tv_stoprecord : cmd : : Stops SourceTV demo recording.
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
versus_shove_fov_pounce_only : 0 : , "sv", "cheat", "rep" : If set, then versus_shove_hunter_fov is only used if the hunter being hit is pouncing
versus_shove_hunter_fov : 90 : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters
versus_tank_bonus_health : 1 : , "sv", "cheat" :
view_offset_down : 16 : , "sv", "cheat", "rep" :
view_offset_forward : 8 : , "sv", "cheat", "rep" :
view_offset_up : 16
: , "sv", "cheat", "rep" :
vis_debug : 0 : , "sv", "cheat" :
vis_force : 0 : , "sv", "cheat" :
vismon_poll_frequency : 0 : , "sv", "cheat" :
vismon_trace_limit : 12 : , "sv", "cheat" :
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxeltree
inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxeltree
at the player position.
voxeltree_sphere : cmd : : View entities in the voxeltree
inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxeltree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max distance of starting threat area in vs mode
vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min distance of starting threat area in vs mode
vs_threat_radius : 200 : , "sv", "cheat" : Distance from the escape route for placing threats
warp_all_survivors_here : cmd : : Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield : cmd : : Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint : cmd : : Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale : cmd : : Warp all Survivors to the finale radio
warp_far_survivor_here : cmd : : Teleport the farthest away Survivor to your cursor position
warp_to_start_area : cmd : : Warp yourself to a survivor spawn area
weapon_reparse_server : cmd : : Reloads the weapon script files
wipe_attributes : cmd : : Clear all attributes of selected area.
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
writeid : cmd : : Writes a list of permanentlybanned
user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
z_acquire_far_range : 2500 : , "sv", "cheat" :
z_acquire_far_time : 5 : , "sv", "cheat" :
z_acquire_near_range : 200 : , "sv", "cheat" :
z_acquire_near_time : 0 : , "sv", "cheat" :
z_acquire_time_variance_factor : 0 : , "sv", "cheat" :
z_add : cmd : : Add an Infected optional
x y z arguments for world position to add them
z_alert_dot : 0 : , "sv", "cheat" :
z_alert_range : 1000 : , "sv", "cheat" :
z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_attack_flow_range : 1500 : , "sv", "cheat" :
z_attention_range_lying_modifier : 0 : , "sv", "cheat" :
z_attention_range_sitting_modifier : 0 : , "sv", "cheat" :
z_avoid_max_range : 100 : , "sv", "cheat" :
z_avoid_min_range : 30 : , "sv", "cheat" :
z_avoid_power : 10 : , "sv", "cheat" :
z_avoidforce : 2500 : , "sv", "cheat", "rep" :
z_avoidteammates : 1 : , "sv", "cheat", "rep" :
z_award_debug : 0 : , "sv", "cheat", "rep" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yesno
thoughts|every thought|every spammy calc)
z_background_limit : 20 : , "sv", "cheat" : How many common infected are on the background map at once.
z_backspeed : 450 : , "sv", "cheat", "rep" :
z_boomer_near_dist : 180 : , "sv", "cheat" :
z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch
z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = floodfill, 1 = new creep
z_boundary_max_range : 5000 : , "sv", "cheat" :
z_boundary_spread_speed : 200 : , "sv", "cheat" :
z_brawl_chance : 2 : , "sv", "cheat" :
z_breakable_damage : 4 : , "sv", "cheat" :
z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp
z_carry_max_mass : 250 : , "sv", "cheat", "rep" :
z_chance : 60 : , "sv", "cheat" :
z_claw_hit_pitch_max : 20 : , "sv", "cheat" :
z_claw_hit_pitch_min : 20
: , "sv", "cheat" :
z_claw_hit_yaw_max : 20 : , "sv", "cheat" :
z_claw_hit_yaw_min : 20
: , "sv", "cheat" :
z_clear_area_range : 300 : , "sv", "cheat" :
z_clear_max_time : 5 : , "sv", "cheat" :
z_clear_min_time : 0 : , "sv", "cheat" :
z_clear_min_time_range : 300 : , "sv", "cheat" :
z_clear_range : 750 : , "sv", "cheat" :
z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit : 30 : , "sv", "cheat" : How many common infecteds we can have at once.
