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    الموضوع: تبى اسرار ؟شفرات؟على PS1 PS2 DC صور العاب مانزلت العاب قيد التطوير؟؟ اللي تباه

    1. #91
      التسجيل
      31-05-2001
      الدولة
      مقيم بالسعودية_جدة ... ولكني بكل فخر من بلد الحضارات وعاصمة الأمويين ومهد الأبجدية والتاريخ العريق والشواهد التاريخية تحكي عنها...... ســـــــ اللاذقية ــــوريا
      المشاركات
      213
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      43
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      Thumbs up إلى أحلى أحلى عضو في المنتدى

      يا سيد الشباب بريدي الإلكتروني هو asem_soufi@yahoo.com
      ومشكور مليون شكر للمساعدة الكبيرة التي أسديتها لي وبخصوص داينو كراسيس2 أرسل الحل الكامل قطعة وحدة لأني ألغازو كما سمهت كتيرة وأنا ما بدي تئل عليك وبرد بإلك شكراً كتير كتير.

    2. #92
      التسجيل
      31-03-2001
      الدولة
      Unknown
      المشاركات
      2,171
      المواضيع
      132
      شكر / اعجاب مشاركة

      هلا

      السلام عليكم

      تفضل ياcrazy :

      اسرار لعبة شينمو :

      للعب بطور 70 شخص عقب ماتخلص اللعبة وتنهيها خزنها في ملف Clear data
      طبعا بتلعب بالاسطوانه الثالثة.

      كريزي تاكسي:
      الغاء الاسهم:
      قبل شاشة ظهور الشخصيات اضغط start+R

      التاكسي الخاص:
      عند شاشة اختيار الشخصيات اضغط بسرعة: L R L R L R

      زين شرايك في هذه الصوره؟؟؟


      واذا ماطلعت ترى المشكلة في الكود ؟؟؟؟؟
      لعوزني وجابلي مرض؟؟؟
      ومادري شو السبب؟؟
      Uncharted

    3. #93
      التسجيل
      13-04-2001
      المشاركات
      2
      المواضيع
      0
      شكر / اعجاب مشاركة
      please give me a game shark codes for spider man
      saeed

    4. #94
      التسجيل
      31-03-2001
      الدولة
      Unknown
      المشاركات
      2,171
      المواضيع
      132
      شكر / اعجاب مشاركة

      هلا

      تفضل:

      Game Shark Codes


      Infinite Health D004B1BE A622
      8004B1BE 2400
      Infinite Webbing D0048C42 AE03
      80048C42 2400
      Invulnerable Cheat Enabled 800B4F6C 0001
      Invulnerable Cheat Disabled 800B4F6C 0000
      Show Meters 800B4F74 0001
      No Meters 800B4F74 0000
      Transparent Spiderman 8003ECDE 2400
      Unlock Level Select 800B4F80 0001
      Unlock What If Contest? Mode 800B4F5C 0001
      Unlock All Story Boards 800A56DC 0102
      Unlock All Costumes 800A5708 FFFF
      800A570A FFFF
      Unlock All Characters in Viewer 800A570C FFFF
      800A570E FFFF
      Unlock All Movies 800A5710 FFFF
      800A5712 FFFF
      Unlock All Comic Collections 800A5714 FFFF
      800A5716 FFFF
      Unlock All Game Covers 800A5718 FFFF
      800A571A FFFF
      Unlock Everything (GS 2.2 or Higher Needed) 50000A02 0000
      800A5708 FFFF
      Unlock Everything (Caetla Users Only) B00A0002 00000000
      800A5708 FFFF
      Uncharted

    5. #95
      التسجيل
      26-05-2001
      الدولة
      N a MiddLe oF No Where
      المشاركات
      1,548
      المواضيع
      70
      شكر / اعجاب مشاركة

      Question

      مشكور على الاسرار لكن الصورة كيف تطلع ضغطت عليها وطلعلي كلام واذا كان في مشكلة عطني الموقع وانا احاول اطلعه

      واقلك ثاني مرة مشكور وما تقصر

    6. #96
      التسجيل
      31-03-2001
      الدولة
      Unknown
      المشاركات
      2,171
      المواضيع
      132
      شكر / اعجاب مشاركة
      العفو العفو..

      أنا بروحي مستغرب ليش ماطلعت؟؟؟ أول مره؟؟؟

      زين شوف هذه:



      Uncharted

    7. #97
      التسجيل
      25-05-2001
      الدولة
      الامارات _ دبي
      المشاركات
      70
      المواضيع
      3
      شكر / اعجاب مشاركة
      يا اخ uncharted ليش انت مسوي ها الموضوع?: ...صحيح ان الكل يستفيد بس انت شو تستفيد؟؟ والله متعب نفسك?: .....
      [FLASH]http://mypage.ayna.com/jericho2001/ddddde.swf[/FLASH]
      انا الاعصار..... واللي بيوقف قدامي والله لأعصره عصار

    8. #98
      التسجيل
      31-05-2001
      الدولة
      مقيم بالسعودية_جدة ... ولكني بكل فخر من بلد الحضارات وعاصمة الأمويين ومهد الأبجدية والتاريخ العريق والشواهد التاريخية تحكي عنها...... ســـــــ اللاذقية ــــوريا
      المشاركات
      213
      المواضيع
      43
      شكر / اعجاب مشاركة

      Question ؟

      يا أستاذUncharted
      بخصوص الماسنجر أي واحد تقصد هل هو ماسنجر الخاص بياهو أم واحد آخر حدد لو سمحت . وأسرعععععع بالرد لأني أنا بعد ساعتان
      سأذهب لشراء الديسكات بسررررررررررررعة رد وما تتأخر.
      الملهوف مصعب.

    9. #99
      التسجيل
      31-03-2001
      الدولة
      Unknown
      المشاركات
      2,171
      المواضيع
      132
      شكر / اعجاب مشاركة
      اهلا عزيزي ..
      أنا قصدت المسنجر.. MSN وذلك لتسهيل المهمة ياليت لو عندك هوت ميل تنزل المسنجر وتسويلي ادد وبيوصلك الحل باسرع وقت
      والعفو
      Uncharted

    10. #100
      التسجيل
      28-02-2001
      الدولة
      روما- ايطاليا
      المشاركات
      2,276
      المواضيع
      175
      شكر / اعجاب مشاركة
      أرجو منك أن تشارك في موضوعي يا
      Uncharted

      للمشاركة اضغط هنا
      .

