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الموضوع: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

  1. #1
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    السلام عليكم


    أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

  2. #2
    التسجيل
    09-12-2003
    المشاركات
    10

    Cool Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    ممكن اسرار بوكيمون يلووووووووو
    لو سمحت ؟؟؟؟؟؟؟

  3. #3
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    إتفضل أخوي:


    <LI>Bulbasaur Bulbasaur can be found at Cerulean City, near the Pokecenter.

    <LI>Charmander Charmander can be found at Route 24 N.W.

    <LI>Farfetch'd Farfetch'd can be found on Routes 12 and 13.

    <LI>Magnemite Magnemite can be found in grass before the rock tunnel entrance.

    <LI>Squirtle Get the Thunder Badge on the S.S. St. Anne, then go to Vermilion City to find Squirtle.

    <LI>Arcticuno, Zapdos, and Moltres When you have reached the mystical bird (Arcticuno, Zapdos, and Moltres), save the game before going into battle. This will allow you to restart if you knock them out or run away.

    <LI>Pikachu surfing mini-game Note: The Pokémon Stadium game on the Nintendo 64 is required for this trick. Successfully complete the tournament mode on Pokémon Stadium without using any rented Pokémon. Then, transfer Pikachu to the Pokemon: Yellow Edition cartridge to play the Pikachu surfing mini-game.

    Note: This trick requires a Game Shark cartridge. Use the following code to unlock Surfing Pikachu without using Pokémon Stadium. Note: Pikachu must in the first position, then use one of the following codes:

    • 013972D1 (To overwrite the first attack with Surf) 013973D1 (To overwrite the second attack with Surf) 013974D1 (To overwrite the third attack with Surf) 013975D1 (To overwrite the fourth attack with Surf)
    This will not glitch the game if you set the switch to normal and turn it to on after the game starts. To play the mini-game, simply travel to the Surfing Guru south of Fuchia City and talk to him.

    Another method is to trade Pikachu to a Red version of the game. Use the GameShark code on that version of the game to teach Pikachu Surf. Then, trade Pikachu back to the Yellow version. Travel to the Surfing Guru south of Fuchia City and talk to him.

    <LI>Printing Pokemon Your Pokemon can be printed at the Pokemon Club in Vermilion City.

    <LI>Defeating Brock Catch a Caterpie in Viridian Forest. Advance it to level 7 and he will evolve into a Metapod. Advance it to level 11 and it will evolve into a Butterfree. Butterfree can beat JR. Trainer and Geodude. Butterfree will have to be at least level 13 before it can beat Brock. Note: Use your Pikachu's tail whip to lower their defense.

    <LI>Jesse and James locations To find these team rocket members, go to these locations:

    • Mt. Moon (before you exit) Celadon game corner (before you face Giovanni) Pokemon tower, Lavender Town (before you rescue Mr. Fuji) Sliph Co. (before facing Giovanni again, and before you get a Master Ball)

  4. #4
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر


  5. #5
    التسجيل
    15-01-2003
    المشاركات
    1,586

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    اريد حل كامل لمجا مان نت ورك 3
    ومشكور مقدما

  6. #6
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    إتفضل أخوي:


    4A) Flash of Light
    -------------------------------------------------------------------------------

    You'll be at SciLab. Talk to everyone, and the class will begin. Press R to
    jack in along with everybody else, and the tutorial on virus busting will
    begin, and the first battle will start.

    -Mettaur
    -Mettaur

    Select both Cannons and kill them. Proceed to the next battle.

    -Mettaur
    -Mettaur
    -Mettaur

    Select the AreaGrab and WideSword and use them to kill the first two Mettaurs.
    Wait for the custom gauge to fill up, and then pick any chip and kill the last
    Mettaur. The last battle will begin.

    -Mettaur
    -Mettaur
    -Mettaur

    Select the three Recov10 * chips, and then add them. Wait for the custom gauge
    to fill up, and when you open the custom window, you'll see eight chips now. Go
    ahead and select the three Cannons and kill all of the Mettaurs. Yai will talk
    to you and your friends and agree on a chat at her homepage later in the day.

    Lan'll be back at school. Ms. Mari will inform the students of the assignment
    they must complete. Afterwards, jack into the blackboard in the front of the
    room and pick up the RegUP1.

    Go ahead to the park, and you will meet up with your friends. While discussing
    the appropriate time for the chat, a tall man with a cowboy hat will interrupt
    them and inform them of the N1 Grand Prix, a competition to find the top
    NetBattler. However, before you can enter the competition, you must complete
    the preliminaries.

    Before you go to ACDC Square to complete the preliminaries, let's gather a few
    things. Go in front of Lan's house (the blue house) and jack into the doghouse
    to pick up a Barrier L. Head to the pink house, which is Mayl's house, and jack
    into her PC. Pick up the BMD with 500 zennys. You'll need a Unlocker to get the
    data from the PMD, but you don't have that yet.

    Go north and go to Yai's house (yellow house). Jack into her PC to pick up the
    SideGun S and RegUP2 here. Then go to Dex's house, which is next to the
    Metroline. Jack into his PC to get the GutPunch B and 200 zennys.

    Go ahead and go into your house and jack into your computer. Go through Lan's
    HP, and you'll reach ACDC 1. The yellow path you see leads to the Square, but
    there's some stuff to pick up on the way. You will find a MiniEnrg here.
    Proceed to the next area.

    As you go along, you can find 800 zennys and a CopyDmg * here. There is a
    NetDealer in the area; pick up at least one HPMemory if you want to. Proceed to
    ACDC 3.

    Pick up the LongSword E in the BMD, and then follow the non-yellow path. Pick
    up the PanlOut3 * on the way to ACDC 1. When you're there, get the WideSword L.
    Further on is the CyberMetro Station, which isn't important yet. Return to ACDC
    3, and go back to the start of the area. Follow the yellow path to the warp,
    and take it.

    If you wish, you can read the BBS for information. Talk to the green Navi to
    enter the preliminaries. The first question is easy: Red means "Stop!". The O
    data can be found in ACDC 3, near where the BMD containing PanlOut3 * was.
    Return to the green Navi. The next question is "A ton of lead is heavier than a
    ton of feathers." It obviously is wrong, since both of them weight a ton. Go to
    ACDC 2, and go right to the large area for the X data. Once again, return to
    the ACDC Square. The next question is "Adding every number from 1 to 10 gives
    54." Adding every number from 1 to 10 gives 55, not 54. Go to ACDC 1. The X
    data is found in the 3x3 square near the warp from Lan's HP.

    Congratulations! You have completed the N1 Grand Prix preliminaries! After
    being informed of your success, Glide will give you YaiCode, which will allow
    you to open the Security Cube leading to Yai's HP. MegaMan will automatically
    jack out.

    Talk to Lan's mom and dinner will begin. After a nice feast, you'll realize
    it's time to go to Yai's HP. Jack into Lan's computer, and proceed to ACDC 2.
    You can open the security cube now. Go into the warp, and talk to all three
    Navis. The chat will begin.

    One hour later, Mayl will ask if Lan or Dex has done their homework. Dex
    realizes that he's left his disk at school. MegaMan will jack out. Proceed to
    the school gate. After a short conversation, Lan will be told that the school
    gate is locked. Go back to your computer and jack in. Remember the large area
    in ACDC 2? Go there, and there will be a large key with a green Navi beside it.
    Go to the key and press A. You will proceed to unlock the key. The sound seems
    to startle the napping guard, but he returns to sleep. Jack out.

    Go back to the school. Your friends are inside and insist you take the lead, so
    go ahead and go back to your classroom. After inspection of Dex's desk, it
    seems the disk isn't there. Dex recalls being at some locations earlier in the
    day. Check the leftmost animal cage and you will find Dex's disk. Yai hears
    something, but dismisses it. Go ahead leave the classroom and hall.

    The noise starts up again. Everyone hears it this time. Go ahead and enter the
    Teacher's Lounge. The noise is coming from the principal's office, but before
    you enter, go left and jack into the school's server. Grab the HPMemory and
    RockCube * here and jack out. Proceed into the office.

    You'll encounter a strange-looking man. He unleashes FlashMan's Hypno Flash
    onto Lan's friends and hypnotizes them. Realizing that they cannot do anything
    now, Lan retreats. Talk to Mayl and get Roll R. Talk to Yai in the Class Hall
    and Dex in Class 5-A. You'll realize you have to delete FlashMan to return them
    back to normal. However, he can hypnotize you. You need something to block the
    light. That can be easily solved. Go to the next classroom and pick up the
    Parasol hanging from the desk. Return to the office.

    FlashMan attempts to use Hypno Flash on Lan again, but however, the Parasol
    blocks the light. He stops, and Lan seizes the opportunity to jack into the
    computer.

    MegaMan informs you that it's dark inside the computer. Proceed and talk to
    the program. He'll inform you that Lan needs to turn on light switches in the
    real world to brighten the area. Go to Class 5-B and turn on the light switch.

    The computer will flicker lights, and mystery datas will be seen only when it's
    lighted. Pick up the nearby 600 zennys and RegUP1 and get the KeyDataA. Use it
    to open the door on the right. The first BMD will be a trap. The next one will
    be KeydataB. Use it to open the other door. The first BMD will contain another
    trap. Grab the Recov10 * and KeydataC. Open the last door of the area, and
    proceed to the warp to the next area.

    The next area is dark as well. Talk to the green Navi, and he'll tell you that
    you need three passwords to open the door. As Lan, go to the Teacher's Lounge
    and turn on the lights. Grab the nearby 1200 zennys. Pick up the PasswrdA,
    HPMemory, Spreader P, PasswrdB, and the PasswrdC. Be noted that there are two
    BMDs with traps in the area. After gathering all the passwords, open the door
    and proceed to FlashMan.

    FlashMan
    300 HP
    -Attacks front row and 2nd square ahead of him with a shock attack (15 HP).
    -Sends electric bulbs toward you that either home or zig-zag (10 HP).
    -Puts two bulbs in your area, which will stun you if they aren't destroyed.
    -Uses his AreaGrab chip if you're stunned and in the back row.

    After the battle, FlashMan will use his last attack: Shining Browser Crasher.
    It seems to have no effect on MegaMan as of now. Go ahead and leave the
    Teachers' Lounge, and Lan's friends will walk in, not knowing they were even
    hypnotized.

    You'll appear outside of the school. You'll get an e-mail from Dex requesting
    a NetBattle. Go ahead and go to the park to battle GutsMan.

    GutsMan
    300 HP
    -Sends a shockwave through a row (20 HP).
    -Cracks a row of panels (20 HP only if hit).
    -Punches you, if you're in the front row (30 HP).

    You'll get the GutsMan G chip for defeating him. If you wish, you can battle
    FlashMan V2. Jack in and go to ACDC 3. At the bottom of the staircase leading
    the warp to ACDC Square, take a right and go to the dead end.

    FlashMan V2
    500 HP
    -Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
    -Sends electric bulbs toward you that either home or zig-zag (30 HP).
    -Puts two bulbs in your area, which will stun you if they aren't destroyed.
    -Uses his AreaGrab chip if you're stunned and in the back row.

    You'll get a FlashMan F chip for defeating him. Go ahead and go to sleep.


    -------------------------------------------------------------------------------
    4B) Animal Attack at the Zoo
    -------------------------------------------------------------------------------

    While sleeping, FlashMan's operator goes to a strange place and hands over the
    TetraCode to the short man, Wily. Later on, a little boy named Chisao will come
    out of the MetroLine, looking for 'da #1 netbattler.' The #1 NetBattler is his
    brother.

    When you wake up, MegaMan will appear to be somehow glitched. When it returns
    to normal, go outside and find the little boy blocking the MetroLine. Talk to
    Mayl and Yai, then talk to Chisao. After the conversation, go to the school and
    Class 5-A to talk to Dex there. After a reunion, Chisao insists that Dex
    battles Lan. Go ahead and talk to Dex to fight GutsMan V2.

    GutsMan V2
    700 HP
    -Sends a shockwave through a row (40 HP).
    -Cracks all of your panels (40 HP only if hit).
    -Punches you, if you're in the front row (60 HP).

    You do not have to win this battle, but if you win, you'll get a GutsMan V2
    chip. After battling Dex, MegaMan is glitched again. After it returns to
    normal, go ahead and enter the MetroLine to go to SciLab.

    Go to the doorway to the Virus Lab, and check the right side of the passage.
    Jack into it to get AirShoes * and 700 zennys. Then go to the vending machine
    and jack into it for a RegUP2 and some gambling. If you bankrupt him, you'll
    get 6400 zennys and a Prism H. You'll have to win 6400 zennys from him to
    bankrupt him, though. Before taking the elevator, be sure to buy an extra
    Unlocker from the SubChip dealer in the area to pick up the HPMemory in Mayl's
    homepage.

    Take the elevator to the upper floor and talk to the guy in the front of the
    computer. He will tell you that Lan's father is busy, and gives him a SubPET.
    You'll get a e-mail from Dex telling you about the shortcut from his homepage
    to the ACDC Square. You'll recieve the DexCode as well.

    Jack into the computer the guy is next to and get 1000 zennys in a BMD and
    BambSwrd N in the PMD. After that, go back to the elevator and go down.

    You will meet up with the DNN producer again. He'll tell him that the second
    round of the N1 Grand Prix preliminaries are starting and gives you a CSciPass.
    Go back to ACDC and jack into Dex's PC. Go to the warp to ACDC 1, open the
    Security Cube, and go to the CyberMetro. Go to SciLab.

    You'll be in SciLab 2. Enter the nearby passage to SciLab 1 and get Invis *
    from the BMD there. Go back to SciLab 2 and pick up the RegUP2 and GrabBack A.
    Enter the SciLab Square.

    Check the BBS or trade with the NetDealer if you wish, but when you're done,
    talk to the purple Navi to participate in the second round. The first challenge
    is a survival battle.

    Battle 1
    -Bunny
    -Mettaur
    -Ratty

    Battle 2
    -Canodumb
    -Canodumb
    -Mettaur2

    Battle 3
    -Mettaur2
    -Eleball
    -Canodumb

    It shouldn't be hard at all. Your next mission is to find a evil Navi somewhere
    in the SciLab areas. Go to the upper level of SciLab 1 and you'll find the evil
    Navi. After talking, Lan assures MegaMan that the Navi is just an actor. The
    Navi, named the Virus King, tells him that he needs to 'play along.' Time for
    a retake.

    The new location is somewhere in the center of SciLab 2. It isn't hard to find
    him. After successful acting, you'll battle three Rattys. After a dramatic
    explosion, MegaMan speech is screwy once again. After it returns to normal,
    return to the Navi in the SciLab Square. He'll say that the next mission will
    be given out by a Navi in ACDC. You'll get the CACDCPas from him. Go ahead and
    return to ACDC via the CyberMetro.

    The Navi is found in ACDC 2, near the entrance to ACDC 3. This is yet another
    3-round survival battle.

    Battle 1
    -Quaker
    -Fishy

    Battle 2
    -Mettaur2
    -Boomer
    -HardHead

    Battle 3
    -Fishy
    -Spikey
    -Spikey

    After winning, the PET's transmission program screws up. You can't jack out
    with the R button, so you'll have to go back to Dex's page and jack out via the
    warp.

    MegaMan is forced to go to the SubPET, and cannot do anything. Your mom reminds
    you of the field trip tomorrow. Later on, Lan's dad goes through the front
    door. You and your mom are excited to see him. After a while, you ask your dad
    about the PET. He says he will fix it tomorrow. As for now, go to sleep.

    You will oversleep again, and after waking up, go to school. Fortunately, your
    class hasn't left yet. After departing, you'll arrive at Yoka, but find that
    the zoo is closed for the day. Since you have a SubPET, you cannot jack into
    anything. Go ahead to the inn and check the gate outside of the inn. There will
    be a meal, a bath, and a pillow fight.

    The next day, you get a e-mail from your dad. Your PET is fixed! If you check
    the e-mail, you'll get a Navi Customizer, along with the program blocks
    UnderSht, Speed+1, and Atk+1. You'll get a XtraFldr as well.

    Now, before going to the zoo, let's check a few things. Jack into the TV in
    the guest room to pick up a Unlocker. Check the armor display and jack in for
    a SubMem.

    Outside, there is a girl outside a stand. Her name is Tamako and her Navi is
    MetalMan. Battle her.

    MetalMan
    500 HP
    -There will be 2 metal gears moving in the middle row.
    -Stays in a square, and sends off three homing missiles (20 HP).
    -Goes to the upper or lower row and send a buzzsaw that will go around your
    area (20 HP).
    -Gets in the front of you, punches you, and breaks the panel (40 HP).

    You will get a MetalMan M chip for winning. Jack into the stand to get 900
    zennys in a BMD and a Snake D in a PMD. Go ahead and catch up with everyone
    else at the front of the zoo.

    Jack into the left ticket machine and pick up the RegUP1 before going into the
    zoo. If you check along the wall behind the panda, you'll find a broken alarm.
    Jack into it to get a RegUP1 in a BMD and a Geyser B in a PMD.

    Talk to Dex, and he'll say to meet up at the lion cage a little bit later.
    Check all the animal cages and then go to the front of the lion cage. Mayl and
    Yai will come by, and the lion will start acting up. A condor will fly through,
    holding Chisao! Apparently, all the animals escaped from their cages. Go
    through the path to the left of the panda to go by the elephant. Go to the next
    area, and go to the back of the zoo. The cage that used to stand there is
    demolished. Use that path to go through the inn and to the front of the zoo.
    The condor will be on the top of the tower, and won't let you climb to the top.
    A female will call for help, and says that the zookeeper is controlling the
    animals from the zoo office. Go back to the area with the panda, and jack into
    computer next to it.

    You'll be in the first part of the Zoo Server. Go straight, and right to get
    1000 zennys. Go on with the normal path. You'll encounter with some strange
    programs that mimic actions of other animals or objects. Pick up the Geddon1 D
    by going right in the platform with the forks. Go straight ahead, and you'll
    find a Mettaur that's mimicking a mouse. Get the cat-like program and check the
    Mettaur again. It will explode. Continue along the path, and go straight for a
    HPMemory. Go back and right to find the next Mettaur: a frog-like virus. Get
    the snake-like program and the virus will explode. Go on ahead to the next
    area.

    The first virus in your way will be a rabbit-like virus. Get the rabbit-like
    program to clear your way. Pick up the nearby 600 zennys and Charge+1. The next
    virus will be a gorilla-like one. The banana-like program will destroy the
    virus. Make sure you pick up the CopyDmg * before tacking this next one. There
    will be two viruses in your way this time. The first one is a sea-lion-like
    virus. The ball-like program will terminate this virus. A clam-like virus will
    be the next one. Take the otter-like program to smash the clam away. Continue
    on to the next area.

    A tree-like virus will be the first one to block your way. Before getting any
    programs, pick up the BMD containing Recov30 *. Take the beaver-like program to
    the tree to destroy it. Pick up the Cannon C and 800 zennys before continuing.
    Go to the platform with a bunch of programs on it, and go right to pick up the
    SneakRun program. There will be two panda-like viruses blocking your path. The
    programs that will take care of them are the bamboo-like and the tire-type
    programs. Make sure you get both of them before checking the virus. The next
    virus is a mongoose, and a cobra-type program will take care of it. After that,
    it's a jar-like virus. Get the octopus program to delete it. Go to the next
    area.

    Pick up the RegUP2 on the way to the next virus. There is a monkey-like and a
    peanut-like virus in your path. However, we cannot take care of that yet. The
    next virus is a parrot-like virus. Grab the tongue-twister program, and make
    sure you pick up the BMD with a HP+100 program. Take the walnut and chestnut
    programs to take care of the monkey with the peanut. Pick up the Hammer T on
    the way to the next set of viruses. Each one of them has a series of words that
    need to be completed. Get the tiger-type program, then the sheep program, and
    then the dog-like program. Be sure to save before entering the final platform,
    as you'll meet BeastMan!

    BeastMan
    500 HP
    -Goes to a square and dash diagonally (20 HP).
    -Jumps into the air, lands on a panels front of you and slashes (20 HP).
    -His claw will slash diagonally two times, and then his head will dash across
    your row (20 HP).

    After defeating him, BeastMan's operator says he has the 2nd TetraCode. Lan
    tries to ask him about his claim about Wily being alive, but he's already gone.
    Lan will go to the front of the zoo, and Chisao will fall, but just in time for
    Dex to catch him. After the conversation, Wily is disappointed of the two
    deletions by you, but he is happy for having the 2nd TetraCode. He mentions
    something: "Cybergeddon."


    -------------------------------------------------------------------------------
    4C) Corrupt Appliances
    -------------------------------------------------------------------------------

    One month after the zoo incident, Lan is in class and Ms. Mari is talking about
    compression. After class, talk to Dex, Mayl, and Yai, and you'll get an e-mail.
    It's from Higsby, and he needs help. Before you go to his shop, check out the
    books next to the blackboard in Class 5-B to pick up a RegUP2. Make a stop
    at Lan's house, and jack into the control panel by the entrance to Lan's room.
    Pick up a Spreader N chip.

    Now, head over to the SciLab area on the Net. Go to the lower level of SciLab
    1, and take the first left. Go to the dead end to meet up with BeastMan V2.

    BeastMan V2
    700 HP
    -Goes to a square and dash diagonally (40 HP).
    -Jumps into the air, lands on a panels front of you and slashes (40 HP).
    -His claw will slash diagonally two times, and then his head will dash across
    your row (40 HP). This will be done three times in a row.

    Continue on to Higsby's shop. Before you talk to him, jack into the NumberMan
    sign to pick up a HPMemory. If you talk to Higsby, he will say he needs you to
    run some errands for him, as he isn't feeling too well. For the first job, you
    will need to go to the ACDC station to recieve a package. After talking to
    Higsby, you'll get an e-mail from Yai telling you of her new shortcut to SciLab
    Square.

    Go to the ACDC MetroLine station and talk to the gentleman there. He'll say he
    forgot his briefcase, and the OrderSys is in there. He left it at the Yoka inn.
    You can go to Yoka via the MetroLine now, so go to the Yoka Inn and check one
    of the tables there to get a Bag. Return to the man in the ACDC station to get
    the OrderSys. Return to Higsby to give him the OrderSys.

    For your second errand, you need to find a bad Navi in ACDC 1 and make him pay
    1000 zenny for the chips he bought. Jack into your computer, and the bad Navi
    is close to the warp to Lan's HP. You'll have to battle a SnowBlow and two
    Canodumbs to make him pay up the money. Return to Higsby and give him the
    money.

    For the last job, you'll need to take a Ratton1 C to a red Navi in SciLab 2.
    The Navi is outside the entrance to the SciLab Square. Give the chip to him,
    and return to Higsby. You'll get a Snake R for all that trouble.

    After talking to him, you'll get an e-mail from DNN about the final round of
    the preliminaries. It gives clues as to where the location is, but it isn't
    hard to figure out. Go to the SciLab Square and talk to the yellow Navi there.
    She'll want a LongSword E. You should have one if you picked it up from the
    BMD in ACDC 3. Make sure it's in your pack, not your folder. Give it to her,
    and she'll give you a CYokaPas. Before you use it, if you wish, you can fight
    BeastMan V2 at a dead end in the lower level of SciLab 1 for the BeastMan B
    chip. Afterwards, go to the CyberMetro and proceed to Yoka.

    You'll arrive at Yoka Square. Barter with the NetDealer or check the BBS if you
    wish. Talk to the orange Navi on the bottom platform to begin the final round
    of the preliminaries. You'll have to use your extra folder for the
    preliminaries. Your first mission is to find five people in the real world.
    They will be dressed like Navis.

    The first Navi can be found at the top of ACDC.

    -Mettaur2
    -WindBox
    -Boomer

    The next battle is in the Teacher's Lounge in the ACDC School.

    -Mettaur2
    -HardHead
    -WindBox

    The next Navi can be found next to the vending machine in SciLab.

    -WindBox
    -Beetle
    -Ratty

    The next one is found in the first part of the zoo in Yoka.

    -Spikey
    -Spikey2
    -VacuumFan

    On the way to the hot spring, go into the guest room. A RegUP1 will be found in
    one of the vases. Continue on to the spring to find the last Navi.

    -Swordy
    -Swordy
    -VacuumFan

    After completing all five battles, return to the orange Navi in Yoka Square.
    The next mission is a three-round survival battle.

    Battle 1
    -Quaker
    -Eleball

    Battle 2
    -Mettaur2
    -Beetle
    -Canodumb2

    Battle 3
    -Canodumb2
    -WindBox
    -Eleball

    Congratulations! You are in the N1 Grand Prix! GutsMan, Roll, and Glide jack
    in. GutsMan and Glide are in the N1, but Roll isn't. ProtoMan appears and they
    learn that Chaud and ProtoMan are in the Grand Prix as well. Dex and Yai say
    they will be busy the next day, but Lan or Mayl isn't. Mayl asks Lan to come
    over the next day to help her with the BubbleWash.

    Before going to sleep, go to Yoka. You can find Mr. Famous in front of the
    tower that Chisao was on. He will challenge you with his Navi, Punk.

    Punk
    800 HP
    -Curls up into a ball and goes around your area, trying to hit you (30 HP).
    -Curls up into a ball and goes across every panel in a zig-zag pattern (30 HP).
    -Puts up a shield and attacks you from the back row (30 HP).
    -Two spikey balls will go around, trying to home onto you (30 HP), and Punk
    will appear in front of you and attack (40 HP).

    You won't win a chip or anything, just zennys. When you're done, go ahead and
    go to sleep.

    After waking up, you'll get an e-mail from Lan's dad saying he will be gone on
    a business trip for three days. MegaMan reminds you that you need to help Mayl,
    so head on over to Mayl's house.

    You'll meet Mayl and Ms. Mari. Ms. Mari is wondering whether to purchase the
    BubbleWash, so she wanted to see how it was. Higsby will then enter, reminding
    Mayl of the errands she has to do to pay off the chip she bought. Mayl asks Lan
    if he can do it, and after some complaining, Lan reluctantly agrees. Higsby
    asks you to get a Wind *. It's found in Yoka 1.

    Go back to Yoka Square via the CyberMetro, and go through Yoka 2 to Yoka 1. You
    can't pick up anything in Yoka 2 yet. When you're in Yoka 1, pick up the nearby
    Speed+1. Run around and try to obtain a Wind * from the WindBox viruses in the
    area.

    After you get the chip, give the chip to Higsby. The doorbell will sound, and
    the BubbleWash is delivered. Everyone drinks Mayl's delicious tea, and they
    decide to test out the BubbleWash. Somehow, Mayl and Ms. Mari is trapped in
    bubbles! Lan learns it's the WWW once again.

    Go upstairs and jack into Mayl's PC. Go through the area to the warp. You'll
    see a strange Navi named BubbleMan outside. MegaMan tries to stop him, but
    BubbleMan tricks him and escapes.

    You'll get an e-mail from Mayl giving you the MaylCode and Roll V2 R. Go ahead
    and open the security cube. See the bubbles along the path? That's BubbleMan's
    trail. Follow it to the ACDC CyberMetro, and go to Yoka. Follow the blue path
    as far as you can, until you encounter a compressed path and BubbleMan. You
    can't cross as of now, but Lan remembers something about compressing Navis.

    Jack out, and talk to Higsby. He says he has some programming skills, but he
    needs compression data first. Head on over to the SciLab, and go to the upper
    floor. The scientist in front of the computer says the PresData is in the
    computer, so jack in and talk to the program there. It'll unleash a virus.

    -Shrimpy
    -Shrimpy
    -Shrimpy

    The program acknowledges that it is Lan and hands over the PresData. You can't
    use it yet, as it isn't compatible with the Navi Customizer. Head back to ACDC.
    Higsby says he cannot modify the PresData, as his programming skills aren't
    advanced. Go outside, and you'll run into a tall man. Lan asks him if he can
    modify it, and the man changes the PresData into Press and leaves. If you equip
    Press in your Navi Customizer, MegaMan will be able to shrink and enter small
    pathways.

    Now, return to Yoka Square. Make sure you have Press in your Navi Customizer.
    Before going to Yoka 1, gather a few things in Yoka 2. You'll find a FullEnrg
    on the lower level, and a HPMemory on the upper level after going through tiny
    pathways. There will be a PMD with a Tornado L chip as well. When you're done,
    head to the compressed path in Yoka 1 you couldn't go through earlier. Continue
    along the path.

    You'll encounter BubbleMan. He'll put a bubble in your way, and MegaMan can't
    destroy it with his buster. A group of evil Navis appears behind BubbleMan, and
    he gives the Needle, which is needed to destroy the bubble, to them. They'll
    run off to ACDC 2. You'll get an e-mail from Higsby telling you that the
    bubbles have turned yellow.

    Head on over to the large platform in ACDC to encounter the evil Navis. They'll
    unleash:

    -Mettaur2
    -Mettaur2
    -Canodumb2

    After this battle, you'll get your first style change. Check the section on
    Styles for information. They'll mention SciLab 1, and disappear. Head on over
    to the lower level of SciLab 1. You'll find them on the large platform.

    -Spikey2
    -Spikey2
    -Spikey2

    They'll mention Yoka 1, and disappear. Remember the place where BubbleMan
    blocked your path with the bubble? Go back to the area, and the Navis will be
    there now. You'll have to fight:

    -Fishy
    -Ratty
    -HardHead

    After this battle, the Navis will hand over the Needle and go away. Check the
    bubble, and it'll be popped with the Needle. Continue along the path, and
    you'll meet up with BubbleMan.

    BubbleMan
    500 HP
    -Bubbles will come out of the middle hole (30 HP if hit).
    -A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
    it will dash across the row it's in (30 HP).
    -There will sometimes be a bomb in a bubble (30 HP). The range of the explosion
    is shaped in a cross.
    -He will throw a strange creature, and it will home onto you by going into your
    column, then going towards you (30 HP).
    -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
    tridents (50 HP).

    After you defeat him, Higsby will call and say the bubbles are now red. For the
    final strike, BubbleMan tries to explode the bubbles, but ProtoMan stops him in
    time. He tells MegaMan about how Lan risked the lives of thousands... Lan is
    worried about what Chaud said.

    Everyone thanks Lan, and leaves. Before you go to sleep, you can fight
    BubbleMan V2 on one of the dead ends on the compressed path near the BugFrag
    dealer in Yoka 1. To get there, you'll have to take the other entrance from
    Yoka 2.

    BubbleMan V2
    800 HP
    -Bubbles will come out of the middle hole (80 HP if hit).
    -A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
    it will dash across the row it's in (80 HP).
    -There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
    is shaped in a cross.
    -He will throw a strange creature, and it will home onto you by going into your
    column, then going towards you (80 HP).
    -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
    tridents (100 HP).


    -------------------------------------------------------------------------------
    4D) The N1 Grand Prix
    -------------------------------------------------------------------------------

    When you wake up, you'll get an e-mail from DNN saying that they will be
    recording a special program in Beach Square and suggests that you invite
    everyone. You'll have to talk to GutsMan, Roll, and Glide. Jack into the Net
    and access their homepages to talk to the Navis. Roll and Glide are in their
    homepages, and they say they will be busy for the day. However, GutsMan isn't
    at his homepage. If you talk to the program at Dex's homepage, it'll say that
    he is participating at the Endurance Contest at Yoka 1. Head over there, and
    talk to him. He says he will catch up with you.

    You'll get an e-mail containing the CBeacPas after talking to everyone. Go to
    the CyberMetro, and go to the Beach area.

    Explore a bit before heading over to Beach Square. You can find a Recov50 G
    under the stairs in the area, and a barely visible RegUP3 on a compressed path.
    Continue onto the Beach Square.

    Check the BBS if you wish. There's NetDealer, and a Navi Customizer parts shop
    as well. Talk to the yellow Navi there when you're done.

    The interview begins, but is interrupted by a special report of rioting fans.
    Head on over to Beach Area 1. You'll hear the yellow Navi scream, and then
    you'll get a phone call from Dex saying that some fans are rioting in Beach 1.
    That's where you are.

    Go straight a little, and you'll meet up with a evil Navi. Talk to it.

    -Mettaur2
    -Mettaur2
    -Tuby

    After defeating the viruses, continue along. Be sure to pick up the Charge+1
    before facing the next evil Navi.

    -Canodumb2
    -Boomer
    -Tuby

    Go on ahead, until the final evil Navi.

    -Swordy
    -Swordy
    -Tuby

    Take the warp to the upper large platform, and you'll see GutsMan and the
    yellow Navi surrounded by evil-looking Navis. One of them taunts MegaMan, but
    quickly runs away after seeing ProtoMan delete the other two Navis. ProtoMan
    declines an interview offer from the yellow Navi, and disappears. MegaMan will
    jack out.

    Wily will be talking to a unknown person about their plans. What do they have
    up their sleeves this time?

    Lan's mom will call Lan down, and tells Lan to give the DataDisk to his dad.
    After that, you'll get an e-mail from Mayl telling you of her new shortcut to
    Yoka Square.

    Head over to Yai's house and jack into her telephone at the end of the hall.
    Pick up the Repair A here. After that, you can tackle the two new jobs posted
    on the Jobs BBS. When you're done, go to Yoka. The first Quizzer, Mr. Quiz, can
    be found in the hallway of the Yoka Inn. The Giraffe computer in the Yoka zoo
    can now be jacked into, so pick up the StepSwrd N there.

    When you're done with all the side stuff, head over to SciLab and give the
    DataDisk to the scientist in front of one of the computers. Head downstairs,
    and you'll meet up with your dad and Chaud fresh from an Official meeting. Lan
    learns that his dad will be too busy to cheer on him at the N1 Grand Prix, but
    he gives you a PET case. He asks Chaud if any one of his parents is coming to
    cheer him on, and learns that his parents aren't coming. Go on back to Lan's
    house and go to sleep.

    MegaMan tells Lan to wake up, but Lan wants to sleep a bit more. He suddenly
    realizes that it's the day of the N1 Grand Prix and suddenly gets up. You'll
    get an e-mail from Dex saying he'll go ahead without you, as he's the earlier
    group, Block A. Go to the MetroLine, and head over to Beach.

    After you arrive there, be sure to talk to the guy overlooking the sea to buy
    the ModTools for 5600 zennys. It's very useful, so buy it. Go on down the
    slope. Before you enter the DNN building, jack into the van outside. Grab the
    HP+100 there.

    Enter the DNN building, and talk to the guy with the cap at the far end of the
    room. He'll rudely introduce himself as Tora, and you'll battle KingMan. You
    don't have to win this battle, but if you do, you'll get zenny.

    KingMan
    800 HP
    -Plan A is the starting formation.
    -Plan B takes your front row, and moves the pawns.
    -Checkmate places two pieces in your area, and KingMan will jump on top of you
    (50 HP). The panels below, above, left, and right of KingMan will be affected
    as well. Right after that, Plan B will be used and there will be two knights.
    -The knights will jump on top of you and send a shockwave down the row (50 HP).
    -The pawns will have swords that extend two panels ahead of them (30 HP).

    After the battle, the DNN producer will come in and tell you to proceed through
    the entrance. Go ahead and do so. In the hallway, check the wooden semicircle
    to get a RegUP1. Go on and enter the stage.

    The DNN producer will introduce himself as Sunayama. He introduces the D-Block
    NetBattlers, which includes Lan, Tora, and an eccentric person named Q. One of
    the contestants asks how much people in total will participate in the N1 Grand
    Prix, and Sunayama says there are four blocks of eight people, totaling to 32
    people. He mentions that the battles will be broadcast onto the screen from the
    arena. He says the ferry in front of the station will be going to the arena,
    which is Hades Isle.

    After the presentation, you'll get an e-mail from Lan's dad wishing you good
    luck. Also attached to the e-mail is the first ExpMemry, which expands the
    space of your Navi Customizer. Go outside, and board the ferry boat by talking
    to Sunayama.

    While boating to Hades Isle, sleeping gas is unleashed on the contestants.
    MegaMan tries to wake up Lan, but to no avail. There is a weird sound.

    You'll wake up after arriving at Hades Isle. Sunayama will introduce the area
    as Demon's Maw, and after no one backs out, the contestants enter.

    Before you enter, check the white thing under the ramp leading to the ferry
    boat for a HPMemory. After that, head inside. Head over the bridge, and you'll
    come to a console surrounded by the contestants. It seems that it will be the
    location for Round 1. You learn that you must use the HdesFldr. The voice says
    that a VictData must be found to proceed to the next round. You'll jack in.

    First, take the nearby compressed path. Follow it until you get to a path
    split. Take a left, and go through another compressed path. You'll get to a
    BMD which contains the HadesKey. Backtrack, and take the one-square conveyor
    belt leading to the starting area.

    Go down the stairs, and go on the compressed path. If you continue along,
    you'll end up at a door. MegaMan will use the HadesKey to open it. Before going
    after the VictData, take a left at the first split on the compressed path to
    pick up a BlkBomb1 P. Go back and continue along to get to the VictData.

    Everyone will jack out, and the results are told. Everyone who didn't make will
    fall through a trapdoor. Continue along the path.

    There will be four doors in front of you, and you'll have to pick one. Each
    door has a different type of battle terrain. The first door on the left will
    have lava on the four corners of each Navi's area. The second door will have
    sand on all panels. The third door will have ice panels covering everything.
    The last door will be all grass terrain. You should pick the door according to
    your element. Don't use the first door if you aren't Heat elemental, or the
    third door if you're not Aqua-based. If your style is Wood, then go for the
    fourth door. Don't use the second door unless you can use the sand terrain to
    your advantage.

    However, whatever you pick, you'll always face Tamako and MetalMan V2.

    MetalMan V2
    800 HP
    -There will be 2 metal gears moving in the middle row.
    -Stays in a square, and sends off five homing missiles (40 HP).
    -Goes to the upper or lower row and send a buzzsaw that will go around your
    area (40 HP).
    -Gets in the front of you, punches you, and breaks the panel (80 HP).

    After the battle, Tamako will congratulate you and then fall through the
    trapdoor. The voice will explain to you that you can choose whichever folder
    you want, but it must be one of the extra folders available on the island.
    Along with that, you have a time limit of three minutes!

    The folders that are available to you are the HdesFldr, the N1-FldrA, the
    N1-FldrB, the N1-FldrC, and the N1-FldrD. If you want the N1-FldrA, you'll have
    to go to the top of Hades Isle outside and take Folderboy's quiz. The
    N1-FldrB is given by the man near the console. You can get the N1-FldrC from
    the scientist in the corner near the area with the four doors. N1-FldrD is
    given by the gentleman near the ferry boat outside. If you need to get HdesFldr
    again, talk to the man next to one of the statues outside on Hades Isle.

    After you decide whichever folder you want, make sure it is your extra folder,
    and wait for your timer to run out. After the timer runs out, your extra folder
    will be locked in, and the door leading to the final area will open.

    You'll be paired up with Dex. All of the battles are introduced, and you'll
    battle GutsMan V2.

    GutsMan V2
    700 HP
    -Sends a shockwave through a row (40 HP).
    -Cracks all of your panels (40 HP only if hit).
    -Punches you, if you're in the front row (60 HP).

    After defeating him, Dex will congratulate you on your victory. They hear a
    shriek from Yai, and look over to their battle. Apparently, Yai is somehow
    blinded. Lan and MegaMan notices the battle is odd and is suspicious of Q.
    The losers will fall through the trapdoors. The locks on the extra folders are
    released, so you can change back to your original folder. Go up on the
    elevator, and go down and enter the ferry boat.

    When you arrive back, you'll get an e-mail from Sunayama informing the
    contestants to go back to the studio. If you talk to Ribitta inside the studio,
    she'll say that Chaud has disappeared. Go outside, and take the path to the
    left of the ramp, and you'll see Chaud.

    Chaud will tell Lan to get lost. Ribitta will come, and tell Chaud that the
    semi-finals are starting soon. Lan says he will win, and Chaud asks why he
    wants to win. He states that Lan won't win just because of his reason. Head
    back to the studio stage.

    Ribitta will introduce the semi-finals of the N1 Grand Prix, and then asks for
    a few comments from each contestant. She'll announce the first battle between
    Lan and Tora. You'll battle KingMan.

    KingMan
    800 HP
    -Plan A is the starting formation.
    -Plan B takes your front row, and moves the pawns.
    -Checkmate places two pieces in your area, and KingMan will jump on top of you
    (50 HP). The panels below, above, left, and right of KingMan will be affected
    as well. Right after that, Plan B will be used and there will be two knights.
    -The knights will jump on top of you and send a shockwave down the row (50 HP).
    -The pawns will have swords that extend two panels ahead of them (30 HP).

    After beating Tora, Ribitta will announce the battle between Chaud and Q. While
    talking to Chaud, you'll get a e-mail from Mayl asking you to meet her outside.
    Head on outside, and talk to Mayl and Dex. Dex will tell you of the cushioned
    mats below the trapdoors, and how Yai fell on her head. She was knocked out and
    had to go to the hospital for tests. You'll get a phone call from Yai saying
    she'll sue Sunayama for everything he's got, and tells Lan to win the N1 Grand
    Prix. Lan and MegaMan hear a loud crowd reaction. You can battle GutsMan V2
    for GutsMan V2 G if you wish. Head back to the stage when you're done.

