أخيرا عرفت أعرب حوارات RPG MAKER XP
الطريقة :
حمل برنامج الوسيط من : http://www.moon15.com
و أختار واحد من هذي الأكواد و استبدل الكود window_message بها :
كود:#============================================================================== # ■ Window_Message #------------------------------------------------------------------------------ # 文章表示に使うメッセージウィンドウです。 #============================================================================== class Window_Message < Window_Selectable #-------------------------------------------------------------------------- # ● オブジェクト初期化 #-------------------------------------------------------------------------- def initialize super(80, 304, 480, 160) @name_win = Window_Base.new(80,252,164,56) @name_win.z = 9998 @name_win.visible = false @name_win.contents = Bitmap.new(132,22) @name_win.contents.font = Font.new("Microsoft Sans Serif") @name_win.contents.font.color = Color.new(255,255,0) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font = Font.new("ALW Cool Alhada.") self.visible = false self.z = 9998 @fade_in = false @fade_out = false @contents_showing = false @cursor_width = 0 self.active = false self.index = 0 end #-------------------------------------------------------------------------- # ● 解放 #-------------------------------------------------------------------------- def dispose terminate_message $game_temp.message_window_showing = false if @input_number_window != nil @input_number_window.dispose end super end #-------------------------------------------------------------------------- # ● メッセージ終了処理 #-------------------------------------------------------------------------- def terminate_message self.active = false self.pause = false @name_win.visible = false self.index = -1 self.contents.clear @name_win.contents.clear @contents_showing = false if $game_temp.message_proc != nil $game_temp.message_proc.call end $game_temp.message_text = nil $game_temp.message_proc = nil $game_temp.choice_start = 99 $game_temp.choice_max = 0 $game_temp.choice_cancel_type = 0 $game_temp.choice_proc = nil $game_temp.num_input_start = 99 $game_temp.num_input_variable_id = 0 $game_temp.num_input_digits_max = 0 if @gold_window != nil @gold_window.dispose @gold_window = nil end end #-------------------------------------------------------------------------- # ● リフレッシュ #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = normal_color @name_win.contents.clear x = y = 0 @cursor_width = 0 if $game_temp.choice_start == 0 x = 8 end if $game_temp.message_text != nil text = $game_temp.message_text begin last_text = text.clone text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] } end until text == last_text text.gsub!(/\\[Nn]\[([0-9]+)\]/) do $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : "" end text.gsub!(/\-([\w ]+)\-/) do @name = $1 "" end text.gsub!(/\\\\/) { "\000" } text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" } text.gsub!(/\\[Gg]/) { "\002" } while ((c = text.slice!(/./m)) != nil) if c == "\000" c = "\\" end if c == "\001" text.sub!(/\[([0-9]+)\]/, "") color = $1.to_i if color >= 0 and color <= 7 self.contents.font.color = text_color(color) end next end if c == "\002" if @gold_window == nil @gold_window = Window_Gold.new @gold_window.x = 560 - @gold_window.width if $game_temp.in_battle @gold_window.y = 192 else @gold_window.y = self.y >= 128 ? 32 : 384 end @gold_window.opacity = self.opacity @gold_window.back_opacity = self.back_opacity end next end if c == "\n" if y >= $game_temp.choice_start @cursor_width = [@cursor_width, x].max end y += 1 x = 0 if y >= $game_temp.choice_start x = 8 end next end self.contents.draw_text(4 + x, 32 * y, 40, 32, c) x += self.contents.text_size(c).width end end if @name != nil and @name != "" and @name != " " @name_win.visible = true if @name_win.visible == false @name_win.contents.clear @name_win.contents.draw_text(4,0,120,25,@name) end if $game_temp.choice_max > 0 @item_max = $game_temp.choice_max self.active = true self.index = 0 end if $game_temp.num_input_variable_id > 0 digits_max = $game_temp.num_input_digits_max number = $game_variables[$game_temp.num_input_variable_id] @input_number_window = Window_InputNumber.new(digits_max) @input_number_window.number = number @input_number_window.x = self.x + 8 @input_number_window.y = self.y + $game_temp.num_input_start * 32 end end #-------------------------------------------------------------------------- # ● ウィンドウの位置と不透明度の設定 #-------------------------------------------------------------------------- def reset_window if $game_temp.in_battle self.y = 16 else case $game_system.message_position when 0 # 上 self.y = 16 when 