وعليكم السلام,
أستبدل سكربت Window_Message بهذا السكربت :
كود:
#==============================================================================
# ** Window_Message
#------------------------------------------------------------------------------
# This message window is used to display text.
#==============================================================================
class Window_Message < Window_Selectable
#--------------------------------------------------------------------------
# * Constants
#--------------------------------------------------------------------------
MAX_LINE = 4 # Maximum number of lines
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 288, 544, 128)
self.z = 200
self.active = false
self.index = -1
self.openness = 0
@opening = false # WIndow opening flag
@closing = false # Window closing flag
@text = nil # Remaining text to be displayed
@contents_x = 0 # X coordinate for drawing next character
@contents_y = 0 # Y coordinate for drawing next character
@line_count = 0 # Line count drawn up until now
@wait_count = 0 # Wait count
@background = 0 # Background type
@position = 2 # Display position
@show_fast = false # Fast forward flag
@line_show_fast = false # Fast forward by line flag
@pause_skip = false # Input standby omission flag
create_gold_window
create_number_input_window
create_back_sprite
end
#--------------------------------------------------------------------------
# * Dispose
#--------------------------------------------------------------------------
def dispose
super
dispose_gold_window
dispose_number_input_window
dispose_back_sprite
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
update_gold_window
update_number_input_window
update_back_sprite
update_show_fast
unless @opening or @closing # Window is not opening or closing
if @wait_count > 0 # Waiting within text
@wait_count -= 1
elsif self.pause # Waiting for text advancement
input_pause
elsif self.active # Inputting choice
input_choice
elsif @number_input_window.visible # Inputting number
input_number
elsif @text != nil # More text exists
update_message # Update message
elsif continue? # If continuing
start_message # Start message
open # Open window
$game_message.visible = true
else # If not continuing
close # Close window
$game_message.visible = @closing
end
end
end
#--------------------------------------------------------------------------
# * Create Gold Window
#--------------------------------------------------------------------------
def create_gold_window
@gold_window = Window_Gold.new(384, 0)
@gold_window.openness = 0
end
#--------------------------------------------------------------------------
# * Create Number Input Window
#--------------------------------------------------------------------------
def create_number_input_window
@number_input_window = Window_NumberInput.new
@number_input_window.visible = false
end
#--------------------------------------------------------------------------
# * Create Background Sprite
#--------------------------------------------------------------------------
def create_back_sprite
@back_sprite = Sprite.new
@back_sprite.bitmap = Cache.system("MessageBack")
@back_sprite.visible = (@background == 1)
@back_sprite.z = 190
end
#--------------------------------------------------------------------------
# * Dispose of Gold Window
#--------------------------------------------------------------------------
def dispose_gold_window
@gold_window.dispose
end
#--------------------------------------------------------------------------
# * Dispose of Number Input Window
#--------------------------------------------------------------------------
def dispose_number_input_window
@number_input_window.dispose
end
#--------------------------------------------------------------------------
# * Dispose of Background Sprite
#--------------------------------------------------------------------------
def dispose_back_sprite
@back_sprite.dispose
end
#--------------------------------------------------------------------------
# * Update Gold Window
#--------------------------------------------------------------------------
def update_gold_window
@gold_window.update
end
#--------------------------------------------------------------------------
# * Update Number Input Window
#--------------------------------------------------------------------------
def update_number_input_window
@number_input_window.update
end
#--------------------------------------------------------------------------
# * Update Background Sprite
#--------------------------------------------------------------------------
def update_back_sprite
@back_sprite.visible = (@background == 1)
@back_sprite.y = y - 16
@back_sprite.opacity = openness
@back_sprite.update
end
#--------------------------------------------------------------------------
# * Update Fast Forward Flag
#--------------------------------------------------------------------------
def update_show_fast
if self.pause or self.openness < 255
@show_fast = false
elsif Input.trigger?(Input::C) and @wait_count < 2
@show_fast = true
elsif not Input.press?(Input::C)
@show_fast = false
end
if @show_fast and @wait_count > 0
@wait_count -= 1
end
end
#--------------------------------------------------------------------------
# * Determine if the Next Message Should be Displayed Continuously
#--------------------------------------------------------------------------
def continue?
return true if $game_message.num_input_variable_id > 0
return false if $game_message.texts.empty?
if self.openness > 0 and not $game_temp.in_battle
return false if @background != $game_message.background
return false if @position != $game_message.position
end
return true
end
#--------------------------------------------------------------------------
# * Start Message
#--------------------------------------------------------------------------
def start_message
@text = ""
for i in 0...$game_message.texts.size
$game_message.texts[i].reverse!
@text += " " if i >= $game_message.choice_start
@text += $game_message.texts[i].clone + "\x00"
$game_message.texts[i].reverse!
end
@item_max = $game_message.choice_max
convert_special_characters
reset_window
new_page
end
#--------------------------------------------------------------------------
# * New Page
#--------------------------------------------------------------------------
def new_page
contents.clear
if $game_message.face_name.empty?
@contents_x = 512
else
name = $game_message.face_name
index = $game_message.face_index
draw_face(name, index, 416, 0)
@contents_x = 406
end
@contents_y = 0
@line_count = 0
@show_fast = false
@line_show_fast = false
@pause_skip = false
contents.font.color = text_color(0)
end
#--------------------------------------------------------------------------
# * New Line
#--------------------------------------------------------------------------
def new_line
if $game_message.face_name.empty?
