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  • النتائج 1 إلى 3 من 3

    الموضوع: كتابة بالعربي في برنامج rpg maker xv

    1. #1
      التسجيل
      19-12-2009
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      كتابة بالعربي في برنامج rpg maker xv




      Hello Everyone, in this topic i'm here to show you a good method for writing arabic text
      in message box in RMVX:


      first step: INSTALLATION

      1- downloading a translation software :

      click here
      direct download : click here

      2- setting scripts
      you need to put this code in the main in RMVX:
      CODE
      كود:
      #==============================================================================
      # ** Main
      #------------------------------------------------------------------------------
      #  After defining each class, actual processing begins here.
      #==============================================================================
      
      begin
        Font.default_name = "Tahoma"  
        Font.default_shadow = true
        Font.default_bold = nil
        Graphics.freeze
        $kcode = "UTF-8" 
        $encodings = "UTF-8"
        $scene = Scene_Title.new
        $scene.main while $scene != nil
        Graphics.transition(30)
      rescue Errno::ENOENT
        filename = $!.message.sub("No such file or directory - ", "")
        print("Unable to find file #{filename}.")
      end
      also copy this script above main in RMVX:

      more info : click here

      كود:
      =begin
                              Arabic Reading Right to left
      
      Author: Bulletxt
      Version: 0.5
      Date: 12/07/2009
      =end
      
      # this is an id switch, if ON it will reverse the letters of a word.
      # example: "Hello World" will be "olleH dlroW"
      REVERSE_LETTERS_OF_WORD = 1
      
      # this is an id switch, if ON it will reverse the words of a sentance including
      # the letters of the word.
      # example: "Hello World" will be "dlroW olleH"
      REVERSE_WORDS_OF_SENTANCE_INCLUDING_LETTERS = 2
      
      
      # NOTE:
      # if REVERSE_LETTERS_OF_WORD and REVERSE_WORDS_OF_SENTANCE_INCLUDING_LETTERS
      # switches are both on, the result will be a revert of the words in a sentance
      # without reverting the letters of the word.
      # example: "Hello World" will be "World Hello"
      
      ############################## END CONFIGURATION ###############################
      
      class Window_Message < Window_Selectable
      
        #--------------------------------------------------------------------------
        # * Start Message
        #--------------------------------------------------------------------------
        def start_message
          @text = ""
          for i in 0...$game_message.texts.size
            @text += "    " if i >= $game_message.choice_start
            m = $game_message.texts.shift
      
      
            m = m.split(//u).reverse.join
      
            #"Hello World" will be "olleH dlroW"
            m = m.split(/ /).map { |w| w.split(//u).reverse.join}.join(' ') if $game_switches[REVERSE_LETTERS_OF_WORD]
      
            #"Hello World" will be "dlroW olleH"
            m = m.split(//u).reverse.join if $game_switches[REVERSE_WORDS_OF_SENTANCE_INCLUDING_LETTERS]
      
      
            #debug sentance
            #p sprintf (m)
            @text += m + "\x00"
      
          end
          @item_max = $game_message.choice_max
          convert_special_characters
          reset_window
          new_page
        end
      
        #--------------------------------------------------------------------------
        # * New Page
        #--------------------------------------------------------------------------
        def new_page
          contents.clear
          if $game_message.face_name.empty?
            @contents_x = 512
          else
            name = $game_message.face_name
            index = $game_message.face_index
            draw_face(name, index, 416, 0)
            @contents_x = 406
          end
          @contents_y = 0
          @line_count = 0
          @show_fast = false
          @line_show_fast = false
          @pause_skip = false
          contents.font.color = text_color(0)
        end
        #--------------------------------------------------------------------------
        # * New Line
        #--------------------------------------------------------------------------
        def new_line
          if $game_message.face_name.empty?
            @contents_x = 512
          else
            @contents_x = 406
          end
          @contents_y += WLH
          @line_count += 1
          @line_show_fast = false
        end
      
        #--------------------------------------------------------------------------
        # * Update Message
        #--------------------------------------------------------------------------
        def update_message
          loop do
            c = @text.slice!(/./m)            # Get next text character
            case c
            when nil                          # There is no text that must be drawn
              finish_message                  # Finish update
              break
            when "\x00"                       # New line
              new_line
              if @line_count >= MAX_LINE      # If line count is maximum
                unless @text.empty?           # If there is more
                  self.pause = true           # Insert number input
                  break
                end
              end
            when "\x01"                       # \C[n]  (text character color change)
              @text.sub!(/\[([0-9]+)\]/, "")
              contents.font.color = text_color($1.to_i)
              next
            when "\x02"                       # \G  (gold display)
              @gold_window.refresh
              @gold_window.open
            when "\x03"                       # \.  (wait 1/4 second)
              @wait_count = 15
              break
            when "\x04"                       # \|  (wait 1 second)
              @wait_count = 60
              break
            when "\x05"                       # \!  (Wait for input)
              self.pause = true
              break
            when "\x06"                       # \>  (Fast display ON)
              @line_show_fast = true
            when "\x07"                       # \<  (Fast display OFF)
              @line_show_fast = false
            when "\x08"                       # \^  (No wait for input)
              @pause_skip = true
            else                              # Normal text character
              c_width = contents.text_size(c).width
      
                @contents_x -= c_width
      
              contents.draw_text(@contents_x, @contents_y, 40, WLH, c)
      
            end
            break unless @show_fast or @line_show_fast
          end
        end
      
      end
      
      

      SECOND STEP: Writing in Arabic

      after you downloaded the translation software and already set the 2 scripts in RMVX, now I will show you
      how to use the translation software for writing in arabic.



      1- turn the translation software ON, than write the arabic text you want.
      2- after you wrote what you want, press the transform (تح�ˆ�Š�„) button.
      3- copy the sentence to paste it in RMVX message box.




      4- here you paste your text in message box event after step 3, directly.



      5- you must be informed that, the right to left script will not work well with arabic text, so you must make a switch
      to make the script compatible with the translation software, the switch is number 2 (depend on Bulletxt script you can modify the number)
      than make an event to turn this switch ON


      Congratulation your arabic TEXT now is showed in the game.

      EXAMPLE : download


      CREDIT:


      bulletxt for the script
      kunio-kun the founder of the translation software.


      please i won't anyone to credit me, if you like my topic u can thank me, but all things here
      are from bulletxt and kunio-kun.
      and sorry for my horrible English


      الموضوع منقوووووول من هنـــا

    2. #2
      التسجيل
      25-07-2006
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      رد: كتابة بالعربي في برنامج rpg maker xv

      روووووووووووووووعه اخوي مبارك والله عاشت ايدك

    3. #3
      التسجيل
      16-10-2009
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      رد: كتابة بالعربي في برنامج rpg maker xv

      الله أكبر

      شكرا على الطريقة

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