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الموضوع: قصة اللعبة الأسطورة (< ميتل جير سوليد >) ][MGS][

  1. #31
    التسجيل
    25-09-2000
    الدولة
    USA
    المشاركات
    1,788
    شكرا يا سنيك

  2. #32
    التسجيل
    02-10-2000
    المشاركات
    655

    Post صة ميتل جير على جهاز الجيم بوي

    Metal Gear Solid/Ghost Babel
    System: Game Boy Color (released 2000)
    Thanks to its name, the Game Boy Color edition of Metal Gear is at first a bit misleading. It was originally known as Metal Gear Ghost Babel in Japan, but for marketing purposes it was renamed to Metal Gear Solid when it hit American shores. Just know that it's an entirely separate game from the PlayStation title.

    The Story
    The manual for Metal Gear Solid on the Game Boy Color states that the game takes place seven years after Outer Heaven, so we can assume it's set around 2002. Solid Snake was approached by Roy Campbell to retrieve a United States Army cargo plane hijacked by terrorists and held in the Central African nation of Gindra. The plane contained nuclear weapons... and a new Metal Gear. This new model of Metal Gear was actually developed by the US government, which had retrieved the plans from Outer Heaven after the original unit's destruction. The Gindran Liberation Front, led by General Augustine Eguabon, stole Metal Gear in order to force its own independence and remove United Nations peacekeeping forces. An Army Delta Force team had been sent into Gindra to defeat the terrorists, but not surprisingly, contact was lost. Snake was reluctant to accept this mission, having found solace in his Alaskan retirement. Then Campbell revealed that Gindra was actually situated on the same land that Outer Heaven had occupied seven years before. Suspecting conspiracy, Snake went once more into Outer Heaven to stop Metal Gear.

    Assisting the Gindran Liberation Front was a Fox Houndesque group of special agents called Black Chamber. The group apparently took a cue from Fox Hound when it named its members, boasting such names as Marionette Owl, Pyro Bison, and leader Black Arts Viper. As always, Snake made his way into the GLF's fortress, called Galuade, evading terrorist forces and occasionally engaging members of Black Chamber in battle. Inside Galuade, Snake encountered Delta Force survivor Chris Jenner, and she assisted him via codec as he made his way toward Metal Gear. After a destroyed power plant, a ruined Black Chamber, and a few casualties, Snake finally found Metal Gear, again located in Outer Heaven's 100th basement floor. Snake defeated Metal Gear and took down Black Arts Viper, and in the process he learned some very interesting and shady secrets about the GLF, Outer Heaven, and the United States government. Like the PlayStation version of Metal Gear Solid, this one has an excellent storyline, and since it's a recent title, we don't want to reveal everything to you. It's worth experiencing the plot's twists as they come. Rest assured there are some surprises throughout the game, and they add a new dimension to one of the series' long-running characters.

    The Game
    Graphically, Metal Gear on the Game Boy Color gets back to the series' roots. It resembles the first games (such as the NES original), and thanks to the limitations of the Game Boy, it dispatches the cinematic flair of the PlayStation version. It retains most of that game's play conventions, though. Snake can still back up against a wall and see around the corner, but now the effect is accomplished simply by scrolling the background. Knocking on walls to lure guards from their posts is once again an essential part of sneaking around. Amazingly, enemy AI seems better here than in the PlayStation game. Guards are much harder to evade once Snake is discovered; they follow him from room to room and take longer to return to their original positions. Most of the weapons and items Snake used in his PlayStation mission return to the portable version, with the notable exception of the stinger missile launcher. Overall, the portable MGS is an excellent reproduction of the Metal Gear formula, considering its platform's constraints.

