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الموضوع: Oo_The Minnish Cap_oO

  1. #46
    التسجيل
    12-01-2005
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    7

    مشاركة: Oo_The Minnish Cap_oO

    مششككووووووووووووووووووررر

    على موضوعك اللي بصراحةأحسن من قصة اللعبة


    ما شاء الله ماتتعب عيني عليك باردة

    (لا تخاف ترا عيني دافية)
    والسلام عليكمم
    THE MINAS FINISH THE WORLD

  2. #47
    التسجيل
    22-07-2003
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    Oman
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    1,086

    مشاركة: Oo_The Minnish Cap_oO

    اقتباس المشاركة الأصلية كتبت بواسطة caotain tsubasa
    السلام عليكم ورحمة الله وبركاته

    :shock22: :shock22: :shock22: :shock22:

    ماشاء الله عليك عيني عليك باردة

    مشكووووووووووووووور ياأخوي KinG_ZoRa

    على هالجهد الكبير والترجمة بالحرف الواحد

    لكن انت قلت أتحدث للديكو سكرب{اللي متخفي بالنبته }كيف وهو يطقني في الكهف

    ياليت ياأخوي أو أحد الأخوة لو تعطوني الجواب

    ومشكورين لكل من بذل في هالموضوع

    لازم تستخدم الدرع.. ^ ^

    لول.. ادري انه ردي متأخر.. ><

  3. #48
    التسجيل
    06-10-2004
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    the world of destruction
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    64

    مشاركة: Oo_The Minnish Cap_oO

    موضوعك فن يا King Zora وبصراحة ساعدني عدل ...لكن أعتقد أن في مرحلة ناقصة ما كتبت عنها هي مرحلة المكتبة أنا استطعت أحصل الكتابين الأول و الثاني لكن الثالث ما أعرف كيف أحصلة من العمدة فلو تتكرم تعطيني الحل ولك جزيل الشكر

  4. #49
    التسجيل
    10-02-2005
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    3

    Unhappy مشاركة: Oo_The Minnish Cap_oO

    أنا وصلت إلى ( الآن بصندوق الزعيم عند وصولك
    له يوجد مسقطين اذهب بالمسقط الأيمن لتسقط عند الصندوق وتحصل على مفتاح الزعيم )

    كيف أحصل المفتاح حق الباب إلي فيه المسقطين

  5. #50
    التسجيل
    06-08-2004
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    59

    مشاركة: Oo_The Minnish Cap_oO

    مشكور على الحل ....

    بس احتاج مساعد و بسرعه ....

    أنا بعد ما خذين الاكورينا ..... ما عرفت و ين اروح !!! انحكرة ....!!!!

    مو عارف شيلون اوصل حق القلعه الثانيه .!!!!!!

    و عندي سؤال ثاني ..... شلون اقدر اخلي لنك يسبح في المياه العميقه ؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟


    ..... و شكرا ً

  6. #51
    التسجيل
    29-06-2004
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    مجهول
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    48

    مشاركة: Oo_The Minnish Cap_oO

    السلام عليكم ورحمة الله وبركاته


    أخوي صاحب الموضوع المميز

    وينك اخوي كيف يصير موضوعك

    المميز وأنت ما ترد علينا...

    طيب وين أخواني اللي أنهوا اللعبة

    أوالاأخ dark gs2 وين رابط Water Drop Elemental أو حل هالجزء

    يا أخوان ماصارت هذي تبون نترجاكم واحد واحد وأنتم أنهيتوها

    أنتم تدرون كم زائر لهالموضوع يدخل يبي الحل وأنتوا ما كملتوه

    بس أنتوا جيبوا هالجزء ومايكون لنا عذر بعدين تكفون لاتبخلون علينا

    ولاستفسارات أنا بارد عليه شخصياًعلشان أريحكم بس جيبوا هالجزء اللي

    هوWater Drop Elemental

    مشكوووووورين ولا تؤاخذونا على كلامي والكلام اللي بيقولونه الأعضاء
    لا اله الا الله

    ***********************

    big thanx for king of hearts

  7. #52

    مشاركة: Oo_The Minnish Cap_oO

    ليش امعصب
    هاذا الحل بس عليك ترجمتة
    هاذا هو ولا؟؟
    TEMPLE OF DROPLETS: THE WATER ELEMENT

    Left of Hagen's cabin, across the water, is a tree hut. Inside
    lives Waveblade, a secret trainer, who can teach you the Peril Beam,
    the fourth sword technique. This works when you have *one* heart
    left (or less than one heart); slash with your blade and you'll
    create an energy wave from the tip of your blade. There is also a
    Piece of Heart in his room. When you leave, make sure to exit left
    and push the rock in the hole, to create a shortcut. Note: you have
    to have at least 10 hearts to learn this technique!

