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    الموضوع: معجزة المنتدى الحل كامل Prince of Persia : Warrior Within ..^____^

    1. #331
      التسجيل
      11-04-2005
      المشاركات
      17
      المواضيع
      1
      شكر / اعجاب مشاركة

      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      تسلم عيونك اخي الغالي Terry_88
      ولكن تقريبا عدد تطورات الحياة للامير قبل ملاقاة الامبراطورة للمرة الثلاثة 4
      وهذه هي اماكن التطورات التسعة وقد حصلت عليها من موقع اجنبي :
      1 (Past): After fighting the girl in black a second time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the first Life Upgrade.

      2 (Past): This is done after Slow Time is earned. From the room where the Prince has an intermission sequence with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for the second Life Upgrade. Note: To obtain the second Life Upgrade without getting the power that slows time, you must find the switch behind the barrels. Press the switch and wall ride up the wall, instead of running up the stairs roll. If done correctly, you should make it a moment before the door closes.

      3 (Past): This is done after the Serpent Sword is earned. Rotate the turnstile switch directly opposite the facing of the metal nub where the Serpent Sword was used to create platforms to a door at the bottom of the chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is a trapped hallway that leads to the third Life Upgrade.

      4 (Past): When exploring the Garden Tower, look for a room that is overgrown with vegetation and is directly below a box and folding bridge puzzle. It is in the same vicinity as the first switch that turns on the water for the Garden Tower. A break in the fencing allows the Prince to drop off and use ledges to access a door underneath the overgrown vegetation room. The fourth Life Upgrade is past that trapped hallway.

      5 (Past): When exploring the Garden Tower's second water puzzle, ledge up after turning on the water (but before exiting the room with the turn switch) for the fifth Life Upgrade.

      6 (Past): When exploring the Clock Tower, look the giant Golem enemy that throws explosives. One breakable wall is a save point, but there is a second breakable wall on the other end of the room leads to the sixth Life Upgrade.

      7 (Past): After gaining the Scorpion Sword and a particularly tough giant Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two breakable walls are here -- one has a switch, and the other has the door which requires Slow Time to access. The seventh Life Upgrade is past that door.

      8 (Past): After entering the Library, the Prince will need to pull out two bookcases to continue his progress. Look for two circular ledge/beam structures (one of which will have a Ninja) after dealing with the bookcases. One of the circular ledge/beam structures leads to a wall with three levels of ledges that may be climbed/sidled. This is a detour to the eighth Life Upgrade.

      9 (Past): There is a location near the beginning where you chased Shadee (girl in black) and a door shut behind her. You then have to go up a set of platforms to finally reach the switch atop the room, just before sacrificial pit. Go back there when you get a sword that can break walls. Make your way back up this room. Look carefully when on the top platforms. There should be a set of metal bars in one of the wall that seem damaged. There is a crate behind those bars. Break the metal bars with your sword. Bring the crate onto the platform and look up. You can use the crate to access a passage in the roof to reach the ninth Life Upgrade
      ثانيا عند العوده للشاطئ يطلب منك مهام جديدة كليا
      الرجاء المساعدة وسوف اضع الحل الكامل باللغة الانجليزية لمن يريد ترجمته ومساعدتنا وشكرا

    2. #332
      التسجيل
      11-04-2005
      المشاركات
      17
      المواضيع
      1
      شكر / اعجاب مشاركة

      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      Walkthrough
      --- Welcome Party (The Boat)
      --- [Important Fighting Tips (Some Basics)]
      --- [Shahdee Battle Tips]
      --- The Isle of Time (The Beach)
      --- Chasing Down Shahdee (The Girl in Black)
      --- Side-Note on upgrades
      --- [Beating Up Shahdee Strategies]
      --- Getting to the Hourglass Room (A Lap Around the Fortress)
      --- Side-Note on upgrades
      --- The First Dahaka Chase
      --- Maze of Foliage (The Water Tower)
      --- Health Upgrade 1
      --- Water Tower Part II – Back to the Present
      --- The Second Dahaka Chase
      --- Water Tower Part III – Back to the Past
      --- Health Upgrade 2
      --- Clockwork Hero (The Mechanical Tower)
      --- [Basic Iron Golem Tactics]
      --- [Beast Strategy]
      --- Mechanical Tower Part II – The Present-Day Clocktower
      --- The Third Dahaka Chase
      --- Mechanical Tower Part III – Once More, the Past
      --- Health Upgrade 3
      --- [The Second Iron Golem]
      --- (Here We Go Again) Return to the Hourglass Room
      --- [Some Empress Strategy]
      --- WTF?!?! (The Long Way Home)
      --- The Tomb and the Dahaka
      --- Another Special Secondary Weapon
      --- The Prison and the Prince
      --- The Scorpion Sword, the Dahaka, and the Past
      --- [Zombie Bandits] and [Huge Iron Golem Tactics]
      --- Health Upgrade 4
      --- [Cat-Girl (BDSM chicks) Strategy (from boards)]
      --- The Library, v2.0
      --- Health Upgrade 5
      --- Back in the Mechanical Tower
      --- All the Upgrades I Missed Before
      --- Health Upgrade 6
      --- The Red Sword
      --- Health Upgrade 7
      --- Another Lap Around the Fortress
      --- Health Upgrade 8
      --- Health Upgrade 9
      --- Finally, the Throne Room
      --- The Choice of No Return (The Two Endings)
      --- Getting the Mask (The Face of Time)
      --- The Sand Wraith (A Second Chance)
      --- Second Chance, Part I – Present
      --- Second Chance, Part II – Past
      --- [Gigantic Griffin Strategy]
      --- Not Again! (Path of the Sand Wraith)
      --- Go to Present, Do Not Pass Go
      --- Before-Past Past (and Other Deja-Vu)
      --- The Cliffs of Fate (They Should Call Them That)
      --- The Lava Room (Mirrored Fates)
      --- Back to the Library, Before You Went There the First Time
      --- The Nth Dahaka Chase
      --- The Cavern of Mists
      --- More Past-Past: Back in the Mechanical Tower Again
      --- Time Knots (Back in the Central Hall)
      --- Ending One, The Final Battle (With the Water Sword)
      --- Ending Two, The Final Battle (Without the Water Sword)
      --- Sum Up, Artwork Chests, Et Cetera
      --- Single Weapon Techniques
      --- Double Weapon Techniques
      --- Movement Techniques

      Intro

      There were no walkthroughs for this game yet, and I saw a bunch
      of stuck people, and I sympathize greatly with them, since I made
      about two laps around the fortress once, looking for where I was
      going. This walkthrough was not made for profit, please don’t
      take it and repost it elsewhere without my permission.