    11. #101
      التسجيل
      04-06-2001
      الدولة
      السعوديه
      المشاركات
      20
      المواضيع
      6
      شكر / اعجاب مشاركة

      Smile اسرار ان كولد بلود

      لو سمحت يا خوي بالاقي عندك اسرار لعبة ان كولد بلود ؟؟؟؟
      اذا مافي ممكن تقول لي كيف اتحلص من الاله التي تلاحقني بعد ما الاقي كيفر؟
      وشكرا مقدما
      لاتتنهد بعد شويه الضحكة تعود

    12. #102
      التسجيل
      31-03-2001
      الدولة
      Unknown
      المشاركات
      2,171
      المواضيع
      132
      شكر / اعجاب مشاركة
      هلا وغلا عزيزي ...
      وبمناسبة الحل؟؟
      تصدق ناسيه بالمره ..
      بس عندي الحل الكامل بالانجليزي ..
      شو رايك؟؟؟ احسن من لاشي صح؟؟
      اللعبة صدقني ناسيها لاني بعد ماانهيتها مالعبة فيها بالمره
      بعطيك الحل الكامل بالانجليزي وبعطيك اسرار وشفرات..

      وتفضل:
      INVESTIGATE THE REFINARY Office Building
      · Talk to Gregor and ask him to create the diversion · Follow him up to
      the gate house · While Gregor is distracting the sentry, crouch and walk
      towards the main door ? making sure the pacing guard is walking in the
      other direction or talking to the smoking guard · Once inside, turn to
      the left and read the notice on Kiefer. Return to previous screen, walk
      through the door in the middle of the screen · Have conversation with
      guard, then proceed to the showers (door on the left) · Stay close to
      the cover by the door · Wait for one of the guards to leave the shower
      room, then creep up behind the remaining guard by the lockers and punch
      him from behind (do not fire your gun) · Search body for ammo · Use lift
      in bottom right hand corner to access canteen area · Ask technicians
      about the football match / Kiefer · Proceed to the far end of the
      canteen and use the lift to office 2 · Knock out guard standing next to
      the lift · Take the door in the middle of the screen, then talk to the
      technician by the digger about the American agent. · Return to previous
      location · Proceed through door on the left (into office 3) · Proceed
      through door on the left (into office 4) · Interact with the computer
      terminal ? look up information on kiefer · Back into office 3 ? down the
      steps and through the door on the right · Up the stairs, down the
      corridor take the door on the right when the camera changes
      Mine Session · Talk to the storeman · Walk through archway into test
      firing room · Interact with induction accelerator & plasma target · Find
      a test bolt, interact with the accelerator holding the test bolt, and
      fire at the target · Push the target out of the way · Repeat previous
      interaction to break the window · Interact with window (to climb out) ·
      Interact with cable on the floor · Talk to storeman (about cable) ·
      Threaten storeman (about cable) · Take pin from crate behind the player
      · Player will automatically combine the cable and split pin · Back to
      test firing room · Interact with accelerator while holding cable & pin ·
      Access exterior ledge again · Interact with cable to traverse ravine ·
      Overhear conversation between Chi and Tolstov in the adjacent room · Use
      Tolstov’s computer to look up info on him · Can now look up info on
      Tolstov’s daughter · Talk to Tolstov about his daughter · He is now more
      forthcoming ? ask about the mine section B etc. · Walk to the locked
      door on the left of the screen ? Tolstov will now open it · Reply to
      Kostov’s mail ? asking for help · After the diversion ? run across to
      the door on the right · Turn to the left corridor · Take the first door
      on the right of the screen · Talk to the technician · Access computer
      terminal ? view information on the lift systems · Proceed through door
      in the middle of the screen · Avoid patrolling guards · Take the door at
      the end on the right · Examine lift · Take door on the right of the
      screen · Examine fuse · Take the other door to the lift anti room · Take
      lift down to mine workings
      Mine Workings Session Take the door on the left · Talk to the
      technician ? player knows to disable the main lift · try the emergency
      lift ? player knows to enable from switch room · Take the main lift back
      up to the previous session · Return to switch room and access console ·
      Enable emergency lift · Take main lift to mine workings · Return in
      emergency lift · Remove the main lift fuse ? (this will slow the robot
      down) · Return to the safety lift · Access the mine workings again ·
      Knock out standing guard · Take cover behind the barrels · Wait for
      alerted guard, to investigate dead guard · Punch him when he’s facing
      the other way · See patrolling guard, wait to walk off screen · Run up
      and take cover behind the mine cart · Punch the patrolling guard, and
      shoot last remaining guard · Interact with fusion cutter ? knows need
      power cell · Return to main lift location · Take the tunnel on the left
      of the screen · Mini gun tracks Cord’s entrance into this location · Run
      past the lasers while they are in the off position · Interact with
      locked door to see where to finish mission · Climb down ladder ·
      Interact with Kiefer to pull out his body · Interact with Kiefer to
      search his body · Find power cell and information · Access previous
      location · Cross bridge and return to fusion cutter · Interact with
      fusion cutter while holding power cell · Interact again to fire it ·
      Avoid robot · Run off the right hand side of the screen · Run down the
      tunnel away from the camera · Run towards mine car and interact with it
      · Mission complete
      SECURITY HQ · Start mission. · When the robot comes into view it will
      start its patrol. · Walk around the walkways until you get to a point
      near to where the robot disappeared and hide behind the crates/boxes. ·
      When the Robot has returned and then moves off on its patrol again,
      follow after it at a discrete distance, making sure it doesn't see you.
      · Once inside the recharge room, make sure that you stop just inside the
      doorway because if you get too close the static robot in here will
      become active and start to shoot at you. · Place the EMP mine into the
      recharge point and walk over to the gap between the crates and the wall
      and duck behind them. · Wait until the patrolling robot returns and is
      zapped. · Leave the EMP mine in the recharge point. Let Cord stand once
      more and make sure he is facing the static robot. · Draw the gun and
      shoot the static robot to draw its attention. · Immediately it starts
      turning towards you, duck behind the table once more. The robot will
      move towards Cord but get killed before it gets there. · Retrieve the
      EMP mine. (This is not actually necessary as there are no other robots
      in this section, but the player won't know this.) · Move out of the
      recharge room and into the corridor. There are two doors opposite, each
      of which leads into an interrogation room. The guards in here should be
      ignored to avoid raising the alarm. · Move to the other section of
      corridor and then walk towards the camera. · Interact with the
      grill/window on the cell door nearest the camera. After a brief pause
      the view changes to a camera inside the cell where Alexandra is pacing
      up and down. · Talk to Alexandra. It is important that you do so or you
      will not be able to progress. Particularly you must talk to her about
      her father or you will get nowhere at all. · After the conversation,
      walk down to the other end of the corridor and interact with the door.
      The door is locked and cannot be opened even with the remora. · Return
      to the cell and talk again to Alex about the door. She will tell you
      that it's locked, but that she can call a guard who will come down and
      open it in the process. · Hide in the adjoining corridor. When the guard
      comes down kill him. You must kill him by coming up behind him and
      punching him to avoid setting off the alarm. · Once the guard is dead
      you can move through the previously locked door and into the rest of the
      building. · In the stairwell area there are two other doors and the
      stairs to the ground floor. One of the doors cannot be opened without a
      pass card. One of the doors leads to the storage room and contains a
      sewer key, pick it up. · Take the stairs up to the ground floor. · The
      ground floor must be played carefully. If you get your gun out and try
      to kill the officers an alarm will be sounded which effectively prevents
