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  • صفحة 6 من 17 الأولىالأولى 123456789101116 ... الأخيرةالأخيرة
    النتائج 76 إلى 90 من 252

    الموضوع: من يريد شفرات انا مووووووووووجووووووود

    1. #76
      التسجيل
      12-09-2001
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      Red face كييييييييييييييييف الشفرات معاك

      نسيت أن أقول بالعربي ممكن :":





      ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ ــــــــ
      ترى أنازاحف هههههههههههههههههههههههههههههههههههههههههههههههههههههه

    2. #77
      التسجيل
      16-08-2001
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      اسمع يا اخي انا ما اترجم وفي موقع اسمه المسبار
      هذا موقع يترجم ":"


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    3. #78
      التسجيل
      16-08-2001
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      1.After beating the game twice you'll get a tuxedo for Solid Snake to wear.


      2.When crawling along the duct above the holding cells, you may look down to see
      Meryl in her cell exercising. Leave the duct immediately by going down the
      ladder, now re-enter the area again. Each time you repeat the step above Meryl
      will be doing new moves, a few are posted below.

      1) Sit ups
      2) One arm push up
      3) Stretches
      4) Sit ups in underwear
      5) One arm push ups in underwear



      3.Ghost Image Locations
      Once you have aquired the camera in the game take pictures of each area below,
      then save the picture and look at it using the "Picture Album" option. A ghost
      image will appear in each photo.

      Sato: Comm Tower A (roof destroyed by a Hind D missiles)
      Nakamura: In Meryl's blood pool (where she is sniped)
      Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar
      Shimizu: Wolf dog cave (first crawling point)
      Kaneda: The mirror located in the Women's restroom
      Fukushima: Heliport,looking out to sea from cliff
      Takade: Ninja room, glass at edge
      Fujimura: Elevator, in the Comm Tower B complex
      Hirano: Elevator (Comm Tower B) deep in the shaft of top level
      Muraoka: Water in cargo dock
      Ishiyama: Heliport top of building
      Uehara: Edge of elevator (the one were the ravens are)
      Negishi: Sewage waterfall
      Mizutani: When fighting Metal Gear
      Korekado: Men's restroom
      Sasaki: Picture frames in the Commanders room
      Sonoyama: Torture machine
      Toyota: Container in the middle of Raven's warehouse
      Kozyou: Behind the watertank-like structure in the Canyon
      Kojima: Otacon lab (the picture frame to the right)
      Matsuhana: Hallway of corpses (outside Otacons lab)
      Shikama: Electic floor
      Kimura: MG underground base, tip of of Metal Gear railgun
      Kobayashi: Rock in canyon
      Okajima: Maggots of the real DARPA Chief in cell
      Nishimura: Next to Baker's corpse
      Mukaide: Reflection in wolfdog cave puddle
      Onoda: Where Baker is tied up
      Kitao: Decoy Octopus (fake DARPA chief) corpse
      Yoshimura: Dead end of air duct
      Ito: Inside elevator to tank hangar
      Jerem Blaustein: Sniper Wolfs corpse
      Yoshioka: Bridge on the third floor of the the blast furnace
      Mori: Lowest point of elevator (Comm Tower B)
      Kinbara: Dark area of stairs
      Tougo: End of boiler room (in Blast Furnace where the stemeam is)
      Makimura: Hidden armory store room behind the wall
      Kutome: Observation room
      Tanaka: Heliport, sleeping soilder
      Shigeno: Heliport, security camera by staircase
      Yamashita: Tip of nuke warhead in nuke storage room
      Kobayashi: Johnny Sasaki holding cell, near DARPA chief
      Scott Dolph: Way down in the dark from the walkway between Comm Tower A and B



      4.To get Mei Ling realy pissed off, call her 8-10 times, she will stop talking and stick her tongue out at you.


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    4. #79
      التسجيل
      16-08-2001
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      OhMyHax:O you dont wanna know
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      نسخة التدريب الخاص VR

      New Game Modes
      Successfully complete the following modes in order, completing each mode will unlock the next mode in the sequence. "Training", "Time Trial", "Gun Shooting", "Survival", "Technical Demonstration".