    GutsMan V2
    700 HP
    -Sends a shockwave through a row (40 HP).
    -Cracks all of your panels (40 HP only if hit).
    -Punches you, if you're in the front row (60 HP).

    You'll see Ribitta talking about the match between Chaud and Q. It seems that
    no one has an advantage in the battle yet. The battle is displayed on the large
    screen.

    The green Navi is surprised by ProtoMan's ability, and uses Desert Metamorphosis
    to turn into DesertMan. It uses Desert Mirage, blinding ProtoMan, and attempts
    to attack him. Chaud tells ProtoMan to use Blind Mode and attacked DesertMan.

    Q says he know knows why 'Lord Wily' is concerned. Chaud exclaims that he is a
    WWW operator, and Q takes off his costume to introduce himself as... Sunayama!?
    Chaud wonders why the WWW is going so public, and Sunayama states that the more
    publicity, the better. He turns off the light and requests Chaud to go to the
    editing room. Chaud heads over there, but not before telling Lan to stay.

    Don't listen to Chaud anyway. Head over to the elevator, and enter the editing
    room. Lan will hear that Sunayama has Chaud's father, and will only trade him
    for Chaud's PET. Lan also learns that Chaud is the heir of IPC. Lan and MegaMan
    whispers and comes up with a plan. As Chaud is giving the PET to Sunayama, he
    barges in and throws his PET at him. Chaud gets his dad, and proceed to leave.
    You'll now battle DesertMan.

    DesertMan
    800 HP
    -There will be two hands with 40 HP. They can transform into lions and dash
    down the row (40 HP).
    -When DesertMan has lower HP, the hands can transform into blocks and fall down
    on top of MegaMan (60 HP).
    -Two whirlpools will be formed from time to time on your area (40 HP if stepped
    on).
    -The columns near DesertMan has 50 HP.

    After being defeated, he calls out Wily's name, surprising Lan. He attempts to
    run away, but is stopped by Chaud. He arrests him, but not before he requests
    the N1 Grand Prix's television ratings be given to him in jail.

    Wily is angry at Sunayama, but is still happy with having two of the
    TetraCodes. A girl named Anetta will come in and tell Wily about her progress.
    She says she's stopped 3 chemical factories. Wily tells her the next target,
    but she wonders why the place is of any relevance. Wily says the next TetraCode
    is stored there.

    The N1 finals are canceled, and an investigation follows.


    -------------------------------------------------------------------------------
    4E) Chaos at the Hospital
    -------------------------------------------------------------------------------

    One week has passed, and Yai has not returned from the hospital. Lan, Dex, and
    Mayl decide to go to the hospital to cheer her up. They start leaving, but a
    girl stops Lan and reminds her of his afterschool cleaning duty. Lan tells them
    he will catch up later.

    You'll get an e-mail saying that three DenCity chemical plants are covered in
    vines. It also states that they believe it is the chemical waste.

    Before you head over to the hospital, you can tackle two new jobs at the Job
    BBS. After that, head over to Yoka. You can NetBattle Tamako's MetalMan V2 for
    MetalMan V2 M and the TamaCode.

    MetalMan V2
    800 HP
    -There will be 2 metal gears moving in the middle row.
    -Stays in a square, and sends off five homing missiles (40 HP).
    -Goes to the upper or lower row and send a buzzsaw that will go around your
    area (40 HP).
    -Gets in the front of you, punches you, and breaks the panel (80 HP).

    Jack into the stand and take the warp to open the security cube if you wish.
    Proceed into the Yoka Inn, and go to the hot spring bath. Jack into the lion
    head to pick up a Fire+30 *.

    Before heading over to Beach, you can battle DesertMan V2 and BubbleMan V3. Go
    to the Beach area on the Net, and head over to Beach 1. Go on the conveyor belt
    straight ahead, and take another one on the left. Go on the right side of the
    conveyor belt, and go straight ahead to the last panel to meet up with
    DesertMan V2.

    DesertMan V2
    1200 HP
    -There will be two hands with 60 HP. They can transform into lions and dash
    down the row (80 HP).
    -When DesertMan has lower HP, the hands can transform into blocks and fall down
    on top of MegaMan (120 HP).
    -Two whirlpools will be formed from time to time on your area (80 HP if stepped
    on).
    -The columns near DesertMan has 80 HP.

    If your HP is red, which means you have 25 percent or lower of your HP left,
    you can randomly encounter BubbleMan V3. Walk around until you find him.

    BubbleMan V3
    1200 HP
    -Bubbles will come out of the middle hole (120 HP if hit).
    -A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
    it will dash across the row it's in (120 HP).
    -There will sometimes be a bomb in a bubble (120 HP). The range of the
    explosion is shaped in a cross.
    -He will throw a strange creature, and it will home onto you by going into your
    column, then going towards you (120 HP).
    -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
    tridents (??? HP).

    After defeating it, head over to Beach, and go to the DNN station. Talk to the
    guy in front of the mobile kiosk to get the BrakChrg program and its error
    code. Then head over to the stage, and jack into the battle console for a
    FireRatn H. Go to the second floor, and jack into the control panel outside the
    editing room for a RegUP1 and a PMD containing an Atk+1. You can gamble here as
    well. Go into the editing room, and check the chart on the wall. You'll find a
    RegUP2. Jack into the computer in the corner to pick up a HPMemory and a PMD
    with Jealousy J. Take the warp and the security cube will open only if
    you've defeated BubbleMan V3. Beyond it is an Aura F chip.

    Head over to the hospital. Before you enter the hospital, check the monument
    outside of the hospital for a RegUP2. If you talk to the nurse at the desk,
    you'll learn that Yai is at the end of the second floor. Jack into the hospital
    TV to pick up a Recov120 *, and jack into the vending machine for 9000 zenny
    and some gambling. Check the door with the bunny on it to get a Geddon1 *. Go
    to the third floor and check the Tree of Life to get a HPMemory.

    Now, you can go to the second floor and talk to Yai. She complains that she
    can't go home, but is feeling well enough. Yai demands Lan get a cup of Tea
    for her. Head downstairs to the vending machine, and pick up some Tea. A nurse
    will come in and ask Lan if he's seen a boy in a wheelchair, since he needs
    tests. She asks you to search outside for Mamoru.

    Go outside, and head down the ramp. You'll see a boy in a wheelchair. Talk to
    him. Mamoru is surprised to see Lan. He says he saw Lan on TV in the N1 Grand
    Prix. After some chatter, MegaMan tells Mamoru that a nurse is looking for him.
    Mamoru wants to talk a little bit longer before he goes and takes the test.
    Mamoru starts talking about NetBattling, but has to decline Lan's offer. He
    asks Lan to visit him sometime when he has the time.

    Head back to Yai's room on the second floor. Yai complains about Lan taking so
    long, but hands over the Tea. After some chatting, Dex leaves and they wonder
    what's wrong with him. Head back to Lan's house.

    Lan says hello to his mom, and she says that a friend of his here. Lan wonders
    who it is. Head over to Lan's room. You'll see that it's Tora. Lan's mom will
    say dinner is ready, and Tora will join as well. After supper, Tora says he is
    on a training mission, learning styles from different NetBattlers. He said he
    studied Chaud before studying Lan. He says he knows the secret of Chaud's
    strength, but requests Lan make Tora some money by completing some jobs on the
    Job BBS. Lan couldn't decline learning Chaud's secret, so he accepted it.

    The next day, you'll get an e-mail from Dex saying that Lan needs to come to
    the park. Go outside, and talk to Dex. They'll start talking, but is
    interrupted by Tora. Tora challenges Dex to a NetBattle, and closely beats him.
    Tora heads over to SciLab and tells Lan to go there when he's finished. Dex
    quickly heads back home.

    You'll get an e-mail from Tamako telling you of her shortcut to Beach Square.
    Head over to SciLab. If you talk to Tora, he'll tell you to complete the jobs
    marked with Tora. There will be four jobs to complete. Check the Jobs List if
    you need any help.

    When you're done with the jobs, talk to Tora. He tells Lan that Chaud spends
    ten hours a day training. You'll also get a Fldr2 for your services. Go back to
    Lan's house and go to sleep.

    Lan is waken by MegaMan after almost oversleeping. Head over to the ACDC School
    and go to Lan's class. Talk to everyone and class will begin. Lan asks Ms. Mari
    about Dex, and she tells him that he is moving to a new school. Lan gets up and
    leaves class.

    Head over to Dex's house. The door will be locked, and Lan will assume that Dex
    has already left. Dex comes out of his house. The entire class comes out, and
    they give a farewell to Dex.

    After school, Lan and MegaMan wonder what they should do. You'll get an e-mail
    from Mamoru asking Lan to drop by. Go to Beach, and before you talk to Mamoru,
    go to the second floor room where Yai was. Jack into the hospital bed to get a
    RegUP2.

    Lan learns that Mamoru has been hospitalized since he was three. Lan asks if
    Mamoru wants a BattleChip, and Mamoru says he wants IceBall M. Lan promises
    Mamoru that he will get the chip. Mamoru has some kind of attack. MegaMan tells
    Mamoru what to do, and Lan wonders how he knows so much. He learns that the
    same condition took Hub's life.

    Go into the hospital and go to the third floor. Talk to Mamoru's doctor. Go
    back to Mamoru, and his doctor will take him to the ER. The nurse tells Lan
    about Mamoru, and Lan understands that Mamoru will refuse being operated on,
    because he's been through the process three times and is still sick. They
    decide to encourage Mamoru to take the surgery.

    The chip, IceBall M, is dropped by ColdHeads in Hades Isle. They are rarely
    encountered, so it is suggested that you buy the Fish Navi Customizer block to
    find it. You can buy it at Beach Square. Take the ferry boat to Hades, and jack
    into the console. Get the IceBall M chip from the ColdHead virus, and then
    return to the hospital.

    Head to Mamoru's room and talk to him. Mamoru refuses surgery because he's sick
    of everything. Lan tells him of his brother, and Mamoru agrees to take the
    surgery. Lan gives Mamoru the IceBall M, and requests Mamoru to tell him when
    the surgery will go underway. Go back to Lan's house and go to sleep.

    Three days later, Lan will wonder about Mamoru. You'll get an e-mail from the
    hospital saying that Mamoru's condition has worsened and an emergency operation
    will occur.

    Head over to the hospital, and talk to Mamoru. The nurse comes in and takes him
    to the operating room. The operating room is located on the third floor, so go
    there.

    Three hours into the operation, MegaMan advises Lan to take a break. Go to the
    elevator, and you'll go down to the lobby. The elevator suddenly stops, but
    then resumes again. Lan will walk into the lobby... covered in vines! The voice
    coming from the intercom says that the medical devices in the building has
    stopped working, and suggests everyone to evacuate immediately.

    Head to the third floor, and you'll see the operating room is blocked off with
    vines. The nurse will see Lan, and inform him the devices are still working,
    but the vines are starting to enter the room. The nurse tells Lan that the
    control system of the Tree of Life is in the basement, and Lan tries to go
    down, only to find the elevator doesn't work anymore.

    The nurse tells him the only way to go outside is the second floor window, and
    to go there, Lan must take the emergency stairs. The door won't open, so
    MegaMan will jack into the control panel.

    You'll be in the first hospital computer. Go straight and then left to pick up
    the OilBody Navi Customizer part from a BMD. Go on the conveyor belt, and
    follow the path to reach a program. It'll give you EngyChng. It's a Navi
    Customizer part that, if used with fire chips, will burn those trees and vines
    in the cyberworld. However, there is a disadvantage. Once you use the fire chip
    to burn something, it's gone. Continue, and be sure you go left for a RegUP1.

    Return to the front, and straight ahead, you'll see a tree. Burn it down, and
    take the warp. At the path split, go left and burn a tree to pick up a Recov120
    O. Return to the path split and go right. Burn the tree to reach the controls
    for the emergency exit. A virus will attack MegaMan.

    -Viney

    After defeating it, MegaMan will turn off the lock on the emergency exit and
    jack out. Go down the stairs and go to the second floor. Go to the furthest
    room, and check the window there. Lan will jump out of the window, into the
    ocean.

    Lan will get out of the water outside of the hospital. Go to the hospital, and
    talk to the nurse inside. After some hesitation, she'll give you the BsmntKey.
    Go to the previously locked door on the beach, and Lan will enter.

    The control system of the Tree of Life will be overridden with vines. Lan
    starts to jack in, but he hears an elevator. Anetta will exit the elevator, and
    see Lan. Apparently, she can't find the TetraCode located in the hospital. She
    leaves to look some more for the TetraCode. Lan will jack in.

    MegaMan will be at Hospital Computer 2. Burn the tree in front, and go left to
    pick up a GutStrgt Q. Go back and go right to get to a warp. Take it. Go right
    for a HPMemory. Go to the platform with a door blocking the upper path. To your
    left and right, there will be vines you need to burn away. You need to find the
    switch to open the door. To your right:

    1
    2
    3

    1 - HeatShot I
    2 - Nothing
    3 - Recovery Panel (100 HP)

    To your left:

    1
    2
    3

    1 - Switch
    2 - Virus
    3 - HeatShot I

    When you're done, go through the path. You'll see PlantMan, and he's telling
    Anetta the location of the TetraCode: the operating room program! MegaMan tries
    to stop PlantMan, but you'll have to battle a virus.

    -Goofball

    After defeating it, you'll see that PlantMan has run away. Jack out. Take the
    elevator to the third floor, and head to the operating room. The door won't
    budge, and the doctor says the equipment has stopped working and the door is
    locked. He also says that Mamoru may die if something isn't done soon. Jack
    into the panel near the door.

    You'll be in the third hospital computer. Go right for a HeatSide T. Go back,
    and burn the tree at the left. Go right for 1600 zennys, and left to find a
    group of vines.

    1
    4 2
    7 5 3
    8 6
    9

    1 - Nothing
    2 - Nothing
    3 - 2x HeatShot I
    4 - HeatShot I
    5 - Recovery Panel (100 HP)
    6 - Nothing
    7 - 2x HeatShot I
    8 - Virus
    9 - Nothing

    Go back and burn the tree on the right to find another group of vines.

    1
    4 2
    7 5 3
    8 6
    9

    1 - 2x HeatShot I
    2 - Nothing
    3 - HeatShot I
    4 - Nothing
    5 - Virus
    6 - Geddon2 W
    7 - Virus
    8 - Warp
    9 - Virus

    Take the warp you find, and you'll be on a platform with another warp. Take
    that warp. Go ahead, and burn the tree on the left to find a SubMem. Burn the
    tree on the right to find the entrance to Hospital Computer 4.

    To your right, you'll see a door. Go to the left to find a series of vines.

    1
    3 2
    4

    9 5
    11 10 7 6
    12 8

    13
    15 14
    16

    1 - Nothing
    2 - HeatShot I
    3 - 2x HeatShot I
    4 - Nothing
    5 - Nothing
    6 - HeatShot I
    7 - Warp
    8 - Nothing
    9 - Switch
    10 - 3x HeatShot I
    11 - Virus
    12 - Nothing
    13 - Nothing
    14 - Nothing
    15 - Nothing
    16 - 2x HeatShot I

    Continue along the previously closed path and you'll reach a long platform.

    7 8
    5 6
    3 4
    1 2

    1 - 3x HeatShot I
    2 - Nothing
    3 - Recovery Panel (100 HP)
    4 - Nothing
    5 - Virus
    6 - 2x HeatShot I
    7 - Warp
    8 - Nothing

    Pick up the Barr100 E before taking the warp. Continue along until you reach a
    tree. Go left there, and continue to the warp. Pick up the FullEnrg on your
    way. After taking the warp, continue on to Hospital Computer 5.

    This time, you'll have to open three doors, which are seen to your right. Go
    left to pick up a Charge+1. Continue along, and go to the left. Burn the tree,
    and you'll be between two platforms.

    1
    3 2
    4

    5
    7 6
    8

    1 - Nothing
    2 - 3x HeatShot I
    3 - Warp
    4 - Virus
    5 - 2x HeatShot I
    6 - Virus
    7 - Switch
    8 - Nothing

    Be sure to take the warp to get a HPMemory. Return to the place before where
    the tree used to be, and go straight up.

    3
    2
    1

    1 - Virus
    2 - Switch
    3 - HeatShot I

    Continue along the path until you reach a platform with vines.

    1
    4 2
    7 5 3
    8 6
    9

    1 - 2x HeatShot I
    2 - Virus
    3 - 2x HeatShot I
    4 - Nothing
    5 - Virus
    6 - Recovery Panel (100 HP)
    7 - Nothing
    8 - Nothing
    9 - 2x HeatShot I

    Go down, and burn the tree to reach yet another platform with vines.

    1
    3
    6 4 2
    5
    7

    1 - 2x HeatShot I
    2 - Nothing
    3 - Switch
    4 - Virus
    5 - HeatShot I
    6 - HeatShot I
    7 - Nothing

    After opening all doors, go to the path where the doors used to be. Continue to
    the warp. Take it, and approach PlantMan. He already has the TetraCode, and
    tells MegaMan the Beast shall awaken with the four TetraCodes. Battle him.

    PlantMan
    1000 HP
    -Shoots a needle down your row (50 HP).
    -Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
    hurt you again (30 HP). You can get damaged while being attacked by the vine.
    -Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
    the yellow flower stuns MegaMan.

    After you delete him, PlantMan says only one more TetraCode is needed, and the
    Beast, Alpha, will rise. MegaMan goes to the operating system and fixes it.
    However, it didn't function properly because it was out of energy. MegaMan
    uses the Energy Release mode to power the system. It works, and he jacks out.

    After another three hours, Mamoru's surgery is finally finished. The doctor
    doesn't know if the operation was successful. Five hours later, Mamoru wakes
    up, and the doctor announces that it was a success. He says that Mamoru needs
    to be kept in the hospital for observation. Mamoru tells Lan of his dream: a
    boy that looked like Lan surrounded in blue light telling Mamoru "Don't give
    up!"

    Wily is contacts someone, apparently someone who hates humans, and tells him
    his services will be needed in the future.


    --------------------------
    4F) Is it Hot in Here?
    --------------------------

    One week after Dex left, Lan, Mayl, and Yai are talking about him. Ms. Mari
    approaches them and tells Lan about his commendation and the awards ceremony at
    SciLab. Before Lan leaves, Ms. Mari makes him promise he won't risk his own
    life.

    Before you go to the awards ceremony, head over to Yoka. Talk to Mr. Famous to
    battle Punk V2.

    Punk V2
    1000 HP
    -Curls up into a ball and goes around your area, trying to hit you (60 HP).
    -Curls up into a ball and goes across every panel in a zig-zag pattern (60 HP).
    -Puts up a shield and attacks you from the back row (60 HP).
    -Two spikey balls will go around, trying to home onto you (60 HP), and Punk
    will appear in front of you and attack (80 HP).

    Head over to the Seaside Hospital at Beach. Go down the ramp, and take a right.
    At the end, you'll barely see a little girl. She'll give you a SpinOrng. Go to
    the ferry boat and head over to Hades Isle and jack into the gargoyle statue
    near the top. Pick up the WeapLV+1 in there. You can take the warp to get to a
    BugFrag Dealer.

    Head over to SciLab. You'll see the mystery man that helped you out with the
    PresData, and he refuses to tell Lan his name and tells him to go to the awards
    ceremony. Before you enter, check the trash can for a RegUP1, then go ahead and
    enter. There will be three new jobs for you to do. If you complete the 16th
    job, "Help with rehab", you'll get the WWW-ID, which allows you to open the
    doors throughout the Net.

    The first door is found in ACDC 1, not far from the warp to Lan's homepage.
    Open it for a Panic C chip. The next door is found in the upper level of SciLab
    1. You'll find a CustSwrd Z beyond it. The door in Yoka is found in Yoka 2, and
    you can pick up a Prism Q. The last door is in the Beach area, but it doesn't
    have anything. It just opens another way between Beach 2 and Beach 1.

    You'll also get the Humor Navi Customizer part for completing Job 16. Jack into
    the lion head at the hot spring in Yoka Inn, and take the warp. Talk to the
    nearby Navi with Humor equipped to get a Team1 *. When you're done, enter the
    Virus Lab.

    Lan meets his dad, and the ceremony begins. Lan gets the award, and the
    Official says that Mamoru wants Lan to stop by. Step outside of the Virus Lab.
    Lan becomes very overconfident after being called a hero. Lan will start
    walking, and see the guy named Match. He says he is a model citizen, after
    leaving the WWW years ago. Match is helping out at SciLab. A scientist says the
    WWW is attacking Yoka 2. However, Lan feels something is fishy.

    Head over to Yoka 2, and take the left compressed path on the split with
    compressed paths on both sides. Follow the path, and you'll find a evil Navi.

    -Ratty2
    -Ratty2
    -StormBox

    Return to the path split and take the right path to reach another evil Navi.

    -Mettaur3
    -HardHead
    -StormBox

    After the battle, you'll get an e-mail from Mr. Match saying the WWW is
    terrorizing the Beach area. Head over there. The first evil Navi is located
    just outside the warp leading to Beach Square

    -Mettaur3
    -Gloomer
    -Metrid

    The next evil Navis is located on the large platform in the middle of Beach 1.

    -Shaker
    -TuffBunny
    -Metrid

    The last one is found near the warp on the lower level of Beach 1.

    -Slimey
    -Fishy
    -Metrid

    After defeating all three evil Navis, you'll get another e-mail from Mr. Match
    saying the WWW is now attacking SciLab 1. The evil Navi will be located on the
    large platform on the upper level of SciLab 1.

    -Yurt
    -Canodumb2
    -Canodumb2

    After deleting the Navi, three more evil Navis will follow. They attempt to
    delete MegaMan, but Mr. Match's FlamMan comes in and deletes them. Lan now
    believes Mr. Match is on the side of good. After FlamMan jacks out, you'll get
    an anonymous e-mail telling you to come to ACDC Square immediately.

    Head over there, and talk to the orange Navi in front of the BBS. He will tell
    you to be wary of Mr. Match, as he has the scent of danger. He says he is sure
    that they will meet again in the near future, and disappears.

    Head to the hospital and talk to Mamoru. He'll give the HospCode to you as a
    token of appreciation. Go ahead and exit the room. Lan will talk to MegaMan
    about Mamoru, and Mr. Match will come in. He has a small favor to ask of Lan,
    which is a job for SciLab. Lan tells him to do it himself, and after some
    remarks from Mr. Match, he agrees to do it. Mr. Match tells him to meet him at
    the Virus Lab. Before you go to the Virus Lab, head over to Beach 1. Remember
    the security cube on the large platform? Open it to get to a PMD containing
    SpinPink and a warp to Hospital Computer 2. Take it to find an Atk+1.

    Head over to the Virus Lab, and talk to Mr. Match. He'll give you the FireData
    and tell you to give it to the program in SciLab 1. Enter the upper level of
    SciLab 1 from SciLab 2, and go right to find the program. Give the FireData to
    the program. It says it's feeling a burning sensation. Jack out.

    Talk to Mr. Match again. He'll tell you to meet him at the vending machine.
    Head over there, and talk to him to get the HeatData. He'll tell you to give it
    to the program in the vending machine. Jack in, and give the data to the
    program. It says it's way too hot. Jack out.

    Talk to Mr. Match again. He says to meet him at Lan's dad's research lab. Head
    to the upper floor, and talk to Mr. Match. You'll get the FlamData to give to
    the program in the main computer. Jack in, and give it to the program. Jack
    out.

    Talk to Mr. Match, and he'll give you a LavaStge T chip as a reward for helping
    him. Lan will leave, and Match will say that it is 'time to begin'.

    Head back home, and enter Lan's room. By that time, SciLab was in trouble. The
    vending machine was very hot and caught fire, and the Virus Lab computer was
    smoking and may explode.

    Lan's dad found out the heat was no accident. The system was sabotaged. Even
    with the room temperature at 120 degrees, Lan's dad has to stay to retrieve the
    back-up data. Other people stay to help him as well.

    Lan will be in his room. You'll get an e-mail about the fire at SciLab. The
    internal temperature is 160 degrees and rising. Head over to SciLab, and talk
    to the Official blocking the path to SciLab. He says his dad is still inside,
    but it's too hot to send a rescue team in.

    You'll get a phone call from Match. He says because of Lan's help, his plan was
    perfect. Lan couldn't believe that he helped Mr. Match do this, and he also
    learns that the WWW Navis were sent by Match to trick Lan into believing he was
    good. He tells Lan they will play a game. His FlamMan will put fires all across
    the Net, and if MegaMan can put out all of them, he can battle FlamMan. If
    MegaMan defeats him, then Match will put out the fire.

    Lan wonders how the fires will be put out. MegaMan remembers the one program
    that could produce fire, and how it could produce water. You'll get an e-mail
    saying that there are fires all over the Net.

    There are fires in every area, which are ACDC, SciLab, Yoka, and Beach. If you
    douse all the fires from one area, you'll get a phone call from Match saying
    you've cleared an area. To douse the fires, you need to use the EngyChng Navi
    Customizer part along with Aqua chips.

    Let's start at the ACDC areas. Begin at the warp leading to Lan's homepage. At
    the first fork, take a left to find the first fire. Douse it, and continue on.
    The next fire will be in your path, so take care of it. Continue on to ACDC 2.

    Take the first right you see and extinguish the fire for a virus battle. Return
    back to the first left you saw, and go on the path and take the next right.
    You should see a fire near the warp to Yai's homepage. Put it out for 2
    BublSide F's. Continue on the path, and take the right before entering ACDC 3
    for another fire. Go on to ACDC 3.

    Take the first right, and skip all paths going left. When you reach the end,
    snuff out the fire you see. Go on the yellow path, and take a left at the end
    of a staircase. You'll see another fire. Douse it, and go back to the only left
    path you skipped. Continue on that path, and take a left at the path split.
    Take two rights to reach the next fire. Extinguish it for 3 BublSide F chips.
    Return back to the path, and continue to ACDC 1.

    Skip the first left path and continue on. Put out the last fire in your path
    for a BublSide F. You should get a phone call from Mr. Match confirming that
    you've extinguished all the fires in the ACDC area. Take the CyberMetro to the
    SciLab area. When you get there, go to SciLab 1 nearby.

    Continue along the path, and take the conveyor belt to the large platform. Put
    out the fire there, and return to SciLab 2.

    Go up the stairs, and take the first left you see. Go to the yellow platform,
    and douse the fire for 400 zennys. Go on, and go left when you see an archway.
    Go along the path, and take a right to find the fire. Extinguish it, and go
    back to the archway. Continue along the path, and take the conveyor belt. Douse
    the fire on the right before continuing on to SciLab 1.

    Continue on the yellow path, and take a U-turn to find the next fire. You'll
    have to battle some viruses for putting it out. Continue on the path, and skip
    the first left you see. Take the next left to reach the last fire. You'll get
    300 zennys for extinguishing it. You'll get another phone call from Match
    saying all of the fires in SciLab has been put out.

    Jack into Mayl's PC to take the shortcut to Yoka Square. Take the warp to Yoka
    2.

    Go straight ahead until you reach the path split with compressed paths on both
    sides. Take the right path, and follow it until you reach a fire. Snuff it for
    400 zennys. Return to the split, and take the left path to reach a fire. Put
    it out for 2 BublSide F chips. Go to the nearby entrance to Yoka 1 and go on.
    Put out the nearby fire for a virus battle.

    Go back to the beginning of Yoka 2 and continue along the blue path. Be sure to
    extinguish the nearby fire before entering Yoka 1.

    Take the right path, and go on to the end to find a fire. You'll have to defeat
    some viruses when you douse it. Go back to the start of the area and continue
    along the blue path. You'll have to go through three series of compressed paths
    to finally reach the final fire. You'll get 2 BublSide F chips and a phone call
    from Match for putting it out. You've doused all the fires in the Yoka area.

    Head over to Yoka, and jack into Tamako's homepage. Take the shortcut there to
    go to Beach Square. Take the warp to Beach 2.

    You should instantly see a fire. Douse it. Go on the conveyor belt, and go
    right and then down the stairs. Take a left, and go straight until you reach
    the fire. Extinguish it for a virus battle. Go back to the right you skipped,
    and continue along the path to find the next fire. You'll face more viruses for
    snuffing out the fire. Go up the stairs, and continue on to Beach 1.

    Take the conveyor belt on the left, and go along the path to a fire. Extinguish
    it for another virus battle. Go back to the start of the area, and take the
    other conveyor belt. Head down the stairs, and take a right to reach a fire.
    Go back to the bottom of the stairs, and continue along the path. After some
    conveyor belts, you should be at a warp. Take it to reach the final fire. You
    will get three BublSide F chips and the final phone call from Match for putting
    it out.

    After confirmation of snuffing out all the fires in the Beach area, you'll get
    another phone call from him saying FlamMan's in Undernet 3. He'll also show
    Lan live footage of Dad's research lab. All of the people are apparently
    unconscious.

    Before we go to the Undernet, you need to defeat several V3 Navis to open some
    security cubes in the Undernet. FlashMan V3 can be found in ACDC 2. It's
    suggested that you equip SneakRun to find him.

    FlashMan V3
    Coming soon!

    To get to the Undernet, go to the lower level of Beach 1. Show your Tally to
    the evil Navi in front of the warp to move him out of the way. The warp leads
    to Hades Isle. Take the compressed path, and then enter the Undernet.

    There will be multiple ramps on the right. Take the third ramp to get 1200
    zennys, then take the fourth ramp. Take a left, and Take the conveyor belt on
    the left. Go across the large conveyor belt to reach Undernet 2.

    Take a right, and continue along the path. Pick up the RegUP2. Skip the first
    warp, and take the second warp. Before you go down the ramp, take a right and
    take the warp. Continue on to the security cube, which opens only if you've
    defeated FlashMan V3. Pick up the BlkBomb2 S.

    Go back to the warp, and take it. Go down the ramp to Undernet 1. Take a right
    to reach a WWW door. Open it for a HP+200 Navi Customizer part. Take the other
    path to go back to Undernet 2 again. Go along the path, and you'll reach
    Undernet 3.

    MegaMan will instantly feel an immense power. Lan tells him that there is no
    time and they must go on. You will reach a platform. The path straight ahead
    is blocked by an evil Navi, so take a right. Take two rights, and continue
    along the path. At the next split, take a right and go on the platform.

    A massive earthquake will occur. The path in front of MegaMan will tear open.
    They wonder what caused the earthquake, and after MegaMan leaves, the
    mysterious orange Navi walks in!

    Go back to the split and take the conveyor belt for a HPMemory. Go back to the
    beginning, and talk to the evil Navi. He'll let you through, but only if you
    defeat him.

    -Spikey3
    -Spikey3
    -Basher

    Go along the path, and take the conveyor belt going right. Take a right, then
    another right and continue along the path. When you reach the platform, MegaMan
    says he feels that something is watching them. Lan encourages MegaMan not to
    get spooked, and to find FlamMan. Once again, the orange Navi walks by.

    You'll go past the platform that the earthquake tore apart to FlamMan. You'll
    then battle FlamMan.

    FlamMan
    1000 HP
    -There will be two 8 HP candles on the back row. If it's green, it gives him
    invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
    balls will go around your area (60 HP).
    -He will send a line of fire down your row (60 HP). When his HP is lower, the
    fire will spread across the column.

    FlamMan won't be actually deleted. He will attempt to use his FireBreath on
    MegaMan, but is interrupted by a voice. The Net will quake. A mysterious Navi
    will quickly attack and delete FlamMan. MegaMan senses an aura that could
    deflect anything. You'll battle Bass.

    Bass
    1000 HP
    -His aura is unbreakable. You cannot destroy it.
    -Sends an air burst down your row (200 HP).
    -Sends electric balls randomly down all of your rows (200 HP).

    It's impossible to break Bass's aura, so let him delete you. He starts to
    delete MegaMan, but the orange Navi comes in and claims that he will delete
    Bass. He will use DarkAura, and tell Bass that he cannot be harmed. Bass uses
    his EarthBreak attack. The orange Navi survives the attack, but Bass attacks
    him once again.

    He is interrupted by Wily, and he says that he's gathered all four TetraCodes.
    Bass then disappears. The orange Navi wonders of Bass's immense strength, and
    looked at MegaMan. Apparently, he expected the gap between their powers to be
    closer.

    Lan finally gets to MegaMan, and asks if he is all right. MegaMan remembers
    about Dad and tells Lan that they have to get to SciLab. You'll jack out.

    Go to SciLab and Dad's laboratory. Lan will ask Dad if he is all right, and he
    says he think he is. A man comes in and tells Dr. Hikari to go to the hospital.
    Suddenly, he collapses.

    Lan will be at the hospital. The doctor tells him that he will live, but he
    needs complete rest. Lan thinks about his helping Match and the WWW, and his
    mom comes in. She tells him to go home and that she'll watch after his dad.
    Head back home and go to sleep.


    -------------------------------------------------------------------------------
    4G) Awakening of Alpha
    -------------------------------------------------------------------------------

    Wily will exclaim that he finally has all of the TetraCodes. He says all he has
    to do is to obtain Alpha's data, and the Net society is doomed. He tells
    DrillMan to come forward. He entrusts the TetraCodes to DrillMan, and tells him
    to bring Alpha back to him. DrillMan says it will be easy due to SciLab's
    weakened security.

    Mayl and Yai will be talking in school. Mayl wonders if Lan is OK, and asks Yai
    if they should come over to Lan's after school.

    Lan will on his bed, depressed. MegaMan suggests Lan go to school tomorrow, but
    Lan says he doesn't want to go. The doorbell will ring, and Lan will hear Yai.
    He says he doesn't want to see anyone, but MegaMan encourages him to let them
    in.

    Mayl asks how his father is doing, and he says he's doing well but needs rest.
    Yai tells Lan to come back to school because everyone is worried. Mayl asks Lan
    what's wrong, and Lan tells them to go home. Yai angrily leaves, along with
    Mayl. There will be another doorbell. Go outside.

    Lan says he's sorry for what he did, but what he doesn't realize is that Chaud
    is talking to him. He says he is here to pass on a request from the Officials.
    He says that there are four TetraCodes, which are keys to the doors that seals
    the Beast. If Alpha is awakened, the Net society will be destroyed. Chaud says
    that they need the Forbidden Program to freeze Alpha, and that it is in the
    Undernet. The Navi named "S" has the Forbidden Program.

    Lan guesses that he must locate the Forbidden Program and bring it back to the
    Officials, and tells Chaud to do it himself. He says they are too well-known,
    and the mission is dangerous. Lan starts to tell him about how he helped Match
    and the WWW. Chaud stops him, because he would have to arrest him if he told
    him any more. He tells Lan to go to the hospital to visit his dad, and to go to
    the Virus Lab if Lan changes his mind.

    Head over to SciLab. You'll have two new jobs to do. After doing them, head
    over to Yoka. You can battle MetalMan V3.

    MetalMan V3
    1200 HP
    -There will be 2 metal gears moving in the middle row.
    -Stays in a square, and sends off five homing missiles (80 HP).
    -Goes to the upper or lower row and send a buzzsaw that will go around your
    area (80 HP).
    -Gets in the front of you, punches you, and breaks the panel (160 HP).

    Go into the Inn, and into the guest room. Go out the back exit, and take a
    right turn to reach the QuizMaster.

    Head over to Beach and talk to the hidden girl behind the shop column to get a
    SpinPrpl. Head to the DNN Station and talk to Tora to battle KingMan V2.

    KingMan V2
    1000 HP
    -Plan A is the starting formation.
    -Plan B takes your front row, and moves the pawns.
    -Checkmate places two pieces in your area, and KingMan will jump on top of you
    (100 HP). The panels below, above, left, and right of KingMan will be affected
    as well. Right after that, Plan B will be used and there will be two knights.
    -The knights will jump on top of you and send a shockwave down the row (100
    HP).
    -The pawns will have swords that extend two panels ahead of them (60 HP).

    You'll get a KingMan K chip for defeating him. Go to the Seaside Hospital, and
    then go to the room where Yai used to be. Lan's dad and Sean will be talking
    about how Wily used him to form the netmafia Gospel. Lan will come in, and Sean
    will leave.

    Lan tells his dad about how he helped Match and the WWW. He tells Lan that it
    was the right thing to do to tell him. After being inspired, Lan tells MegaMan
    that they're going to the Virus Lab to see Chaud.

    You'll get an e-mail from SciLab telling you of the new Virus Breeder. Check
    the Virus Breeder section for more information. Head over to the Virus Lab in
    SciLab, and talk to Chaud.

    Chaud firstly warns Lan that the mission is dangerous. According to the
    Official's investigation, the Undernet has a system simply referred to as the
    "ranking". Ten Navis are ranked 1 to 10 in the Undernet. The Navi, S, is
    apparently a ranked Navi. To meet up with S, MegaMan will have to become a
    ranked Navi, but it is not known how to become a ranked Navi. Lan's mission is
    to go to the Undernet and look around. You'll get a BlckMind program, which
    will allow MegaMan to emit the same electronic waves as UnderNavis, making them
    think MegaMan is one of them.

    There will be another job for you do to. After that, head over to Beach Square
    and talk to the purple Navi on the middle platform. Apparently, he's trying to
    act like a bad guy. If you have the BlckMind program equipped, he'll give you
    a Team2 *.

    Head over to the Undernet, and proceed to Undernet 3. Continue along the path
    until you reach the platform with the big conveyor belt to the left of you.
    Take it, and talk to the nearby Navi. He won't let you in, so equip the program
    Chaud gave you, and he'll let you in. Continue onto the Undernet Square.

    Go straight up to the statue. MegaMan and Lan wonders if it is the right
    location, because, after all, it is the Undernet. A bunch of evil Navis appear,
    and it looks like they want to be ranked as well. The statue will start
    speaking. It says that to be ranked, you must defeat a ranked Navi, but only
    one of them can battle a ranked Navi. They must battle each other to find out.
    You'll have to defeat a bunch of evil Navis throughout Undernet 1, 2, and 3 in
    order to challenge a ranked Navi.

    Take the warp out of the Undernet Square. The first four Navis will be around
    the warp, so talk to any one of them to start a four-round battle.

    Battle 1
    -Canodumb2
    -Canodumb2
    -Mettaur SP

    Battle 2
    -Momogra
    -Momogra
    -Shrimpy SP

    Battle 3
    -Swordy2
    -Swordy
    -Canodum SP

    Battle 4
    -Beetle
    -Beetle
    -Swordy SP

    On the way back to Undernet 2 via Undernet 1, you should find another evil
    Navi.

    -Beetle SP
    -Beetle SP

    Continue backtracking to Undernet 2, and take the warp. Take the nearby
    conveyor belt and continue on to find another evil Navi.

    -Slimey
    -Slimey
    -Spikey SP

    Go to the beginning of Undernet 2, and talk to the evil Navi on the platform.

    -Mettaur SP
    -Metrod SP

    Go back and turn left at the split. Take the first conveyor belt going left,
    and follow the path to meet up with another evil Navi.

    -Mettaur2
    -Mettaur2
    -Ratty SP

    Go on to Undernet 1. Take the conveyor belt and go up the ramp. Continue along
    the blue path to meet the next evil Navi.

    -Metrod SP
    -Dominerd SP

    Take the fourth ramp from the beginning to meet up with the last evil Navi.

    -Bunny SP
    -Yort SP
    -Canodum SP

    There will be a voice, and it says that you've earned the right to challenge a
    ranked Navi. It gives you a clue as to where Rank #10 is found, and it's "where
    the evil fall".

    Head over to Hades Isle and jack into the console. Take the compressed path to
    the left, and take a right at the next path split to find the Rank #10. The
    ghost Navi will tell MegaMan to fight him and try to take his rank. MegaMan
    asks of the Navi named "S", and the ghost Navi tells him he'll have to defeat
    him first if MegaMan wants to find S.

    -SnowBlow SP
    -Trumpy

    You'll get the Rank 10 when you defeat him. The ghost Navi suggests MegaMan to
    stay away from the Navi S. You'll get an e-mail from Mayl calling for help for
    Roll in Zoo Computer 2.

    Head over to Zoo Computer 2, and continue on. MegaMan will start calling for
    Roll. Four evil Navis appear, and MegaMan learns that the e-mail was bait.

    Battle 1
    -Canodumb3
    -Viney
    -Canodumb3

    Battle 2
    -Ratty2
    -Ratty2
    -Gloomer

    Battle 3
    -Shrimpy3
    -Shrimpy3
    -Elesphere

    Battle 4
    -MegaBunny
    -Geetle
    -Trumpy SP

    After defeating them, the evil Navis will run away. You'll get an e-mail from
    Rank #10 telling you of Rank #9's location. The clue is "where science gives
    life".

