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  • صفحة 7 من 12 الأولىالأولى ... 23456789101112 الأخيرةالأخيرة
    النتائج 91 إلى 105 من 180

    الموضوع: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

    1. #91
      rare games غير متصل عضو مميز في منتديات الالعاب
      الفائز بالمركز الثالث في مسابقة نينتندو الصيفية 2011
      التسجيل
      31-07-2007
      الدولة
      الكويت
      المشاركات
      3,793
      المواضيع
      161
      شكر / اعجاب مشاركة
      بطاقات الألعاب

      Gamertag: RARE GAMES

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      متى كلمه السيد Satoru Iwata رئيس نينتدو مكتوب بالموضوع الساعه 9 الصبح اعتقد يتوقيتهم

      حد يعرف متى تبدا بتوقيتنا ؟؟؟

    2. #92
      التسجيل
      29-12-2008
      الدولة
      )(*&^ U-A-E ^&*)(
      المشاركات
      694
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      10
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      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      اقتباس المشاركة الأصلية كتبت بواسطة rare games مشاهدة المشاركة
      متى كلمه السيد Satoru Iwata رئيس نينتدو مكتوب بالموضوع الساعه 9 الصبح اعتقد يتوقيتهم

      حد يعرف متى تبدا بتوقيتنا ؟؟؟

      المعرض قائم بمدينة سان فرانسيسكو في ولاية كاليفورنيا الامريكيه وبيننا وبينهم 8 ساعات اتوقع ترا مو اكيد اتمنى الاعضاء يفيدونا اكثر
      78
      87
      78
      /!.....Do Some Soldiers Enjoy Killing/
      --MY Xbox live ID: hemo0memo--

    3. #93
      التسجيل
      15-10-2003
      الدولة
      KUWAIT
      المشاركات
      2,736
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      106
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      اقتباس المشاركة الأصلية كتبت بواسطة rare games مشاهدة المشاركة
      متى كلمه السيد Satoru Iwata رئيس نينتدو مكتوب بالموضوع الساعه 9 الصبح اعتقد يتوقيتهم

      حد يعرف متى تبدا بتوقيتنا ؟؟؟
      خلصت و ختموها بإعلان زيلدا على DSi
      http://www.vg247.com/2009/03/25/gdc-...ening-keynote/
      ما أنصحك تقرا راح تنقهر

    4. #94
      rare games غير متصل عضو مميز في منتديات الالعاب
      الفائز بالمركز الثالث في مسابقة نينتندو الصيفية 2011
      التسجيل
      31-07-2007
      الدولة
      الكويت
      المشاركات
      3,793
      المواضيع
      161
      شكر / اعجاب مشاركة
      بطاقات الألعاب

      Gamertag: RARE GAMES

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      اقتباس المشاركة الأصلية كتبت بواسطة ShinGundam مشاهدة المشاركة
      خلصت و ختموها بإعلان زيلدا على DSi
      http://www.vg247.com/2009/03/25/gdc-...ening-keynote/
      ما أنصحك تقرا راح تنقهر
      اول ما شفتها new zelda بصفحه اي جي ان الرئيسيه قلت اخيرا سوتها نينتدو

      وبعدين طلعت لds ولا بعد نفس ويند ويكر هو الدي اس ناقص العاب

      الوي محتاج العاب اكثر من الدي اس بمراحل احباط

    5. #95
      التسجيل
      08-09-2004
      الدولة
      Jeddah/KSA
      المشاركات
      9,942
      المواضيع
      532
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      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009



      والله شكلي راح اخذ الـ DS لانه في العاب كثيرة ابغى العبها
      بس مو كان الافضل انهم يدعموا الويي بزيلدا ؟؟ يعني الدي اس مو محتاج ماشاءالله

      هذه صفحة الـ Keynotes ملخصه لكلمة واتا
      http://wii.ign.com/articles/965/965783p1.html

      الحين من باقي كوجيما بس ؟

      على فكرة شباب بكرة كلمة كوجيما حتكون الساعة 8 ونص المساء بتوقيت مكة المكرمة .,.
      المواعيد في بداية الصفحة كلها بتوقيت سان فرانسيسكو

    6. #96
      التسجيل
      15-10-2003
      الدولة
      KUWAIT
      المشاركات
      2,736
      المواضيع
      106
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      ^
      ^
      مع الأسف محاضرة أودا هي عبارة عن درس خاص للمخرجين و المصممين ما أتوقع أن أحد بينقل شي

    7. #97
      التسجيل
      08-09-2004
      الدولة
      Jeddah/KSA
      المشاركات
      9,942
      المواضيع
      532
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      ^
      مافي مانع قبل لايخرج من المنصة يقول " اه نسيت هذا عرض ICO 2 " !!