    And other things:

    + Use the Ocarina of Wind to fly to Lake Hylia. Head north a bit and
    you'll see the cottage of Stockwell the shopkeeper (the one with
    the dog inside). Left of it is a little pond. Jump in it and
    press B to dive, and you'll dig up a Piece of Heart!

    + Jump into the water and swim to the south. There will be another
    Piece of Heart, but it cannot be taken yet. South of that heart is
    yet another one, though, which you can take.

    + From that Piece of Heart, swim right to Hagen's cottage. Use the
    tree stump to shrink, and swim to the lower-left corner. There is
    a Minish entrance in the water, allowing you to enter the Minish
    Woods via the water. Follow the way until you get to another
    Minish entrance, and enter. A little icy dungeon; walk slow so
    that you don't fall off the narrow paths! It's a little hard
    because of the Sluggulas falling from above, but it's not undoable.
    A red-3 Kinstone piece awaits you.

    + Back to Hagen's cottage. Stay small and jump into the water. All
    the way in the upper-right corner (check your map) is a little
    entrance. Go through (it's a bit dark in here) and follow the way,
    watching out for the bees and the holes in the ground. At the end
    is a chest with a red-1 Kinstone piece.

    + Also in the upper-right region of the lake are a vine and a crack.
    A Forest Minish, who tries his best to sound like an elder, lives
    inside the crack. Although he tells you that he'll never reveal
    the location of his secret bean, he does hint about a Kinstone
    fusion with him. If you successfully fuse (a blue-1) with him,
    you'll see where the bean is, and it will grow to a big, big stake.
    We'll get back to this later...

    + If you didn't do it yet (I mentioned in the beginning of the
    Pegasus Boots chapter, but you might've missed it), get a Big
    Wallet and/or Tiger Scroll #2 to learn the second sword technique.
    Scroll up to section 2-H and read the first paragraphs, and the
    last few paragraphs for more things.


    -- b. TEMPLE OF DROPLETS ----------------------------------------------

    The Temple of Droplets can be reached by swimming to the big crystal-
    like thing in Hylia Lake. Use your map to see its exact location.
    Approach and jump onto it, and shrink; this entire dungeon will be
    done as Mini-Link. If you want to go back to Lake Hylia, just stand
    in the entrance.

    OK then! Go down and the first thing you see is the big door. How
    great is that? Even better is the fact that the floors are made of
    ice and that there are bottomless pits surrounding the area. So watch
    your step, buddy, or you'll be kickin' the bucket. Any ice cubes you
    come across are like normal rocks/blocks--except that they'll slide
    all the way in the direction you push them to. Make your way to the
    next room, head right as soon as possible (or the jars/energy balls
    will hit you), and take the stairs.

    Push the lever and sunlight will come through. Since there was barely
    any sunlight in Lake Hylia, I'm starting to wonder how all that light
    gets here in the first place, but we'll just assume it's some weird
    magical video game developer force. Regardless, head back one room
    and you'll see that there's a hole. Fall through, and push the ice
    cube with the Small Key inside down and then left. It will break,
    allowing you to get the key, etc., etc., etc. Go back to the room
    with a locked door and head left. Since you have no other choice than
    falling in another hole, jump in.

    Puzzle time! You have to push the block with the Big Key inside the
    sunlight. It'll take some thinking to come up with the solution, but
    for the people too lazy to figure it out yourself, I've spent a good
    three minutes for you to discover the answer: push the upper two
    blocks left, then the lower one down and left. Move the block with
    the key up, then left, then down, then left, then up, and then right,
    into the sunlight. And boom! The Big Key! Kinda soon, but we're not
    complaining, right?