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    5. #80
      التسجيل
      16-08-2001
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      اما الجيم شارك للعبة العادية

      Infinite Life
      800B7526 0600
      Max Life
      800B7528 0600
      Infinite Air
      800AE1AC 03E7
      Ghost Mode
      800AE188 0000
      800AE18A 0000
      Never Get A Cold
      800B752A 0000
      Radar Not Jammed When Spotted
      800AE178 0000
      All Modes VR Training
      800B672B 0020
      Have Socom Pistol
      800B7532 03E7
      800B7546 03E7
      Have Famas
      800B7534 03E7
      800B7548 03E7
      Have Grenades
      800B7536 03E7
      800B754A 03E7
      Have Nikita
      800B7538 03E7
      800B754C 03E7
      Have Stinger
      800B753A 03E7
      800B754E 03E7
      Have Claymore Mines
      800B753C 03E7
      800B7550 03E7
      Have C4
      800B753E 03E7
      800B7552 03E7
      Have Stun Grenades
      800B7540 03E7
      800B7554 03E7
      Have Chaff Grenades
      800B7542 03E7
      800B7556 03E7
      Have Sniper Rifle
      800B7544 03E7
      800B7558 03E7
      Have Cigs
      800B755A 0001
      Have Scope
      800B755C 0001
      Have C.Box A
      800B755E 0001
      Have C.Box B
      800B7560 0001
      Have C.Box C
      800B7562 0001
      Have N.V.G.
      800B7564 0001
      Have Therm.G
      800B7566 0001
      Have Gas Mask
      800B7568 0001
      Have B.Armor
      800B756A 0001
      Have Ketchup
      800B756C 0001
      Have Stealth
      800B756E 0001
      Have Bandana
      800B7570 0001
      Have Camera
      800B7572 0001
      Have 255 Rations
      800B7574 03E7
      800B758A 03E7
      Have 255 Medicine
      800B7576 03E7
      800B758C 03E7
      Have 255 Diazepam
      800B7578 03E7
      800B758E 03E7
      Have PAL Key
      800B757A 0001
      Have Level 100 Key Card
      800B757C 0064
      Never Have Time Bomb
      800B757E 0000
      Have Mine Detector
      800B7580 0001
      Have MO Disc
      800B7582 0001
      Have Rope
      800B7584 0001
      Have Handker
      800B7586 0001
      Have Suppressor Active 800B7588 0000
      Weapon Equipped Modifier Code 800B752C ????
      Item Equipped Modifier
      Code 800B752E ????

      Quantity Digits to Accompany Weapon Equipped Modifier Code
      0000 - Socom
      0001 - Famas
      0002 - Grenade
      0003 - Nikita
      0004 - Stinger
      0005 - Claymore
      0006 - C4
      0007 - Stun Grenade
      0008 - Chaff Grenade
      0009 - Sniper Rifle
      FFFF - Nothing

      Quantity Digits to Accompany Item Equipped Modifier Code
      0000 - Cigs
      0001 - Scope
      0002 - C.Box A
      0003 - C.Box B
      0004 - C.Box C
      0005 - N.V.G.
      0006 - Therm.G
      0007 - Gasmask
      0008 - B.Armor
      0009 - Ketchup
      000A - Stealth
      000B - Bandana
      000C - Camera
      000D - Ration
      000E - Medicine
      000F - Diazepam
      0010 - PAL Key
      0011 - Level ? Card
      0012 - Timer.B
      0013 - Mine.D
      0014 - Disc
      0015 - Rope
      0016 - Handker
      0017 - Suppressor
      FFFF - Nothing

      note:: . = O


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    6. #81
      التسجيل
      12-09-2001
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      Post يامدمن الألعاب

      أجوا أنتكتب النجليزي بالعربي ممكن لو سمحت




      باسرع وقت ممكن ترني ألعب ميتل جير 1":"

    7. #82
      التسجيل
      16-08-2001
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      OhMyHax:O you dont wanna know
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      Unhappy يا اخي

      في موقع يترجم اسمه المسبار
      ويترجم الي تبغيه وانا عارف اني مقصر معاكم
      :": :":


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    8. #83
      التسجيل
      16-08-2001
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      OhMyHax:O you dont wanna know
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      Unhappy اين المشاركات ........؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟

      اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي






      اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي


      اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي


      اين طلبااااتكم اذا كنتم تبغون بالعربي اوكي لكم العربي


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    9. #84
      التسجيل
      11-12-2000
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      إلى الأخ والصديق العزيز مدمن الألعاب

      ممكن من مدمن الألعاب أسرار دينو كريسس 2مع الشكر الجزيل



      az13...............

    10. #85
      التسجيل
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      Thumbs up

      الذخيرة اللانهائية
      أكمل اللعبة بنجاح بعد جمع كلّ ملفات دينو. بطاقة بلاتين إي بي إس ستظهر في توفّر شاشة لعبة. الذخيرة الغير محدودة ستكون متوفرة عندما اللعبة القادمة تلعب.

      دينو كوليسيوم
      تكمل اللعبة بنجاح لفتح دينو كوليسيوم. يسمح دينو كوليسيوم لك للمحاربة ضدّ كلّ الديناصورات من اللعبة في صالة coliseum.

      ديناصورات مبارزة دينو الإضافية
      إشتر ريك، غايل والدبابة لـ"أزمة إضافية" ألعاب لفتح المجموعة الأخرى من الديناصورات في شاشة إختيار الشخص للشراء.

