![]()
انا صراحه ما قد وصلت لأكثر من 10000 نسمه. لاكن في واحد من الشباب يقول إنو مع زيادة عدد السكان هم من نفسهم يهدمون ويبنون البيوت و المحلات, يمكن يبنونها أكبر.
![]()
انا صراحه ما قد وصلت لأكثر من 10000 نسمه. لاكن في واحد من الشباب يقول إنو مع زيادة عدد السكان هم من نفسهم يهدمون ويبنون البيوت و المحلات, يمكن يبنونها أكبر.
GAMES - GAMES - GAMES - GAMES
انا الحين واصل الى 30.000 نسمه وافخم شي سار في المدينه هو السنما يبنونها في الاراضي حق الاسواق
وعمر المدينه 22 عام![]()
هلا شباب
عندي معلومات كثيره ولكن للاسف هي بالانجليزي وياليت احد يترجملنا هي وعذي هي :
SimCity 4 (PC)
The City that Never Sleeps Comes Back for More
By Dave "Fargo" Kosak | Jan. 25, 2003
When the original SimCity busted onto the computer scene way back in 1989, it stood out as more of a computer "toy" than a game. As Mayor of a little podunk town, you needed to build roads, provide utilities and services, set the tax rates, and design the ultimate skyscraper-filled urban utopia. (Check it out -- nowadays you can play the full original game online.) The beauty of SimCity was that you didn't have to worry about "winning." You simply built whatever you wanted and watched with delight as your city streets filled with tiny pixilated cars and your industrial zones filled with delicious smog. The original SimCity was easy, relaxing, and addictive... Oh, so very addictive...
Subsequent sequels have followed the same formula for urban enjoyment, each adding new graphical enhancements, with varying degrees of success. SimCity 4, the latest incarnation of the series, is no different: you're still planning cities, solving problems, and watching them grow under your benevolent (well, sometimes benevolent) guidance. SimCity 4 takes advantage of today's powerful PCs by allowing you to get closer to your city or farther out than ever before. You can follow individual Sims as they go through their life, or zoom all the way out to develop an entire region into an urban sprawl. While all of these enhancements make for a richer, cooler simulation, somewhere along the way the simplicity and easygoing enjoyment that made the original such a mainstream hit has been lost.
City of Lights! City of Magic!
Hands down, this is the most gorgeous SimCity yet. The terrain is beautifully sculpted with thick vegetation and wandering wildlife. Dozens and dozens of building types from various time periods provide endless eye candy. Day and night cycle as you play, so you can enjoy the twinkling lights of your city in slumber.
You can zoom in for more detail than ever before. Every home decorates their yard differently -- poorer homes hang out their laundry to dry while richer homes adorn themselves with putting greens or in-ground pools. Dozens of different cars drive along the roadways, beeping at one another in tight intersections, turning on their headlights at night. You can even see the little Sims themselves. Schoolchildren will run to catch their bus, tiny little people will play a game of baseball, or (my favorite detail) you'll catch Sims bouncing on trampolines. At night, bums will warm themselves alongside of burning barrels on the beach. Look closely: In the wee hours, zombies will claw their way out of graves in the graveyard. Maxis has done an incredible job of bringing the cities of SimCity 4 to life.
Your City Speaks to You
Another thing going for SimCity 4 is the interface. Following up on the incredible success of The Sims, Maxis opted to sculpt their interface along similar lines. Just as The Sims shows the needs of individual people with little meters, SimCity 4 shows you the needs of your city: changes in Health, Education, Pollution, etc
Underneath this simple interface are layers and layers of detailed information that you can dig down into if you want to. You can call up overlays to show you things like traffic congestion. You can look at just your bottom line budget, or you can look at an overview, or you can drill down to adjust each element of your city's budget. After playing through the tutorial or spending a few minutes tinkering, it's usually no problem finding the information you need. Our only complaint was with the mostly-useless city advisors (would that they could take away some micromanagement instead of whining all the time!)