1 # 中 self.y = 160 when 2 # 下 self.y = 304 end end if $game_system.message_frame == 0 self.opacity = 255 @name_win.opacity = 255 else self.opacity = 0 @name_win.opacity = 0 end self.back_opacity = 160 @name_win.back_opacity = 160 end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- def update super if @fade_in self.contents_opacity += 24 @name_win.contents_opacity += 24 if @input_number_window != nil @input_number_window.contents_opacity += 24 end if self.contents_opacity == 255 @fade_in = false end return end if @input_number_window != nil @input_number_window.update if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) $game_variables[$game_temp.num_input_variable_id] = @input_number_window.number $game_map.need_refresh = true @input_number_window.dispose @input_number_window = nil terminate_message end return end if @contents_showing if $game_temp.choice_max == 0 self.pause = true end if Input.trigger?(Input::B) if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0 $game_system.se_play($data_system.cancel_se) $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1) terminate_message end end if Input.trigger?(Input::C) if $game_temp.choice_max > 0 $game_system.se_play($data_system.decision_se) $game_temp.choice_proc.call(self.index) end terminate_message end return end if @fade_out == false and $game_temp.message_text != nil @contents_showing = true $game_temp.message_window_showing = true reset_window refresh Graphics.frame_reset self.visible = true if @name != nil and @name != "" and @name != " " @name_win.visible = true else @name_win.visible = false end self.contents_opacity = 0 @name_win.contents_opacity = 0 if @input_number_window != nil @input_number_window.contents_opacity = 0 end @fade_in = true return end if self.visible @fade_out = true self.opacity -= 48 if self.opacity == 0 self.visible = false @name_win.visible = false @fade_out = false $game_temp.message_window_showing = false end return end end #-------------------------------------------------------------------------- # ● カーソルの矩形更新 #-------------------------------------------------------------------------- def update_cursor_rect if @index >= 0 n = $game_temp.choice_start + @index self.cursor_rect.set(8, n * 32, @cursor_width, 32) else self.cursor_rect.empty end end endكود:#============================================================================== # ■ Window_Message #------------------------------------------------------------------------------ # 文章表示に使うメッセージウィンドウです。 #============================================================================== class Window_Message < Window_Selectable #-------------------------------------------------------------------------- # ● オブジェクト初期化 #-------------------------------------------------------------------------- def initialize super(80, 304, 480, 160) @name_win = Window_Base.new(80,252,164,56) @name_win.z = 9998 @name_win.visible = false @name_win.contents = Bitmap.new(132,22) @name_win.contents.font = Font.new("Microsoft Sans Serif") @name_win.contents.font.color = Color.new(255,255,0) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font = Font.new("ALW Cool Electron.") self.visible = false self.z = 9998 @fade_in = false @fade_out = false @contents_showing = false @cursor_width = 0 self.active = false self.index = 0 end #-------------------------------------------------------------------------- # ● 解放 #-------------------------------------------------------------------------- def dispose terminate_message $game_temp.message_window_showing = false if @input_number_window != nil @input_number_window.dispose end super end #-------------------------------------------------------------------------- # ● メッセージ終了処理 #-------------------------------------------------------------------------- def terminate_message self.active = false self.pause = false @name_win.visible = false self.index = -1 self.contents.clear @name_win.contents.clear @contents_showing = false if $game_temp.message_proc != nil $game_temp.message_proc.call end $game_temp.message_text = nil $game_temp.message_proc = nil $game_temp.choice_start = 99 $game_temp.choice_max = 0 $game_temp.choice_cancel_type = 0 $game_temp.choice_proc = nil $game_temp.num_input_start = 99 $game_temp.num_input_variable_id = 0 $game_temp.num_input_digits_max = 0 if @gold_window != nil @gold_window.dispose @gold_window = nil end end #-------------------------------------------------------------------------- # ● リフレッシュ #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = normal_color @name_win.contents.clear x = y = 0 @cursor_width = 0 if $game_temp.choice_start == 0 x = 8 end if $game_temp.message_text != nil text = $game_temp.message_text begin last_text = text.clone text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] } end until text == last_text text.gsub!