    Head over to Beach 1 and go on the large platform. Remember where the hospital
    security cube used to be? Take the warp past it and you'll find yourself in
    Hospital Computer 2. Follow the path to Rank #9.

    Rank #9 asks MegaMan if he's come to battle, but MegaMan says he's just trying
    to find S. He says the only way of meeting him is to increase you rank. He'll
    simply give you his Rank 9. The next clue is "Rednu3".

    Rank #8 is found in Undernet 3, at the spot where FlamMan used to be. Talk to
    it, and it apparently is someone that they know...

    BeastMan V3
    900 HP
    Coming soon!

    The WWW apparently was trying to get hold of the Navi S and the Forbidden
    Program by the same ways Lan and MegaMan was. BeastMan will disappear. MegaMan
    will find the Rank 7 on the floor where BeastMan was. An evil Navi will walk up
    to MegaMan, and tell MegaMan that he used to be rank #8, but BeastMan got him.
    "Head of learning" will be the next clue. MegaMan will start walking away, and
    the evil Navi will attack MegaMan, trying to get his rank back.

    -Spikey
    -Spikey2
    -Fishy SP

    Go to the Principal's PC 2 and find Rank 7 on the large platform. Instead of
    battling Rank 7, you'll have to do something for him. His clue is "One of many
    birds".

    Head over to the 2nd floor of Seaside Hospital, and check the thing hanging on
    the wall to get an Origami. Return to the ghost Navi and you'll be rewarded
    with the Rank 7. The ghost Navi says he forgot what the clue to the next Navi
    was. You'll get an e-mail from Chaud saying an under-ranked Navi has posted on
    the ACDC Square BBS.

    Head over to the ACDC Square BBS, and read the top message. It apparently was
    posted by Rank #3, and he challenged the poster below him to a battle on the
    bottom of the slope in Undernet 4.

    Head over to Undernet 2. Go straight, and then left at the path split. Take the
    conveyor belt going left, and take the warp the path leads you to. Take a left
    at the path split, and then take the conveyor belt going left. Take yet another
    left to meet up with a Navi who'll now let you by. Enter Undernet 4.

    Take the right path at the split. At the final path split before reaching the
    warp, take the other path, and you'll encounter PlantMan V2 at the dead end.

    PlantMan V2
    1300 HP
    -Shoots a needle down your row (80 HP).
    -Produces a vine with 60 HP that follows you and grabs on you (40 HP) and will
    hurt you twice (30 HP each). You can get damaged while being attacked by the
    vine.
    -Produces two 100 HP flowers in your area. The pink flower confuses MegaMan,
    and the yellow flower stuns MegaMan.
    -Produces a leaf shield which lasts for one hit. The damage dealt to him will
    be nullified and he will be healed for the same amount of damage.

    Continue to the warp, and pick up the Speed+1 before going to Undernet 5. The
    security cube will open only if you've defeated DesertMan V3.

    Head back to the beginning, and take the left path this time. Take a right at
    the first split, and go straight ahead at the next path split to pick up a
    Recov200 N chip. Continue along, and you'll reach a warp. Take it. The nearby
    security cube opens only after you've checked the security cube, and then
    defeated BeastMan V3. Continue to the warp and take it.

    You'll be on a level with a bunch of conveyor belts. After taking the conveyor
    belt near the NetDealer, there should be a ramp to your right. Go down it.

    Apparently, no one is there. Three evil Navis will be at the top of the ramp,
    and they say they will delete MegaMan. They throw a huge bolder, and MegaMan
    has no room to dodge. However, GutsMan appears and breaks the boulder. He will
    use his GutsHammer, and delete the evil Navis.

    Dex apparently came all the way from Neotopia to cheer Lan up. GutsMan will
    jack out, and MegaMan will start to jack in, but GutsMan appears again. It's
    not GutsMan. He's the Navi ranked #3, CopyMan. The people ranked #6, #5, and #4
    were apparently the evil Navis that were deleted. To learn more about S, you'll
    have to delete GutsMan V3, or CopyMan.

    CopyMan/GutsMan V3
    900 HP
    -Sends a shockwave through a row (100 HP).
    -Cracks all of your panels (100 HP only if hit).
    -Sends a flying punch down a row (150 HP).
    -Uses the Z-Punch PA (150 HP per hit).

    After defeating CopyMan, he'll tell you that S is ranked #1. He will give you
    the hint to the location of rank #2, which is "Place of battle".

    Head over to the DNN station and jack into the console on the stage. Talk to
    the Navi there.

    BowlMan
    1000 HP
    -Shoots bowling pins across all rows (40 HP if hit).
    -Three pins will appear on your panels, and BowlMan will hit you or one of the
    pins with a ball (40 HP). If a pin is hit, it will fly into the air and home
    onto you (40 HP).
    -If you try to destroy a pin, it will fly in the air and home onto you (40 HP).

    You'll learn that the Navi you seek is named Serenade. BowlMan says that even
    if Lan and MegaMan wanted to meet up with him, they couldn't defeat him. The
    Navi Serenade is hidden deep within the Under Square. To reach Serenade, they
    must find the Undernet server. He'll hand over the Rank 2.

    Head over to the hot spring bath at Yoka. The barrels are now gone, and walk
    up to the rocks. You'll see an elevator. Go ahead and go down. Lan will be
    amazed at the size of the Undernet server, and a voice will tell him to jack
    in.

    MegaMan tells that they have come for the Forbidden Program. However, Serenade
    says that only a 'Chosen One' may wield the program. The Forbidden Program
    appears. Serenade says that if it flares up with blue flames, MegaMan is a
    Chosen One. However, if he isn't a Chosen One, he'll be frozen for all
    eternity.

    Apparently, MegaMan wasn't a Chosen One. MegaMan stays frozen, but then the
    Forbidden Program flares up. You'll get the GigFreez. MegaMan will jack out.
    Serenade will say that there's another Navi that can wield Dr. Hikari's
    program.

    Mamoru will come in, and he's apparently the administrator of the Undernet. The
    Undernet was apparently created by a SciLab scientist. It was a weapon to
    counter Alpha, and it was created to develop and preserve the Forbidden
    Program. However, the Undernet became dangerous because the Forbidden Program
    was too dangerous. Since it could freeze Alpha, it could also freeze all of the
    Net society. Alpha was a creation of SciLab as well.

    There will be an emergency alert, because the TetraGate has been destroyed.
    Mamoru tells Lan to hurry over to SciLab 1, because Alpha is being stolen by
    DrillMan. DrillMan drills through all of the doors, and steals Alpha.

    Go to the upper level of SciLab 1 and go through the hole in the wall DrillMan
    made. You'll be in Undernet 5. Pick up the HPMemory hidden behind the ramp on
    the right path at the path split. Take a detour to Undernet 6 before battling
    DrillMan. It's a maze of conveyor belts, so just fumble your way around until
    you find a BMD with a SubMem in it. Return back to Undernet 5, and continue
    along the path. Take the first row of conveyor belts, and take the path on the
    left. Before taking the conveyor belt, go to the dead end to battle FlamMan V2.

    FlamMan V2
    1400 HP
    -There will be two 12 HP candles on the back row. If it's green, it gives him
    invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
    balls will go around your area (80 HP if hit).
    -He will send a line of fire down your row (80 HP). When his HP is lower, the
    fire will spread across the column.

    You'll get the FlamMan F chip for defeating him. Take the conveyor belt, and
    then go right. After going across the platform, take the left path. At the end
    of the path, you'll reach DrillMan.

    DrillMan
    600 HP
    -Three drills, one each row, will appear from holes and go down a row (80 HP).
    DrillMan will be behind one of them.
    -Three holes will open, and a total of 15 drills will come out of them (80 HP).
    -Three of your panels will blink, and three drills will come through them (80
    HP). Rocks fall on three of your panels (60 HP).

    DrillMan will be deleted, and Lan tells MegaMan to get Alpha and take it back
    to SciLab. However, MegaMan feels the powerful sensation emitting from Bass
    again. MegaMan uses the Forbidden Program on Bass, but Bass is also a Chosen
    One, so it didn't affect him. He will leave with Alpha.

    Wily will be thrilled of finally having Alpha. He says the end of Net society
    is at hand...


    -------------------------------------------------------------------------------
    4H) The Beginning of the End
    -------------------------------------------------------------------------------

    Lan will be in the Cyberworld. MegaMan will walk up, and he says he called Lan.
    He apologizes, and says he has to leave forever. MegaMan walks away, and Lan
    tries to go after him, but can't move.

    Fortunately, it was just a nightmare. The town is under martial law, and the
    army has marched in. MegaMan will tell Lan to head over to school.

    Head over there, and talk to Dex in front of the school gate. The school is
    apparently closed. Head over to the front of the MetroLine, and talk to Yai.
    The OfclPass is needed to ride the MetroLine. Head over to the park, and talk
    to Mayl. She'll give you a RollV3 R chip.

    You'll get an e-mail about the emergency meeting, inviting all Officials and
    skilled NetBattlers. You'll have to get the OfclPass from ProtoMan at SciLab
    Square. Take the shortcut from Yai's HP to the SciLab Square, and talk to
    ProtoMan to get the OfclPass.

    You'll be able to ride the MetroLine now. Head over to SciLab. There will be
    two new jobs for you. I suggest you read the Jobs List if you're going to do
    the Legendary Tomes job, or you'll seriously regret it. Anyway, before you go
    to the meeting, head over to Yoka. You can battle Mr. Famous' Punk V3 now.

    Punk V3
    1600 HP
    -Curls up into a ball and goes around your area, trying to hit you (100 HP).
    -Curls up into a ball and goes across every panel in a zig-zag pattern (100
    HP).
    -Puts up a shield and attacks you from the back row (100 HP).
    -Two spikey balls will go around, trying to home onto you (100 HP), and Punk
    will appear in front of you and attack (??? HP).

    Head over to Beach, and go to the DNN Battle Console on the stage. Jack in, and
    you can fight BowlMan V2 now.

    BowlMan V2
    1300 HP
    -Shoots bowling pins across all rows (80 HP if hit).
    -Three pins will appear on your panels, and BowlMan will hit you or one of the
    pins with a ball (80 HP). If a pin is hit, it will fly into the air and home
    onto you (40 HP).
    -If you try to destroy a pin, it will fly in the air and home onto you (80 HP).

    Head over to the Seaside Hospital, and head to the third floor. The little girl
    is the Quiz Queen. Answer all of her questions for a Barr200 E chip. Go back to
    SciLab and take the elevator. Talk to Chaud to begin the meeting.

    Alpha was created by SciLab ten years ago in a top secret program. It was
    developed as the basis of the Net community, and it was the original form of
    the current Net. One day, all of the devices that were connected to Alpha
    malfunctioned. The researchers thought the problem was the "AutoNavi", which
    was developed at the same time. The creator was held in custody, and the
    AutoNavi was deleted.

    However, it wasn't the problem. All of the devices that were connected to Alpha
    was destroyed. It was apparently riddled with bugs, and gained some
    intelligence equal to that of an amoeba. It crept into all of the devices and
    absorbed everything. SciLab was able to capture it in its bloated state, and
    Net society was halted for half a year. It's referred as to "The Alpha Revolt".
    Alpha had to be deleted this time.

    There is an emergency alert, saying that all of the AutoTanks on patrol went
    berserk. Go to ACDC, and head up the street. Dex, Mayl, and Yai will be near an
    AutoTank. Lan tells them to go, and the AutoTank starts attacking him. Lan
    finds the port for the AutoTank and jacks in.

    Head down to pick up a RegUP2, and then head up to pick up a HPMemory. Check
    the weird virus to engage in a battle.

    -????
    -????
    -????

    It wasn't a normal virus. MegaMan says it seemed to be trying to absorb him.
    MegaMan will jack out. An Official and Chaud will walk up and ask of Lan's
    condition. The Official says that all of the tanks has been stopped, and it
    wasn't a normal virus that was running the tanks. It was AlphaBug. He will get
    a phone call informing him that AlphaBug has broken into Army systems
    everywhere, and it could lead to global war.

    You'll get a phone call from Lan's mom saying that his dad has disappeared from
    the hospital. Head over to the Seaside Hospital, and talk to Lan's mom in the
    2nd floor room. Lan's dad is nowhere to be found, and he needs to take his pain
    medication or else he'll be in serious pain. You'll recieve the Aspirin. Check
    the hospital bed to get DadsNote and CardKey. The note reads that he has to
    research Alpha. Head over to SciLab and take the elevator. You'll now be able
    to open the door with the CardKey.

    Lan's dad is tracing the path of AlphaBug's attack. He says he can't leave the
    problem up to the Officials and must delete Alpha with his own hands. Lan's
    grandfather was the creator of Alpha. When he stopped The Alpha Revolt, he
    installed "Guardian" into Alpha's core, and as long as it isn't deleted, Alpha
    can't fully recover.

    The computer will beep, and Lan's dad says that the WWW base has been located.
    He'll then collapse, and Lan will give the Aspirin to him. The WWW base is
    located at the Demon Waters. The currents there create whirlwinds, and it can't
    be reached by plane. A boat with a very powerful engine will have to be used.

    Head over to Beach and check the ferry boat. It has an old engine, so it'll
    need a new one. Go to ACDC and talk to Yai at her house. She says she'll put in
    the new boat engine tomorrow morning. Go ahead and go to sleep.

    Sunayama, Anetta, Match, and FlashMan's operator will be at Wily's office. Wily
    tells them their mission is to protect Alpha.

    Lan'll wake up, and MegaMan tells Lan that he should tell the others. However,
    Lan refuses. You'll get an e-mail from his dad, which gives you the Alpha Navi
    Customizer part. It'll allow you to see Alpha in the Cyberworld. Head over to
    Beach and board the ferry boat.

    Lan will start to board the boat, and Dex will ask Lan where he thinks he's
    going. Lan, Mayl, Yai, and Chaud will walk in. Yai told everyone what Lan was
    doing, and Lan will reluctantly agree and lets Dex and Chaud come with him.
    Tora then walks in. Tora will come to the WWW base as well.

    Walk straight ahead and jack into the hidden computer. Grab the Collect Navi
    Customizer part. Continue along the path, and enter the door. In the room,
    check the elevator. Lan asks everybody if there's somewhere to jack in. Chaud
    wonders what the strange chair all of the devices are connected to is. A voice
    will say that it's the Pulse Transmission System.

    The orange-haired man that helped Lan with the PresData walks in. His name is
    Cossack, and he worked for SciLab. Chaud remembers the name and says that he was
    the leader of the Independent Navi project.

    The Pulse Transmission systems allows humans to directly enter the Cyberworld.
    It sends their brain waves into the Cyberworld. The human's senses work in the
    Cyberworld as well as in the real world. If the human is hurt in the
    Cyberworld, he will be hurt in the real world as well. The system was developed
    at SciLab, but it was too dangerous.

    Cossack will pulse into the Cyberworld to start the elevator. He will be in the
    Cyberworld, and he'll be in front of the elevator control program. He fixes
    the elevator, but then feels the immense power MegaMan felt. He dismisses it as
    his imagination, but Bass then appears. Cossack asks him why he is helping Wily,
    and he says that he isn't interested in his plans, just absolute power.

    He wasn't deleted by the Navi Elite Corps. He crawled through the Internet,
    near deletion. He was able to recover, thanks to Cossack's "Get Ability
    Program" that he installed into Bass. Bass started to hate all humans and
    wanted revenge upon them. He hoarded groups of viruses and the remains of Navis
    to gain the power he is at now.

    Cossack will start to self-destruct. Bass will attack Cossack, and he will
    become
    severely injured. Cossack asks Lan to delete Bass. Dex will take Cossack
    someplace
    safe. Take the elevator, and go down the ramp.

    Lan will notice the door, but there is a beeping sound. Tora will notice the
    robot above Lan. It will jump down and attempt to use Hypno Flash on Lan. Tora
    comes up with a plan. When he gives the signal, Chaud and Lan will rush at the
    robot. Tora distracts the robot, and Lan will jack in.

    You need to avoid the strange floating robots in the WWW computers. If you get
    caught by one of them, you'll be taken back to the beginning. Go ahead, and
    take a right at the first path split to pick up a HPMemory. Go back and
    continue along the path. Go straight at the next path split and go around to
    pick up the 1800 zennys. If you take a left, Alpha will catch you from the
    ground, which will alert the security robots.

    Continue along the path. Make sure you use the niche to avoid one of the
    security robots. You'll reach at a door, which you need the ID-DataA for. Go
    right and take the warp.

    Go on ahead, and make sure you take the second path to the right to pick up the
    Recov150 P, or you'll be caught by Alpha. Continue on to the end to pick up the
    ID-DataA. Return back to the door, and open it. Continue on to meet up with
    FlashMan and his operator. They will use Full Synchro to fuse with each other,
    which allows them to operate at 100% efficiency.

    FlashMan V2
    500 HP
    -Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
    -Sends electric bulbs toward you that either home or zig-zag (30 HP).
    -Puts two bulbs in your area, which will stun you if they aren't destroyed.
    -Uses his AreaGrab chip if you're stunned and in the back row.

    After defeating him, FlashMan will use Shining Crusher. However, KingMan comes
    in and stops him. MegaMan will jack out. Before entering the next door, you can
    battle KingMan V3.

    KingMan V3
    1500 HP
    -Plan A is the starting formation.
    -Plan B takes your front row, and moves the pawns.
    -Checkmate places two pieces in your area, and KingMan will jump on top of you
    (150 HP). The panels below, above, left, and right of KingMan will be affected
    as well. Right after that, Plan B will be used and there will be two knights.
    -The knights will jump on top of you and send a shockwave down the row (150
    HP).
    -The pawns will have swords that extend two panels ahead of them (100 HP).

    You'll enter Wily's research lab. Check Wily's desk for a Magnum1 V, then check
    the right statue. It was very light, and Lan knocks it off. Take the elevator.
    Continue on, and you'll find the next security robot. They try to sneak past
    it, but it shoots a bubble. Lan tells Chaud to go on, and the robot will start
    attacking Lan. Dex comes in, and uses Boulder Toss to block the hole where it
    fired the bubbles from. Lan will jack in.

    Take a right at the first split, and time your steps carefully to get past the
    group of four security robots. Use the niche to pass the next robot, and take
    the closer path to the left or Alpha will nab you. There will be two very fast
    moving robots in the next section. Take the right path and time your movements
    to get to the warp in the middle area. Don't forget to pick up the RegUP2 on
    the way. Go on to meet up with BubbleMan.

    BubbleMan V2
    800 HP
    -Bubbles will come out of the middle hole (80 HP if hit).
    -A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
    it will dash across the row it's in (80 HP).
    -There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
    is shaped in a cross.
    -He will throw a strange creature, and it will home onto you by going into your
    column, then going towards you (80 HP).
    -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
    tridents (100 HP).

    BubbleMan wasn't operating the security robot. Continue on to the warp and take
    it. The next platform will be a little difficult. Time your moves carefully to
    get past the robots. Get onto the path to the right to pick up 3000 zennys.
    Take the path to the left of the start next. You'll have to go straight or
    you'll be grabbed by Alpha. Use the niche to get across, and pick up the
    ID-DataB. Go back to the platform with all of the security robots, and take the
    path to the left.

    Open the door, and continue on. You'll have to get past a long platform with
    multiple security robots. After getting across that, you'll reach to last
    platform. A whirlpool will form below MegaMan, and he gets out of the way just
    in time.

    Sunayama will come in. Lan wonders how he got out, and he says Wily hacked the
    system and got him out of prison. He and DesertMan will use Full Synchro, and
    he will attempt to attack MegaMan from under again. GutsMan will appear and
    slam the ground. DesertMan will emerge, and MegaMan will battle him.

    DesertMan V2
    1200 HP
    -There will be two hands with 60 HP. They can transform into lions and dash
    down the row (80 HP).
    -When DesertMan has lower HP, the hands can transform into blocks and fall down
    on top of MegaMan (120 HP).
    -Two whirlpools will be formed from time to time on your area (80 HP if stepped
    on).
    -The columns near DesertMan has 80 HP.

    MegaMan will jack out. You can talk to Dex to battle GutsMan V3.

    GutsMan V3
    900 HP
    -Sends a shockwave through a row (100 HP).
    -Cracks all of your panels (100 HP only if hit).
    -Sends a flying punch down a row (150 HP).
    -Uses the Z-Punch PA (150 HP per hit).

    Head down the stairs, and Lan will hear some noise. He'll dismiss it as his
    imagination at first, but then the boulder at the top starts rolling towards
    Lan. He goes down the stairs and dodges the boulders, and he'll see Chaud
    surrounded in a ring of fire. Chaud tells him to go ahead through the door, but
    Lan refuses and jacks into the security robot.

    Go across the wide platform with the two fast-moving security robots. The next
    four series of robots will have one robot, two robots, and so on. While on the
    platform with three security robots, take the other path to pick up the Jungle
    Navi Customizer part. Return back to the platform and go past the last two of
    them. Do not go directly left after the four platforms, or you'll be caught by
    Alpha. Go around the platform, and continue. On the large platform with three
    security robots, go to the top, and go all the way left. Take the path
    there.

    For the next group of security robots, you must go between them and continue on
    the path while between them. When you see a path to the right, go there and
    pick up the ID-DataC. Return back to the platform with the three security
    robots and go to the far end to a door. Open it, and go down the stairs. Take a
    left to find a FullEnrg, then go back and continue on. There'll be a platform
    to your left. Dodge all of the security robots and continue on to PlantMan and
    FlamMan. Match and FlamMan will use Full Synchro, and then Anetta and PlantMan
    will do so as well. You'll have to battle PlantMan and FlamMan in a two-round
    battle.

    PlantMan
    1000 HP
    -Shoots a needle down your row (50 HP).
    -Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
    hurt you again (30 HP). You can get damaged while being attacked by the vine.
    -Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
    the yellow flower stuns MegaMan.

    FlamMan
    1000 HP
    -There will be two 8 HP candles on the back row. If it's green, it gives him
    invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
    balls will go around your area (60 HP).
    -He will send a line of fire down your row (60 HP). When his HP is lower, the
    fire will spread across the column.

    After defeating them, MegaMan will jack out. Enter the next door, and check the
    array of cables at the end of the room. Continue on, and you'll meet the last
    security robot. Lan will jack in.

    Use the niches to get past the first security robot. Do not use the third
    niche, as Alpha is hiding in the floor there. Don't use the fifth one as well.
    You'll have to get past another security robot. Use the left niche to get past
    him, or you'll be caught by Alpha in the right niche. Use the right niche after
    using the left niche, and continue on.

    At the platform, use the left path or you'll be nabbed by Alpha. Pick up the
    1400 zennys, and try to get past the security robots near the series of three
    conveyor belts. Take the left path, and continue on. Before you take the warp,
    you'll have to take the right path to pick up the ID-DataD. Go back and take
    the warp.

    Before you open the door, take the other path. You can't go straight ahead, as
    Alpha is hiding in the ground. Take the path on the right to pick up a
    HPMemory. Go back to the platform with the warp and open the door. This last
    platform with security robots can be difficult to cross if you don't time your
    movements correctly. Go ahead and meet up with DrillMan.

    DrillMan
    600 HP
    -Three drills, one each row, will appear from holes and go down a row (80 HP).
    DrillMan will be behind one of them.
    -Three holes will open, and a total of 15 drills will come out of them (80 HP).
    -Three of your panels will blink, and three drills will come through them (80
    HP). Rocks fall on three of your panels (60 HP).

    DrillMan will start to self-destruct. MegaMan collapses, and tells Lan to run,
    but he refuses to run. Luckily, ProtoMan appears and finishes DrillMan off.
    MegaMan will jack out. Head through the final door.

    The four WWW operators are in the Pulse Transmission Systems next to Wily. Wily
    says they were 'pawns to be sacrificed' anyway. He says that Alpha has already
    been 80% decoded, and will awaken in just a few minutes. Wily says there is no
    place to jack in, and Lan must stand by and watch the world end. Wily pulses
    in, and Lan wonders what they could do. He notices the empty Pulse Transmission
    System, and pulses in.

    Lan and MegaMan will be in the Cyberworld, and they'll use Full Synchro. Just
    continue on until you reach the end. Bass will absorb the Guardian program, and
    MegaMan will walk in. You'll have to battle Bass.

    Bass
    1000 HP
    -He has an 100 HP aura. You must deal 100 or more damage in one attack to break
    it. The aura will regenerate over time.
    -Sends an air burst down your row (100 HP).
    -Sends electric balls randomly down all of your rows (100 HP).
    -Gets into your area and cracks a row of panels (100 HP).

    After defeating Bass, he won't believe he's lost. Wily says that he hoped that
    they'd delete each other, and tells Bass that the Guardian program he absorbed
    was the final protection on Alpha. He says that's why he used Gospel to make a
    copy of him, all to reawaken Alpha. Alpha will shake, and it swallows up Bass,
    and it'll swallow up Wily as well. Alpha will emerge from the ground, and it's
    time for the final battle.

    Alpha
    2000 HP
    -His core will be protected. You'll have to destroy it before you can damage
    it. It will regenerate
    -His claw swipes across your column, and then the other one dashes through your
    row (50 HP).
    -A machine gun fires at you twelve times (20 HP per hit). It doesn't make you
    blink, so all of them can hit you.
    -He will charge up and fire a beam which cracks your first column, and the
    middle panel in your second column. The attack affects the middle panel in the
    third column as well, but the panel doesn't crack (80 HP).

    After deleting Alpha, a door will appear in its place. Lan asks MegaMan if it's
    the real world, but he says it's just an old image file. MegaMan will notice
    the lab coat, which looks like the one that Lan's dad wears. MegaMan says it
    must be SciLab from the past. A voice will say that the room was created to
    keep Alpha imprisoned. Lan's grandfather will appear.

    He asks if Lan and Hub were the ones that deleted Alpha. He says he's here to
    monitor Guardian, to stop Alpha's reawakening. He will ask of the current Net
    society. You'll get the GramNote to give back to Lan's father. He says you have
    to return to the place where Lan pulsed in to get out. You'll leave the room.
    Head back to the beginning. Alpha will swallow up MegaMan and Lan.

    MegaMan and Lan were stuck in Alpha for a while. Lan asks MegaMan if there's a
    way to escape, and MegaMan says the only way is to build up all of his power,
    and overload. Lan refuses to let MegaMan do that, but MegaMan insists that he
    has to do it. After some parting words, MegaMan overloads and creates a hole in
    Alpha.

    Lan will be awakened by Dex. Lan can't believe that MegaMan is gone. Chaud says
    they have to go, as the island is sinking from the battle. The WWW base starts
    exploding, and they run back to the boat.

    They return back to Beach Street, and are greeted by Mayl and Yai. Tora takes
    Cossack to the hospital, and the rest head over to the front of the TV station.
    Chaud's father praises him, but Chaud insists that Lan and MegaMan were the
    heroes. His dad tells him the time for dinner, and Chaud is surprised. Chaud
    asks if Lan's getting a new Navi, but Lan says he'll try things on his own for
    a while. Chaud then tells him that he shouldn't keep a woman waiting.

    Lan will walk up to Mayl, and she'll start crying. Yai says that she was
    worrying about him the whole time he was at the WWW base. Lan asks Tora of
    Cossack's condition, and he says he'll be okay. Tora will leave to go back to
    his hometown. Lan tells his dad everything that happened during the day. He
    gives his dad the GramNote that Gramps gave him.

    Lan will be at the end of the pier on Beach Street, wondering about MegaMan.
    Sean and Mamoru will tell him how much he helped them, and Dex and Lan heads
    back to ACDC.

    Four months later, it's the day before school starts. Gramps' note is still
    being decoded, and Bass and MegaMan's data was never found in Alpha. Lan's at
    the pier on Beach Street, talking to MegaMan. There's a beeping sound, and he
    quickly checks his PET, but it isn't his. He tells MegaMan that he's getting a
    new Navi tomorrow.

    There's a voice asking if he's alive, and if he's been saved. It then growls.

    Lan is checking out his room, and then heads to sleep. Lan's dad arrives home,
    and he has his new Navi. He says he'll install it while he's asleep. He tells
    Lan's mom that they finally finished decoding Gramps' note. It spoke of a
    certain part of Alpha, where it couldn't touch itself. They couldn't find
    Gramps personality data, but they found something else.

    The next morning, Lan awakens himself. There's a voice saying that he's happy
    to learn that Lan can wake himself up now. Lan instantly recognizes it as
    MegaMan, and asks if it is a dream. MegaMan says it isn't.

    The End

  7. #7
    التسجيل
    15-01-2003
    المشاركات
    1,586

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    مشكور اخويي بس انا مانا فاهم اي حاجة ممكن اتحوله عربي
    انا في المتوسط ثاني سنة ادرس english ؟

  8. #8
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    للأسف أخوي ما اقدر



    لكن إذا كلمة ما فاهمينها ترجمه في برنامج الوافي

  9. #9
    التسجيل
    09-11-2003
    الدولة
    hma91@hotmail.com
    المشاركات
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    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    السلام عليكم

    ممكن اخي الحال الكامل للعبة megamanbattlenetwork2 واكون شاكر لك

  10. #10
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    إتفضل أخوي:

    .-Getting your ZLicense
    +----------------------------------------------------------------------------------------------+

    Items: PanlOut1 * (Blue Mystery Data, Den Area 1)
    CrossGun S (Blue Mystery Data, Den Area 2)

    Key Items: HeroData (Den Area 3)
    HopeData (Den Area 1)
    ZLicense
    BugFrag (Den Area 1 under the bridge of the 2nd level)
    BugFrag (Den Area 2 behind a direction board)
    Chip Selection System (Reward for getting ZLicense)
    Mayl's PC Code (Mayl's Mail)

    After the samll talk of the intro you will be in school.

    Talk to Dex but the teacher will come and you will start class where you'll get your report
    card. After this talk to Dex again and he will talk about "Net Squares" after this, go out of
    school and go to your house, feel free to talk with the guy there...

    In your house, say hi to your mom then go upstairs just to be scolded about your report card,
    then jack onto your computer and you will do your homework which is the Tutorial for MBN2. Just
    follow the instructions...

    You will get an Mail of Dex saying to hurry up, make your way around Den Area until you reach the
    Square Ent. where you'll meet GutsMan and Roll, after the small talk go to the upper-left warp
    to reach The Square, go right and up and talk to the green Navi to start the ZLicense exam. To
    get the license do this:

    -Surf the net without losing to a Virus, this usually is already done...
    -Find the HeroData and HopeData:
    -HeroData: Go to DenArea 3 and go north through the only path and search the red thing.
    -HopeData: Go to DenArea 1 and from the warp thet leads to Lan's PC go through the right-most
    path ALL the way up to find the HopeData.

    You will get you ZLicense after this!!
    You will then receive a Mail from Mayl with her PC Code!
    Talk to Roll or GutsMan if you want, then Virus Bust some more if you like, if not, jack out and
    you will receive a phone call...

    +----------------------------------------------------------------------------------------------+
    2.2.-Save Yai!
    +----------------------------------------------------------------------------------------------+

    Items: Roll R (Mayl Mail)
    200Z (Blue Mystery Data in the Gas Comp1)
    Recov10 * (BMD in Gas Comp1)
    V-Gun A (BMD in Gas Comp1)
    RegUp1 (BMD in Gas Comp2)
    HPMemory (BMD in Gas Comp2)

    Key Items: BugFrag (BMD in Gas Comp2)
    Fan (Yai's room closet)
    Yai's PC Code (Her bed)

    SubChips: MiniEnrg (BMD in Gas Comp2)

    The Phone call is from Glide, he will say that Yai has taken too long in her bath and that the
    Gas Powered Heater is acting funny then Mayl will phone you, go to Yai's house to see Mayl and
    Dex, after the talk Dex will go in but you will have to go anyway...

    When you enter, the door will lock behind you then you'll receive a Mail from Mayl, with the
    "Roll R" chip included, go straight ahead to see Dex in the floor and a hell lot of gas, jack
    into the little thingy on the left to enter the Air Comp...

    In the Gas Comp go down and left to see a demostration on falied attempt on how to evade the gas
    air, anyway, time your movement so you evade it and grab the BMD (Blue Mystery Data) for
    "200 Zennys", then follow the path and you will see 2 more CyberGas throwers, go through the one
    to the north for a BMD with a "Recov10 *" chip, then let the gas blow you and move diagonally
    through the next one. Follow the path but keep going down to reach another BMD with a "V-Gun A"
    go back and talk to GutsMan if you like, then inspect the CyberKnob to it starts blowing
    CyberGas, then let it blow you to the other platform. And activate the Ventilator Program (green
    thing).

    As Lan you will then help Dex, he will then go and try to unlock the door, then you will be back
    with Megaman..

    Just follow the path until you reach the Gas Comp2...

    In the Gas Comp2 go up and you'll find Glide, then let the Gas blow you to find a BMD with an
    "HPMemory" in it, then go back to where Glide is, then evade the 2 Gas blowers, then move
    diagonally to evade the gas and grab the BMD for a "BugFrag" then do it again but follow the
    path downwards and grab the BMD for a "MiniEnrg" SubChip, then de-activate the Gas blower so you
    go around.. Follow the path upwards to reach another Ventilation Program.

    As Lan go to Yai's room and search the closet left to her PC for a "Fan" then go back and go to
    the Gas and you will blow it away, then you'll do the same on the Gas inside the bath butit will
    come back again and you'll be back with Megaman...

    You will see a Navi appear out from a lot of Gas, and now you have to get him... Go down and to
    the right, turn on the CyberKnob and let it blow you, on the other side, evade the first gas and
    grab the BMD with a "RegUp1", then go left and turn on the CyberKnob, let the previous gas blow
    you back and then go to the main platform, SAVE if you like and then face AirMan:

    *AirMan* Reward: 1000Z
    -HP 300
    -He shoots a wind cannon when on the same line as you.
    -Creates a small tornado in each line that comes at you at different speeds.

    You will then activate the last Ventilator Program... You will then control Lan and you'll be in
    Yai's room, after the talk, talk to Yai but you will find her PC Code instead...

    Go back to your house and sleep...

    +----------------------------------------------------------------------------------------------+
    2.3.-Getting the BLicense
    +----------------------------------------------------------------------------------------------+

    Items: RegUp1 (Reward from getting BLicense)

    Key Items: Dex's PC Code (Beat GutsMan)
    Ribitta's PC Code (Beat ToadMan)
    ExamCard (Official Center)
    WalkProg (From a purple Navi, after you beat him)
    NiceData (From a green Navi, after giving him the WalkProg)
    BLicense (From the Test Navi)

    In the morning go Lan will have the idea to go camping so, go to Yai's house and inspect the
    door to find a memo, then go to school and talk to Mayl, then go to Dex house and talk to him...
    Unfortunately, nobody can go, you will then be in the park and you will receive a mail about the
    License, then go to Dex house and challenge him and GutsMan...

    *GutsMan*
    -HP 300
    -Creates a shockwave like the Mettles.
    -If you are on your right-most line he will appear in front and hit you.

    He will then give his PC Code.

    Anyway, take the Metroline to Marine Harbor, there, you will receive Mail from Dex, then
    challenge Ribitta if you like...

    *ToadMan*
    -HP 300
    -A melody comes out of him and homes to you, paralyzes when touched.
    -Comes out of the ground and hits you.
    -Tadpoles comes out of the Lily Pads and keep going on straight line.
    -Water splash when he appears on a Lily Pad, if near it will hit you.

    She will then give you her PC Code, then enter the Official Center and talk to the lady in the
    reception, answer "Yes, I am!" and she will then want to see your PET, select "Yes" and you'll
    get an "ExamCard". Go through the door on the left and go down the stairs, talk to the guy
    behind the desk then enter the room, jack in wherever you want and you will receive a Mail from
    Yai, talk to the Navi to start your test...

    -5 Survival Battle
    -Mettaur, Mettaur2, Mettaur2
    -Mettaur2, Canodumb, Bunny
    -Flamey, Flamey, Mettaur
    -Fishy, Beetank, BrushMan
    -Handy, Handy, Handy

    -You must find a Navi that needs helpand help him, so go to Square Ent. and go to Den Area 3,
    talk to a green Navi there, he says a bad guy stole his "WalkProg" and he can't walk, agreed to
    help him and you will receive a Mail from Mayl, then go to Den Area 2 and find a purple Navi,
    talk to him to initiate a battle:
    -HardHead, Beetank, Beetank
    Beat him and he will give you the WalkProg so go back to the other Navi and give it to him to
    receive "NiceData", go back with the Test Navi to continue...

    -5 Survival Battle
    -MettFire, Swordy
    -Ratty, Ratty
    -Ratty, Ratty, Twisty
    -Yort, HardHead, MettFire
    -MettFire, Flamey, Puffy

    You will then receive the BLicense along with a "RegUp1", you will then get Mail from Chaud,
    anyway, Jack out and go to your house and sleep...

    +----------------------------------------------------------------------------------------------+
    2.4.-Camping and Bombs... Not a good mix...
    +----------------------------------------------------------------------------------------------+

    Items: RegUp1 (Bear Network)
    500 Zennys (Bomb Comp1)
    Cannon C (Bomb Comp1)
    600 Z (Bomb Comp2)
    HPMemory (Bomb Comp2)
    WideSwrd L (Bomb Comp2)
    PanlGrab L (Bomb Comp2)
    1500 Z (Bomb Comp 3)
    RegUp2 (Bomb Comp3)
    Recov50 N (Bomb Comp4)
    PowerUp (Bomb Comp4)
    Atk+10 * (Bomb Comp4)
    3000 Z (Bomb Comp4)

    Key Items: Lighter (Okuden Valley- Camp Road 1)
    Stick (Okuden Valley- Camp Road 1)
    Paper (Okuden Valley- Camp Road 1)
    Binocs (Okuden Valley- Camp Road 2)
    Knife (Okuden Valley- Camp)
    Firewood (Okuden Valley- Camp)
    Fish (Okuden Valley- Camp)
    BugFrag (Bomb Comp4)

    You will then see an event involving Chaud and ProtoMan and some sort of threat from Gospel...

    In the morning you will get a Mail from Dex, go out and head to the Bus Stop, in front of Dex
    house, talk to everyone and then you will go to Okuden Valley where Chaud will join you...

    Follow the path just to be blocked by some bees, inspect them, then go down to the rock path and
    go all the way to the left until the end of the screen, search around to find a "Lighter" then
    go right and inspect the right-most path of rocks in the water to find a "Stick", then go to the
    path above and search the tree to the right of the guy in a red jacket to find a "Paper", then
    go back to the bees and select the 3rd answer to go through.

    On the next screen follow the path but now to be attacked by a bear... Search BEHIND the
    waterfall to find the "Binocs", now go back to the bear and use the Binocs on it, you'll
    discover it's fake, so go ahead and jack in, first go to the south-east corner to find a BMD
    with a "RegUp1" on it, then talk to the program and you will some viruses:

    -Sparky, Spikey2, Spikey2

    Just delete them, and you will be back with Lan, continue to get to the Camp, talk to Dex, he
    will ask you to find some kindling, then talk to Mayl, she'll need a cutting knife, then to Yai,
    which needs fish... Talk to the lady on the right-most tent for the "Knife", then to the old man
    all the way down and to the right for "Firewood", and lastly, talk to the guy in the middle of
    the rock path for "Fish", give each one what they asked for, you will then eat... Just to hear
    an explosion....

    Now, go to down and through the path on the left to reach the Dam, follow the path and inspect
    the door, you will receive a Mail from Chaud, looks like you have a bomb-defusing job...

    Go back to Camp to get another mail from Chaud, there are 4 bombs to find, jack into the PET in
    the middle of the rock path and you will be in Bomb Comp1...

    You will receive another mail from Chaud, I will now said directions, wrong moves will make
    paths explode so just read this: Left, north for a BMD with "500 Zennys" go back, left, up,
    right, right, up, left, down for a BMD with a "Cannon C", go back up, then left and then up,
    inspect the monitor to disarm the bomb. Jack out and inspect the canteen near the right-most
    tent, then jack in on it to be in Bomb Comp2.

    In here, go up, up for a BMD with "600 Zennys", go back and right, down, right, up, up, left,
    up to the 2nd part of the detonator, go up, right, up, grab the BMD for an "HPMemory", continue
    up, left, down, left, left for a BMD with "WideSwrd L" then go back and down, down, left, up,
    up, up and continue to the monitor to de-activate it. The next monitor is behind the waterfall.

    You will now be in Bomb Comp3, go NW (North-West), SW (South-West), SW, NW and change platform,
    go NW, SW and grab the BMD for "PanlGrab L", SW, SE, SW, NW, NW, NW, NE, grab the BMD for
    "1500 Z", go back and SE, NE, NW, NE, SE and switch platforms again, grab the BMD for "RegUp2",
    go NW, NE, SE, NE, NW to reach the platform, de-activate the bomb and you will get a call
    from Chaud jack out. And go to Camp Raod 1, and talk to the guy in red jacket, select
    "Ask Again" when prompted, then "Get Suspicious" you will automatically jack in.

