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مشاهدة النسخة كاملة : Cataclysm Class Preview [Spells/Talents]



BoOoOo7a
08-04-2010, 02:04 PM
السلام عليكم


هاليومين بليزارد قاعدة تنزل الـ Spells / Tallents لكل الكلاسات حقت الأكسبانشن

وهاذي مواعيد اعلان الحركات لكل الـ Classes



http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif Shaman - April 7
http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif Priest - April 7
http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif Warlock - April 7




http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif Warrior - April 8
http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif Death Knight - April 8
http://static.mmo-champion.com/mmoc/images/icons/irogues.gif Rogue - April 8




http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif Hunter - April 9
http://static.mmo-champion.com/mmoc/images/icons/idruids.gif Druid - April 9
http://static.mmo-champion.com/mmoc/images/icons/images.gif Mage - April 9




http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif Paladin - April 16*




واللي نازل حالياً هو الشامان والوارلوك والبريست!


كلها موجودة بالصفحة الرئيسية لموقع
www.MMO-Champion.com (http://www.MMO-Champion.com)

--
أكثر شي لفت انتباهي!
No comment!
--

Priest:

Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.


Shaman:

Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

mr naser
08-04-2010, 03:50 PM
الله يعيننا على الشامان اجل

preist4ever
08-04-2010, 04:31 PM
الشادو بريست شكله بيتغير جذرياً !

لوعةالفرقا
08-04-2010, 04:40 PM
مشكور اخوي على الموضوع

والظاهر ان اغلب الكلاسات راح يجيها تغيرات قوييية بالذات البلدن

احسهم البلدن توهقو فيه عطوه حركات خلته قووووة بالحيييييييييييل

!ctrl!
08-04-2010, 07:00 PM
تفصيل عربي للـpriest : من هنــا (http://nassprince.wordpress.com/2010/04/08/cataclysm-class-preview-priest/)
وقريباً ان شاء الله الهنتر اذا نزل

وفعلاً الشادو more fun inc
خصوصاً الـshadow orbs
أما Leap of Faith حكاية ثانية 3>
ههههههه

مدونتي : nassprince.wordpress.com (http://nassprince.wordpress.com/)
مختصه في world of warcraft بشكل عام
خصوصاً الـpriest والـhunter

Daiboken
08-04-2010, 09:57 PM
^^^
يالبى ايدك الي تكتب عليها
شرح وووووووووافي الا ابعد درجه
وانا من زمان ادور واحد مثلك
لاهنت ياخوي وننتظر الترجمه لباقي الكلاسات
وبغيت اسال سوال ع الطاير
متى ينزل Cataclysm الامريكي
لاتعطوني تاريخ ميلادي لاني معرف الصراحه

thesniper555
09-04-2010, 02:04 PM
تكفون نبي ترجمه للشامان

اماا فتحو لفل 85 ؟

لوعةالفرقا
09-04-2010, 02:37 PM
تكفون نبي ترجمه للشامان

اخوي بصراحه في اشياء كثيرة ما فهمتها زين بس اكثر شيء جذبني الحركه هذي

Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

من اسمها واضح انها عبار عن هيل تهيل القروب او الريد (مثل الظربه الـ AoE حق الميج المطر) بس هذي راح تكون هيل بالاضافه إلي دمج^^


ولو احد حب يضيف ويفيدنا اكثر لا يتردد

وعلى فكره الحركات الجديد للروق والديت نايت والواريو نزلت على نفس الرابط حق اخوي صاحب الموضوع


وبالتوفيق للجميع

nerfmygoul
09-04-2010, 03:57 PM
BRB Rerolling shamna !

Daiboken
09-04-2010, 04:18 PM
^^
rofl

BRB Rerolling shadow priest ^_^

علم قلبي الغرام
09-04-2010, 06:51 PM
شرح الهيلينج راين :

سوف تقوم بالضغط علي الskill ستظهر لك دائرة باللون الاخضر مثل دائرة اي aoe damage
ستختار المكان الذي تريد ان تقوم بعمل healing rain عن طريق تلك الدائرة , والشامان سوف يقوم بعمل casting لمده ثانيتين (بدون حساب الhaste ) وبعد ذلك تبدأ ال healing rain بعمل heal لكل من في تلك المنطقه وتستمر لمده 10 ثواني والcooldown لتلك السكيل 10 ثواني

و لأ healing raind ليست channeling skill
بمعني انك سوف تقوم بعمل casting لتلك السكيل ثم تقوم بعمل هيلنج بسكيلز اخري بينما ال healing rain تقوم بعمل هيل automaticly

لوعةالفرقا
09-04-2010, 07:32 PM
شرح الهيلينج راين :

سوف تقوم بالضغط علي الskill ستظهر لك دائرة باللون الاخضر مثل دائرة اي aoe damage
ستختار المكان الذي تريد ان تقوم بعمل healing rain عن طريق تلك الدائرة , والشامان سوف يقوم بعمل casting لمده ثانيتين (بدون حساب الhaste ) وبعد ذلك تبدأ ال healing rain بعمل heal لكل من في تلك المنطقه وتستمر لمده 10 ثواني والcooldown لتلك السكيل 10 ثواني

و لأ healing raind ليست channeling skill
بمعني انك سوف تقوم بعمل casting لتلك السكيل ثم تقوم بعمل هيلنج بسكيلز اخري بينما ال healing rain تقوم بعمل هيل automaticly

مشكور اخوي على التوضيع والتفصيل من جد افدتنا يالغالي

ولو في احد يقدر ترجم باقي الحركات الله يجزاه ألف خير


New Shaman Spells

Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

Here are a few examples of effects we're considering for this ability:



Windfury Weapon – Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.


Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

Changes to Abilities and Mechanics

In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.


طبعا إللي بالاحمر قد سبق وترجمها بالتفصيل اخوي علم قلبي الغرام (http://www.montada.com/member.php?u=47060) الله لا يحرمنا منه :)

ودي اترجم بس انا احرف كثير وما ابي اوصل شيء غلط ^^

kloze
09-04-2010, 07:43 PM
thank god i got shammy + priest actualy i got all except druid :P

!ctrl!
10-04-2010, 01:00 AM
الحمد لله نزل الهنتر وتجده بالتفصيل العربي: هنــــــــــــــــا (http://nassprince.wordpress.com/2010/04/09/cataclysm-class-preview-hunter/)
بالله يا شباب شوية ردود في المدونة تحمسنا شوي نكمل

والله كأنهم يمسحون الكلاس ويعيدون تكوينه من جديد
وأهم ما أعجبني فيه الثلاث petـات تغير فيها متى ما تبي لكنout of combat بس
كذلك الضربة الجديدة cobra shot كوبرا
وشالو الammo اخيراً نوفر فلوسنا هههههه

أما الباقي كلها جديد X جديد


مدونتي : nassprince.wordpress.com (http://nassprince.wordpress.com/)
مختصه في world of warcraft بشكل عام
خصوصاً الـpriest والـhunter

Vodka
10-04-2010, 12:28 PM
In World of Warcraft: Cataclysm, we'll be making several changes to class talents and abilities across the board. Here, you'll get a glimpse at what's in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue's different talent specs.


New Rgoue Abilities


Redirect (available at level 81): Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue's current target, helping to ensure combo points aren't wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.


Combat Readiness (level 83): Combat Readiness is a new ability that we intend rogues to trigger defensively. While this ability is active, whenever the rogue is struck by a melee or ranged attack, he or she will gain a stacking buff called Combat Insight that results in a 10% reduction in damage taken. Combat Insight will stack up to 5 times and the timer will be refreshed whenever a new stack is applied. Our goal is to make rogues better equipped to go toe-to-toe with other melee classes when Evasion or stuns are not in play. This ability lasts 6 seconds and has a 2-minute cooldown.


Smoke Bomb (level 85): The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities. Enemies can move inside the cloud to attack, or they can use area-of-effect (AoE) abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.


Changes to Abilities and Mechanics


We're also planning to make changes to some of the other abilities and mechanics you're already familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we want for each spec.




In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.

In PvE, even accounting for active modifiers like Slice and Dice and Envenom, a very large portion of the rogue's damage is attributable to passive sources of damage. Yes, they are using abilities for the entire duration of a fight, but we want to reduce the percentage of rogue damage that comes from auto-attacks and poisons. More of their damage will be coming from active abilities and special attacks.

We would like to improve the rogue leveling experience. Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).

To complement the change to combo points, non-damage abilities such as Recuperate and Slice and Dice will no longer have target requirements and can be used with any of the rogue's existing combo points, including combo points remaining on recently killed targets. This will not affect damage abilities, which will still require combo points to be present on the specific target you want to damage. To coincide with this, the UI will be updated so that rogues know how many combo points they have active.

Ambush will now work with all weapons, but will have a reduced coefficient when not using a dagger. When opening from Stealth, all rogues will be able to choose from burst damage, DoT abilities, or a stun.

As we've done recently with some of the Subtlety abilities, we want to make sure more rogue abilities aren't overly penalized by weapon choice. With a few exceptions (like Backstab), you should be able to use a dagger, axe, mace, sword, or fist weapon without being penalized for most attacks.

Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, we hope to allow rogues to apply poisons to their throwing weapons.

We are very happy with Tricks of the Trade as a general mechanic and as a way to give rogues more group utility, but we don't want it to account for as much threat transfer as it does now.



New Talents and Talent Changes


In Cataclysm, the overall feel of each of the rogue's talent trees will change, as we would like each tree to have a clearly defined niche and purpose. The talent details below are meant to give you an idea of what we're going for.




Assassination will be more about daggers, poisons, and burst damage.

Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.

The Subtlety tree will primarily be based around utilizing Stealth, openers, finishers, and survivability. It'll be about daggers, too, but less so than Assassination.

In general, Subtlety rogues needs to do more damage than they do today, and the other trees need to have more tools.

Weapon-specialization talents (for all classes, not just rogues) are going away. We do not want you to have to respec when you get a different weapon. Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away.

The Assassination and Combat talent trees currently have a lot of passive bonuses. We plan to dial back the amount of Critical Strike Rating provided by these trees so that rogues still want it on their gear.



