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الموضوع: قصة اللعبة الأسطورة (< ميتل جير سوليد >) ][MGS][

  1. #46
    التسجيل
    02-10-2000
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    655

    Post ما قاله هيدوكوجيما عن ميتل جير على جهاز الجيم بوي

    The director of Metal Gear Solid, Hideo Kojima, talks about the new title Ghost Babel.

    The latest issue of Famitsu features an interview with Hideo Kojima and the team working on the latest Metal Gear game, tentatively titled Ghost Babel. Hideo Kojima worked on the hit PlayStation title Metal Gear Solid, and he is now taking on the role of producer in Ghost Babel for the Game Boy Color. In the article, he stated that the game was actually brought about when Konami of Europe requested a Game Boy Color title of the same name. Kojima and his team decided to pursue the project to redefine the meaning of gaming. It certainly has challenged the team to make a game with the same feel and look as that of Metal Gear Solid with pixilated graphics on Nintendo's handheld. The team mentions that Ghost Babel features about 13 stages and 180 VR missions. The team also stated that the game is currently 50 to 60-percent complete.
    Metal Gear Ghost Babel for the Game Boy Color is coming to Japan soon. However, no release information has been disclosed. Stay tuned for more.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  2. #47
    التسجيل
    02-10-2000
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    655

    Post كونامي تتكلم عن ميتل جير2 على السوني2

    TOKYO - Konami seeks skilled programmers, artists, and sound editors to build its next Metal Gear.

    TOKYO - Hideo Kojima, director of Metal Gear Solid, is seeking new talent for his upcoming gaming projects. Konami's Japanese web site, Konami Computer Entertainment Japan, is running an advertisement requesting job applications.
    Projects he is seeking new talent to help build are supposedly for the "Next Generation" Metal Gear and one other unannounced game. According to the advertisement, the Kojima team is looking for programmers, graphic designers, and sound editors.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  3. #48
    التسجيل
    02-10-2000
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    655

    Post ميتل جير2 على السوني2

    Sources close to Konami tell Gamespot News it's likely that MGS2 will premiere at this year's E3.

    Gamespot News knows Hideo Kojima, the creator of Metal Gear Solid, is going to be at the Electronic Entertainment Expo this May in Los Angeles. Yet Konami has not confirmed whether or not Metal Gear Solid 2 would make an appearance as well.
    A source close to Konami, however, told Gamespot News that there will indeed be an unveiling of Metal Gear Solid 2 at E3 in Los Angeles next month. And that it's not coming to the PlayStation, but rather the PlayStation 2. The company has not made an official announcement on this subject yet and will likely remain tightlipped until E3.

    Announcements aside, little is known as to what the game will actually be about, although we have unconfirmed information that it will be set in New York and that you will be able to choose between two playable characters. GameSpot News will indeed let you know what Konami is up to at E3.

    اتمنى انه يكون عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  4. #49
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    02-10-2000
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    Post كوجيما يتكلم عن ps2

    Hideo Kojima, creator of the Metal Gear Solid series, talks about the PlayStation 2 hardware and his upcoming sequel MGS 2.

    Metal Gear Solid 2, which made its worldwide debut at the E3 show, was one of the most talked-about aspects of the show. Patron's flocked to Konami's booth to get a glimpse of the MGS sequel on Sony's next-generation PlayStation 2 hardware, and most came away impressed. The game's creator, Hideo Kojima, however has his reservations about the capabilities of the PlayStation 2. In an interview with MSNBC, Kojima-san talked about the difficulties of creating truly extraordinary content for the PS2 to match his creative and broad vision.

    "When the PlayStation 2 was first announced, Sony said you could get Hollywood-movie graphics quality, and that is true," Kojima said. "But if we tried to create Metal Gear Solid 2 trying to maintain that quality of graphics throughout the game ...we cannot do it."

    When asked if he expected such graphical quality from the PS2, Kojima-san said, "I was actually expecting something much better, and we were not getting what we expected. In the early days I really dreaded going to work because I knew we were not going to get what we expected." However, he was quick to point out that the video shown at E3 is in the very early stages of development. The final version, in his words, will be " ...improved in all aspects."