    In Bomb Comp 4 go SW, SE, switch platforms and grab the BMD for "Recov50 N", go NW, SW, SW, SE,
    NE, SE, SW, and switch platforms, go SE, SE, NE, grab the BMD for "PowerUp", go NW, NW, NE,
    switch platforms and right to switch again, grab the BMD for "BugFrag", then switch platforms,
    go SE, switch, SE, switch again... Go NE, NE, NW, grab the BMD for "Atk+10 *" and go NW and
    switch again, go SW, NW, grab the BMD for "3000 Z" continue NE then NW and finally follow the
    path to reach the monitor BUT save before you reach the end, you will face:

    *QuickMan*
    -HP 400
    -Moves around QUICKLY then stops and throws a boomerang, usually on the line you are.
    -Instead of 1 boomerang, he will throw 2 when low on HP.
    -Deflects any attack when standing still.

    After you delete him, Chaud will arrest Dave and you will be interviewed by Ribitta, you will
    have another of those dark scenes...

    +----------------------------------------------------------------------------------------------+
    2.5.-Yumland and the ALicense
    +----------------------------------------------------------------------------------------------+

    Items: RegUp1 (Toy Robot)
    3000 Z (Toy Robot)
    HPMemory (Defeat GateMan (Mr. Famous))
    RegUp2 (Reward from getting ALicense)
    Recov50 * (Guy in Official Center after passing A Test)

    Key Items: BugFrag (Below a bridge- Den Area 3)
    BadDataA
    BadDataB
    ALicense

    You will be at the park where you will see a Balloon with foreign data but Megaman will
    translate it, and you will decide your project... BTW, jack in to the Toy Robot and get the
    "RegUp1", and the "3000 Z", jack out and go to your house and jack in your computer, make your
    way to Den Area 3 (The lower level) and go all the way back, search below the bridge to find a
    "BugFrag", then inspect the left cube to find that you need the ALicense...

    Jack out and challenge Dex if you like...

    *GutsMan V2*
    -HP 500
    -Creates a shockwave like the Mettles.
    -If you are on your right-most line he will appear in front and hit you.
    -Hits the floor, cracking ALL your panels.
    -Throws his punch slowly when on the same line.
    -Uses an AreaGrab when low on HP.

    Then go to Marine Harbor, enter the Official Center, talk to the guy right in front of the
    entrance, he is Mr. Famous, challenge him...

    *GateMan*
    -HP 600
    -A cannon appears out of him and shoots at you.
    -Creates 3 homing Toy Soldiers (Destroy these, I don't think they can be avoided).
    -Uses RemoGate when near 200HP which blocks your attacks and moves Up/Down along with you.
    -RemoGate can also attack, but can be destroyed when attacking.

    You will get an HPMemory for winning. Go downstairs and talk to the guy behind the desk, you
    must do 3 jobs to take the exam, check the board, you must do the Missions, the other 2 are not
    required but you can get good things...

    Check the Jobs section for help...

    After you complete the 3 missions, do the other 2 if you haven't/like, anyway, talk again to the
    guy behind the desk and he'll open the door to the Test Computer Area, jack in, as Megaman, talk
    to the Test Navi to start your ALicense test:

    -5 Survival Battle
    -Handy2, Handy2 (Your bottom and their middle lines are Magnet)
    -Fishy, Beetank, Beetank (Weird pattern of Magnet)
    -Flappy2, Flappy2, Beetank (Weird pattern of Poison and Grass)
    -Flappy2, HardHead, HardHead (Weird paattern of Poison and Grass)
    -CanDevil, HardHead, HardHead

    -You must locate and "punish" to evil Navis.
    -Go to Den Area 2, follow the path you take to reach Den Area 1 and you will see a purple
    Navi below a bridge of the upper level, talk to initiate combat. You'll get BadDataA
    -Ratty2, Ratty2, Flappy2
    -Go to Koto Area, you should see a purple Navi in the path you take to reach Koto Square,
    talk to initiate combat. You'll get BadDataB
    -Puffy, Poofy, Shellgeek
    Go back to the Test Navi...

    -5 Suvival Battle
    -Dominerd, Canodumb2, Canodumb2 (Blank holes here and there)
    -Flappy2, Flappy2, Spooky2 (Upper/Bottom of your right-most and their left-most are empty)
    -Ratty, Ratty, Ratty (Empty corner, both)
    -Sparky (ALL break)
    -Puffball, FullFire, Beetank2 (2 Blocks)

    You will then get the ALicense, and a RegUp2!

    Jack out and talk to the guy behind the desk for a Recov50 *.

    Go to Den Area 3 (Lower) and go to the Block that you needed the ALicense to go through, go
    through it to reach Yumland...

    +----------------------------------------------------------------------------------------------+
    2.6.-Scissors and Navis
    +----------------------------------------------------------------------------------------------+

    Items: Navi+20 * (BMD in Yumland 2)

    Key Items: BugFrag (Behind a board near the merchant Navi)

    Once in Yumland you will notice is completely empty save for 3 Navis, anyway, follow the right
    path to the NW keep going until you see a dead end, go left before that to reach a platform,
    go left and enter the teleporter, go up the path to a board and left to reach Yumland 2.

    Use the conveyor belt to go right, go right again the follow the path up, use the conveyor belt
    to go left now, unlock the data if you like... Go left to another platform, go down, and go up
    through the path left where you are for a BMD with "Navi+20 *", go down and go right, you will
    reach and place that splits in 3, go NW then SW, follow the path to a hill where a teleporter
    is, enter, and you will see a scene between the inhabitants of Yumland (Navis) and ShadowMan...

    You will then be in YumSq. Ent. Now enter the Yumland Square, but as you should know, is empty.
    You will then hear something, just follow th path to trace that sound... You will enter the
    message board, SAVE, talk to the Navi, after some scenes CutMan will appear, yes, you must fight
    that scissor guy...

    *CutMan* Reward: 2000Z
    -HP 600 (There are rocks in the middle sqaure of both areas)
    -Shots a scissor which keeps going in circles around your rock. Use AreaGrab.
    -Attempts to "cut" you with his scissors if on your right-most panel.
    -Shoots his scissors as a boomerang which might trap you with his circling scissors.

    After you beat CutMan, some more scenes happen....

    +----------------------------------------------------------------------------------------------+
    2.7.-Chng.bat and Thievery
    +----------------------------------------------------------------------------------------------+

    Items: PowerUp (Dad's labsuit)

    Key Items: Battery (Guy in ACDC Park)
    NoteData (Lady in Camp)
    YumKey (Navi in KotoSquare)
    Chng.bat (YumSquare)

    You will instantly receive Mail from your Dad, go to Official Center and use the elevator to
    go with him... In your dad's office, check his labsuit for a "PowerUp", then, talk to your dad.

    You must locate the "Chng.bat" file, go down and jack in, go to the boards in the Square, go to
    the Street Board where you will post a message about the "Chng.bat", jack out, and do some jobs.

    Well, do 3 or 2 jobs, then check the board, new info should be there, but is now what you
    want... Go talk to people in Koto and Den Squares, do jobs... Until info appears...

    ...Go to ACDC Park and talk to the guy there. Apparently, she (the programmer) is at the
    Campgrounds in Okuden, you will get the "Battery", go to Okuden and to the campgrounds, and talk
    to the lady on the left-most tent, you will give her the battery and she'll say "Chng.bat" a
    friend of her knows it, you must go to KotoSquare and you will get "NoteData". Go to Official
    Center and jack in and go to KotoSquare, in there, talk to a purple navi, he will give you the
    "YumKey", go to Yumland Square and head to the boards, go all the way back and open the lock,
    grab the "Chng.bat", try to go back but an alarm will sound, and you can't jack out, go back but
    you will be attacked several times:

    -Mashy, Mashy, Puffball (ALL grass)
    -Sparky, Ratty, Ratty (Middle square of middle/right row and their middle/left row are Magnet)
    -Dominerd, Dominerd, Spooky2 (HALF is broken)
    -FullFire, Spikey2, Mettaur3 (ALL frozen, but middles are lava)

    Jack out and go to your dad. Then some more thingies will happen... Another alarm will then
    sound, it's Yumland, and they are after you!!!... Nah, just kidding, they inflitrated the Square
    (Gospel) and you must go delete them...

    +----------------------------------------------------------------------------------------------+
    2.8.-Mother Computer
    +----------------------------------------------------------------------------------------------+

    Items: 800 Z (BMD in Mother Comp1)
    HPMemory (BMD in Mother Comp1)
    Recov30 * (BMD in Mother Comp1)
    Spreader P (BMD in Mother Comp2)
    RegUp1 (BMD in Mother Comp2)
    600 Z (BMD in Mother Comp2)
    Wrecker Q (BMD in Mother Comp2)
    Shotgun * (BMD in Mother Comp3)
    PanlOut3 * (BMD in Mother Comp3)
    Recov80 F (BMD in Mother Comp3)
    1000 Z (BMD in Mother Comp4)
    WideSwrd L (BMD in Mother Comp4)
    Hammer T (BMD in Mother Comp4)
    1400 Z (BMD in Mother Comp5)
    RegUp2 (BMD in Mother Comp5)

    Key Items: BugFrag (BMD in Mother Comp3)

    SubChips: FullEnrg (BMD in Mother Comp5)

    Go down the elevator and jack in. Talk to the purple navi and you will fight, a boss fight even
    though they are viruses...

    -Goofball, HardHead2, HardHead2

    Jack out and go up and talk to your dad, then follow the path left of the elevator to reach the
    Mother Computer room, talk to the officials there, after some... Weird talk, the laser door will
    open, go through, but this time you will help... Jack in...

    Talk to the program for some clues and info

    -What are the 3 missing letters? Curiosity killed the ___.
    --Answer: CAT

    Input it and go through, the path is pretty straight, enter the blue square which is a
    teleporter, keep going staright to find a BMD with "800 Z", go back and down and talk to the
    Navi if you like and go back and down again to reach another password thing:

    -I lie in a bed, but never sleep. What am I?
    --Answer: RIVER

    Go through, go down when you see the program and go straight down for a BMD with "HPMemory", go
    back and left, grab the BMD for a "Recov30 *", then go back and up.

    -Waht are the 2 missing letters? _et_attler
    --Answer: NETBATTLER

    Follow the path and you will release the door program, go through as Lan, and jack in the next
    server. ProtoMan will suddenly appear, after some talk follow the path, first go all the way
    right and down for a BMD with "Spreader P", go back, talk to all programs if you like...
    After, follow the path and talk to the program:

    -Program A is more honst than Program B. Program B is more honest than Program C. Program D is
    more honest than Program A.
    -Program D: AFBECD
    -Program C: ACEBDF
    -Program B: FEDCBA
    -Program A: URTGOK
    --Answer: AFBECD

    After imputting the answer, go through the path left of the "C" to reach a BMD with "RegUp1", go
    back and through the NE path. And go right for a clue. Go back and left and another clue, then
    input the answer:

    -2 hands, no arms. 1 face, no nose. On your arm.
    -What do you call a chronometer you can wear?
    --Answer: WATCH

    Then grab the BMD for "600 Z", go down then SE and get the clues, and the BMD "Wrecker Q"

    -2nd letter is L. 5th letter is S. 10th letter is R.
    -First letter is A. 4th letter is O. 8th letter is H.
    -3rd letter is M. 7th letter is T. Last letter os E.
    -Make 2 words from: " ere last moth"
    --Answer: ALMOST THERE

    You will then reach the door release program where ShadowMan and ProtoMan are... You will then
    jack out, enter the Mother Computer... Follow the path up and talk to the program and grab
    the BMD "BugFrag", then go back and follow the path but go down for a BMD "Shotgun *", keep
    going and take the NW path to another clue, thwn go back to where all the panels are and get
    another clue.

    -MASK WIG
    -GEM KNIFE
    -Connect the words, last letters to first, for this key.
    --Answer: Put them in this order:
    On the SW input WIG.
    On the SE input GEM.
    On the NW input MASK.
    On the NE input KNIFE.

    You will reach something that says:

    "Part 1... YOU CANNOT ESCAPE NOW!"

    Continue the path, to get a clue:

    Continue right for another panel:

    "Part 2... FEAR AND DANGER AWAIT!"

    Then up to a BMD "PanlOut3 *" and another panel and another clue:

    "Part 3... BEGGINING TO WORRY? GOOD LUCK!

    -Read the letter on the panels
    -Read the 3rd letter, top to bottom.
    --Answer: UCA then the _RIGHT_ NCO

    Then go through the upper left path for a BMD "Recov80 F" then go back and follow the pretty
    much straight path to another puzzle:

    -A quick brown fox... something
    --Answer: JUMPS

    Go through to reach Mother Comp4 (Yes, there's still more)... Get a clue right starting, and go
    on, talk to the programs if you like

    -Itsy-bitsy
    -8 legs
    -Muffet foe
    -Spins webs
    --Answer: SPIDER (Duh!) (Use the left S)

    Go through and keep going straight and left to another puzzle BUT take the upper path and left
    for a BMD "1000 Z", go back and solve the puzzle:

    -What did William Tell hit with his arrow?
    --Answer: APPLE

    Go through and get another clue:

    -What insect starts bathing, and ends up drab?
    --Answer: B

    Weird... Anyway, follow the path and go left when you can and keep going for a clue, go back,
    right and up for a BMD "WideSwrd L" and get another clue, then go back and all the way right

    -Program 1: DNGVU
    -Program 2: OTIEP
    -Rearrange the programs' hints to find the message. The message is the password. Program 1,
    Program 2, Program 1, Program 2, Program 1, Program 2, Program 1, Program 2...
    --Answer: DONTGIVEUP (Don't give up)

    Then grab the BMD "Hammer T" then change screens... Getting tired of this...

    Just starting are 2 clues...

    -I'm an animal.
    -I wear a mask.
    --Answer: RACCOON

    Then continue through the path, go right when you can and down for another BMD "1400 Z", then go
    up for another clue, go left and solve the puzzle:

    -A-C-E... What are the next 10 letters?
    --Answer: GIKMOQSUWY (2 by 2, G-"h"-I...)

    Follow the path and go left for a clue if you like, go all the way back and up to the puzzle:

    -DARETHEY SLAYME?
    -Hint: 21, 18, 21, 16, 26, 25, 12, 16, 14, 23, 11
    --SYSTEMAHEAD (System Ahead)

    First go up and back for a teleporter with a BMD "RegUp2", and a clue, go back

    -... ..... ABBABBAABAB ...
    -Program A: STCLS
    -Program B: YSEMOE
    --Answer: SYSTEMCLOSE (System Close)

    Almost there, right for another clue then up for a hint on ShadowMan, a BMD "FullEnrg" and 2
    clues:

    -PSECV WANIR NGURU OISNW
    -Find the one that doesn't belong. Everyone else is a bird.
    -Black bird, cold bird, water bird. Do you understand now?
    --Answer: VIRUS

    SAVE! just ahead is ShadowMan, after some talk you'll fight

    *ShadowMan*
    -HP 800 (Battle field is covered with grass)
    -Creates fakes around to confuse you, hit the real to destroy the fakes.
    -Uses a Fire Jutsu that burns the whole line. Destroy a fake.
    -Throws 3 shurikens at you. Move away of the blinking panel.
    -Creates 2 copies of him when low on HP that move in your area and slashes you.

    Then some usual scenes... And another "dark" scene...

    +----------------------------------------------------------------------------------------------+
    2.9.-Netopia, Where your Purse/Wallet is NOT Safe
    +----------------------------------------------------------------------------------------------+

    Items: SilvFist I (Note from dad)
    Roll V2 R (From Mayl)
    ElecSwrd * (PMD in Hotel Refrigerator)
    HPMemory (Search the Hotel Refrigerator)
    Quake2 W (Higsby)
    TreeBom1 * (Higsby)
    SonicWav I (Higsby)
    Navi+20 * (BMD in Raoul's Radio)
    10000 Z (Forbeating Mrs. Millions' SnakeMan)

    Key Items: Passport (Oficial Center)
    Ticket (In NetBattle HQ Mail)
    Wireless (From Mayl"
    BugFrag (Airplane Schedule Board)
    BugFrag (Hotel refrigerator, BMD)
    MiniPet (In exchange for your PET)
    RaulCode (Raoul's code for winning against ThunderMan)
    BugFrag (BMD in Raoul's Radio)
    BugFrag (BMD in Netopia 2)
    MiliCode (For beating Mrs. Millions' SnakeMan)

    You will then appear at your house, you will receive Mail from "NetBattle Head Quarters"...
    You must go to Netopia, enter the Metroline then you will get another Mail, go to Official
    Center, challenge Mr. Famous, if you win you'll get another folder.

    Anyway, talk to the lady behind the counter and ask for a passport, but you must go to the desk
    on the right, you will then get "Passport", go to your dad's office and talk to the scientist
    in front of a big monitor in the same room that rour dad's office is, then check the computer
    on your dad's office for "SilvFist I". Go down and to the metroline and go to the airport, go
    up and talk to Mayl, she will give you "Roll V2 R", and "Wireless", talk to Chaud if you like
    and jack in the Airplane Schedule board, get the "BugFrag", then take the path on the left, and
    try to go through the metal detecter for some scene...

    You will get a Mail in your new "MiniPet", then talk to the guy behind the desk and show him
    your passport and go through, then some guy will hit you, but he really stole all you money!!

    You should take the quiz while you are here, talk to the boy near the Gift-Shop...

    Anyway, talk to Chaud to and select "Go Away!" to recover Megaman... Then go to the gate just
    up from Chaud to board the plane, then follow the path and the guy behind the desk will insult
    you, not really, it's Netopia language, talk to him and Megaman will tranlaste, show him your
    passport to continue the select the meeting thing, go through the path and talk to the guy that
    looks like the one who stole you, it's actually him, talk to him twice to fight:

    -MegalianW, MegalianH, Snapper

    He will give you your money back, then try to exit to be "freely" escorted to town... But you
    will discover... YOUR CHIPS ARE GONE!!! Except the one on your folders... Anyway, take the path
    to the left and enter the first door you see, this is the hotel, you will be at your room where
    you will have a fight with Megaman, go back to the park and talk to Higsby, after go back to
    your room but now your passport was stolen... nice... Search the refrigerator for "HPMemory"
    then jack in to find a "BugFrag" in the BMD and a "ElecSwrd *" in the PMD.

    Go out of the hotel room, and down where you will find Higsby again, talk to him to get
    "Quake2 W", "TreeBom1 *" and "SonicWav I".

    Go to the park and talk to the old man all the way to the left and up, he will say you should
    look for your passport and chips. Go back to the city and into the Alley and talk to the kid.

    He will ask you for a "Guard *", good timing...

    Anyway, he will first tell you about your passport, go all the way up and talk to the guy below
    the basketball ring, you MUST fight and win against his ThunderMan:

    *ThunderMan*
    -HP 700
    -There are 3 clouds that shocks you if you block their path. CAN'T be destroyed.
    -Shoots 3 quick thunders at you, move away from the blinking panel, if you can...
    -The clouds shots small elec-balls at you. Can be from any direction.

    After you win, you will get "RaulCode", then jack into the radio a little down. Then use the
    code and go through, talk to the navi if you like, he says someone in the Square must know about
    it, go down and right to a board, then up the hill and through the up-most panel and down the
    other slope, then keep going and through the upper panel, to grab another "BugFrag", go back and
    take tha path right of the panels and go left, go through the NE path to the merchant or NW to
    continue, continue through the path and make your way to hill NW of you, grab the GMD if you
    want and take the teleporter, just follow the path to reach the NetSq. Ent. enter the Square,
    talk to a purple Navi in the green square, go out and go to Netopia 3 take the right-most panel
    going down to find a purple bad Navi, talk to the one below, to fight for your passport:

    -Null, Null, Void

    You will get your passport back! Jack out and talk to Jim again (The kid). You must now give him
    the "Guard *". He will tell you a rumor that Mrs. Millions bought some chips, look for her in
    the Jewelry Store. She is al the way left, talk to her, select "Give me my chips!" you will need
    to fight her SnakeMan if you want them back...

    *SnakeMan*
    -HP 900 (Her middle row are empty sqaures and can't be changed)
    -Snakes come out of the middle empty row and launch at you, 1 at a time.
    -SnakeMan continously shoots at you a couple of secs.
    -When low on HP, he will move to the row you are on and bite at you for HIGH damage.
    -SnakeMan will hide in his jar if you are on the same line. Move Up/Down then back to attack.

    You will get your chips back!! and "MiliCode" and "10000 Z", go back to the hotel and to sleep..

    Go out the hotel room the next morning to get a Mail from "ONB HQ" go to the castle and walk
    against the wall with the crest on it to find the secret HQ. Talk to EVERYONE and the meeting
    will start. Some sort of earthquake will happen in the middle of the breefing... And all will
    fall through some holes. You will then get a call....

    +----------------------------------------------------------------------------------------------+
    2.10.-Dungeons and Dragons... But w/o the Dragons!
    +----------------------------------------------------------------------------------------------+

    Items: 1000 Z (BMD in Castle Comp1)
    HPMemory (BMD in Castle Comp1)
    Repair C (BMD in Castle Comp2)
    Sword S (BMD in Castle Comp2)
    SubMem (BMD in Castle Comp3)
    RegUp1 (BMD in Castle Comp3)
    1200 Z (BMD in Castle Comp3)
    LongSwrd L (BMD in Castle Comp4)
    PowerUp (BMD in Castle Comp4)
    Recov120 U (BMD in Castle Comp5)
    Invis2 Q (BMD in Castle Comp5)

    Key Items: CyberKey x10 (BMD in Castle Comp1/1/2/2/3/3/4/4/5/5)
    BugFrag (BMD in Castle Comp4)

    SubChips: FullEnrg x3 (BMD in Castle Comp2/4/5)


    Follow the path to be almost killed, jack into the thing on the wall... Talk to the program to
    get some info on this place, I will not write it here SO DO IT! Follow the path, and go NE to
    keep going, NW is a dead end... Keep going, doesn't matter which path you choose, it's a circle
    or sort of, there is "CyberKey" and "1000 Z" go back FAST to the door and use the CyberKey.

    On the next area, follow the path and go NE and a Zambie will come after you, yikes! Follow the
    path and go right, wait, you should evade the zombie... For now, go down through the right path
    for another "CyberKey" then go back to where you evaded the zombie and go left and up for an
    "HPMemory", FAST go back and move in the same dir. as the zombie to get to the door. Activate
    the switch past the door.

    As Lan go through and get another call, then on the other room you will be trapped, but this
    time the ceiling is coming down... The Princess is there, jack into the trap device...

    Inside go on, and take the SW path FAST for a "Repair C" go back and move around, take the 2nd
    path you see or follow the zombie and vampire, on the next path you see wait, the zombie will
    take it and the vampire will go on, wait and go a little down, the vmpire will take the other
    path FAST go on or the zombie will get you, get the "CyberKey" and go through the door when you
    can...

    Go up here for a "FullEnerg" if you want the back, go down and keep straight until a corner, go
    up and keep straight again, go up for a "CyberKey", you should see the bandit go on, follow him,
    go through the left path after he comes out and get the "Sword S", wait until the bandit goes
    away through the NE path, don't worry, they only take left turns, so he can't come after you,
    after he goes away go down and right if he ever stole you to get your money back or left to find
    the trap switch...

    Go on and the door will close and another call... Go up the stairs and talk to Jennifer, go on
    and in the next room and ring of fire will trap you... You will automatically use the "Wireless"
    to jack in...

    Inside, just starting a thief will come after you... Go down to evade it then go up again, grab
    the BMD you see "SubMem", then go back and follow the thief and grab the other BMD for a
    "CyberKey" and FAST go to the door just left of where you are...

    A little after the get you'll get another call, go down and straight right and down when you can
    nothing will come after you, get "RegUp1", than go up and wait until both the zombie and thief
    pass through and follow them, when a vampire appears take the path down and get the "CyberKey",
    and FAST go on and down or the thief will get you, after he goes on, wait until he comes down
    and go up for "1200 Z" and go down FAST or the vampire will get you, go left and through the
    door where you'll find the switch...

    As Lan SAVE! Go on and you will see Raoul toasted, talk to him, and Chaud will come, and you
    will have to fight him...

    *ProtoMan*
    -HP 800
    -Teleports a couple of times then appears at the top or bottom corner and does a Slice which
    sends a wave at you, move to the top or bottom to evade.
    -Sometimes he then zooms in and slashes you.
    -Zooms in and slashes you.
    -Protects himself of some attacks with his shield.
    -When low on HP he will be faster.

    Delete him, and Raoul will say you are innocent and the real double agent is the princess! Go
    through the path NE, go up and you will see her, you will use the "wireless" again and jack in.

    As Megaman go down, down again and FASTLY go straight, grab the "CyberKey" and back before the
    vampire gets you, go back to where you started and up, up again and grab FASTLY the "LongSwrd L"
    and FAST go down and through the door.

    Here go up and to where the grave is, go right and then up, go _straight_ when the bandit
    appears, and right and down for "FullEnrg", go up a little and wait, when the bandit goes
    straight FAST go left to evade him, then down, a vamp will appear, go right and down through the
    first path for "BugFrag" then right and up and then left for "CyberKey", FAST go back and right!
    You should be able to outrun the bandit, then grab the BMD for "PowerUp", then FAST up and
    through the door. Go to the next area...

    In here, go down and right and then up after the Bandit appears, then go left, up, right, down
    and right to evade the vamp, grab the "CyberKey" and go up, follow the vamp that just appeared
    and go down then left for a "FullEnrg", then follow the bandit and through the door.

    Go up, SAVE just in case, go right a little, just when the bandit and zombie appears go back and
    down to evade them, go right and up AFTER the bandit comes down for "Recov120 U", then go down,
    then go down, down again and all the way down for a "Invis2 Q", then up again and follow the
    bandit, when the vamp appears the zombie should be ahead of you, the zombie will probably go
    back and get you... Just make your way around, it's hard now... When you get to where the zombie
    got you go wait until he goes up and go to the chest, hopefully the 2 vamps will go back around
    and you will avoid them, then go up and get the "CyberKey" and go down and through the door.
    SAVE and a little further you will see KnightMan, after the talk you must fight him:

    *KnightMan*
    -HP 800
    -Has StoneBod chip on. He will only take it off to attack. Every attack when stone deals 1HP.
    -Throws his huge ball at you if on the same line.
    -Shoots to the air and 3 pieces of a roof fall down. If not on the same line.
    -He will jump 1 square forward and crack all panels. BE VERY CAREFUL at this point.

    Then you will control Lan again and some more talk, and Megaman will turn the trap off, but the
    princess will start it again, but then she will fall... And you'll be back at the meeting room.

    You will then be back at your hotel room, and it's time for you to go back, so go to the park
    and check the bus stop and select "Departure Lobby", fight Chaud if you like, anyway, go through
    the right path to insert your ticket and go through, and talk to the guy behind the desk, then
    just aboard the plane...

    +----------------------------------------------------------------------------------------------+
    2.11.-Magnetic Fields and Crashing Planes
    +----------------------------------------------------------------------------------------------+

    Items: HPMemory (Behind Curtains in Business Class NAL Plane)
    SilvFist E (Man in business class)
    Repair L (Man in economy class)
    800 Z (BMD in Air Comp1)
    3000 Z (BMD in Air Comp3)
    GrassLne N (BMD in Air Comp3)
    900 Z (Air Comp4)
    Regup2 (Air Comp4)
    LilBomb * (Air Comp4)
    HPMemory (Air Comp4)
    Barrier L (Air Comp5)
    1800 Z (Air Comp5)
    1000 Z (Air Comp5)
    Recov120 S (Air Comp5)
    RockCube * (Air Comp1)
    2000 Z (Air Comp1)
    RegUp1 (Air Comp1)
    Spice2 N (Air Comp1)
    1500 Z (Air Comp2)
    HPMemory (Air Comp2)
    HiCannon E (Air Comp2)
    500 Z (Air Comp2)

    Key Items: BugFrag (NAL Economic Class TV)
    PilotCap \
    Chopstck \_ NAL airplane
    Thread /
    Whiskey /
    BugFrag (Air Comp2)

    SubChips: FullEnrg (Air Comp3)

    Then you will be back with your friends...NOT! You're still in the plane... You will then
    control Lan after some talk, go down and search the curtains for "HPMemory". Go down again, and
    down once again and you will be at the cockpit, talk to the guy on the right and then some
    turbulence, I hope you saw it coming on the title of this section... Anyway, you will go back to
    your seat, and you will then control Lan again, jack in the TV here to find a "BugFrag", then
    talk to some people around, in Business Class talk to the man on the upper-right seat for a
    "SilvFist E", then go back to Economy class and talk some more, talk to the guy left of your
    seat for a "Repair L", when you talk to everyone, Megaman willa alert you is Lunch time. You
    will then go back to your seat... Then your stomach will hurt, so go up and into the bathroom,
    and a scene involving a spider will occur.

    You must find someone who knows about bugs, go to Business class and talk to the man on the
    middle-right seat, the spider you heard about is the "Red-eye wooly spider", and it's lethaly
    poison!! You will then hear a scream go all the way up to where the bathroom is, you will see a
    guy in the floor, you must now find a doctor, I assume you remember, if not read about the
    SilvFist above, once you talk to him you go back to wher the guy was, and now you must catch the
    spider...

    Go back to the guy that told you about the spider, you will tell him and you will start to make
    a trap, but you need: A box, a stick, string and whiskey.

    -Box: Go to the cockpit and grab the pilot's hat.
    -Stick: Talk to the old lady besides a scientist just right of your seat.
    -String: Talk to the lady near the bathroom.
    -Whiskey: Talk to the black guy in 1st class and answer: Hellz ya! then select:
    -Chicky-chick BABY!
    -Make me go KABOOM!
    -Can ya digit LADY!
    -Oh my Lovefire!
    -Comin' to ra SOON!

    Then go back to the bug guy. And you will have to go to 1st class to set the trap, you will then
    catch it. You will go back to your seats... After an advice some more turbulence, the captain
    says there is a problem with the right wing... And then you must go to the cockpit, and talk to
    the captain. You will then jack in, and beleive me, you WILL hate this place altough the music
    is not so bad...

    As Megaman you will be attacked by some electromagnetic field, anyway, go down and through the
    blue then continue and through the blue again, then right and down then left all the way and up
    for "800 Z", go down and take the blue, then down to the plane symbol, you will then be in Air
    Comp2.

    Here go down and then teleport to the Air Comp3. Follow the path and take the blue down then
    right and down then right through the first red and up for "3000 Z", then go left and take the
    blue and down to where the red are, but now take the right-most, and go right and down through
    the first path you see and then follow the path to reach the blue de-magnetizer. Then go left
    and down for a "FullEnrg", then up through the red, and left all the way, and then through a red
    field, go down and then right for a "GrassLne N", go back up and take the left path and go down
    and take the red and follow the path, to reach the red de-magnetizer. Go up all the way and left
    to a tire place and fix the right-wing program... But the piloting program will now fail!!!

    Megaman again, go down and teleport to Air Comp2 and teleport to Air Comp4, go down and take the
    right red and down, then go right and up for "900 Z", go down and take the blue then follow the
    path up for "RegUp2", then go back and left to go back where you started, take the left blue,
    and go down for a "LilBomb *", go up and take the red and go down but take a left for a blue
    field follow the path all the way down and you will reach the red de-magnetizer go back up and
    right for "HPMemory", go left and up then go to where you started but take the right path, where
    the red field was and then up for the blue de-magnetizer. Then go to where you started and go
    left then up ro fix this... Now is the cabin pressure...

    Once again, Megaman, go up to be at Air Comp2 again, but you will go to the Air Comp5, go up and
    then right for "Barrier L", then take the red in front of you for "1800 Z" and go down, take the
    left path wiht no field in it and use the red there, go down the stairs and go right and take
    the right-most blue field to reach the blue de-magnetizer. Go back and take the middle path up
    then take the red and go up the stairs, go right to reach the red de-magnetizer. Then go up and
    left all the way until you see a BMD wiht "1000 Z", go right and down and left and left and then
    down then left for a "Recov120 S", go right and down all the way until you reach the first area,
    go through where the program is and take a right twice to reach the program, fix it... And now
    is the throttle (Starting to hate this...)...

    Again Megaman, go up to be in Air Comp2 but switch back to Air Comp1, go up and take the red for
    "RockCube *", go down the blue and then right and down the stairs, then right, up and left then
    up again and left the up all the way and left for "2000 Z", then go down and take the red, to
    reach the red de-magnetizer, then take the blue back and go left until you can go down, do so
    all the way down and left to reach the blue de-magnetizer go back and right to where the stairs
    are and take the SW path, go down and left then down for "RegUp1" then all the way up for
    "Spice2 N", then down and left to fix this bug... But we are not done yet... Now is the landing
    gear program... (Don't worry, this is the last one)...

    Megaman... You will finally reach the under part of Air Comp2, go down and take the blue, again,
    then go left and take the blue, below the bridge is a "BugFrag", then keep go up, take the red
    and go right all the way and down for "1500 Z", go back and take the first blue from right to
    left, and go right to reach the blue de-magnetizer. Go left all the way for "HPMemory", then go
    right and up and left and down and left all the way and up again to reach where we started. Go
    left and take the red, then another one, then right and down then go through the 2nd path you
    see to the left and down all the way, then right all the way and up for "HiCannon E", go back
    down a litle left and up/right for a red, tak it and go left and take another red and reach the
    red de-magnetizer, go back down and left for "500 Z", then go left all the way and up and left
    again, then down, more left to where a program (not machine, this time the green guys) is, SAVE
    and go up, where you'll fight MagnetMan.

    *MagnetMan*
    -HP 1000
    -Creates 2 magnets, 1 in the top line and the other in the bottom line which homes at you.
    -Creates a Magnet ball which homes slowly at you, and will paralyze you if it touches you.
    -Uses MagLine.
    -When low on HP, he will clone himself when on your same line and both ram at you.
    -This attack is usually paired with the magnets...

    After you delete him, the bug guy will catch the one behind it and the program will be fixed
    automatically... You will go back to your seat where you will finally arrive... Head to the door
    on the left to exit, go on and talk to the guy behind the desk, you will then see the owner of
    MagnetMan being arrested... Go down and to ACDC town, talk to Dex, Yai, Mayl and then go to your
    house... And to sleep...

    +----------------------------------------------------------------------------------------------+
    2.12.-My Computer turned into a Freezer!!
    +----------------------------------------------------------------------------------------------+

    Items: Roll V3 R (Mayl's Mail)
    HPMemory (Undernet 2)
    AntiRecv D (Doc)

    Key Items: FreePass (NAL Mail)
    RedFrag (Navi in Koto Area1)
    RedCure (Dad)
    BugFrag (Yumland 2)
    ONBACode (Netopia)
    HeatData (Grill in Okuden Camp)
    YeloCure (Doc)
    BluFragA (Green Navi in Netopia 2)
    BluFragB (Navi after deleting him)
    GateKeyD (Keymaker Navi)
    BugFrag (Undernet 3)
    GospelID (Navi after deletion)

    You will see a scene with your dad... But an earthquake will suddenly occur!! You will then be
    Lan again, you will receive some mail from Mayl, now you must look fro Roll, you will get
    another mail but from NAL this time, you will get a "FreePass".

    Jack in, to see some ice thingies all around, you can only break the white ones, make your way
    to Yumland but you won't be able to go even reach it... Go back to Den Area 2 and talk a pink
    Navi near the upper level and go to Koto Area1, near the warp that leads to KotoSqr. Ent. is
    another white crystal, break it and talk to the Navi to get "RedFrag". Jack out and go to your
    dad. Talk to him he will make the "RedCure" with your "RedFrag", now jack in again and go to
    Yumland.

    In Yumland go to Area 2 and go to the right twice then up, below the hill is a "BugFrag",
    continue up and left twice then down, break the red ice and up then talk to Roll. Go to the
    Square and check out the Street Board, read the "Doc" posts and exit the board, you will receive
    Mail from Mayl, who will thank you for saving Roll and she'll give you the "Roll V3 R" chip.

    You must now get to NetSq. Ent. because then only entrance available to the Undernet is there.

    There is a way to open a path from Den Area3 and Yumland 2 to Netopia, but for it you need the
    ONBACode, where is it? Go to Netopia (City) and into the HQ and talk to the guy near the monitor
    and he will give it to you.

    Go to Den Area 3 and go to Netopia, use the panels to go NE, then go left until you see a
    platform then use the GsplCode (Do job "Help Fight Crime! to get) and go down the ramp then just
    follow the panels and head to te board then down and go to Netopia 2. Here destroy the red ice
    IF you want, then head down and right to the board then up then up the hill and down the other
    hill then SE to another platform and left and up from where the Navi is to another board go NW
    and up the hill there then go SE and teleport, follow the path to reach the NetSq. Ent. Take the
    warp on the upper-left to continue or go to the Square to buy Sub/Chips...

    In Netopia 3 follow the path and head through 2 panel right to left and enter the warp, go up
    and then left and go to the board and up the ramp use the left-most panel to continue then go
    right all the way and down to a platform with a warp, use the panels and go down th ramp and
    left then right all the way and enter another warp, follow the path to reach Undernet 1.

    Use the panel and go up and up the stairs, then go right and down and through the panel going
    right then follow the path up and warp, on the blue level go down then right and up the stairs
    and follow the path to reach the Undernet 2.

    Here go up the stairs and take the right-most ones to get an "HPMemory" at the end. then go back
    and take the other stairs then go down and up another set of stairs, on the green level use the
    panel going right twice and go down the stairs straight ahead, go down and use the panel going
    left and down this stairs then keep going down and right then up, right and follow to a warp,
    here just go right to get to the UnderSq. Ent. use the NE to reach the UnderSquare then talk to
    the second Navi you see, he is an informant, he will sell you some info for 10000Z you must pay
    in order to proceed, he says the Navi that knows it is in NetSquare and it's purple and greedy.
    So go back to Netopia Square, in the green level, talk to the Navi that is jumping, he knows
    the one who knows the keyword and says that he went to buy a chip...

    Go out of the Square and head to Netopia 2, in there use the warp and go left and down a ramp
    then go right through a panel and keep going right then NE to where the merchant is, and talk
    to the purple Navi, he wants a "ZapRing2 B" first, give one to him and he will tell you the
    keyword, so go back to the UnderSquare. And head to the boards, and inspect the Undernet Info
    Board, and you will automatically post the keyword, go out and go up and talk to the orange-like
    Navi, he is the doc. Select "Yes!" when he asks for all you have, but he will take them but he
    will return them in a sec and will give you a "AntiRecv D", he will need a "YellFrag" and a
    "HeatData", he already has the "YellFrag" so you must search for the "HeatData", he will say
    it's in some heating program, go to Okuden Valley and jack into the Grill and talk to the
    programs, if it says something like a friend being in Yumland, head to Yumland 2 and save the
    program behind a red ice, talk to him and go back to the grill and talk to it again to get the
    "HeatData". When you jack out an earthquake will happen, you mus hurry to the Doc!!

    Once you are with the Doc select "Yep!" he will then give you the "YeloCure" he also says about
    a guy in Netopia 2 that tried many things to break it, so you must search for him. So head there
    and help a Green Navi behind a yellow ice, he is all the way SW, talk to him and he'll say he
    lost his little brother, aceept his request to find him, go to the Undernet and where ther is a
    Navi that tells you which way takes you to Undernet 3 and Under Square, take the left stairs
    down, break the ice and go to the Undernet 3, here follow the path and go either way, continue
    up then talk to the Navi, he is the keymaker and the little brother, after you talk to him, he
    tells you you need 3 BlueFrags to make a cure for the ice, go back to Netopia 2 and talk to the
    big brother.

    He will give you "BluFragA", go back to Undernet 3 and follow the path, a Navi will suddenly
    appear below and taunt you, but he has a "BluFrag", you will then get mail from Chaud, he will
    say you can reach Undernet 3 from Kotobuki, but you need a key, so go to NetSquare and talk to
    the pink Navi, yes, the keymaker, he will give you the "GateKeyD", use it on DenArea 1 in the
    lower-left warp, you will then be on KotoSq. Ent. Go down and warp to UnderKoto, follow the path
    and down the ramp, use the first panel going right then go to where the GMD is and go down to
    another panel going down, use it then a panel left and another up, ge left from the PMD and then
    down and right to reach the platform, go right a little up and right to reach the Undernet 3!

    Here follow the path and go SW, follow the path but go right when you can, use the GsplCode and
    grab the "BugFrag", go back and keep going down then go right and talk to the Navi to fight:

    -Fishy2, Fishy3 (Your right-most, their left-most rows are empty)
    -3 Null&Void (I'm not 100% sure about this, but I've told this is the correct fight, and I
    can't check, if someone can do me the favor of telling me the correct...)

    He will the say that FreezeMan is already moving towards the destruction of the world...
    You will ask where the Gospel HQ is, he will say is in KotoSquare!!!
    He will then drop the "BluFragB", you will also find "GospelID", you will then get mail, now
    hurry to KotoSquare, and go to the weird laser door, then just follow the path destroying some
    yellow ice, SAVE after the 3rd one, you will then meet FreezeMan, after some talk...