      This walkthrough is pretty preliminary – just to get you through
      the game. I’ll try and tell you where to swing/walk/jump in step-
      by-step fashion and how I defeated tricky folk like Shahdee in
      huge battles. I put in all the secrets I stumbled across, but I’m
      writing it as I’m playing the game the first time, so it’s about as
      clear and straightforward as I can make it. You can e-mail me with
      more secrets, hidden chests, and power upgrades, but I may ignore
      you. Again, the primary purpose I have here is to help those who
      just don’t know where they’re going.

      Somewhat Important Note: I’ve been reviewing what I have
      written here, and apparently I’m dyslexic, and have occasionally
      confused left with right. If I said left somewhere, and you don’t
      see it, just try right. I mean, how hard is that, anyway?

      Gameplay Overview

      The symbol in the upper left corner is your fantastic health bar,
      once a long blue bar, now a circular blue bar. Don’t let that drop
      to nothing. There are also six sand wells that show how much sand
      you have available to you. The enemies that leave sand behind are
      automatically sucked up by Prince when he’s close, so no more
      need for dagger-finishing moves. The crescent moon thing is your
      eight-second timer for things like Rewind and Slow Time. If that’s
      at zero, there’s really no point in activating your powers. The
      weapon frame is just to the right of the life circle. It will show you
      what secondary weapon you’re wielding and how much durability
      it’s got left, if you’re even holding one. Sword maneuvers are
      listed at the bottom of the FAQ.

      I’m playing on normal, on the GC version. I don’t know if things
      are different for you on hard, and some features may change with
      each play-through (sand in bottles, sequence of buttons to activate
      portals, etc.) I thought a cool feature was the ‘fast-forward’
      through scenes by clicking A; it’s more interesting that the usual
      ‘skip’ feature, just thought I’d mention that.

      The GC has it’s share of glitches, the ones I encountered are
      mentioned during the walkthrough. I’ve heard some talk that the
      GC is slightly better than the other consoles in terms of number
      and variety of glitches, but I don’t know firsthand. The graphics
      are quite good on my Cube, and I didn’t find too much in that area
      to complain about. The sound will occasionally fizzle – the voices
      are not there, or out of synch with the action. That’s probably the
      most common problem you’ll see in the GC version. The voice
      acting is painful, anyway, so maybe not hearing it is good.

      I hope you played Sands of Time, because most of the moves you
      learned during that game are used within the first fifteen minutes
      here, and the story stems directly from the last one anyway. And,
      hey, if you didn’t play the first one, where were you, anyway?

      Storyline Overview

      At any rate, the story is as it says in the manual: our Prince, having
      unleashed the Sands of Time in the previous game, and thus
      mangling the timeline, is now pursued by an invincible, and very
      irritable, monster called a Dahaka, bent on his destruction. In a
      desperate move, the Prince consults some standard WOM (Wise
      Old Man) and learns of the Isle of Time, where he intends to travel
      back in time and prevent the Sands from being created by the
      mysterious Empress of Time.

      Also, as the manual states, the Prince is much different in this
      game because he’s been unable to eat or sleep due to the beast
      chasing him night and day for the past however long. That does
      kind of make you grim and unfriendly, but our Prince now looks
      like he’s been dipping into the crack. That’s just personal opinion.


      Walkthrough
      ------------------

      Welcome Party (The Boat)

      After that interesting intro movie, you’ll find yourself captain of a
      beleaguered vessel, and see the infamous M-rated scene which
      introduces you to your scantily-clad friend (and her ass),
      affectionately referred to as Time Bitch. No really, her name is
      Shahdee.

      Important Fighting Tips (some basics): The tutorial section will
      probably help you out here more than I can, just remember that
      you want to pick up weapons you see on the ground by hitting X.
      See the references below for fuller info on the possible combos.
      Remember, block with R. R is your friend. It will save you from
      about anything they can dish out, even many back attacks.
      Another good one from Sands of Time is A(toward enemy)+B+B,
      which will enable you to jump over one monster and slice him in
      the back, allowing you to escape from the midst of a dangerous
      fray and take them on one at a time. The tutorial will also
      introduce you (hopefully) to the A+X+X method of hitting people
      and stealing their weapons at the same time. It’s very cool, but it
      can be very slow, so look out for other approaching enemies. My
      personal favorite is from Sands of Time also – the ever-useful
      wall-jump attack. Move toward a wall, with B (you could use Y
      also in this game) and jump back out with B for a fast, hard strike
      at whatever stands in your way. It will get you out of a fray, knock
      down one or more enemies, and does plenty of damage. The other
      varieties of wall-jump, listed below, are also good, and are very
      cool-looking. Learn t hem, because I’ll forever be telling you to
      use them.

      Kill everything in sight and keep moving to your left across the
      deck. Eventually you will fall through to the lower levels. Make
      your way forward and dispatch enemies however you see fit.
      Experiment with the pole-swinging kill, which looks very cool,
      although it may be a move the Prince learned from the strip joints
      he frequents. Just hit B or Y while heading toward a column.

      Make a 180 out of the room with a pole in it, through the water-
      filled corridor. Don’t forget to drink here if necessary. No logs
      are beams will hit you, don’t worry.

      After an impressive display of acrobatics, Prince is now on
      Shahdee’s boat. Kill everything in sight again (you need the
      practice) but don’t take too much damage. Keep making your way
      to the left, to challenge Shahdee to battle.

      Shahdee Battle Tips: So this battle was tough, seeing as you don’t
      have sand yet. Don’t worry, you’re not alone. Shahdee is a HUGE
      step up from those fools you’ve been fighting so far. Shahdee
      makes some huge combos, so you’d better get used to blocking.
      Prince has better reach and better acrobatics, though, so use that to
      your advantage by coming in swinging from a distance. As soon
      as she blocks any of your hits, you’d better start blocking, because
      she’s about to counter. Also, you sometimes get your hilts crossed
      – hit B repeatedly to shove her off and then follow up with more
      hits.