      you from completing the mission. · Walk through the door at the rear of
      the location behind the stairwell. You will find yourself in the
      building's main lobby. · Talk to the officer in here. This is forced on
      you the first time, but you will need to talk to him again later. · Do
      not walk under the arch. It will detect your gun and sound an alarm. ·
      Go over to the stairs and go up to the first floor. · Immediately you go
      up to the first floor an alert is sounded and you are asked to leave. Go
      down the stairs again quickly. · Turn around immediately and return to
      the ground floor. You need to turn off the automatic guns on the
      landing. In order to do this you need to find out where the controls
      for them are located. · Back on the ground floor you must talk to the
      officer in the lobby who will tell you that you need to ask the duty
      officer about the gun controls. · Go into the rooms on the left of the
      lobby screen and talk to the officers in here and ask about the duty
      officer or the guns. · Find the showers/toilets and talk to the duty
      officer who is in here. You will find out that he's put his pass card in
      his locker and the controls are in the power room. · If you return and
      question the other officers again you can find out that there is a
      roster pinned up in the briefing room. · Find the briefing room and look
      at the roster to find the duty officer's name. · Go into the duty office
      and use the computer with your Remora to search for details on the duty
      officer. One of the things you find out is the security number of his
      locker. · Go to the locker room and find the duty officer's locker (this
      is at the rear of the location). You can now get access to his locker
      and get his pass card. · Return to the basement and find the power room
      (next to the stairs). · Use the card on the card slot and gain entrance
      to the room. · Inside you need to use the Remora on the control panel by
      the door. This gives you access to the controls for the guns and you
      can disable them. · Return to the ground floor and then go straight to
      the first floor. · The guns being disabled means that you can move about
      in this level fairly freely. However, if you try and get past the
      guards they will stop you. · Go through the door at the far end of this
      location, try to ignore the man in this room and go through the other
      door · You will see a ladder sticking down from an access hatch in the
      ceiling. · Us the sewer key on the access ladder to pull it down and
      then climb the ladder. · You will find yourself in a store room -- leave
      this room. · Head to the other side of the landing pad and enter the
      double doors over here. · In this location you must interact with the
      grill on the floor. · The camera cuts to a view through the grill and
      you will see an important conversation between Nagarov, Lukyan and Chi.
      A guard enters at one point to announce that your presence has been
      discovered, so you need to take care from that point. · After the
      conversation the control returns to you. Go back the way you came to
      return to the interior of the building. You now find that all of the
      guards and officers have been put on alert and will shoot you as soon as
      they see you. · Leave the toilets. There is a short sequence with the
      accountant ? ignore him. · Leave this room and then go into the room the
      guard was guarding (The main guards have left with Nagarov). Kill the
      officer in this room. · Go into the main office -- this is where you
      spied on the conversation. At the far side of the room is the
      main-server where you need to plant the bug. · After planting the bug
      you find that there is a protocols conflict. · Leave the room by the
      nearest door and you will be in a small corridor. Enter the room on
      the opposite side of the corridor and talk to the computer programmer in
      here. He will download the protocols onto your Remora. · Return to the
      main office and upload the protocols onto the main-server. This is the
      first objective completed. · Return to the landing and then enter the
      room on the left of this location. · Go through the other door in this
      location and then find the computer in here (it is similar to the
      main-server). · Try to take out the data cell. You will find that it is
      stuck and you need something to prise it out. · Return to the ground
      floor where you will find that three officers will appear and start
      shooting at you. You need to dispatch them as quickly as possible. ·
      Find the quartermaster and ask him about a device to remove hard
      drives. He will tell you that he has some in a drawer in the other part
      of the store-room. · Go through to the other area and interact with the
      drawers by the door -- you will now have a removal clip in your
      inventory. · Return to the first floor and to the computer with the hard
      drive you need to remove. Use the clip on the hard drive and remove
      it. This is your second objective achieved and you now can leave the
      building by the way you came in.
      RAID ON THE LAND TRAIN · Wait for the section to load and for Cord to
      throw his snow suit away. · Walk over to the door and stand so Cord is
      facing it, at which point you can interact with it. Bring up your
      inventory and choose the limpet mine and then interact with the door. ·
      As soon as Cord has placed the limpet mine on the door, walk him away
      and out of sight of the door so he doesn't get blown up by the
      explosion. · After the door is open walk through into the Engine Room. ·
      Walk around the corner of the L-shaped walkway until the camera changes
      view. · Just to the character's left is an object with flashing lights
      on it. This is the fire detector. Use the lighter from your inventory
      on the fire detector. · Wait for the technician to come down in the lift
      and have a conversation with her. You can either kill her or leave her
      stranded down here. Walk over to the lift and enter it and you are
      transported to the Ready Room. Draw your gun immediately as there are
      two guards in the Ready Room who must be killed very quickly before they
      have a chance to realise you're not the technician. Move over to the
      door, but instead of opening it, use the Remora to perform a scan of
      your surroundings. You will see a robot waiting outside in the corridor
      ? if you wait you’ll see it’s not going anywhere. Might as well risk it
      ? go through the door. As Cord spots the robot, it moves off on a
      patrol. Walk out into the corridor and turn to the right. Run along the
      corridor to the far end. The camera will change as you get to the far
      end. Move towards the door straight ahead. It will open automatically
      and you should walk into the room. Turn immediately to the left as you
      go in until the re-charge point is highlighted (not the door button) and
      then use the emp mine on the recharge point. As soon as it is in place
      move quickly out of the room before the patrolling robot comes into the
      room from the opposite door. When you have seen the patrolling robot get
      zapped retrieve your EMP mine. Go back into the corridor you entered
      this room from and open the other door in here. Walk into the Comms
      Room. Use the Remora on the computer in here and you will find
      information about the Comms Room being used as a secondary bridge.
      Return to the room where you "killed" the robot and go through the door
      at the far side. You are in a corridor with a guard stationed about
      halfway down. You need to kill him and keep alert as killing him brings
      out a series of guards from the side rooms. The best way to do this is
      to draw your gun and shoot the first guard. Then immediately jump to
      the left so you are hiding behind the crates on the left (near the
      door). As the other guards appear you can jump out of cover and take
      pot shots at them until they have been killed. They have been set up so
      they duck behind crates themselves so you need to time your moves
      carefully. Once all of the guards are dead you can move down the
      corridor and enter the room on the left. You can use your Remora on the
      gun controls to get information about the gun. Go back out into the
      corridor and through the door at the far end. Kill the guard and be