      ترايسراتوبس وكومبساجناثيس
      إشتر كلّ الأشخاص والديناصورات الأخرى لدينو كوليسيوم ودينو يتبارزان لفتح ترايسراتوبس وكومبساجناثيس في النمط الصعب.


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    11. #86
      التسجيل
      16-08-2001
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      OhMyHax:O you dont wanna know
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      The game is set 3 months after Biohazard/Resident Evil 2.Claire is still
      searching for her brother,Chris Redfield.The games intro shows Claire being
      captured in an Umbrella facility.After doing her best to escape,she is captured
      and flown to an island.
      Upon arriving on the island,Claire has her hood removed,is told her I.D. number
      for the prison,then she is knocked cold with a gun butt to the head!Ouch!
      When she awakens,her adventure begins...


      ********************
      2.Walkthrough Disc 1
      ********************

      You start the game in a prison cell.Go to your inventory and use your
      lighter.The man outside will open the door and tell you that you are free.Once
      the scene is over,go back into the cell and pick up the green herb in the
      corner.Then go over to the chair and take the bullets.Finally take the knife if
      you wish and head for the door.

      Take the ink ribbon from by the typewriter and pick up the bullets on the
      floor.Follow the corridor round to the top of the stairs.I don't advise saving
      just yet.You'll want the ink ribbons for later on in the game :-)

      Walk into the graveyard to trigger off a scary Hammer Horror style introduction
      to your first enemies.After watching the dead awaken,either run around them and
      out of the door of try and kill them with your knife.Take note of the case that
      fell from the wreckage,you'll be back soon to collect it!

      After you've taken a couple of steps,you will be fired at.Claire jumps to cover
      and shoots out the spotlight.Then you are introduced to Steve Burnside.You'll
      get a handgun now.Check the body by the jeep for some bullets.Then go out of the
      door near the rubble.

      Now go up the wooden stairs and take the green herb at the end of the gantry.Go
      into the door and prepare yourself for some resistance.Equip your newly aquired
      gun and kill the zombies inside.Go up the wooden stairs inside and round the
      table is another green herb.Go back down and take the bullets from the
      bookcase.Follow the room round into the kitchen and take the map from the
      wall.Now head into the door by the swinging light.

      Walk forwards and take the blue book from the from the bunk.Continue round to a
      window with a zombie banging on it.Take the bullets from the shelf.The zonbie
      will now crash through the window.He'll be joined by another undead friend.Kill
      them both then examine the zombie who came through the window for some machine
      guns.Walk round the other corner and pick up the bullets from the blood
      splattered shower.Go back outside now.

      Follow the building round and you will see a body get dragged under the
      foundations.Ignore this for now.Continue round till you come to a door.Enter and
      get ready with your guns.Take down the zombie resistance and head for the metal
      door.Once inside,walk under the metal detector.Put ALL your metal objects into
      the box and follow the corridor round.

      Once you're out of the second detector,walk round the corner and pick up the
      B.O.W. & flame rounds from the table.Also take the F.Aid spray and the file from
      the table.Turn on the scanning machine and once it's fired up,go through the
      door.

      Go forwards and pick up the fax on the desk.Examine the table by the computer
      and take the gold medallion from the drawer.You'll also want to pick up the ink
      ribbon from the typewriter.Press the switch on the wall next to the door that is
      blocked to activate power to the shutter outside.

      Go back to the scanning machine and place the gold medallion on the scanning
      tray.The machine will scan the medallion and store it's design in it's
      memory.Now go back through the metal detectors putting away the goodies you just
      collected in the security box.You'll get them back later.Before you go back
      outside,take all your things out of the box (except the knife.Leave this till
      later).

      When outside,press the switch at the side of the shutter and stand back as it
      opens.Another wave of zombies will attack.For a quick kill,shoot the explosive
      barrel in the garage to blow the undead to bits!Once the area is cleared,pick up
      the fire extinguisher.Now go into the fenced compound and check the guillotine
      for the gate key.

      Make your way back through the door and round the building.Before you've gone
      very far,you'll be attacked by 2 dogs.Shoot them down to the floor then shoot
      them while their down for a quick and easy kill.Once you see the doors you came
      in through,walk to their left and unlock the gate from the other side.Discard
      the key when prompted.This will save you a bit of time and it sure beats running
      all the way round the building!

      Make your way back to the graveyard now.Take down the zombies and go over to
      the burning wreckage.Use the fire extinguisher on the fire and take the case
      when the fire's out.Check the briefcase and take the material inside.To check
      the box,go to your inventory.Select the case and pick the 2nd option to check
      it.Then make the case's handles face you then it will open.

      Go now to the scanning machine and place the material on the machine next to
      the scanner.The machine will now carve the medallion's pattern onto the
      material.Once this is done,take the duplicate medallion and head back.The place
      will now house 3 zombies.My only advice is learn to dodge and learn quickly :-
      ).Head outside collecting your guns and metal from the box on the way out.