    Unfortunately, as you can see by the size of the text below, we still
    have a lot to do. But oh well! Push the lever up in the ice room to
    close the hole in the previous room, then return to the entrance. The
    big door is south of the room. Use it.


    Good news: the Water Element is in the next room! Bad news: it's
    frozen in one big block of ice. Worst news: there is a big-ass
    Octorok guarding that element. Slightly better news: he's frozen as
    well. Watch out for the jars in this room; all except the ones on top
    of the room will fly into you. Room to the right is blocked, so left
    is the way to go. In the next room, you should head straight down.
    Besides a bunch of Rupees, you will find a big chest that has the
    Dungeon Map. With this, go back up.

    The spiked pizza roll (couldn't make up a better name, sorry) can be
    avoided by diving while in the water. Swim to the left after passing
    it, and dive under the waterfall to dig up a couple of blue Rupees.
    Then get on land again and destroy the Sluggulas, after which you can
    go down to swim some more. Down is blocked, right is the way to go.
    Watch out for the Pestos here. You'll end up near a waterfall that is
    blocked by stakes. To get past here, use your Gust Jar to jump to the
    right with the mushroom, and step on the switch. Afterwards, you,
    well, have no other choice than to jump down. You can climb up again
    if you want, so don't worry.

    Make sure to dive again at the bottom of the waterfall, for more
    Rupees. Then go south. Dive under the pizza roll, and read the small
    stone tablet; it says that "the way forward is hidden in the bottom of
    the pot." Push the switch and swim right. You'll see a bunch of
    blocks in the water that form the shape of a pot, and if you aren't
    smart enough to figure out what to do now, you're a hopeless case.
    Get the key by diving, and go back; you cannot resume here. Backtrack
    all the way until you reach a locked door (it's where the Pestos are),
    open it, and head in.

    A lily is to be found on the other side. You couldn't get any further
    in the room with the pot, but if you manage to get this lily there, it
    should not be a problem to get on the land and explore the rest of the
    dungeon. Step on the switch, suck the lily to you with the Gust Jar,
    then blow yourself away. Just follow the way, it's not that hard.
    Take it down the waterfall and enter the room with the pot, then dock
    it to the right of the room. Note that it can be hard to evade the
    pizza roll; you have to jump off the lily in time, dive, go down, and
    get on the lily again. Anyway, when you're there, step on the switch
    to remove the stakes.

    You can go up and right. Choose right (and take the lily with you) if
    you're interested in getting a Compass, but you'll have to defeat a
    Madderpillar again (the same one as your first semi-boss). It's a
    _little_ harder on ice, but because you have a better sword, it dies
    with just a few slashes. The reward is, like I said, the Compass.

    Go back to the split and take your lily with you while you travel up.
    Step on the switch, and dock on the big icy land. To the north is a
    chest with 50 Rupees, which is guarded by two Pestos that throw things
    at you (to beat them, avoid what they drop on you and attack them when
    they fly low). You can also find a switch here, which lowers the
    stakes on the left side. One of the many ice blocks you can find here
    has to be pushed on it, and this puzzle is a bit easier than the
    previous one. Move only the uppermost block: down, right, down, left,
    up. Simple, eh? Now take your big lily there and make it to the next
    room in the upper-right corner. We'll get to the other path later.

    Now, well, it's quite dark, but luckily, there are no enemies here.
    You need to watch your step though, as there is a bottomless pit.
    Find the door to the north (stay to the upper-left wall all the time).
    In the next (well-lit) room, there are two jars; the left one of the
    two *always* carries a recovering heart, so if you're low on health,
    replenish yourself by entering/re-entering the room.

    Next room: three Scissors Beetles. Can't hurt their scissors, so
    attack them from behind or when they throw their scissors in your way.
    Or set a bomb, pick it up, and throw it at them. Defeating them makes
    a blue warp (that takes you back to the entrance) appear and lets the
    doors open. Skip the warp and follow the way. You will see a big
    switch that you can't push alone, so use the clone tiles below to have
    your buddy help you push. Sunlight covers one half of the ice keeping
    the element, one more half to go. The block in the lower-right corner
    is gone, so head through there.

    Yeah, just follow the road. Two chests on your way, with a blue-1 and
    blue-2 Kinstone piece. A bit further is a snake that consists of
    Traps, following a set path. Use the opening they form as well and
    take the left path at the intersection. (The other one just has jars.
    If you break them and it happens to have something valuable, you can
    use the boomerang to get items from afar.)