    Kojima went on to explain that with MGS 2, the idea was to disperse the polygon counts throughout the environments. Instead of creating a highly detailed model of Solid Snake, the game's hero, he was more concerned with adding waves, rain effects, reflections, interactive objects, and realistic shadows to the fully 3D environments.

    Another interesting feature Kojima-san talked about was the game's adaptive nature. According to Kojima, Metal Gear Solid's difficulty level will increase and decrease depending on the player's actions through the first portions of the game. Depending on choices made by the player, the game will decide to show or withhold some of the gorier, or more mature, aspects.

    For more of the interview, including some interesting story and gameplay details, check out MSNBC Online.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  5. #50
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    02-10-2000
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    Post TGS2000 تتكلم عن عرض ميتل جير2

    Z.O.E. for the PS2 will feature a playable demo of Metal Gear Solid 2.

    Konami today announced at the Tokyo Game Show that Zone of the Enders for the PlayStation 2 will feature a playable demo of Metal Gear Solid 2: Sons of Liberty. Hideo Kojima, director of Metal Gear Solid 2, commented, "Although Metal Gear Solid 2 will not be released until later next year, in the meantime, we would like to include a playable demo of the game in the upcoming PS2 title, Z.O.E."
    Z.O.E. for the PlayStation 2 is scheduled for a February 2001 release in Japan.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  6. #51
    التسجيل
    02-10-2000
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    655

    Post ميتل جير2 في معرض بريطانيا ECTS

    Details on the new trailer featuring brand new footage of Metal Gear Solid 2.

    Even though the show floor of ECTS is spread out over a number of convention halls, as soon as the doors opened, many attendees made a beeline to the Konami booth. That's because a few weeks before the show started, rumors emerged of a new trailer featuring brand new footage of Hideo Kojima's Metal Gear Solid 2: Sons of Liberty. The rumor was confirmed when, after watching about 20 minutes of pre-existing E3 footage, viewers were treated to a spectacular new trailer of one of next year's most anticipated games.
    The new movie of Metal Gear Solid 2: Sons of Liberty opens up on a rainy night on the Brooklyn Bridge. The camera pans upward from underneath the metal- and woodworking of the bridge's underbelly to reveal the evening traffic leaving New York City. As the cars streak by, the camera focuses on a lone, rain-soaked figure walking on the bridge's sidewalk. Although he's wearing a trenchcoat that hides his face, a telltale cigarette quickly gave away Solid Snake's identity to the audience. Snake takes one last drag from the cigarette, flicks the butt aside, and breaks into an all-out sprint. Then in a sequence of events seemingly right out of Ghost in the Shell, Snake rips off his coat, activates his stealth suit, and then bungies headfirst over the side of the bridge as the camera freezes and rotates around him in mid-jump.

    The remainder of the footage was displayed in quick bursts - some was sequences taken from the E3 trailer, but from different camera angles. Some of the new footage involved Snake sneaking past a group of soldiers watching a Zone of the Enders trailer (another Kojima game). Another scene depicted Metal Gear Ray, the new threat in Metal Gear Solid 2, getting hit by a small rocket. While no footage of the new bosses was shown, one quick scene did reveal one of Metal Gear Solid 2's new enemies: a VTOL unmanned aerial vehicle, or UAV. These airborne cameras come in various shapes and sizes, and are currently used by NASA and the US military to gain reconnaissance info in high-risk areas. Snake is shown dodging behind a corner in an attempt to avoid a hovering UAV's camera.

    The new trailer is shorter than the show Konami put on at E3, and lasts no longer than three minutes. The footage closes with the text "Snake is Back" and "2001: Year of the Snake," which appear against a black backdrop amid the reflection of a sea of smiling show-goers. Metal Gear Solid 2: Sons of Liberty is still scheduled for a late 2001 release for the PlayStation 2. Look for movie footage and screens of this trailer shortly.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  7. #52
    التسجيل
    02-10-2000
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    655

    Post لعبة هيدوكوجيما الجديدة على الدريم كاست

    TOKYO - Konami's next major Dreamcast release is likely to be Raizeleet, rumored to be Hideo Kojima's next game.

