David Hufford :
I think downloadable content will prove to be a very important part of the online experience. You know there's an initial group of pioneer publishers who are going to take some risks and chances just to see how enticing this is for gamers. Splinter Cell is the perfect example of [this]. By the time they ship their versions for PS2 and GameCube, , we'll probably already be seeing content downloads available on Xbox Live. And I think once they show this is a desirable feature, other games companies will soon follow.
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