فهد مايقصدك بووحه
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ههههههههههههههههههههه حلوه
حتى الكلام في اللي مو عاجبنا ما يعجبهم
المهم انا تركت اللعبه من أيام اللش كنج ومارجعت الا بسبب صديق طلبني
والحين رديت تركت اللعبه
اشبعوا فيها بكيفكم بس خلونا نفضفض بدون إزعاجاتكم ويا QQ كلها حرفين وراجينا فيها
مع انهم اعترفوا انه PVP خرب وبزيادة ومع كذا ماصدقوا احد يوافقهم الكلام الا وبلسوه بالعشرة الف
QQ الحين على قولتكم ماكان بالكثره هذه على أيام TBC لكن مع اللش كنج والكاتا شكله حطم ارقام قياسيه والسبب واضح ( هبوط مستوى اللعبه ) مع انه حتى PVE فيه QQ أكثر بعد
كله من المنوبه في PVP اللي حدهم PVE وجايين يتفلسفون علينا خخخخخخخخخخخخ
أخوي يوشي انا بترك المنتدى لاني تركت اللعبه وش رايك![]()
FOR THE HORDE
جرب حظك وشف ..أخوي يوشي انا بترك المنتدى لاني تركت اللعبه وش رايك![]()
يحلفون ان نعلقكـ على باب القسم حق وار كرافت وكل من مره جلدتكـ إلين يشبع < يطلعون لحره فيك
تعرف اللى توهم مجلودين وماكول حقهم في الPvP يجون يطلعون خلقهم فكي XD
انا منحاش مالي خلق اناقش في اللعبه خلاص توبه لاني تركتها والله معكم <-- شلاخ بيرجع بكره بأكبر QQ
انا ارفض اقولك وأفضل احتفظ بالأسباب لنفسي < --- تصريفه بن كلب
والله شكلك متحمس تجلدني وراح تجحدني وتسوي نفسك معهم وتنفذ بجلدك يالخاين
انا استنكر انا اشجب إذن انا موجود
خلاص انا مستقعد لك ولهم يوميا QQ و PQ مشوي من الطازج
FOR THE HORDE
زين لأني كنت مجهز لك مليون مشكلة كانت موجودة على ايام كلاسك واو وايام ذا برننق كروسيد والي معظم الناس يشوفونها افضل فترة في واو لأنهم ممكن لعبوا بكلاس كان اوفر باورد او انها ترجعهم لذكريات حلوة بس اما من ناحية اللعب اسمح لي كاتاكلزم افضل بس انتم شايفين بلزارد مصختها وكل واحد يبي كلاسه اقوى شي زي اول ومدري ايش انا اقدر اقول اللعبة الحين البالنس فيها 300%<<متعوب على النسبة
احسن من ايام فانيلا ومن ايام ذا برننق كروسيد بس الشغلة صايره نفسيا ولا لو تقيم اللعبة على الي موجود فيها بدون شغل نفسيات بتشوف انها احسن يعني فرضا لو بتجيب لاعب توه يخش كاتاكلزم وتقول له اول كان ما فيه LFG system او بتقول له اول كانت بلزارد تغصب الاعب يلعب بتالنت معين هو لحد الحين موجودة بس اول كانت متواجدة بكثره مثل ايام اول كان ينزل للبلادن قير pvp ما عدا تالنت ret لييييه؟؟؟؟؟ ولا ايام ما كان الأنهانسمنت شامان ما يسوى شي وكانو غاصبينك تلعب ريستو,فيه حاجات كثير كانت غبية باللعبة بس ما يعجبكم العجب صدق QQers :P
وين البالانس يرحم والديك والله لغاية الحين مافيه
بعدين كلاسي ايام TBC الماين كان واريور تصدق
الوارلوك لفلته في اللش كنج