    TOKYO - Konami announced its next Dreamcast game, Raizeleet, developed by KCE Japan. Konami only released a single piece of conceptual art for the game, but it's safe to say that the game will be set in a fantasy world with a musician as the protagonist who has been invited by a king to the castle. His musical instrument looks like a sort of guitar that can understand what people are talking about. Some are saying that Hideo Kojima, creator of Metal Gear Solid, is involved in this game. It's not known if this is true or not, but we'll let you know.
    Konami also revealed that its talented development team, Major Ace, is working on the latest game in the International Superstar Soccer series. It's currently being called Jikkyou J League Perfect Striker 2. The game will have a success mode that is a popular feature of Konami's other acclaimed sports series, Jikkyou Powerful Pro Baseball. This is a create-a-player mode that has made Powerful Pro Baseball the best baseball game in Japan. In the latest installment of PPB, the success mode has been turned into its own game - Powapuro-kun Pocket, a Game Boy game. Now you can create and train your player when you aren't at home. It's not known if the latest soccer game will have this same kind of spin-off title. No release date has been set for the latest ISS installment yet.

    اتمنى انه يكون عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  8. #53
    التسجيل
    02-10-2000
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    655

    Post ميتل جير2 في معرض E3 المقام في لوس أنجلس

    Konami provides a behind-the-scenes look at its E3 Metal Gear Solid 2 extravaganza.

    Konami Computer Entertainment recently posted several journal-style entries on its MGS 2 web site that offer a behind-the-scenes look at the showing of Metal Gear Solid 2: Sons of Liberty at this year's E3. They detail the pre-E3 press event, discuss the E3 around-the-clock showing of the MGS 2: Sons of Liberty trailer, and recount the crowd's reaction to Hideo Kojima's highly anticipated game.
    They are certainly an interesting read, especially for those unable to attend the 2000 E3 show. Hit this link to head over to Konami's MGS 2 web site.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  9. #54
    التسجيل
    02-10-2000
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    655

    المزيد من التفاصيل الي صارت في معرض E3

    MGS2: E3 2000 Report


    E3 (Electronic Entertainment Expo) -- the world's largest video game show held in the US.
    This year it was held in the LA Convention Center from May 11 to 13. At this event, the footage of "Metal Gear Solid 2 Sons of Liberty (MGS2) made its world premier.
    In addition, on May 10, a special premier event of MGS2 was held at Universal Studios in LA. Hideo Kojima and his MGS2 staff flew to LA to attend this event.

    May 10: MGS2 Special Premier Event


    The van went under the gate saying "Universal Studios" and entered Universal Studios territory.
    This "Universal Studios" is not the theme park we know of, but instead was the corporate facility with office buildings and studios.
    Walking a bit, we got to the screening room with a blue plate by the door with the Universal logo and "Theatre 1".
    The screening room with 200 seats had only a few employees preparing for the event, leaving tranquillity in the room.

    Once the bus with journalists and reporters arrived in front of the screening room, the venue was quickly flooded by people and cameras. Portable battery lights of video cameras could be seen all over in the dark room.
    Flashes are seen everywhere while people take pictures with their cameras.
    By the time the MC opened the event, the room was filled with standing journalists as well.

    A video on the previous MGS was first shown. The video was a remix of MGS game footage prepared by a fan.
    This video contains great amounts of condensed info of MGS, wisely using memorable scenes and lines from the game.
    The video is not only powerful but delicate in delivery. Mr. Kojima personally asked KOA (Konami of America) to show this video "as an introduction of the previous game."


    After its showing, the MC introduces Mr. Kojima. Mr. Kojima gets up to the podium aside the screen.

    Good afternoon and welcome to all of you.
    Thank you very much for coming to this event.

    Today, I am very excited. I am filled with deep emotions.
    This is because I can announce to you the development of the Metal Gear Solid sequel at this festival called E3.

    Three years ago at E3 in Atlanta,
    we showed the video of the first Metal Gear Solid..
    The name "Metal Gear" was known in Japan.

