السلام عليكم ورحمة الله و بركاته
لي منقطع عن المنتدى لأكثر من 7 سنوات تقريبا
و العب ورلد اوف وار كرافت من ايام 2005
رجعت لمناقشة أمر سخيف قامت به شركة بليزارد وهو ( تخفيض السقف الاعلى لعدد اللاعبيين في السيرفر الواحد مؤقتا )
و سببه بأن اللعبة حاليا تواجه مشاكل كبيرة في البرمجه و تخفيض العدد يساعدهم في حلها بدال ما يوقفون السيرفرات كاملة ( وانا اللي اشوفه إنه لو قفلوها كاملة يكون اعدل للآعبيين )
انا العب في ستروم سكيل .. انتظرت كذا ساعة لين دخلت السيرفر ( اليوم وصل عدد الانتظار الى 6000 !! )
بعد ما دخلت لعبت شوي مع اللاق الغثيث و صار فيه مشكلة تقنيه و سوى لي ديسكنكت ( يعني طردني برا )
دخلت من جديد انتظر نفس المدة اللي فاتت .. في شاشة اللتحميل علق عند النهاية جلست دقيقتين و نتفني برا مره ثانيه
قفلت الكمبيوتر وما بقيت احد في عايلتهم الا و سخط و لعنت فيه ( فقعوا قلبي والله )
يعني بليزارد ما خفضت الا وقت اطلاق الاكبانشن الجديد !
و نفرض إن كان فيه مشاكل يكون من المفترض إن الشركة تزيد مساحة السيرفرات
خصوصا بعد عودة الاشخاص المنقطعين عن اللعبة بداية كل اكسبانشن
يصير بعدها لو خفضت يكون المشكلة قليلة بالانتظار
الامر الثاني في السيرفرات ليس هو الانتظار .. ايضا التعليق اللي حاصل ولو تلاحظ ان الحركات بطيئة و فيه تعليق كبير
هذا يدل على ضعف السيرفرات و ليست زحمة اللاعبيين ( يعني مفروض انك تخلي قوة السيرفر اكبر من عدد اللاعبيين عندك بكثير لجل ما يعلق )
طبعا ال ( نيرف ) او تخفيض الحد الاقصى للآعبيين في السيرفرات قاله ( الكوميونتي مانجير ) مشرف المنتديات عندهم
<< هذا اقتباس للي ذكره بخصوص التخفيض >>
In attempts to pinpoint latency related issues we’ve temporarily lowered the maximum number of people allowed in each realm. This will result in higher queue times as realms who have populations above the cap will not allow any new players in until it decreases back down below the new player cap. We’re continuing work on this and other issues impacting game latency.
<< هذا مشاركة اخرى كاملة بما يحدث لديهم الان >>
Update] 11:50 a.m. PST
Realms are once again available, however we do expect that during the initial rush to log in there will be a period of delays and potential errors. We expect these to resolve within 30 minutes or so as players successfully log in, and strain on the authentication and login servers subsides.
[Update] 9:00 p.m. PST
We’ll be performing maintenance on all NA realms beginning at 5 a.m. PST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.
[Update] 8:00 p.m. PST
Our top priority continues to be service issues impacting performance and long wait times on North American realms. We recently pushed a server change that caused disconnects, and as a result login services are heavily impacted as players attempt to (re)log in to the game. If you experience issues logging in, please be patient and wait a few minutes before trying again. We’re continuing to work to address other stability and latency issues as well as make additional improvements in game performance.
[Update] 6:01 p.m. PST
We’re continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.
3:02 p.m. PST
We’re excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch.
Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria.
While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency.
To help correct for this and other issues, we’ve temporarily lowered maximum realm populations. This means there will be high queue times experienced on high-population realms.
Here are some of the other important issues we’re currently working to address:
- Instance servers timing out, which may impact dungeon access
- Continent server issues, which are resulting in Player Not Found and disconnection issues
- Garrison server issues, which are resulting in phasing and performance issues
We’ll post updates here as we make progress against these issues. Thank you for your zeal to face down the tyranny of the Iron Horde—and for your continued patience as we work to improve the current experience.
إذا كان فيه تصحيح أو اضافة أو توضيح زيادة للترجمة .. اذكروه نستفيد منكم
و اللي جاه خير أو اي معلومة عن موعد التعديل أو خبرات اخرى يذكرها ..
و متشكرييين ي بهوات