• 0
  • مالي خلق
  • أتهاوش
  • متضايق
  • مريض
  • مستانس
  • مستغرب
  • مشتط
  • أسولف
  • مغرم
  • معصب
  • منحرج
  • آكل
  • ابكي
  • ارقص
  • اصلي
  • استهبل
  • اضحك
  • اضحك  2
  • تعجبني
  • بضبطلك
  • رايق
  • زعلان
  • عبقري
  • نايم
  • طبيعي
  • كشخة
  • صفحة 11 من 11 الأولىالأولى ... 67891011
    النتائج 151 إلى 153 من 153

    الموضوع: [الموضوع الرسمي] The Elder Scrolls® IV: Oblivion™

    1. #151
      التسجيل
      24-11-2006
      المشاركات
      34
      المواضيع
      3
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] The Elder Scrolls® IV: Oblivion™

      هذا حل الكويست azura shrine

      Azura's shrine is located north-northeast of the Lake Arrius Caverns you visit
      in the Dagon Shrine quest part of the main story. It is usually the first
      shrine mentioned in the game. The offering, glow dust, is a by-product of the
      will-o-wisp, which can be difficult to find. The easiest way to get glow dust
      is to go to the Bruma Mages Guild and ask to join (if not already a member).
      Go to the basement and pick some glow dust up from a table in the alchemy
      room. You may also be able to find some in one of the alchemy shops in
      Imperial City.

      During the hours of dawn (roughly 5 - 7am) or dusk (roughly 5 - 7pm), Activate
      the statue of Azura with some glow dust in your pocket. In times past, Azura
      sent five followers to kill a vampire lord. They succeeded, but at the price
      of becoming vampires themselves. They sealed themselves in the cave of the
      vampire lord. Azura wants you to grant them "eternal peace".

      Joy. Azura marks a "Gutted Mine" on your map to the southeast. Stock up and
      head out. The cavern is small, and contains only the five vampiric followers
      of Azura. Advance very slowly and try to take them on one at a time. The first
      three tend to be close together (they are marked on your map), so separating
      them can be difficult.

      One option, submitted by reader jbucking, is to enter during daylight, get the
      attention of the vampires, then run outside. They'll follow you and you'll
      have more room to maneuver as well as receive additional help from the sun,
      which does extra damage to the vampires.

      Fire works well on vamps, so use that if you have it. You will almost
      certainly get infected with porphyric hemophilia (the vampire disease). Don't
      worry about it until you've finished the task. The last two vampires are
      located in a secret chamber opened with a pull cord in the first large room
      you come to.

      After all five are dead, return to Azura and she'll reward you with a re-
      useable grand soul gem, Azura's Star. If you're heavily dependant on enchanted
      weapons, this may be a very useful item. On the other hand, you can get
      enchanted weapons recharged at any Mages Guild hall, and regular soul gems are
      found quite frequently.

      Once you're done, use a Cure Disease potion or visit a temple in a city to
      cure your porphyric hemophilia. Or, get ready to run from sunlight for the
      rest of the game. For more about Vampirism, see the section under
      Miscellaneous Adventures.

    2. #152
      التسجيل
      24-11-2006
      المشاركات
      34
      المواضيع
      3
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] The Elder Scrolls® IV: Oblivion™

      وهذا حل الكويست kvatch

      Martin & Kvatch

      Right then, on to Kvatch, as I mentioned before a city under siege by
      Daedra.

      Travel there and while you're riding up the slope leading to the city, you'll
      see many people running away and will likely notice large flames from
      afar. Welcome, that's your first view of an Oblivion gate.

      Just before reaching the actual city, you'll come across a barricade and
      three gaurds defending the position. Speak to their captain Savlian Matius
      to learn the facts of the attack, and the fact that Martin was spotted still
      inside the city, fleeding to the chapel of Akatosh.

