هذا القسم لم يود ان يصمم لعبته الخاصة فهونا يستطي التحكم بكل شيى حتى ابسط الاشياء
من سرعة وقوة ومخلوقات وكل شي لاكن لم كتبها بالعربية لنها بحاجة لشخص لديه انكليزية جيدة
كل الاوامر تتم داخل console
بعد اختيارك لمرحلة اكتب
Sv_Cheats 1
لتفعيل ال
Cheat
الامر هو ما قبل في اول السطر : وما بعد :هو الرقم الافتراضي اذا كان
Cmd
فيس لهو افتراضي اي يمكنك فقط تشغيله او اطفائه
و الشرح هو اخر جمل من السطر
مثال
شرح الفتراضي الامر
resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
cvar list
_
resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.
addip : cmd : : Add an IP address to the ban list.
ai_debug_los : 0 : , "sv", "cheat" : NPC LineOfSight
debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bind : cmd : : Bind a key.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an outofrange
Boomer will tolerate being visible before fleeing
boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch : 0 : , "sv", "cheat" :
bot_freeze : 0 : , "sv", "cheat" :
bot_mimic : 0 : , "sv", "cheat", "rep" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
budget_toggle_group : cmd : : Turn a budget group on/off
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_inhibit : 0 : , "sv", "cheat" :
changelevel_pause_interval : 8 : , "sv", "cheat" :
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (999
disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away
claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging?
claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon
claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration : 0 : , "sv", "cheat", "rep" :
claw_swing_interval : 1 : , "sv", "cheat", "rep" :
claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :
clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_test : cmd : : Tests collision system
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
create_flashlight : cmd : :
CreatePredictionError : cmd : : Create a prediction error
cs_make_vip : cmd : : Marks a player as the VIP
cs_ShowStateTransitions : 2
: , "sv", "cheat" : cs_ShowStateTransitions <ent index or 1
for all>. Show player state transitions.
current_flow_distance : cmd : : Reports the flow distance for the local player
cvarlist : cmd : : Show the list of convars/concommands.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
debug_visibility_monitor : 0 : , "sv", "cheat" :
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
director_ai_tanks : 0 : , "sv", "cheat" :
director_build_up_min_interval : 15 : , "sv", "cheat" :
director_convert_pills : 1 : , "sv", "cheat" :
director_convert_pills_critical_health : 50 : , "sv", "cheat" :
director_debug : 0 : , "sv", "cheat" :
director_debug_scavenge_items : 0 : , "sv", "cheat" :
director_debug_threat_placement : 0 : , "sv", "cheat" :
director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle.
director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue.
director_finale_mob_max_interval : 45 : , "sv", "cheat" :
director_finale_mob_min_interval : 5 : , "sv", "cheat" :
director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale
director_finale_stage_delay : 5 : , "sv", "cheat" :
director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur
director_force_tank : 0 : , "sv", "cheat" :
director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch : 0 : , "sv", "cheat" :
director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_impossible_retry : 1 : , "sv", "cheat" :
director_ingress_range : 3000 : , "sv", "cheat" :
director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold : 0 : , "sv", "cheat", "rep" :
director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
director_relax_max_interval : 45 : , "sv", "cheat" :
director_relax_min_interval : 30 : , "sv", "cheat" :
director_report : cmd : : Prints a snapshot of the director's state
director_scavenge_item_override : 0 : , "sv", "cheat" : Override mapspecified
item densities with cvar values for tuning
director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval : 45 : , "sv", "cheat" :
director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
director_sustain_peak_max_time : 5 : , "sv", "cheat" :
director_sustain_peak_min_time : 3 : , "sv", "cheat" :
director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
director_tank_max_interval : 500 : , "sv", "cheat" :
director_tank_min_interval : 350 : , "sv", "cheat" :
director_tank_offer_debug : 0 : , "sv", "cheat" :
director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
director_threat_max_separation : 5000 : , "sv", "cheat" :
director_threat_min_separation : 5000 : , "sv", "cheat" :
director_threat_radius : 1000 : , "sv", "cheat" :
director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If nonzero
when a map loads, dynamic props won't be loaded
disable_static_prop_loading : 0 : , "cheat" : If nonzero
when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with dti
for this to work).
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_player_reports : cmd : : Dump all player reports to the console for debugging.
dump_pz_data : cmd : : Dump PZ data
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
endround : cmd : : End the current round.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fade_crosshair : cmd : : Fades the prop being looked at
fade_immediately : 0 : , "sv", "cheat" :
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
firetarget : cmd : :
first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" :
first_aid_kit_range : 100 : , "sv", "cheat", "rep" :
first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat" :
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_warning_level : cmd : : Set the filesystem warning level.
func_break_max_pieces : 15 : , "a", "sv", "rep" :
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_physcannon : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.
god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_map : 0 : : Current map name.