      wary because if he sees you before you've killed him he sends out an
      alert which causes another guard to come running. Dispose of this guard,
      too. Go through the door immediately opposite. Talk to the prisoner.
      The prisoner gives you information you need to progress. The main being
      the bomb information and the existence of the re-timer key. He also
      gives you his name allowing you to look up details on the computer. The
      bomb’s timer will appear on screen and begin counting at this point. Go
      into the room next door and use the Remora on the computer to look up
      information on the prisoner. You find that his possessions are in
      locker 23. You need to keep the contact with the computer open and use
      the remora to unlock the locker, choosing security operations to do so.
      Go over to the locker and open it and take out the probe. You can go and
      kill the guards in the firing range if you wish. (out of the current
      room and through the far door and then through the opposite door). The
      firing range has a supply of Ammo for when this is implemented. Return
      to the room with the dead robot and take the door on the right wall.
      Walk along the corridor and enter car 4. You will notice that there is a
      security laser across the door opposite barring your way. Return to car
      5. Make your way to the Comms Room and use the Remora on the controls.
      Choose terminal operations and then choose to deactivate the laser ? the
      ones in the other cars are automatically done too. Return to car 4.
      Walk through the first room into the short corridor. Turn to face the
      door on the left and use the Remora to scan into the Room. A robot can
      be detected patrolling inside the room. Wait until it reaches a point
      just past the door and then close the Remora scan down. Open the door
      and enter the room. As the robot is facing away from you it won't see
      you. Turn Cord to his left and use the emp mine on the recharge point.
      Walk over to the boxes and hide behind them making sure that Cord is
      well out of view. When the robot comes around he is zapped by the mine
      and you are then able to recover it. Walk over to the lift and descend
      to the Lower Cargo Bay. Kill the guard but not the technician. Talk to
      the guard while holding your gun on him to ask about a crate. Use the
      Remora on the computer to find the location of the crate of coils. Call
      the other lift and use it to go up to the Starboard Cargo Bay. Take out
      the three guards as quickly as you can. Turn to the crate in the
      foreground (crate 66) and use the bomb probe on it. Walk to the other
      end of the room. Take the door on the left of the screen out onto the
      walkway and climb the ladder. On the roof walk towards the right and
      then turn left. As soon as the gun starts to shoot head back. Make your
      way back to car 5 but just before you leave car 4 use the remora on the
      panel to the left of the exit door. Doing this enables you to cut
      communication between car 5 and the rest of the land train. Go to the
      Comms Room and use the remora on the controls. This hacks into the
      controls and authorises the gun controls. · Go to the Gun Room and use
      the Remora on the controls. You can now target and destroy the gun on
      the top of car 4. Once destroyed make your way back to car 4 and across
      the roof safely. Kill any guards you see as you descend the ladder at
      the other side. Enter the door on the walkway and kill the guard in
      here. Walk through into the next room and then through the door on the
      right of the screen. Walk down the corridor and enter Car 3. Proceed
      into the next corridor Interact with the ladder Climb ladder onto the
      roof Use the other ladder to descend onto the walkway Proceed through
      the large door Walk through the door on Cord’s right ( the one in the
      centre of the screen) Follow patrolling guard down the corridor and
      then run through the door on the left Take the lift down to the vehicle
      bay Wait for ground floor guard to turn away then silent attack
      (interact) Climb ladder and shoot 2nd guard Proceed round gantry and
      use ladder to the Rec room Walk up to the door Use the REMORA to scan
      for the patrolling robot Wait for it to pass the door, nip out and plant
      EMP mine in the recharge point Use door in left foreground to access the
      next corridor The robot will be deactivated but leave the EMP mine in
      recharge point Use the REMORA to over ride security lockout on the door
      on the right Run back into previous corridor And then back into the Rec
      room Use the motion scanner to see the robot deactivated Re-enter
      previous corridor Take EMP mine Back into the corridor with the high
      security lock Which is now open Proceed through the next 2 locations
      into car 2. Proceed through the link room into the next corridor Take
      the door on the right and walk down to the missile tube with the
      maintenance sign Use the REMORA on the console and open the top hatch
      Walk back through to the previous corridor and proceed through the door
      on the left Shoot the guard Chat to the technician Take the lift down to
      the missile storage bay Proceed to the third missile tube Use the REMORA
      to open the bottom hatch Try to deploy maintenance platform Take the
      lift back up to the location above and ask the technician who would
      issue a maintenance order Return to the comms room in car 5 to issue the
      maintenance order Back again to the missile storage bay to deploy the
      maintenance platform Use the platform to access the roof. Take the exit
      near the top of the screen, to a walkway Proceed through the location
      the walkway leads to into the next corridor The door on the right is
      locked, and can only be opened from the robot recharge room. But the
      robot is alerted if the player goes too close to the required door
      switch Attract the robots attention by shooting at it or getting too
      close Then run through the corridors and outside onto the walkway, use
      the ladder to access the roof Across the roof to the other walkway
      ladder Enter the robot room and use the EMP in the recharge point Run
      through into the next location Use the motion scan to see that the robot
      is deactivated Return to the robot room Interact with the door switch
      The door that was previously locked is now open Proceed through the next
      2 locations into car 1 Cord should first go through the link room, the
      room beyond it and then the corridor beyond that. He should go through
      the far exit rather than the one nearest to him He will be behind a
      patrolling guard. Kill the guard. Enter the room nearest to the camera
      in this new corridor. A guard is holding Chi hostage. Wait until she
      kicks him and gets clear. Draw and shoot the guard. Go back down the
      corridor, down the previous corridor and through the left hand door
      nearest the camera. Kill the guard. Approach the camera and enter the
      nearest door to it on the right. Kill the officer. Open the wall safe
      and take the keys. Return to the link room. Interact a key with the key
      unit on the right of the door. Talk to Chi. Interact a key with Chi to
      give it to her. Repeat the key interaction with the unit. Go back to the
      corridor that led to the room in which Chi was held hostage and go into
      the cell furthest from the camera on the left (cell 04). Interact with
      the ladder, Cord notes that the access hatch is closed. Go back to Chi’s
      cell (01) and REMORA the computer to open the hatch. Go back and climb
      the ladder. Traverse the top of the car. Climb down the ladder. Enter
      the bridge. Kill the bridge crew, kill them all! You have finished the
      mission and are now in control of the Landtrain. Drive carefully.
      CONTAINMENT Session Alphabeta You start outside the containment ? you
      need to get inside Cause a distraction to lure one of the guards away
      from the front door If you don’t lure one away they will sound the alarm
      when they see you and loads of guards will stop your progress From the
      first game screen walk round the left-hand side of the truck. Interact
      with the truck bonnet, slamming it shut. One of the guards will come
      over to investigate. Run round to the back of the truck as he comes to
      the front. Run round and kill his mate with a hand job. Then kill the