      Once you get her down to three-quarters health, she slices you a
      good one. You only need to get her to about one-quarter health
      before she knocks you out. After that, you finally get to see what’s
      going on and why. Or at least you get an idea. The cinematics are
      good, though. They will all be saved to your Extra Features, also,
      so you can rewatch it any time.

      The Isle of Time (The Beach)

      You wake up on the beach, and grab a stick in place of your sword.
      Still makes a steely hiss when you draw it though. Oh well. Slap
      some crows around if you want, but they don’t do you any real
      harm, and make your way up the beach. There’s water on your
      right if you need it. Head towards the stairway entrance at the end
      of the beach on your right, behind it there’s an artwork chest.
      Climb up the stairs by just moving Prince toward the ledge – he
      climbs automatically. Now, as the tutorial suggests, jump across
      the next few chasms with A and drink/save if you want at the
      fountain. Jump up onto the ledge and edge around to your right.
      Hit X to hang and scoot under the big rock. Jump across and grab
      hold of the handholds there to edge around to your left (it’s that
      green mossy line in the rock behind you). Whip out your stick and
      bash those crows if they give you any crap. Climb up onto the
      ledge when you can, and jump back (hit A and push the stick away
      from the wall). Move over and haul yourself up onto the next
      platform. I’m going to generally assume you can do this kind of
      simple stuff from now on, as it’s pretty self-explanatory in most
      cases.

      Run up the next wall, as instructed by the tutorial. If you find
      yourself running sideways along the wall instead, try moving the
      camera so it’s right behind Prince so you are moving in the right
      direction as you run. Go up the stairs and let yourself down over
      the side to the grassy platform. Run along the wall to the opposite
      side. Practice a few times if you need to. You’d better be good at
      this running along walls business before long. Trust me.

      Jump onto the low column you see there and climb up. Aim
      yourself properly (back toward) the next column and hit A to jump.
      Jump to the next column and then only the platform. On the right
      edge there’s another artwork chest – get it. Roll underneath the
      hole in the door up ahead to fight two more ghouls.

      Run across the wall over the next chasm, but not along the wall
      with a big hole in it, duh. At the next chasm, you’ll have to learn
      the skill of running along walls then jumping back. It’s not too
      complex. Just hit A before Prince falls to his doom.

      Climb up the large stairs until you reach a big iron gate. At it’s left
      is a stone block, get on top of that and run up the wall. Climb over
      and hop down into the courtyard. Welcome to the Fortress
      Entrance.

      You also gain the Spider Sword, but you don’t have to fight
      Shahdee again yet. The door back in the courtyard opens, after
      you dispatch of the four ghouls, go after her. There’s a fountain on
      your left after you enter, you’ll probably want some of that. Jump
      across the chasms to arrive at the next courtyard. There are bottles
      with sand in them in the hall, but I don’t see why, since you have
      no sand powers to speak of. Perhaps we will be back later.

      The crows here have coalesced to take their vengeance on you.
      This guy flies, and he blocks well, so your best bet is to jump over
      him or counter his attacks. Wall-jump him if you like. You may
      as well get in the practice, because I’ll probably suggest you wall-
      jump everyone during the course of this FAQ.

      Remember this room, or at least be able to recognize it. We’ll be
      back later – much later. I’ll probably call it the ‘room where you
      met your first crow guy’ for your reference.

      Once he flies off, head to the ledge to the left of where you came
      in. Run up the wall to grab it, then run up the wall and jump back
      to get to the next one. Run along the wall to the mossy area;
      quickly jump back for the column. Jump for the next column, and
      from there, to the platform where the crow guy awaits. Beat him a
      second time, then run across to the platform underneath him.
      Don’t go back for water – I did that, and he just showed back up at
      the ground floor. The enemies regenerate in this game.

      Run back the way you came to catch hold of a ledge that you can
      barely see. Climb up the ledges and jump back for a hanging
      column, then to the platform where you’ll finally kill that crow
      guy. If you’re in trouble, health-wise, keep blocking and wall-
      jump when you get the chance. He’ll turn a smoky yellow and
      finally kick the bucket, leaving behind a sword for you to grab.
      From now on, I’m generally going to ignore the weapons racks and
      other weapon issues – if you want one, you know where to find
      them, and you don’t always need one, anyway.

      Once he’s dead and gone, run up the wall to hit the button and
      head for the door. Run along the wall to the curtain and slide
      down to take out some random ghoulies. Head for the column in
      the middle of the room if you’re into that sort of thing. After
      they’ve been dealt with, climb up the pillar across from the pole
      and run up its face to grab hold of a hand hold at the top. Scoot
      around to your left and climb up to kill another guy. Run across
      the wall on the other side of the platform to grab a ledge and scoot
      to your left all the way until you can drop down to the ground.
      Run along the wall across the next chasm – I think there’s a wall
      blade down there, but it seems to be stuck. The next traps, too, are
      a little too slow to get you. Run through the curtain of water to
      your first portal room. Grab a drink and a save before you move
      forward.

      You’ll see Shahdee activating the portal, and you’ll follow her to
      the Past. Your mission will now be to catch Shahdee, and you’ll
      gain the all-important Recall skill, which I call Rewind. If you
      didn’t play Sands of Time, this little trick will allow you to go back
      in time up to 8 seconds (when the crescent at the top is full) and
      undo any fatal mistakes, damage, etc, that may have occurred in
      those 8 seconds. This can be anything from you falling into a
      bottomless pit, or just falling off a beam at the wrong time and you
      don’t want to start the whole room over. Rewind heavy damage as
      well, since water starts to become scarce after a while. I’ll leave
      all that up to you, use these powers for the good of mankind, yadda
      yadda yadda.