بعدين بالله كيف تقارن بين TBC وبين الوضع الحين ( بين فتره كانت عز واو وقمة شهرتها وبين الحين ووضعها المتردي وخسارتها لكثير من اللعيبه الهاردكور)
إذا عاجبك الوضع الحين انت حر ومن حقك ماقلنا شئ
بس مو شرط كلنا يعجبنا الوضع
واذا تكلمنا مو لازم تغصبونا على انه الوضع ممتاز زي ماتشوفوه لا يالحبيب مايصير
انا مابي كلاسي اقوى كلاس بالعكس انا لا شفت الكلاس صار اوفر باور كرهته
انا من النوع اللي يحب يطول في الفايت وفي النهاية افوز واحس صدق بطعم الفوز والإنتصار
مو بضربه ضربتين انتهي اللعب
الروق اللي كان مرعب الكلاسات في TBC ما كان يسدح اي كلاس بضربه ضربتين زي ماكان وضعه في اللش كنج وفي الكاتا الحين صار ممل جدا بعد ماغيرو كل شئ فيه
الريسلانس والهيلرات كانوا معقولين جدا في TBC
في الارينا اللي يجيب قطع الايبك كان يعتبر اسطوره حيه تمشي بين اللاعبين
الحين كلهم لابسين ارينا وبأسهل طريقه
الجيرات حق الدناجن والرايدات بس جيب قطع تمشي ملك بين الناس في اورقرايمار والحين كلهم نفس القطع مافيه متعه ولا فيه تميز
يمكن البعض يقول اول نتعب مانحصل وندفع والحين احسن
بكيفكم لكن مع احترامي لكم الجيم ماله طعم اذا انت عارف انه الكل راح يكون في نفس مستواك من ناحية الجير والسلاح عكس اول
اللعبه اول كان مستوى عمر اللعيبه 16+ ويمكن بعد 18+ من صعوبتها وقوتها
الحين 5+ مع الرأفة واللش كنج والكاتا شهد اكبر عدد للمنوبة والبزران
والله الحين تشوف نوب ومجير صح
وين اول مستحيل تشوف واحد توه يلعب واو وعنده اقوى جير لكن الحين وصل 85 وكلها اسبوع اسبوعين وانت فل جير وين المتعه قول لي بالله عليك
انا اول كنت اخش الرايدات واحس بمتعه شديدة
ما أنسى كارزهان و بلاك تمبل و غيرها وكيف كنت احس بمتعه كبيره وبروعه هذه الرايدات والدناجن على عكس الحين احس بالسخافة والملل
عموما انا قلت مابي اخش كلام بس كان لازم اوضح وفي النهايه كل واحد حر برأية ويسوي اللي يعجبه
تحياتي لك
FOR THE HORDE
الحين انا بقول رايي وبصراحة ..
الكثير منا يعيد ويعيد سالفة نوب نوب بالاصدار الجديد وانه نقح لهم المنوبة بشكل كبير وانه هذا افضل لهم بحكم انهم يرون انفسهم ممتازين باللعبة وفاهمين عليها .. اوك خلينا نقول اننا كلنا باللي بالمنتدى فاهمين علي اللعبة صح .. وهذا اكيد مستحيل على ارضيه الواقع .. لان المسالة تبي متابعة وقراءة وفهم عن كل شي باللعبة وتطبيقه بالدقة .. وهذا ان قلنا ان عددنا 20 راح يكون منا 5 فاهمين 100% و 10 50% وال 5 10% .. هذه معادلة قريبة للواقع بنسبة 90% ..
اول باصدار الليتش كنج كان الشركة تعتمد على المتعه قبل النظر ان صاحب الحساب ممتاز او جيد .. فقط اعطائه السهولة باللعب للاستمتاع مع القروب واحساسه بانه متمكن من الكلاس اي كلاس سواء سبيك هيلر او تانك او دي بي سي ..