      Go back to the courtyard with the wrecked jeep where Steve shot at you and use
      the fake medallion on the large metal doors.Once slotted into place,the doors
      will open.go through and make your way across the bridge via the side path.Pick
      up the 2 green herbs if you like.Go to the jeep and take the bullets off the
      seat.Now,push the metal crate over the fire then climb on top.Climb down the
      other side and heaad up the stairs.

      Kill the zombies at the top and go through the door near the large double
      doors.As soon as you arrive on the next screen,you are attacked by 2 dogs.Use
      the same tactic as before and go through the other double doors.When inside the
      foyer,head up the stairs and go through the door to your left.When in the
      room,take the crossbow and memo from the table.As you go to exit,a short cut-
      scene will play.Take note of the painting in the room,you'll be needing it later
      for more than one reason!

      Head back downstairs and pick up the red herb from the bench and the arrows
      from the telephone booth's.Go through the door directly ahead of the doors you
      came in through which should lead into the locker room.Take down the dead guys
      in here and make your way round.Check the slightly opened locker for a F Aid
      spray.Take the 2 lot's of arrows then check the body by the door for more
      arrows.Enter the door and kill or avoid the 2 zombies inside.Go and get your
      feet wet and walk over to the red valve to stop the water flow from the
      mouth.Take the locker key and head back to the foyer.

      Go through the door opposite the phones.Kill the zombies inside.Operate the
      photo copier for a handy map.Take the arrows from the table then head into the
      other office.Use the key on the cupboard/locker and take the explosive
      arrows.These will sure come in handy!Just combine them with regular arrows to
      make more of an impact on your enemies.Guaranteed or your money back!Before you
      exit however,if you have the space,take the green herb by the body lying near
      the door.Combine it with the red herb to make a full life healing herb.

      Make your way past the burning barrels and mop up any zombie on the way.The
      zombie by the stairs did something cool to me on my first trip through.If you
      let him bite you by the stone railings,Claire will push him over the balcony.It
      is very satisfying but I'd advice taking him down from a distance.Once
      upstairs,follow the path round and walk up the stairs leading to the
      mansion.Kill the 3 dog welcoming party.Before you go in,you can take a green
      herb just outside the door to the right.

      Go inside the mansion and take the bullets from the desk.Now go upstairs and
      turn right.Enter the door to find a much welcomed save room.Borrow the bullets
      from the bookcase.Take the red book from the table and the green herb from by
      the Gold Luger's door.Move the nearby cupboard and take the I.D. card.Save your
      game if you wish then head back down to the desk downstairs.

      If you check the I.D. card on the back,you will get the following code:-

      NTC0394

      Operate the computer behind the desk and enter the above code to unlock the
      other door.Discard the card then head into the grey door.Use your lighter in
      here and the bats will stay away from you.Take the briefcase and the F Aid
      spray.You can't open the case yet so put it in the save box upstairs.

      Now go through the door you just unlocked.Kill the zombies within then follow
      the corridor and go through the door staright ahead,picking up the red herb on
      your way down.When in the room,take the bullets from the desk then press the
      switch on the mounted ant on the wall and watch the cut-scene.The right display
      case will slide to one side allowing you to go behind and take the ship wheel
      but leave the Gold Luger's where they are else the door will close on you.

      Make your way now to the main doors of the house.As you try to go
      outside,you'll hear Steve shout for help.Run back to the room you've just come
      from and check the computer on the wall.You'll see that Steve is trapped in the
      Luger room.Enter choice C & E (both guns) on the screen then select the far
      right option to free Steve.He now has the guns that you need and will soon get!

      Go outside the mansion and pick up the first crest.Make sure you have the ship
      wheel with you.Make your way to the right and go through the metal gate.At the
      bottom of the steps,walk round and underneath them to get a map and some more
      bullets.

      From the alcove,head straight on and take the arrows from the green barrel.Put
      the ship wheel on it's mount.Turn the wheel and a mini submarine will rise from
      the water and the platform you are on will move out toward it.Climb down the
      ladder and into the craft.When inside the sub,immediately take the pouch from
      behind the ladder.This will enable you to carry 2 more items for the rest of
      Claire's game.VERY useful!Anyway,move to the front of the submersable and press
      the lever to descend.

      When you get to the bottom of the water,climb up the ladder and head down the
      steps in front of you and through the door.Kill the zombies in the room and take
      the bullets from the chair.Go behind the desk and take the ink ribbon from the
      cardboard box.Head through the metal shutter.

      In this room,take the elevator to the top and go to the crane controls.Operate
      them and hold forwards till the arm stops at the end of the room.Then,press the
      lever to the left till it will go no further.The crane will then automatically
      move the crates that were blocking a wall switch.Head back down the lift and to
      the switch.Press the switch and prepare for a lift full of zombies to greet
      you.Take them down then proceed onto the new platform.Take the arrows and
      Umbrella Key Card from the box.