      Chasing Down Shahdee (The Girl in Black)

    3. #333
      التسجيل
      11-04-2005
      المشاركات
      17
      المواضيع
      1
      شكر / اعجاب مشاركة

      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      تابع الحل

      She kicked you in the face! Let’s get her! Unfortunately, the first
      thing you should note as you exit the portal room is that the traps
      that were too slow for you in the Present are functioning perfectly
      here in the Past. Edge carefully around these vertical rolling
      spiked logs, they have more range than you might think. Time the
      run properly to avoid the wall blades, and enter the next room just
      filled with friendly faces. Hey, look! Another pole! Anyhow, get
      rid of these guys – there’s a weapons rack on the side if you need
      it, and barrels and boxes around with lots of sand available if
      you’ve used up some Rewinds.

      Grab the column to the left of where you came in and climb up.
      Jump back for some ledges, and haul yourself up to the next
      platform where there’s an artwork chest. Circle around and jump
      for the next ledges. Hang down and scoot around to the right side.
      Pull yourself up and jump back to the platform. Run across the
      platform, then along the wall to push the button and catch the
      curtain. Slide down and move immediately to the left to get
      through the door, because if it closes, you’ll be sorry and you’ll
      have to do this whole paragraph again.

      There doesn’t seem to be anything of interest in the next courtyard,
      so move on into the hallway in front of you. Dodge the two
      vertical rollers, then roll under the horizontal roller. Edge by some
      more vertical guys (I went past the left one, do what you want to
      do) and head into the next room for a battle.

      These guys I think I’ll call ghosts. They zip around the room and
      throw things at you, which hurt a lot. Try blocking as you
      approach. Once you do catch them, it’s only a matter of a handful
      of blows before they’re toast. They only drop knives, though, so
      you might want to smash the weapons rack for a sword.

      Up the long staircase, there’s about five guys and one ghost
      waiting for you. You should be quite competent by now, so get rid
      of them, and don’t fall off the side while you’re at it. In the next
      room you meet up with your friend, the rotating blade. You didn’t
      think you’d get away without seeing these guys, did you? They’re
      actually not that dangerous, however, just walk or roll past them,
      keeping out of harms way. It’s quite likely, that if you just keep
      hitting A repeatedly, you won’t get hit at all no matter what, but
      that’s not a money-back guarantee. Jump across for the ledges,
      and pull yourself up. Scoot right and let yourself back down on the
      other side. Jump back and kill the unsuspecting fool that has his
      back turned to you, Splinter Cell style. Only instead of grabbing
      him, why don’t you just hack him to pieces? Or you could grab
      him. Do what you want to do

      Roll under two more rotating blades, and get to our favorite room.
      Watch carefully, as the game will show you around. This is an
      important room to the remainder of the game, and it’s called the
      Central Hall, so remember it. I’ll also refer to north as the
      direction you are heading when you first get into the room (toward
      the Hourglass Room) and south as the direction you came from
      (toward the Fortress Entrance). Kill the guys in here, and climb up
      the rocky platforms on your left (west side) until you’re high
      enough to jump for the columns. Jump around the columns to get
      to the rocky platforms on the east side. Climb up until you can see
      the balcony above the south entrance. Run along the east wall and
      jump back so you land on that balcony. There’s one guy behind
      the red curtain, unfortunately for him.

      Now for some more complex traps. You have to jump for the far
      side of the chasm, while avoiding the vertical rolling log. No mean
      feat, but if you mess up, there’s always the Rewind function. After
      the second iteration of this, climb down the ladder you see there (X
      to release) and kill the ghoul at the bottom who is not paying
      attention. Run across the wall over the rolling logs and down
      another ladder, through the rolling logs (just time that carefully),
      and jump back for the ledge. Scoot around the ledge to your right
      and jump back for the ladder. Don’t miss. Slide down and take
      out the two guys wandering around at the bottom.

      In the next hall, you’ll see floor spikes. Now, in all Prince of
      Persia’s previously, you walk slowly across spikes. Not this time!
      Speed your way across the floor – the spikes will jut up too late to
      hit you. Grab some water and a save at the end of the hall.

      Now the trick is to run underneath the rolling log. Best to start
      running just as it comes down, and roll under it to be safe. Dodge
      the vertical rolling logs and go through to the next room. None of
      the pots in this hall had sand, or maybe it was just my bad luck.

      Shahdee escapes the next room and leaves you to deal with an
      assortment of fiends. The ghouls you can take out easily, but the
      ghost and the harlequin girl will only give you problems. My
      suggestion is to take out the ghouls as fast as you can, moving
      around liberally so the harlequin and the ghost can’t do you too
      much damage, then go for the ghost, ignoring the harlequin. When
      it’s just her, just keep swinging at her until she dies – only one of
      them can’t really get a good hit in on you. Don’t try and jump over
      her, she’ll knock you down, since she’s a better acrobat. Just keep
      swinging in her direction, and you’ll get in enough hits eventually
      to take her down. Also, you can pick up weapons and throw them
      at her with X. That’s pretty effective. You can jump to the sides
      of the room, where there’s at least one weapon rack lurking
      around. There’s also an artwork chest on the left side of the room.
      It’s a long jump though.

      When you’re good and ready, climb up onto the step on the right
      side near the columns and jump up to grab a bar. Swing up to the
      next one, scoot around until you can swing for the platform, where
      there’s a ghoul wandering about. Liquefy him, then walk out on
      the balance beam to the other platform, where there are TWO
      ghouls waiting for you. Get rid of them, and smash the bottles in
      the corner for some sand.

      Jump up onto the bar near the edge, and swing out to the next one.
      Swing from the bar, to the wall, quickly hit A to jump back from
      the wall, and climb up on the beam. Jump to the next platform,
      where you’ll be ambushed by a harlequin. Man, are those chicks
      annoying! They spout the worst dialogue I think I’ve ever heard.
      Kill her! Quick! Jump off the walls to speed her to her death.

      Now climb over the side wall and jump back for the structure in
      the middle of the room. Get up and walk along it until you can
      jump to another platform on the far side, where there will be a
      ghoul and a ghost. You should be able to handle these guys, but
      there’s some sand in the bottles there if you need the extra rewind.
      Hop over the side again and jump back for the bright red curtain
      and slide down, but don’t get complacent! You have to jump off
      the curtain before you fall.