    *FreezeMan*
    -HP 1000
    -Turns into an ice crystal which resist some damage before being destroyed.
    -After breaking the ice, he blows you away for a limited time.
    -Drops 3 Icicles at a time.
    -Sends 3 ice waves at you, 1 after the other.

    You will get the last "BlueFrag" but... It will break, then the ice will break on it's own!!
    You will then get mail from your dad, jack out and go to your home and talk to your mom. Then
    go up and go to sleep.

    You will then see a strange event involving ProtoMan. And then a scene in Official Center in the
    lab.

    As Lan the next morning you will get a Mail, you must re-inspect KotoSquare!

    +----------------------------------------------------------------------------------------------+
    2.13.-The End is Near...
    +----------------------------------------------------------------------------------------------+

    Items: RegUp3 (Kotobuki vending machine)
    Recov150 T (Apart Comp1)
    HPMemory (Apart Comp?)
    RegUp (Apart Comp1)
    HiCannon * (Apart Comp2)
    3000 Z (Apart Comp2)
    1200 Z (Apart Comp1)
    2000 Z (Apart Comp3)
    2000 Z (Apart Comp4)
    PowerUp (Apart Comp3)
    HPMemory (Apartment9F)
    RegUp1 (Gosp Server1)
    Recov150 T (Gosp Server1)
    10000 Z (Gosp Server1)

    Key Items: KotoPass (Dad)
    MagSuit (Dad)
    BugFrag (Console in Apartment1F)
    ElBit082
    ElBit232
    ElBit243
    ElBit253
    ElBit042
    ElBit271
    ElBit093
    ElBit201
    ElBitEv
    BugFrag (Apart Comp3)

    SubChip: FullEnerg (Apart Comp4)

    Go to KotoSquare and where you destroyed FreezeMan for some weird events... Megaman suggests to
    go to Kotobuki City, but you don't know how, so go to your dad and ask him. After some talk
    and cool music, you will go to Kotobuki to end this... He will give you the "KotoPass" and the
    "MagSuit".

    So go to the metroline and use the KotoPass, you will see a scene and a cool town Kotobuki is,
    jack in the Soda-pop vending machine on the Koto-Mart for a "RegUp3".

    Enter the building and jack in the console thing for "BugFrag", then head to the elevator, then
    Dex, Mayl and Yai will come out! Then go to the 2nd floor and into the left-most door and jack
    in!

    As Megaman, follow tha path and warp on the northern warp and get "Recov150 T", go back and into
    the left warp, talk to the programs for info... Go down and get "ElBit082" go back up and keep
    going up for an "HPMemory", go back down and fix this (Inspect the purple thing), you will be
    back where you 1st warped, go in again, this time you will be sent to the correct location, go
    down and left then up and right to be blown away, follow the path for "ElBit232", go back and
    fix this, re-enter and go down for a "RegUp1", go back and re-warp, head left and up...

    You will be in Apart Comp2, here go up and up again and warp, go up then right and warp again,
    go right for "HiCannon *", go back and up for "3000 Z", warp back and go up then right and be
    blown away to Apart Comp1, follow the path and go left for "1200 Z", go back down and right now
    for a warp, take the further-most down for "ElBitEV" go back and follow the path and warp again
    to a normal place, go left and down all the way and warp again, go left, down and right and
    follow to reach Apart Comp3.

    Here go up and warp, go down and warp again, go right and warp once again, follow the path for
    "ElBit243", go back and use the bit, warp in normally, follow the path and go down for
    "ElBit253", go back through the warp and up then use the bit, warp in normally and go down for
    "2000 Z", go back and up and warp to be blown away, here go right and warp, here go right and
    warp and go right then down for "2000 Z", then go up and right for "ElBit042" go back to the
    warp and follow the path, blow away and go down, blow away and go down and warp then go down
    and back to Apart Comp2.

    Here go down and then up and warp, go up again and warp, here fix the program, re-warp and
    follow the path for "ElBit271", go back and go down all the way and warp, go left, down and
    right back to Apart Comp3.

    Go up and warp then go up and warp and go right and up and warp again, fix the program, re-warp
    and go left and get "ElBit093" warp back and fix the program, re-warp and go left for "PowerUp"
    then go back and up to Apart Comp4.

    Here go up and warp, go down and right for a "FullEnrg", go back and down and warp/blow, go
    down and left the up for "BugFrag", go down and warp left of here, follow the path for
    "ElBit201", go back and fix the program, re-warp and SAVE! You will confront:

    -AirMan
    -QuickMan
    -CutMan

    One after the another, well, they are pretty easy though... Then insert the "ElBitEv" to make
    the elevator work, jack out and go to floor 9 and search the left-most door for "HPMemory", now
    go to floor 30 to see a scene, enter the door on the left, and after a scene, jack in the server
    there...

    As Megaman go up then left and up the stairs for "AreaGrab *" (Yey!) go back down and head right
    from the start then up the normal path for "RegUp1", go back and up the stairs then go left
    and then up for "Recov150 T" go back left and down then right to where you started, head right
    and down for "10000 Z", go back up and then right and down a stairs the left then down, in the
    corner SAVE then left for a scene, this time you will be attacked by:

    -KnightMan
    -MagnetMan
    -FreezeMan

    After you delete them you will destroy a program, when Lan, SAVE! This is your last chance to do
    so... Anyway, go in the door and after a scene you will jack in. The path is pretty straight
    forward, when you reach a platform your friends will appear to... DELETE YOU!!! After the scene
    I will not state here, your friends will be there, Chaud included, after another scene you will
    then continue, at the end you will meet the "SuperNavi" after a scene, yes, you guessed right:

    *Bass*
    -HP 1000
    -Shots an energy ball at you.
    -Charges and shoots a hell lot of energy balls.

    Then another scene and then the real final boss of the game!!

    *Gospel*
    ---YOU CAN ONLY HURT HIM WHEN HIS MOUTH IS OPEN!!---
    -HP 2000
    -Sends a shockwave out of his mouth.
    -Charges the breaks all the panels.
    -Turns head into a drill and flies at you, only when on same line.
    -Stuff appears and fly at you, ala MagnetMan's magnets.
    -Head turn into a Gospel Navi (Air, Quick, Cut, Shadow, Knight, Magnet) and does an attack.
    -Wind blows against you, making you stay on your right-most row.
    -Shoots a giant green fire. GO to your back row to be safe.

    This will then trigger the end... But you are not done yet, you must now conquer the real Bass
    and the WWW internet...

    STOP MAILING ABOUT THIS!!!!
    Once you beat Gospel a Yellow Star should appear right before Continue on the Main Screen,
    when you select Continue you will appear just right before the last room where the Gospel
    Leader is, go down the Apartment Complex and ride the Metroline back to Marine Harbor.

    There jack in wherever you want and make your way to the Undernet 4, in the middle platform,
    the one that has 3 warps and 1 off those 1-way paths, there is a "Firewall" (The purple barrier
    thing), you should be able to clear it, if not, try doing any or all of these options:

    - Defeat All Ghost Navis (V2 or V3, your choice, WWW Navis not included)
    - Try getting the S License (Look in Section 18- Extras, for more info)
    - Try reaching Level 70 or above.
    - Try getting 130 or more chips.
    - Try doing 10 or more different P.A.
    - Do all the 18 jobs at Official Center.

    If none of the above works, then you have really bad luck, anyway after that you should be able
    to open the "Firewall", and then you should be able to enter the WWW...

    +----------------------------------------------------------------------------------------------+
    2.14.-The World 3 is back!!
    +----------------------------------------------------------------------------------------------+

    HERE IS HOW TO BEAT THE PROTECTOs!!

    Protecto: Use ZeusHammer Chip, or UltraBomb PA.
    Protecto2: Use Ultrabomb PA.
    Protecto3: Use LifeSword3 + Atk+20 + Atk+30.

    Once you are inside the WWW, follow these QUICK directions to reach the last Navis, inside go
    right, up, left, up and up again to reach another barrier, you must be Lv. 70 or higher to go
    through, you will fight:

    *PharaohMan*
    -HP 1200 (Top and bottom squares of his left-most row are empty, can't be changed)
    -A coffin uses a Ratton chip.
    -A coffin launches a green ray on the line it is.
    -Pharaoh Man creates a switch.
    -If you step on it, the Anubis chip will be used (A statue fall and keepspoisoning your area)
    -A huge block falls, which will then act as an obstacle, will deal damage if lands on you.


    You will then reach the WWW 2, here go down the panel the go right and use the middle path, go
    left at the farthest place you can reach and then use the panels going right then warp, go left
    to another barrier. You must have ALL V3 Navi chips except of PharaohMan, NapalmMan, PlanetMan,
    and Bass. You will then fight NapalmMan...

    *NapalmMan*
    -HP 1400
    -A small Machine Gun will keep coming out from a square and attack you, if on the same line.
    -When low on HP he will send out 2 Machine Guns.
    -Throws 3 grenades which will make a square burn for a while, then becomes a cracked panel.
    -Will target you, then launch a BigBomb chip...


    You will then reach the WWW 3, here go down and left all the way you can and down a stairs then
    just follow the path to a gigantic set of stairs, go up and on the left is a path, take it to
    a warp, here go up you will see the barrier, you must have a library data of 200+ to go through,
    you will then face PlanetMan:

    *PlanetMan*
    -HP 1600 (All his squares except for the center where he is are empty and can't be changed)
    (Your area has the center panel empty and can't be changed)
    -Has 2 Elemental balls around him, each has his own attack.
    -He changes 1 of the elements.
    -Aqua: Makes a water tower like the first MBN.
    -Fire: Makes a fire tower like the first MBN.
    -Elec: Unleashes a SLOW moving ZapRing.
    -Wood: Recovers PlanetMan.
    -An airplane appears and keeps moving up/down while shoting at each line.
    -Meteors appear from behind you.


    Then when you try to exit the WWW 1 through the warp that takes you to the Undernet 4, the real
    Bass will attack you!!

    *Bass* (REAL!!)
    -HP 2000 Has an aura of 100
    -Shoots green an energy ball.
    -Charges yellow and shoots a hell lot of yellow energy balls.
    -Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
    everytime.
    -Charges blue and a blue energy ball appears and keep doing a patter twice.
    -Comes at close range and attack you, destroying the panels up/down of you.
    -Bass will take down his barrier at this attack.
    -Bass will regenerate his barrier from time to time after you take it down.


    After that, get a library data of 247/250 and go to WWW 3, you will find BassDelux ramdomly:

    *BassDelux*
    -HP 2000 Has an aura of 150
    -Shoots green an energy ball.
    -Charges yellow and shoots a hell lot of yellow energy balls.
    -Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
    everytime.
    -Charges blue and a blue energy ball appears and keep doing a patter twice.
    -Comes at close range and attack you, destroying the panels up/down of you.
    -Bass will take down his barrier at this attack.
    -Bass will regenerate his barrier from time to time after you take it down.

    CONGRATULATIONS, after you have gotten all 5 stars (See section 18- Extras) try the Hard Mode.
    I already cleared it, so you too can!!

  11. #11
    التسجيل
    09-11-2003
    الدولة
    hma91@hotmail.com
    المشاركات
    48

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    السلام عليكم
    اول حبيت اشكرك على ردك وهذا انا جايك بطلب جديد الحل الكامل Dragon Ball Z - The Legacy of Goku II

    اتمنى اني ما اثقل عليك

  12. #12
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    عفوا أخوي


    ولا يهمك إتفضل:

    O---------------------------------------O
    | 1. THE MATHBOOK AND THE CRAZY DREAM! |
    O---------------------------------------O

    Go to the right, up the stairs, left and down to find the Mathbook. Pick it up
    by pressing A in front of it. Now go back to your bedroom and Gohan will study.

    Try going to the place the door was, and Gohan will notice the window is open.
    Time to escape! Get close to the window and you are out!

    Before anything, go up, step on the Save Point and press A to save. Then go
    left and up behind the tree and follow the way to find a +1 Power Capsule.
    This capsules will raise your stats permanently... hehe. Use it by selecting
    the Items screen in the start menu. Break the rocks, and you might get little
    energy recharges of health recharges.

    Go to the top right corner. On the next screen, you'll see a door with a
    floating number 1, that means you need to be at least level 1 to enter that
    door. Whatever, you are already at level 1 so enter the door and go right
    (you'll see the lvl 2 door but you are lvl 1...).

    You'll see your dad and talk with him a bit, but then he transforms into Frieza
    and you have to fight him. Kill him and you'll be lvl 2!

    Did you really believe this battle was real? Come on, this is way too different
    from the TV... Gohan wakes up and realizes he had a very very very crazy dream
    (and I mean VERY). Gohan feels that Frieza is back... and the telephone rings.
    Go right to the living room and pick up the gray thingy (it's the phone...).
    It's Krillin. It seems that he felt the same thing you felt... and the Z bunch
    is making a plan to get there before Frieza does (to the place that feeling is
    coming... weird Z guys...). Now you have a new Quest on the Journal, check it
    out.

    O---------------------------------------O
    | 2. FRIEZA IS BACK AND ANGRY |
    O---------------------------------------O

    Exit the house and enter the lvl 2 door. Open the box to get the Saiyan Battle
    Armor. Continue up and you'll see a map. Press A next to it, and you'll be a
    flying Gohan in a 3d map! Cool!

    If you want to gain levels, press A to land in the East District 439 again,
    but you'll land in the woods, still affected by Garlic Jr. spell. The wolves
    and snakes will attack you, and its a good place to level up. To beat the
    monsters just keep throwing energy blasts until they die, then press A like
    crazy and you won't receive any damage >. Nothing interesting to get or see
    here, just the 'Only-Vegeta' door on the left part of the woods and your house
    up... Kill monsters until you are lvl 5 (or more)

    Go to the Map and press A, then move Gohan to the star on the map and enter the
    Northern Wastelands.

    Defeat the little robots and go up (if you didn't defeat the robots you'll see
    an electric fence). Go up the hill and then left (defeating the goth looking
    tigers) to see a Goku-only door. Go back and then up until you reach a Flying
    Pad.

    You'll meet Krillin, Tien, Chaotzu, Yamcha, Vegeta, Puar, Bulma and Piccolo. Go
    down and grab the +1 Strength Capsule, then go all the way up and everyone will
    come to see. You'll see a scene between Frieza and King Cold, then they'll go
    out of the ship with some soldies, and Trunks will appear and defeat everyone.
    Then he'll fly to the place where everyone is. Fly to the place and talk to
    Trunks. Vegeta gets angry when Gohan asks him if he was a Super Saiyan when he
    killed Frieza and King Cold, watch the smoke over his head . Goku will arrive
    and Trunks will speak to him. He'll say everything in the TV show... and then
    Goku will warn the others about the danger. Soon you'll control Gohan again.

    O---------------------------------------O
    | 3. WEST CITY... A BIG ONE! |
    O---------------------------------------O

    You'll be in front of your house with Goku, you can go and train in the woods
    if you want... Check the funny scene between Chi-Chi and Goku! When you are
    ready, go to the place where the lvl 2 door was and press A in front of the
    map and go to the place where the star is.

    Once you are there, Goku will say lots of important things so pay attention.
    Talk to Hercule (LOL) and he'll give you his autograph (doh...). Talk to the
    mayor (yes... the dog...) and he'll say to bring Hercule an Open Faced Club
    sandwich for Hercule, so he will start the Parade and you can talk to Piccolo
    (doh again... you can fly right?) Whatever, this city is big, so if you get
    lost just press A in front of those red Signs to watch the map. Well, forget
    that for now. Go to the top right exit of the city, and a man will say he was
    on a school trip with the kids, but there was an accident and he lost the kids.
    Your job is to rescue them.

    O---------------------------------------O
    | 4. SAVE THE LOST CHILDREN! |
    O---------------------------------------O

    First go right and down to get a Golden Capsule. Go back and then left. Follow
    the road defeating all the wolves to gain beauty exp. and raise lvls until you
    reach a screen with 2 exits, up and right. Go right first, and you'll see
    Yajirobe, talk to him and he'll give you a Senzu Bean. Go up, defeat the
    tigers and go right. Go up the mountain until you see a cave, enter it to
    rescue the 1st Missing Girl. Exit the cave and continue up, follow the road,
    across the bridge until you see a Fly Pad, use it and rescue the 2nd Missing
    Girl. Go all the way back to the place where you met Yajirobe and go left, then
    up. You'll find a 3 exit screen, go up first. You'll see a child on a rock and
    3 wolves. Rescue the boy, go back and then left. Follow the path to rescue the
    last Missing Boy. Go back and talk to the driver to finish the quest... and
    time to start a new one.

    Go down 2 blocks and then left to find a Newspaper Kiosk, talk to the guy and
    he'll give you a free newspaper. Go down and you'll see 3 houses, enter the
    rightmost one and get the +1 Strength Capsule there. Go to the Antiques Shop
    (see Tresure Chest in the map) and go right of it to find another Golden
    Capsule.

    Go to the bottom left corner of the city, and talk to the girl in the middle of
    the houses. You'll get a new quest!... but you can't complete it yet (LOL). Go
    right 2 screens and exit to the right to enter the Capsule Corporation.

    O---------------------------------------O
    | 5. SEE BULMA AT CAPSULE CORP.! |
    O---------------------------------------O

    This is a BIG building man! First, go right and then down. Talk to Dr. Briefs
    and he'll give you a quest... to find the 25 golden capsules (you already have
    1) Go back to the first room and then up. You'll face all your friends here, so
    be prepared! At this point you should be around lvl 7-9 so there won't be any
    problem... hehe. Enter the little house on the up left corner, and you'll face
    your friends.

    Yamcha +3 Power Capsule
    Krillin +3 Strength Capsule
    Tien +3 Endurance Capsule

    TIPS:
    -For Yamcha and Krillin just stay behind a wooden pole, and hit when they get
    near, you won't receive any damage (evil laughs...)
    -For Tien, taunt him to use melee attacks by getting close to him, then make
    him follow you and stay behind a pole and keep attacking him. Be careful, he
    does lots of damage.

    Once you defeat 'em, go back to the main room of the capsule corp and go left,
    then down. You'll be in some kind of staircase room. Go to the 2nd level and
    enter the door. Talk to Mrs. Briefs mother and she'll give you a cookie...
    well... infinite cookies. Go up twice and talk to Bulma and she'll give you
    Scouter Note and a new quest. Go up and get the +1 Power Capsule next to the
    table.

    O---------------------------------------O
    | 6. GET THE SCOUTER! |
    O---------------------------------------O

    Go to the Electronics Store (see the little GameBoy on the map) and talk to the
    guy behind the counter, and he'll give you another quest...

    Go to see Bulma again. Talk to her and she'll give you the Scouter! GREAT! Now
    you can scan enemies with Select and view the map with R! When you enter the
    main room, the girl behind the counter will tell you to go to see Dr. Briefs.
    Talk to him and he'll tell you to investigate about the secret espionage in the
    Capsule Corp.

    O---------------------------------------O
    | 7. SPIES IN CAPSULE COPR! |
    O---------------------------------------O

    Go right twice and talk to the officer and he'll give you the Level Blue Card
    or something like that. Go to the 3rd level and use the Blue Level on the
    door at your right. Save your game and press the little red button on the
    north wall. Go down, and enter the door at the left and talk to the guy. He'll
    challenge you to a pokemon battle and he'll send out Wolf! Oops, sorry
    Kill the wolf and he'll say that he is a spy from one of Capsule Corp's major
    competitors. You'll end up near the officer and that guy will go behind the
    bars! Okay, now you have the Red Level Key or something, use it on the left
    door. There you can collect the info of every person you see, so start
    scouting! Oh, and don't forget to pick up the Capsules in the Basement level
    1.

    O---------------------------------------O
    | 8. MOVING THE PARADE! |
    O---------------------------------------O

    Remember? Hercule wanted a I-dunno-what sandwich, but where to get it...
    Simple. You already have a Newspaper, so go to the food store and talk to the
    guy. He'll give you the sandwich, and you have to give it to Hercule... BUT!
    He doesn't like the music, and he wants his favorite music! %#\$@ HIM!

    Go to the Music shop (vinyl disc on the map) and talk to the guy, he'll say
    that he doesn't have that song. Go to the antique shop and talk to the guy to
    get the freakin' song. Give it to Hercule to start the parade! (phew!)

    Talk to Piccolo and now you can use him too! Switch to Piccolo on the SP (save
    point) and talk to the mayor.

    O---------------------------------------O
    | 9. PROBLENS IN TRICERATOPS JUNGLE! |
    O---------------------------------------O

    Go south of the town and exit. Break the lvl 10 door there and enter the
    Triceratops Jungle. Go all the way down, then left, to get a Golden Capsule. Go
    back to the bridge and cross it, then go down. Keep going down and right, enter
    the next screen and you'll find a purple tiger gang bandit and a +1 Endurance
    Cap. Go up and left across the waterfall, go down all the way and then right
    until you find another Golden Capsule. Go back and walk behind the waterfall,
    go right and down and you'll be in some kind of village.

    Open the chest near the bottom right house to get a +1 strength capsule.
    Continue down. You'll find yourself in some kind of maze; walk a bit into the
    right path, and wait for the other triceratops to go down. Quickly go down and
    stay on the opening in the wall, wait again, and go down. You'll see some
    triceratops running in circles, wait a bit and stay on the opening on the
    bottom, wait for the right moment and go right.

    Make your way through the 2 sets of Triceratops, then go up. Wait and go left,
    wait until the triceratops start going left and follow them as quick as
    possible (you can run by tappin' the directional pad). Go left and the up, then
    right (I hate this mazes...). Wait and go down, stay on the opening and wait to
    go down again. Wait for the triceratops to go up and follow the road up.

    You'll find King Triceratops here. Beat him and you'll be back to the farm.
    Step on the Fly Pad and press A to fly to the entrance of the jungle.

    You'll meet Cooler, Frieza's brother. He says he wants revenge, wahtever, after
    a bit talk, go to the town hall (near the place where Piccolo was) and you'll
    see a scene. You'll get a new Quest...

    O---------------------------------------O
    | 10. RECOVER THE CITY KEY |
    O---------------------------------------O

    Get out of the Town Hall and follow the man to the bottom left exit of the
    city. The door will be open now.

    Go up, use the SP if you want. Stick to the bottom row of trees and continue
    left to find a Golden Capsule. Continue up and then left to the next screen.
    Continue your way left sticking to the bottom, until you reach a beach. Grab
    the +1 Strength Capsule on the shore and use the Fly Pad on the north. Continue
    up and enter the house. Open the treasure chest for a +3 end cap. Talk to the
    guy and he'll disable the magic charm on the entrance of a near cave. Go back
    down and then 2 screens to the right, then up right of the cave. Go around the
    castle and talk to the man to rescue him (he'll give you a Golden Capsule).
    Pick up the +1 STR CAP in the castle. Go back and enter the once-sealed cave
    and pick up the City Key in the chest.

    Go back to the Town Hall and talk to the mayor. He'll thank you and give the
    City Key to Hercule. Get out of the Town Hall and Piccolo (or Gohan) will come
    and say its time for the real training.

    Go to East District 439. Goku will be waiting for you! Everyone will train for
    3 years, and its just about time to go to Amenbo Island.

    O---------------------------------------O
    | 11. THE BATTLE AGAINST THE ANDROIDS! |
    O---------------------------------------O

    Before going to Amenbo Island, go to master Roshi's Island. It's on the bottom
    right part of the map. Once there, pick up the Golden Capsule on the top right
    corner of the island. Talk to Master Roshi inside the house, he'll teach you
    a technique. Switch to the other character (Gohan or Piccolo) and do it again.

    After that, go to Amenbo Island. Everyone will be there. After a little talking
    and time, the Androids will attack! Step on the Fly Pad and press A to fly.

    Follow the way up, and Yamcha will yell "I FOUND THEM!". Continue up and you'll
    see Yamcha on the floor... and the 2 Androis 20 and 19. After that you will see
    a scene with Vegeta on an asteroid, transforming into a Super Saiyan. You play
    as Vegeta now. You have lots of things to do!

    First off, go right and talk to the scientist, he'll give you a Quest (find the
    7 Nameks); I will tell you when one is near. Go to the Vegeta-only door in the
    East District 439, just to see you need to be lvl 30 (LOL). Go to Roshi's house
    and have him teach you the Two Handed Smash and leave. Time to go to the
    Southern Continent.

    After a bit talk, you'll regain control again. Move to the left to get a Golden
    Capsule, then go back and go right 2 times and down once to reach a SP. I think
    its a good idea to stay here for a while and train, because the enemies here
    give lots of exp. Whatever, go up twice and you'll be in a room with an
    electric barrier, defeat the Ladybugs and it will be gone. On the next screen,
    go up by either side and then left. Follow the road to get a Golden Capsule and
    go back, then up.

    There, you'll see a scene where Goku is fighting with 19, and he gets attacked
    by the virus. Yamcha will take Goku home and you will fight with 19. If you are
    around level 22 he shouldn't be any problem; but be careful, just use melee
    attacks because energy blasts heal him! Once he's gone, you'll talk a bit more,
    20 will scape, and you will control Piccolo. You can train a bit if you want.
    Go down to the SP, switch to Gohan and go right to the Gohan only door if you
    are lvl 15 or more. Pick up the capsule, beat the scorpions and continue. Go
    up by the right side, then go down-right, down the stairs and beat the T-Rex,
    pick up the Golden Capsule and go back. This time go up and right, go a bit
    down and pick up the capsule. Continue down and pick up the +1 str cap. Go back
    to the place where you fought 19 and go up. You'll find a SP, save if you want;
    continue up and press A on the Fly Pad. When you land you'll fight 20. When you
    hurt him enough, the others will come and Trunks will appear saying that 20
    isn't one of the Androids from his future. Dr. Gero will scape, and you will
    have to find his lab in the northern mountains. Press A in front of the
    recently appeared Map.

    O---------------------------------------O
    | 12. FINDING THE SECRET LAB! |
    O---------------------------------------O

    Time to level up your Gohan. Switch to Gohan on the SP and go down. Beat the
    warthogs and get the Golden Capsule. Return to the SP and follow the left road.
    Continue until you see a +3 Power Cap. and you'll see Dr. Gero if you go a bit
    up. Hurt him enough and he'll escape again. Continue up and you'll reach a SP.
    Go up and destroy all the robots (be careful when they explode), then go right
    and destroy de tubes. Go left twice and you'll eventually find Dr. Gero again.
    Hurt him and he'll escape again. Go down to get a Golden Capsule, and continue
    left. Go down, pick up the +3 End Cap. and receive a Senzu Bean from Yajirobe
    at your left. Go back, and go left. You'll hear some music coming from a weird
    house at the top of the hill. Go down and you'll see some houses and people.
    There's also a SP there. Go back and then up, continue through the cave to
    reach the weird house (Turn on the black, green and blue switches as you go).
    Check the capsule behind the house. Enter the house, and enter that door you
    just oppened. Destroy the reactor.Go down da hill and go left, follow the road
    and get a Golden Capsule. Go back to the place with the large generator and the
    3 tubes, and go right. You'll fight Gero again, and as usual, he'll scape.

    Go right 1 screen then up once, get the Golden Capsule, and go back. Go down
    and right, then up again. Kill the Tigers and keep going up (you'll find a
    Golden Capsule on the way so check as you go). You'll find a reactor and a
    Brontosaurus wrapping it. Talk to her and she'll start building a nest down the
    hill, but you have to help her moving the eggs. Now, this part is tricky, you
    have to carry the eggs down, but you don't have to get hit and you can't
    attack... good luck!

    Once you've done it, destroy the reactor, and go back to the Force Field Door
    and enter. You'll see a scene where Gero activates the Androids 17 and 18.
    You'll regain control soon, go up and break the door, everyone will come and
    talk about the Androids, then 18 will free Android 16 and 17 kills Gero. Trunks
    tries to blast the cave but fails, and the 3 Androids escape. You'll get
    Quest after that.

    Go up and go right for a SP, stand on the Fly Pad and press A after that.
    You'll find the 'droids, talking about weird things about driving or fun stuff.
    18 will attack you, but you don't need to win right now. Just let her kill you
    and then you'll see a scene where everyone's on the floor and Krillin gets
    kissed by 18. Everyone will get up and Piccolo will leave to Kami's Place...

    O---------------------------------------O
    | 13. FEAR OF CELL! |
    O---------------------------------------O

    Mov Piccolo to Kami's place (left part of the map). First of all, go up and
    left to find a Missing Namek, talk to him and he'll return to the Capsule Corp.
    Enter the Temple and you'll see a scene between Piccolo and Kami. The Krillin
    will say that they need to move Goku to Roshi's house because the androids can
    show up at anytime. Bulma comes and says there's an unknown machine photo'ed buy
    satellite, Trunks says its a Time Machine and wnats to investigate. Now you'll
    control Trunks...

    Change your character to Gohan and fly to the Northern Mountains. From the SP,
    go up and break the Gohan-only-lvl-25 door (if you are on that level... and you
    should be...). Pick up the Golden Capsule, and follow all the way to pick up a
    +5 str capsule (YAY!). Exit the Northern Mountains and go to West City. Enter
    the mayor house to find a missing namek, a golden capsule and the acess to
    appartment B. Go to apparment B, go to the 3rd floor to find another missing
    namek. Go to the park (top part of the city) and talk to one of the running
    children. He'll exchange teh Hercule's Autograph for a Golden Capsule.

    Exit the city and go to Gingertown. Once there, go down and left; you'll see
    Yajirobe, go up, then left, then up, then left and down... you'll find the Time
    Machine. After a bit talking with Bulma and Gohan, you'll get another quest.
    Go to the bottom right corner to get a Golden Capsule. Exit to the left, then
    go down, left and up. Talk to the man and he'll give you a Quest. Go back, then
    left, up, right and up again. You'll find the big shed of a giant cicada...
    everyone will go back to Roshi's.

    You'll see a scene between Kami and Piccolo, then a scene in Roshi's house,
    then Kami and Piccolo again, but this time Kami fusions with Piccolo, and
    Piccolo gains the Super Namek from and learns a new attack...

    As Piccolo go to the West City and enter the middle house north of the 3
    appartments, talk to the old lady and she'll give you the Fish Bait. Go to
    Gingertown and go to the place where the fisherman is and give him the Bait,
    and he'll give you a Golden Capsule. Return to the city entrance and break the
    Piccolo-only-level-25-door to enter the city. Continue up and you'll find Cell.
    Fight him until its weak enough, and he'll tell you the full story about him,
    and then escape when everybody comes... you now need to go to Gero's lab again.
    Don't forget to get a Golden Capsule in the top left corner of the city before
    leaving.

    Go to Northern Mountains, make your way up to Gero's. You can stop on the
    Piccolo-only-level-30 door if you can to find another missing namek but its up
    to you. When you are at Gero's lab, change to Trunks in the SP at the right,
    and open the Trunks-only-level-30 door (if you aren't lvl 30, don't worry,
    because the big mad robots there give lots of exp.). Once there, Krillin will
    come and talk a bit, then enter the door up there to see Cell in larva form,
    watch Trunks destroy it and continue up. Gero's main computer is there...
    again, watch Trunks destroy it, and leave the Lab... Now go to Roshi's.

    When you are there, go to the 2nd floor and you'll see a scene with Goku
    recovering from the virus! He'll fly off to Kami's place. Go to Kami's too, and
    everyone will be at the entrance of the Hyperbolic Time Chamber. Only 2 can
    enter at once. Vegeta and Trunks will enter first, and you will control Piccolo
    again. Your job now is to intercept the Androids at Roshi's, so fly off. Once
    there, aproach to the house, and the Androids will come and Piccolo will
    challenge 17 to a battle (Oh my...). Step on the Fly Pad you just created and
    time to start the fight!

    When you hurt him enough, the island will break and they'll escape to another
    island; follow 'em and continue the fight. When 17 has 1/4 of his life, Cell
    will come and speak a lot, 17 underates Cell and Tien comes, Cell takes Piccolo
    down and absorbs 17, Tien tries to hold Cell, 18 and 16 leave, Goku arrives,
    etc etc etc. After all that scenery you'll be at Kami's controlling Piccolo.
    Go inside the the Temple, and head to the Hyperbolic Time Chamber and watch the
    scene, after all that you'll control Vegeta again after a loooooong time!

    Fly off to the Tropical IslandS at the south. Step on the Fly Pad and fly to the
    other island, grab the +3 pwr cap. and fly to the other island. Continue until
    you reach a BIG island. First, go right/down, then down/right, go right and
    then up. Go left to get a Golden Capsule, continue up, then right across the
    bridge. You'll find a missing namek and a man who will give you the apparment
    card A. Go back and break the Vegeta-only-level-30 door if you are at the
    required level, it not keep killing tigers. Use the Fly Pad there and you will
    encounter Cell.

    Start fighting, he's not that hard, just keep pushing him back... lol. When he
    is down to 1/4 of HP Trunks will arrive and you'll have a little conversation.
    Cell says he'll give Vegeta a real challenge if he lets him absorb the last
    Android and he agrees, so Cell goes to the next island and absorbs 18, and
    Vegeta follows him. Vegera will kick the Perfect Cell, but Cell doesn't even
    feel the kick, and smacks him down (LOL). Now, an angry Trunks comes and wants
    revenge... you'll control him, and this time it will be very hard... Take him
    to 1/2 HP and he will refill... take him again to 1/2 and Trunks will
    surrender. Cell then will think about a tournament, and let everyone prepare.

    O---------------------------------------O
    | 14. COLLECTING DA BALLS! |
    O---------------------------------------O

    Go to West City. Go to the appartment A and get the 3 capsules, including a
    Golden one. Now go to Capsule Corp. Once there, talk to Bulma in Dr. Briefs
    lab and she will upgrade the Scouter. Go to the Autrium and talk to Roshi,
    then go up to 2nd level to see the tournament annoucement on TV. After that,
    go to Kami's and Goku will go out the Hyperbolic Time Chamber. You now control
    Goku, go to Capsule Corp. Talk to Bulma and she'll give you the Dragon Ball
    Radar (cool!).

    Go out to the map and you'll see lots of stars, those are the dragon ball
    locations, you need to find 'em all.

    1st Ball: Go to the Northern Wastelands, and go to the Goku-only-level-35 door,
    break it and activate the switch inside. Go to the bridge and rescue the
    missing namek, continue up and then left. Activate the switch and go right.
    Kill the bazooka guys and continue up, activate the switch and enter the now
    open door to pick up the 1st Dragon Ball.

    2nd Ball: Bleh... Go to West City and press R to look at your map. Scroll a bit
    to the left, view the Dragon Ball's location and go pick it up...

    3rd Ball: Go to the Northern Mountains. Go to the Goku only door, break it and
    follow the road until you have 2 choices (left and down). Go left first for a
    SP, then continue down. There will be 2 ways again; go right to fight a T-Rex
    and down to continue. Again, left or down; choose left. Beat the T-Rex, pick up
    the +3 Str Cap. and go back. Go down and then left to fight a T-Rex and pick up
    the Dragon ball.

    4th Ball: As Vegeta, go to East District 439. Break the Vegeta-only-level-30
    door and enter it. Pick up the Capsule but beware of the Ninja vehind the tree.
    Continue up, and pick up the Golden Capsule at your left. Continue around the
    pond and go left, then down. Go down slowly defeating the Ninjas one by one,
    break the stone barrier there and continue left. You'll find a SP and a Golden
    Capsule (wohoo, 25/25!!!). Change to Goku, and go up until you see a fortress-
    like boulding. Break the door, and enter the fortress. Once there, go right,
    destroy the ladybug and the ninja and enter the building. Be careful, there are
    ninjas behind every pilar, defeat them and go back. Go left and do the same
    thing. After that go up and do the same again. Go back and go right, activate
    the switch and go left, activate the switch. You'll see the orbs get red. Now
    go to the right orb first, and press A to turn it green, then the left one and
    finally the top one. The water will be drained, go down and enter the door.
    Follow all the way and you'll find Tao Pai-pai soon. After you beat him you'll
    have the Dragon Ball. Oh, and after that, exit the building, go 1 screen down,
    1 right and walk through the trees north of you to find a missing namek.

    5th Ball: Go to the Snowy Highlands. Once there, use the Fly Pad north of you
    and continue up. There are 4 exits in this room, go right first to save your
    game and switch to you STRONGEST character (I'm serious...). Go up and defeat
    all the wolves and saber-toothed tigers (they are VERY HARD to kill... I had
    lot's of trouble with my lvl 46 Goku, so...) and get the Dragon Ball. You can
    also defeat the Black T-Rex at the room at your left to get a +5 STR Cap (the
    top wall is breakable, the T-Rex is there)

    6th Ball: Fly to Gingertown and go all the way to the place where you met
    Cell's shed. Go left 1 screen, down another one and pick up the Dragon Ball.

    7th Ball: Go to tropical islands, move to the place and pick it up...

    I suggest you to complete the missing namek quest now. Go to Capsule Corp. and
    talk to the scientist next to the flying capsule. Enter the capsule to fly to
    New Namek. Once there, talk to the first namek you see out there. He'll give
    you the key to Grandpa Gohan's house. Go up and enter the cave to find Cooler.
    Don't even try to melee attack him... he's just too long to be melee-attacked,
    just use your normal energy blasts until he dies. When he does, pick up the +5
    Pwr Cap.. Go back to earth and go to grandpa Gohan's house and pick up the 3 +5
    Caps.

    Go back to Brief's and give him the 25 Golden Capsules. He will let you keep 1
    to teleport you directly to the map whenever you want. Now I suggest you go
    train all your characters to level 45-50, because Cell is hella hard.

    O---------------------------------------O
    | 16. THE FINAL FIGHT... |
    O---------------------------------------O

    When you are done training, go to Dende's and talk to him, then, go to Cell's.
    Break the lvl 40 door and enter... Goku will say he'll fight Cell first but
    Hercule comes and fights Cell first, he starts punchin'-kickin' him and he gets
    blasted of the ring. Now Goku enters the arena and the fight starts. Take Cell
    to 3/4 HP and he'll destroy the arena, take him to 1/2 and Goku will give up
    (!!!) and then choose Gohan to continue the fight. When he's at 1/2 you'll see
    a little scene where 16 comes to Cell and dies (XC), then Cell creates 3 Cell
    Jr. to fight with the others. First kill 1 with Piccolo, then with Vegeta and
    then Trunks. After that, 16's head will talk to Hercule, asking him to take him
    near Gohan. Hercule does so and 16 speaks something to Gohan and Cell kills it.
    Gohan gets angry and he turns Super Saiyan Rage. Give Cell everything you've
    got and when he's low he'll spit 18. Now, he'll transform himself into a bomb
    and Goku will teleport him to King Kaio's place. Cell comes back and you have
    to get him down again. When he's low you'll see a scene where everyone helps
    you shooting beams at Cell, and Vegeta shoots a Big Bang Attack at Cell and
    Gohan fires a super powerful kamehameha wave and Cell explodes. Enjoy the scene
    and don't forget to save your game. Go to Dende's and talk to him, enjoy the
    ending!

  13. #13
    التسجيل
    09-11-2003
    الدولة
    hma91@hotmail.com
    المشاركات
    48

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    هلا اخوي ممكن تعطيني الحل الكامل للعبة ماريو اند لويجي

  14. #14
    الصورة الرمزية The Legendry Hero
    The Legendry Hero غير متصل الفائز الثالث في مسابقه الاكس بوكس الرمضانيه
    التسجيل
    20-04-2003
    الدولة
    Oman
    المشاركات
    1,424

    Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    إتفضل


    The game opens with a scene from inside Peach's Castle in the Mushroom
    Kingdom. A goodwill ambassador from nearby Beanbean Kingdom has just arrived
    to try and make ties with the Mushroom Kingdom and Princess Peach. They offer
    up a gift as a sign of this goodwill, but it's apparently a trap which sprays
    some weird gas at the Princess. The duo that came to the castle will now
    flee.

    The next scene is outside Mario & Luigi's homestead, where Toad alerts Luigi
    of an emergency outside. Since Luigi doesn't know what's going on, Toad runs
    inside to find Mario. You will have control of Toad, so move him to the back
    of the house and into the steamy bathroom. He will run out and in a frenzy,
    knock himself unconscious by slamming into a wall. Mario will come out and
    jump on Toad a few times to get some information (odd, yes, but it's a Mario
    game nonetheless), then he runs outside. He jumps into his gear and drags
    Luigi out to the castle.

    Once there, the duo will run into Bowser, who is standing in front of Peach
    waiting. Bowser will become angry for the supposed back-attack, and engage
    you in battle. Here you will learn how to fight, as Toad will instruct you if
    you need it. Learn the Timed Attacks/Timed Dodging, and after several rounds
    of attacking Bowser, the battle will end. After the fight, you will learn
    from the royal retainers that the Beanbean Kingdom ambassador stole Peach's
    voice! And now, whenever she talks, explosives fall from the speech bubbles.
    You will be asked to retrieve her voice from the other kingdom. As always,
    Mario accepts the job. Bowser will offer to take you to Beanbean in his Koopa
    Cruiser before the explosions get too crazy, and you all leave.


