• 0
  • مالي خلق
  • أتهاوش
  • متضايق
  • مريض
  • مستانس
  • مستغرب
  • مشتط
  • أسولف
  • مغرم
  • معصب
  • منحرج
  • آكل
  • ابكي
  • ارقص
  • اصلي
  • استهبل
  • اضحك
  • اضحك  2
  • تعجبني
  • بضبطلك
  • رايق
  • زعلان
  • عبقري
  • نايم
  • طبيعي
  • كشخة
  • صفحة 1 من 3 123 الأخيرةالأخيرة
    النتائج 1 إلى 15 من 31

    الموضوع: Cataclysm Class Preview [Spells/Talents]

    1. #1
      التسجيل
      08-12-2004
      الدولة
      in The World Of Warcraft
      المشاركات
      2,747
      المواضيع
      102
      شكر / اعجاب مشاركة

      Cataclysm Class Preview [Spells/Talents]

      السلام عليكم


      هاليومين بليزارد قاعدة تنزل الـ Spells / Tallents لكل الكلاسات حقت الأكسبانشن

      وهاذي مواعيد اعلان الحركات لكل الـ Classes


      • Shaman - April 7
      • Priest - April 7
      • Warlock - April 7



      • Warrior - April 8
      • Death Knight - April 8
      • Rogue - April 8



      • Hunter - April 9
      • Druid - April 9
      • Mage - April 9



      • Paladin - April 16*




      واللي نازل حالياً هو الشامان والوارلوك والبريست!


      كلها موجودة بالصفحة الرئيسية لموقع
      www.MMO-Champion.com

      --
      أكثر شي لفت انتباهي!
      No comment!
      --

      Priest:

      Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.


      Shaman:

      Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.





      Thx for Yoshimetsu

    2. #2
      التسجيل
      12-02-2010
      المشاركات
      32
      المواضيع
      0
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      الله يعيننا على الشامان اجل

    3. #3
      التسجيل
      04-08-2008
      الدولة
      Kuwait
      المشاركات
      132
      المواضيع
      12
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      الشادو بريست شكله بيتغير جذرياً !

    4. #4
      التسجيل
      03-10-2004
      الدولة
      اورقيمار
      المشاركات
      670
      المواضيع
      11
      شكر / اعجاب مشاركة
      بطاقات الألعاب

      Gamertag: skawsss

      رد: Cataclysm Class Preview [Spells/Talents]

      مشكور اخوي على الموضوع

      والظاهر ان اغلب الكلاسات راح يجيها تغيرات قوييية بالذات البلدن

      احسهم البلدن توهقو فيه عطوه حركات خلته قووووة بالحيييييييييييل

    5. #5
      التسجيل
      04-02-2004
      المشاركات
      187
      المواضيع
      10
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]


      تفصيل عربي للـpriest : من هنــا
      وقريباً ان شاء الله الهنتر اذا نزل

      وفعلاً الشادو more fun inc

      خصوصاً الـshadow orbs
      أما Leap of Faith حكاية ثانية 3>
      ههههههه


      مدونتي : nassprince.wordpress.com
      مختصه في world of warcraft بشكل عام
      خصوصاً الـpriest والـhunter

    6. #6
      التسجيل
      13-04-2009
      المشاركات
      465
      المواضيع
      83
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      ^^^
      يالبى ايدك الي تكتب عليها
      شرح وووووووووافي الا ابعد درجه
      وانا من زمان ادور واحد مثلك
      لاهنت ياخوي وننتظر الترجمه لباقي الكلاسات
      وبغيت اسال سوال ع الطاير
      متى ينزل Cataclysm الامريكي
      لاتعطوني تاريخ ميلادي لاني معرف الصراحه

    7. #7
      التسجيل
      23-08-2009
      المشاركات
      137
      المواضيع
      5
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      تكفون نبي ترجمه للشامان

      اماا فتحو لفل 85 ؟

    8. #8
      التسجيل
      03-10-2004
      الدولة
      اورقيمار
      المشاركات
      670
      المواضيع
      11
      شكر / اعجاب مشاركة
      بطاقات الألعاب

      Gamertag: skawsss

      رد: Cataclysm Class Preview [Spells/Talents]

      تكفون نبي ترجمه للشامان
      اخوي بصراحه في اشياء كثيرة ما فهمتها زين بس اكثر شيء جذبني الحركه هذي

      Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

      من اسمها واضح انها عبار عن هيل تهيل القروب او الريد (مثل الظربه الـ AoE حق الميج المطر) بس هذي راح تكون هيل بالاضافه إلي دمج^^


      ولو احد حب يضيف ويفيدنا اكثر لا يتردد

      وعلى فكره الحركات الجديد للروق والديت نايت والواريو نزلت على نفس الرابط حق اخوي صاحب الموضوع


      وبالتوفيق للجميع

    9. #9
      التسجيل
      29-10-2009
      المشاركات
      172
      المواضيع
      2
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      BRB Rerolling shamna !
      STC FTL !

