All masteries now give 60 accuracy at max level.
Boosters of 2 kinds (Axe/sword for example) are turned into 1 booster. This is the same with charges and so.
FA activates with Blast and Rush.
New skill: Ground smash does a great deal of damage for small mobs.
Enhanced basic adds 100% and 60% damage to Power strike and Slash blast respectively.
All Final Attacks are now 150% at 40% chance
Fighter/Crusader/Hero
- Rage gives 20 W.ATT
- Shout damage increase from 30% to 220%
- Coma damage increase from 200% to 360%
- Panic damage increase from 350% to 480%, 90% Chance to blind.
- Brandish is a 3rd job skill, albeit a bit weaker and hits ONLY 1 target (!)
- New skill: Brave slash deals 170% damage to 3 monsters. (Crusher much?)
- Enrage buff increase from 26 W.ATT to 40 W.ATT
- Power Guard only reflects 30% instead of 40%
Spearman/Drk/DK
- New skill: Dragon Judgment gives Dragon Crusher and Fury passive Critical damage and a chance of drain effect
- Dragon Fury damage increased from 250% to 380%
- Sacrifice damage increase from 350% to 800%. Now ignores W.DEF
- Dragon Roar HP consumption from 30% to 20%, damage from 240% to 280%
- Dragon Blood buff increase from 12 W.ATT to 40 W. ATT
- Hex of Beholder now gives 20 W. ATT and 40 ACC.
- New skill: Beholder's Revenge: Reflects 400% of damage received.
- Beholder summon duration is now 20 minutes
- Spear Fury damage decreased from 170% to 150% (Dragon Crusher)[/b]
- Berserk only gives +30% if your HP is more than 70% of Max.[/b]
Page/WK/Paladin
- Charged Blow damage increase from 250% to 370%
- ACB raises Charge blow damage to 530% at max.
- Blast damage increase from 580% to 670%
- Fire charge damage decreased from 140% to 120%
- Thunder charge damage decreased from 125% to 115%
- Divine charge damage decreased from 150% to 125%
Mages
All ultimates got a cooldown of at least 30 seconds (that's at max level)
They got a mastery skill in 2nd job.
I only know that Bishops got some skill that gives buffs +50% duration time.
It looks like there's a new magic accuracy formula that requires LOADS of LUK to work. Good-bye to LUKless mages?
Bowman
Enhanced Basics adds 50% to double shot.
No minimum range to attack (just like the Gunslingers update!)
- Final attack is 150% at 40%
- Sharp Eyes only gives 15% Critical rate
Hunter/Ranger/Bowmaster
- Arrow bomb damage increase from 150% to 230% damage.
- Arrow blow hits 190% to 3 enemies
- Thrust's max level decreased to 10, giving the same 30 Speed.
- Puppet's HP increase from 6000 to 8000
- Inferno's damage increase from 160% to 300%
- Arrow rain hits 10 monsters with 350%
- Stafe damage increase from 100% to 125%
- Dragon Breath damage increase from 100% to 180%
- Hurricane damage increase from 100% to 130%
Crossbowman/Sniper/Marksman
- Iron arrow damage increase from 200% to 300%
- Thrust's max level decreased to 10, giving the same 30 Speed.
- Blizzard damage increase from 140% to 270%
- Arrow eruption hits 10 monsters with 350%
- Stafe damage increase from 100% to 125%
- Puppet's HP increase from 6000 to 8000
- New skill: Marksmanship ignores 10% W.DEF of monster
- Snipe cooldown decreased to 4 seconds, damage cap of 999k
Thieves
Nimble Body gives 60 accuracy/avoidability at max level now.
Keen eyes mastery level decreased to 5.
Lucky 7's damage increased to 170% (from 150%) at max level.
Assassin/Hermit/Night Lord
No minimum range to attack (just like the Gunslingers update!)
- New skill: Shadow resistance increases your MAXHP 10%
- Drain damage increased from 160% to 240%
- Avenger damage increased from 180% to 440%
- New skill: Shadow mirror reflects attacks at 1300%. Cannot reflect more than half of the monster's Max HP
- Fake's succession rate increased from 30% to 40%
- New skill: Expert Throwing Star Handling gives a 20% chance to instantly recharge 1 throwing star when attacking.
- Triple throw damage increased from 150% to 270%
- Ninja Ambush damage increased from 100% to 300%
Shadow Partner damage decreased from 80% to 40%
Bandit/Chief Bandit/Shadower
- Steal damage increased from 130% to 220%
- Assaulter damage increased from 500% to 340% four times (1360%)
- Pickpocket master level decreased to 10
- Band of Thieves damage increased from 250% to 390% (5 Enemies)
- Meso explosion nerfed to do 180% per 1 meso.
- New skill: Greed increases all meso-related skills. Meso drop +20%, Pickpocket succession rate +20%, Meso guard ratio +10%, Meso guard meso usage -10%, Meso explosion damage increase by 50%
- Assassinate damage increased from 600% to 740%
- Boomerang Step damage increased from 500% two times to 450% four times.