    Toadtown Square
    ---------------

    You will arrive as Mario in this open plaza. Here you can talk to various
    other Toad people to learn about your commands, etc. In the west and east
    sides, demonstrate your jumping by hopping onto the lower plateaus to the top
    ones, then jump to hit chests containing 2 Mushrooms. Also in the eastern
    area, pick up a regular Mushroom in plain sight. The nearby kid will ask if
    you found it for him; pick Yes and he will let you keep it, and then gives
    you a Super Mushroom too. In the northwest area, there is a mushroom kid who
    seems to have lost something. Talk to him, then wander around to the south
    until the action icon appears on the A button. Pick up the "precious" item
    you find, and give it to that kid to get a 1-Up Mushroom.

    Also in this area, you'll come across a Koopa in the northeast region; talk
    to him and he'll want to know what way Bowser went. If you want to mess with
    him, pick anything, but to play it straight, tell him Bowser went north. As
    for you, jump to the north ledge and talk to Luigi, then go to the second
    area. Here, talk to a couple more people to hear about the Save Albums, which
    you hit from below and use to save your game. Do so with the very first Save
    Album here, then continue onward. As you reach the exit, someone will call to
    you from behind. An older Toad will run up and give you a suitcase, which
    will act as a carrier for your inventory throughout the game. Following that,
    he will also give you 100 Coins as a parting gift. Before he goes, the guy
    will ask if Luigi is going on the trip; he says no, unfortunately.

    Anyway, go on to the next area, and board the Koopa Cruiser. Bowser sees
    Luigi and says he'll take him along for the ride as well, but Luigi becomes
    scared and tries to run. Unlucky for him, the Bowser Baddies all run in,
    pushing Luigi up front so he can't get away. After the baddies have boarded,
    Bowser will initiate lift-off. While heading down the runway, Bowser will
    scoop up Luigi with a giant mechanical hand, then it's off to Beanbean
    Kingdom!


    Koopa Cruiser
    -------------

    Aboard the flying ship, Bowser will speak to you both on the intercom. After
    he's done, use the Save Album since you've made it here, then head eastward.
    In the next area, talk to various Koopas to learn more commands you could use
    when maneuvering both Brothers. Make your way to the area where you learn
    about the Bros. Blocks, then hit the second one back and forth to get 3
    Coins. In the following area of the ship, go north and the photographer will
    stop you. He asks to see your passports, which you have, but with no photos
    on them. Because of this, he will have to take both your pictures here and
    now. So, take turns standing on the footprints and getting your photos taken.

    After this is done, continue onward. Hit the first box to get a Mushroom,
    then continue to the right. Instead of going up the stairs, go south and hit
    another box to get a second Mushroom. Talk to the Koopa walking around; he's
    the one you helped at the plaza find the Koopa Cruiser. As thanks, he will
    give you a 1-Up Mushroom. Now, go upstairs to the next deck. There, go around
    and you'll roll a barrel over so it breaks. Talk to the Koopa up ahead and he
    will teach you how to fight together with both Mario and Luigi. Check out the
    shaky barrel in the corner and break it to reveal a Goomba. You will then
    engage with 2 Goombas in battle. Listen to what the Koopa has to say, and win
    the battle for some easy experience (4 EXP to each brother).

    Continue ahead, and break the second shaky barrel to fight another set of
    Goombas. Chances are Mario will gain a level here, so you'll get a taste of
    what it is to level up, and to pick a statistic to give an added boost to.
    Either way, continue ahead to find a Koopa having trouble trying to capture a
    Goomba. Help him out by doing battle with the Goomba, and winning. That way,
    the Koopa can put it in a barrel as cargo. Do the same for the second Goomba,
    making sure to listen to what the Koopa has to say in regard to engaging for
    battle, and pre-emptive strikes. After this, go up the steps. In the next
    area, save at the Save Album.

    From here, go west and talk to the Koopas to find out about the pinch crane.
    Hit the nearby block to activate the crane, which should be used to clear the
    cargo in your way. The crane mistakenly snatches Luigi up and away. Since he
    was caught, Bowser uses Luigi as a lookout guy. On the main deck, Bowser and
    the brothers will be standing/hanging there, when the cruiser is suddenly
    attacked. It's coming from Cackletta, the evil witch who stole Peach's voice
    before. She runs off to Beanbean, leaving her pupil Fawful to deal with your
    crew. He will taunt you for a bit, then knock Bowser back, leaving Mario and
    Luigi alone to fight.

    To deal with Fawful, simply use your practiced Timed Attacks to cause damage.
    When Fawful yells out "Fink-Rat!", get ready to dodge the energy ball attack.
    Bowser will give you a hint on how to predict enemy attacks, and then points
    out the color of the enemy's words to determine who will be hit, so keep that
    in mind. Fawful will then use that battle plan and ram into you; jump when
    he's about to charge to dodge and possibly counter it, then just continue the
    attack until Fawful has enough. Following the fight, Fawful will bomb the
    Koopa Cruiser to the point of explosion, sending Mario and Luigi plummeting
    to the world below. Luckily, a group spots the two falling to earth, and
    sends out a team to recover you (we'll see shortly if that's good or not).


    Stardust Fields
    ---------------

    Upon falling to earth here, Luigi will pull Mario out of the ground, only to
    be stomped upon. Once both brothers are on their feet, head west and use the
    Save Album. Continue into the border house, where you will meet the two
    Hammer Bros. They act as the border patrol here, and won't let you pass
    unless you win their Border Jump game. Basically, the Hammer Bros will be
    holding a rope, and they'll move back and forth over it. Mario and Luigi must
    jump over the rope whenever it passes under them, raising the flag on the
    pole in the background. If either brother misses 3 times, the game is over
    and you must try again. You MUST win in order to pass to the other side. When
    you do win and get to pass, you can return and play Border Jump 2 for a
    chance to win some beans, which you can blend at the Starbeans Cafe later on.

    Anyway, continue west across the other bridge, and the Hammer Bros will stop
    you. You will receive a Beanbean Map as a reward for being the first to ever
    cross the border like that. Continue onward to find a giant Warp Pipe. After
    you visit other areas, you can warp quickly between certain areas by using
    these pipes. For now, walk into it to activate (#1), then exit and continue
    southward. Read the sign, then use teamwork to jump the lines of spikes ahead
    to the east. Hit the box at the end to get a Mushroom, then do the same below
    going west. Get a second Mushroom from the box, then continue across a bridge
    and into the next area.

    There, go south and defeat a couple of Fighter Fly enemies. You cannot reach
    the upper ledges with the floating blocks, so ignore them for now and head to
    the following section. Save your game here, then jump up the steps to find
    Bowser stuck in a giant cannon. The Tolstar, king of Stardust Fields, will
    appear and agree to free Bowser in exchange for all your Coins. Mario will
    give up the Coins, only to find they are not valid in the Beanbean Kingdom
    since they're from the Mushroom side. You need to get 100 Beanbean Coins in
    order to free Bowser, and with that, Tolstar opens a nearby bridge and makes
    you leave. So take that bridge to the next area, then follow the path to the
    following area.

    In this area, defeat the Fighter Flies, hit the lone block, and hit the Bros.
    Block back and forth to get a good start of Coins. In the east area, drop
    down the ledges to the low area, and hit a block to get 7 Coins. Go right and
    hit a second block to get a Mushroom, then defeat the Fighter Fly and its
    Bill Blaster companions you encounter for a few Coins. Go right and jump up
    the ledges, then fall down the other side and go into the next area.

    Over here, hit the block to get a Syrup, then go forward and jump on the in-
    ground star door, and a couple Mushroom people will emerge. They are known as
    the Starshade Bros, and they were the ones who spotted you falling earlier.
    Talk to them, and they will take you to a training ground where you will
    learn of the Bros. Actions. Practice the High Jump and Spin Jump via the
    onscreen prompts, since you will need to know them for the rest of this area.
    You will then be taken back to where you met the Starshade Bros, and they
    want you to master the abilities you just learned to reach a flag on a high
    ledge. Make your way up to the top area, hitting a block just before the
    final ledge to get a Mushroom. Once you reach the flag, the bros will salute
    you before retreating. Continue left and hit a block to get another Syrup,
    then drop down and go to the south area.

    Go southward and fight the Fighter Fly/Bill Blasters to get some Coins. Go
    right and up the steps to fight 2 more rounds of enemies for several more
    Coins. Use the High Jump on the north ledge, then hit the 2 blocks to get a
    Syrup and 1 Coin. Go south to another ledge with a lone block hovering
    overhead. High Jump to it, then hit the block to milk out 7 Coins. Get back
    to the southwest section of this area and save with the Save Album. Now, High
    Jump atop the oil drum, then onto the high ledge by a Bros. Block. Hit it
    back and forth for a good amount of Coins, then go left into that area.

    You will meet the Starshade Bros here once again. They will teach you the
    Bros. Actions command in battle, and how to successfully make use of it, so
    pay attention! You will now have a use for the Bros. Points (BP) you have in
    addition to HP. Once they leave, go into the west area. There, drop down and
    defeat 4 sets of enemies wandering around to get alot of Coins. Also, make
    sure to High Jump to a ledge with a block containing 8 Coins. Go left and
    High Jump, then hit the Bros. Block to get several more Coins. Now that you
    should have 100 (at least that's what I wound up with), you'll be fine to
    progress with the story. Go up the steps to the top area, then you can either
    go left on the regular path, or right onto the yellow blocks. With the yellow
    blocks, hold the Control Pad in the direction you wish to go, and press A/B
    alternatively to jump across the pit with the blocks. Get to the ledge where
    you can hit a block for some more Coins if you wish, then head back to the
    left and into that area.

    In this area once more, you can go north and east to the first area, where
    you can use the High Jump to reach the ledge with 3 blocks containing Coins
    and a Mushroom. If you don't care for that, simply pay a visit to Tolstar. He
    will take the 100 Coins, then fly over and attack you. Visit the Bosses
    section for help getting through this fight. Following the fight, a guy will
    come out of the star door and light the cannon fuse, causing Bowser to rocket
    away. Save with the Save Album, then go west and High Jump to get to the next
    area. Follow the bridges around the corner to another Save Album; hit that
    one, then go into the cave. Use a High Jump to reach the ledge with the
    Mushroom in a block, then hit the second block to the west to find another
    Mushroom. Now, go south to Hoohoo Village.


    Hoohoo Village
    --------------

    Upon reaching this short pathway before the village itself, go southwest and
    you will be stopped by 3 guards. They will accuse you of kidnapping the
    Prince Peasley. After a bit of a misunderstanding, and Tolstar's intervening,
    you are let go. The guards talk about the person who did kidnap the prince,
    and his obsession with "fink-rats" (Fawful). Anyway, continue into the
    village.

    Here, you can wander around talking to various townsfolk. Drop down to the
    lower area and enter the room in the waterfall to find 3 blocks with some
    Coins and a Mushroom inside. Outside of that room, continue left to find a
    Mushroom in another block, then go east and High Jump to the upper area. Chat
    with the people; they all speak of climbing the mountain, and a town at the
    base of the mountain (going downward). You'll hear that the giant Blablanadon
    could take you to the summit easily, but since he went to look for Prince
    Peasley there, he's not around at the moment. So, go west into the second
    area.

    Over in this area, now would be a good time to save at the Save Album. If you
    continued on the upper path to the west, in the next scene you'll find that
    you cannot climb the mountain due to the bridge being out. So for now, enter
    the cave to the left of the album. In there, hit the first block to get some
    Coins, then hit another to the left for a Mushroom. Jump with both brothers
    to the top ledge, then use the Spin Jump a couple times to get to the right
    ledges, then enter the next room. There, hit another block for another
    Mushroom, then the Bros. Block for some added Coins. Go south to reach an
    outside area again, where you can hit some blocks for 2 Mushrooms, a Syrup,
    and a few Coins. Talk to the people, then drink the water from the fountain
    to make Mario bloated. Spray it out with Luigi's High Jump. If you want some
    extra Coins, do the High Jump on the bloated Mario in front of a fan to the
    south and west, and you'll get a Coin for each time. Anyway, enter the cavern
    to the far east. You'll find a giant Koopa whom you cannot move, so leave for
    now.

    Anyway, backtrack through the previous cave, and return to the Save Album.
    From here, take the lower path to the west, and into the next area. Talk to
    the people outside and in the small building, then keep going westward. In
    the following section, you will encounter Fawful once again, picking on a
    village guard. He will taunt you as always, then drop a giant rock in your
    path, disallowing you to continue. For now, return to the area where the
    bridge to the summit is broken. Enter the house there, where you will meet
    the Hammerhead Bros in person. They will try to make a Hammer out of a stone
    they found, but to no avail. Since you both showed up, they agree to make you
    a Hammer, but they need Hoohoo Blocks from the summit first. When the cue
    shows up, have Mario jump to agree to this mission. Afterward, have Luigi
    jump as well, then you'll be on your way. Leave the house to find the bridge
    has been completed, so go westward.


    Hoohoo Mountain
    ---------------

    In this new area, head forward and fight some Beanies. Hit the block in the
    west corner to find a Mushroom. Use the High Jump to reach the upper ledges,
    then the Spin Jump to make it over the gaps to the right. When bridging the
    second gap, drop down towards the other side to a ledge below where you can
    get a Syrup from the box. Make your way back west and up the ledges to the
    topmost one, then Spin Jump across both gaps. Jump to the top plateau and
    head left first. Spin Jump the next gap to reach a block containing a Syrup.
    Now, head back east to the mountain trail.

    Here, fight some more Beanies accompanied by Dry Bones, then start jumping up
    the small ledges to the north. High Jump to the top ones, then Spin Jump to
    the east into the whirlwind. While spinning fast in the whirlwind, hold Right
    to spin all the way to the far ledge you cannot otherwise reach. From there,
    go into the next area. Here, you'll notice a fiery creature standing in an
    alcove, but with no purpose as of yet. Since you cannot continue here for
    now, head up the two ledges and into the west area. High Jump to the upper
    ledge and grab the Syrup from the block, then go left and overfill Mario with
    water. Use the High Jump when Mario is facing the fiery creature in here to
    put out the flame, causing a whirlwind to appear above. Spin Jump into it
    from the ledge to the right, and fly to the western ledges.

    From the ledge you land upon, you can drop to the southwest and knock a Bros.
    Block around. Otherwise, jump up some more ledges and go north into the next
    area. There, go ahead and fill Mario with water from the fountain, then put
    out the fiery creature. Ignore the whirlwind for now, and simply defeat the
    enemies before continuing eastward on the ground level. In this area, kill
    all the enemies, then return to the previous segment. Fill Mario with water,
    then return to the area you just came from and extinguish the fiery creature.
    Now, go back an area and jump up the ledges, then Spin Jump into the first
    whirlwind. Get to the far east ledge, then continue to the next area and
    through the next whirlwind. On the platform you end up at, hit the purple
    block, which will turn on the fountain a few areas back, which kept you from
    progressing in there.

    Now, drop down the east side of the platform and go into the south area. Drop
    down to the steps below and go down them to the now-activated fountain. Fill
    up and put out the flame, then Spin Jump into the whirlwind. Fly into the
    second one, then onto the path ahead. High Jump northward to a high ledge
    with 2 blocks containing Coins and a 1-Up Mushroom. Drop back down and
    continue east into that area. Save at the Save Album, first. At this point,
    go east and talk to the odd-looking person in the middle. Apparently it is
    the Hoohooros, and he has a couple of challenges for you. The first is to
    stand atop the 4 pillars, and jump between them (Spin Jumping) to collect 10
    spirits within 30 seconds. If you fall to the ground, you lose, so keep
    trying until you win. Once you do that, you'll have to defeat the 'weapon' in
    battle, so visit the Bosses section if you need help.

    Once the fight is over, the Hoohooros will open the "gate", which is simply a
    ledge to the north allowing you to continue up to the summit. Jump onto the
    ledge, then High Jump to the west platform. If you want a Syrup, jump to the
    east platform, then Spin Jump to a small platform east and to the south. Do
    the same on the west side for a Mushroom. Continue north to the next area. In
    there, hit the purple block to make the fountain above turn on. To reach it,
    High Jump onto the second platform, then Spin Jump to the far left one. High
    Jump to the upper areas, then Spin Jump from the ledge with an X on the
    ground, east and north onto the top ledge. Fill Mario with the water, then
    walk eastward down a secret passage taking you to the other side of the room.
    Drop down and go west, then put out the fiery creature to make the whirlwind
    appear.

    To reach this whirlwind, however, you need to get onto the bluish ledge
    before the X'ed one. Once you get up there again, Spin Jump to the east into
    the whirl, then fly to the east ledge. If you want, fly north to a ledge with
    a Syrup in a block. Anyway, when you reach the proper ledge, High Jump to the
    top one and head up the stairs. Hit the nearby block there to get another
    Syrup, then continue north. Up ahead, you can head all the way west and fight
    some enemies to reach a block containing a 1-Up Mushroom. If you don't care
    for that, simply High Jump to the ledge in front of you, and Spin Jump into
    the moving whirlwind to the west. Fly to the left ledge, and continue along
    the path to the following area.

    From here, head left and up some ledges, then go up the steps. Drop down to
    the ground below the steps and fight, then hit a block at the end for a
    Mushroom. Then, High Jump to a ledge with a signpost, and from there Spin
    Jump into the whirlwind as it passes by. With it, fly to the east and use the
    second one to reach the east ledges. Go up the steps and Spin Jump across a
    couple gaps, then catch a whirlwind to reach the far west area. Hit 2 blocks
    to get a Syrup and Mushroom, then High Jump the right wall and drop to the
    ledge below. Turn the corner and go up the steps, and head to the summit,
    finally!

    Up here, follow the path around the perimeter, and you'll reach a Save Album
    at the far end. To the south there is also a telescope you can use to view
    the Beanbean Kingdom from high above. When you're ready, go into the middle
    area and kick the Hoohoo Block to the side. The dinosaur on the egg will
    scold you before introducing itself as the Blablanadon. It will explain the
    situation from its perspective, then the giant egg it was sitting upon will
    hatch. Unfortunately, it hatches into an angry dragon creature, which shoots
    Blablanadon into the distance. The Hoohoo Block is also knocked into the
    water, which falls into the Hammerhead Bros' house far below. After that, the
    dragon will engage you in battle, so see the Bosses section for help winning.

    Following the fight, the dragon will explode, and out will come Prince
    Peasley. He will explain how he ended up being captured by Cackletta, then
    transformed into that horrible beast in the egg. He will drop Luigi a rose
    and instruct you to visit Queen Bean at Beanbean Castle, then he flies off on
    his floating pillow, it looks like. Blablanadon will appear and fly you back
    down into the village, saving you lots of time.


    Hoohoo Village
    --------------

    Back in the village, head west to the next area. Save at the Save Album, then
    continue along the upper route to the following section. Enter the Hammerhead
    Bros' house, and they will be happy with the Hoohoo Block that fell from the
    waterfall during your battle. They will build you two Hammers while you stand
    and wait. Once you receive your new items, the brothers will teach you how to
    use them really quick. Try it out on a large rock in the side room, and break
    it. Now, hit the block you couldn't reach before to get a Nut. Then, you can
    leave their house. Now, return to the Save Album, and take the path to the
    southwest. Go left and break the block with your new Hammer, so you can
    continue. Cross the bridge to reach a Nut in a block. Then, drop down and go
    southward to the following area.


    Hoohoo Mountain Descent
    -----------------------

    In this rock-ridden area, head to the southeast area, breaking rocks along
    the way. You'll find a stake in the southeast corner, so pound it to activate
    the nearby fountain. Use it to fill Mario to the brim with water, and put out
    the flame surrounding a rock to the west. Break it with the Hammer, then
    continue onward. Hit the Bros. Block back and forth, then save at the Save
    Album. From here, you can break the rocks and enter the mine cart cave to
    reach the mountain base, or you can continue going eastward. Go east for
    right now, so you can get 2 Mushrooms and 2 Syrups from the blocks in the
    waterfall area. Then, return and pound the rocks, and enter the mine.

    Inside here, talk to the old man in the rocking chair, and he will explain
    the mine cart mini-game. Basically, Luigi is in the background track and you
    control Mario in the foreground one. Mario has a flashlight, which you can
    control so you can see where Luigi is, where obstacles are, and when to jump
    to reach diamonds. You need to collect 10 diamonds to complete this course
    the very first time, so run through the real course to the end. At the far
    end, you can talk to the man again and replay the game to win some beans.
    Otherwise, head out of the cave, and save your game outside.

    Now, hit the two nearby blocks to find a Mushroom and a Nut. Break the rocks
    and cross the bridge. Before you can progress further, the Hammerhead Bros
    will call to you. They will come teach you how to attack and defend in battle
    with your Hammers, so pay attention! After they go, you can continue in a few
    different directions if you wish. If you want, go up the steps into that
    area. Hit the 2 blocks in here to get a Mushroom and Syrup, then knock around
    the Bros. Block. In the northmost area, there is a Boo Statue that keeps on
    disappearing, so don't worry about it for now. Take the Mushroom from the
    nearby block, then backtrack. There are black rocks you cannot break right
    now, so your only option is to go south.


    NW Beanbean
    -----------

    Past the mountain's base, you'll be in this grassy region. Follow the rather
    straightforward path around the trees, defeating some Sharpeas along the way
    (use your Hammers). At the end, go south to the next area. Here, wander
    around the fields, fighting the Sworms that pop out of the ground below.
    Then, continue southward to the western Beanbean region.


    West Beanbean
    -------------

    In this area, continue making your journey southward, fighting the various
    creatures on the way. You'll eventually come to a stone path leading east
    across a bridge. Cross the bridge and you'll finally be at your destination.


    Beanbean Castle Town
    --------------------

    Upon entering this area, the brothers will jump in shock at seeing the town
    was all ravaged. Talk to the people around to hear that Cackletta appeared
    and attacked the town, and that the castle is a possible target next. You'll
    also hear of this Beanstar, which is found at the castle as well. Any
    building with a closed door, you cannot enter right now. The only place open
    at the moment is the Item Shop, so stop in and buy some things if you wish.
    Otherwise, head to the northeast area of town and follow the path to the
    castle.


    Beanbean Castle Gates
    ---------------------

    Here, you'll notice gray wall slabs blocking passage to certain areas. You
    can't break them for now, so don't bother. Save at the Save Album, then go
    onward. At the end of the path, go west to another area, and enter the Pipe
    House. Here, go into the green Warp Pipe to activate warp #3 (trust me,
    you'll need this later on, I'm just saving you time for then). After that,
    leave here and return east, then go into the north section. When you approach
    the castle, the guards will not allow you to pass. After they realize who you
    are, and have Mario "prove it" by jumping, and by showing Peasley's Rose,
    you'll be granted access, so head inside.


    Beanbean Castle
    ---------------

    Inside the castle, there are two paths you could take. The east path is
    blocked for authorized personnel only, apparently, so go into the north room.
    There is an odd-looking door in front of you, which you can't enter yet, so
    go west. Check out the unconscious person at the end of the corridor. Upon
    doing so, you will be called upon by Lady Lima, one the higher-ups in the
    castle. After some chatting, she decides you are unworthy of meeting the
    Queen, thus dropping you into the basement. She says that if you really wish
    to see Queen Bean, then you must repair the castle's plumbing (LOL).


    Beanbean Castle Sewers
    ----------------------

    Since you're down here, you might as well save first, so do so. Now, your
    objective is to fix the leaks in the piping in the sewers. Start by jumping
    onto the simple pipeline and pounding the 3 leakages with your Hammer. This
    will open the gate leading to the next area. Fight the Spiny and Super Fly
    enemies for some good experience, then go into the second room. Here, pound
    the leak spring and 2 Spinys will drop from the ceiling. Fight them and the
    rest of the enemies, and then head to the red valve. Stand by it and perform
    a Spin Jump to rotate it, activating the waterflow through the room's pipes.
    Now, pound the 2 new leaks to open the door, then go into room 3.

    In here, jump on a few pipes and onto the platform in the north area. Hit the
    3 blocks to get 2 Mushrooms and 1 Syrup. Since you can't do anything else in
    here right now, go into the eastern room. There, rotate the valve and one of
    the 4 openings will start to leak, and the number 4 will appear. You must
    pound each of the 4 leaks in the right order, to make the platform in the
    corner rise. The order is: top-left, bottom-left, top-right, bottom-right.
    Now that the platform has risen, High Jump to it, then onto the upper ledge
    and into that room.

    In this room, hit the 2 blocks to get a couple of Mushrooms. Then, spin the
    valve to get the water flowing in the third room. So, return to that room and
    pound the 2 leaks to open the gate. In the fourth pipe room, the water is
    already flowing, so pound the one leak to open the gate. You will also open a
    larger gate, which turns out to be a holding cell, where the real Lady Lima
    was imprisoned. After figuring out that the Lima you saw upstairs was in fact
    Cackletta in disguise, and that the Beanstar's safety is in danger, you must
    save it. Use the Save Album to record your progress (I should also remind you
    that both brothers should be around Level 10 in experience at this point).

    Next, go through the other open gate, then up the pipe stairs (how creative).
    In the next room, you will find that the Beanstar was in fact stolen by
    Cackletta. You arrive just in time, since she and Fawful are still there. The
    evil Cackletta will drop a transformed Queen Bean into the room, before
    retreating. You must then do battle with the beast; visit the Bosses section
    for help winning this.

    After you win, Lima will point out that the cause of the transformation is
    the Queen's digestion of a Belly Blech worm. The only possible way to cure
    her is by drinking a Chuckola Reserve, found at Chucklehuck Woods. Since you
    took up the offer, Lima will give you a Beanbean Brooch and tell you to head
    to the southwest. Go south out of this room, then into another southern room
    to knock around a Bros. Block. Other than that, follow the halls outside.


    Beanbean Castle Gates
    ---------------------

    Once outside again, head southward along the path. At the end of the path,
    someone will call to the brothers. It will be a castle retainer, here to give
    you a Bean Badge, your very first badge from Lady Lima. He will then teach
    you how to equip them, so pay attention. Unfortunately, only Mario gets one,
    and Luigi is stuck buying one for himself. You will now be back in the town.


    Beanbean Castle Town
    --------------------

    In town, it may be worthwhile for you to revisit the Shop. Buy new gear for
    Mario and Luigi, and perhaps the Pea Badge for Luigi. Also, stock up on
    Mushrooms and Syrup if you wish. When you're done, exit and leave the town
    via the bridge all the way to the west.


    West Beanbean
    -------------

    Out here, head across the bridge and to the west a bit. Then, take the path
    going south into the southwest quadrant.


    SW Beanbean
    -----------

    As soon as you cross the bridge here, you can read a wall sign telling you
    which way to go. Before you head where you need to, you may wish to head east
    and all the way south to another area. You'll see a Warp Pipe (#4) there;
    enter and exit it to activate for later. Now, leave this area and go back
    north and west.

    Now, you're going to the Chateau, so head south past the trees, then west
    along the dirt path. Follow it to the west, then southward. You'll spot a
    bridge overhead; you need to get onto it. So, continue south and jump from
    ledge to ledge to the top of the plateau. Then, cross it to the next area.
    Stand on the platform at the other end, at the northmost edge, then Spin Jump
    to the north. Jump up to where the guards are, and speak to them. Mario will
    flash the Beanbean Brooch, and they will let you in.

    Follow the path around through the trees while fighting various enemies on
    the way, then go up into the next area. There, you'll spot the Chateau, so
    head inside.


    Chateau de Chucklehuck
    ----------------------

    Inside this chateau, be sure to save at the Save Album since it's been a
    while since you did so. Check out the statues that show the various steps of
    brewing Chuckola Cola. In the next room, you will find a huge amount of
    barrels. If you move to the east, you'll spot an opening under the barrels,
    but you cannot see where you're headed. Here are my directions to getting
    through here: north, east, north, west, south, west, south, west, north,
    east, north, east, and north. You should now be at the north wall of the
    room. From here, head west, south and west, south, east, then south to the
    wall below. Head west and Mario will realize there is someone who is not
    Luigi following him. That creature will run off, and Luigi will come out all
    confused as to what's going on. High Jump to the top of the barrels, then go
    into the room to the northwest.

    As soon as you enter this room, you'll catch up with the sneak behind you. He
    turns out to be a "shadow thief" known as Popple. Upon being spotted, he will
    call to someone known as Rookie. Out will come what appears to be long-lost
    Bowser, with a mask, acting as the Rookie. He feels that Mario and Luigi are
    very familiar, but he doesn't realize it off the bat, and enters battle with
    you. Read the Bosses section for help winning here.

    Once you've knocked some sense into Bowser (or so you thought), they'll both
    retreat to the next room, so follow them. In that room, use the Save Album to
    record your game. Before exiting to the south, knock into a barrel to the
    west, and out will come two people. They introduce themselves as Cork and
    Cask, the maitres of the chateau. Show them that you're capable of making it
    through the woods alone, and they will comment on your hammer before running
    off into another room. Follow them into a north chamber and they will teach
    you two interesting Hammer abilities: the Mouse and Mole techniques.

    Anyway, after you get the gist of those techniques, you'll be sent to find 2
    cola goblets in the next room. Enter the next room to the east. Drop down to
    the area below, and try out the Mouse ability (have Luigi pound Mario with
    the Hammer). Then, go through the small passage into the room and jump to the
    table, and take the Red Goblet. Come back out and resize Mario with another
    smash, then switch positions and have Mario pound Luigi into the ground. As a
    Mole, go under the gate and pop out at the other side. Get to the wall and
    pound the switch with the Hammer to open the gate. Go get Mario, then High
    Jump with him to get the Green Goblet.

    Now, High Jump out of this entire room, and revisit Cork and Cask. They will
    be shocked that you collected the goblets. They will admit you can get
    through the woods quite fine, and leave. Go into the south room and save a
    second time, then exit the building to the south.


    Chucklehuck Woods
    -----------------

    Out here, walk west into the actual forest area. Start there by High Jumping
    to a ledge with a Mushroom in a block. Head around the area, fighting some
    Pestnuts along the way. Check out the map on a wall in the western area.
    You'll have to memorize its directions, since this is the only map it seems.
    If you wish, use your Hammer to break the rock and enter the north area.
    You'll find a Warp Pipe (#5), so enter it to activate. Also, you can find a
    Mushroom and Syrup in blocks, as well as a few Coins. Return to the map area,
    and go into the western area. Drop down to the gate and use the Mole ability
    to get Luigi under there. Have him Hammer the wall switch to open the gate,
    then return with Mario to High Jump to the next area.

    Over in this area, head to the west first. High Jump to the Save Album, and
    save your game. If you wish, enter the west area and hit the 3 blocks to get
    a 1-Up Mushroom, Refreshing Herb, and 1 Coin. There's a large Koopa blocking
    the way, so return to the previous section and break the 2 rocks blocking the
    mouse holes. Make Mario into a Mouse and go through the right hole first. Hit
    the blocks to get 2 Syrups and a Mushroom. Head into the left hole now and
    pound the switch with the Hammer to open the gate. Go back out and become
    normal-sized, then go north and High Jump to the next area.

    Here, you will be faced with a rather interesting puzzle. There is a lone
    barrel, and a switch on the floor where if you step on it, a fireball is shot
    at you both. Use Luigi as a Mole to jump into the barrel from below, then
    step on that floor switch. The fireball will bounce back hitting the mask,
    thus causing a platform to rise from the ground. High Jump to the upper
    ledges, then into the next area. Defeat the Chuck Guy on the ledge, then jump
    to and break the rock and go east. Hit the 3 regular blocks to get 5 Coins, a
    Mushroom, and a Refreshing Herb. Then, mess with the Bros. Block before
    leaving here. Now, head to the west end of this area, and jump up the ledges
    before heading into the west area.

    Continue in this area by defeating a couple enemies, then reading the sign.
    It explains that you need to become "barrel-man" with Luigi in order to
    progress. Jump up the step ledges and Spin Jump to where the barrel is, then
    have Luigi become a Mole and into the barrel. Manuever to just below the wall
    switch to the northwest, then have Mario jump onto the barrel and pound the
    switch. Jump off and have Luigi come out of the barrel, then High Jump your
    way northward. As soon as you enter, use the Save Album.

    Next, go up the middle path and you'll meet Chuckleroot, the protector of
    these woods. Apparently he will only let you pass to see Mother Chuckalola if
    you can bring back the 3 types of Chuckola Fruit: red, white, and purple. The
    2 side gates will now open. Start off by taking the east path (check out the
    map) to that area. There, defeat a few Pestnuts and head into the southeast
    area (if you go north, there's only a bunch of rocks that'll do you no good
    at the moment).

    In this next area, make Mario micro-sized and go into the mouse hole. Have
    him Hammer the first switch to open the east gate. Switch to Luigi (press
    Start) and hit the switch in the east side to open the west gate by Mario.
    Switch back and hit the next switch, then have Mario walk around to where
    Luigi is. Switch positions and Hammer Luigi into the ground, and have him go
    under the east gate. Have Mario go around and stand in front of the small
    hole, then make Luigi hit the switch. The west gate will open for 15 seconds,
    so you must act fast! Have Luigi jump on the spring nearby to hop over the
    gate, then quickly run to where Mario is and make him small. Then, with
    Mario, quickly move north to the very end, and collect the White Chuckola
    Fruit. Hit the switch and backtrack out of this maze, then High Jump back to
    the previous area.

    Now, return to the Save Album in the west area, and take the western path
    this time. In that large area, fight some enemies, then take the southwest
    path into that area. Upon entering, the granddaughter of Chuckleroot will pop
    out of the ground. She will reveal a rather intriguing secret to you, in
    regard to the symbols you may've seen on the ground up to this point. Anyway,
    there are 5 in this area, and you should use Luigi's Mole ability to dig them
    all up. Once you do so, talk to her again and she will open the south gate.
    Go south into that area.

    Here, go south and you'll spot a Wiggler stuck in a mouse hole. You'll both
    take turns jumping on it, until it squeezes through the hole. Turn Mario into
    a Mouse and have him go through the hole, only to be chased out by a VERY
    angry Wiggler! Approach it again and battle will commence; visit the Bosses
    section for help winning here. After beating the Wiggler, it will run away.
    Make Mario small and go through the hole to get the Red Chuckola Fruit. Get
    back out and make him normal-sized, then High Jump out of this area. Go north
    through the granddaughter's room to the following large area.

    This time, take the southeast path into the room there. Defeat a couple of
    Chuck Guys here, then go east and north into the Purple Chuckola Cave, as the
    sign nearby states. Inside, hit 3 blocks to get some Coins, a Mushroom, and a
    Syrup. Then, go into the eastern area. Go all the way east to a lone block
    containing a Mushroom. Now, go back a little and jump up the platforms in the
    background. High Jump to the right to reach a Coin block, or to the left to
    reach a couple of yellow platforms. Alternate with A and B on those platforms
    while holding Right to make progress. At the other end, go into that room.
    Drop down to hit 2 blocks to get a Mushroom and some Coins, otherwise Spin
    Jump over the gap. Collect the Purple Chuckola Fruit, then go south to exit
    the cave.

    From here, head west into the following area. Drop into the "barrel-man"
    area, and High Jump on the northwestern ledges to reach the top, then go into
    that area. Save at the Save Album, then go up the middle area to meet
    Chuckleroot once more. You will give up the 3 fruits to progress, but unlucky
    for you, Popple and Rookie/Bowser appear. They use your opening the way as a
    quick pass to steal what they came here for. Follow them ahead to the next
    section.

    Here, hit the blocks scattered around to get some Coins, a Mushroom, a
    Refreshing Herb, and a 1-Up Mushroom. Heal both brothers fully, then save at
    the Save Album ahead. Then, jump up the ledges and enter the giant tree. In
    here, go forward and you will meet an old man telling jokes to a barrel of
    some liquid. It turns out to be Bubbles, the Chateau owner, and he is brewing
    some Chuckola Cola. After some talking, he will reveal Popple and Rookie came
    here already, but were caught in a trap by the soda. The barrel then comes to
    life and attacks you, so read the Bosses section for help defeating the soda
    Chuckolator.

    After the fight, Bubbles will become shocked, and drops the brothers, as well
    as the soda barrel, into a basement lair. Mario falls into the barrel on a
    lower ledge, whereas Luigi lands on a high platform. Since you can't reach
    Mario for now, save your game to the east, and go north out of here. From
    there, hit the 2 blocks to get a couple of Mushrooms, then cross the bridge
    and fight the Chuck Guys. Break the rocks and continue south to the next
    area. There, go across the bridge and break some more rocks, then go to the
    southwest block and hit it to get another Mushroom. Fight some Chuck Guys
    before going into the western room. Hit the blocks to get Coins, then go west
    to find the fallen Mario in the barrel. Check it out and the barrel will fall
    into the water, and Luigi will ride it away to the Beanbean Castle.


    Beanbean Castle
    ---------------

    Upon arriving outside the castle, the guards will find Mario filled up with
    the Chuckola Reserve, after Luigi explains the situation to them. You go
    inside to where Queen Bean lies. When prompted, have Luigi jump on Mario to
    spit the reserve into the Queen Bean, releasing the Belly Blech worm. The
    queen will return to her former self (though not too much of a cosmetic
    difference, I see). The situation of the Beanstar will be explained, and
    you'll hear about the story behind it. After that's over, a retainer will say
    that Prince Peasley has arrived. As such, Queen Bean asks you to go greet
    him. So, go south 2 rooms to meet the prince in the first room.

    When you meet with the prince, he will explain that he's found where the evil
    Cackletta is hiding: at the Woohoo Hooniversity. Following some more chat,
    the prince will leave, and Queen Bean will allow you access to the southeast
    pathways. When she goes back inside, you can check out the east room which
    was blocked off earlier. You can read a few books to get some tips/hints, if
    interested. Otherwise, leave the castle to the south, and continue into town.


    Beanbean Castle Town
    --------------------

    Back in town, you will realize that the entire place has been reconstructed
    since the attacks early in the game. Check out the other buildings you
    haven't been to yet, and talk to the old man in the southeast area too. He
    will offer you a reward if you can find 10 Beanstones from under the ground
    throughout the game. This is more or less an optional thing, so I won't be
    covering this here in the main walkthrough. Anyway, check out the Fashion
    Shop and pick up new Hard Pants for Mario, and maybe some Badges. Then, go
    across the east bridge to the other side of town.

    Here, you can check out the useless Information Shop to the south, or the
    Item Shop ahead. They now store 1-Up Mushrooms, so stock up on those for
    sure! There is a guy in the middle area who will give you something if you
    find 5 Beanlets (another mini-game). If you wish, do that, or continue
    onward. Cross the eastern bridge to exit the town.


    East Beanbean
    -------------

    Out here, you will encounter the Lakipea for the first time. High Jump to
    fight it, then defeat the Sharpeas wandering about. If you want to dig up
    some Chuckle Beans, look for 2 dotted line circles in the ground. Otherwise,
    go east and south across a bridge to the next area.


    SE Beanbean
    -----------

    In this area, fight some more baddies as you continue the journey southward.
    You'll find 3 guards standing along the south path, and if you talk to them
    they'll simply say you can pass. Either way, continue south. In the next
    area, fight the Parabeanies and Troopeas you see. Make your way to the south
    and follow the dirt path on the way. When you reach the intersection, go east
    across a bridge and continue that way into the next area.


    Woohoo Hooniversity
    -------------------

    Upon entering this beach area, go north and hit 2 blocks to get some Coins
    and a Super Syrup. Next, head southward and to the east, and collect some
    more Coins from 2 other blocks. Cross the bridge ahead and jump up the steps
    of the university. Save at the Save Album, then head inside the building.

    In the university itself, go forward and you will hear someone screaming in a
    room ahead. After watching many Beanbean students running away, go north and
    talk to the fallen guy. He will mention that Cackletta snuck in, and turned
    all the professors into monsters. After that, he will turn into a Laser
    Snifit and attack, so defeat it. Now, go into the north room.

    Here, check out the map on the back wall to find your way. High Jump to the
    left ledge and collect the Super Mushroom and Syrup from the 2 blocks. Then,
    go north to the next room. There, High Jump to the left and hit the regular
    block to get a Hoo Bean. Hit the exclamation block to rotate the middle
    pedestal toward the north wall. Get to the right side of the room and take a
    Mushroom from the box, and hit the exclamation block to lower the electric
    barrier blocking a hall in the previous room. Leave this room, and continue
    into the southwest corridor.

    In here, defeat some Laser Snifits, then save at the Save Album before
    continuing to the west room. Fight some more Laser Snifits, as well as some
    colored Viruses. At the end of this long chamber, you can explore the rooms
    to the west to check out some prototype blocks, and past-used blocks too. IF
    not, then go into the north hall. Fight some more enemies in here, and enter
    a side room to the east. Knock around the Random Block with both brothers,
    then High Jump to the upper ledge and hit those blocks to find a Mushroom,
    Nut, and Syrup. Return to the previous area, and go north to the following
    room. Once again, fight the enemies, then enter the eastern room.