    But outside Japan, no one knew Metal Gear.
    And no one knew me.

    Back then, there was no great room like today.
    We just quietly showed the video in our booth.
    However, I remember it got great reactions.

    Starting at E3,
    Metal Gear Solid was very well received all over the world

    A "no name" game became such a big title because of E3
    -- because of you here today.

    Our staff and myself always believed
    that the announcement of a new Metal Gear Solid MUST be at E3.
    With this in mind, I want to say, "I AM BACK!"

    Again, I want to thank you for my announcement
    of Metal Gear Solid 2 here at E3.
    Thank you very much.
    Thank you.

    E3 is every memorable event for Mr. Kojima. This is because the previous MGS was first announced at E3 97 in Atlanta and was very well received. For Mr. Kojima and for the MGS series, "announcing the production of MGS2 as E3 as the opener" was very significant.
    After Mr. Kojima spoke of such feelings, the room was filled with cheers and applauding.

    And finally the MGS2 trailer was shown.
    When the lights went out, the audience quieted down.
    Graphics that have improved significantly from the previous game, the exhilarating scenario, Snake's actions that adds depth to the game, rain, smoke, the cloth waving in the wind, flying cartridges, shattering glass...
    Each and every single detail adds up to realize the "space in which you can even feel the smell" -- something that no video game in the past has accomplished -- overwhelming the audience.

    When the 9-minute trailer ended, the long applauding filled the room.


    After the premier event, the staff and journalists moved to the Universal Cafe for the press conference.
    When Mr. Kojima got to the podium, cameramen surrounded him and questions flooded him.

    "How much of that video was gameplay and how much was CG movies?" -- To this question all had in their minds, Mr. Kojima gave the following answer.
    "Only the first 5 seconds of the snow scene in the beginning was CG, and everything else was graphics shown in real time by PS2. I played the game and I edited the footage."
    The crowd cheered when hearing this. No one expected most of the trailer to be gameplay.

    Many questions followed, and Mr. Kojima had to say "That's a secret" to those questions touching upon things we could not reveal yet. This resulted in laughter. After the half-hour conference, the journalists were given the E3 MGS2 press sheet and a crystal paper weight engraved "METAL GEAR SOLID 2 SONS OF LIBERTY WORLD MAY 10, 2000". The journalists then left the venue on their buses.


    The event was a major success. One could tell from the satisfied looks on the journalists' faces.
    But still ahead of us was E3. Unlike at this event, not everyone comes to E3 for the purpose of viewing MGS2.

    May 11-13: at E3


    The LA Convention Center which stands by the freeway of LA consisted of two halls.
    The Konami booth was set in the middle of the South Hall. A large multiscreen video wall was set in the middle, surrounded by sports games and playables. The panel placed below the video wall showed the airing times of the MGS2 trailer.

    During E3, footage of various Konami games were shown on the video wall. At every hour, the MGS2 trailer was to be shown.
    The first airing was at 12:00 on the first day, and there were 20 showing s during the 3 days.



    At the reception counter of the Konami booth, the MGS2 press sheet was about to be distributed.

    - A press sheet prepared for E3 with limited production. About 10,000 copies were prepared.
    - The size B4 press sheet included Japanese translations along with the Z.O.E (working title) sheet.
    - The unfoldable inside had a large illustration of Metal Gear Ray.

    Although the reception counter was located in the deeper zone of the Konami booth, people constantly came to obtain the press sheet.
    Crowds formed especially after each showing of the trailer to get a copy of the press sheet.

    While all of this took place up front, interviews of Mr. Kojima with newspapers, magazines, TV programs, online magazines, etc. were conducted from the opening to the closing of each day in the interview located way deep in the Konami booth. US, Japanese, and European journalists continuously visited us every 30 minutes; over 30 interviews were completed over the 3 days. The only break Mr. Kojima was allowed was the daily 1-hour lunch break.

    About an hour before the first airing -- right around 11 AM -- a crowd started to form in front of the video wall.