      Now, you’ll see a harlequin, ready for action on the beams. Get
      out there before she starts talking and makes Prince vomit. As she
      moves toward you, you need to jump over her attack with A and
      smack her in the side with B quickly. That ought to take care of
      her. At the next platform, her friend will jump you, so calmly
      explain that you don’t go for the undead, then slice her in half
      before she can get a word in.

      Jump up for the beam near the edge, then jump out for the next
      beam. From there, jump for the wall and quickly jump back to
      catch yet another beam. That will take you to yet another platform,
      where they up the ante by facing you with a ghost AND a
      harlequin. Dispatch the ghost first, since he does more damage
      and goes down faster. The harlequin may get in a couple of blood
      sucks, but they do surprisingly little damage – they’re just terribly
      annoying and slow.

      Take note of the grate around here that looks slightly broken, and
      has a crate on the other side. In the last game, we could bust open
      things like this with our sword, but not now. Our sword must be
      too wimpy at the moment, but we’ll be back. Climb over the side
      wall and jump back again for the structure in the middle. You
      have to face one more harlequin on the beams, but you know how
      to handle her. Step out onto the little section of beam and jump
      straight up to grab the hanging lever.

      Congratulations!!! The door is open! Finally! Now drop back
      onto the beam, and walk across to the next platform, ignoring the
      handy curtain for now. At the next platform, there’s an artwork
      chest, but you’ll have to fight two harlequins at once to get it.
      With the wall jump, though, you should be able to take care of
      them with little problem. From here, you can run along the wall to
      the curtain and slide down to go straight into the door. Whew!

      At the abrupt end of the staircase in the next hall, you can release
      the edge and slide down the curtain, just make sure to jump back
      before you fall into the pit of spikes! Jump to the next beam, then
      across the hall, then to the next beam. When you finally get to the
      next hall, run! You reach some water and some bottles that
      contain sand. Drink up, because this next battle will rock you.

      You find your pal Shahdee with a new playmate, a woman who
      seems to own more fabric, but just as little of it is covering those
      all-important NC-17 bits. Most of it trails on the floor behind her,
      obviously making it difficult to fight, yes? At least she’s hot.
      Anyhow, after some truly awful voice acting, Shahdee knocks her
      off the edge, and Prince rushes into the rescue.

      You’d better hurry up and attack Shahdee, because if Kaileenaa
      falls, it’s Game Over for you. There’s more sand in the bottles on
      your way to the platform, so get those if you don’t have three
      wells. There’s also a weapon rack on the far wall on the other side
      of Shahdee, but you may not have opportunity to get to it.

      Beating Up Shahdee Strategies: Try following my instructions
      carefully if you’re having problems with this battle. Hit B when
      you’re hardly even close to Shahdee. Prince will rush in with his
      sword swinging and it’s quite likely he’ll get in a good hit. Follow
      up with some more B, you don’t even have to bother with the
      fancier stuff. Eventually she’ll block one of your hits – that’s
      you’re cue to start blocking, or else she’ll hit you with some huge
      combo. As soon as there’s a break in her gigantic combo,
      especially if both her swords are in the air, flip backwards or right
      or left with A, or just counterattack her with B. Do it quick,
      because she’ll start another combo if you don’t, and you’re in close
      with her. Watch out for that kick, because she’ll go back to
      stomping on Kaileena, who has NOT gotten up yet. Also, if you
      take some damage, it’s likely to be serious, and you should
      consider rewinding it.

      Getting to the Hourglass Room (A Lap Around the Fortress)

      Eventually, you take down the steel-thong-wearing woman who’s
      been harassing you the whole game so far. Give yourself a pat on
      the back and go save Kaileena, who is less than grateful. After
      she’s gone and the area’s been remodeled, go to the dais area
      where there’s an artwork chest.

      Side-note again: Once again I’ll mention that I appear to have
      missed a health upgrade here. You supposedly pull out the altar to
      reveal a hidden door. I’ll be back for it later, if I can, and I will
      describe it better then.

      After that, climb the rubble that fell on Shahdee and jump across to
      a ledge. From there, jump to a bar, then to another ledge above
      you. You’ll want to be on the left-side ledge, then scoot around to
      your left to grab another bar. Jump off the wall to the next bar,
      then flip around the swing to the platform where your first rope
      awaits you.

      Run up to the rope, then hold R to run back and forth with it.
      When you’re running at the beam over on your right, hit A to let
      go of the rope, but don’t let go of R, so you keep running along the
      wall. Grab the beam, then jump over to the platform. Believe it or
      not, the Prince can make that jump without any problems. Drink
      from the fountain and save. The pots here have sand in them, so
      fill up if you need to.

    4. #334
      التسجيل
      11-04-2005
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      تابع



      At the abrupt end of the walkway, you can drop down to the beam,
      just don’t miss. Jump across to the beam on the other side, then
      scoot around the pillar to the right. Walk out along the beam, and
      jump to your left. Scoot around to the left, jump back for a bar,
      flip to another beam. Jump up to the ledge, jump up to the
      handhold, scoot around to your right. Climb up on the rubble and
      run up for the rope. Climb up the rope, don’t run with it, and jump
      back for the hanging lever. This will close those doors. Jump
      back for the rope, slide down and release with X. Go to the edge
      and run along the wall to the other side. Run up the wall for the
      rope, run with it to propel you to the other side.

      Here, you see an interesting, if useless contraption and a door to
      your right. Go into that door to get jumped by a veritable ARMY
      of harlequins. These girls are simply too damned annoying to take
      on. Go back out to previously mentioned contraption and run up
      the wall to push the button. This will activate floor spikes that will
      instantly kill the whole lot of them, but will retract before you
      reach the floor. Keep hitting that button until they’re all dead.
      Laugh maniacally as needed.