  3. #33
    التسجيل
    02-10-2000
    المشاركات
    655

    Post قصة ميتل جير2 على جهاز السوني2

    Metal Gear Solid 2: Sons of Liberty
    System: PlayStation 2 (projected release 2001)
    Many members of the gaming press declared they had seen the game of E3 2000 a day before the show actually began. That game was Metal Gear Solid 2. Konami unveiled the game's first preview movie to journalists at a Universal Studios theater, and the next day the same footage began running before the general attendees of the convention. The roughly ten-minute presentation was cut, edited, and scored more like a movie trailer than a video game preview. In those ten minutes we were introduced to the new look of Metal Gear, powered by the PlayStation 2, and it was unlike anything we'd ever seen before. Metal Gear Solid 2 features stunningly realistic environments, especially in its use of lighting and weather effects. Character animation is also incredibly natural. The cinematic presentation in MGS is taken to new heights in the trailer, and although the action won't be presented from such a dynamic perspective in the finished game, MGS2 still advances by a huge leap the convergence of movie and game. Much like MGS did in Atlanta in 1997, MGS2 at E3 2000 set the gaming industry on its ear with expectations.
    What We Know
    At this early date, details about MGS2's story are, of course, sparse. We've been able to glean a lot from the short amount of footage that was shown, though, especially in the way of returning characters. Despite the pacifistic catharsis he reached at the end of MGS, Snake will indeed return for this sequel (as if we expected otherwise). Several times during the trailer Snake speaks to Otacon via codec, so Otacon will definitely reprise his role as remote support for Snake. One scene shows a trench-coated figure in a standoff with a guard. The unknown man guns the guard down, and with a spin of his six-shooter, his face is revealed: It is, of course, Revolver Ocelot. His ambiguous loyalties will certainly be expounded upon (as will the nature of the mysterious Solidus, who is also mentioned briefly in the trailer). Finally, as the trailer closes, we hear a brief message from the archrival himself, Liquid Snake. Director Kojima has stressed that it is indeed Liquid's voice, so expect him to play a major role in MGS2. The only new character revealed in the trailer is a platinum-haired female commando, and what part she plays is so far unknown.
    The Metal Gear Rex test data collected during the incident on Shadow Moses Island was later sold on the black market, and now every nuclear-capable country in the world has built its own Rex. To combat this problem, an unknown entity has constructed Metal Gear Ray (think stingray), a colossal mechanized beast whose sole purpose is to destroy the many variants of Rex. In the trailer, it appears that a terrorist group wants to hijack Ray for its own purposes, and Solid Snake is the only man who can stop them. According to the designers, the game takes place in New York City, although most of the trailer contains scenes on board a huge tanker (possibly containing Metal Gear Ray itself).

    Hideo Kojima likes to infuse his games with meaning. MGS dealt with the perils of nuclear war (as all games in the series do), but it also addressed issues of natural selection and tampering with the natural order through the gene soldiers and Solid Snake's rather interesting heritage. According to Kojima, Sons of Liberty will examine information and privacy in the digital age. Konami's MGS2 press material says about the game, "In a world where... everyday life is digitized, and truth and falsehood intertwine, how are we to see through all and how must we live our lives?"


  4. #34
    التسجيل
    02-10-2000
    المشاركات
    655

    Post معلومات حول الـ DNA حقت البيج بوس

    معلومات حول الـ DNA حقت البيج بوس حيث أن منظمة فوكس هاوند قامت ببيع الـ DNA حقت البيج بوس ببليون دولار لأن الـ DNA حقت البيج بوس يمكن أن يستنسخ منها عساكر لهم قوة تساوي قوة 5 رجال وللمعلومية ان كل العساكر هذولي الي تضاربهم باللعبة هم مستنسخين من الـ DNA حقت البيج بوس معنى الكلام ان كل العساكر يكونون اخوان سنيك لأن سنيك هو مستنسخ من الـ DNA حقت البيج بوس لكن اشهر الناس الي استنسخو من البيج بوس هم سنيك وليكويد وسوليدس. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  5. #35
    التسجيل
    02-10-2000
    المشاركات
    655

    Post أول نظرة من ميتل جير2 من موقع جيم برو

    First Look: Metal Gear Solid 2: Sons of Liberty



    It was the talk of the show (and the PS2's saving grace) at this year's E3, and now the DVD version of the MGS2 trailer has hit the GamePro offices. You're all dying to look at the screens, so this preview will be short: Metal Gear Solid 2 kicks ass. With Hideo Kojima back behind the reins and some of the most impressive graphics tricks ever seen on screen, this new MGS is destined to be a masterpiece. Feast your eyes on shattering glass, splashing raindrops, bursting bottles, and more than enough visual variety to make your head spin. If the same awesome action/tactical gameplay of the first MGS backs up all the delicious new eye candy, Konami has a built-in hit on its hands. Konami hasn't set a release date yet, but keep your eyes on GamePro.com for more Solid Snake updates.
    Publisher:
    Konami
    Developer:
    Konami
    Available:
    2001
    Genre:
    ACTION
    ESRB Rating:
    N/R
    وللمزيد من التفاصيل زورو موقع ميتل جير http://www.metalgear.net أو موقع http://www.gamepro.com واتمنى انه يكون عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  6. #36
    التسجيل
    02-10-2000
    المشاركات
    655

    Post أخبار عن ميتل جير2 من موقع جيم برو

    News: Metal Gear Solid 2: Sons of Liberty on PlayStation2



    Konami today announced Metal Gear Solid 2: Sons of Liberty, will come to PS2 in the Fall of 2001. The original Metal Gear Solid debuted on PSX in 1998 and became an instant classic, selling over four million units worldwide. A video trailer featuring specially selected scenes from "Metal Gear Solid 2" will give this year's E3 attendees a rare glimpse of the highly anticipated game. Stay tuned to GamePro.com for an update from E3 on Metal Gear Solid 2.