Pirate
Brawler/Maurader/Buccaneer
- New skill: Critical punch gives 20% Critical rate.
- Backspin blow damage increased from 240% to 310% and hits 4 enemies
- Corkscrew blow damage increased from 420% to 460% and hits 6 enemies
- Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB
- Transform's defense increased from 40 to 60.
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- Super Transform's defenses increased from 60 to 140
- Barrage damage increased from 230% to 305%
- Double uppercut damage decreased from 290% to 215%
- Shockwave damage decreased from 700% to 630%
- Dragon Strike damage decreased from 810% to 560%
- Energy Blast damage decreased from 900% to 760%
- Demolition damage decreased from 400% 8 times to 320% 8 times.
- Snatch damage decreased from 600% to 570%
Gunslinger/Outlaw/Corsair
- New skill: Critical shot gives 20% Critical rate.
- Invisible shot damage increased from 170% to 310%
- Flamethrower damage increased from 190% to 320%
- Ice splitter damage increased from 160% to 280%
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
- Burst fire damage decreased from 210% to 170%
- Aerial strike damage decreased from 1200% to 650%, but no cooldown.
- Rapid fire damage decreased from 200% to 110%
- Battleship Cannon damage decreased from 380% 4 times (1520) to 195% 6 times (1170)
- Battleship Torpedo damage decreased from 780% to 600%
Aran and Dual Blades got seriously nerfed. Here are the skill changes, prepare to get dissapointed:
Aran
- Combo Smash damage decreased from 700% to 500%
- Body pressure rate downgraded from 60% to 40%
- Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos
- Combo Penril damage decreased from 800% to 450%
- Combo Tempest damage decreased from 1500% to 600%
Dual Blade
- Triple Stab damage decreased from 200% three times to 135% three times
- Fatal blow damage decreased from 180% 8 times to 92% 8 times
- Slash storm damage decreased from 160% to 100%
- Bloody storm damage decreased from 280% to 170%
- Mirror Imaging percentage decreased from 60% to 40%
- Flying Assaulter damage decreased from 400% to 260%
- Final Cut damage decreased from 1500% to 1200%
- Monster Bomb damage decreased from 1200% to 800%
- Chains of Hell damage decreased from 250% to 130%
- Thorns critical rate decreased from 35% to 10%
.*.
What this all means
.*.
Well. Skill %s have increased. The damage cap has increased. The monster levels have increased. Skeles have 260k HP. EXP needed to lvl is decreased
Training places will have to be changed VERY BADLY in EACH AND EVERY guide. Nothing is correct anymore, I've seen that Magatia is a full lv 60+ area (even sand rats are lv 59 or so)
This will just mean that you will stay at the same mobs for more levels, but more or less for the same time. However, you will not stay at skeles or ToT at level 140 to 200, but your end game monster will be more around level 170.
BIG NOTE: The skill %s say close to nothing, as the min/max damage formulas are changed too. What used to be 300% COULD be 100% now. Not very likely tho. The exact new formulas would take ages to find out.
Official Patch Notice
This is the patch note, half-good translated:
Maple Story Test Client Ver. 1.2.318 was released.
This patch has added the following:
1. The game has been modified to execute better.
- While the game is running, [ALT] + [ENTER] switches between windowed and full screen mode.
- [ALT] + [F10] switches the screen resolution.
800 * 600 Mode (Original) / 1024 * 768 Mode are both supported.
- While in 1024 * 768 mode, visibility is limited in some areas.
2. Required experience to level has been reduced.
3. Most of the effects and levels of skills have been changed.
4. Some of the mastery levels of skills have been changed.
5. The main UI of the skin has been changed.
- In resolution 1024 * 768 mode, the quickslot position will be moved to the main UI.
- Monster book menu shortcuts are missing from the menu. (?)
- When you click the menu button on the main UI coming [Skill Change] button to use
You can access the keyboard settings menu. (Temporary files will be fixed soon.)
6. Damage formulas have been changed.
- Physical damage and spell damage is related to changing the formula. (?)
- Defense formula has been changed for bangeoreok. (?)
- Physics Error Correction, Magic myeongjungryul, physical hoepiyul, the magic formula has been changed for hoepiyul. (?)
- The base critical chance with all the jobs have been added to critical damage. (?)
- Mugibyeol skills have changed the default value. (?)
- Archers, thieves use professional skills not played melee attacks has been fixed. (?)