      The captain also asks you to help him close the Oblivion gate, that is to
      lock the gate for him. now you can dart past the gate into the city, and
      even easily get to the chapel, and find Martin there, but there's little point
      as he won't agree to come with you untill after you've locked the oblivion
      gate so that everyone can get out of there together.

      So, next up, the Oblivion gate and locking it. You enter the gate not by
      litterally "walking into it" in fact you can walk right through it and
      nothing happens. No you enter it by "activating" it in the way you would
      activate a door or chest.

      Before I start on the actual inside of that gate, first some general info on
      Oblivion gates. Each gate is held in place by a Sigil stone, simply remove
      the stone and the gate will shut. Sounds easy eh? What's the catch you
      wonder? Good question, eash Sigil stone is located at the top of a Daedric
      Citadel filled with several levels of Daedra, and surrounded by Oblivion
      landscape again filled with Daedra.

      So the basic principle for each gate is the same, enter it, find your way
      into the main citadel (I say main as some Oblivion gates have several
      citadels), fight your way to the top and take the sigil stone to close the
      gate.

      Now some features of the landscape there; See those longish brownish
      plantlife? Avoid them! See those red circles on the ground with 4 claw
      like features on them? Avoid them! See those pillars with the
      aforementioned red circles on top of them? Avoid those most of all!

      Aside from that, you'll meet up with levelled Daedra both inside and
      outside the citadel, and be carefull of the lava as well of course.

      Right then, back to bruma. Once inside the gate you'll see what I just
      described and a plutora of other things. At first it will look like chaos to
      you, and lateron pherhaps the same but so long as you remember the
      tower is where you need to go, you'll be fine.

      From the gate, travel due northwest to find a survivor of the Kvatch
      guards, you can choose to either take him along or have him go back to
      the captain outside Kvatch, I choose the latter but if you can use the help,
      the first is a good option.

      After that encounter, travel due north to thew main citadel you see
      dominating the surroundings there.

      You'll notice two towers next to it, the one on the left you don't need at
      all, the one on the right you also need. But first things first, enter the main
      citadel; Blood feast. Enter the tower, to arrive on the "blood feast" level.
      Fight your way up to the "rending halls" level and then even higher to the
      "corridors of dark salvation" level.

      On that level, in the first large room you get to, exit the tower through the
      door in the center of the west wall. You'll find yourself on a walkway
      leading to the Reapers sprawl tower in which you can find both another
      remaining prisoner, and the sigil keeper who has a key to the final room
      you need to go to for the Sigil Stone.

      Kill one, speak to the other and make sure not to forget the key. Then
      return to the main tower, open the door now on your left with the key and
      continue onto the sigillum Sanguis. Once inside there find your way to
      the top, touch the Sigil stone and you're done. Fow now at least.

      The world will turn upside down for a minute and you end up back
      outside Kvatch, next to a now ruined oblivion gate.

      Speak to the captain Savlian once again and he'll ask you to come along
      in breaking the siege of Kvatch, accepting it basically means going inside
      and killing all the daedra that are in that part of town. Once done, speak
      to the captain again and this quest is finished. The siege is lifted and now
      Martin will accompany you to Weynon Priory.

      Speak to him inside the chapel, and he'll follow you. Now you can either
      travel on foot, or fast travel back to the priory. Don't worry, chossing the
      second way will have Martin follow you right along and you end up
      together just outside the priory.

      واي خدمه اخواني انا معاكم

    3. #153
      التسجيل
      23-11-2004
      المشاركات
      474
      المواضيع
      23
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] The Elder Scrolls® IV: Oblivion™

      مشكووووووور حبيبي فنان حليتها اخيراً الله يعطيك العافية .

    صفحة 11 من 11 الأولىالأولى ... 67891011

    ضوابط المشاركة

    • لا تستطيع إضافة مواضيع جديدة
    • لا تستطيع الرد على المواضيع
    • لا تستطيع إرفاق ملفات
    • لا تستطيع تعديل مشاركاتك
    •