      other guard however you want, as long as he dies. Use your remora on
      the door to unlock it. Watch out once you’re inside. Your tech-suit will
      give you some cover, but if you get too close to certain guards you
      might get asked for some ID, which at this stage you don’t have. In the
      first indoor location there are 2 exits. Go through the one in the
      middle of the far wall. A technician will talk to you. Use your remora
      on the computer in the room. It has some project Vodyanoi files on its
      hard drive and it also controls the door locks. You can’t do anything
      here at the moment because you need a file number or a door ID number to
      progress on this machine. Go back out through the same door you came in.
      Use the lift in the right hand corner to get down to the lower level of
      this session. Walk down to the next screen and interact with the
      brightly-lit door. It’s locked. Use the remora on the door button. This
      gets you the file number you need to get info out of the computer
      upstairs. Go back and interact with the computer. Input the file number
      and read the file. This gets you a door ID number. Use the ID number to
      access the door lock circuitry on the same computer. Unlock the door.
      Go back down the lift to the door which was locked and it’s now
      unlocked. Go through into the room beyond. Interact with the dead
      technician to get his ID pass. Get out of that room then back up the
      lift. Once up the lift exit the room by the right hand door and then
      exit the following room through the left-hand door. In this room,
      approach the guard standing in front of the door. He will ask for your
      ID, which you show to him. Go through the door that he was guarding and
      pick up the “cable”. Get back to the lift and go down to Beta level.
      Exit this room from the right, through the door close to the lift and
      then exit the following room through the nearby door. In the next room
      interact with the (bright red) lift access hatch cover. A technician
      will ask you to show some ID. After that you’re into the lift shaft. Use
      the cable on the hook next to the door and you can rappel down into the
      next session.
      Session Kappa You start at the bottom of the lift shaft. The cable has
      broken on your descent so you can’t go back up into Alphabeta. The door
      in front of you is locked. Use your remora on the control box to open
      it. Use BEELZEBUB. Move through into the first corridor. Shoot the
      minibots. (pick ammo and health packs up off dead bodies lying around
      the session) Be ready to be attacked by minibots throughout the whole
      session, until they are all dealt with. Go through the door straight
      across the room from the one you came in. Cross this room and go
      through the door. Proceed straight through this room and through the
      opposite door. Move down the screen until the view changes. Go through
      the door at the bottom of the corridor. You should be in a room with a
      laptop computer in it. Interact with the computer using the remora.
      Re-boot the machine and read the e-mails. When you leave this room the
      Spectre robot may start chasing you, bullets don’t harm it so keep well
      away. Go back to the corridor you were in after getting through the lift
      shaft door. Go through the middle door on the left. Interact with the
      safe using the combination you learned by reading the e-mail (it’s in
      your inventory). Get the fuse from the safe. Leave this room to get
      back into the corridor. Leave the corridor through the door opposite the
      lift shaft door. Do a U-turn through the door below the one you just
      came through and in the same wall. You will be in a room with a big
      robotic arm. Go over and use your remora on the terminal near the arm.
      Prime the pods to receive power and activate the switching mechanism.
      Get out of this room and back to the corridor you came into from the
      lift shaft. Exit the corridor through the only door you haven’t used yet
      (at the top on the left). Follow this new corridor to the end where it
      turns round by 90-degrees. Go through the middle door on the left. In
      this new room go up the stairs. There is a power source and a fuse box
      next to it. Put the fuse in the fuse box and use your remora on the
      power source to route power to the pods. Go find spectre, if he hasn’t
      already found you. Lure him into the room with the robotic arm. Pull the
      switch and if spectre is in the arm’s swing path he will be hit by the
      arm. He will hit electric cables and die. Interact with his defunct body
      and get the key-chip. Go back to corridor you came in from the lift
      shaft. At the top of the corridor and on the right is a locked lift
      door. Use the key chip on the door and then it can be used as a normal
      door. Use the lift.
      Session Omega You start on a balcony. Your cover is now blown so the
      guards are out to get you. Get down the lift to the lower level and kill
      the guard behind the computer. There are two terminals, the lower one
      controls the pods and the other holds information on the occupants.
      Interact with the higher computer (with the Remora) and look at the
      record for Oliakov (should be the first one). Use the other computer and
      push button 8. Pod 8 rises. There is a mad bloke in there. Talk to him.
      After talking to him let him out of his pod using the button on the
      front. He will roam around. Look at the main door at the top of the
      room. Cord suggests that he should use the balcony. Use the computer to
      raise and lower pod 11. You need to be on top of 11 to get to the
      balcony… Keep talking to Oliakov. He will eventually divulge some
      information about Nagarov. Keep talking until he wants to play a game
      called secrets - play along. Talk again and suggest a new game he will
      follow you move him over pod 11 where he will wait. Use the console to
      raise pod 11. Let him down a bit later. He will say it’s your turn. Move
      over pod 11 and he will send you up. Interact with the balcony once
      you’re at the top and you can jump across to the balcony on the right.
      Go through into the next room. Go down the stairs. The door on the left
      is locked, but the door on the right (under the stairs) is not. Go
      through it. nteract with the red button on all of the cylinders to
      reveal nasty critters. Nagarov will come in, holding the girl Alexandra
      as a shield ? you can’t shoot him. ou can talk to him. He will proudly
      talk about his achievements so far then he’ll back out of the door. Run
      out after him ? he’s disappeared. He must have gone through the locked
      door. Go back into the room with the mutants in it and a technician has
      appeared ? he was hiding from Nagarov behind one of the cylinders. Talk
      to the technician and he’ll get you through the locked door in the other
      room. Go through this door. You’re in a room with no exits that Nagarov
      must have come into but he’s not here. Interact with the right side of
      the cupboard, where it meets the wall. Interact with the cupboard to
      open it. Interact with the gun inside the cupboard to make the cupboard
      slide out of the way of… a secret passage! Woo! Before going down the
      passage interact with the computer in this room to find out that it is a
      radar communications terminal. Then head down the passage. Go up the
      ladder. Then up the next one, timing your ascent so that you come out in
      the top location when the patrolling guard has his back to you. Get up
      the ladder and kill him. Nagarov’s nephcopter takes off. E-mail Chi to
      get a radar bearing on him. She can’t cos she’s seeing too many
      nephcopters on her radar, even though you can’t see or hear any in the
      sky. Something funny’s going on… Talk to the technician (there may be a
      problem with the camera, if so find him with the remora) working on the
      front of the truck. Get his password out of him for the radar computer
      inside. Go back and find the computer again. Interact with the computer
      using the remora. The first try fails but the next attempt works. Find
      out about the ghosting technology (NEPHJAM). Turn off ghosting cover for
      the containment area. Chi will mail you saying all the nephcopters have
      vanished and she’s coming to pick you up. Get back up the ladder and
      outside and Chi will pick you up in the chopper. Cue end sequence.