    There is basically one path to take now. When you reach a room with a
    chest in ice, push the lever, go back, push the other lever, go to the
    room with the chest, and push the lever back into its original
    position. Grab a Small Key from the chest and backtrack back until
    you find the door that you have to use the key on. Go through. The
    door closes, and when you pull the lever in the bottom of the room,
    the nephew of one of the bosses you killed earlier appears.


    -- c. SUB-BOSS: BIG BLUE CHUCHU ---------------------------------------

    Essentially the same as the Big Green Chuchu, with one key difference:
    this one is, well, blue. And it's wrapped up in lightning. It's
    fundamentally almost exactly the same strategy, so it'd be cheap for
    me to copy the strategy of the green boss, so scroll up if you really
    don't know how to beat him. There's only one small difference: you
    cannot suck the slime under him while the energy is on.


    Beating him nets you the Flame Lantern! This can be used to deal with
    two problems: (1) you can see more, but not everything, in the dark
    rooms, and (2) you can melt the blocks of ice with this thing. It
    requires to be set to the A- or the B-button, but you only have to
    press those buttons to activate or deactivate it.

    Next room has some of those blocks of ice, and when you take the steps
    down, you'll find a chest in ice that has 100 Rupees. The room
    hereafter is a dark one; filled with Scissors Beetles to beat. You
    can light the candlesticks to brighten up the room, but only for a
    short while because the flames snuff out after a few seconds. Beat
    them and resume to the next room.

    Light the candle in the lower-right corner to make the block close to
    it disappear. Follow the way. To reach the chest, which contains a
    red-3 Kinstone piece, walk left at the intersection. Then go right to
    continue; light the candles on your way. At some point, you should
    see a bombable wall. Explore it and head through, and kill all the
    Mulldozers inside. Your reward is a Small Key. In the previous room,
    make your way to the end (I'll let you find the way). Get two more
    red Kinstone (red-2 and red-1) pieces and use the key on the door.

    Two more dark rooms to pass until you're in a well-lit one again. The
    second one is one that you've been in before, except you're now on the
    other side. Follow the way until you're in a room with 2x2 blocks.
    Use the multiplication technique here; first more the upper one two
    times to the left, then the other one twice down, then the third block
    one down, and finally, the first block you pushed back to the right.

    Next up is a weird little puzzle in which you have to do a few things
    in order. First, melt the first block of ice that you see, then push
    (disable your lantern!) the other one in the left side of the room
    down, then left. It should occupy the lower switch. Then, go back to
    the cloning tiles. Multiply by using the lowermost cloning tile
    first, then the third one from below). Move one step down, then to
    the left, then up, then all the way to the left. It's very slippery
    here, so do this with a little care; if you let your clone walk into a
    wall or a block, it disappears!

    Next! A room with five tiles, the upper-right one of which is
    misplaced. Push it up. That's all! Hereafter, you need to melt the
    ice cube and push the partially-hidden block below with your clone to
    the right. Take the stair set in the lower-left corner and you'll
    arrive in a room with nine candlesticks. In order to continue here,
    you will have to light them all--you have to do it fast, because the
    candles will go out after a set time. My suggestion is to light them
    by walking in an "S," or by starting in the middle and going 'round
    the clock. It's your choice.

    Once that's dealt with, you're going to have to swim again! Couple of
    pizza rollers again, so hone your diving skills and successfully make
    it to the other side. Four Scissors Beetles await you on the other
    side, but it is not necessary to fight them. Three Pestos in the
    other room, with a bunch of jars that they will try to drop on you.
    Avoid and attack, you know the deal. The switch in the lower-right
    corner creates a warp back to the entrance, and if you remove all the
    jars you'll see that the tiles on the floor point to the wall; a
    bombable entrance is there, so set a bomb there and head through.

    Two Madderpillars in a dark room! I don't know WHAT they were doing
    there in the dark, but you're here to screw up their little party.
    Equip the Flame Lantern (with which you can burn the webs on the wall,
    if you need), and defeat both of them. Once you're done, exit right,
    then up, then up again to go up a floor. Follow the way until you're
    back in the room with the element. Push the big lever to the left
    (and not to the right, like I did), and you'll see that the block of
    ice holding the element melts. That's good, but because the Octorok
    is relieved of his ice as well, he'll suck the element inside him and
    escape to his lair. Damn.