    وللمزيد من المعلومات زورو موقع اللعبة ميتل حير http://www.metalgear.net أو موقع جيم بور http://www.gamepro.com أو موقع ميتل جير الثاني http://www.metalgear.com واتمنى ان هذا يكون عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  7. #37
    التسجيل
    02-10-2000
    المشاركات
    655

    Post مقابلة مع المخرج العبقري الأسطورة مخرج لعبة ميتل جير [[(^_^) هيدوكوجيما(^_^)]]

    انا حبيت اكتب لكم من الكلام والمقابلات الي صارت مع مخرج لعية ميتل جير (هيدوكوجيما) الي صارت معه بعد عرض لعبة ميتل جير2 في معرض E3 وهذا بعض الكلام الي دار بينهم:-
    الصحفيين:- سيد هيدوكوجيما على اي اساس صممت شخصية سنيك؟
    هيدو:- انا من اشد المعجبين بالأفلام الأمريكية وانا صممته على اساس قوة والذكاء والبرود وأخذت بعض هذي الشياء من اسلوب بطل سلسلة أفلام 007 جيمس بوند.
    الصحفيين:- ليش بالذات اخترت اسم سوليد سنيك ولكويد سنيك ؟
    هيدو:- سوليد سنيك يعني الثعبان الصلب وليكويد سنيك يعني الثعبان المرن او الضعيف.
    الصحفيين:- كم عمر سنيك ومن وين جنسيته؟
    هيدو:- انا ماحطيت لسنيك بلد او عمر لكن عمر سنيك وبلده على حسب الشخص الي يلعب فيه او المتحكم فيه -ومع اصرار الصحفيين على معرفة جواب هذا السؤال- هو نص امريكي ونص آسيوي.
    الصحفيين:- كم اعمار الناس الي تقدر تلعب ميتل جير؟
    هيدو:- مافي عمر محدد اي واحد يقدر يلعب فيها.
    الصحفيين:- سيد هيدو ممكن تقول لنا مشوارك مع شركة كونامي؟
    هيدو:- صراحة انا اطردت من المدرسة ولكن كانت عندي مواهب في الإخراج المسرحي وكنت انا الي انظم واخرج مسرحيات مدرستنا وبعد حاولت اني انضم لشركة برمجة العاب ولكني فشلت معهم وبعد كذا انضميت لكونامي وكان وقتها شركة كونامي شركة صغيرة وعاديه وبجهودي وجهود المخرجين الآخري تطورت كونامي على الحال الي انتم شايفينها الحين.
    الصحفيين:- ماهو مشوارك مع سلسلة العاب ميتل جير؟
    هيدو:- انا انتجت جزئين ميتل جير على الصخر وجزء على السيجا وجزء على السوني وجزء على الجيم بوي وجزء جاي في الطريق على السوني2.
    الصحفيين:- سيد هيدو مارأيك بجهاز السوني2 ؟
    هيدو:- الحقيقه مع كل الي شفتوه بالمعرض ومع كل الازدحام الي صار علشان الناس يشوفون عرض ميتل جير2 ومع كل هذي الرسوم المبهره والدقه الخطيرة انا بالنسبة لي جهاز السوني2 جهاز عادي زي اي جهاز نزل وللأسف كنت اتوقع انه يطلع بالمستوى المطلوب لكن مع ذلك الي شفتوه لعرض ميتل جير2 كان ولا شي من قدرات السوني2 وانا اتمنى ان شركة ننتندو لما تصدر جهاز الدولفين يكون على المستوى الي انا اتمناه.
    الصحفيين:- سؤال أخير للسيد هيدوكوجيما هل تتوقع النجاح للعبة ميتل جير2 ؟
    هيدو:- انا بصراحه اتمنى نجاحها واتوقع انها راح تعجب عشاق لعبة ميتل جير اكثر من اي جزء ثاني نزل.
    هذا اخواني بعض الأسئلة الي صارت في معرض E3 الي صار بلوس أنجلوس واتمنى انه يكون عجبكم واي خدمة او استفسار يا اخواني ارسلولي على الايميل التالي tdd_k@hotmail.com وانا زي ما وعدتكم اني راح احاول اكتب اكثر واكثر عن ميتل جير بأسرع وقت ممكن. وشكرا
    مع تحيات:- اخوكم ][^][SNicK][^][