      BLOW UP THE REFINARY Mine
      Try to open the steel gate. Talk to Gregor about it ? he has no ideas,
      so… Wander up the tunnel at the left of the screen Creep up behind the
      guard and punch him out. The technician will start shouting but Gregor
      will quiet him down. Meanwhile, Interact with the big lever twice.
      Cord notes that it doesn’t stay up. Talk to the technician about it, and
      tell him to hold it open for you. Run back to the gate and get through.
      Avoid the lasers and punch the guard at the far side, Gregor will
      follow. Continue up the tunnel until the bridge with the gun
      emplacement. Speak to Gregor about the gun. He comments it may be
      motion sensitive. Speak to Gregor about Gregor. He will provide cover so
      you can get across the bridge. Now run quickly across the bridge,
      turning right at the other side to hide behind the rocks. While crouched
      here, you can take the guards out as they come down the tunnel. Also
      Gregor can help as they are unaware of his presence. Gregor now leaves ?
      the bridge has been destroyed so he can’t join you on this side.
      Continue up the tunnel. A guard here is using an old mine cart for
      cover. Kill him. Use the remora on the console to open the large metal
      door. Go through the door into the room with claw machinery and a lift.
      Talk to the technicians, then punch the console. Use the remora on the
      console in here, and operate claw 3. The other two are jammed. The
      barrel blocking the lift will be removed, allowing you to access the
      refinery.
      Refinery Go up one of the ladders onto the ledge. Examine the window,
      and then climb through it. Conversation with Tolstov ? Alexandra,
      Vostograd Submarine Base etc. Shoot the guard who comes to investigate.
      Leave the room before the robot arrives (through the window). in game
      cutscene of Tolstov being shot. Climb down the ladder into the room with
      no roof. Quickly run into lab, and place an emp mine in the recharge
      point. Now run back out before the robot arrives. The robot is destroyed
      by the emp mine. Search Tolstov’s body. You will get his id card (allows
      access to the first floor). Head into the main hall, making sure to
      avoid the guard’s gaze. Climb the ladder Use Tolstov’s id card on the
      lift and push the button. You can now reach the first floor. Step on the
      conveyor, and interact with the pipe overhead before you fall off the
      end. Once over the crusher, shoot the guards on the opposing ledge.
      Climb over the furnace, making sure you aren’t dragged in beforehand.
      Follow the conveyors around onto the ledge with the guard. Shoot him.
      Pull the lever. Wait until the guards have left the room below, and then
      go down on the platform. Kill the two remaining guards, and then quickly
      place the bomb on the panel on the front of the baby blue. A timer
      starts. Get outside before the guards return. Help Gregor out of his
      sticky situation. Go around the corner and through the door into the
      office building.
      Office Building You must get out exit before the bomb explodes... Head
      down the stairs and into the next room. Go through the door on the
      right. Then either : Head up to the first floor in the lift. Kill the
      guards in the canteen, and take the other lift down into the showers.
      Or : Carry straight on into the guard room. Kill the guards hiding
      behind the table. Go through the lobby and the reception, killing any
      guards in your way. Leave the way you entered in mission 1.
      MAINLAND BASE Climb the ladder. Move carefully over to the building
      with all the guards. Cord should start talking. Creep up to the fence
      using darkness for cover. Wait until the fence guard has moved away.
      Move to the large tyre propped against the fence the fence and interact
      with it a couple of times. When the guards aren’t looking, move trough
      the gap and find some cover behind boxes. Being careful that the guards
      don’t spot you, move up to the maintenance building (with the garage
      door) Climb the ladder to the roof of the maintenance building. The
      guard from the fence should walk into the building. Look into one of the
      windows. The guard is watching tv. Interact with the tv aerial a couple
      of times then hide from the guard behind the thing near the ladder.
      Punch him from behind or shoot him when he’s checking the aerial. Search
      him for his pass card. Go down the ladder and into the maintenance
      building (use the pass card to get in). Find the light switch near the
      tv and turn the outside light on and off to attract the guard outside.
      Then hide and kill him when he comes in. Go to the other building. Use
      the pass card to enter. Talk to the technician inside. Place the EMP
      mine in the recharge point. Use the technicians console to recall the
      robots. The should come into the building and get zapped. The technician
      will give you some useful information. After the robot has been zapped
      go back to the fence. There is a building near it with a gas pump. Turn
      the gas on with the valve wheel and ignite it with the pocket lighter.
      Cross the compound again and go through the gate. The session will
      change to the cable car building. Go up the stairs and through the door.
      There is a door that you can’t open so go up the ladder. Kill the guards
      and move over to the SAM launcher. Interact with it and ask the remora
      to find targets. Launch the missile. Go back to the compound session.
      Walk through the compound (probably best to ignore the guards here) and
      through the gap in the fence. Go to the bunker building and kill the
      guards outside. Go in and access the console. Return to the monorail
      tunnel. Gregor has turned up and he gets violent. Chi shoots him.
      Download the code from the remora into the monorail door and go through.
      Shoot all the guards and proceed across the floor. You will trip an
      alarm which brings down a guard who releases minibots. Kill these. The
      elevator won’t work any more so climb the maintenance ladder to get to
      the top of the train. Go along the top of the train killing any guards.
      Climb the ladder and walk to the iris door. It will open and you should
      quickly shoot the guard inside. Go through the door and shoot the guard.
      Go through the next door. Chi gives instructions to take the left side.
      Kill everything in this room and go into the next one. Look at the
      console. It is decided that you go on while Chi stays behind to operate
      the controls. Go down in the personnel lift. Go over to the cargo lift
      console and use it to open the cargo bay doors. Use the cargo lift to
      take you up into the cable car building. Kill the guards here. Call down
      the personnel lift and go up. Plant your EMP mine in the recharge point.
      Use the terminal to open the security doors. The robot gets zapped.
      Return to the terminal to set the cable car moving. Run through the
      security door and the next door to the outside of the building. Run
      around the walkway to jump onto the roof of the cable car.
      ISLAND BASE Crouch behind crates to avoid being seen by patrolling
      guard Wait for him to walk the other way, then take him out with a
      silent attack. Interact with console and rotate turn table 3 places in
      either direction (orientation stays the same, but the direction of
      travel on the conveyor is now the opposite) Step onto the conveyor ? do
      not walk or run as the guard will hear you and alert the robot. Access
      the pump room Use the ladder to access the raised platform Knock out the
      guard Access the console Rotate turntable 2 places anti clockwise Cross
      the turntable ? again do not walk or run Access cable car upper Being
      careful not to wake the robot…. Access console and rotate turntable 1
      place clockwise Take the emergency power pack Cross bridge to access