      Now go back into the octagonal room where you got jumped.
      There’s a weapons rack on one side, and you can run up the wall
      on the other to grab a ledge. Climb to the top and jump back to
      catch a bar. Swing your way to the top and smash those pots for
      some sand. Run across the spikes and up the far wall before you
      get kabobed. Climb up and jump back once again to catch a bar.
      Jump off the wall to move up and catch a ledge on the far wall
      under the rolling log. Scoot along the ledge to your left, and when
      you reach the end, wait until the log rolls by to haul yourself up,
      jump back across, then drop down again for safety. Scoot your
      way to the platform. At the next wall, you need to run by a wall
      blade, and catch a rope. Jump backwards from the rope to grab
      hold of another one. Run with this one and time it carefully so you
      bypass the wall blade. Actually, you CAN get hit by the wall
      blade and flop over into safety – it doesn’t cost as much health as it
      has in previous games. The hard-core gamer of antiquity in me
      urges me to tell you that in the originals, it was instant death for
      just about ANY trap or fall. Anyhow, next, you have to dodge
      through more vertical rolling logs. Walk along with them, but
      keep a healthy distance, they have long range.

      Head through the curtain of water into another portal room. You’ll
      have to head to the Present, and haul yourself all the way around in
      a huge circuit to make it back to the Central Hall. The buttons on
      the pillars have to be pushed in a certain order to activate the
      portal. If you mess up, you have to start over, but there’s only four
      buttons, so it won’t take you long. The code to mine was back-left,
      back-right, forward-left, forward-right, but it may change, I’m not
      certain.

      Jump into the activated Sands to gain Slow Time (Eye of the
      Storm). Make your way through the next hall, over the spikes and
      through the vertical rollers. Edge out along the ledge and drop
      down. Walk around to the other corner and drop down again.
      Drop down once more, then run across to the next platform. Drop
      down from here to enter a run-down corridor area. The pots in the
      corner have sand, you’ll probably want those, since now is a good
      time to try out that Slow Time business. As soon as you hit the
      button, tap L to activate it. Tap! Just tap and release. Run toward
      the door and roll under it with A if necessary. In the next hall,
      you’ll find two more guys who continue the tradition of turning
      their backs on you until you destroy them. The button there only
      opens the door you just came through.

      Drop down through the hole and you get your first glimpse of the
      Dahaka, the friendly beast who’s trying to KILL your ass. After
      he’s gone, run along the wall all the way to a far beam. You can
      hardly see it, but you can make it – you’re the Prince! Jump to the
      next beam and walk out to the edge, where you can jump for the
      rope. Run with the rope to a couple of bars that will take you to
      another platform. Walk out onto that small jutting beam and then
      jump straight out. You catch the branch of that tree there, believe
      it or not. Pull yourself up and walk along to the edge, where you
      jump straight out to catch a handhold in a pillar. Scoot around to
      your right and jump back to catch the curtain. Make sure you jump
      off in time to land on another beam. Walk along the beam to the
      edge and jump for a far bar. Scoot along the bar to the end and
      swing for the wide platform below you. From here, just jump
      across to where your playmates are waiting for you.

      It may seem like just a bunch of ghouls at first, but eventually a
      number of harlequin join the fray and make your life miserable
      with their incessant M-rated dialogue (“Hit me! Harder!”) Make
      use of that broad column base to your right and wall-jump them
      liberally. Also, the ghouls leave behind a number of weapons and
      there are quite a few techniques I find handy when I want to hit
      everyone around Prince (see Weapon Techniques, at the bottom).
      If all else fails, just pick up weapons while the harlequins are far
      away, and keep chucking them at the annoying girls.

      When all that’s been taken care of, run to the end of the platform
      and climb up, where the game shows you that you want to go
      straight up. This was our favorite part of Sands of Time, right?
      Run up the wall, jump back to the column, immediately jump back
      to the wall, and so on and so forth. You’ll get periodic breaks, so it
      won’t be too hard. When you finally get to be even with the beam
      out there, scoot around the pillar until your back is facing it and
      jump for it. Next, jump for that hole in the wall and pull yourself
      up to have a drink and a save.

      The First Dahaka Chase: Once you jump across the next chasm,
      the Dahaka finds you. Crap. The colors go 50s, and time becomes
      wonky. Start running. Take a left and run along the wall. Run to
      the end, go right, and jump/run along the wall for the bar. Swing
      and jump immediately for the next three bars – if you’re not good
      at this, you may have to use up your sand, because if you mess up,
      he’ll tentacalize you, and it won’t be pretty. You’ll automatically
      roll through an opening to avoid the Dahaka. Run forward and
      smash those barrels out of your way (B). Go up the stairs and kill
      the fool at the top. Drop down, run along the wall and jump back
      for the column. Climb up it and jump back for the balcony, and
      you should find yourself in a very familiar room.

      Catch hold of a curtain and let yourself down to the bottom, then
      climb back up as before – run up the pillar, scoot around, run
      across the wall, scoot around another pillar and drop down. The
      Dahaka then shows up once more, so book it down the hall and run
      along the wall over the chasm. Prince will take a flying leap
      through the curtain of water into the portal room, and the Dahaka
      can’t follow. Whew!

      The portal’s actually already active, so go on through. Now, you
      have to get back to the Central Hall again, via the same route you
      took before. You can handle that right? Some of the ghoulies are
      back, but I’m sure they’ll pose you no problem.

      When you get to the Central Hall this time, they show you that the
      path to the Hourglass Room is straight through to the other side.
      Dispatch of the fiends wandering around in here and head over
      there (north).

      There is a chest that you can get while you’re over here, it’s in the
      room where you beat Shahdee – but you couldn’t reach it after you
      beat her I think. Anyhow you can actually make it there and then
      right back again to the Central Hall, or you could even make the
      entire circuit again, but you probably don’t want to. But we’ll be
      back, inevitably, so fear not.

      To get to the Hourglass Room, you simply jump the yawning
      chasm to the north side of the room. I didn’t think I could make it,
      and make two laps around the place before I tried. Prince can
      make that jump, amazingly enough. Curses! What follows is a
      long series of traps in hallways that you have to navigate. First
      there are rolling logs over stairs, which makes them tricky to
      judge. Then there’s a rotating blade, followed by rolling logs over
      a chasm. Remember to run on the side without the sand running
      down it. Then another rotating blade, and then you’re faced with a
      huge chasm. Run along the left side wall and jump back at the
      end, making sure to avoid the rolling log. You’ll catch a ledge –
      drop down for safety. Edge along to the left-most part, then, when
      the log is gone, haul yourself up to safety on the next ledge. Drop
      down when the coast is clear, and scoot to your left to reach the
      platform. There are two rotating blades here, roll past them and
      head up the stairs. Roll past a final rotating blade at the top and get
      on the ladder you see there. Head to the top and jump back to land
      on a weight platform, which will open the door. Hang down and
      release and head for the door. You can make it without slowing
      time if you roll under.