      Make your way back to the office then go through the door by the fish
      tank.Equip your lighter to keep the bats at bay.Activate the computer panel
      ahead then put your first crest into the box.You need 2 more crests yet so make
      your way back to the submarine and ride it to the top.When back at the
      mansion,either save your game or proceed straight to the foyer in the building
      with the Biohazard contamination.

      As you enter the courtyard,you will be greeted this time by a giant worm.Watch
      the cut-scene then quickly run into the double doors and into the foyer.When
      there,use the card key on the panel next to the door straight ahead.Go through
      and the shutter will close behind you.Go through the door ahead and into a small
      yard and a cut-scene with Alfred.Quickly run up the stairs to avoid his sniper
      fire.He'll do a runner before you get to the top.Ignore the door to your left
      for now and head straight on through the other door.

      When inside,go forwards into the room with the vending machine.Take the 2 lot's
      of bullets from the box and head into the grey door to find a save room.Take the
      ink ribbon by the typewriter and save if you wish.Pick up the green herb by the
      ashtray and take the hemastatic medicine from the sofa.When you're done,go out
      and head into the through the brown door.

      When you emerge from the door,go to Claire's left and collect the 2 guns.Equip
      your crossbow and explosive arrows.Kill the grabber monster quickly with 2 shots
      then head downstairs and towards the opened door.As you do so,a grabber will
      reach out and grab ya.Steve will arrive and take said monster down in
      style.Watch the cut-scene and Claire will exchange the machine guns for the gold
      luger's.Watch the scene then prepare to play as Steve.

      The object of this part of the game is simple,kill EVERYTHING.I like this
      bit.You'll only play the main game once with Steve so don't worry about wasting
      ammo too much.Kill all the zombies in the first room then head into the grey
      door.Remove the undead and be sure to take note of the locked cupboard
      containing acid rounds.You'll be back for these later.

      Head back and now go through the brown door.Shoot the two explosive barrels for
      a quick kill then mop up any survivors.Head through the opposite door.Go
      forwards and Claire will join you.Watch the cut-scene then go through the brown
      double doors.Kill the doggies and take the arrows then unlock the door.

      Now comes a choice of preference.You can either continue on with your mission
      OR you can do a little side mission and get the lockpick.Getting the lockpick
      now will mean you can open those white cases you come across in the game plus a
      few locked drawers and cupboards.The ammo will be very usefull if you get it
      earlier.However,there are 2 more sections with bats that will be much easier to
      complete with the lighter (which you lose in the following mission).I personally
      go and get the lockpick now but it is up to you.Okay,for those going for the
      lockpick,read the below passage.Those who want to leave it till later,read after
      the stars.
      ********************************************************************************
      ************
      Make sure you have the lighter and hemostatic medicine with you then head all
      the way back to the starting prison cell.When you get there,a short scene will
      follow with the guy who let you out at the beginning of the game.In return for
      your lighter and medicine,he will give you thanks and the lockpick.
      ********************************************************************************
      ************

      ********************************************************************************
      ************
      Make sure you have the lighter and hemostatic medicine with you then head all
      the way back to the starting prison cell.When you get there,a short scene will
      follow with the guy who let you out at the beginning of the game.In return for
      your lighter and medicine,he will give you thanks and the lockpick.
      ********************************************************************************
      ************

      ********************************************************************************
      ************
      Make sure you have the lighter and hemostatic medicine with you then head all
      the way back to the starting prison cell.When you get there,a short scene will
      follow with the guy who let you out at the beginning of the game.In return for
      your lighter and medicine,he will give you thanks and the lockpick.
      ********************************************************************************
      ************

      Head back into the mansion which will now be heaving with the undead.Dispatch
      any in your way and go to the save room upstairs.Use the lockpick (if you have
      it yet) on the white case you found earlier to get some explosive arrows.Take
      the gold lugers and put them in the door.To do this,go to your inventory and
      select the guns.Pick the 4th (bottom) option to place them in the door instead
      of equipping them.Go through the door.

      In the room,pick up the bullets on the table then examine the laptop on the
      desk to see those cruel twins Alfred & Alexia showing how much they love
      dragonflies.When asked for the password,enter:-

      1971

      The musical clock will slide sidewards revealing a secret door.As you move,a
      grabber will crash through the window.Kill him quickly with explosive arrows
      then head through the secret door picking up the herb if you wish.

      Head over the bridge towards the castle.Climb up the stairs and at the top 2
      grabbers will greet you.Dispatch them quickly then head into the castle.When
      inside,kill the bats (or use the lighter if you still have it) and make your way
      through the door to the left of the stairs.Go inside and immediately kill the
      grabber.If you have the lighter,light the fireplace to see a little better.Take
      the arrows off the mantlepiece and the ink ribbon in the cupboard in the corner.

