see George here. Head through the door instead of the sewer hole. You
      will land up in the PIER. Take the items here, and run across the bridge,
      dodging those sharks. Climb up the stairs, obtain the herbs and rush to the
      BACK SQUARE. After the FMV, go take the KEY CARD from the UBCS corpse by the
      truck, and use it to unlock the double door nearby. Don't head through it.
      Head forward of the square instead, and search the other UBCS on the left for
      a FILE. Head down the sewer hole here. You will be in the underground area.
      Head across by the railing on the ceiling(pocket the ammo after the first
      railing). Head across the 2nd railing, and take the ammo from the crate box.
      Head upward for the sparkling item but a FMV will occur first. Kill the
      Hunter Gammas and take the RED KEY. Now head downward, and through the right
      door. Keep going forward(kill whatever zombies and take items) till you reach
      the end. enter the door and you will be in the room with a bloodstain on a
      board. There is a machine in the middle. The TEST TUBE in this room is not
      sealed, so the P-CHEMICAL will be spoiled if you use that. That TEST TUBE is
      useless. Use the RED KEY onto the red door and go through. Kill the Hunter
      beyond, and operate the machine. Now, backtrack all the way to where you take
      the RED KEY(and where you first encounter the Hunter). Climb over to the 2
      railings on the ceiling again, and climb up the ledge in the fence area to
      the door. Keep heading forward you will end up in a control room or sort.
      Take the SEALED TEST TUBE from within, and head out. Out of the control room,
      jump off by the left for a shortcut. View your map. There should be an area
      nearby leading downward. Go to that area. Use the ladder and get down into the
      sewer area and head up back to where George is. Go board the elevator to the
      3rd Floor and insert the "P" into the machine in that door where you have
      broke down earlier on. You still need the other 2 capsules. Now head to B4F.

      ###
      B4F
      ###
      The route is very linear here. Keep heading forward, run pass those Giant
      Spiders to the abandoned subway station. You should see a teammate here. The
      "V" is in his/her hand, so take it away from him. The rest of the areas are
      dangerous, but contains resources which can help you to prepare for an upcoming
      boss fight.

      Head back to the ELEVATOR PASSAGE and up to 3F. Now use the "V" onto the
      machine, and now go to 1F.

      ##
      1F
      ##
      As you emerge here, the Tyrant will appear. Lure him to the door opposite(the
      lower right corner). Keep heading forward until the last room with those
      sparkling wires on the ceiling. Zap the Tyrant with those wires, then take the
      "T" blood from his body! Now rush back to the 3F by the elevator and use the
      last item onto the machine. Then, a scene will be triggered as the door
      beyond will be unlock while the machine stop. Go through that door and you
      will be in a wide area. Head left and you will see rows of beds with corpses
      and some dead Hunters. Pocket the items in this area(FIRST AID SPRAY, RIFLE
      CLIPS are some of those which I can recall at the moment), distribute the
      resources evenly and head through the doorway beyond to the HALL 2. After the
      scientist die, go and operate the computers behind him. There are 2 to
      operate. One unlocks the door panel while another turns the power back on for
      the VPT machine.

      You can escape by the hidden door panel here now, or you can go back and take
      the "Daylight" from the VPT machine. The "Daylight" items will influence your
      ending. There are 4 to take. 3 for your team, 1 for the Tyrant. You have to
      wait like 2 minutes for them. Using them cure the Virus in your body. Now
      head to the hidden door panel where the dead scientist is. Keep heading
      forward and you will arrive in the PRESIDENT ROOM. Get to the corridor, turn
      left and head through the hidden passage revealed by the spectacles statue
      bust. Downward to the 1F by that route. That one is shorter. Once you head
      out to the area where you zap the Tyrant, head to the BACK SQUARE by the
      double door(at the end)! This is where the Tyrant attack the UBCS. Wait for
      the countdown to end, then go through the door here. Pocket the items beyond
      and when you approaches the other door, the Tyrant appear. Attack him with
      whatever weapon you have! Then, a long strings of scenes will follow, and you
      have to fight the Tyrant again. Go take the gun by the tank, and load the
      "Daylight" into that gun and fire at the Tyrant!

    3. #18
      التسجيل
      18-10-2003
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      Re: الي يبي اي سر اي شي في ps1 أو ps2 يتفضل

      ابي اسرار لعبة TRUE CRIME STREETS OFLA
      وhack.vol.1
      علىps2
      ابيهن في اسرع وقت
      اباه كذا :up: :مربع: :مثلث: اوكيه

    4. #19
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      Re: الي يبي اي سر اي شي في ps1 أو ps2 يتفضل

      أبى أسرار لعبة كوماندوز2 لووسمحت وكمان لعبة tomb raider2

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