    At 11:30, the floor in front of the screen was filled with people, and 10 minutes before the showing, even the hallways were flooded. When Mr. Kojima just made it to the beginning right after his previous interview, more than 500 people were waiting.

    At 12 PM, smoke sprayed out from the sides of the screen and flashlights blinked. The applauding and cheers uprising along with the smoke quieted down when the footage began to show.
    When the trailer ended, the applause did not. Mr. Kojima smiled in relief. He was relieved for one reason.
    The scene toward the end of the trailer when Snake sneezes and a bunch of soldiers look back with the "!" on top of their heads was not that appreciated in Japan internally, and many suggested to cut it. This scene ended up being one of the most popular ones in the trailer, followed by laughter and applauding.

    Other scenes with great impact resulted in "WOWs" and emotionally exciting scenes made people stare at the screen.
    During the 9 minutes of airing, the audience and screen became one. How much more can a provider of entertainment be satisfied from such a moment.

    When the airing finished and Mr. Kojima was on his way returning to the interview room behind the Konami booth reception counter, he was stopped by a fan and was asked for an autograph. The fan took out the special pamphlet which was part of the limited edition of the PlayStation "Metal Gear Solid". He probably brought this pamphlet for this exact moment. When the fan opened the pamphlet to the page with Mr. Kojima's interview, Mr. Kojima signed it and added the number "2000".

    When Mr. Kojima looked up after the autograph, there was a line of fans asking for the same.
    They all carried with them a copy of the freshly acquired press sheet and stood in line waiting for their turns. Mr. Kojima used the booth wall to write against and continued doing the autograph thing.


    The airing took place at every hour.
    What was surprising was that the crowd and cheering seen for the first airing was not a one-shot deal. Every time the trailer aired, people flooded the area. People probably talked about it everywhere, and the audience seemed to increase in number each time.
    There were websites on the Internet that showed reports of the excitement of MGS2 only moments after the actual event.

    The uproar and excitement did not calm down a bit on Day 2. At every airing a huge crowd formed and was sucked into the screen and then left with satisfied faces.
    Mr. Kojima paid visits between interviews whenever possible. He seemed to have trouble absorbing the incredible hype.

    This day, character and mechanical designer Yoji Shinkawa had a guest.
    This was an American fan who visited Shinkawa at every E3 year after year. According to Shinkawa, his Japanese improved each time. His Japanese was indeed good enough for everyday life in Japan. His pronunciation was very good as well. When Shinkawa asked him how he learned his Japanese, he said he watches a lot of Japanese animation and drama. It is true that there are cable channels with a lot of Japanese programs. But Shinkawa was still amazed by his rate of improvement.
    When we asked him what about Shinkawa's works he liked, he said with a shy look, "Everything." He was taking a flight home the next day.

    The final day.
    Mr. Kojima seemed to be worn out from the consecutive interviews on the previous days. But that didn't change his sincere attitude when answering questions.

    "What's new is that you can shoot your weapon in first person view and aim at a certain spot. This way you can, for example, change where you want to shoot your tranquilizer gun and vary when the medicine "kicks in". You can also shoot the enemy's radio to prevent him from calling for help."
    "In the trailer, window glasses, bottles, and pumpkins were shattered by bullets. They all shatter depending on where they are hit by the bullet."
    "All buttons are analog-compatible. If you press the button hard, Snake points his gun quickly. If you press the button softly, Snake will crouch without making noise. How you press the buttons will determine Snake's response speed in every way." etc. etc.

    You can tell that not only the graphics but also the gameplay has evolved drastically.
    The journalists growled in awe after some Kojima comments and then showed glittering child-like eyes afterother comments.

    It seemed like there were fewer people at E3 relative to Days 1 & 2. However, there was no such decrease in front of the video wall at the MGS2 trailer airings. Since there seemed to be more people "sort of checking out the trailer"
    because they were told to do so by others, and since many people in the crowd have already seen the trailer over and over, the crowds on Day 3 seemed to be more "reserved".
    But then the last airing which was the 20th one drew the biggest crowd of all airings. At the end was the loudest cheering and applause.