      Now go to the top of the stairs and take the bullets and F Aid spray.Head into
      the red door.Watch the cut-scene then head into the room on the right.Examine
      the music box and the bed will move allowing you to pick up a key.The bed will
      drop down as soon as you take the key!

      Now,head back to the mansion with your key.Go upstairs and take a left.open the
      door and go into the bar.Take the bullets,grenades and 2 green herbs then go
      downstairs.Go through the brown door and unlock the door in front of you then
      discard the key.Have your crossbow equipped and enter.Take out the 2 grabbers
      quickly.Take the shield from the carpet mural.Also,take the bullets from the
      chair and the HUNK file from near the TV screen.

      Again,you have a choice.You can either use the shield by the research complex
      by the mansion OR you can use it by the guillotine.I'm going with the latter as
      I think it is a slightly quicker way to do this puzzle.So,head back to the
      guillotine.Go on,run!!!

      When there,kill the zombies then place the shield in the slot.The door will
      open and you will be attacked by 2 more zombies.Send them to rest then enter the
      door.Shoot the explosive barrel in front of you for a quick kill and zombie
      burgers.Head straight on and through the door.Pick up the bullets by the barrel
      then move the move the crate that is blocking the door.

      Go through the door and retrieve the ammunition,fire extinguisher and ink
      ribbon you stored in the safety box at the beginning of the game.Now head back
      to the place where you made zombie fast food.Pick up the green herb by the
      barrel then enter the door.

      You are now in the infirmary.Take the bullets off the box and take the F Aid
      spray from the medicine cabinet.Go into the small office and take the red file
      from the desk.Remember where this is and take note of the human model with an
      eye missing.

      Go through the door behind the screen and watch that body bag!Inside the
      room,clear out the undead and before heading back through the door,collect the
      bullets,red herb and the white case.If you open the case,you will get some
      handgun parts.Combine these with your handgun and you will now be able to hold
      20 bullets in it at a time and you will fire rounds off much more quickly.Go
      through the door with your new toy equipped.Follow the nasty sound.You will see
      a doctor zombie chowing down on a patient.Quickly take the doctor and patient
      down.The doctor comes at you VERY fast and takes double the normal zombie
      damage.However,at a safe distance with your new handgun,he should fall fast and
      hard!

      Once stopped,check the doctor's body for a glass eyeball.Can you guess where to
      go now?That's right,to the human model.Put the eye in the socket and a secret
      panel will open in the wall.Go down the stairs and through the door.Kill the
      bats and take the green herb in the corridor then enter the door to go into the
      torture chamber.

      After laying the smack down on the zombies,take the arrows from the chair and
      the bullets from the chair then head down the stairs to the left of the
      room.When you arrive in the dungeon,take the sword from the statue.As you do
      this,the room will start to fill with poisonous gas.Quickly push the stone lever
      on the left side of the center statue anti-clockwise till the gas stops.Now put
      the sword into the now revealed iron maiden.Quickly kill the impaled zombie as
      he comes out of the maiden.Once he's down,take the music notes from the maiden
      then head back to the mansion.

      Go into the bar upstairs and put the music notes into the slot on the piano.A
      tune will play and the lit fruit machine will open to give you a blue ant.Go now
      to the save room and put the ant in your storage box.Make sure you have the I.D.
      card with you then head back to the resarch facility (by the worm) and unlock
      the doors that Alfred shut on you.You can kill the worm if you wish.This may
      change the preceeding's in disc 2.I'll detail if it does in the next few
      days.Make sure you picked up the arrows on the barrel outside.Ignore the shotgun
      shells as you'll get these in disc 2 with Chris!

      Go to the area by the tank (through the brown door near worm) and go inside the
      building.Take the bullets of the barrel if you missed them earlier (climb on
      crate).Unlock the single door and destroy the zombies within.Take the bullets
      from the corner by the door you just came through.

      Head straight on through the door.In this room,take the ink ribbon from the
      typewriter then take the 2nd shield from off the wall.Remember this room!Head
      back to the worm courtyard and go through the double doors.

      Make your way to the small yard with the burning barrels and kill the dog's if
      you haven't already.Put the shield in it's pedestle upstairs and take the key
      card.Go back downstairs and down the ladder in the small compound by the
      barrels.Open the gate with the card then head into the door by the broken gas
      pipe.

      Open the cage and take the grenade launcher.Then go through the door opposite
      where you came in.Use the lockpick on the cupboard door and take the acid
      rounds.Go round the corner and take the bullets if you need them.Ignore
      everything else as you'll return later with Chris!

      Go through door in cage and kill the 2 grabbers.Take the arrows.This part is
      optional at this point.Head back to the pipe room and go up the other stairs and
      through the door.Take the bullets from the gargoyle head on the wall then go
      into the elevator.Ride up to the 2F,open the shutter then discard the key card.

