مقابلة جديدة مع مجلة PSM2 البريطانية (للأسف ماعندي وقت أترجمها) :
Psm2 So kojima san, let's cut to the chase: Is it big boss in mgs3 or not?
Kojima san Ah, it's as you see in the trailer and demo
Psm2 Has the 60's setting affected the level of technology you were able to include in the game?
Kojima san To a certain extent, yes, but things like the thermal and night vision goggles are things that didn't really exist in the 60's but we've included them regardless of the time because these are things that existed in the previous episodes and work well in the game. As for how it affects the story, instead of relying on high technology, Snake now fights using his physical body. That is the focus of the time
Psm2 The trailer features a character named 'solkolov'. Why is snake rescuing him?
Kojima san That's part of the story and as the game is not released for some time, I don't want to say. He is a very important character in the game and if you don't bring him to the west, there could be another world war crisis
Psm2 And do you begin with a full set of camouflage kit or do you acquire it through the game?
Kojima san You start out with a few different camouflage patterns and when you visit different places you pick up more camouglage gear to use in the game
Psm2 From what we'ce seen, Snake seems to show facial expressions this time. What emotions will he show?
Kojima san There are not that many during the gameplay. Pain, Concentration, anger... There are about five or six. With MGS2 there were actually many facial expressions during gameplay but we had to drop them due to a memory limitation. We might have to drop them with mgs3 as well.
Psm2 We love the new 'eating' bits. Do certain foods you find give Snake better abilities and strength?
Kojima san Yes, they don't give you 'special powers' as such but I guess you start developing a preference to keep on eating a particular type of food so that will give you more stamina than other foods will. Obviously there are snakes and there are some poisonous snakes so you could be in trouble if you eat a poisonous snake. But you can use that poison on an enemy... There are some special frogs and some mushrooms that you can ue as medicines and herbs and some of them will even serve as a battery.
Psm2 We saw a scene where snake used a barrel to hurt an enemy. Will the be a lot of this?
Kojima san There are many things. For example, you can slam a door on an enemy as an attack now.
Psm2 What will the new ability to threaten guards give you?
Kojima san There are now two types of hold-ups. There's the typical one where you stand behind the guy, then there's another type using cqc to knock the guy flat on the floor, then when he's down you can point the gun at him. With these hold-ups you'll obtain items. However, if you use cqc, you can use a knife at their neck and threaten them for information. Such as information on characters or, for example, where you can find a certain type of snake.
Psm2 The title sequence has a lot of influence from James Bond movies. Does this influence extend into the game?
Kojima san Not necessarily the james bond series but as the game takes place in the '60's during the cold war, you will see many things such as crazy over the top items and gadgets that the americans and soviets used to spy on each other.
Psm2 What problems has the jungle environment presented and how were these problems overcome?
Kojima san First of all, just drawing the jungle graphically is very difficult and uses a lot of processing power. Next you have the up and down height of the ground which makes things even harder because of the collision detection. You have to adjust the collisions and with the enemies, the players and the bullets and ricochets... It's easier to create flat surfaces with a perpendicular wall in games but when you have these ups and downs, it's very difficult. Then, when you create a jungle, you need the trees, you need the rocks and things in the background and in addition every jungle has its own ecosystem. We have to add animals and plants and a jungle needs its own mist, fog, clouds, light particles coming through the leaves... You need all these effects in addition to everything else to do with the gameplay. What's difficult is that we have to maintain a balance. In an actual jungle even if there were many enemies around you there are probably birds and snakes at the same time but as everything has to be done at once with the ps2 you have to balance what you want to show at what time and with what level of detail.
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