    In this room, defeat the Laser Snifit, then read the sign on the wall. This
    will tell you the sun door release code, so pay close attention. Either way,
    here it is (R = Red, B = Blue):

    B R B R make it look like R R B B
    R R R B ----------------> R B R R
    B R B R R B R R

    With this information, go into the sun door room to the north. You will find
    3 rows of switches, as demonstrated on the sign. Go to each and Hammer them
    to change their colors from red to blue, until you get the result you should
    have. When you get it, the sun door will open, shining light to reflect on a
    couple panels in the past few rooms. That will open a gated door you passed a
    few moments earlier. Follow the beam to where it ends, then go into the newly
    opened northern room.

    Here, fight a few colored Viruses before going into the western room. In that
    next room, use the Save Album to save at this point, for you will need it.
    Check out the Rally Block to gather some Coins quickly, then go into the
    south area. In here, it looks like you'll be doing some Mouse/Mole ability
    actions to complete this puzzle. Walk into the middle area of the room, and
    start by making Mario small, then jump through the small opening above. Pound
    the switch to lock Mario in, then open the other gate. Switch to Luigi and
    have him pound the switch in that room, locking him in, but making an
    exclamation block appear where Mario is. Have Mario hit it, and a mini-game
    will commence. Moving blocks will appear in both brothers' rooms, and you
    have 25 seconds to hit 30 of those blocks between you both. Once you do it,
    the gates will all open so you can both exit here.

    Now, have Mario go south and out of his room, then jump into the small
    opening to the south. Hit the block to get a Mushroom, then jump up the steps
    and walk along the tops of the walls. Go all the way north, then to the east.
    Jump the gap, then drop into the northeast cubicle with a switch. Hit it with
    Mario and the gated room containing a barrel will open up. Get back to where
    Luigi is, and have Mario pounded back to size. Have Mario pound Luigi into
    the ground, then have him jump into the barrel (you can also dig up a Chuckle
    Bean in the southeast area of the room). Move north to the wall below the
    high switch, and have Mario jump atop and hit the switch. This will cause the
    sun's beams to reflect further through the building, opening another gated
    doorway.

    Now, backtrack a few rooms to where you find the sun's beam, and follow it
    southward, then to the east. When you get to where it ends again, save at the
    Save Album, then go into the south area. In that room, hit the 4 regular
    blocks to get a Mushroom, Super Mushroom, Hoo Bean, and Syrup. Feel free to
    hit the Random Block before going west. In the next room, try not to hit the
    floor switch, since that triggers an energy ball to be shot at you, which you
    can't do much about now. So, continue westward. Here, you'll notice an
    exclamation block high above the pit. What you can do here is Spin Jump
    across the gap. If you fall, simply follow the path west, north, and east up
    some steps, then you'll end up back at this ledge.

    Anyway, Spin Jump across a couple gaps, then pound a wall switch to open a
    small passage ahead. Get to that passage, then have Luigi pound on Mario, and
    go in that hole. Make your way through this little maze as Mario, and pound
    the switch at the end. This will remove some walls, making your return
    through the maze shorter. Also, it will drop a barrel in the floor switch
    room I told you to pass by before. Anyway, get back out of here, become
    normal sized, then make your way east across the gaps again. At the far end,
    go into the north room and head down the steps. At the next room, pound the
    switch on the wall to drop another barrel in the aforementioned room. Go back
    upstairs and use the Save Album, then return to the room where the barrels
    are.

    There, pound Luigi into the ground, and have him jump into the upper-left
    barrel. Step on the switch and the energy ball will be shot out. This time
    it'll bounce between the barrels, hitting the receiver on the wall. This will
    cause the crane a few areas ahead to rise up, and grab the barrel Luigi is
    in! You can't do much about it right now, so go into the west room, then
    north. Save again if you wish, otherwise go down the stairs and continue
    westward. Jump up the ledges and hit the block at the top to get a Refreshing
    Herb, then drop down and fight a couple enemies. At the end, go to the south
    room.

    In this next room, you'll spot the crane holding Luigi's barrel at the top of
    the area. You must endure a round of the arcade Donkey Kong, so to speak.
    There are several ledges you must walk across, each with metal barrels
    rolling downward. Jump over them to avoid them; if you touch one, you'll have
    to start again from the bottom. When you get to the top, the crane will take
    away Luigi once more. Pound the switch on the wall to lower a wall below and
    to the east. The crane will appear once more, and drop the barrel with Luigi
    below. The barrel will roll down the paths, eventually going to the east
    room. It'll roll along its course, and ends up hitting the exclamation block
    you couldn't reach before. This will readjust the sun beam's reflectors once
    again, unlocking the gate in the dark blue room from earlier. Mario will
    catch up to Luigi, and after a heartfelt moment, you'll be back in the room
    with the 2 barrels.

    From here, go east and north a couple rooms to reach the sun beam once again.
    Follow it into that darkened room, and go to the southeast chamber. Read the
    sign to find out how to distance spit water with Mario. So, fill him up from
    the fountain, then head to the southern room. Spit water across the gap by
    hitting Mario with Luigi's Hammer, and knock the toy mouse back. This will
    cause the electric current to go through the mouse, which powers up the fan,
    which in turn blows the exclamation block to where you can reach it. Empty
    Mario by using a High Jump, then go hit the block to readjust the beam once
    more.

    Head north a couple rooms, and into the room where the beam ends up yet
    again. High Jump to the left ledges and hit the second exclamation block to
    flip the reflector so light touches the sun panel on the wall. This will open
    the door, allowing you to finally get through. Meanwhile, a scene will show
    Cackletta about to awaken the Beanstar, so you must be quick now. In the next
    room, hit the 2 blocks to get a Hoo Bean and a Super Mushroom, then High Jump
    to the top area. Get another Hoo Bean from the other block, and save your
    game with the Save Album. Then, go on to the next area. You'll meet up with
    Cackletta here. Apparently, the Beanstar awakening didn't go as planned, and
    Cackletta and Fawful are concerned. The brothers come up and Cackletta will
    engage in battle. Visit the Bosses section for help getting through here.

    Once the fight is done, Fawful will vacuum up Cackletta and is ordered to
    attack you one last time. Before that can be done, Prince Peasley jumps in
    and knocks Fawful out of the university completely. The brothers will explain
    what happened with the Beanstar, and Peasley will say that he'll tell you
    more later on, and for you to find the Beanstar now. When he leaves, go into
    the room to the north.

    In this room, save your game immediately! High Jump to the upper ledge and
    hit the block to get a Nut, then go into the west room. Drop down a few
    ledges and hit the Bros. Block, then in the following area, hit the Random
    Block for a while. Continuing on downstairs, hit a couple blocks to get a
    Super Mushroom and a Super Nut, then go southwest. In the next 2 sludgy
    areas, defeat the Laser Snifits and Viruses you find. High Jump to the upper
    ledge in the second part, and go into the eastern area. As you descend some
    more ledges, fight the Viruses and hit the block at the bottom corner to get
    a Super Syrup. In the room to the east, hit another block to find a Super
    Mushroom, then use the Save Album once more.

    Just so you know, I would assume you are around experience level 20 at this
    point in the game. Anyway, follow the electrical piping to the east area.
    Here, go north and fill Mario with the fountain water. You'll notice a
    current of electric being blocked by 3 gaps in the piping, starting at the
    northmost gap. You must hit Mario with the Hammer to spit water across,
    knocking toy mice into the gaps, powering up the line. Once you start, you
    are only able to hit 4 more mice with the shots, or else you have to start
    over. You only get 3 shots per filling, so be sure to refill Mario if you
    need it. Once you get all 3 gaps filled, the line will power up and the
    generator's doors will open. Return to the previous area and enter the now-
    open area. Have Luigi dig to get 2 Chuckle Beans in the west/east corners.

    From here, High Jump to the upper ledge, where you will find none other than
    Popple and Rookie. They have found the Beanstar, and will battle you to see
    who keeps it. Check out the Bosses section of this guide once again. After
    you win again, a Peach-Bot will fall from above and activate the Beanstar
    again. This will drive the Beanstar mad, and realizing that it will fly away,
    everyone grabs on as it flies. It'll end up breaking into 4 pieces in the
    air, dropping everyone to the land below.


    Oho Oasis
    ---------

    After that explosion, Luigi will land within this oasis, next to some water.
    At first, it will seem that Mario is not to be found, but Luigi spots him
    buried in the sand, being picked on by some nearby crabs. After shooing the
    crabs away, Mario regains his senses and jumps out of the sand with one of
    his mighty Jumps (press A). With your control again, head north to the next
    area. Go up the steps and enter the Fire Palace.


    Fire Palace
    -----------

    Inside here, go into the eastern room. There, go west into the following
    area, and have Luigi pound Mario to a small size. With Mario, jump through
    the wall opening into the next room. There, go forward and pound the stone
    block in the way to crumble it. At that point, the keeper of the palace will
    appear and speak for a moment. He's pretty friendly, although he doesn't know
    what he's there for. When he goes, check out the fiery orb to gain the
    Firebrand powers. The keeper will return, realizing what he's meant to do. He
    will then teach you the Firebrand powers for Mario!

    After that, go into the southeast room. Use your new power to light a flame
    in the small wall opening; this will open the gate to the south. Go back to
    the west room and collect Luigi, then leave the palace.


    Oho Oasis
    ---------

    Back outside, go south to the southeast area of the island, then to the west.
    There, continue north and enter the other palace in the northwest area of the
    island: the Thunder Palace.


    Thunder Palace
    --------------

    In here, go into the northwest chamber, then follow the hall to the eastern
    room. Have Mario pound Luigi into the ground so he goes under the gate, then
    jump out at the other side and run into the next room. Go ahead and Hammer
    the stone block to crumble it, causing the palace's keeper to appear. This
    guy is less-than-friendly, and thus shuns you from the palace immediately.
    Ignore the cranky guy and touch the orb to gain the Thunderhand power. The
    keeper will reappear and rescind his attitude, and teach you how to properly
    use your new powers.

    After he leaves, leave via the southwest room. Use your power on the orb to
    open the gate, then get Mario in the east room and head out of the palace.


    Oho Oasis
    ---------

    At this point on the oasis, you are free to wander around the 4 areas if you
    wish. Talk to the people and listen to the cassette players if you want.
    Then, save at the Save Album in the southeast area, and check out the wall
    nearby. Use the corresponding Hand Powers to activate the wall, and a bridge
    leading to an eastern yellow pipe will appear. Cross it and drop into the
    pipe.


    Seabed
    ------

    After a rather bumpy fall down that pipe, you'll be stuck at the bottom. If
    you want to get out, hold Up + B + A and both brothers will climb their way
    out cooperatively. If not, then press Down to drop into the ocean bottom.
    Down here, swim over to the Save Album and use it. Then, read the sign to
    learn how to swim underwater, and how to move quickly by swimming together.
    Swim to the west area, and check out the right wall. Use Mario's Firebrand to
    light the empty flame, shrinking the reef and allowing you to continue. Go
    north and west into the next area. There, check out the map on the wall
    before going further.

    From here, follow the path to the edge, and swim together across the gaps
    between platforms. Watch out for, or fight the Goomdivers that fall from
    above. Anyway, swim to the southwest, and go into that room. In there, use
    Luigi's Thunderhand to power the orb on the ledge, opening the large door in
    your way. Then, go into that room. Swim your way across the reef pit while
    avoiding the Bloopers as best as you can. If you get into battle with them,
    make sure you're tapping A + B after the fight, so you don't fall! Anyway,
    swim to the northwest and drop onto a piece of land below, and go into a
    northern room.

    Go up the path and hit the wall switch, activating the 5 flames in the wall.
    They will light in a certain order, and that's the order you must have Mario
    light them with the Firebrand. The order is: 1 5 3 2 4. Once you do that, the
    yellow reef to the south will disappear, so swim into that room. There, swim
    around and fight some Bloopers, then go out to the southwest area. Use the
    Save Album, then go into the pipe. Press Up + B + A to climb to the surface.
    You will then witness a scene of what happened to Bowser and Cackletta, and
    Fawful. They're at the border, and Bowser is collapsed on the ground. Fawful
    ejects Cackletta into Bowser's body, who takes the body over. Then the scene
    is returned to the brothers.


    East Beanbean
    -------------

    Back on dry land, hit the switch to open the gate, then walk out. Shortly
    after, Prince Peasley will appear and ask you to report to Beanbean Airport
    to greet an official sent by Princess Peach. After he goes, but before you
    leave, jump up the ledges and enter the cave slightly to the north. Enter and
    exit the green pipe to activate the Warp Pipe (#6). Now, exit the cave and
    head west into the next area. There, go west a little, then when you see a
    bridge, go south. Alternatively, you can continue straight into the castle
    town, and visit the shops to stock up (there's nothing new being offered, so
    you know).


    SE Beanbean
    -----------

    Here, simply follow the dirt path all the way to the south and west. You'll
    eventually pass a group of guards standing by the road; don't run past them.
    Instead, jump to the left ledges over the wall. You cannot continue by going
    simply westward yet, so go north. Pound Luigi into the ground, and have him
    go under the north gate, then pop up at the other side. Jump up the platforms
    and go into the next area.


    South Beanbean
    --------------

    Here, go west by jumping across treetops if you like; there is a block at the
    far end containing a Woo Bean. Either way, drop down to the ground below and
    hit the exclamation block to open the gate. Follow that path to the previous
    area, so you can recollect Mario, then return here. Continue all the way west
    to the following section. There, defeat the Parabeanie. You cannot break the
    dark rock, so High Jump onto the west platforms, and continue onward. Go
    south at the sign, and you'll find 2 orbs. Have Luigi use Thunderhand on them
    both. This will make a bridge appear; cross it and continue to the airport.


    Beanbean Airport
    ----------------

    When you enter this area, hit the Random Block if you wish, then save at the
    Save Album. From here, go south into the actual airport hub. Talk to the
    people here, and you will learn that Peach's plane seems to be running a bit
    late due to repairs. As you walk between the 2 counters, someone will call to
    you saying Lady Lima awaits, so head southward to the runway. When you meet
    Lima, she will tell you that the plane cannot land due to Piranha Plants
    rooted in the middle of the runway. You'll be asked to do something about
    them, and that is what you will do.

    Start by filling Mario up with the east fountain. Bring him back to the 2
    plants in this area, and have Luigi hit Mario with the Hammer to spit at
    them. This will freeze the plants, so have Luigi hit Mario once more to lose
    the bloatedness, then use Luigi's Thunderhand on the plants to totally kill
    them. Otherwise, if you fight them normally, they'll keep reappearing if you
    leave/reenter the area. Also, you'll notice that as you kill off the plants
    this way, an egg in the middle of the runway will start to crack. Anyway,
    after you do this, go to the next section of runway.

    Over here, pass the egg and continue to the third Piranha Plant. Fill up at
    the fountain nearby, and kill this one off as well. Also, using the Save
    Album would be wise right now. Then, continue to the last end of the runway.
    Here, fill up at the fountain, and kill the final 2 Piranha Plants. This will
    hatch the giant egg, which contains a giant plant, it seems. Return to the
    central area and approach the giant creature to do battle. Visit the Bosses
    section for help winning.

    After the fight, go to the east area and talk to Lady Lima; the plane is just
    about to land!


    Beanbean Castle
    ---------------

    The scene will bring you here, where Princess Peach herself will come out to
    address everyone. When she calls out to Mario and Luigi with her voice, it's
    a total shock, since that's what the mission was in the first place: to get
    it back! Anyway, Prince Peasley will explain the elaborate plan to thwart
    Cackletta's plans, and just why the Beanstar reacted the way it did. A Birdo
    will then come out and chase some Beanbean folk around, and you'll then end
    up inside the castle. The prince will leave to look for the Beanstar pieces,
    leaving you to relax in the castle.

    As for Mario and Luigi, head north a few rooms to the throne room. You will
    find Peach talking to Queen Bean here, and she will ask about a place called
    Little Fungitown. She wants to go there, despite her aide Toadsworth going
    against the idea. Since Mario agrees to the idea, after stopping Luigi's
    complaining, they agree to escort her through the dangerous Teehee Valley to
    the north. Peach will leave to prepare herself, and says to meet her up by
    the valley entrance. So, go back a few rooms and exit the castle. Save at the
    Save Album ahead, then continue into the town.


    Beanbean Castle Town
    --------------------

    Back in town, it's highly recommended you pay a visit to both shops. They
    carry all new goods, so clothes and badges should be upgraded at this point.
    Also, stock up on some high-end items, for you may need them as the game
    progresses. Whenever you're ready, exit via the eastern bridge from the town.


    East Beanbean
    -------------

    From here, head east and follow the path going northward. Fight the Lakipea
    and Sharpeas that are dropped too, if you wish, otherwise keep going.


    NE Beanbean
    -----------

    In the next area, fight some more of them, taking note of the closed gate in
    front of you. Up ahead is the path to Teehee Valley, but it is blocked at the
    moment, so use Luigi's Thunderhand on the orb to open the gate. Follow the
    path through the gate to the east and south through a couple areas. You'll
    eventually come to a cave opening; enter it. Inside, use the Save Album, then
    go down the steps and into the second room. You will meet up with the
    Hammerhead Bros here, so talk to them. They will offer to reforge your
    Hammers at this point, so do so to receive the Super Hammers. They will allow
    you to break the gray rock you found blocking your path before.

    Before you leave this cave, break the gray rock to the right and go into the
    north room it leads to (you'll have to break a second block too). There, talk
    to the Thwomp to partake in a guessing mini-game of sorts. 3 rocks will
    appear, and you can only Hammer one of them, keeping what (if anything) that
    you find. You can find 300 Coins, nothing at all, or the Secret Scroll 1.
    Keep trying until you get the scroll; this will give you both a new Bros.
    Attack for battle! Now you can leave this cave totally.

    Backtrack to the gate entrance, and go northward some more. This time, break
    the rock in your way and continue up the path to the valley.


    Teehee Valley
    -------------

    When you arrive here, go forward and Toadsworth and Peach will come in behind
    you. As with before, Toadsworth will warn her to be careful, then you head
    off. He'll then realize he forgot to tell you something, and runs ahead, just
    short of time though. The Princess walks ahead too far from the group, and a
    Gritty Goomba runs off into a pipe, kidnapping her. Because of this, you must
    try and defeat all the enemies in an area, and stay near her, so nothing bad
    like that happens. If it does, simply go into the pipe in that area, defeat
    the Gritty Goombas, and take her back.

    Anyway, the Princess moves by herself, so you're pretty much left to follow
    her, making sure nothing happens. When she walks into a blocked path, or you
    talk to her, she'll turn around and go the way she came, so remember that for
    later. In the second area, follow her around once again, without any
    obstacles. When you get to the gate, hit the block so it opens for Peach,
    then continue onward.

    This third area may be a bit more difficult for you, though. Defeat the
    enemies in here and hit the first wall switch to drop a barrel on a high
    ledge, then talk to Peach to have her walk back the other way. When she
    passes the yellow pipe again, have her go the other way again. This time, put
    Luigi as the lead and jump up the ledges, and pound Luigi into the ground so
    he can jump into the barrel. Next, drop down to the ground and have Mario
    jump on the barrel to reach the other switch, opening the gate. Hopefully
    Peach wasn't captured in this process, or you'll have to do this whole
    section again. If you succeed, go into the fourth section.

    Here, it's another difficult puzzle, and you may be stuck rescuing her once
    again. Quickly go up and High Jump to the upper ledge, then switch and start
    Spin Jumping westward across the gaps, all while keeping up with Peach's
    pace. At the last ledge, hit the exclamation block to open the gate. Then,
    drop down and go into the next area with her. There, Peach will go ahead and
    find a sign pointing to Little Fungitown, then walks ahead alone. You will
    also notice an elevator nearby, with its capacity being listed for one
    person. You can't do anything with it yet, but you will soon. Anyway, since
    you won't have to worry for a moment, save with the Save Album you just
    passed.

    When you're ready, go into the north area, where you'll be greeted with Peach
    screaming for help. A giant monster is about to attack her, when the brothers
    come and divert the attention. The creature now engages you in battle; read
    the Bosses section for help beating Trunkle. After the fight, the shy
    Mushroom folk from behind the wall will come and talk to you. They will greet
    the Princess, and ask you use the lift in the back area to reach the town.


    Little Fungitown
    ----------------

    Upon arriving here, some more Mushrooms will greet the trio. They will give
    Peach a tour of town, leaving Mario and Luigi to do whatever they wish for
    now. Saving your game at the Save Album in the northeast area of town is a
    MUST for now. After that, you can check out the Item and Fashion/Badge Shops
    in this area. As you go to the northeast area, talk to the Mushroom and he'll
    point out a commotion in the next area, so go check it out. Apparently
    there's a game going on, where you can win something called an Invincishroom.

    Before you check that out, go to the south and follow the west path into that
    area. High Jump up the ledge and go into the warp pipe to activate it (#7).
    Then, return to the town and wander around some more. The Mushroom Embassy is
    to the northeast, and its structure is just like the SMB1 castles, complete
    with flagpole outside you can jump on. Anyway, check out that commotion
    again, and enter the Game Arcade. Go upstairs and occupy the free machine to
    start the Star 'Stache Smash mini-game. Beat the score of 200 Points to
    receive the Invincishroom. Mario will try it right away, only to faint on the
    spot, throwing Luigi into a panic.

    The next scene is at the Embassy, where a doctor, along with Peach and Luigi,
    tries to figure out what went wrong. He mentions that if Mario isn't saved
    soon, he will turn into a bean! The way to cure it is to obtain Crabbie Grass
    from the Guffawha Ruins to the west. However, there are rather scary monsters
    out there, and this greatly horrifies Luigi. He cowers in the corner while
    Peach tries to talk him out of it. It doesn't work, since when you get
    control of Luigi again, he's still cowering with hands over his head, and he
    cannot jump or do anything other than move.

    So, make your way out of the Embassy, and south a couple areas to the town.
    Check out the building to the southeast, for this is where Kamek is trying to
    practice hypnotism. Talk to him, and he will hypnotize Luigi, making him
    think he is Mario. This helps Luigi alot, making him brave again, so you can
    now continue. Leave here, and go west a screen. Save at the Save Album, then
    go to the southwest and down the elevator into the valley.


    Teehee Valley
    -------------

    Back here, head south into the next area. Check that one-person elevator from
    earlier; this time you can ride it to the upper ledge. Do so, then go into
    the west area. Head west and to the south, using your Hammer to break the
    rock in your way. Continue southward, and break another rock you encounter.
    Go south and east, while making your way further to the south. When you reach
    the map on the wall, go west to a rock in the floor. You can't do a thing to
    it now, so go into the western area. Jump up and down the step structure,
    then across several low ledges. Hop on the spring platform to make it over
    the high wall, and head into the ruins ahead.


    Guffawha Ruins
    --------------

    In this new area, cross the bridge, then you'll reach a split path. Going
    north, you'll find a 1-Up Mushroom in a box; to the south a Save Album. Get
    the item, then save your game and head south. In the next area, go down the
    steps and hit 3 blocks to get 2 Mushrooms and a Syrup. Going west, you'll
    find a couple of black rocks you can't break now, but can later on. For now,
    jump up the ledges and cross the water to the next area. There, go forward
    and pound the cracked statue to crumble it. Now, energy balls will bounce in
    the statue's place, and you must use your Hammer to knock them into the
    surrounding statues. When the blue ball comes down, whack it with the right
    timing. If it's red, wait until it's blue before hitting it.

    Once you activate all the statues, a final pedestal will rise from the ground
    with a switch on it. Hit the switch to open the door ahead, then go inside.
    In there, go forward and charge the 2 orbs with Thunderhand. Before moving
    onward, use the Save Album. Then, go into the north room. There, defeat the
    Chuck Guys and continue to the northeast room. In that room, jump onto the
    upper platform and hit the exclamation block to raise all the donut lifts in
    the air. Jump across them all, quickly so you don't fall with them, to reach
    the other side. In the next room, fight some more enemies and you'll see a
    doorway. Pass it for now, and go east. Defeat a simple Chuck Guy and hit the
    block for a Super Mushroom, then go back and enter the room you just passed.

    There, save at the Save Album to start. You'll then have to face this room's
    red/green/blue platform puzzle to progress. There are three differently
    colored platforms, with corresponding colored switches on the walls. If you
    hit a blue switch, the blue platforms will rise/lower. Start by hitting the
    blue switch, then jump across to the right onto the next level. Hit the green
    switch there, then jump to the west onto the third level, then back across to
    the top. Hit the red switch, then go south, dropping down 2 levels. Hit the
    green switch, then jump over the left wall and hit the blue switch. Now, jump
    up the platforms to the top-left level, and go into the next room, where you
    should be heading.

    Fight the enemies in here, then go into the following room ahead. In the
    larger room you end up at, jump up the steps to the top, and hit the
    exclamation block to cause a few platforms and a rock creature to appear on
    the lower left ledge. Drop down and the rock guy will speak to you; it seems
    that this is the "horrible creature" spoken of in Little Fungitown. He just
    wants to relieve stress, and as such, he wants you to dodge his fireballs for
    30 seconds by jumping between the moving platforms. Agree to do so, then the
    fun begins. It's pretty simple, but gets quite hectic towards the end of the
    30 second period.

    If you succeed, the door below will open and you'll be able to continue. Drop
    into that room and grab the Crabbie Grass in the middle patch. In the room
    ahead, go through the pipe to reach a room with a Save Album. Use it, then go
    through the next pipe to end up back in the town.


    Little Fungitown
    ----------------

    Back in the sky-high town, drop down to the ground and go east a couple
    areas. Go past the Arcade, and try to go north to the Embassy, only to get
    knocked back by some thunder. The nearby mushroom guy will speak to Luigi,
    who will be surprised that he went to get Crabbie Grass all alone like that.
    It sounds like something happened, so head north. You'll rush in, only to
    find Princess Peach was kidnapped by what appears to be Bowser. Upon closer
    inspection, you'll learn that it is in fact Bowletta: Bowser's body with
    Cackletta's mind! After Bowletta and Fawful escape with Peach, go ahead into
    the Embassy.

    Inside, go into the northeast room and Luigi will cure Mario with the Crabbie
    Grass. Now that Mario is back, a retainer will warn Mario of what just
    happened. You will then go back to Beanbean Castle.


    Beanbean Castle
    ---------------

    In the presence of Queen Bean, you will be scolded by Toadsworth, of course.
    Following that, Lady Lima will come in with a GBA unit, which displays a
    message from Bowletta, saying to find the 4 Beanstar pieces if you want to
    see Peach again. Toadsworth will mark on your map where the 4 pieces fell;
    needless to say, Prince Peasley will gloat about how he'll find them all
    first, so you'd best beat him to it! Toadsworth says you should go to the
    Teehee Valley one first, so get going by heading south out of the castle.
    Continue south and use the Save Album, then go into town.


    Beanbean Castle Town
    --------------------

    In this town once again, you may want to hit the shops, since they have new
    stuff for you to check out/buy. Other than that, you'd best get a move on to
    the valley, so take the eastern exit out of town, and head north 2 more areas
    into Teehee Valley, like you did earlier.


    Teehee Valley
    -------------

    Starting in this area, go forward and jump up the 2 ledges. Drop into the
    east area, then High Jump to a southeast ledge and continue to the east area.
    There, go eastward and hit the Bros. Block if you wish, otherwise keep going.
    In the next area, go forward and you'll find a ship stuck in the sands, with
    the Beanstar piece atop it. High Jump up the ledges to the right, then Spin
    Jump on and you'll see 2 skeletons come out of the ship and take away the
    piece. You have to get it, so follow them inside.


    S.S. Chuckola
    -------------

    Inside this ship, start by using the Save Album, then going down the west
    steps. Go into the north room, which is the captain's quarters. Talk to him
    if you wish, then go into the back room and hit the blocks for some Coins, a
    1-Up Mushroom, and a Refreshing Herb. Go back south 2 rooms, and continue
    southward to a new area. Go down into the middle area of this room, lit by
    Christmas lights it seems. For now, go into the south room. Save if you like,
    then go to the west room. You will spot the sailor walking into a room with
    the Beanstar piece, but if you talk to the sailor blocking the door, he says
    you need a Membership Card first.

    So, leave this room and go back to the Christmas lights room, heh. This time,
    go into the northern room. You'll see another guy running out from the room
    ahead, so go forward and talk to the sailor blocking the doorway. Agree to
    work for him, and go into that room to start the Barrel mini-game.

    This is a bit confusing to explain, but I will try my best. Mario and Luigi
    are at the sides of a grid-like area where red and blue, and eventually
    yellow, barrels are randomly arranged. You must shift them around so they
    form rows of the same color. You do this shifting by standing in front of the
    row you want to shift back and forth, aligning the cursor loops. Then, you
    hold A and press Up/Down (with Mario to shift up/down), or Left/Right (with
    Luigi to shift left/right). You have 180 seconds to make at least 10 rows (10
    points).

    If you complete this mini-game, you will receive the Membership Card. So,
    return to the guy that wouldn't let you pass before, and enter the hold. You
    will confront the sailor carrying the Beanstar piece. He will not give it up
    yet, but rather says you must get Bloat out of the cracked wall first. So,
    head upstairs to the hall south of the captain's chambers. You will spot a
    patch of floor where it's boarded up; Hammer that section to drop some
    explosives into the hold below. Return there and use Mario's Firebrand to
    light the dynamite, blowing Bloat out of the hole. However, this cause the
    ship to float over to the ocean, only to sink into the Seabed shortly after.
    The Beanstar piece drifts out, so you must chase after it!


    Oho Ocean Seabed
    ----------------

    From the watery sea floor, swim your way up the nearby ledges to the ship's
    top deck. Get onto the platform in the back of the area and use the Save
    Album, then swim over the right gap and into that area. Check out the map,
    then swim over the gap and read the sign which points to a Gwahar Lagoon
    detour to the south (where the Beanstar piece just drifted to, the locked
    door). For now, continue northward along the ledge, swimming over a couple
    more small gaps. At the end, use Mario's Firebrand to light the small alcove
    up, opening the southwestern doorway. Return to the sign you passed before,
    and swim south to that new area.

    Here, defeat some new aquatic creatures, then hit the block in the bottom
    corner for a Hoo Bean. Then, High Jump over the wall and go to the eastern
    area. There, have Luigi pound Mario into a small size, then have Mario go
    through the small hole in the wall to make it around the giant reef alone. Go
    south and west with Mario and light up a small alcove with Firebrand to clear
    a path for Luigi. Return with Luigi (resizing Mario of course), then have him
    use Thunderhand on the orb up ahead; this will open the large door. Follow
    that path into the next area.

    Here, High Jump to the upper ledge, and use the Save Album. Then, go through
    and climb up the pipe to reach Gwarhar Lagoon.


    Gwarhar Lagoon
    --------------

    In this new area, hit the Bros. Block and check the map, then go to the next
    area. Talk to the people here if you wish, otherwise use the Save Album up
    ahead. Go into the northern area and walk into the pipe to activate the Warp
    Pipe (#8). Return to the previous area, then try and cross the east bridge.
    Someone will run in, knocking the brothers over. They'll say something about
    the Beanstar piece being used as a decoration inside Hermie's shell. The
    people standing nearby will run off with that mystery guest, so follow them
    to the east.

    Over here, you can go to the north area and enter the Jellyfish Sisters'
    place. There, save your game, then pay 200 Coins at the counter to get a
    special "hand massage". You'll both sit in the chairs in the room ahead, and
    the sisters Gigi and Merri will come down. They will massage the brothers'
    hands, only to find their electrical/fiery powers are too much for them. They
    will drop you into a cave, where they will agree to teach you special powers
    with your hands. They will show Luigi how to move sideways/backwards with the
    other brother in tow by shocking them (hold B to charge while behind Mario,
    then release and move around). They will show Mario how to dash, moving
    certain objects and such (hold B to charge while behind Luigi, then release
    and dash around; stop with A).

    Now that you've mastered these new abilities, you will be asked to find the 2
    Pearl Beans within this cave, using your newly learned abilities. Go into the
    north room via the bridge, where you'll find 2 more bridges. We'll take the
    west path first. Here, you'll see a Boo statue (which you've seen before in
    Beanbean's fields). Anyway, use Luigi's new ability to shock Mario and push
    the statue to the left, since it won't vanish now that you aren't staring at
    it. This will open a bridge to the following area. In the next room, do the
    same thing with the other Boo statue. Going on to the next room, use the
    shock ability to walk sideways between the rolling spiked bars (start from
    the left side) to reach the rest of the path ahead. At the final room, grab
    the Green Pearl Bean to end up back where you started.

    Now that you have completed half the objective, you must finish the other
    part. So, go into the north area and take the eastern bridge this time. In
    this room, use the dashing ability to charge into the giant Koopa, knocking
    him out of your way (yes, that's how you can move all those giant Koopas you
    saw earlier in the game). Do the same to the second Koopa here, then go to
    the north room. Stand right at the edge of the path where the spike rollers
    pass, and start to charge Mario's Firebrand from behind Luigi. As soon as a
    roller passes in front of you (line yourself up with the path across the way
    first), let go and you should charge up to the next room. There, collect the
    Red Pearl Bean and you'll return to Gigi and Merri. They will send you back
    into their Relaxation Room above, where you can exit to the west.

    From here now, head south to the next area. Here, use your newly learned
    dashing ability to topple the large Koopa to the east, then follow the path
    around. Fight 2 Elite Troopeas, then go into the next area. Knock down the
    giant Koopa there, then go down the pipe to the underwater segment. Follow
    the path to the north, then south and east, while fighting the Cheep Cheeps
    and other water creatures here. You'll pass a water spout, as the sign reads,
    but we'll return to it shortly. So, in the next area to the south, hit the
    blocks to get some Coins, a Hoo Bean, and a Super Mushroom.

    Now, go back to the water spout and use the Spin Jump to float upward to the
    high ledge. If you want, swim to the west ledge and hit the block for a
    Mushroom. Otherwise, go into the east pipe and climb up to reach the surface
    area once more. Up there, use the nearby Save Album of course before heading
    to the southern area. There, use the electric shock ability to get through
    the first set of rolling spike bars. In the following area, get through them
    with the fiery dash ability of Mario's. After both those sections, continue
    southward, fighting some enemies on the beachfront.

    Continuing to the next area, fight a couple more Gritty Goombas. Also in this
    area, you'll notice a platform floating in the air. These are known as Spin
    Blocks; basically use the Spin Jump to hit it, and it'll move in the
    direction you hit it. So, hit it to the west (north if you want to reach the
    ledge with the Chuckle Bean you can dig up), then High Jump atop it. Drop
    down a bunch of step ledges into the next area. There, hit the Rally Block if
    you wish, then go northward to a path split (for now). You can't reach the
    Save Album on the ledge surrounded by water, so for now, head to the east
    area.

    In this area, you'll encounter another Spin Block; hit it to the north, east,
    and north again. Then, jump up the ledges to the west and Spin Jump across to
    the platform, then onto the far ledge by the Boo statue. Use Luigi's shock
    ability to push the statue to the left. This will trigger a bridge leading to
    the Save Album in the previous area to appear. Return there and save your
    game, then go into the western area. There is a Boo statue on a high ledge,
    which you can't reach from here, as well as several enemies wandering the
    beach. Fight them all, then check the map and head to the south for now.

    Here, jump up the steps to the right and hit the exclamation block. A large
    iron ball will drop further along the ledge, and another block will appear.
    You will have 10 seconds to reach the other end, so be quick. Use the dash
    ability to run through the ball, then jump to hit that second exclamation
    block to make a bridge appear below. Drop down and go into the east area. In
    here, you'll notice some sandshark-like creatures with "????" as their names.
    Fight them for some experience if you wish, then go south to the Save Album
    (note you can dig for a Chuckle Bean next to the album's shadow, too).

    Going into the southwest area, jump up the steps and hit the exclamation
    block to start a timed event similar to the one you came from a couple
    minutes prior. Dash to the west to move the iron ball, then hit the second
    block to make a third one appear on the north platform. Spin Jump across and
    hit it, then a second iron ball will appear farther along. Walk normally to
    the east, then dash into the iron ball to move it. Hit the exclamation block
    before time runs out, and the bridge leading out of here will form.

    Take the west bridge to the next area, where you'll find a Boo statue. Use
    the shock ability to move it; this will make a bridge leading north out of
    here appear, as well as the second half of that bridge next to the Save Album
    farther north. Now, go north 2 areas until you reach the map again. This
    time, go into the west area you ignored earlier. Here, fight some more of
    those unknown enemies, then go into the pipe to the south. Drop to the bottom
    inside, then exit to an underwater area once again.

    Down here again, go northward. Hit a block in the side alcove to get a Hoo
    Bean, then go to the next room. In that room, swim around and fight the
    enemies for some good experience. Then, Spin Jump in the water spout to the
    north to reach the upper ledge. If you want, swim to the southeast ledge and
    go into the east room. You can swim around and hit 3 hidden blocks, all
    floating above rocks you see on the ground. Anyway, return to the large area,
    and swim all the way north. Go into that room, and head eastward through
    there while fighting various enemies. At the end, go south to another room,
    and enter the yellow pipe there. Go up it to reach the surface. You will
    reappear on the high ledge you couldn't reach earlier. Use the proper ability
    to push the Boo statue aside; this will make the final part of that stone
    bridge to the north appear.

    Now, drop down to the sand and go northeast. Save at the Save Album once
    more, then go all the way north into a new area. Upon entry, you will notice
    a few people standing atop the shelled Hermie, decorating his shell, which
    looks strikingly like a Christmas tree. Now that Mario and Luigi have arrived
    here, the ladies decorating the shell will obsess over them instead. This
    angers Hermie, who engages you in battle. Visit the Bosses section of this
    guide for help getting through this battle.

    After the fight, Hermie will give up the Beanstar piece (#1) to you guys. The
    girls will talk for a bit, then you'll be able to leave, so exit to the west.
    There, use Luigi's electric ability to shock Mario and push the Boo statue to
    the side. This will make a bridge to the north appear. Go back east, then
    north and west out of this area. Save in the next screen, then go northward
    to another area. Go into the Warp Pipe and head to spot #3 on the map (Castle
    Town). If you didn't activate that pipe early in the game, you have to take
    the long way through the Seabed and such.


    Beanbean Castle Town
    --------------------

    When you arrive in the Pipe House once again, exit the building. There's no
    use going to the castle, so head south into the town itself. Go west and
    across the bridge to leave the castle town completely. Your next destination
    is to the south, for the second Beanstar piece.


    West Beanbean
    -------------

    Out in this open area again, head west along the path a short bit. Then,
    cross the south bridge into the SW Beanbean region.


    SW Beanbean
    -----------

    Continue onward through this area by going south and east along the main
    path, then eastward to the next area.


    South Beanbean
    --------------

    Here, head eastward a bit, jumping across elevated platforms on the way. Do
    not take the first path leading southward into the airport; instead continue
    onward to the following area. You'll spot a Boo statue in the grassy area to
    the south. If you read the nearby sign, it refers to the Studio of Harhall,
    and a reward being the second Beanstar piece. That's good for you, so use
    your electric ability from Luigi to push that statue to the side. Doing so
    will make a bridge leading to the south appear. Cross it, and you'll be able
    to go east or south to a new area. If you wish, go all the way east, past
    some strange tree, to an area with 2 blocks containing Coins and a Hoo Bean.
    Otherwise, head to the south area.

    High Jump to the upper ledge in this area and use the Save Album right away.
    From there, go south across a couple of bridges until you come to a tree.
    Read the sign, then continue up the ledges to reach a platform with a cage
    hanging from the tree, with the Beanstar piece locked inside. For now, try to
    go east; you'll be stopped by a loud sound ahead. You'll see a couple of Bean
    people running off, referring to drinking too much water, and dealing with
    explosive colors. To find out what's going on, head into that area.

    You will meet Harhall, also known as Bleetch, in this studio-like area. He
    will realize you came for the Splart Assistant job opening, which was posted
    on signs leading to this spot. Anyway, he'll stomp the ground, prompting 3
    colored "Designbombs" to emerge from the pipes above. Harhall will then tell
    Mario to fill up with water from the hydrant nearby, then step on the
    footprints, so get to it. Once you're on the footprints, he will explain the
    process of dying the fabric above.