7. Provisional monster book menu has been closed.
- Information on the monster book collection cannot be found in the character info
1. New skills have been added to 1st job.
[Test(?), Dawn Warrior]
- HP increase
[Magicians, Blaze Wizard]
- MP Increase
2. New skills have been added to 2nd job.
[Fighter, Page, Spearman]
- Ground Smash
- Improved fundamentals
[Hunter, Crossbowman]
- Improved fundamentals
[Wizard (F/P) Wizard (I/L), Cleric, Blaze Wizard, Evan]
- Spell Mastery
[Assassins, Cypress(?), Dualer]
- Shadow Resistance
[Brawler]
- Critical punch
- HP increase
[Thunder Breaker]
- HP increase
[Gunslinger]
- Critical Shot
3. New skills have been added to 3rd job.
[Crusader]
- Chance Attack
[Knight]
- Restorative Nation
[Dragon Knight]
- Judgement Dragon
[Mage (F/P), Mage (I/L)]
- Teleport Mastery
- Elemental Reset
[Priest]
- Teleport Mastery
- Holy Attractions
[Ranger, Sniper]
- Dodge
[Hermit, Chief Bandit]
- Shadow Mirror
[Marauder, Outlaw]
- Lucky Dice
4. New skills have been added to the 4th.
[Hero]
- Brave Slash
- Combat mastery
[Paladin]
- Blazing Armor
[Dark Knight]
- Beholder's Revenge
[Archmage (F/P), Archmage (I/L), Bishop]
- Master Magic
[Bowmaster]
- Benjeonseu(?)
[Marksman]
- Marksmanship
[Shadower]
- Grid(?)
[Night Lord]
- Experienced pyochangsul(?)
[Buccaneer, Corsair]
- Counter Attack
5. Some skills have been removed.
[Swordsman]
- Improving HP increase
- HP recovery
- Endure
[Fighter]
- Axe Mastery
- Axe Booster
- Final Attack: Axe
[Crusader]
- Panic: Axe
- Panic: Coma
- Shield Mastery
[Hero]
- Guardian
[Page]
- BW Mastery
- Final Attack: BW
- BW Booster
[White Knight]
- Blizzard Charge: Sword
- Flame Charge: Sword
- Thunder Charge: Sword
- Improve MP Recovery
[Paladin]
- Holy Charge: Sword
- Monster Magnet
[Spearman]
- Polearm Mastery
- Polearm Booster
[Dragon Knight]
- Polearm Buster
- Polearm Crusher
[Brawler, thunder breaker, dawn warrior]
- Improving HP increase
[Magicians]
- Improving MP increase
- MP recovery
[Flame Wizard]
- Improving MP increase
[Bandit, Assassin, Dualer]
- Endure
[Archer]
- Blessing of the Amazon
- Hp and mp gains have been modified to make up for the deleted skills
- Weapon skills that were originally separated are now integrated, such as mastery, booster, charge, weapon skills, and final attack without weapon restriction.
1. Some of the starting level quests, rewards experience and completion conditions have changed.
2. Conditions changed again, to carry Directions A. quest is already completed. (?)
3. Quest quest in progress of changing conditions, some quests(?)
I will switch to start all states. (?)
4. In the Quest tab, starting at the beginning of the quest list
[My character level segment], and [the entire level segment] has been changed so you can see the selected.
1. Level restrictions of some party quests have been changed.
- First accompaniment (kpq): Lv.20 ~ Lv.200
- Crack in the Dimension (lpq): Lv.30 ~ Lv.200
- Poison Forest (efpq): Lv.40 ~ Lv.200
- Tower of the Goddess (opq): Lv.50 ~ Lv.200
- Pirate (ppq): Lv.60 ~ Lv.200
- Romeo and Juliet (mpq): Lv.70 ~ Lv.200
- Resurrection of the Hob King (enpq): Lv.80 ~ Lv.200
2. You can use the mirror of dimension to access the party quests.
3. Some changes were made to party quest difficulty.
4. Quests and combat all the parties, the competition has been applied to rank content. (?)
5. Downed the existing conditions of rank s is achieved.
6. Ahrianteu arena has been closed.
"Map-related>
1. Victoria Island's terrain has been corrected.
- Victoria Island's geography and map, map name, most have been corrected.
- A monster batch of Victoria Island have been corrected.
- Sleepy Wood can enter the town, but without restriction until the level of
Entry into the dungeon area is a temporary blocked state will be modified soon.
- To help you move between each town by taxi to the 1000 Uniform methods are. (100 methods for beginners)
- Modify the terrain of each village and, NPC locations have been corrected.
- Orbis, Erekat Bro want to leave the ship, six of the bus stops have been moved to the street.
6 want to go on the road to the rope climb up a tree and you can go to stop.
2. Come part of the Australian continent, the terrain has been corrected.
3. World map has been corrected.
- Victoria Island, Sleepy Wood's world map has been corrected.
- World map, each map in the NPC, monster, you can see a list of added features.
"Monster-related>
1. Levels of some monsters have been changed.
- Depending on the detailed property-level changes (HP, MP, damage, accuracy, hoepiyul, etc.) has changed.
2. Some areas have changed the appearance of monsters.
- A world map in detail the emergence of monsters in the area over the mouse, you can find.
3. History has changed the monsters drop items.
4. Monsters do not drop any more monster cards.