      adjacent raised area Use turntable to access target location Keeping out
      of sight of the robot, plant an emp mine. Hide behind crates and wait
      for the robot to deactivate. Call lift Insert power pack Take lift down
      to manufacturing Take the door to the power room Walk around the gantry
      to the next door. Try lift button ? it doesn’t work Walk up to door
      button ? realise there is a robot in the adjacent location (can walk in
      and not get shot if the remora doesn’t bleep) Turn valve wheel to
      attract the attention of the technician Talk to technician Either let
      him turn the wheel, or do it yourself ? but the technician must not take
      the lift back down to the floor below so knock him out Take the lift
      down Run past the guards to the door on the right Use scanner in front
      of the nearby with the door button. ? see patrolling guards Use stair
      case Take door into adjacent location - see patrolling guards Take
      either door but enter the room with the guard and the recharge point
      Kill the guard, insert an EMP mine Access adjacent location and cross
      the gantry Walk through door, but stand in the doorway Shoot guard and
      attract robot Run back across the gantry, into the location with the
      recharge point Robot should be deactivated Go back to the robot’s
      original room Take the door on the left Take stairs down to the door on
      the right Access lift area ? kill guard Take lift down to the security
      session Take the only door available into the connecting corridor When
      the robot isn’t looking use the door on the left of the screen to access
      the interrogation room Talk to the technician and find out where the
      door control room is Use the remora scanner to watch for patrolling
      robots Access connecting corridor again Use crates in the foreground to
      hide behind and wait for the patrolling robot When he is facing in the
      other direction ? run through the door on the right to… The security
      command room Take the first door on the right. Continue into the next
      room and down the stairs. This is Alexandra’s cell but there’s no way to
      release her. Go back Listen for the robot from the connecting corridor
      and the guard from the lift area When all is clear re enter the security
      command room Hide behind the crates (crouching) so that neither robot
      can see the player When the robot in this location turns to face the
      robot from the connecting corridor… Crouch walk to the door next to the
      boxes Proceed through this corridor into the door control room Knock out
      guard Access console Select door security controls You can not release
      Alexandra’s cell door (2) Lock door 4 when robot is in the room with
      crates…. This makes the security room robot come and check the door
      controls Lock doors 9 & 10 Wait for robot to access previous corridor,
      then lock door 7 Lock door 12 when robot is not in lift area Release
      doors 9 and 11 (the lift door) All robots are now locked out of the way
      Release locked draw from console. Wait for lift guard to be as far away
      as possible… Shoot command room guard…then lift guard when he runs in
      Get security pass from locked draw Access main lift Take main lift down
      to the quayside, and see there are far too many guards Take main lift up
      to the reactor level (2) The middle door is locked Take the door on the
      right of the screen into the control room Wait for patrolling guard to
      be walking away from the camera Run down stairs and knock out guard at
      console Shoot patrolling guard Access console Look up all information on
      reactor and unlock the pump room door Back up the stairs to the
      internal lift in the middle of the screen Access the area above Talk to
      the technician ? specifically about the auxiliary pump Take the main
      lift up to the cable car docking area nsert EMP into the recharge point
      Shoot at robot to attract it’s attention It will turn round and come for
      the player, so deactivating itself. Access Auxiliary pump, and
      deactivate it with the valve wheel on the wall Return to reactor level
      Go to the pump room ? the door should now be unlocked Deactivate primary
      pump Quayside guards leave for the cable car docking area Main lift is
      in use Access control room ? take internal lift to area above Cross
      bridge to adjacent area Use internal lift to area below Kill guard Take
      the access lift down to the quayside All the guards have left except 1 ?
      shoot him Use staircase to command room Interact with console Cut
      sequence ? game goes real time
      ESCAPE FROM BASE Talk to Alex Take the main lift down to the quayside
      Proceed to the dockside bridge and find it is in the down position.
      Access the console in the command room Try to raise the bridge Take the
      main lift up to the cable car docking area Take power pack from the
      external power source next to the emergency lift Return to the command
      room Insert power pack and raise bridge Cross bridge and head for the
      chopper Shoot the guards Interact with the chopper to try and start it
      Chopper part is damaged in the shoot out Return to the console in the
      command room and look up info on part Take the main lift to
      manufacturing session Avoiding the patrolling robot, proceed to machine
      room Get the chopper part and limpet mine to rescue Alex Again avoid the
      patrolling robot, and head back to the main lift Free Alex by using the
      limpet mine on the cell door Return to the chopper on the quayside
      Interact with chopper while holding part Run end sequence
      SUBMARINE Move along the deck toward the hole and kill the guards.
      Interact with the hole to drop down onto the bridge. Shoot the sailors
      Head toward the right of the screen, towards the bows. Kill a guard in
      the next room and move on. Arrive at the door to the secure room. The
      lift suddenly arrives and a sailor shoots at them. Kill him. Interact
      with the secure door. Now that the lift is open, take it to get to the
      lower missile bay and then climb down the ladder to the maintenance
      corridor. Kill the guards here. Climb the ladder at the far end of the
      maintenance corridor and look at the safe in this room. Take the lift to
      return to the upper bridge. Proceed towards the rear of the sub. Talk to
      the technician in the room with no consoles (barracks?). Continue toward
      stern and kill the guard in the engine room. If you wish, go into the
      security office at the end of the engine room and examine the safe
      there. Return to the missile bay The door flies open. Lukyan strides
      forward. Message arrives ? Chi tells him that she is in trouble. Cord
      returns to find Lukyan and Chi on the lift. They disappear. The lift
      barrier slams across the lift area. Both lift barriers are closed &
      locked. Look in the secure room and find the captain cowering. Captain
      thanks you for rescuing him and gives you the combination to the safe in
      the office, which contains the captain’s launch key. Go back to this
      office and get missile key. Having found the first key, rush to the
      bridge. Lukyan jumps from above and knocks you over. Cord loses his gun.
      The gun spins off the edge into the turbine. Stand up and punch Lukyan
      immediately. Continue to bridge. Put key into console in bridge. Try the
      REMORA which offers to attempt to override the remaining key 2
      security. The lift cage snaps open and Nagarov walks out. Nagarov tells
      him that he has hidden the second key An explosion drops a beam onto
      Nagarov who is pinned to the rail around the periscope. Search
      Nagarov to find the small key. The second key is locked in the safe in
      the lower bridge. You must hurry here and open it, then back to the
      bridge to stop the launch. Rescue Chi who is handcuffed to a pipe in the
      maintenance corridor. Unlocks her with the small key Nagarov was
      carrying. End sequence