(/\\[Nn]\[([0-9]+)\]/) do $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : "" end text.gsub!(/\-([\w ]+)\-/) do @name = $1 "" end text.gsub!(/\\\\/) { "\000" } text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" } text.gsub!(/\\[Gg]/) { "\002" } while ((c = text.slice!(/./m)) != nil) if c == "\000" c = "\\" end if c == "\001" text.sub!(/\[([0-9]+)\]/, "") color = $1.to_i if color >= 0 and color <= 7 self.contents.font.color = text_color(color) end next end if c == "\002" if @gold_window == nil @gold_window = Window_Gold.new @gold_window.x = 560 - @gold_window.width if $game_temp.in_battle @gold_window.y = 192 else @gold_window.y = self.y >= 128 ? 32 : 384 end @gold_window.opacity = self.opacity @gold_window.back_opacity = self.back_opacity end next end if c == "\n" if y >= $game_temp.choice_start @cursor_width = [@cursor_width, x].max end y += 1 x = 0 if y >= $game_temp.choice_start x = 8 end next end self.contents.draw_text(4 + x, 32 * y, 40, 32, c) x += self.contents.text_size(c).width end end if @name != nil and @name != "" and @name != " " @name_win.visible = true if @name_win.visible == false @name_win.contents.clear @name_win.contents.draw_text(4,0,120,25,@name) end if $game_temp.choice_max > 0 @item_max = $game_temp.choice_max self.active = true self.index = 0 end if $game_temp.num_input_variable_id > 0 digits_max = $game_temp.num_input_digits_max number = $game_variables[$game_temp.num_input_variable_id] @input_number_window = Window_InputNumber.new(digits_max) @input_number_window.number = number @input_number_window.x = self.x + 8 @input_number_window.y = self.y + $game_temp.num_input_start * 32 end end #-------------------------------------------------------------------------- # ● ウィンドウの位置と不透明度の設定 #-------------------------------------------------------------------------- def reset_window if $game_temp.in_battle self.y = 16 else case $game_system.message_position when 0 # 上 self.y = 16 when 1 # 中 self.y = 160 when 2 # 下 self.y = 304 end end if $game_system.message_frame == 0 self.opacity = 255 @name_win.opacity = 255 else self.opacity = 0 @name_win.opacity = 0 end self.back_opacity = 160 @name_win.back_opacity = 160 end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- def update super if @fade_in self.contents_opacity += 24 @name_win.contents_opacity += 24 if @input_number_window != nil @input_number_window.contents_opacity += 24 end if self.contents_opacity == 255 @fade_in = false end return end if @input_number_window != nil @input_number_window.update if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) $game_variables[$game_temp.num_input_variable_id] = @input_number_window.number $game_map.need_refresh = true @input_number_window.dispose @input_number_window = nil terminate_message end return end if @contents_showing if $game_temp.choice_max == 0 self.pause = true end if Input.trigger?(Input::B) if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0 $game_system.se_play($data_system.cancel_se) $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1) terminate_message end end if Input.trigger?(Input::C) if $game_temp.choice_max > 0 $game_system.se_play($data_system.decision_se) $game_temp.choice_proc.call(self.index) end terminate_message end return end if @fade_out == false and $game_temp.message_text != nil @contents_showing = true $game_temp.message_window_showing = true reset_window refresh Graphics.frame_reset self.visible = true if @name != nil and @name != "" and @name != " " @name_win.visible = true else @name_win.visible = false end self.contents_opacity = 0 @name_win.contents_opacity = 0 if @input_number_window != nil @input_number_window.contents_opacity = 0 end @fade_in = true return end if self.visible @fade_out = true self.opacity -= 48 if self.opacity == 0 self.visible = false @name_win.visible = false @fade_out = false $game_temp.message_window_showing = false end return end end #-------------------------------------------------------------------------- # ● カーソルの矩形更新 #-------------------------------------------------------------------------- def update_cursor_rect if @index >= 0 n = $game_temp.choice_start + @index self.cursor_rect.set(8, n * 32, @cursor_width, 32) else self.cursor_rect.empty end end endملاحظة
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عند تشغيل برنامج الوسيط ستجد 3 أنواع من الخطوط إختر : ALW






























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