bloodmoon
14-01-2004, 03:48 PM
Pcsx2 patches
*************
General notes
*************
Commands
********
gametitle : the name of the game
comment : comment about the playbility of the game
patch :
the structure for patch command is patch= placetopatch,cpucore,address,type,data
placetopatch = when to add the patch
0 ->is used when patch apply at the startup
cpucore = in which cpu
EE -> is used for patching EE memory
IOP ->is used for patching IOP memory
address = the address that is used for patching
type = the type of the written data
WORD -> 32bit
byte -> 8bit
data = the data to be written
example: patch 0,EE,12345678,byte,1
| | | | |
| | | | |
place cpu address type data
changelog
*********
[ Legend: ]
[ + Added feature ]
[ * Improved/changed feature ]
[ - Bug fixed (we hope) ]
[ ! Attention (Notes) ]
21/11/03
New patches for games
[+] Dynasty warriors 3 PAL SLES_506.41
[+] MK Deadly Alliance USA SLUS_204.23
[+] Yu gi oh! SLUS_205.15
ridge racer pal more patches SCES_500.00
Wild wild racing more patches SLES_500.09
20/11/03
New patches for games
[+]THE SHOUGI JAPAN SLPM_621.80 (shadow)
[+]KEIKO YUKAWA PROFESSIONAL BILLIARD JAPAN SLPS_202.56 (shadow)
19/11/03
New patches for games
[+] Fantavision PAL SCES_500.02 (nachbrenner)
[+] Formula One 2001 SCES_500.04 (nachbrenner)
[+] Paris-Dakar Rally PAL SLES_502.12 (nachbrenner)
[+] TD overdrive - The Brotherhood Of Speed PAL SLES_507.78 (nachbrenner)
[+] Dakar 2 PAL SLES_508.79 (nachbrenner)
[+] Total Immersion Racing PAL SLES_511.28 (nachbrenner)
[+] Summoner 2 German PAL SLES_511.42 (nachbrenner)
[+] Charlie's Angels PAL SLES_517.50 (nachbrenner)
[+] gradius 3&4 NTSC JAP SLPM_620.07 (parotaku)
[+] project zero NTSC JAP SLPS_250.74 (parotaku)
14/11/03
[+] add all new patch system.All patches are new and most of them done by nachbrenner
[+] Tetris world patch (SLUS_202.47) by nachbrenner
Thanks
******
to pcsx2 team :)
*************
General notes
*************
Commands
********
gametitle : the name of the game
comment : comment about the playbility of the game
patch :
the structure for patch command is patch= placetopatch,cpucore,address,type,data
placetopatch = when to add the patch
0 ->is used when patch apply at the startup
cpucore = in which cpu
EE -> is used for patching EE memory
IOP ->is used for patching IOP memory
address = the address that is used for patching
type = the type of the written data
WORD -> 32bit
byte -> 8bit
data = the data to be written
example: patch 0,EE,12345678,byte,1
| | | | |
| | | | |
place cpu address type data
changelog
*********
[ Legend: ]
[ + Added feature ]
[ * Improved/changed feature ]
[ - Bug fixed (we hope) ]
[ ! Attention (Notes) ]
21/11/03
New patches for games
[+] Dynasty warriors 3 PAL SLES_506.41
[+] MK Deadly Alliance USA SLUS_204.23
[+] Yu gi oh! SLUS_205.15
ridge racer pal more patches SCES_500.00
Wild wild racing more patches SLES_500.09
20/11/03
New patches for games
[+]THE SHOUGI JAPAN SLPM_621.80 (shadow)
[+]KEIKO YUKAWA PROFESSIONAL BILLIARD JAPAN SLPS_202.56 (shadow)
19/11/03
New patches for games
[+] Fantavision PAL SCES_500.02 (nachbrenner)
[+] Formula One 2001 SCES_500.04 (nachbrenner)
[+] Paris-Dakar Rally PAL SLES_502.12 (nachbrenner)
[+] TD overdrive - The Brotherhood Of Speed PAL SLES_507.78 (nachbrenner)
[+] Dakar 2 PAL SLES_508.79 (nachbrenner)
[+] Total Immersion Racing PAL SLES_511.28 (nachbrenner)
[+] Summoner 2 German PAL SLES_511.42 (nachbrenner)
[+] Charlie's Angels PAL SLES_517.50 (nachbrenner)
[+] gradius 3&4 NTSC JAP SLPM_620.07 (parotaku)
[+] project zero NTSC JAP SLPS_250.74 (parotaku)
14/11/03
[+] add all new patch system.All patches are new and most of them done by nachbrenner
[+] Tetris world patch (SLUS_202.47) by nachbrenner
Thanks
******
to pcsx2 team :)