    10. #10
      التسجيل
      13-04-2009
      المشاركات
      465
      المواضيع
      83
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      ^^
      rofl

      BRB Rerolling shadow priest ^_^

    11. #11
      التسجيل
      26-02-2003
      المشاركات
      54
      المواضيع
      6
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      شرح الهيلينج راين :

      سوف تقوم بالضغط علي الskill ستظهر لك دائرة باللون الاخضر مثل دائرة اي aoe damage
      ستختار المكان الذي تريد ان تقوم بعمل healing rain عن طريق تلك الدائرة , والشامان سوف يقوم بعمل casting لمده ثانيتين (بدون حساب الhaste ) وبعد ذلك تبدأ ال healing rain بعمل heal لكل من في تلك المنطقه وتستمر لمده 10 ثواني والcooldown لتلك السكيل 10 ثواني

      و لأ healing raind ليست channeling skill
      بمعني انك سوف تقوم بعمل casting لتلك السكيل ثم تقوم بعمل هيلنج بسكيلز اخري بينما ال healing rain تقوم بعمل هيل automaticly

    12. #12
      التسجيل
      03-10-2004
      الدولة
      اورقيمار
      المشاركات
      670
      المواضيع
      11
      شكر / اعجاب مشاركة
      بطاقات الألعاب

      Gamertag: skawsss

      رد: Cataclysm Class Preview [Spells/Talents]

      شرح الهيلينج راين :

      سوف تقوم بالضغط علي الskill ستظهر لك دائرة باللون الاخضر مثل دائرة اي aoe damage
      ستختار المكان الذي تريد ان تقوم بعمل healing rain عن طريق تلك الدائرة , والشامان سوف يقوم بعمل casting لمده ثانيتين (بدون حساب الhaste ) وبعد ذلك تبدأ ال healing rain بعمل heal لكل من في تلك المنطقه وتستمر لمده 10 ثواني والcooldown لتلك السكيل 10 ثواني

      و لأ healing raind ليست channeling skill
      بمعني انك سوف تقوم بعمل casting لتلك السكيل ثم تقوم بعمل هيلنج بسكيلز اخري بينما ال healing rain تقوم بعمل هيل automaticly
      مشكور اخوي على التوضيع والتفصيل من جد افدتنا يالغالي

      ولو في احد يقدر ترجم باقي الحركات الله يجزاه ألف خير

      New Shaman Spells

      Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

      Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

      Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

      Here are a few examples of effects we're considering for this ability:


      • Windfury Weapon – Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
      • Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
      • Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.


      Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

      Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

      Changes to Abilities and Mechanics

      In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
      طبعا إللي بالاحمر قد سبق وترجمها بالتفصيل اخوي علم قلبي الغرام الله لا يحرمنا منه

      ودي اترجم بس انا احرف كثير وما ابي اوصل شيء غلط ^^

    13. #13
      التسجيل
      16-06-2002
      الدولة
      الرياض
      المشاركات
      1,268
      المواضيع
      161
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      thank god i got shammy + priest actualy i got all except druid :P



    14. #14
      التسجيل
      04-02-2004
      المشاركات
      187
      المواضيع
      10
      شكر / اعجاب مشاركة

      رد: Cataclysm Class Preview [Spells/Talents]

      الحمد لله نزل الهنتر وتجده بالتفصيل العربي: هنــــــــــــــــا
      بالله يا شباب شوية ردود في المدونة تحمسنا شوي نكمل

      والله كأنهم يمسحون الكلاس ويعيدون تكوينه من جديد

      وأهم ما أعجبني فيه الثلاث petـات تغير فيها متى ما تبي لكنout of combat بس
      كذلك الضربة الجديدة cobra shot كوبرا
      وشالو الammo اخيراً نوفر فلوسنا هههههه

      أما الباقي كلها جديد X جديد



      مدونتي : nassprince.wordpress.com
      مختصه في world of warcraft بشكل عام
      خصوصاً الـpriest والـhunter

    15. #15
      التسجيل
      12-11-2008
      الدولة
      السعودية
      المشاركات
      98
      المواضيع
      18
      شكر / اعجاب مشاركة

      Cataclysm Class Preview: Rogue

      • In World of Warcraft: Cataclysm, we'll be making several changes to class talents and abilities across the board. Here, you'll get a glimpse at what's in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue's different talent specs.


        New Rgoue Abilities


        Redirect (available at level 81): Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue's current target, helping to ensure combo points aren't wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.


        Combat Readiness (level 83): Combat Readiness is a new ability that we intend rogues to trigger defensively. While this ability is active, whenever the rogue is struck by a melee or ranged attack, he or she will gain a stacking buff called Combat Insight that results in a 10% reduction in damage taken. Combat Insight will stack up to 5 times and the timer will be refreshed whenever a new stack is applied. Our goal is to make rogues better equipped to go toe-to-toe with other melee classes when Evasion or stuns are not in play. This ability lasts 6 seconds and has a 2-minute cooldown.