  8. #38
    التسجيل
    02-10-2000
    المشاركات
    655

    Post قصة ميتل جير على جهاز السوني

    Metal Gear Solid
    System: PlayStation (released 1998)
    This is, of course, the big one. Perhaps one of the most anticipated and most hyped games in history, Metal Gear Solid took what was really a niche franchise and turned it into a gaming household name. After its debut at the 1997 E3 show in Atlanta, MGS was the talk of the game industry. It became known for its stylish, movie-like presentation and the stealth-oriented gameplay that had made its prequels so interesting.

    MGS upped the ante over its predecessors in almost every aspect of its production. Unlike some developers who compromised gameplay in favor of glitz when they received the benefits of CD-ROM storage, Kojima remained true to his original vision for Metal Gear, using the power of the PlayStation to finally realize the game he'd obviously wanted to make on less capable systems. From the first title, A Hideo Kojima Game, to the movie-like introduction and opening credits that roll while you're playing, all the way to the end of the game, Metal Gear Solid defined the term "interactive movie." Forget the old FMV-based schlockfests that first claimed that title; this is the right way to conduct narrative through video games.

    An attempt to detail Metal Gear Solid's story would only do the game an injustice, and at the same time those who haven't experienced it should do so without foreknowledge, so we'll stick to a summary of the more outstanding parts. If you really feel compelled to know what happens, keep reading.
    The Story
    The peace foretold by Metal Gear 2 never came to pass, and by 2010, nuclear deployment was again in full swing. A United States military installation on Alaska's Shadow Moses Island, while playing host to a series of tests involving a new secret weapon, was hijacked by a group of terrorists. Interestingly, the group was led by renegade agents of Fox Hound, Solid Snake's old unit. Important government and corporate officials were on hand to observe the tests, and they were taken hostage. The terrorists' demands were simple, if a bit puzzling: They wanted the remains of Big Boss within 24 hours, or a nuclear warhead would be launched. Former Fox Hound commander Roy Campbell calls on Solid Snake to infiltrate the base, rescue the hostages, and disable the terrorists' nuclear capability.

    Snake was shocked to find out that the leader of the insurgence is Liquid Snake, an agent with the same codename as him and almost identical physical features. Joining Liquid was a group of Fox Hound's top agents, such as gunslinging torture specialist Revolver Ocelot and perceptive powerhouse Psycho Mantis. Vulcan Raven, Sniper Wolf, and Decoy Octopus rounded out the crew. Liquid Snake also commanded a legion of genome soldiers, troops whose genes had been conditioned to increase their physical attributes. In light of this capability to manipulate genes, the terrorists' demand for the remains of Big Boss, the "legendary soldier," became understandable.

    Snake successfully breached the base's security and found the hostages, and from them he learned that the tests being conducted on the island were for a new model of Metal Gear, called Rex. Snake's mission then became one of search and destroy. En route to Metal Gear, he encountered a number of interesting figures, including Meryl Silverburgh, niece of Roy Campbell and inexperienced soldier, and Hal Emmerich, aka Otacon, the lead scientist on the Metal Gear Rex project. Snake and the terrorists were also stalked by a mysterious cyborg ninja who was later revealed to be the previously deceased Grey Fox.
    After defeating all of the Fox Hound agents (except Revolver Ocelot, who escaped), Snake destroyed Rex. Liquid Snake then confronted him and revealed a terrible secret about their lineage. Both of them were genetic experiments, born of the "Les Enfants Terribles" (the terrible children) project in a laboratory and crafted by scientists from the genetic material of Big Boss, known as the perfect soldier. Despite his emotions to the contrary, Solid Snake exists solely to fight. After a narrow escape and the apparent death of Liquid, Snake and Meryl rode off once again into the sunset.

    After the credits roll, we hear a brief transmission from the sole Fox Hound escapee Revolver Ocelot to, of all people, the president of the United States. It appears that Ocelot was a double agent the whole time, and even more shockingly, that Solidus, the president, was a third product of Les Enfants Terribles. What this portends for Solid Snake's future remains to be seen, but you can bet that it's not good.
    There you have it, but there's really a lot more to the story than this. Just go play it already.