      Go forward then up the stairs to collect the grenade rounds.Check the computer
      on the wall for info on albinoid monsters.Go back down and take the 2 green
      herbs.Take the 2nd crest from the lit computer terminal and then operate the
      monitoring camera.Zoom in on the painting on the wall and note down the code:-

      1126

      Kill the 2 awakened zombies then unlock the door.Head back to the worm area.Go
      through double doors into research facility.Use the card on the last shutter
      next to you then throw away the card.Head upstairs now to the contaminated
      area.Go into the lab room and enter 1126 as the code on the door panel then go
      through the door.



      يتبع


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    12. #87
      التسجيل
      24-09-2001
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      أرجوكplease

      أرجو من مدمن الألعاب أن يعطيني الحل الكامل وبالعربي (لو سمحت) للعبة دراكولا 2 أو على الأقل لغز البركة في بداية اللعبة ومشكووووور مقدما








      sniper787@hotmail.com

      وداعا حبيبي لا لقاء إلى الحشر ..... وإن كان في النفس عليك لضا الجمر
      صبرت لأني لم أجد لي مخرجــا ..... منك وما من حيلة لي سوى الصبـــر


      شكر إلى msm على التوقيعي الميتل غيري




    13. #88
      التسجيل
      16-08-2001
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      OhMyHax:O you dont wanna know
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      ممكن يعني اقول انا اسف لاني ما اقدر اترجم بس في موقع اسمه المسبار يترجم الي تباه اضغط هنا و خلني اخلص موضوع المطلوب اولاً


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    14. #89
      التسجيل
      16-08-2001
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      OhMyHax:O you dont wanna know
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      ********************
      3.Walkthrough Disc 2
      ********************

      Watch the cut-scene then you will be controlling Claire.Climb down the ladder
      and go down the steps.Go straight ahead and into the save room.You'll hear a
      rattling noise.What could it be?Take the arrows,ink ribbon,green herb and the
      blue file next to the grammaphone.Push the bookcase and go to the locker.A rat
      will jump out at you.When you've straightened your underwear,take the
      letter.Save your game then head out of the door,turn left and watch scene with
      moths.These creatures are a real pain.You will travel down this corridor often
      and chances are they'll poison you every time.Luckily there is a pot of blue
      herbs outside the side door so anytime you get poisoned,take a herb to cure
      yourself.Go through the double doors to go into the warehouse.

      Kill all the dead guys inside.once this is done,go into the door marked B.O.W.
      Kill the 2 spiders in there as quickly as possible.Ignore the spider underneath
      the grating.Just watch when he spits acid at you.Take the barcode sticker from
      the box in left corner.Take the herbs,arrows and bullets from their respective
      places (floor,conveyor and box next to conveyor).Head outside into warehouse.

      Walk under the gantry and put the barcode sticker on the B.O.W. box.Next go
      into the room marked,"Weapon".Kill the zombies inside then take the key from the
      conveyor belt.Take the detonator from the zombie lying round the corner and put
      it into the keyhole on the locker.Take the machine gun from the green lockers
      then head back into the warehouse.

      Go up the steps and open the door with the key then discard it.Go inside the
      room then head straight on and into the door on your left.Kill the 3 dogs inside
      then head to the metal compund under the gantry.Press the switch to activate the
      generator to restore power to the base.Go back round the corner to where you
      came in and press the switch there to turn on all the lights within the
      complex.There are numerous herbs in this room so remember their location.

      Now press switch in the warehouse on the side wall to start the first
      conveyor.Now press the lever to send the B.O.W. box down the conveyor.Head back
      into the B.O.W. room and take the gas mask from the opening by the door.Head
      back to the save room.Press the switch in the locker and it will move allowing
      you to enter a secret room.Watch the scary cut-scene then take the plant
      pot.Examine it underneath to get a key.

      Head upstairs and into the room next to the stairs.Take the explosive
      arrows,then the F Aid spray and bullets from the open locker.Take the bullets
      from the shelf then zombies will attack.Kill them then scour the room for a blue
      file on the table,more bullets on the shelf and an ink ribbon on the floor.Now
      go out and through the double doors.Head to the right door and use the
      key.Discard it then go inside.
      Follow the room to the next door.Enter and collect the valve handle.Go back
      into crane room and watch Steve be a turd.You now have to shut of the gas
      leak.Make sure you have the gas mask then head back to the warehouse.Kill the
      new zombies here then go up the stairs to the power room but climb up the 2
      ledges instead.Try and use the valve handle and it will tell you it needs to
      have an 8 sided adaptor to work.Now head back up to the room above the warehouse
      where the leak started.Go through the left hand door instead.

      Ignore the zombie in the cage and instead collect all the goodies in the room
      then place the valve handle on the machine.It will then carve the handle to be 8
      sided.Head back down to the valve spot again and use the new valve handle on
      it.The gas will stop then a cut scene will play with Alfred.