      Finally, you’ve made it to the Hourglass Room. Kaileena is inside,
      and she’ll inform you of the HUGELY elaborate system the
      fortress has to open the single door standing behind her. What a
      pain! At least she gives you the Serpent Sword and some vague
      instructions on how to work the towers. What happened to Farah?
      You can’t slice Kaileena! I miss Farah. At least I could smack her
      around some when I got tired of living, and she’d get mad at me
      and shoot me in the head.

      Well, back out to the Central Hall for Prince. Run up to the weight
      platform to open the door back up. After rolling your way past
      those three rotation blades, get back on the ledge and edge around
      the rolling spiked logs. Round the corner to the right and jump
      back to land on another ledge. Climb to the top and scoot around
      to your right to get back to the hallway. Make your way past
      another rotating blade, back across the chasm with the two rolling
      logs, and past the rotating blade and more rolling logs. We’re back
      to the Central Hall. Run up to the curious contraption and Prince
      will stick the sword in to raise a rotating lever and release a few
      ghoulies. Practice your new sword maneuvers on these guys, then
      run over to the rotating lever. Grab with R and push it
      counterclockwise, so the lever faces East. That’s the way to the
      Water Tower.

      Maze of Foliage (The Water Tower)

      Hop up on the nearest rock promontory and go around to the back
      of that pillar. Run along the back of the pillar and jump backwards
      to catch a ledge. Edge around the ledge to your right, jump up,
      jump back, jump up, slide left, jump back, jump up. I’m sure
      you’re an expert by now, you hardly need my guidance.

      Before you go get those ghouls lurking behind the door, get the
      artwork chest to the left of the door. Go on through the door.
      Behind the curtain there’s two rotating blades, but be warned, the
      second one has TWO blades on it.

      At the next hall, the first thing you want to do is jump down.
      Ignore the pressure plate for a moment, there’s an artwork chest
      down there as well as two valuable bottles with sand. If you have
      full sand, though, you can get this chest on your way back. Now
      climb back up to the platform with the pressure plate, and activate
      Slow Time while hitting it. I’m pretty sure you need it, and even
      then, you’ll have to be pretty fast. Now you’ll see some bars
      above your head – run up the wall and jump back to catch a hold of
      it. Scoot around and swing to the next bar on your way to that
      pressure plate. It might not be a bad idea to activate Slow Time
      again to make sure you make the next run, but no harm if you
      don’t, you just have to do it again. Drink and save in the next
      room. Welcome to the Garden Entrance Hall.

      Kill these bandit fools. Use the walls and the jump-over technique
      if necessary. What works best is to hit them until they block, then
      roll to the right or left and hit them in the back some more. They
      block more than the regular guys, so keep at it. They didn’t seem
      like much trouble for me. Watch out for their running attack, it’s
      pretty fast.

      In the corner there’s another artwork chest, get that and kill those
      crows. There’s also some more bottles with sand lurking around.
      Don’t forget to get a drink. Now, there’s a somewhat hidden
      ladder just to the left of where you came in. You have to jump for
      it. There’s a crow guy waiting for you at the top, be careful. You
      don’t actually have to kill some of the enemies, you know, but it’s
      good practice, so give it a whirl. He knocked me off the ledges a
      few times, and he blocks a whole bunch. Try dodging around him
      some. Once you’ve beaten him on both ledges before going for the
      rope, jump across to the platform on the left side of the entrance,
      from there, run along the wall to the rope, with the rope in hand,
      keep running and then release it, then jump back to another
      platform and you’ll find a chest. Get back down via the curtain.
      البقية قريبا وشكرا

    5. #335
      التسجيل
      07-02-2005
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      The old persia
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      بسم الله
      أصف لعدم دخولي من مدة
      ولكن أريد طلب منكم
      لو أي أحد يمكن أن يعطيني الموسيقي و الاغاني للعبة ياريت ما يبخل علي بها لاني تعبت من البحث عنها

    6. #336
      التسجيل
      22-06-2004
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      prince of time حبيبي ما تتعب نفسك النسخة الي عندك مضروبة لان عندما تقتل الامبراطورة ما يعيدك الي شاطئ و اذا رجعك بيك تبقي مضروبة يعني عليك تغيير الدسك وسوف تجد الغلاف العبة الغير مضروبة في احدي الصفحات السابقة ..
      .
      حبيبي oragon شوف العروض العبة و الموسيقي معاه بس موسيقي لوحده ما عندي ..
      .


      See All 39 Videos



    7. #337
      التسجيل
      11-04-2005
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      الله يطمنك اخي Terry_88 والله انا كان عندي احساس ان النسخة مضروبة بسسب بسيط جدا
      ان انا جبتها من واحد حرامي وثانيا ساعات يحصل تعليقات في اللعبة فمثلا عندما اقتل الرجل الضخم واعود مرة ثانية لمكانه الاقيه موجود ولكن مختفي وحركات غبية اخرى كثيرة جدا :vereymad: :vereymad:
      شكرا على النصيحة والحل الوحيد الان هو ان اكسر هذه النسخة اللعينه
      شكراااا

    8. #338
      التسجيل
      22-06-2004
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      عربي 100% و فخور بهذا 1000%
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      prince of time حبيبي مافي اي مشكلة عيوني ليك حبيبي ..