@contents_x = 512
else
@contents_x = 406
end
@contents_y += WLH
@line_count += 1
@line_show_fast = false
end
#--------------------------------------------------------------------------
# * Convert Special Characters
#--------------------------------------------------------------------------
def convert_special_characters
@text.gsub!(/\\V\[([0-9]+)\]/i) { $game_variables[$1.to_i] }
@text.gsub!(/\\V\[([0-9]+)\]/i) { $game_variables[$1.to_i] }
@text.gsub!(/\\N\[([0-9]+)\]/i) { $game_actors[$1.to_i].name }
@text.gsub!(/\\C\[([0-9]+)\]/i) { "\x01[#{$1}]" }
@text.gsub!(/\\G/) { "\x02" }
@text.gsub!(/\\\./) { "\x03" }
@text.gsub!(/\\\|/) { "\x04" }
@text.gsub!(/\\!/) { "\x05" }
@text.gsub!(/\\>/) { "\x06" }
@text.gsub!(/\\</) { "\x07" }
@text.gsub!(/\\\^/) { "\x08" }
@text.gsub!(/\\\\/) { "\\" }
end
#--------------------------------------------------------------------------
# * Set Window Background and Position
#--------------------------------------------------------------------------
def reset_window
@background = $game_message.background
@position = $game_message.position
if @background == 0 # Normal window
self.opacity = 255
else # Dim Background and Make it Transparent
self.opacity = 0
end
case @position
when 0 # Top
self.y = 0
@gold_window.y = 360
when 1 # Middle
self.y = 144
@gold_window.y = 0
when 2 # Bottom
self.y = 288
@gold_window.y = 0
end
end
#--------------------------------------------------------------------------
# * End Message
#--------------------------------------------------------------------------
def terminate_message
self.active = false
self.pause = false
self.index = -1
@gold_window.close
@number_input_window.active = false
@number_input_window.visible = false
$game_message.main_proc.call if $game_message.main_proc != nil
$game_message.clear
end
#--------------------------------------------------------------------------
# * Update Message
#--------------------------------------------------------------------------
def update_message
loop do
c = @text.slice!(/./m) # Get next text character
case c
when nil # There is no text that must be drawn
finish_message # Finish update
break
when "\x00" # New line
new_line
if @line_count >= MAX_LINE # If line count is maximum
unless @text.empty? # If there is more
self.pause = true # Insert number input
break
end
end
when "\x01" # \C[n] (text character color change)
@text.sub!(/\[([0-9]+)\]/, "")
contents.font.color = text_color($1.to_i)
next
when "\x02" # \G (gold display)
@gold_window.refresh
@gold_window.open
when "\x03" # \. (wait 1/4 second)
@wait_count = 15
break
when "\x04" # \| (wait 1 second)
@wait_count = 60
break
when "\x05" # \! (Wait for input)
self.pause = true
break
when "\x06" # \> (Fast display ON)
@line_show_fast = true
when "\x07" # \< (Fast display OFF)
@line_show_fast = false
when "\x08" # \^ (No wait for input)
@pause_skip = true
else # Normal text character
c_width = contents.text_size(c).width
@contents_x -= c_width
contents.draw_text(@contents_x, @contents_y, 40, WLH, c)
end
break unless @show_fast or @line_show_fast
end
end
#--------------------------------------------------------------------------
# * End Message Update
#--------------------------------------------------------------------------
def finish_message
if $game_message.choice_max > 0
start_choice
elsif $game_message.num_input_variable_id > 0
start_number_input
elsif @pause_skip
terminate_message
else
self.pause = true
end
@wait_count = 10
@text = nil
end
#--------------------------------------------------------------------------
# * Start Choices
#--------------------------------------------------------------------------
def start_choice
self.active = true
self.index = 0
end
#--------------------------------------------------------------------------
# * Start Number Input
#--------------------------------------------------------------------------
def start_number_input
digits_max = $game_message.num_input_digits_max
number = $game_variables[$game_message.num_input_variable_id]
@number_input_window.digits_max = digits_max
@number_input_window.number = number
if $game_message.face_name.empty?
@number_input_window.x = x
else
@number_input_window.x = x + 112
end
@number_input_window.y = y + @contents_y
@number_input_window.active = true
@number_input_window.visible = true
@number_input_window.update
end
#--------------------------------------------------------------------------
# * Update cursor
#--------------------------------------------------------------------------
def update_cursor
if @index >= 0
x = $game_message.face_name.empty? ? 0 : 112
y = ($game_message.choice_start + @index) * WLH
self.cursor_rect.set(x, y, contents.width - x, WLH)
else
self.cursor_rect.empty
end
end
#--------------------------------------------------------------------------
# * Text Advancement Input
#--------------------------------------------------------------------------
def input_pause
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
self.pause = false
if @text != nil and not @text.empty?
new_page if @line_count >= MAX_LINE
else
terminate_message
end
end
end
#--------------------------------------------------------------------------
# * Choice Input
#--------------------------------------------------------------------------
def input_choice
if Input.trigger?(Input::B)
if $game_message.choice_cancel_type > 0
Sound.play_cancel
$game_message.choice_proc.call($game_message.choice_cancel_type - 1)
terminate_message
end
elsif Input.trigger?(Input::C)
Sound.play_decision
$game_message.choice_proc.call(self.index)
terminate_message
end
end
#--------------------------------------------------------------------------
# * Number Input Processing
#--------------------------------------------------------------------------
def input_number
if Input.trigger?(Input::C)
Sound.play_decision
$game_variables[$game_message.num_input_variable_id] =
@number_input_window.number
$game_map.need_refresh = true
terminate_message
end
end
end
by bulletxt