    The Game
    Metal Gear Solid didn't introduce a ton of new features to the classic Metal Gear model - it's pretty obvious that Hideo Kojima had the general gameplay rules ironed out from the very beginning. MGS did a lot to refine that gameplay, though. For instance, Snake always hides behind, under, or around everything in sight to evade the enemy, but MGS's 3D graphics made that hiding a lot more involved. When Snake presses up against a wall, the camera angle swings down to face him, revealing whatever's happening around the corner. Crawling under a tight space brings the game to first-person mode, which lets you see the feet of passing guards. And perhaps the coolest addition to the game is Snake's ability to sneak up behind guards, grab them in a choke hold, and silently break their necks. It's not pretty, but it's a good way to deal with certain, um, obstacles.

    MGS gave Snake plenty of weapons to play with. Starting humbly with only his fists, he would later find a SOCOM pistol, an assault rifle, a sniper rifle, various kinds of explosives, and a small-scale surface-to-air missile launcher. Plenty of items rounded out his arsenal, from cigarettes and rations to the famous cardboard box.

    مع تحيات:- أخوكم ][^][SNicK][^][

  9. #39
    التسجيل
    02-10-2000
    المشاركات
    655

    Post بعض الكلام الذي........

    اخواني زوار منتدى ميتل جير لكم مني بعض الكلام الي قاله موقع ميتل جير http://www.metalgear.net حول عرض الفيديو الي عرض في برطانياوهو التالي:-
    The new movie of Metal Gear Solid 2: Sons of Liberty opens up on a rainy night on the Brooklyn Bridge. The camera pans upward from underneath the metal- and woodworking of the bridge's underbelly to reveal the evening traffic leaving New York City. As the cars streak by, the camera focuses on a lone, rain-soaked figure walking on the bridge's sidewalk. Although he's wearing a trenchcoat that hides his face, a telltale cigarette quickly gave away Solid Snake's identity to the audience. Snake takes one last drag from the cigarette, flicks the butt aside, and breaks into an all-out sprint. Then in a sequence of events seemingly right out of Ghost in the Shell, Snake rips off his coat, activates his stealth suit, and then bungies headfirst over the side of the bridge as the camera freezes and rotates around him in mid-jump.

    The remainder of the footage was displayed in quick bursts - some was sequences taken from the E3 trailer, but from different camera angles. Some of the new footage involved Snake sneaking past a group of soldiers watching a Zone of the Enders trailer (another Kojima game). Another scene depicted Metal Gear Ray, the new threat in Metal Gear Solid 2, getting hit by a small rocket.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  10. #40
    التسجيل
    02-10-2000
    المشاركات
    655

    Post معلومات لكيفية رؤية عرض ميتل جير2

    اخواني زاوار منتدى البلاي ستيشن لموقع games4arab الي يبغا اي معلومات حول رأيت عرض ميتل جير يدخل للموضوع الي انا نشرته الي كان عنوانه قصة اللعبة الأسطورة (ميتل جير) ][MGS][ بس بدال ما يدخل على الاختيار البرتقالي الي انا قلت عنه الي هو history of metal gear لأ تبحث عن اختيار بالأخضر على يمين الصفحة فوق صورة سنيك الي هي moves وبعدين تجي اختيارات للأفلام الي تبفى تشوفها. وشكرا
    مع تحيات:- اخوكم ][^][SNicK][^][

  11. #41
    التسجيل
    02-10-2000
    المشاركات
    655

    Post أخبار مهمة عن ميتل جير2 سينس اوف ليبرتي

    On Wednesday afternoon, Konami and famed game designer Hideo Kojima held a press event to publicly unveil what's sure to be one of next year's biggest games on any platform: Metal Gear Solid 2: Sons of Liberty. The demonstration was held at the Universal Studios lot inside a moderately-sized auditorium for an audience of about 150 journalists from around the world.
    Kojima briefly addressed the audience before showing the promotional footage of Metal Gear Solid 2, which showed off a lot of the game's forthcoming features, alluded to its plot, showed some of its main characters, and kept the audience riveted until it finally erupted in applause once the trailer finally ended. The government-trained specialist Solid Snake returns as the protagonist of Metal Gear Solid 2, and from all the footage that was shown, it's evident that Snake looks and moves more realistically than ever before. He bolts through high-risk areas, dives out of range of enemy fire, lies in ambush around corners, shimmies across precarious catwalks, and more.