Mastery Passive Talent Tree Bonuses


Assassination



Melee damage

Melee critical damage

Poison damage


Combat


Melee damage

Melee Haste

Harder-hitting combo-point generators


Subtlety


Melee damage

Armor Penetration

Harder-hitting finishers


The initial tier of rogue Mastery bonuses will be very similar between the trees. However, the deeper that a player goes into any tree, the more specialized and beneficial the Masteries will be to the play style for that spec. Assassination will have better poisons than the other two specs. Combat will have very steady and consistent overall damage. Subtlety will have strong finishers.


We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.


وهذي معلومات الروق وكلها جامده يالله متى ينزل عشان نستمتع :33:

hbk_ksa
10-04-2010, 03:03 PM
bloodlust for mages :d

XMaLeKX
10-04-2010, 06:02 PM
Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn'kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage's own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.

حركات الميج الجديدة لاتعليق :12:

XMaLeKX
10-04-2010, 06:06 PM
Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.

Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost.

Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast.

حركات الدرويد صار عندنا mushroom :D

في شي شد انتباهي بعد:
We plan on giving Feral cats and bears a Kick/Pummel equivalent

BoOoOo7a
10-04-2010, 06:32 PM
الميج صار يسوي حركة نفس الـ BL وماتصير ستاك .. يعني يالشامان يالميج يستخدمها!

وبأعتقادي هالحركة بفتك أزمة .. لما تسوي رايد لاااااااااازم يكون معك شامان!

حتى اذكر قبل يومين قاعد اسوي VoA25 وباقي اخر سبوت شامان.. قعدنا حول الـ 15 دقيقة ندور ! وماعندك احد.. لين واحد من الرايد جاب خويه كان واصل 80 قبل اقل من ساعة ههههههه .. وعلى حظه .. رايد مافيها ولاشامان الا هو!

وكل ذا بس علشان الـ BL

فوفوي
10-04-2010, 08:47 PM
BoOoOo7a

ابيك تعلمني علىآ اللعبه لو سمحت .؟!

ممكن..

Warchif
10-04-2010, 09:40 PM
وهذي معلومات الروق وكلها جامده يالله متى ينزل عشان نستمتع :33:[/COLOR]

في وش راح تستمع
الروجيو خلاص بيصير كأنه واريور لابس ليثر والcc مالته انتهى عصره
ماشفت وش يقولون راح يعطونه تحمل عالي لكن بيخففون مالته الاستن
الشيب شوت والكدني شوت ماراحت تستخدمهم مع بعض

راحت ايامك يالروجيو

الله يعوضنا بالدرويد

ميكافلي
11-04-2010, 03:39 AM
ههههههههه حلوه الروجيو ،،، قصدك (روق) :P

والله احس ان بليزارد جالسه تحاول تعطي القيم اكثر effect بال spells & ability الجديدة

وافكار حلوه صراحه

LavaGFX90
11-04-2010, 07:19 AM
متى راح ينزل هالباتش ؟

MR.HM
11-04-2010, 10:02 AM
في الإنتظار الأكسبانشن الجديد ومشكور اخويه بوحه على النقل

MR.HM
11-04-2010, 10:31 AM
ممكن حد يحط لنا حركات البلدن الجديدة ؟؟
لاني دورة في الموقع وماحصلت شي ..

danteel
11-04-2010, 05:38 PM
الحيـن الباتش متى راح ينـزل ياشبـآب .؟؟

علم قلبي الغرام
12-04-2010, 12:09 AM
انت تعني cataclysm ؟
لأ مازال هناك المسع من الوقت
عموما blizzard علي طول تقوم بعمل announcement لميعاد ظهور ال New expansion
وملحوظه لاحظتها علي مدي السنين التي قضيتها في wow :)
ان blizzard تربط معظم الexpansions الجديده بظهور العاب اخري منافسه واتوقع ربطها بميعاد ظهور guildwars 2 والله اعلم ربما انا مخظيء لكن هذا ما لاحظته
والسلام ختام

Valentino
12-04-2010, 09:30 AM
اذا ما ني غلطان TBC نزل في شهر 11
و WOTLK هم نزل في شهر 11
اذن ممكن يكون Cata ينزل هم في نفس الشهر 11 من 2010
و بعد لا تنسى في باتش 3.3.5 ما نزل و هم 3.3.9 يعني لسى شوي على Cata ما ينزل :)
و سمعت ان alpha test تقريبا صار في نهايته و رح يعلنون عن beta test قريبا جدا

MR.HM
12-04-2010, 11:29 AM
http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif Paladin - April 16* خخخخ الله يستر .. الله يجعلها فترة انتظار وعقبها نسمع خبر زين هب محزن

BoOoOo7a
14-04-2010, 01:01 PM
اليوم بينزل البالادين!


وبخصوص الأكسبانشن .. واضح جداً انه عالكرسمس شهر 12

thba7
26-04-2010, 12:52 AM
احد يترجم الروق ياشباب ويليت معلومات عن الديث نايت ! ويعطيكم العافيه على هالمجهود