    8. #98
      التسجيل
      11-06-2007
      الدولة
      kuwait
      المشاركات
      1,080
      المواضيع
      30
      شكر / اعجاب مشاركة
      بطاقات الألعاب

      Gamertag: ERG0 PROXY PSN ID: ERGO-PROXY-22

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      اشوه ما وقفت السلسة لوول
      شكله مافيه زيلدا الى السنة القادمه على الوي
      مادري متى يصيرون اوادم ويسوون زيلدا مثل اوكرينا اوف تايم و ماجورس ماسك و تولايت برنسس
      التعديل الأخير تم بواسطة ERGO PROXY ; 25-03-2009 الساعة 10:28 PM

    9. #99
      التسجيل
      08-09-2004
      الدولة
      Jeddah/KSA
      المشاركات
      9,942
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      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      اهم ماقاله يودا :

      Quote:
      When it came to evolving designs, Ueda brought up Ico. The final version of the game is more abstracted, but Ueda said it was originally intended to be more vivid. Shadow of the Colossus also changed, as the concept first called for it to be a multiplayer game with people coordinating to bring down each of the game's giants. That too had to be scaled back.


      Quote:
      Compromises are part of the process for Ueda, as the designer said he dreams up games that cannot be created on consoles, but then has to change the idea to fit what can be done. Sometimes though, he said that a "chemical reaction" happens and the game turns out better than the original idea. That sort of serendipity is happening on his current project, the developer teased.


      Quote:
      Ueda explained his dislike for conversations between characters, saying the repetition required to get the point across and remind the audience what's going on can hurt the game. Pagliarulo picked up on that point and said it's easy to run into conflicts when you're trying to make dialog sound normal and natural sounding, but also provide players with all the feedback and guidance they need.


      Quote:
      For the audience Q&A session, Suda interrupted and asked Ueda and Pagliarulo what games they're working on next to audience applause. Pagliarulo said the Bethesda team was focusing on DLC at the moment, while Ueda said he couldn't talk about his game, but said after much cajoling that the sense of the game would be similar to Ico, adding, "Who is your partner?"


      Quote:
      While brief, the Q&A session did include a question directed specifically to Ueda about Shadow of the Colossus being held up as a poster child for people making the argument that games are art.

      "Personally I don't think that way," Ueda said. "We are making games to entertain people. Sometime the team's personalities may be reflected onto the game and it may look like art, but we're making games to entertain people. That kind of feedback is welcome, but that's not what I'm trying to achieve here."



      http://www.gamespot.com/news/6206727.html
      اهم شيء يقول انه لعبته الجديدة مشابه لـ ICO وطلعت افضل مما كان يتصوره ^^ Yay !!

    10. #100
      التسجيل
      07-10-2003
      الدولة
      R!Y@DH
      المشاركات
      3,896
      المواضيع
      64
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      ^
      مافي مانع قبل لايخرج من المنصة يقول " اه نسيت هذا عرض ICO 2 " !!
      خخخ .. اهم شي "اووه نسيت" XD

      ...

    11. #101
      التسجيل
      08-09-2004
      الدولة
      Jeddah/KSA
      المشاركات
      9,942
      المواضيع
      532
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      اهم ماقاله يودا :

      Quote:
      When it came to evolving designs, Ueda brought up Ico. The final version of the game is more abstracted, but Ueda said it was originally intended to be more vivid. Shadow of the Colossus also changed, as the concept first called for it to be a multiplayer game with people coordinating to bring down each of the game's giants. That too had to be scaled back.


      Quote:
      Compromises are part of the process for Ueda, as the designer said he dreams up games that cannot be created on consoles, but then has to change the idea to fit what can be done. Sometimes though, he said that a "chemical reaction" happens and the game turns out better than the original idea. That sort of serendipity is happening on his current project, the developer teased.


      Quote:
      Ueda explained his dislike for conversations between characters, saying the repetition required to get the point across and remind the audience what's going on can hurt the game. Pagliarulo picked up on that point and said it's easy to run into conflicts when you're trying to make dialog sound normal and natural sounding, but also provide players with all the feedback and guidance they need.


      Quote:
      For the audience Q&A session, Suda interrupted and asked Ueda and Pagliarulo what games they're working on next to audience applause. Pagliarulo said the Bethesda team was focusing on DLC at the moment, while Ueda said he couldn't talk about his game, but said after much cajoling that the sense of the game would be similar to Ico, adding, "Who is your partner?"


      Quote:
      While brief, the Q&A session did include a question directed specifically to Ueda about Shadow of the Colossus being held up as a poster child for people making the argument that games are art.