    But Snake's done most of that already in Metal Gear Solid for the PlayStation - as such, it's not that Metal Gear Solid 2 seems like it'll have a radically different concept than its predecessor. Instead, even as Metal Gear Solid helped set new standards for cinematic quality in games, so too does the sequel stand poised to shatter any previous conventions or expectations for quality of game graphics and gameplay realism. Solid Snake himself looks strikingly realistic in the sequel, and the game's environment is equally impressive; Although it was stated previously that the game would take place in Manhattan, it appears that most of the action actually takes place off the coast of New York, in a gigantic ship that looks like an oil tanker. The outdoor sequences aboard the ship took place in heavy rain at night, and you could see the rain drenching Snake's hair and clothing. Characters casted real-time and dynamic shadows, and in one sequence Snake waited around the corner for a guard whose elongated shadow first gave away his presence.

    Another exciting sequence took place in what looked like the ship's bar, as Snake dodged gunfire that tore through liquor bottles nearby, spraying the area with glass and alcohol. Kojima stated that guards in Metal Gear Solid 2 would come in several levels of strengths, and won't all be garden-variety soldiers. In one sequence, Snake was confronted with Genome soldiers wielding riot shields that successfully deflected his bullets. The perspective then switched to the player's first-person view, which showed Snake aiming a few degrees below the shields, firing at the soldiers' legs. In spite of such surprisingly great-looking scenes, Kojima noted after the presentation that he was rather nervous about how the game would be received.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  12. #42
    التسجيل
    02-10-2000
    المشاركات
    655

    Post أخبار مهمة عن ميتل جير2 سينس اوف ليبرتي

    On Wednesday afternoon, Konami and famed game designer Hideo Kojima held a press event to publicly unveil what's sure to be one of next year's biggest games on any platform: Metal Gear Solid 2: Sons of Liberty. The demonstration was held at the Universal Studios lot inside a moderately-sized auditorium for an audience of about 150 journalists from around the world.
    Kojima briefly addressed the audience before showing the promotional footage of Metal Gear Solid 2, which showed off a lot of the game's forthcoming features, alluded to its plot, showed some of its main characters, and kept the audience riveted until it finally erupted in applause once the trailer finally ended. The government-trained specialist Solid Snake returns as the protagonist of Metal Gear Solid 2, and from all the footage that was shown, it's evident that Snake looks and moves more realistically than ever before. He bolts through high-risk areas, dives out of range of enemy fire, lies in ambush around corners, shimmies across precarious catwalks, and more.

    But Snake's done most of that already in Metal Gear Solid for the PlayStation - as such, it's not that Metal Gear Solid 2 seems like it'll have a radically different concept than its predecessor. Instead, even as Metal Gear Solid helped set new standards for cinematic quality in games, so too does the sequel stand poised to shatter any previous conventions or expectations for quality of game graphics and gameplay realism. Solid Snake himself looks strikingly realistic in the sequel, and the game's environment is equally impressive; Although it was stated previously that the game would take place in Manhattan, it appears that most of the action actually takes place off the coast of New York, in a gigantic ship that looks like an oil tanker. The outdoor sequences aboard the ship took place in heavy rain at night, and you could see the rain drenching Snake's hair and clothing. Characters casted real-time and dynamic shadows, and in one sequence Snake waited around the corner for a guard whose elongated shadow first gave away his presence.

    Another exciting sequence took place in what looked like the ship's bar, as Snake dodged gunfire that tore through liquor bottles nearby, spraying the area with glass and alcohol. Kojima stated that guards in Metal Gear Solid 2 would come in several levels of strengths, and won't all be garden-variety soldiers. In one sequence, Snake was confronted with Genome soldiers wielding riot shields that successfully deflected his bullets. The perspective then switched to the player's first-person view, which showed Snake aiming a few degrees below the shields, firing at the soldiers' legs. In spite of such surprisingly great-looking scenes, Kojima noted after the presentation that he was rather nervous about how the game would be received.
    But though everyone was impressed with the preview, fans of Metal Gear Solid seemed especially excited: The game footage showed that, in addition to Snake, Metal Gear characters like the young professor Hal "Otacon" Emmerich and the deadly gunslinger Revolver Ocelot would return with major roles in the sequel. While Kojima understandably didn't want to reveal too much of the game's plot, we were able to extrapolate several details from the footage. Apparently, the blueprints of Metal Gear Rex were eventually leaked out of the deserted Alaskan base in the PlayStation game, and have since become available for sale on the black market. As a result, a number of countries and private organizations have come into possession of their own Metal Gears. To combat this proliferation of Rexes, an unknown organization (presumably FoxHound), developed a Rex-killer, dubbed Metal Gear Ray. This gargantuan can only be described as a metal version of the American Godzilla, as the robot's tail-like appendage and its ability to swim in the open seas can't help but draw comparisons to the oversized iguana.
    Metal Gear Ray is supposedly being moved by ship either from or to New York, when a group of special operatives invade the oil tanker. In a matter of seconds, all of the crew and hands on deck are summarily killed. However, one lone figure stands in between the operatives and their goal of kidnapping Metal Gear Ray: Solid Snake. It appears, however, that these mysterious operatives aren't the only people after Ray. Kojima's presentation showed brief clips of boss-like characters, including Revolver Ocelot, in combat with Snake as well as the invading soldiers. These bosses are undoubtedly under the command of Solidus, the third "Snake" brother revealed after the final credits of Metal Gear Solid. In a scene that drew applause from the crowd, a female character and Snake were locked in a Matrix-style gunfight, complete with slow motion and streaking bullets, amidst a pouring rain and gale force winds.

    Even more impressive was the fact that the game can be finished without ever killing any of the non-boss enemies, according to Kojima. Making this possible is the addition of a non-lethal tranquilizer gun which immobilizes soldiers for a brief period of time without raising his guard. From what we could tell, the FAMAS rifle and SOCOM pistol have been carried over into Metal Gear Solid 2. A new addition to the arsenal includes the AK-47, which is initially carried by the standard soldiers. Another particularly new gameplay feature is the ability for Snake to surprise his enemies by coming around the corner with gun drawn. Soldiers caught off guard will quickly drop their weapon and raise their hands in a plea of sorts. Kojima said that this, and other forms of enemy AI, are completely dynamic dependant on Snake's relation with the soldiers' position, weapons advantage, and other factors not quite so concrete. And as in games like Half-Life, soldiers will now behave as a group, and will attack and flank you in a coordinated effort. This is in no small part due to the addition of a military advisor to the design team, who lectured the developers on spec ops infiltration, breaching, and clearing techniques. According to Kojima, over 30 percent of the PlayStation 2's emotion engine is being devoted strictly towards this kind of enemy AI. Kojima wouldn't comment on what, if any, kind of the PlayStation 2's networking capabilities the game will take advantage of.

    Whereas Metal Gear Solid focused on the theme of self-determination (and to some extent, nuclear proliferation) Kojima said that Metal Gear Solid 2: Sons of Liberty will raise the alarm about the digitization of society. "What kind of liberty will we have in a completely digital society?" asked Kojima. We'll have to wait for the game's release in the fall of 2001 before we'll have an answer to that question. And for those who are wondering. Yes, the cardboard makes a return in Metal Gear Solid 2.


    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  13. #43
    التسجيل
    02-10-2000
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    Post ميتل جير سوليد

    It appears the new PlayStation 2 sequel to Metal Gear Solid isn't the only stealth game in town. A new Metal Gear game, once subtitled Ghost Babel instead of Solid, is making its way to the Game Boy Color. Hideo Kojima worked on the hit PlayStation title Metal Gear Solid, and he is now taking on the role of producer in MGS for the Game Boy Color. In the article, he stated that the game was actually brought about when Konami of Europe requested a Game Boy Color title of the same name. Kojima and his team decided to pursue the project to redefine the meaning of gaming. It certainly has challenged the team to make a game with the same feel and look as that of Metal Gear Solid with pixilated graphics on Nintendo's handheld. The team mentions that the game features about 13 stages and 180 VR missions. The team also stated that the game is currently 50 to 60-percent complete.
    Metal Gear Solid for the Game Boy Color is coming to Japan soon. However, no release information has been disclosed. Stay tuned for more.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  14. #44
    التسجيل
    02-10-2000
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    655

    Post هيدوكوجيما يتكلم عن تقنية الماتركس في ميتل جير

    Is Hideo Kojima's next game going to be based on The Matrix? Nope. Find out the details inside.

    The latest issue of Famitsu featured a special interview with Hideo Kojima (director of Konami's Metal Gear Solid) and the Wachowski brothers (directors of the film The Matrix). Apparently, Kojima has been exchanging letters with the Wachowskis for quite some time, but he finally met them in person during the interview. The Wachowski Brothers, who play video games, said that after directing The Matrix, the first game they played was Metal Gear Solid.
    Kojima and the Wachowski brothers talked about how their work shared some similarities. Kojima made a very interesting comment: "I have seen the movie four times (laughs). I like this type of work. What I was planning to do in my next project, they pretty much made into a motion picture. We were planning on certain things like characters running on walls and such, but they've beat me to it (laughs)."