    9. #339
      الصورة الرمزية سكوال الصنديد
      سكوال الصنديد غير متصل عضو متواصل الابداع
      مستغرب
       
      التسجيل
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      مرحباً شباب كيفكم أنا رجعت

      ودوبي خلصت أموري كلكم وحشتوني

      Terry_88


      1- ليش الأمير كان يبغى يقابل الأمبراطورة وهدفه أصلاً هو الداهاكا؟؟؟

      2- الفتاتان ذات الرداء الأحمر والفتاة ذات الرداء الأسود لماذا أختلفوا وأصبحوا أعداء ؟؟؟

      3- أنا عندي مشكلة وهي أني ماني عارف أختار إبطاء الوقت كيف أعمل ذلك ؟؟؟

      4- الأمبراطورة قالت لي الأمير إذا إستطعت تغيير قدرك فأنا أستطيع ؟؟ ماذا كانت تقصد ؟؟؟

      5- هل كان قدر الأمبراطورة يقول بأنها سوف تموت أيضاً؟؟؟؟
      إعمر فؤادك بالتقى فالعمر محدود السنين

      واجعل بصدرك مصحفاً يشرح فؤادك كل حين



    10. #340
      التسجيل
      22-06-2004
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      اهلا حبيبي اشتقت اليك كثيرا اين انت يا غالي ..
      1 -يبغيها لانه احس انها رح اتساعده في مقابلة الداهاكا ..
      2 - تشاجرا لانهم تخالفوا في الرئي و حاولت الامبراطورة الحمراء فرض رائيها بالقوة ..
      3 -سهلة جدا استعمل L1 ضغطه واحده بس ..
      4 - ياريت تفهمها بالتفصيل وفي اي عرض هذا الكلام لاني نسيتها اصراحه ..
      5 - لا اخي الغالي قدرها لا يقول انها سوف تموت فا اسلوبك في العبة هو الذي يحدد قدر هذه الامبراطورة يعني اذا اخذت 9 حياة لن تموت و اذا لم تاخد قدرها كان الموت .. ياريت كنت افد ..

    11. #341
      الصورة الرمزية سكوال الصنديد
      سكوال الصنديد غير متصل عضو متواصل الابداع
      مستغرب
       
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      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      اهلا حبيبي اشتقت اليك كثيرا اين انت يا غالي ..


      وأنا أيضا أشتقت إليك

      1- السيف الأخضر الضوئي الذي تحصل عليه في المراحل النهائية ؟؟ ليش يختفى إذا أعدت اللعبة ؟؟؟

      2- هل هناك طريقة أخرى لقتل الداهاكا من دون إستعمال قدرة إإبطاء الوقت ؟؟؟

      3- ما أسم المخلوق الذي ينتحل الأمير شكله عندما يرتدى القناع ؟؟؟؟

      4- لماذا يصبح مقدار الرمال غير منتهى بعد إرتداء الأمير للقناع ؟؟؟
      إعمر فؤادك بالتقى فالعمر محدود السنين

      واجعل بصدرك مصحفاً يشرح فؤادك كل حين



    12. #342
      التسجيل
      26-12-2001
      الدولة
      إِنتَبِهْ ... قَدْ تَجدُنِي فِي أَيّ مَكَانْ
      المشاركات
      3,179
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      شكر / اعجاب مشاركة

      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      يا شباب \\

      انا لقيت عصاة هوكي تيتخدم كسلاح ثانوي
      بس ذي العصايه قوية جدا جدا وما تروح حتى لو مت او اعدت اللعبة
      وتراها قوية
      ومكانها سهل جدا

      فاذا كنتوا تبغوها قولولي وانا اقلكم وين ماكنها

      \\

    13. #343
      التسجيل
      22-06-2004
      الدولة
      عربي 100% و فخور بهذا 1000%
      المشاركات
      4,079
      المواضيع
      280
      شكر / اعجاب مشاركة

      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      اقتباس المشاركة الأصلية كتبت بواسطة محترف بلاي ستيشن
      يا شباب \\



      انا لقيت عصاة هوكي تيتخدم كسلاح ثانوي
      بس ذي العصايه قوية جدا جدا وما تروح حتى لو مت او اعدت اللعبة
      وتراها قوية
      ومكانها سهل جدا

      فاذا كنتوا تبغوها قولولي وانا اقلكم وين ماكنها

      \\


      ياريت حبيبي والله تعمل خير فينا تسلم ..
      .
      اسكوال الصنديد من عيوني حبيبي ..
      .
      1 - حبيبي لانه سلاح ثانوي يعني ايضافي و كل سلاح ايضافي او ثانوي فيه ميزة يعني في اسلحة تختفي وفي اسلحه لا مثل ما قال حبيبي محترف بلاي ستيشن ..
      .
      2 - لا يوجد حبيبي لان كل وحش زطريقة قتله مثل الرجل الضخم ما تقدر تقتله الحين تصعد علي راسه يعني هذا امر ضرور في العبة كل شخص و نقطة ضعف ..
      .
      3 - اصراحة ما معروف وانا لم اري اسمه في اللعبة ابدا وما تكلم عنه احد ..
      .
      4 - لانها هذه ميزة يتميز بها الذي يحصل علي القناع انت رائيت صاحب القناع عندما قتله داهاكا مدي خروج القوة الفراء وكيف زادة قوة داهاكا الي حد كبير لانه لغز من الغاز القناع ..

    14. #344
      التسجيل
      26-12-2001
      الدولة
      إِنتَبِهْ ... قَدْ تَجدُنِي فِي أَيّ مَكَانْ
      المشاركات
      3,179
      المواضيع
      227
      شكر / اعجاب مشاركة

      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      من عيوني يا تيري

      لما تكون في السنترال هال الي فيها العصاه الي تدورها
      دور العصاية في اتجاه مدخل الساعة الرملية وغرفة العرش يعني باتجاه الساعة 12
      بعدين انزل تحت كانك رايح للتطويره
      ولما توصل للمدخل الي يؤديك الى التطويره(تطويرة الحياة) قبل الافخاخ يعني
      روح جنب المدخل على اليمين وكسر الباب (اكيد بسيف العقرب او سيف الماء لازم) وراح تلاقيه
      اواذا مافهمت زين قلي
      وزي ماقلت لكم اذا مت ما راح تروح مو زي السيف الاخضر

    15. #345
      التسجيل
      22-06-2004
      الدولة
      عربي 100% و فخور بهذا 1000%
      المشاركات
      4,079
      المواضيع
      280
      شكر / اعجاب مشاركة

      مشاركة: موعجزة المنتدي الحل كامل prince of persia : warrior within ..^____^

      و الله انك محترف فعلا حبيبي تسلم والله و ان شاء الله اشوفك في مواضيع افضل ..

    صفحة 23 من 33 الأولىالأولى ... 131819202122232425262728 ... الأخيرةالأخيرة

    ضوابط المشاركة

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