      "Personally I don't think that way," Ueda said. "We are making games to entertain people. Sometime the team's personalities may be reflected onto the game and it may look like art, but we're making games to entertain people. That kind of feedback is welcome, but that's not what I'm trying to achieve here."



      http://www.gamespot.com/news/6206727.html
      اهم شيء يقول انه لعبته الجديدة مشابه لـ ICO وطلعت افضل مما كان يتصوره ^^ Yay !!

    12. #102
      التسجيل
      08-09-2004
      الدولة
      Jeddah/KSA
      المشاركات
      9,942
      المواضيع
      532
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      اهم ماقاله يودا :

      Quote:
      When it came to evolving designs, Ueda brought up Ico. The final version of the game is more abstracted, but Ueda said it was originally intended to be more vivid. Shadow of the Colossus also changed, as the concept first called for it to be a multiplayer game with people coordinating to bring down each of the game's giants. That too had to be scaled back.


      Quote:
      Compromises are part of the process for Ueda, as the designer said he dreams up games that cannot be created on consoles, but then has to change the idea to fit what can be done. Sometimes though, he said that a "chemical reaction" happens and the game turns out better than the original idea. That sort of serendipity is happening on his current project, the developer teased.


      Quote:
      Ueda explained his dislike for conversations between characters, saying the repetition required to get the point across and remind the audience what's going on can hurt the game. Pagliarulo picked up on that point and said it's easy to run into conflicts when you're trying to make dialog sound normal and natural sounding, but also provide players with all the feedback and guidance they need.


      Quote:
      For the audience Q&A session, Suda interrupted and asked Ueda and Pagliarulo what games they're working on next to audience applause. Pagliarulo said the Bethesda team was focusing on DLC at the moment, while Ueda said he couldn't talk about his game, but said after much cajoling that the sense of the game would be similar to Ico, adding, "Who is your partner?"


      Quote:
      While brief, the Q&A session did include a question directed specifically to Ueda about Shadow of the Colossus being held up as a poster child for people making the argument that games are art.

      "Personally I don't think that way," Ueda said. "We are making games to entertain people. Sometime the team's personalities may be reflected onto the game and it may look like art, but we're making games to entertain people. That kind of feedback is welcome, but that's not what I'm trying to achieve here."



      http://www.gamespot.com/news/6206727.html
      اهم شيء يقول انه لعبته الجديدة مشابه لـ ICO وطلعت افضل مما كان يتصوره ^^ Yay !!

    13. #103
      التسجيل
      31-08-2007
      الدولة
      The New World
      المشاركات
      3,617
      المواضيع
      71
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      Playstation Home to receive three new spaces a month



      In a discussion at the GDC today, Jack Buser, director of PlayStation Home Stateside, revealed that the social network application will launch three promotional spaces per month from here on.


      Buser states:
      "You'll see about three new spaces launched a month...I'll be shocked if we ever go under that number, we have so much in the pipeline."
      He added that recently a "good space" had a quarter of a million visits a week in the US, with 3 out of 4 visitors spending more than 10 minutes in the space.

      الهوم كل ماهو يكبر و يكبر


      One Piece

    14. #104
      التسجيل
      31-08-2007
      الدولة
      The New World
      المشاركات
      3,617
      المواضيع
      71
      شكر / اعجاب مشاركة

      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009


      Geoff Keighley

      يقول ان في اعلان كبير بيطلع ..و بيكون multi-platform

      Another update from Geoff Keighley on his Twitter, everyone thought that a new Zelda for the DSi was the big surprise he was referring to.
      Nope, not in a million years. It’ll be going down tonight and it is multiplatform.
      Big surprise is multi-platform. And it goes down in about 6 or 7 hours""

      http://gamzsonev3.wordpress.com/2009...multiplatform/


      ------------

      من ناحية اخرى, خبر من عن كوجيما يقول فيه ان لعبته الجديده بيعلنها في e3
      IGN writes: "IGN sat down for a chat with Metal Gear Solid creator Hideo Kojima during the Game Developers Conference in San Francisco today. Among many other questions, we asked the visionary designer, "What type of project do you want to work on next?" While no concrete name, genre or details were given, Kojima did say that work was indeed underway and that "An official game announcement will be made at E3." Additional comments and answers will go up with our full interview with Hideo Kojima later today. Keep an eye out".
      التعديل الأخير تم بواسطة Lonely Hunter ; 26-03-2009 الساعة 12:26 AM


      One Piece

    15. #105
      التسجيل
      15-10-2003
      الدولة
      KUWAIT
      المشاركات
      2,736
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      106
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      رد: [الموضوع الرسمي] تغطية حدث Game Developers Conference® 2009

      كوجيما راح يعلن عن لعبته الجديدة في E3 لكن هل هي Multi أو حصرية لا أحد يعلم

      http://ps3.ign.com/articles/966/966297p1.html

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