    It was later announced that MGS2 was given 3 E3 awards. The "E3 Awards" are decided by attendees of E3. The awards are -- Best Visuals, Best PS2 Adventure Game, and Best of the Show.

    The hype at the venue was proven to be true this way. The MGS2 staff were all grateful.

    However, we believe what Yoji Shinkawa said on the way back to the hotel on Day 3 was how everyone truly felt.
    "The pressure on us is now stronger."


    Yes. The success at E3 will bear fruit in the true sense when the work is complete and when it is out for the world to evaluate.

    MGS2 -- scheduled to be released in 2001. We ask you all to keep your hopes up high and wait for its launch.

    اتمنى انه يكون عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][





  10. #55
    التسجيل
    02-10-2000
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    655

    Post أعمال هيدوكوجيما

    Petition for More Kojima Titles


    Fans demand that two of Hideo (Metal Gear Solid) Kojima's earlier titles, Policenauts and Snatcher, be brought to the PlayStation.

    Concerned gamer Adam Laatz has created a site to petition Konami of America to release two of Hideo (Metal Gear Solid) Kojima's earlier games, Policenauts and Snatcher, for the PlayStation in the US.
    Laatz points out that since Snatcher already appeared on the Sega CD, and Policenauts was at one time planned for the Saturn (and thought to be mostly translated), an English PlayStation edition may not be incredibly labor intensive for the company to create, and he's rallying others for support. We here at videogames.com would love to see a collection of the two games and hope you'll take the time to fill out Mr. Laatz's petition (and if you're from Konami, that you might check out the page and consider it).

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  11. #56
    التسجيل
    17-10-2000
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    232

    Thumbs down مشكور على هذا الموضوع

    مشكور على هذا الموضوع الشيق والي اتمنى ان يحوز على اعلى جائزة المنتدى .........
    على فكره ما في هناك جائزه لافضل مقال لهذا الشهر ..........................
    DREAM CANT BE A REAL
    IT IS
    ITS .............OVER

  12. #57
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    02-10-2000
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    655

    Post كونامي ومايكرسوفت قاموا بإصدار ميتل جير على pc

    For the handful of you out there who haven't yet played Metal Gear Solid on PlayStation, or the PC elite who refuse to lower themselves to playing games on a dedicated console, Microsoft and Konami present Metal Gear Solid PC. The duo of companies have just opened a website dedicated to the Microsoft-produced PC port, complete with screen shots, storyline info and all the details on what this port will offer players. وللمزيد من التفاصيل راح تلاقون بموقع جيم فور أرب الكثير عن هذا الكلام.

    تمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  13. #58
    التسجيل
    02-10-2000
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    Post بعض المعلومات عن ميتل جير2

    يدور براس اكثر الناس وش اسم ميتل جير2 الي هو راح ينزل بالانجليزي تحت اسم ميتل جير سوليد2 سينس اوف ليبرتي ومعنى سينس اوف ليبرتي يعني أبناء الحرية اتمنى ان هذي المعلومة عجبتكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  14. #59
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    02-10-2000
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    Post مقابلة مع الشخص الي قام بصوت سوليد سنيك

    هذي يا اخواني زوار المنتدى مقابلة مع الشخص الي قام بأداء صوت سوليد سنيك بالانجليزي ديفد هايتر من موقع بدر أون لاين وهذا الكلام الي دار معه:-

    س-كم عمرك

    جـ-30 سنة كنت 29 عندما قمت بتمثيل الصوت

    س-من أين أنت؟

    جـ-سانتا مونيكا في كاليفورنيا

    س-متى بدأت بتمثيل الأفلام

    جـ-انتقلت إلى لوس أنجيلوس قبل 7 سنوات وهناك بدأت بالتمثيل

    س-هل قمت بلعب ميتل جير

    جـ-بالطبع فقد كنت سعيداً بها كثيراً

    س-ما هو رأيك في اللعبة

    جـ أعتقد أنها رائعة ولكن قصيرة

    س-هل ستقوم بعمل الصوت في ميتل جير2

    جـ-بالتأكيد ولكن كونامي لم تتصل بي بعد فممثلوا الصوت هم آخر من يعلم

    س-هل لديك شئ أخير تقوله للجماهي

    جـ-في المرة القادمة التي أقوم فيها بعمل صوت سوليد سنيك أريدكم جميعاً أن تكونوا معي
    Z.O.E