z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" :
z_cough_cloud_expire : 14 : , "sv", "cheat" : You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough.
z_cough_duration : 5 : , "sv", "cheat", "rep" : How long a cougher continuously coughs for.
z_cough_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of coughing. High number will pin in place for a long time, lower will just slow.
z_cough_interval : 20 : , "sv", "cheat", "rep" : How often a cougher can cough.
z_credits_interval : 0 : , "sv", "cheat" :
z_crouch_speed : 75 : , "sv", "cheat", "rep" :
z_cull_timeout : 5 : , "sv", "cheat" : Grace period before player zombie is culled for being too far away
z_deafen_radius_one : 100 : , "sv", "cheat" :
z_deafen_radius_three : 200 : , "sv", "cheat" :
z_deafen_radius_two : 150 : , "sv", "cheat" :
z_debug : 0 : , "sv", "cheat" :
z_debug_activities : 0 : , "sv", "cheat" :
z_debug_avoid : 0 : , "sv", "cheat" :
z_debug_breakables : 0 : , "sv", "cheat" :
z_debug_climb : 0 : , "sv", "cheat" :
z_debug_cull : 0 : , "sv", "cheat" :
z_debug_escape_scan : 0 : , "sv", "cheat" :
z_debug_falling_damage : 0 : , "sv", "cheat" :
z_debug_fog : 0 : , "sv", "cheat" :
z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected
z_debug_ledges : 0 : , "sv", "cheat" :
z_debug_mob_spawn : 0 : , "sv", "cheat" :
z_debug_neighbors : 0 : , "sv", "cheat" :
z_debug_path_stress_test : cmd : : Stresstests
Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_population : 0 : , "sv", "cheat" :
z_debug_spawn_ahead : 0 : , "sv", "cheat" :
z_debug_spawn_set : 1
: , "sv", "cheat" : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_tank_spawn : 1 : , "sv", "cheat" : When console spawning a tank automatically give it to a player.
z_decals : cmd : : Splat decals on all infected
z_density_region_length : 1500 : , "sv", "cheat" :
z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos.
z_difficulty : 0 : , "sv", "rep" : Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_director_special_spawn_delay : 10 : , "sv", "cheat" :
z_discard_min_range : 1000 : , "sv", "cheat" : Don't relocate PZs closer than this regardless of flow distance
z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this
z_do_tracers : 1 : , "sv", "cheat", "rep" : Do we want tracers at all?
z_dont_clear : 0 : , "sv", "cheat" :
z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be reopened
after this amount of time
z_door_retry_interval : 1 : , "sv", "cheat" : Interval at which blocked doors will try to reopen
z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health
z_exploding_limit : 1 : , "sv", "cheat" :
z_exploding_shove_interval : 10 : , "sv", "cheat" :
z_exploding_shove_max : 5 : , "sv", "cheat" :
z_exploding_shove_min : 4 : , "sv", "cheat" :
z_exploding_speed : 175 : , "sv", "cheat", "rep" :
z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it
z_expressions : 1 : , "sv", "cheat" :
z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur
z_finale_chance : 100 : , "sv", "cheat" :
z_finale_spawn_safety_range : 600 : , "sv", "cheat" :
z_first_aid_cabinets : 0 : , "sv", "cheat" :
z_force_attack_from_sound_range : 750 : , "sv", "cheat" :
z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname : 0 : , "sv", "cheat" : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed : 450 : , "sv", "cheat", "rep" :
z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional.