    Well, jump down. If you're low on health, you should restore your
    hearts here--the bottles in the upper-left and upper-right corner near
    the doorway contain hearts (4 in total). Re-enter the room to grab
    them again, and repeat until you're full. Then go down and fight the
    boss:


    -- d. BOSS: (A BIG-ASS) OCTOROK ---------------------------------------

    Not one you'd expect to meet on land as big Link, because this one has
    a lot more variation in its attacks. In the beginning, it just spits
    rocks at you, which you have to throw back to him by slashing your
    sword at the rocks. This is the only way to hurt him in this phase.
    Little rocks may scatter on the floor, but they damage you if you
    touch them. Three hits with his own rocks should hurt him enough that
    the second phase of the battle starts.

    Then, the Octorok will be completely covered in ice. Well, not
    completely; his tail is not. This is where to equip your Flame
    Lantern! Avoid being sucked into his mouth by rolling in the opposite
    direction, and beware when he starts blowing out ice (which freezes
    you for a sec). Try to reach his back and touch it with your lantern;
    if you do this successfully, it will go mad and fly around the place,
    making rocks fall down.

    After that, you'll have to repeat the throw-back-rocks phase once
    more, then set his ass on fire, then punch back the rocks to beat him.
    Different now is that he'll be more aggressive and walks around the
    room. He will also use an attack of some sorts that darkens the
    entire room. Activate your Flame Lantern then and stay out of his
    way; he'll dash into you.


    Should you manage to avoid the rocks and beat this guy, you will
    finally get the Water Element, along with a new Heart Container.
    Whee! Step into the green warp to go back to the start, and exit.

    As you leave the Temple of Droplets, a ghost appears behind you. It's
    Gustaf's ghost, and it was once the king of Hyrule. It tells you to
    stand before him, and leaves. Eh? Well, there will be a mark on your
    map, on an unexplored area. That is where we'll have to go to next,
    but like Ezlo says, after going back to the Elemental Sanctuary and
    infusing your sword with the Water Element.


    -- e. TEMPLE OF DROPLETS / BACKTRACKING -------------------------------

    You oughta remember two chests frozen in ice that you couldn't open
    yet because you didn't have the Flame Lantern at that point. You can
    open them now, though; follow the way to them (at the intersection
    where the big Octorok was first, take a left. Use the big lily to
    transport yourself, because it's needed to reach the second chest.
    The first chest in the big room with ice has 100 Mysterious Shells,
    and the second chest in the room to the left of it is a red-3 Kinstone
    piece. If you can't find them, use your map.


    لطلب R4 في الامارات او اي دوله عربيه, للتواصل عن طريق الايميل :
    nds-card@hotmail.com
    او
    Sales@games-stage.com

  8. #53
    التسجيل
    10-01-2005
    الدولة
    في افضل مكان في العالم
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    1,164

    مشاركة: Oo_The Minnish Cap_oO

    لو سمحتوا طلب
    لكن أعتقد أن في مرحلة ناقصة ما كتبت عنها هي مرحلة المكتبة أنا استطعت أحصل الكتاب الأول لكن الثاني ما أعرف كيف أحصلة ولك جزيل الشكر
    Iam Boring

  9. #54
    التسجيل
    22-07-2002
    الدولة
    kuwait
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    30

    مشاركة: Oo_The Minnish Cap_oO

    في lon lon ranch في gorons يحطمون الحائط ويحاولون يدخلون ، لعبت و تبادلت kinstone لما صاروا 6 وكسروا اخر حائط ( وكان حتى في chest) وبعدين ؟ كيف ادخل المكان الذي ذهبوا له ( في صخرة ب لون لون ranch تمنعني من الدخول )

    ثانيا : اين اماكن tengils ? انا وجدت واحد في south hyrule وواحد في lake hylia والثالث في terilby highlands وين الاخرون اهو اخبرني اول واحد ان فيه عنده 18 اخ ين البقية ؟

    انا عندي FOUR SWORD ADVENTURE على الجيم كيوب ، هل اشتري FOUR SOWRD على الجيم بوي ادفانس ؟ ام انهما متشابهتان ؟