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
hostfile : 0 : , "sv" : The HOST file to load.
hostip : 167969040.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hunter_committed_attack_range : 75 : , "sv", "cheat" :
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
hunter_pounce_air_speed : 700 : , "sv", "cheat" :
hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
hunter_pz_claw_dmg : 10 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
incrementvar : cmd : : Increment specified convar value.
inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
inferno_damage : 40 : , "sv", "cheat" : Damage per second
inferno_debug : 0 : , "sv", "cheat" :
inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds
inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
inferno_particles : 0 : , "sv", "cheat", "rep" :
inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
inferno_scorch_decals : 0 : , "sv", "cheat" :
inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
inferno_surface_offset : 20 : , "sv", "cheat" :
inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
inferno_velocity_factor : 0 : , "sv", "cheat" :
inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
infinite_loop : cmd : : Hang server with an infinite loop to test crash recovery.
intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero
intensity_enemy_death_far_range : 500 : , "sv", "cheat" :
intensity_enemy_death_near_range : 150 : , "sv", "cheat" :
intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases
intensity_lock : 1
: , "sv", "cheat" : Lock players' intensities at this value
ip : 10 : : Overrides IP for multihomed hosts
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
kick : cmd : : Kick a player by name.
kick_transitioning : cmd : : Kick a transitioning player by userID
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
left_4_dead_radio : 0 : , "sv", "cheat" :
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip

ort>.
logaddress_del : cmd : : Remove address and port for remote host <ip

ort>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
maps : cmd : : Displays list of maps.
mark : cmd : : Set attribute of selected area.
mat_bumpbasis : 0 : , "cheat" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debug : cmd : : Activates debugging spew for a specific material.
mat_debugalttab : 0 : , "cheat" :
mat_depthbias_normal : 0 : , "cheat" :
mat_drawflat : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fillrate : 0 : , "cheat" :
mat_forcedynamic : 0 : , "cheat" :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_measurefillrate : 0 : , "cheat" :
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_morphstats : 0 : , "cheat" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_proxy : 0 : , "cheat" :
mat_queue_mode : 1
: : The queue/thread mode the material system should use: 1=
default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showtextures : cmd : : Show used textures.
mat_softwareskin : 0 : , "cheat" :
mat_spewalloc : 0 : , "a" :
mat_suppress : cmd : : Supress a material from drawing
mat_wireframe : 0 : , "cheat" :
matchmakingport : 27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_eat : cmd : :
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_test : cmd : :
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
mission_reload : cmd : : Reload the mission description.
mission_save : cmd : : Save the mission description.
mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :
mix_dynamic_debug_CI : 0 : , "sv", "cheat" :
mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :
mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :
motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
motdfile : 0 : , "sv" : The MOTD file to load.
mp_disable_autokick : cmd : : Prevents a userid from being autokicked
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_switchteams : cmd : : Switch teams and restart the game
multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.
multvar : cmd : : Multiply specified convar value.
music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay : 10 : , "sv", "cheat" :
music_dynamic_ambient_decay : 7 : , "sv", "cheat" :
music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :
music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :
music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :
music_dynamic_asg_speed : 1 : , "sv", "cheat" :
music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :
music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :
music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :
music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :
music_dynamic_boomer_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_calm_decay : 15 : , "sv", "cheat" :
music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :
music_dynamic_damage_decay : 10 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :
music_dynamic_damage_increment : 0 : , "sv", "cheat" :
music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters
music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :
music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :
music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :
music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :
music_dynamic_hunter_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_huntrifle_speed : 3 : , "sv", "cheat" :
music_dynamic_melee_speed : 2 : , "sv", "cheat" :
music_dynamic_mgun_speed : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :
music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_action_max : 1 : , "sv", "cheat" :
music_dynamic_mob_action_min : 0 : , "sv", "cheat" :
music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :
music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :
music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :
music_dynamic_mob_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob
music_dynamic_mob_max : 1 : , "sv", "cheat" :
music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob
music_dynamic_mob_min : 0 : , "sv", "cheat" :
music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music
music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob
music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music
music_dynamic_on : 1 : , "sv", "cheat" :
music_dynamic_pistol_speed : 0 : , "sv", "cheat" :
music_dynamic_psg_speed : 2 : , "sv", "cheat" :
music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :
music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :
music_dynamic_rifle_speed : 0 : , "sv", "cheat" :
music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops
music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :
music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :
music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :
music_dynamic_smg_speed : 0 : , "sv", "cheat" :
music_dynamic_smoker_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :
music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :
music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :
music_dynamic_threat_decay : 6 : , "sv", "cheat" :
music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update
music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :
music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :
music_dynamic_witch_near_min : 360 : , "sv", "cheat" :
music_intensity_override : 1
: , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing
music_intensity_threshold : 0 : , "sv", "cheat", "rep" :
music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music
music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music
music_manager : 1 : , "sv", "cheat" : Using the new music manager system.
music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Reanalyze
the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/outofdate
navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Reorders
area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for indevelopment
maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_fog_edit : 0 : , "sv", "cheat" :
nav_fog_mark : cmd : : Sets fog value for selected areas.
nav_fog_pick : cmd : : Sets fog value for selected areas.
nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, postprocessing
approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2way
connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected subareas
suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range : 400 : , "sv", "cheat" :
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'floodfills'
the Place to all adjacent Areas. Floodfilli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info : cmd : : Dumps some visibilityrelated
data to the console.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_recall_selected_set : cmd : : Reselects
the stored selected set.
nav_recompute_flow : cmd : : Recomputes flow distance
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given halfspace.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_select_threat : cmd : : Selects all threat areas
nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.
nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and remerges
them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :