متى كلمه السيد Satoru Iwata رئيس نينتدو مكتوب بالموضوع الساعه 9 الصبح اعتقد يتوقيتهم
حد يعرف متى تبدا بتوقيتنا ؟؟؟
متى كلمه السيد Satoru Iwata رئيس نينتدو مكتوب بالموضوع الساعه 9 الصبح اعتقد يتوقيتهم
حد يعرف متى تبدا بتوقيتنا ؟؟؟
خلصت و ختموها بإعلان زيلدا على DSi![]()
http://www.vg247.com/2009/03/25/gdc-...ening-keynote/
ما أنصحك تقرا راح تنقهر
والله شكلي راح اخذ الـ DS لانه في العاب كثيرة ابغى العبها
بس مو كان الافضل انهم يدعموا الويي بزيلدا ؟؟ يعني الدي اس مو محتاج ماشاءالله
هذه صفحة الـ Keynotes ملخصه لكلمة واتا
http://wii.ign.com/articles/965/965783p1.html
الحين من باقي كوجيما بس ؟
على فكرة شباب بكرة كلمة كوجيما حتكون الساعة 8 ونص المساء بتوقيت مكة المكرمة .,.
المواعيد في بداية الصفحة كلها بتوقيت سان فرانسيسكو
^
^
مع الأسف محاضرة أودا هي عبارة عن درس خاص للمخرجين و المصممين ما أتوقع أن أحد بينقل شي
^
مافي مانع قبل لايخرج من المنصة يقول " اه نسيت هذا عرض ICO 2 " !!
اشوه ما وقفت السلسة لوول
شكله مافيه زيلدا الى السنة القادمه على الوي
مادري متى يصيرون اوادم ويسوون زيلدا مثل اوكرينا اوف تايم و ماجورس ماسك و تولايت برنسس
التعديل الأخير تم بواسطة ERGO PROXY ; 25-03-2009 الساعة 10:28 PM
اهم ماقاله يودا :
اهم شيء يقول انه لعبته الجديدة مشابه لـ ICO وطلعت افضل مما كان يتصوره ^^ Yay !!Quote:
When it came to evolving designs, Ueda brought up Ico. The final version of the game is more abstracted, but Ueda said it was originally intended to be more vivid. Shadow of the Colossus also changed, as the concept first called for it to be a multiplayer game with people coordinating to bring down each of the game's giants. That too had to be scaled back.
Quote:
Compromises are part of the process for Ueda, as the designer said he dreams up games that cannot be created on consoles, but then has to change the idea to fit what can be done. Sometimes though, he said that a "chemical reaction" happens and the game turns out better than the original idea. That sort of serendipity is happening on his current project, the developer teased.
Quote:
Ueda explained his dislike for conversations between characters, saying the repetition required to get the point across and remind the audience what's going on can hurt the game. Pagliarulo picked up on that point and said it's easy to run into conflicts when you're trying to make dialog sound normal and natural sounding, but also provide players with all the feedback and guidance they need.
Quote:
For the audience Q&A session, Suda interrupted and asked Ueda and Pagliarulo what games they're working on next to audience applause. Pagliarulo said the Bethesda team was focusing on DLC at the moment, while Ueda said he couldn't talk about his game, but said after much cajoling that the sense of the game would be similar to Ico, adding, "Who is your partner?"
Quote:
While brief, the Q&A session did include a question directed specifically to Ueda about Shadow of the Colossus being held up as a poster child for people making the argument that games are art.
"Personally I don't think that way," Ueda said. "We are making games to entertain people. Sometime the team's personalities may be reflected onto the game and it may look like art, but we're making games to entertain people. That kind of feedback is welcome, but that's not what I'm trying to achieve here."
http://www.gamespot.com/news/6206727.html
خخخ .. اهم شي "اووه نسيت" XD^
مافي مانع قبل لايخرج من المنصة يقول " اه نسيت هذا عرض ICO 2 " !!
...
اهم ماقاله يودا :
اهم شيء يقول انه لعبته الجديدة مشابه لـ ICO وطلعت افضل مما كان يتصوره ^^ Yay !!Quote:
When it came to evolving designs, Ueda brought up Ico. The final version of the game is more abstracted, but Ueda said it was originally intended to be more vivid. Shadow of the Colossus also changed, as the concept first called for it to be a multiplayer game with people coordinating to bring down each of the game's giants. That too had to be scaled back.
Quote:
Compromises are part of the process for Ueda, as the designer said he dreams up games that cannot be created on consoles, but then has to change the idea to fit what can be done. Sometimes though, he said that a "chemical reaction" happens and the game turns out better than the original idea. That sort of serendipity is happening on his current project, the developer teased.
Quote:
Ueda explained his dislike for conversations between characters, saying the repetition required to get the point across and remind the audience what's going on can hurt the game. Pagliarulo picked up on that point and said it's easy to run into conflicts when you're trying to make dialog sound normal and natural sounding, but also provide players with all the feedback and guidance they need.
Quote:
For the audience Q&A session, Suda interrupted and asked Ueda and Pagliarulo what games they're working on next to audience applause. Pagliarulo said the Bethesda team was focusing on DLC at the moment, while Ueda said he couldn't talk about his game, but said after much cajoling that the sense of the game would be similar to Ico, adding, "Who is your partner?"
Quote:
While brief, the Q&A session did include a question directed specifically to Ueda about Shadow of the Colossus being held up as a poster child for people making the argument that games are art.
"Personally I don't think that way," Ueda said. "We are making games to entertain people. Sometime the team's personalities may be reflected onto the game and it may look like art, but we're making games to entertain people. That kind of feedback is welcome, but that's not what I'm trying to achieve here."
http://www.gamespot.com/news/6206727.html
اهم ماقاله يودا :
اهم شيء يقول انه لعبته الجديدة مشابه لـ ICO وطلعت افضل مما كان يتصوره ^^ Yay !!Quote:
When it came to evolving designs, Ueda brought up Ico. The final version of the game is more abstracted, but Ueda said it was originally intended to be more vivid. Shadow of the Colossus also changed, as the concept first called for it to be a multiplayer game with people coordinating to bring down each of the game's giants. That too had to be scaled back.
Quote:
Compromises are part of the process for Ueda, as the designer said he dreams up games that cannot be created on consoles, but then has to change the idea to fit what can be done. Sometimes though, he said that a "chemical reaction" happens and the game turns out better than the original idea. That sort of serendipity is happening on his current project, the developer teased.
Quote:
Ueda explained his dislike for conversations between characters, saying the repetition required to get the point across and remind the audience what's going on can hurt the game. Pagliarulo picked up on that point and said it's easy to run into conflicts when you're trying to make dialog sound normal and natural sounding, but also provide players with all the feedback and guidance they need.
Quote:
For the audience Q&A session, Suda interrupted and asked Ueda and Pagliarulo what games they're working on next to audience applause. Pagliarulo said the Bethesda team was focusing on DLC at the moment, while Ueda said he couldn't talk about his game, but said after much cajoling that the sense of the game would be similar to Ico, adding, "Who is your partner?"
Quote:
While brief, the Q&A session did include a question directed specifically to Ueda about Shadow of the Colossus being held up as a poster child for people making the argument that games are art.
"Personally I don't think that way," Ueda said. "We are making games to entertain people. Sometime the team's personalities may be reflected onto the game and it may look like art, but we're making games to entertain people. That kind of feedback is welcome, but that's not what I'm trying to achieve here."
http://www.gamespot.com/news/6206727.html
Playstation Home to receive three new spaces a month
الهوم كل ماهو يكبر و يكبر
In a discussion at the GDC today, Jack Buser, director of PlayStation Home Stateside, revealed that the social network application will launch three promotional spaces per month from here on.
Buser states:
"You'll see about three new spaces launched a month...I'll be shocked if we ever go under that number, we have so much in the pipeline."
He added that recently a "good space" had a quarter of a million visits a week in the US, with 3 out of 4 visitors spending more than 10 minutes in the space.
One Piece
Geoff Keighley
يقول ان في اعلان كبير بيطلع ..و بيكون multi-platform
Another update from Geoff Keighley on his Twitter, everyone thought that a new Zelda for the DSi was the big surprise he was referring to.
Nope, not in a million years. It’ll be going down tonight and it is multiplatform.Big surprise is multi-platform. And it goes down in about 6 or 7 hours""
http://gamzsonev3.wordpress.com/2009...multiplatform/
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من ناحية اخرى, خبر من عن كوجيما يقول فيه ان لعبته الجديده بيعلنها في e3
IGN writes: "IGN sat down for a chat with Metal Gear Solid creator Hideo Kojima during the Game Developers Conference in San Francisco today. Among many other questions, we asked the visionary designer, "What type of project do you want to work on next?" While no concrete name, genre or details were given, Kojima did say that work was indeed underway and that "An official game announcement will be made at E3." Additional comments and answers will go up with our full interview with Hideo Kojima later today. Keep an eye out".
التعديل الأخير تم بواسطة Lonely Hunter ; 26-03-2009 الساعة 12:26 AM
One Piece
كوجيما راح يعلن عن لعبته الجديدة في E3 لكن هل هي Multi أو حصرية لا أحد يعلم
http://ps3.ign.com/articles/966/966297p1.html