z_frustration : 1 : , "sv", "cheat", "rep" :
z_frustration_lifetime : 20 : , "sv", "cheat" : Frustration will accumulate for this many seconds before forcing an AI tank takeover
z_frustration_los_delay : 2 : , "sv", "cheat" :
z_frustration_spawn_delay : 10 : , "sv", "cheat" :
z_gas_health : 250 : , "sv", "cheat" : Gas Zombie max health
z_gas_limit : 1 : , "sv", "cheat" :
z_gas_speed : 210 : , "sv", "cheat", "rep" :
z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interval for spawning special zombies during the finale
z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interval for spawning special zombies
z_ghost_speed : 450 : , "sv", "cheat", "rep" :
z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_limb_distance : 400 : , "sv", "cheat" : Rifles and sniper rifles can dismember at this range
z_gib_limb_distance_buckshot : 350 : , "sv", "cheat" : Shotguns can dismember at this range
z_gib_limb_distance_headshot : 2000 : , "sv", "cheat" : Rifles and sniper rifles can decapitate at this range
z_gib_limb_distance_headshot_zoomed : 4000 : , "sv", "cheat" : Sniper rifles can decapitate at this range when zoomed
z_gib_limb_distance_zoomed : 800 : , "sv", "cheat" : Sniper rifles can dismember at this range when zoomed
z_gib_limbs : 25 : , "sv", "cheat" : Limbs can be shot off infected when doing this much damage (0 disables)
z_grab_force : 0 : , "sv", "cheat" : For testing always
grab ledges regardless of estimated falling damage
z_grab_ledges_solo : 0 : , "sv", "cheat" : For testing grab
ledges even if you're the last survivor
z_gun_damage : 10 : , "sv", "cheat", "rep" :
z_gun_debug_player_index : 0 : , "sv", "cheat", "rep" :
z_gun_force : 300 : , "sv", "cheat" :
z_gun_horiz_punch : 0 : , "sv", "cheat", "rep" : Toggles horizontal punchangles for guns
z_gun_kick : 0 : , "sv", "cheat", "rep" : Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force : 25 : , "sv", "cheat" : How hard we push things that aren't players or doors.
z_gun_range : 75 : , "sv", "cheat", "rep" :
z_gun_stun_duration : 1 : , "sv", "cheat", "rep" :
z_gun_survivor_force : 200 : , "sv", "cheat" :
z_gun_survivor_friend_push : 1 : , "sv", "cheat", "rep" : Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor
z_gun_swing_duration : 0 : , "sv", "cheat", "rep" :
z_gun_swing_interval : 0 : , "sv", "cheat", "rep" :
z_gun_swing_vs_amt_penalty : 1 : , "sv", "cheat", "rep" :
z_gun_swing_vs_cooldown : 1 : , "sv", "cheat", "rep" :
z_gun_swing_vs_max_penalty : 6 : , "sv", "cheat", "rep" :
z_gun_swing_vs_min_penalty : 3 : , "sv", "cheat", "rep" :
z_gun_swing_vs_restore_time : 4 : , "sv", "cheat", "rep" :
z_gun_vertical_punch : 1 : , "sv", "cheat", "rep" : Toggles vertical punchangles for guns
z_health : 50 : , "sv", "cheat" : Zombie max health
z_hear_gunfire_range : 200 : , "sv", "cheat" :
z_hear_runner_far_range : 750 : , "sv", "cheat" :
z_hear_runner_near_range : 500 : , "sv", "cheat" :
z_hit_from_behind_cosine : 0 : , "sv", "cheat" :
z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hunter_claw_buildup_growl_percent : 0 : , "sv", "cheat" : When at least this charged up, Hunter starts growling constantly.
z_hunter_claw_force : 240 : , "sv", "cheat", "rep" : Force with which the claw shoves other zombies away
z_hunter_claw_max_buildup_time : 3 : , "sv", "cheat" : Attack button held longer than this gets no extra benefit.
z_hunter_claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging?
z_hunter_claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon
z_hunter_claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
z_hunter_claw_start_buildup_time : 0 : , "sv", "cheat" : Attack button released in less than this time is just a click.
z_hunter_claw_swing_duration : 0 : , "sv", "cheat", "rep" :
z_hunter_claw_swing_interval : 1 : , "sv", "cheat", "rep" :
z_hunter_claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :
z_hunter_ground_normal : 0 : , "sv", "cheat", "rep" :
z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
z_hunter_limit : 1 : , "sv", "cheat" :
z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
z_hunter_speed : 300 : , "sv", "cheat", "rep" :
z_increment_head : cmd : : Switch to next head bodygroup
z_increment_lower : cmd : : Switch to next lower body bodygroup
z_increment_skin : cmd : : Switch to next skin
z_increment_upper : cmd : : Switch to next upper body bodygroup
z_infected_flashlight : 1 : , "sv", "cheat" :
z_infected_invuln : 0 : , "sv", "cheat" :
z_infected_move : 1 : , "sv", "cheat" :
z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval : 3 : , "sv", "cheat" :
z_lean_wall_align_speed : 300 : , "sv", "cheat" :
z_look_at_local_player : 0 : , "sv", "cheat" : For demo purposes
z_lunge_interval : 0 : , "sv", "cheat", "rep" :
z_lunge_power : 600 : , "sv", "cheat", "rep" :
z_lunge_up : 200 : , "sv", "cheat", "rep" :
z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range : 200 : , "sv", "cheat" : Max range for neighbor collection for avoidance
z_max_path_length : 5000 : , "sv", "cheat" :
z_max_stagger_duration : 6 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor.