    انت ذكرت ملاحظة ان لا ادخل من غير magical boomerang لماذا ؟ انا لا املكها ولا املك ال magic shield اين
    هما ؟

  10. #55
    التسجيل
    10-03-2005
    الدولة
    السعوديه
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    9

    مشاركة: Oo_The Minnish Cap_oO

    وش هالابداع هذا مشكور ويستاهل المميزه من جد

  11. #56
    التسجيل
    08-05-2005
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    7

    مشاركة: Oo_The Minnish Cap_oO

    مشكووووووووووووور على جهودك
    بس انا فيه شي ما فهمته
    Mt. Crenel's Base
    استخدم القنابل لتتمكن من دخول الكهف وتحدث مع "الديكو سكرب" وارجع للمنطقة الجبليه الأولى وستجد سلم يأخذك للأسفل وايضا بالأسفل يوجد مكان يحتاج قنبله وتحدث مع الديكوب سكرب ليمنحك "
    Empty Bottle
    الآن ارجع للمناطق الجبليه الآخرى ستجد نبته تسلق عليها لتحصل على روبيه حمراء واستخدم القنينة لتتم تعبئتها من مياه البحر
    اول شي مين الديكو سكرب واذا كنت تقصد الي يطلق حجر فشلون اكلمه
    وثاني شي من وين اجيب القنينه
    ومشكوووور وياليت تساعدني

  12. #57
    التسجيل
    21-11-2004
    الدولة
    غزة من فلسطين
    المشاركات
    1,988

    Cool مشاركة: Oo_The Minnish Cap_oO

    موضوع حلوووووو جدا

  13. #58
    التسجيل
    01-11-2002
    المشاركات
    3,785

    مشاركة: Oo_The Minnish Cap_oO

    مشكورررر اخوي ..موضوع ممتاز ^^




    Empty Bottle
    الآن ارجع للمناطق الجبليه الآخرى ستجد نبته تسلق عليها لتحصل على روبيه حمراء واستخدم القنينة لتتم تعبئتها من مياه البحر واتجه نحو نبته صغيره في نفس المكان تحتاج للمياه وبعد نموها تسلق استمر واحذر من الصخور المتساقطه ومن بيت الأشجار يوجد كهف به بعض الجنيات لمزيد من القلوب واذا لم يكن عندك بعض القنابل يوجد بآخر المكان كهف " ديكو سكرب " يبيع القنابل وبأمكانك ابعاد كرات الأشواك البيضاء بأستخدام "Gust jar" الآن في نفس المكان ستجد


    هذا المكان
    ^
    ^
    الصوره ما طلعت فما عرفت المكان ...
    انا ابغى آخذ المحلول الأخضر ( في المناطق الجبليه ) مو عارف كيف ادخل له ..إذا احد يقدر يساعدني ^^

  14. #59

    مشاركة: Oo_The Minnish Cap_oO

    انتا اتريد الماء العادي ولا الاخضر

    اذا كنت اتريد العدي وين مكان الشجرة بتحصل نفس الماي استخدم الجرة الفارغة لسحب الماء

    اما اذا كنت تقصد الماء الساخن الموجود فوق فانت تحتاج الى قمبله لتفجير الجدار الي اسفل الينبوع


    لطلب R4 في الامارات او اي دوله عربيه, للتواصل عن طريق الايميل :
    nds-card@hotmail.com
    او
    Sales@games-stage.com

  15. #60
    التسجيل
    01-11-2002
    المشاركات
    3,785

    مشاركة: Oo_The Minnish Cap_oO

    اقتباس المشاركة الأصلية كتبت بواسطة MeLeE
    انتا اتريد الماء العادي ولا الاخضر

    اذا كنت اتريد العدي وين مكان الشجرة بتحصل نفس الماي استخدم الجرة الفارغة لسحب الماء

    اما اذا كنت تقصد الماء الساخن الموجود فوق فانت تحتاج الى قمبله لتفجير الجدار الي اسفل الينبوع
    شكراً اخوي ..خلصتها ووصلت إلى Fortress of winds وخلصتها ...واخذت اوكرينة الرياح ...
    وما عرفت وش اسوي !!

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