        Smoke Bomb (level 85): The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities. Enemies can move inside the cloud to attack, or they can use area-of-effect (AoE) abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.

        Changes to Abilities and Mechanics


        We're also planning to make changes to some of the other abilities and mechanics you're already familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we want for each spec.


      • In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.
      • In PvE, even accounting for active modifiers like Slice and Dice and Envenom, a very large portion of the rogue's damage is attributable to passive sources of damage. Yes, they are using abilities for the entire duration of a fight, but we want to reduce the percentage of rogue damage that comes from auto-attacks and poisons. More of their damage will be coming from active abilities and special attacks.
      • We would like to improve the rogue leveling experience. Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).
      • To complement the change to combo points, non-damage abilities such as Recuperate and Slice and Dice will no longer have target requirements and can be used with any of the rogue's existing combo points, including combo points remaining on recently killed targets. This will not affect damage abilities, which will still require combo points to be present on the specific target you want to damage. To coincide with this, the UI will be updated so that rogues know how many combo points they have active.
      • Ambush will now work with all weapons, but will have a reduced coefficient when not using a dagger. When opening from Stealth, all rogues will be able to choose from burst damage, DoT abilities, or a stun.
      • As we've done recently with some of the Subtlety abilities, we want to make sure more rogue abilities aren't overly penalized by weapon choice. With a few exceptions (like Backstab), you should be able to use a dagger, axe, mace, sword, or fist weapon without being penalized for most attacks.
      • Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, we hope to allow rogues to apply poisons to their throwing weapons.
      • We are very happy with Tricks of the Trade as a general mechanic and as a way to give rogues more group utility, but we don't want it to account for as much threat transfer as it does now.


      • New Talents and Talent Changes


        In Cataclysm, the overall feel of each of the rogue's talent trees will change, as we would like each tree to have a clearly defined niche and purpose. The talent details below are meant to give you an idea of what we're going for.


      • Assassination will be more about daggers, poisons, and burst damage.
      • Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.
      • The Subtlety tree will primarily be based around utilizing Stealth, openers, finishers, and survivability. It'll be about daggers, too, but less so than Assassination.
      • In general, Subtlety rogues needs to do more damage than they do today, and the other trees need to have more tools.
      • Weapon-specialization talents (for all classes, not just rogues) are going away. We do not want you to have to respec when you get a different weapon. Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away.
      • The Assassination and Combat talent trees currently have a lot of passive bonuses. We plan to dial back the amount of Critical Strike Rating provided by these trees so that rogues still want it on their gear.


      • Mastery Passive Talent Tree Bonuses


        Assassination

      • Melee damage
      • Melee critical damage
      • Poison damage

      • Combat
      • Melee damage
      • Melee Haste
      • Harder-hitting combo-point generators

      • Subtlety
      • Melee damage
      • Armor Penetration
      • Harder-hitting finishers

      • The initial tier of rogue Mastery bonuses will be very similar between the trees. However, the deeper that a player goes into any tree, the more specialized and beneficial the Masteries will be to the play style for that spec. Assassination will have better poisons than the other two specs. Combat will have very steady and consistent overall damage. Subtlety will have strong finishers.

        We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
      وهذي معلومات الروق وكلها جامده يالله متى ينزل عشان نستمتع

    صفحة 1 من 3 123 الأخيرةالأخيرة

    المواضيع المتشابهه

    1. Cataclysm Stats CHANGE!
      بواسطة : المدمر-Almodmer , في منتدى لعبة World of WarCraft
      مشاركات: 4
      آخر مشاركة: 23-08-2009, 08:31 AM
    2. Hunter Talents + Spells in BC !
      بواسطة : InTouch , في منتدى لعبة World of WarCraft
      مشاركات: 21
      آخر مشاركة: 12-10-2006, 03:17 AM
    3. Talents and Spells في التوسعة الجديدة BC الآن !!
      بواسطة : Flanteus , في منتدى لعبة World of WarCraft
      مشاركات: 34
      آخر مشاركة: 03-09-2006, 06:46 PM
    4. New! [Spells.Abilities.Talents] for 6 Classes BurningCrusade
      بواسطة : xXTheBoosXx , في منتدى لعبة World of WarCraft
      مشاركات: 6
      آخر مشاركة: 30-08-2006, 11:28 AM
    5. أخييييييييرا S class و CL class من Opera
      بواسطة : الهامـــور , في السيارات العامة
      مشاركات: 8
      آخر مشاركة: 22-10-2003, 07:14 PM

    ضوابط المشاركة

    • لا تستطيع إضافة مواضيع جديدة
    • لا تستطيع الرد على المواضيع
    • لا تستطيع إرفاق ملفات
    • لا تستطيع تعديل مشاركاتك
    •