      Uncharted

    13. #103
      التسجيل
      31-03-2001
      الدولة
      Unknown
      المشاركات
      2,171
      المواضيع
      132
      شكر / اعجاب مشاركة
      وهذه الاسرار..

      قائمة منقحة (( نظيفة)):
      عند القائمة الرئيسية:
      خلك ضاغط L1 باستمرار واضغط مثلث مرتين واكس مرتين..
      اللعب لعبة جديده وبعدين اوقف اللعبة..

      بس هذا السر لبداية لعبة جديده مارايك ان تكمل اللعبة بحياة لانهائية واسلحة لانهائية مارايك؟؟؟؟

      تفضل:
      Infinite Health 800490E0 0000
      800490E2 0000
      Infinite Medicine 80020FB4 0000
      80020FB6 0000
      Infinite MP Ammo 80020F4C 0000
      80020F4E 0000
      Infinite Rounds 80020F7C 0000
      80020F7E 0000
      Press L1 + L2 For 9 Rounds D01D522E FAFF
      30198B70 0009
      Press R1 + R2 For 9X Medicine D01D522E F5FF
      30198B74 0009
      90 First Aid Kits 80198B74 005A
      Disable Timer 8008BD48 0000

      Uncharted

    14. #104
      التسجيل
      01-06-2001
      الدولة
      الكويت
      المشاركات
      14
      المواضيع
      0
      شكر / اعجاب مشاركة

      Unhappy اخبرني

      اشتريت لعبة شين مو واعجبتني لكنها صعبه فهل تعرف اذا كان هناك مجله لاسرار هذه اللعبه ولكن تكون المجله باللغه العربيه لا نني حصلت على مجلة اسرار شين مو ولكن ليست عربيه وهل لديك صور عن المحقق كونان وشكرا لك
      http://www.geocities.com/moshalg/photos/random/s1movie.jpg

    15. #105
      التسجيل
      27-05-2001
      الدولة
      عالم بايخ و ملعون.
      المشاركات
      6,663
      المواضيع
      152
      شكر / اعجاب مشاركة
      ما اظن فهم شي ؟؟؟؟
      الصف الأول ماهو بصفي و لا الصف الأخير .::. أنا من حيث أجلس يبدا الرقم

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