    Sorry folks, it's not what you have been thinking. It would be a great project if Hideo Kojima were to work on The Matrix video game, but we'll have to wait and see what his real next project is. Stay tuned.

    اتمنى انه يكون عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

  15. #45
    التسجيل
    02-10-2000
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    655

    Post ما قاله هيدوكوجيما عن البلاي ستيشن2

    Metal Gear Solid creator talks about Sony's upcoming powerhouse, the PlayStation2.

    Recently the editors of the US Official PlayStation Magazine met up with the director of Konami's Metal Gear Solid to ask him about Sony's upcoming system. Here's what he had to say.
    OPM: How did the PlayStation2 hardware match up to your expectations of what it would be like?Hideo Kojima: It is the best existing machine out there. However, it is not my idealization of the ultimate "dream machine."

    OPM: What do you think of the PlayStation2 hardware in general? What are its strengths and weaknesses in your eyes?Kojima: If one simply focuses on the graphics capability of PS2, what you end up with will not be that different from existing games. With the appearance of PS1, 2D evolved to 3D. If one wants to re-create that impact with PS2, one must try to expand the game world extremely in a way that can be done only by adding the element of time to 3D and creating things in 4D. What is currently expected from PS2 among many people is "Hollywood graphics." If this is the direction to be taken, what we will be seeing won't be that different from PS and DC titles. Just like when games evolved from the Famicom (NES) to Super Famicom (SNES), graphics and sounds will indeed improve while playability remains the same. Fighting and racing games have become far more beautiful, but controls, gameplay, and the game experience all remain the same. What's important is what you want to express with PS2 and where you want to use its high-speed calculation capabilities.

    OPM: What percentage of the PlayStation2's total potential do you think these first-generation games will use?Kojima: I think it will take three years from now for games to make complete use of the total potential of PS2. The first games will probably still be making good use of the machine's capabilities. What's key is where to use those capabilities and what to make stand out. After some trial and error, titles with new ways of expressions will appear. However, this is not going to happen right away.

    OPM: How would you categorize developing for the PlayStation2 as opposed to developing for the first PlayStation? (What kinds of areas/resources are more/less important, the time it takes to do things, etc.?)Kojima: Items, systems, and ways of expression that have become "givens" in existing games will no longer be able to survive as "givens". When you present the player with real and cinema-quality graphics, how are we to show life gauges and life-restoring items on the screen? When everything shifts toward reality, a bunch of these existing rules in the game world become obstacles. In addition, as the graphics and sounds become more real, game creating becomes extremely time consuming. When the human models become more real, backgrounds, items, outfits, etc. all become more real. Then motion and everything else in the game must be made more real to avoid discrepancies. If one were to create a game with a volume equivalent to a PS1 game, it will probably take two to three times as much time. Scenario-based games will be facing a choice - whether to spend five years to release the whole thing or release half the game every two and a half years.

    OPM: Besides the obvious bonuses of better graphics and sound, what does the PlayStation2 allow you to do for your games that wasn't possible on the PlayStation or other consoles?Kojima: If you just want to watch, you can enjoy DVD (movies). If you touch it, you can play games.

    OPM: What do you think of the Dual Shock2 controller? Will you be using its new analog buttons feature in your game?Kojima: I am interested. I would like to use its new features.

    OPM: What do you think of PlayStation2's chances of being successful? How do you view Sony in the whole Sega/Microsoft/Sony/Nintendo next-generation hardware battle?Kojima: With the DVD feature, PS2 will sell a lot. Regardless of the game software (killer contents), this is a machine that will sell because of what the machine is all about. Since the directions Sega and Nintendo are taking differ from this, I think they will coexist. Just like human genes, different kinds must coexist while a species tries to evolve.

    OPM: What aspect of the PlayStation2 excites you the most, either as a developer or as a gamer, or both?Kojima: You can play your DVDs and CDs on your game console. This turns music and movies into rivals of games. These forms of entertainment become residents of the same apartment complex. For the consumer, the wall among different forms of entertainment will not disappear - the walls will become even more obvious. However, for the creator (provider) of such software, the walls will disappear. All kinds of collaborating will take place. I personally would like to create a game that will disable players to watch DVD movies because my game is just too fun to eject from the PS2.

    اتمنى انه عجبكم. وشكرا
    مع تحيات:- أخوكم ][^][SNicK][^][

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