    Basically, you shoot water at the colored Designbombs, and whichever color
    you hit (red, yellow, blue), that's what color the fabric will be. Same thing
    with the 3 Designbombs with actual designs on them (checkered, tropical,
    polka-dot). If you hit 2 colors at once, they'll mix. Here's a quick chart of
    what the secondary colors are, for those who don't know:

    Red + Blue = Purple
    Red + Yellow = Orange
    Yellow + Blue = Green
    Red + Yellow + Blue = Brown

    Also, if you hit 2-3 designs at once, the fabric design automatically becomes
    a star. Now that you're ready, here's what Harhall wants, in order:

    1. Red color, any design
    2. Yellow color, checkered design
    3. Purple color, polka-dot design
    4. Brown color, star design

    After you successfully give Harhall what he wants, he will direct you to the
    west area, where he will give you your reward. Go there and you will receive
    Beanstar piece #2! You only need two more, both of which are a ways from your
    current location. So, backtrack a bit until you reach that Boo statue again.
    From here, head west 2 areas.


    SW Beanbean
    -----------

    In this area again, head southward to the area there. Take Warp Pipe #4 there
    back to the Castle Town (#3).


    Beanbean Castle Town
    --------------------

    Back in town, exit the Pipe House, and make your way out of town via the
    western end's bridge.


    West Beanbean
    -------------

    From here, follow the dirt path northward to the next area.


    NW Beanbean
    -----------

    Over in this area, head to the north and east slightly, and you'll come to a
    locked gate. Pound Luigi into the ground and have him jump out at the other
    side, then Hammer the switch to open the gate. Take Mario back and High Jump
    onto the east ledge, and go into the north area. There, go into and activate
    the Warp Pipe (#2) since you're here. Go back to the previous area, and out
    of the gateway. From this point, go into the area to the east.


    North Beanbean
    --------------

    Over in this area, follow the path going northeast. Fight the Tanoombas and
    Paratroopeas in here, then look for the orb in an alcove inside the north
    wall. Use Luigi's Thunderhand to power it up, and a platform will rise out of
    the ground nearby. High Jump atop it, then enter the cave. Inside, read the
    sign to hear about the Simu-Blocks. You must hit both of them, but the thing
    is, they're both on different ledges, so it isn't THAT easy after all. To do
    this, have only Mario jump up the ledges to the top one while Luigi moves to
    the right. When you're both under a block, press A + B simultaneously to get
    them both at once, causing a bridge to appear ahead.

    Now, in the second area you'll have to hit 2 more Simu-Blocks. This time,
    have Mario jump up the ledges from the right side of the area, while Luigi
    follows below. Hit both blocks at once, and another bridge will come up
    ahead. Cross it, then in the final puzzle area, have both brothers jump up
    the ledges on the right side of the pit. Have Mario jump over the pit,
    causing Luigi to fall to the lower area. From here, hit both blocks and the
    final bridge will appear. Cross it and talk to the Monty Mole to receive the
    Wool Trousers as a reward.

    Exit this cave, and head to the west a little. You'll notice the path leading
    northward to a large Koopa blocking the way. Use the fiery dash ability to
    knock him over, then go inside the Yoshi Theater.


    Yoshi Theater
    -------------

    When you enter this theater, you'll see a giant egg-shaped guy hanging the
    Beanstar piece atop his sign. Go up and try to speak with him, only to be
    given such an attitude by the Bean person standing nearby. It's neat, since
    the egg man will use the Yoshi-egg targeting system to knock the kid over.
    Afterward, the man will introduce himself as Boddle, the brother of Bubbles,
    the soda maker from the Chateau. He will agree to give up the Beanstar piece,
    only if you can find something more suitable to decorate the sign with. You
    will then hear about the 7 differently-colored Neon Eggs you can collect, by
    feeding the Yoshis inside until they lay their color's egg.

    Before you go, Boddle will mention that there's someone else in the theater
    who knows more about the Neon Eggs, so you should seek him out. After you're
    done talking here, go into the north room and use the Save Album. Also, here
    you will find 4 of the 7 hungry Yoshis. Continue onward to the theater room
    itself, and you'll spot the other 3 hungry Yoshis. Approach the stage and you
    will meet the theater's architect, known as Fava. Talk to him and he will
    explain the stages of getting Neon Eggs, and how you need Bean Fruits to feed
    the Yoshis first (he also has a habit of saying "perhaps" quite often, heh).
    There are 7 Bean Fruits to be dug up, so he will mark on your map those
    locations we will be visiting shortly.

    After you're done with Fava, you'll be off to find the Bean Fruits. To find
    them, you pound Luigi into the ground and have him jump up at the right spot,
    thus digging up the fruit. Here are where they are located, in the order I
    visited them, going clockwise:

    #1: NE Beanbean: In the middle of a patch of 4 flowers.
    #2: NE Beanbean: Get past giant Koopa on bridge (hit exclamation block and
    Spin Jump over). In the next area, pound Luigi under the
    gate and cross the bridge; fight the Piranha Bean boss and
    resize Prince Peasley to get it.
    #3: SE Beanbean: In the middle of a patch of 6 flowers (east of the guards).
    #4: South Beanbean: Take first bridge south; it's in front of the cactus.
    #5: SW Beanbean: In the middle of a patch of 6 flowers; Spin Jump from the
    west ledge to reach.
    #6: West Beanbean: In the middle of a patch of blue flowers.
    #7: NW Beanbean: In the middle of a patch of blue flowers.

    After you retrieve all 7 Bean Fruits, return to the Yoshi Theater and give
    them to Boddle. He will reward you with Beanstar Piece #3 as promised. The
    final piece is to the southwest, so make your way down to SW Beanbean.


    SW Beanbean
    -----------

    In this area, go south from the bridge along the dirt path until it ends.
    Then, head west and southwest to the bridge overhead. Jump up the ledges to
    the south and cross that bridge into the next area. There, Spin Jump to the
    north ledge and continue around the maze-like path into the Chateau.


    Chateau de Chucklehuck
    ----------------------

    Inside, start off by using the Save Album, before going into the barrel
    storage room ahead. There, you'll have to get through that maze again, so
    here are the directions: north, east, north, west, south, west, south, west,
    north, east, north, east, and north. You should now be at the north wall of
    the room. From here, head west, south and west, south, east, then south to
    the wall below. Continue west and High Jump to the upper area, then go
    northwest to the next area. Drop down to the floor and keep going to the room
    ahead. There, save your game, then exit to the south.


    Chucklehuck Woods
    -----------------

    From the exit of the Chateau, simply go west into the forest itself. Here,
    make your way west through here, fighting the Pestnuts if you wish. Check the
    map on the wall before continuing onward. In the west room, drop down and
    High Jump to the north ledge, and go in that room. From there, High Jump to
    the west platform with the Save Album on it. Use it if you wish, then go
    west. There, hit the 3 boxes to get a 1-Up Mushroom, Refreshing Herb, and
    some Coins. Knock over the giant Koopa and go into the now-accessible cave.

    Inside the cave, hit the blocks for some Coins and a Mushroom, as you go
    west. Hit up the Random Block if you wish, otherwise exit to the south. Out
    here again, go and use the Save Album, then talk to the snail blocking a
    northbound path. It says Winkle Realm is ahead, but outsiders (you) are not
    allowed in. So, head to the southwest area. Follow the path around until you
    reach the large building. The snail outside says it's the Winkle Colosseum,
    and surviving it will be difficult. Either way, head inside.

    In here, pay up 500 Coins at the front desk and you'll be able to participate
    inside. Talk to the snail at the gate and choose to play, and you'll be
    allowed to go in. The mini-game is Chuckola Bounce, and the objective is to
    reflect Chuckola Rocks back at the surrounding Chuckoroks. You are holding a
    board between the brothers, and you must rotate around with A or B, or move
    around with the Control Pad, to reflect the rocks being spit from all
    directions. If Mario or Luigi are hit by a rock, they will be shocked for a
    brief moment. Sometimes, Barrier Mushrooms are shot out, which serve to
    protect the brother that grabbed it from one rock hit (turn it on/off with
    L/R). For the first time, you must hit at least 20 Chuckoroks to win the
    game. Later on you can return and play for Hee Beans.

    Anyway, play the game and beat the high score of 20 points to win. Upon
    winning, you'll receive the Winkle Card, which means Winkles will now
    acknowledge your presence. Leave here, and return to the Save Album area
    where the snail is blocking the path. Save, then talk to that snail to be
    allowed to progress. In the new area, hit the block to the left for a Nut,
    then head east. High Jump to the upper ledge, and go west to find a statue
    holding the Beanstar piece. You'll also spot Popple the thief trying to grab
    the coveted prize. He'll grab it, but you both corner him against the wall,
    leading into a fight. Visit the Bosses section for help winning here.

    After you beat Popple, you will get the final Beanstar Piece! After he runs
    away, head back to the previous area and save your game once again. Then,
    head back several areas through the woods, and go to the area with the Warp
    Pipe. Take it to the Castle Town pipe.


    Beanbean Castle Town
    --------------------

    Back in town, start by exiting the Pipe House and saving at the Album nearby.
    Then, go northward into the castle, progressing straight through to the
    throne.


    Beanbean Castle
    ---------------

    At the throne room, Mario will release the 4 Beanstar pieces, and they will
    combine into the Beanstar. Queen Bean will comment, and then Lady Lima will
    enter with the GBA device with a message from Bowletta. It will call for you
    to bring the Beanstar to Joke's End, a land across the sea, but apparently
    unreachable by conventional means. Another retainer will come and give you a
    fake Beanstar to give to Bowletta instead of the real one. Finally, the guy
    who worries too much, Toadsworth, will come. He will pack your suitcase with
    an extra dress for Princess Peach, since she may have damaged her original
    trying to escape Joke's End.

    The next scene will take place in the hallway with Prince Peasley and the
    duo. He will give you 99,999,999,999 Mushroom Coins for winning his bet;
    needless to say Lady Lima will report they are only worth 99 Bean Coins at
    the moment, the liar! Also, the prince will mention a beach where you can
    surf to Joke's End, since that may be the only way to get there. For now,
    head out of the castle.


    Beanbean Castle Town
    --------------------

    Back outside, go southward into the town itself. Be sure to visit the shops,
    and buy new badges/clothes for both brothers, as it's probably due time for
    it. Also, stock up on some better healing items before you go. Alternatively,
    you can use a Warp Pipe to reach Little Fungitown, since they have slightly
    different equipment to be found there. When you're ready, head out of town
    via the eastern exit.


    East Beanbean
    -------------

    Out in the fields again, simply head all the way eastward into the second
    area. Continue going forward and you'll find a metal flooring, and the path
    to that yellow pipe leading from the Seabed (you emerged from here earlier).
    Go around the gate and take the path to the east, where a sign will point to
    a great surfing spot. However, the black rock is in your way, and you cannot
    break it yet. That means you need to get your Hammers tempered again.

    If you forgot from earlier, the Hammerhead Bros are no longer at Hoohoo
    Mountain, but in a cave nearby by the north of here. So, head northward to
    the next area.


    NE Beanbean
    -----------

    From where you enter this region, continue to the north and west while doing
    battle with some of the enemies you encounter. In the following area to the
    west, make your way west and south. You'll eventually find that gate you
    opened earlier with the Thunderhand. Go through that opening and follow the
    dirt path through several areas, until you come to the cave. Enter it. There,
    save your game, then talk to the Hammerhead Bros in the next room. They will
    create Ultra Hammers for you, using a new technique they came up with. Now
    you'll be able to break even those black rocks you've found throughout the
    game!

    Before you leave this home, though, you may want to try out your new Hammer.
    Go east and up the far right path, and break the 2 black rocks. In the room
    you can now access, talk to the Thwomp. You can pay him 500 Coins to play a
    game of sorts. Three rocks will drop from the ceiling, and you get to hit any
    one you want with your Hammer, and keep what you find. The major prize is the
    Secret Scroll 2, which means the other rocks will contain either 800 Coins,
    or nothing at all. It is wise to save before doing this, so in case you run
    out of Coins, you can reset and try again until you get the big prize. Once
    you do, leave this cave and return to the southeast where you were stuck
    before.


    East Beanbean
    -------------

    Back here, you can now break that rock that prevented you from reaching the
    surfing area. Break it with your new Hammer, and talk to the guy there. He
    has no surfboard, but says if you stick something that'll fit in the slot
    below, you could use that as a makeshift board. If you paid attention to the
    context clue, the "something" was written in green, which points at Luigi.
    Pound Luigi into the slot to flatten him into the shape of a surfboard, then
    ride him eastward to sea.


    Oho Ocean
    ---------

    Out on the open ocean, you can move pretty much anywhere you want on the
    surfboard. Jump to hit the blocks with some Coins in each overhead, as you
    move around. If you wish, head out to the east and south a bit until you come
    to a small island (on the map, it'll show you as being south of Oho Oasis).
    You'll know it since there will be a Save Album there as well. Anyway, if you
    come here, talk to the guy to start a surfing mini-game.

    Basically, you follow a path set by arrows in the water, where you will spot
    23 Oho Balloons overhead. The objective is to follow the path going east,
    south, and west, hitting all 23 balloons, then ending at the second island in
    under a minute. It's fairly easy to do; just watch out for the explosives in
    the water so you don't get knocked around in the air, and try not to
    overshoot your jumps, as it's a pain to turn around constantly.

    There are 4 balloons in the first area, which you can get with single jumps
    to each. In the second east-going area, there are 3 ballons you get with
    single jumps, then 2 you can get in one jump since they're close enough.
    They're followed by 1 more before going to the third segment. After hitting
    the first balloon, take a sharp southeast turn and hit 2 southbound balloons,
    then another sharp southwest turn for 1 more. In the fourth area, jump to get
    the first balloon there, then jump over a barrel to get 3 in one shot. Up
    ahead, there are 2 more you can get in one jump; just make sure you jump when
    you're actually under the first one, and you should get them both.

    As for the final area, there are more barrels, so try and plot a straight
    path so you can hit the balloons, but not swerve around the barrels. After
    the single barrel, there are 2 more you can get like in the previous area
    with one jump. Ahead is the second island, where the course ends. Another
    good hint for gaining speed is when you jump and land, you'll experience a
    slight slowdown. Don't jump too quickly after landing, since those few
    moments of added boost can help you in the long run. That's about all I can
    say that can help you get through this course quickly.

    If you make it to the end, you'll get a Hoo Bean; beat it in under 45 seconds
    for a Chuckle Bean. If you wish to continue, make it in 40 seconds to get 2
    Chuckle and Hoo Beans. If you get it at 38 seconds, the first time you'll
    receive the Casual Coral gear; subsequent times will net you 2 Woo, Hoo, and
    Chuckle Beans.

    Anyway, when you're ready, head all the way to the north and east of the Oho
    Ocean. You'll eventually come to a strip of sand where you can land. Land
    there and go north to the next area: this is Joke's End.


    Joke's End
    ----------

    Starting off outside this place, you may want to enter/exit the Warp Pipe #9
    to the west. Also, now would be a good time before you continue to check out
    the Side Quests section of this guide to catch up on some extra things you
    may have missed initially. Anyway, go up the steps to the next area. There,
    continue up the steps and you'll reach an opening of sorts. As you approach,
    a guy will come out and speak to you, named Jojora. The brothers will try
    and ask her about Bowletta and Peach, but she won't be able to help much.
    After Jojora leaves, follow her inside.

    In this room, use the Firebrand to light the right pedestal to open the
    doorway. Use the Save Album in the next room, since you'll need it. Now, High
    Jump to either the west or east ledges, and go into the north room. There,
    Jojora will be on a high ledge, and says he doubts you'll be able to make it
    up there. For now, you can't, but later on you will. Anyway, you can go into
    a west room, where you can find a Super Mushroom/Syrup in 2 blocks, as well
    as a Random Block. From the large room, you'll find a cracked wall to the
    north; hit it with the Hammer a few times to open a path. Go into that room.

    Head up the steps while fighting the Scaratroopea that swoops down on you.
    You can talk to the guy with the telescope nearby, and he will give you a
    couple hints for later. Continue upstairs into the following room. Fight the
    enemies there, and you'll find that you can go either left or right. Go into
    the left room first, and hit the blocks to get: 2 Hoo Beans, Refreshing Herb,
    and a Super Mushroom. Then, go back and take the eastern path to the next
    area. In that room, defeat the Ice Snifit and Spin Jump across the gap to the
    grated ledge, then enter that room. There, use Luigi's Thunderhand to shock
    Mario so you can both make it through this area safely. Do the same in the
    second area. In the third area, hit the exclamation block to open a doorway
    in the large room from earlier.

    From here, you can jump to the north ledge and run with the fast-moving spike
    rollers, and drop to the west platform. Going into the next room, use the
    Thunderhand to move with the spike rollers. When they stop, recharge, and get
    ready to move when they do. When you get in front of the path, follow it
    south and High Jump over the ledges, then go into the south room with the
    blocks. Go into the east room, then backtrack downstairs to the large
    chamber. Once you get there, go through the now-opened doorway. In that room,
    use the Save Album. Now, you can go into the northern rooms and get Coins
    from the blocks, as well as digging up a couple Chuckle Beans. Otherwise, go
    east.

    Here, simply drop down the steps into the room below. There, hit 2 blocks to
    get 2 Hoo Beans. You'll come to a fireplace of sorts at the end of the hall;
    use the Firebrand to light it up. This will cause the Joke Broth pot above to
    start boiling, thus letting off steam. Go back upstairs and High Jump atop
    the platform above the pot. Spin Jump to make a whirlwind appear and rise to
    the ledge high above. Go through the west doorway and head upstairs, and onto
    that grated ledge. This time, use a second Spin Jump in the whirlwind and fly
    to the east ledge, and enter that room.

    Jojora will come out and say you should just give up now, but you obviously
    won't. Drop into the room and defeat the Glurps, then use the Save Album.
    Pound Luigi into the ground and have him pass under the east gate, and hit
    the exclamation block to open the door on the other side. For now we'll take
    control of Mario, so switch to him alone and have him go into that room. Go
    upstairs to the following area, where you'll come to a gate separating the
    south area of the room, and a northern doorway. Go into that room. Hit the
    blocks to get an Ultra Mushroom and a Hoo Bean, then fight the enemies. After
    that, go into the west room and save your game. From there, go into the south
    room. Stand under the Simu-Block, then switch back to Luigi.

    Now with Luigi, bring him upstairs to the next room. In there, simply go
    south from the gate into the following area. Defeat a couple enemies, then
    take the Ultra Nut from the block before heading west again. In that room,
    fight a couple more enemies before heading into the north area. There, line
    up Luigi under the other Simu-Block, then press A+B together to open the gate
    on Mario's side. Switch to Mario and go into the next area with him. Don't
    hit the block yet; instead switch back to Luigi and bring him south 1 room
    and west 1 room.

    At this point, switch back to Mario and hit the exclamation block to make a
    barrel fall below the switch on Luigi's side. Hammer the switch to open the
    doorway on Mario's side. With Luigi still, go into the north room and stand
    under the Simu-Block on his side. Bring Mario up into that room and stand
    below his block, then jump to hit them both simultaneously. Jojora will
    descend, and present you with a game of sorts. Bros. Blocks will move from
    the center to the appropriate brother, and you must jump to hit as many as
    you can. Hit 30 in 25 seconds, and the doors will open. With Mario, go into
    the next area. Go up the ledges and into the north room. There, head upstairs
    to the next room, where you'll find 4 unlit candles. Use Firebrand to light
    them all up. That will cause the green platform in the previous area to rise
    up. Now, switch back to Luigi.

    With Luigi, go to the next room. Stand under the yellow block above, then
    switch back to Mario. Bring him downstairs, and stand on the yellow block.
    Have Luigi jump to bump the block upward, then have Mario go onto the higher
    ledge. Hit the block for some Coins, then with Mario, go into the west room.
    There, fight the enemies and hit the blocks to get 2 Hoo Beans and an Ultra
    Mushroom. Then, continue into the southeast room. In that room, stand below
    the Simu-Block, then switch to Luigi. Bring him to the southwest room, then
    have both brothers hit the Simu-Blocks at once. This will open the gate
    blocking Mario's passage. So, send Luigi into the south chamber, then switch
    to Mario and go south as well.

    In there, have Mario hit the block so the barrel falls on Luigi's side. Take
    note of where the barrel falls. With Luigi, exit/reenter that room, and stand
    where the barrel fell before. Hit the block with Mario again, and the barrel
    should fall on Luigi. With Luigi in the barrel, go into the north room and
    stand on the floor tile, activating the mask on the wall. The fireball will
    reflect, destroying the mask. This will cause a platform uniting the two
    paths to appear where the block mini-game took place. Now, with Luigi, go
    back north and east a couple area to the connected path. Switch to Mario and
    have him do the same, then reunite the brothers. Now, go southeast into that
    room. Continue through the next couple rooms until you come to the room with
    the Save Album. Use it, for you'll need it at this point.

    Now, High Jump to the north ledge you passed with Luigi earlier, and enter
    that room. Go upstairs and fight a couple Scaratroopeas, then go to the room
    ahead. There, go north along the path to a water fountain. You won't be able
    to do much with it for now, so go northeast and down those steps. In the room
    you end up at, you'll see Jojora again. He isn't happy you've made it this
    far, and he will say just that before running off again. Head southeast to
    the next room. Go down the ledges to the following area, while fighting the
    enemies along the way. In the next room, light the fireplace with Mario's
    Firebrand to heat up the Joke Broth pot above. Go back upstairs and High Jump
    atop the platform above the pot, and Spin Jump to make a whirlwind float to a
    high ledge.

    From here, you can either smash down the northwest wall and go into that room
    (for 2 Hoo Beans and some Coins), or go through the northeast opening you
    came from. So, head northeast and back upstairs to the room above. In the
    room with the whirlwind and the 4 candles, fill Mario with the water from the
    fountain. Then, stand to the right of the whirlwind and have Luigi Hammer him
    so the water is shot at the whirlwind. This will spray the water on all 4
    candles, putting them all out at once, causing the north door to open. Go
    into that room, and continue upstairs to the top level. In there, start off
    by using the Save Album.

    After you save, jump to the top area, and switch positions so Mario is in
    back. Alternatively, you can pound Luigi below into the barrel, then bring it
    back to an earlier area, where you can hit an otherwise unreachable switch to
    get some Hoo Beans. Anyway, in here, hit the exclamation block to make a
    yellow bridge temporarily appear to the east. As soon as you get control,
    stand straight facing east, along the unobstructed line of white tiles. Use
    Mario's Firebrand and dash all the way east. If you're quick enough, you'll
    make it across the bridge into the next area. There, Jojora will greet you,
    and ask you which friend of his you'd like to see (pick any name, it doesn't
    matter). The giant "girl" will come in, and you'll enter a battle; visit the
    Bosses section for help getting through this fight.

    After the fight, Jojora will run away in a fit of anger. Now, use Mario's
    Firebrand to light the 2 unlit torches on the wall, to lower the east wall.
    Continue into that next room. You will see Fawful here, who tells you to
    bring the Beanstar to the top pedestal in exchange for Peach. Go east and
    pound Luigi into the ground, and pass him under the gate. Approach Fawful and
    he will want you to give up the Beanstar. You use the fake one at first, but
    apparently he sees through it, and steals the real one anyway. Your suitcase
    is also knocked on the floor, but you'll get it again shortly.

    For now, go into the north room. Hammer the switch to open the south gate,
    bringing Mario in too. He'll take the extra dress out, and hold onto it for
    now. Use the Save Album, then High Jump to the east area. Mario will come out
    and confront Bowletta and Fawful out here. As part of the slick plot, Luigi
    will come out dressed like Peach, to trick Bowletta. They free the real
    Peach, and chase after the supposed "real one". So, have Mario wake up Peach
    to be "thanked". Meanwhile, Luigi will be whisked away by Bowletta.


    Repaired Koopa Cruiser
    ----------------------

    In the air aboard this ship, Fawful and Bowletta will be celebrating for now
    about their successes. They find it suspicious that the Peach lookalike is
    covering her mouth, so they scare her, revealing that it's really Luigi. They
    chase him around, eventually into another room. Hit the exclamation block
    when directed to drop a couple crates on the path, keeping Bowletta away for
    now. With Luigi alone, use the Save Album nearby.

    From here, go into the east room. Use Thunderhand on the 2 uncharged orbs to
    make a block containing a Hoo Bean appear. Other than that, continue to the
    following room. There, go east across the bridge, then north at the corner.
    Jump up to the block to get a Super Mushroom. Also in this room, charge the 3
    orbs to make another hidden block appear. Hit it for a Hoo Bean, then go
    ahead to the western area. In the next room, hit 3 blocks scattered around to
    find an Ultra Mushroom, Super Nut, and Super Mushroom. From here, go to the
    southwest room.

    Here, simply follow the path around, charging the 3 orbs with Thunderhand
    along the way. Then, hit the block that appears several times to get a total
    of 5 Hoo Beans, great! Go into the final room, where you'll find the Beanstar
    locked up. Charge the orb to release it from its holding cell of sorts. Luigi
    will jump to grab it before making his grand escape by jumping off the ship.
    Bowletta and Fawful are just a moment too late, but they decide to head to
    the Mushroom Kingdom instead. Meanwhile, in the air, Prince Peasley flies
    alongside Luigi and talks to him. He takes the Beanstar and flies off, while
    a crow separates Luigi from his dress parachute, sending him into a freefall
    back to earth.


    Teehee Valley
    -------------

    Back on the ground in a remote region, Princess Peach, Toadsworth, and Mario
    are awaiting Luigi's arrival. He eventually appears, falling face first into
    the sand. He ends up getting sucked into an underground cavern, knocking an
    exclamation block above ground first. Prince Peasley comes in and acts all
    snobbish (as per the usual), then leaves once again. Toadsworth and Peach
    will then head back to the castle, leaving Mario alone to save Luigi now.

    With Mario, go northwest and break the black rock, then go to the north area.
    There, use the Save Album, then head all the way west if you like. You can
    hit 3 blocks there for some Coins, a 1-Up Mushroom, and a Super Mushroom.
    Otherwise, take the left path into the south area again. Hit the exclamation
    block to cause a wall to the north to lower, so you can pass through. The
    action will show Luigi in the cave again, only to be found by Popple. He will
    order Rookie to tie him up, then the scene will go back to Mario. Return to
    the previous area, and continue northward through the opening, then head west
    into the new room.

    There, head westward across this barren landscape, while fighting through the
    Dry Bones you encounter. At the far end, jump up the ledges and drop down the
    yellow pipe. In the cave below, go into the north room to start. Light the
    unlit torch with the Firebrand to open the path ahead. Go forward and up some
    ledges, then use the Save Album before continuing to the following room. You
    will find Luigi tied up here, so use the Firebrand when prompted to free him.
    Popple will then come in, with his new sidekick Birdo. After some dialogue,
    you'll enter battle, so visit the Bosses section for help here.

    Once you win, Birdo will knock Popple away, then leave herself. As for the
    brothers, exit through the yellow pipe in the back. Outside, go south and
    exit the valley, then make your way south and west to Beanbean Castle Town.


    Beanbean Castle Town
    --------------------

    When you arrive here, you will find that the town is under attack once again.
    Everything looks destroyed, and an older bean person will come out and say
    that as well. The bridge between sections of town is destroyed, so you'll
    have to take the stairs to the north to get around to the halves of town.
    Either way, head north into the castle.


    Beanbean Castle
    ---------------

    As soon as you enter, Queen Bean and Lady Lima will greet you with some bad
    news. Apparently, Bowser's Castle is in the sky, launching a defenseless
    attack against the kingdom. They want you to take care of it, but needless to
    say, Prince Peasley will try and run ahead as usual. When the queen leaves,
    you should as well. However, Lima will stop you and give a hint about finding
    someone/thing that can fly anywhere. That means your next stop is Hoohoo
    Village to the northwest. So with that, exit the castle and use the Save
    Album, then make your way out of the town and northward to the mountain
    village.


    Hoohoo Village
    --------------

    When you make it up to the village, you should head to the eastern section of
    town. Talk to Blablanadon and he will fly you up to the castle.


    Bowser's Castle
    ---------------

    Upon arriving here, Blablanadon will remind you that if you wish to leave,
    just talk to him. Anyway, use the Save Album as soon as you arrive. Hit the 2
    blocks on either side to get an Ultra Mushroom and an Ultra Syrup. Then,
    proceed through the north door. You will see a scene with Fawful alerting
    Bowletta of your presence. They will release the Koopalings from SMB3 fame
    into the lot, so you have that to look forward to soon. When you get control
    again, go into the next room.

    Attack the Gunner Guy on the step, then go through the following doorway into
    that room. Jump up the ledges to the higher platform, and continue right.
    Defeat the enemies above, and if you fall to the bridge below, watch out for
    the Boos. Anyway, travel across the high ledges by timing the jumps so you
    both make it to the next one. You don't have room to Spin Jump, except for
    the last gap where you must, so that adds to the trickiness of this bit. When
    you make it across, enter the next room.

    Use the Save Album and go forward to meet Iggy Koopa, the first Koopalings.
    He will spin around to make you dizzy, then run ahead. The controls are
    reversed for you, and now you have to chase after Iggy. Go east and south
    while avoiding the fireballs moving around, then confront Iggy to enter
    battle. View the Bosses section for help winning, should you need it.

    After the fight, a bridge in an earlier area will open up. Step into the
    portal to warp to that room, then cross the bridge. Defeat the Gunner Guy if
    you want, then continue to the east room. Get through there by jumping over
    the spikes and fighting the enmeies, then go through the door at the end. In
    the next room, jump on the yellow blocks and hold Right while alternating A/B
    to get across the lava. Do this until you reach the far end of the room.
    Then, go through the door to the following area. Take the east path to the
    Save Album, then go back and continue northward. At the start of the bridge,
    you'll see Morton up ahead. You have to cross the bridge while jumping over
    the shockwaves from his ground pounds, to engage. When you reach him, visit
    the Bosses section for help beating him.

    Once that's over, step into the portal to return to the main hall. High Jump
    up the 2 east platforms and go into the new room. Jump up some steps to the
    upper level, and then go up more steps leading into the west area. There,
    Spin Jump over the pit and enter the room that opens in front of you. In this
    room, High Jump up the ledges, and Spin Jump across the large gaps. You may
    have to fight a couple enemies on the way, too. Either way, make it into the
    following room. In there, Spin Jump through the string of whirlwinds to
    another room.

    In this next room, you'll see another moving whirlwind, but getting through
    may take some patience. Wait until it comes your way before Spin Jumping into
    it; that way you don't fall into the lava just short of the current. When you
    make it to the middle platform, you can either continue east through the
    whirlwind to reach a Monty Mole, or enter the room to the north. In the north
    room, use the Save Album before continuing across the bridge. Up ahead is
    Lemmy Koopa. He will split into 4 copies of himself, and you must Hammer the
    real one. This may take a while, since you need to have luck in guessing.
    When you get the right one, you'll enter battle, so check out the Bosses
    section for help here.

    Once you get through that fight, step into the portal to leave this area.
    Back outside, you'll find that the fountain to the left now has water coming
    from it. So, fill up Mario and have Luigi use the High Jump on him to
    extinguish sections of the fire wall so you can pass. Continue into the next
    room at this point. There, High Jump to the upper ledge and go through the
    large doorway. In that room, defeat the Magikoopa and hit the block to get an
    Ultra Syrup, then continue to the following area. Here, fill Mario at the
    fountain, then get the Hammer of Luigi ready. Line up with the gaps in the
    electrical piping to the left, and spit water when a Mechakoopa runs by, so
    it gets shot into the holes, allowing electricity to pass. After you get the
    first one, you're only allowed to hit 4 more unsuccessfully until it resets,
    so be careful.

    After you get the electricity flowing, the north door will open. Fill Mario
    with water again (you'll see shortly), then head into the next room. Read the
    sign and it'll give a hint about spitting all your water out if tickled from
    behind. There will be 2 unwatered piranha plants in here as well. If you
    stand facing one, have Luigi use Thunderhand from behind to spit out all the
    water on the plant. Both plants yield a block, but only one is the "good"
    one. The left one will open the door, where the right one will drop a
    Magikoopa for you to face. Either way, go into the north room and use the
    Save Album upon arrival.

    Cross the bridge in this room and you will be confronted by Ludwig, the next
    Koopaling. His challenge will be to jump over his shell as he spins around
    the room. Pull this off successfully, and he will appear to leave. Try to
    cross the bridge and Ludwig will reappear and engage you in battle; view the
    Bosses section for hints on winning. After you win, the portal will open up
    again. Use the Save Album below, then step out through the portal. In the
    main hall, go west and you'll see the spikes blocking the small opening have
    subsided. Pound Mario down and have him go through that low room. Hit the
    blocks to get a Super Mushroom and Ultra Syrup, then pound the wall switch to
    open the room to the far west. Go back out of here and have Luigi pound Mario
    back to regular size, and High Jump to the upper ledge, and enter the large
    room to the north.

    In here, you'll be faced with another puzzle challenge of sorts. Start by
    pounding Luigi into the ground and passing him under the gate to the center
    region. Keep Luigi underground as he passes under a couple more gates to the
    northmost area. Then, go west and through the first gate to the southwest.
    Jump back out and pound the wall switch to open the gate by Mario, then use
    the springboard to jump out of this maze. Go around and get Mario, then pound
    him to a small size and have him go through the passages next to the gates
    you just went under. Go north, west, and south, past the first switch into a
    room with a low switch. Hit that one to open the northeast gate, then bounce
    out of here. Resize Mario, then go into the northeast room.

    There, hit a wall switch in the back corner of the room to remove spikes
    blocking a passage near the room entrance. Pound Mario down and have him go
    into that gated room, and up the steps. Jump onto the wall and head westward,
    jumping over the gaps from wall to wall. Hit the 2 blocks to the west to get
    an Ultra Mushroom and 1-Up Mushroom, then jump to the west wall. Go north and
    east along the northern wall, then south and east into another chamber.

    In this SMB1-esque chamber, head to the east. Jump over the lava pits and
    avoid fireballs, then run past the roto-discs. You'll notice a couple of
    blocks on a high ledge ahead; you'll come back to them shortly, so don't
    worry. Ride the moving platform eastward, then at the other side, you'll
    notice a couple ledges leading up and to the left. Jump up them and go back
    left to those blocks, containing an Ultra Nut and Ultra Mushroom. Drop back
    down and continue to the very end. You'll see a balloon likeness of Bowser
    floating over the bridge, and the axe at the far end. Touch the axe to knock
    the fake Bowser into the lava, then continue onward. Hit the exclamation
    block to open the gate in the room where Luigi is. Drop down the pipe to
    return to this room's entrance; go west to exit it. Have Luigi resize Mario,
    then go into the northwest room.

    Use the Save Album in here, and hit the Random Block if you wish to. When you
    are ready, go to the next room. Here, go north and you'll be faced with
    another Simu-Block puzzle of sorts. Start by having Mario only jump to the
    upper ledge, then move to the right. Line up under the first set of blocks,
    and hit them together to form a bridge. Continue to the east and walk past
    the blocks, then back west (so Luigi lines up properly with his). Hit them
    and a set of spikes will be lowered. Continuing onward, hit the next set to
    clear the second set of spikes. Finally, continue to the final set of blocks
    and hit them to drop Roy Koopa onto the high ledge. Reunite the brothers and
    High Jump to the top area, and Roy Koopa will flee.

    Give chase by stepping into the portal and exiting this room. Go into the
    west room and follow the path around to the dead end. Roy will drop down and
    engage you in battle, so check out the Bosses section for help here. Once you
    win, a barrel will be dropped nearby. Go to it and pound Luigi into the
    ground, then jump into it. Walk to the north and set the barrel below the
    switch, and have Mario jump on to hit the wall switch. This will cause steam
    from the vent below to rocket you to a high platform. Now, if you want, Spin
    Jump to the west and hit the block on the first ledge to get an Ultra
    Mushroom. Then, jump to the right platform and get a Super Syrup (you'll have
    to leave/revisit this room to get the barrel to reappear on the ground,
    though). Either way, whenever you get to the top ledge, go to the east room.

    In this next room, go through the large door into that room. Jump up the
    ledges and follow the path west. Fight some Boos floating around, then pound
    Luigi into the ground so he can get into the barrel. Move under the switch
    and have Mario jump atop the barrel to hit the wall switch, then while still
    in the barrel, maneuver Luigi into the north room. There are 2 unlit torches
    to the sides; move the barrel in front of each, then have Mario jump on and
    use Firebrand to light them. Do this to both, and the middle door will open.
    Go into that room. Here, use Luigi's Thunderhand from behind to move along
    with the rolling spike bars to the right. Go into the northeast room and
    pound the switch to reverse the direction the bars in the previous area move.
    Go back and use the ability to return to the south platform, then turn around
    and do it again to reach the upper-left platform. Head north into that room.

    Hit 2 blocks in this room to find an Ultra Mushroom and Ultra Syrup, then use
    the Save Album. In the next room, go north and east to meet Wendy Koopa, the
    sixth Koopaling. She will be sitting in the left pipe above, but before you
    go there, head to the south. Pound Luigi under the gate so the brothers are
    separated, then have Luigi stand next to the right pipe. Switch to Mario and
    have him go to the left pipe and pound Wendy. When she emerges in the right
    pipe, have Luigi do the same. This will anger her as she comes out of the
    middle pipe, and then battle will ensue. Read the Bosses section if you need
    help getting through this.

    Whenever you make it out of the Wendy battle, step into the portal to leave
    her room. High Jump to the upper-right ledge and defeat a Magikoopa before
    entering the final giant doorway. In that room, go forward and hit the
    exclamation block. A second block will appear at the far end of the room,
    separated by many cracked walls. You have 13 seconds to break through all the
    walls and hit the block, or else you'll have to leave/reenter the room and
    try again. You may think this must be done with the Hammer, but there is an
    easier way. Once the gate opens, put Mario in the back and use Firebrand to
    dash straight through each wall with time to spare. Hit the block before time
    runs out, then enter the next room.

    In here, go forward and you'll notice this room has two split paths for a
    puzzle. Pound Mario to a small size and have him go up the left path through
    the hole in the gate. In the next room with Mario, jump up the ledges until
    the first yellow platform, where he cannot go further. Switch to Luigi and
    have him go into the bottom part of that room via the east path. Stand under
    the first yellow platform as Luigi, then switch to small Mario. Have Luigi
    jump to knock the platform upward, so Mario can jump to the next one. Repeat
    this until you get Mario to the end, then hit the exclamation block. This
    will make the paths connect in the previous room. Send Luigi back a room and
    up the west path, and reunite with Mario, resizing him. High Jump up all the
    ledges to the room at the top.

    In the final Koopaling's room, use the Save Album before approaching the
    gate. Pound Luigi and have him go under the gate, then to the east. Go to the
    Bob-omb and Larry Koopa will appear, dropping a barrel on Luigi. He will
    throw a fireball across, which you must deflect with the barrel, protecting
    the bomb from damaging you. After a few deflections, it'll explode in Larry's
    face, and he'll run off. The gate where Mario was left will open, so reunite
    with Luigi and continue northward. High Jump to the top ledge and engage
    Larry in battle. Visit the Bosses section for help defeating him. Upon
    winning, step into the portal to leave the room.

    Back in the main hall, High Jump to the east room. Go up the steps and into
    the following hallway. In this next room, you'll find a 3-way split in paths
    you can take. For now, go west and use the Save Album. Hit the 2 blocks for
    an Ultra Mushroom and Ultra Nut, then go up the middle bridge to the north
    room. There, cross the room and go as far north as you can. When you do, a
    rumbling will occur and Fawful will appear behind you. After his ramblings,
    enter battle with him; visit the Bosses section for help here.

    Upon defeating Fawful, you will witness a rather amusing scene (I won't spoil
    this one). After it's over, go into the room ahead. There, jump up the ledges
    and hit the 2 blocks to receive an Ultra Mushroom and Ultra Syrup. At the
    top, use the final Save Album before entering the giant doorway. In that
    room, go forward and you will confront Bowletta. After some taunting, you
    will enter battle, so check the Bosses section out once more. When you beat
    Bowletta, you'll face up with the true form of Cackletta (Bosses section).

    Once the fight is finally over, Bowser will return to his original form and
    stay unconscious. Head south and Prince Peasley will arrive and tell you to
    escape the castle quickly, before the explosives go off. You have 3 minutes
    to exit, so head east and north, and High Jump to the next area. High Jump to
    the high plateau, then drop off the east side and continue to the southeast.
    In the next room, there will be several sets of stairs. Follow the first set
    down to a ledge with a barrel. Pound Luigi into the ground and have him jump
    into the barrel, then go up the second staircase. Go all the way up, then
    fall to the platform below where there's a wall switch. Have Mario jump atop
    the barrel and Hammer the switch to open the door, then break out of the
    barrel and head to the next room.

    Outside, continue around the path to the next area. You will be in the
    starting area of the castle again; drop down and talk to Blablanadon to leave
    immediately. After that, watch the final scene and the credits, and a final
    congratulations to you for beating this game!

    *****************************************************************************

  15. #15
    التسجيل
    20-01-2004
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    Red face Re: أطلب أي سر أو شفرة أو حل كامل لأي لعبة على جيم بوي كلر وأدفانس أنا حاضر

    ابغاء الحل الكامل للعبة بوكيمون كريستال

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