    اتمنى أن هذا الموضوع عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  15. #60
    التسجيل
    02-10-2000
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    655

    Post مقابة أخرى مع هيدوكوجيما

    طبعا زي ما احنا عارفين ان هيدوكوجيما هو مخرج لعبة ميتل جير سوليد ولكم هذي المقابلة الي صارت معه من موقع بدر أون لاين:-

    س-كيف اختلفت حركات سنيك عن السابق؟

    جـ-سنيك لديه جميع الحركات السابقة فكما رأيتم في العرض إنه يستطيع الزحف والتسلل ولكن هناك أكثر من الحركات يستطيع فعلها

    س-ماذا عن التحكم هل تغير عن السابق؟

    جـ-بالطبع لا فتحكم ميتل جير من أفضل أنواع التحكم الموجودة ولكن زر المنظور الأول الذي يتم بضغط زر المثلث لأنه يمكنكالآن من التصويب وأيضاً سوف نستفيد من الزر الجديد بيد التحكم الجديدة

    س-مالذي يميز ميتل جير 2 عن باقي الألعاب؟

    جـ-مافكرنا به هو وضع عالم صناعي كامل حيث يمكنك فيه احساس الحرارة العيش مع الشخصية ودمج الواقعية مع التسلية فيمكنك الاستمتاع باللعبة حتى بدون القصة

    س-ماالأشياء الجديدة التي لم تستطع وضعها بالسابق والآن استطعت وضعها؟

    جـ-هناك العديد من الأشياء لم أستطع فعلها ولكن مع البلاي ستيشن2 نستطيع فعلها كمثال يمكنك الآن الاختباء في خزانة أو أ، تخبئ جثثاً في خزانة أو أن تستخدمها كدرع هذا شئ وضعناه هنا

    س-ماذا عن الموسيقى في اللعبة؟

    جـ-في اللعبة نملك أوركسترا كاملة مع اللاعب وستتغير مع اقتراب الجنود منك وتصبح موترة وأسرع فنحن لن نغير من المقطوعة أ إلى المقطوعة ب بل سنجري تغييرات على المقطوعة أ نفسها

    س-هل أجريتم أبحاثاً على الأسلحة؟

    جـ-لقد قمنا بزيارة معسكر جيش باليابان وقمنا بدراسة دبابة حقيقيةوغيرها في جولة استمرت 3 أيام لذا توقعوا العديد من الأسلحة الحقيقية في اللعبة

    س-ماذا عن الذكاء الصناعي للجنود؟

    جـ-لا أزال أعترف بأنه كان هناك تصرفات غبية من الجنود في الجزء الأول ولكن الآن الجنود يحملون ذكاء صناعياً يشمل ثلاثين بالمائة من اللعبة فهذه المرة لن تواجه حارساً أو حارسين بل ستواجه كحد أقصى ثمانية ولكنهم الآن يتعاملون كفريق إنهم يستطيعون الاختباء ثم الخروج واطلاق النار وهم يحملون دروعاً واقية وهناك المزيد وهذا ما يجعل نظام القتال أكثر تعقيداً وبذلك أكثر متعة

    س-لقد لاحظنا في العرض بأن سنيك كان يمضغ علكاً في فمه؟

    جـ-يضحك..ويقول:إنه من الغريب أنك لاحظت ذلك ولكن ذلك له علاقة بالقصة لذا فلا أستطيع قول الكثير

    س-ماذا عن أحداث القصة؟

    جـ-الجهاز الجديد المدعو بميتل جير راي اسمه مأخوذ من مانتاراي وميتل جير السابق مدعو بريكس تشبيهاً له بالديناصور تي-ريكس ربما يمكنكم فهم شيء من هذا ، أحداث القصة تدور في نيويورك وسوف تشهد بعض الشخصيات القديمة مثل ريفولفر أسلوت

    اتمنى أن هذا الموضوع عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

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