      After that,go to save room and stock up on ammo and health then save your
      game.Leave 2 spots in your inventory free.Head back to room with the tunnel
      machine in (where you just shut off the gas) and pick up the sniper rifle from
      the floor.Steve will now ask what's going on before getting into the
      vehicle.Watch the cinema's then prepare for a tough battle.

      The easiest way to defeat the boss is to take pot shots at his heart and chest
      area with the sniper rifle.If you hit on his heart it will do lot's more
      damage.Once your bullets are spent,finish him with acid and flame rounds.All the
      time keep distance between him and you and try to stay away from the poison he
      spews.Take a F Aid spray from one of the boxes on the roof corners.Once he's
      dead,get ready to play as CHRIS REDFIELD!!!

      From your starting position,pick up the green herb then follow the cave round
      to meet up with the person who freed Claire at the start of the game.He is till
      looking rough!After the cut-scene,he will be gobbled up by the worm.Here you
      have 2 options.The first is to save your game round the corner (picking up the
      goodies first) then leg it to the elevator in the next cave.Dodge the worm till
      it arrives then escape OR you can fight the worm.He is a bit of a wimp.After
      about 20-30 bullets from the handgun,he'll die.Before he does,he'll spit out
      Claire's friend.A short scene will follow and he will give Chris Claire's
      lighter.After getting the lighter,head back to the typewriter and examine the
      stone bust on the wall.Open the hatch then use the lighter to light the
      grail.You can now take the Uzi's which will come in handy VERY soon.Remember
      Hunter's from Bio/Resi 1?Well they're back!!!

      Head back into room with now dead worm and go up the lift.Kill the 3 zombies
      waiting for you then go through the double doors.You will see a huge tank in
      front of you.Manouver to the back of the tank and press the red button on the
      back to move it.A small elevator will now be available to you.Collect the
      bullets from under the tank then head down the lift.


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

    15. #90
      التسجيل
      16-08-2001
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      OhMyHax:O you dont wanna know
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      Follow the room to the next door.Enter and collect the valve handle.Go back
      into crane room and watch Steve be a turd.You now have to shut of the gas
      leak.Make sure you have the gas mask then head back to the warehouse.Kill the
      new zombies here then go up the stairs to the power room but climb up the 2
      ledges instead.Try and use the valve handle and it will tell you it needs to
      have an 8 sided adaptor to work.Now head back up to the room above the warehouse
      where the leak started.Go through the left hand door instead.

      Ignore the zombie in the cage and instead collect all the goodies in the room
      then place the valve handle on the machine.It will then carve the handle to be 8
      sided.Head back down to the valve spot again and use the new valve handle on
      it.The gas will stop then a cut scene will play with Alfred.

      After that,go to save room and stock up on ammo and health then save your
      game.Leave 2 spots in your inventory free.Head back to room with the tunnel
      machine in (where you just shut off the gas) and pick up the sniper rifle from
      the floor.Steve will now ask what's going on before getting into the
      vehicle.Watch the cinema's then prepare for a tough battle.

      The easiest way to defeat the boss is to take pot shots at his heart and chest
      area with the sniper rifle.If you hit on his heart it will do lot's more
      damage.Once your bullets are spent,finish him with acid and flame rounds.All the
      time keep distance between him and you and try to stay away from the poison he
      spews.Take a F Aid spray from one of the boxes on the roof corners.Once he's
      dead,get ready to play as CHRIS REDFIELD!!!

      From your starting position,pick up the green herb then follow the cave round
      to meet up with the person who freed Claire at the start of the game.He is till
      looking rough!After the cut-scene,he will be gobbled up by the worm.Here you
      have 2 options.The first is to save your game round the corner (picking up the
      goodies first) then leg it to the elevator in the next cave.Dodge the worm till
      it arrives then escape OR you can fight the worm.He is a bit of a wimp.After
      about 20-30 bullets from the handgun,he'll die.Before he does,he'll spit out
      Claire's friend.A short scene will follow and he will give Chris Claire's
      lighter.After getting the lighter,head back to the typewriter and examine the
      stone bust on the wall.Open the hatch then use the lighter to light the
      grail.You can now take the Uzi's which will come in handy VERY soon.Remember
      Hunter's from Bio/Resi 1?Well they're back!!!

      Head back into room with now dead worm and go up the lift.Kill the 3 zombies
      waiting for you then go through the double doors.You will see a huge tank in
      front of you.Manouver to the back of the tank and press the red button on the
      back to move it.A small elevator will now be available to you.Collect the
      bullets from under the tank then head down the lift.


      تبي مليون حسنة ؟
      ماهو برنامج XBC
      اللهم يا جامع الناس ليوم لا ريب فيه اجمع علي ضالتي

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