SimCity 4 also offers a unique way to communicate how you're doing. You can place individual Sims into your city to follow their life, or even import your own characters from The Sims. Mostly this feature is fluff (your Sims have very little to say other than to talk about obvious city problems, and they seem to find new jobs and homes with the frequency of Kato Kaelin). However, it does lead to a hysterical bug: apparently the creators of Sim City didn't talk with the team creating The Sims Unleashed, so I was able to import my pet dog. To my surprise, Rover got himself a house and a job, and I watched -- awestruck -- as he drove a beat-up blue Volkswagen to work. Where does a dog work in SimCity? Flipping burgers at a greasy spoon, it turned out. It's a good thing I didn't budget any money for health inspectors.
Sim ... Megalopolis?
New to SimCity 4 is a "Regional" map -- a huge satellite view of a vast area of terrain. This giant map has the potential to hold dozens of cities, all sharing borders. So, you can build one city in a certain area, then zoom out and go to a neighboring area and build a second city there. Then you can connect the two cities by road and rail, and they'll start sharing resources. The Sims are smart enough to travel from one city to another, so it's possible to have people live in one place and work in another.
Because of this, you can now finally build "Specialized" cities. One whole region can be a dirty grimy wasteland of smoky industrial buildings, and it can sell power and provide jobs for a nearby mountain resort town that you've built with high land values and zero pollution. In fact, the only way to build a sprawling commercial metropolis is to cultivate lots of connections with your neighbors. Regional play is the biggest change this game offers to the franchise, and it's by far our favorite feature!
Trouble in Paradise
The SimCity games have always had a wide audience appeal, but SimCity 4 has some unfortunate drawbacks that will likely kill the game for casual players.
For example, one drawback of the level of graphical detail described above is that the game crawls on even advanced PCs. The super-high system requirements will probably make the game unplayable to many a casual player. For example, one of our testing machines was a Pentium 4 1.4 GHz system with a GeForce 2 and 128MB RAM. That's probably a pretty typical system for a non-hardcore gamer, and it's certainly a lot more powerful than what most people are using to play The Sims. But on that machine, scrolling in or out of even a small city caused almost a 2-second re-draw. Scrolling around town was equally cumbersome, and even innocuous things like bringing up the "screenshot" tool would cause 5-10 second pauses for no apparent reason. Even on our more studly systems running over 2 GHz with GeForce 4 cards we noted slowdown when playing with larger cities. It's possible to turn down the graphics detail, but play is rarely silky smooth.
The other problem is that SimCity 4 is much more difficult than its predecessors. One of the joys of earlier SimCity games is that you could rarely "screw up." Even with some clueless city building you still eventually made enough tax revenue to build the giant stadium -- sure, half your town was a decrepit firetrap slum, but at least you were playing. In SimCity 4 the budget is so difficult to balance that your first few cities will almost certainly go bankrupt. Building a town is completely counter-intuitive for new players: Schools, police, and fire departments are too expensive so you just have to ignore your whining citizens until your population is nearly 10,000 before begrudgingly offering them any kind of services. Once you do, you constantly have to re-jigger your finances to pay for 'em, suffering through constant strikes if you miscalculate. That sort of tedious difficulty may accurately depict real city-building, and it's a lot of fun for serious players once you master it, but many players will probably find it a chore
Also frustrating for many players is the micromanagement required, especially in regards to city services. For every service you plop down, you have to manually go in and tweak your budget sliders so you're not paying for more than you can afford. Screw up and you'll either go broke or you'll have a strike on your hands. Multiply this for EVERY service you offer and you'll find that you spend more time tweaking sliders in your budget window than you do building cool things in your city. Micromanagers and detail-oriented players may love this, but for us armchair mayors who just want to play with our cars and trains, it's extremely tedious and frustrating.
وبقلي تكمله ولاكن برسلها بعدين
والي يترجم مو لازم كلها يشوف الشي المهم ويترجملنا
وشكرا
بس يااخوان وش فايده انك تختار بعض الاشخاص وتصير تعرف حالتهم
ووين ساكنين؟؟
هلا اخوي عبدالعزيز الأول
الاشخاص هذول اصلا هم في لعبه sims .المهم هذول الاشخاص مهمين في الدينه على شان يزبطون المدينه هم ويقولولك ايش المدينه محتاجه واذا تبغا تعرف ايش الاشياء الي يطلبونها روح عند الصوره حقتهم واضغط عليها راح يجيلك صوره الشخص وطلباته على اليمين
وشكرا