z_mega_mob_size : 50 : , "sv", "cheat" :
z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" :
z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" :
z_min_ladder_mount_dot : 0 : , "sv", "cheat", "rep" : Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time
z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute
z_minigun_fire_think_interval : 0 : , "sv", "cheat" :
z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time
z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute
z_minion_aim_tolerance : 0 : , "sv", "cheat" :
z_minion_limit : 3 : , "sv", "cheat" :
z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events
z_mob_music_size : 2 : , "sv", "cheat" : Spotting a mob this large plays music
z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate : 0 : , "sv", "cheat" :
z_mob_sacrifice_timeout : 5 : , "sv", "cheat" :
z_mob_spawn_finale_size : 20 : , "sv", "cheat" :
z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" :
z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" :
z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" :
z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" :
z_mob_spawn_max_size : 30 : , "sv", "cheat" :
z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" :
z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" :
z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" :
z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" :
z_mob_spawn_min_size : 10 : , "sv", "cheat" :
z_must_wander : 0 : , "sv", "cheat" : For testing. 0: default. 1: wandering zombies don't sit/lie down. 1:
wandering zombies always sit/lie down.
z_mute_infected : 0 : , "sv", "cheat" : If nonzero, common infected will not growl, yell, etc
z_nav_debug : 0 : , "sv", "cheat" :
z_nextmission : cmd : : Sets the next mission at the end of the current mission
z_no_cull : 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
z_noise_level_display : 0 : , "sv", "cheat" : Show noise levels on players?
z_noise_level_fade_rate : 40 : , "sv", "cheat", "rep" : How much noise we lose each tick, after hold_time expires.
z_noise_level_footstep : 50 : , "sv", "cheat" : How much noise we make with a footstep.
z_noise_level_footstep_in_water : 75 : , "sv", "cheat" : How much noise we make with a footstep while in water.
z_noise_level_hold_time : 0 : , "sv", "cheat", "rep" : How long we hold a given noise level before it starts to fade.
z_noise_level_max : 135 : , "sv", "cheat", "rep" : The highest the noise level can go.
z_noise_level_vocalize : 75 : , "sv", "cheat" : How much noise we make when we say things.
z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from nonheadshots
is multiplied by this factor
z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from nonheadshots
is multiplied by this factor
z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from nonheadshots
is multiplied by this factor
z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from nonheadshots
is multiplied by this factor
z_notice_it_range : 1500 : , "sv", "cheat" :
z_notice_near_range : 100 : , "sv", "cheat" :
z_player_lunge_up : 150 : , "sv", "cheat", "rep" :
z_player_zombie_debug : 0 : , "sv", "cheat" :
z_player_zombie_land_delay : 0 : , "sv", "cheat" :
z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The minimum time a PC zombie must be dead before being eligible to respawn
z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" :
z_pounce_crouch_delay : 1 : , "sv", "cheat", "rep" :
z_pounce_damage : 5 : , "sv", "cheat" :
z_pounce_damage_delay : 1 : , "sv", "cheat" :
z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval : 0 : , "sv", "cheat" :
z_pounce_delay : 0 : , "sv", "cheat" :
z_pounce_door_damage : 500 : , "sv", "cheat" :
z_pounce_silence_range : 500 : , "sv", "cheat" :
z_pounce_stumble_force : 5 : , "sv", "cheat" : Force of the stumble effect when a hunter pounces on someone
z_prevent_burrowing : 1 : , "sv", "cheat" : Use extra tracelines to prevent burrowing zombies
z_puking_eye_height : 44 : , "sv", "cheat", "rep" :
z_push_force : 2000 : , "sv", "cheat" :
z_push_mass_max : 200 : , "sv", "cheat" :
z_pushaway_force : 100 : , "sv", "cheat" : How hard the infected shove nonIT
Survivors out of their way to reach the IT victim
z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected
z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected
z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'?
z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensity level at which players start saying 'Reloading'
z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A friend needs to be this close to say'Reloading'
z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enemy needs to have been seen this recently to say 'Reloading'
z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" :
z_removeitems : cmd : : Removes all items from survivors
z_reset_population_counter : cmd : : For debugging
z_respawn_distance : 100 : , "sv", "cheat" : Infected can try a respawn within this far of their original spawn
z_respawn_interval : 10 : , "sv", "cheat" : Infected can try a respawn within this many seconds of spawning
z_restrict_team_change : 0 : , "sv", "cheat" :
z_round_start_replacement_time : 30 : , "sv", "cheat" :
z_run_exertion_interval : 1 : , "sv", "cheat" :
z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies
z_scout_mob_spawn_range : 3000 : , "sv", "cheat" :
z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed : 130 : , "sv", "cheat" :
z_show_bottlenecks : 0 : , "sv", "cheat" :
z_show_clear : 0 : , "sv", "cheat" :
z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" :
z_show_damaging : 0 : , "sv", "cheat" :
z_show_escape_route : 0 : , "sv", "cheat" :
z_show_flow_delta : 0 : , "sv", "cheat" :
z_show_flow_distance : 0 : , "sv", "cheat" :
z_show_infected : 0 : , "sv", "cheat" :
z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set : 0 : , "sv", "cheat" :
z_show_population_density : 0 : , "sv", "cheat" :
z_show_potentially_visible : 0 : , "sv", "cheat" :
z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" :
z_show_swings : 0 : , "sv", "cheat", "rep" :
z_show_traffic : 0 : , "sv", "cheat" :
z_sidespeed : 450 : , "sv", "cheat", "rep" :
z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" :
z_skirmish_spawn_max_size : 4 : , "sv", "cheat" :
z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" :
z_skirmish_spawn_min_size : 1 : , "sv", "cheat" :
z_spawn : cmd : : <tank|boomer|smoker|witch|hunter|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out
z_spawn_flow_limit : 1500 : , "sv", "cheat" :
z_spawn_height : 0 : , "sv", "cheat" : Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_range : 1500 : , "sv", "cheat" :
z_spawn_safety_range : 550 : , "sv", "cheat" :
z_spawn_speed : 450 : , "sv", "cheat", "rep" :
z_special_spawn_interval : 45 : , "sv", "cheat" : Interval for spawning special zombies
z_speed : 250 : , "sv", "cheat", "rep" :
z_splat_survivor_pitch_max : 25 : , "sv", "cheat" :
z_splat_survivor_pitch_min : 15 : , "sv", "cheat" :
z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :
z_splat_survivor_shake_duration : 1 : , "sv", "cheat" :
z_splat_survivor_shake_frequency : 150 : , "sv", "cheat" :
z_splat_survivor_shake_radius : 10 : , "sv", "cheat" :
z_splat_survivor_yaw_max : 10 : , "sv", "cheat" :
z_splat_survivor_yaw_min : 10
: , "sv", "cheat" :
z_stagger_immunity_time : 0 : , "sv", "cheat" : How long after a hunter or smoker has been staggered until they can be staggered again.
z_state_debug : 0 : , "sv", "cheat" : Gives feedback on current zombie state.
z_stomp_always : 0 : , "sv", "cheat" : Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second
z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward
z_tank_attack_interval : 1 : , "sv", "cheat" :
z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.
z_tank_grenade_roll : 10
: , "sv", "cheat", "rep" :
z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health
z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.
z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.
z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.
z_tank_rock_radius : 100 : , "sv", "cheat" :
z_tank_speed : 210 : , "sv", "cheat", "rep" :
z_tank_speed_vs : 210 : , "sv", "cheat", "rep" :
z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval : 0 : , "sv", "cheat", "rep" : How soon a tank can try again after failing to throw.
z_tank_throw_force : 800 : , "sv", "cheat" :
z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)
z_tank_throw_interval : 5 : , "sv", "cheat", "rep" : How often a tank can throw.
z_tank_walk_speed : 100 : , "sv", "cheat", "rep" :
z_tanks_block_molotovs : 1 : , "sv", "cheat" :
z_terrify_duration : 2 : , "sv", "cheat" :
z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throwforce : 2500 : , "sv", "cheat", "rep" :
z_tracer_spacing : 1 : , "sv", "cheat", "rep" : One in how many bullets is a tracer in automatic weapons.
z_transitioning_players_remove : 1 : , "sv", "cheat" :
z_use_tolerance : 0 : , "sv", "cheat", "rep" :
z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see.
z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert.
z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The maximum time between vocalizing being burned
z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The minimum time between vocalizing being burned
z_vocalize_shot_interval : 0 : , "sv", "cheat" : The minimum time between vocalizing being shot
z_vomit : 1 : , "sv", "cheat" :
z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities.
z_vomit_debug : 0 : , "sv", "cheat", "rep" : Visualize the vomit damage.
z_vomit_drag : 0 : , "sv", "cheat" : Air drag of vomit damage entities.
z_vomit_duration : 1 : , "sv", "cheat", "rep" : How long a puker continuously pukes for.
z_vomit_fade_duration : 5 : , "sv", "cheat", "rep" : How long the fade takes
z_vomit_fade_start : 5 : , "sv", "cheat", "rep" : When the vomit starts to fade away
z_vomit_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
z_vomit_float : 130
: , "sv", "cheat" : Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max : 15 : , "sv", "cheat" :
z_vomit_hit_pitch_min : 15
: , "sv", "cheat" :
z_vomit_hit_yaw_max : 10 : , "sv", "cheat" :
z_vomit_hit_yaw_min : 10
: , "sv", "cheat" :
z_vomit_interval : 30 : , "sv", "cheat", "rep" : How often a puker can puke.
z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities.
z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit.
z_vomit_range : 300 : , "sv", "cheat", "rep" :
z_vomit_slide_mult : 0 : , "sv", "cheat", "rep" : Multiplier for second texture slide rate
z_vomit_slide_rate : 0 : , "sv", "cheat", "rep" : Percentage of screen height per second
z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities.
z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.
z_walk_speed : 85 : , "sv", "cheat", "rep" :
z_wandering_density : 0 : , "sv", "cheat" :
z_witch_allow_change_victim : 1 : , "sv", "cheat" :
z_witch_anger_rate : 0 : , "sv", "cheat" :
z_witch_attack_range : 60 : , "sv", "cheat" :
z_witch_berserk_range : 200 : , "sv", "cheat" :
z_witch_burn_time : 15 : , "sv", "cheat" :
z_witch_damage : 100 : , "sv", "cheat" :
z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" :
z_witch_discard_range : 2000 : , "sv", "cheat" :
z_witch_flashlight_range : 400 : , "sv", "cheat" :
z_witch_health : 1000 : , "sv", "cheat" : Witch max health
z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" :
z_witch_max_retreat_range : 2000 : , "sv", "cheat" :
z_witch_max_threat_time : 7 : , "sv", "cheat" :
z_witch_min_retreat_range : 750 : , "sv", "cheat" :
z_witch_min_threat_time : 5 : , "sv", "cheat" :
z_witch_personal_space : 100 : , "sv", "cheat" :
z_witch_relax_rate : 0 : , "sv", "cheat" :
z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" :
z_witch_retreat_exit_range : 1000 : , "sv", "cheat" :
z_witch_retreat_min_duration : 10 : , "sv", "cheat" :
z_witch_speed : 300 : , "sv", "cheat", "rep" :
z_witch_speed_inured : 200 : , "sv", "cheat", "rep" :
z_witch_threat_hostile_range : 600 : , "sv", "cheat" :
z_witch_threat_normal_range : 300 : , "sv", "cheat" :
z_zombie_knockoff_death : 0 : , "sv", "cheat", "rep" : Knocking off a pouncing zombie instantly kills them.
z_zombie_lunge_push : 0 : , "sv", "cheat" : Does the zombie lunge push players?
1688
total convars/concommands
اسف عن اي تقصير وارجو تقبل تحاتي اخوكم محمد رظا :)