خلينا نضرب مثل بسيط الان المجموعة ال 20 اللي تكلمنا عنهم قبل قليل بان 10 اصحاب الفهم 100% بالاصدار هذا راح يواصلو اللعب باحساسهم بتمكنهم من المتعه باللعبة لسهولتها عليهم .. لكن اصحاب الفهم 50% امكانيه استمرارهم باللعبة هو ايضا 50% يعني ممكن العدد ينزل الى 6 او 5 وهذا طبعا مؤشر سلبي للشركة .. واصحاب الفهم 10% امكانية استمرارهم باللعب هو 0% اذا الشركة وضعت امام اخر مجموعتين من الفهم خيار واحد اما التعلم بالغصب والاستمتاع مع البقية او ترك اللعبة لان اللعب اساسها المتعه وخاصة ان اللعبة ربحية بالاشتراك الشهري ومافيه احد مستعد انه يدفع مبلغ شهري لايجد فيه متعه .. هل من المعقول ان اقول لشخص تعال اعطني قيمة تذكرة ذهاب الى مكة طيران واوصله بالسيارة هنا هو وصل الهدف المقصود لكن ليس بالراحة المطلوبة والمدفوع قيمتها من اجله ..
اذا توجه الشركة الان سلبي جدا وهو ارضاء الفئة القليلة على الفئة الكبيرة وهذا ان دل يدل ان الشركة كل خططها للتمهيد للعبة الجديدة تيتان .. قولي كيف ان اقولك الشركة تحاول ان ترضي كل الاطراف من الاصدارات سواء كانت نسبتهم كبيرة او قليلة المهم ان تعلقهم بذاكرة طبية باللعبة .. والطموح ان يجدوها باصدارات جديدة للشركة وهذا ما تفعله الان الشركة على ان الاصدار الاخير لواو لم يرضي نسبة 60% من الاعبين من خلال احصائية قرأتها على احدى مواقع الخدمية لواو ..
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لافض فوكـ ع الكلام الطيب
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تغيرات من 24/5
الأخضر إضافات & تعديلات
الأحمر محذوف
General
All existing Valor Points in the Currency tab have been converted to Justice Points.
Achievements
Bear-ly Made It (new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.
Classes: General
All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
Buffs
All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
Crowd Control
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
Pets
The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
Spell Interrupts
When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
Death Knights
Obliterate base damage has been reduced to 150% weapon damage, down from 160%.
Talent Specializations
Frost
Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.
Unholy
Unholy Might now increases Strength by 10%, up from 5%.
Druids
Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
Talent Specializations
Balance
Earth and Moon's duration has been increased to 15 seconds, up from 12.
Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
Solar Beam has a new spell effect.
Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.
Restoration
Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
Glyphs
Glyph of Berserk duration increase is now 10 seconds, up from 5.
Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.
Hunters
Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
Mages
Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
Spellsteal mana cost has been increased 100%.
Talent Specializations
Fire
Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
Frost
Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
Ring of Frost now has a 1.5-second cast time.
Spellsteal now has a 6-second cooldown.
Paladins
Divine Light mana cost has been increased to 35% of base mana, up from 30%.
Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
Holy Light mana cost has been increased to 12% of base mana, up from 10%.
Rebuke, Divine Shield and Divine Protection have new icons.
Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.
Talent Specializations
Holy
Beacon of Light can no longer be dispelled.
Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.
Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.
Protection
Ardent Defender has a new spell effect.
Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.
Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
Holy Shield now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.
Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
Retribution
Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.
Glyphs
Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.
Priests
Devouring Plague damage done has been decreased by 12%.
Mind Blast damage done has been increased by 12%.
Shadowfiend now uses the ‘Assist’ pet stance functionality.
Shadow Word: Death damage done has been increased by 12%.
Shadow Word: Pain damage done has been decreased by 12%.
Talent Specializations
Shadow
Mind Flay damage done has been increased by 12%.
Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.
Vampiric Touch damage done has been decreased by 12%.
Priest Bug Fixes
Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.
Rogues
Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
Stealth now once again begins its cooldown once the rogue leaves Stealth.
Shaman
Lightning Shield and Water Shield can no longer be dispelled.
Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
Talent Specializations
Elemental
Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.
Restoration
Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
Mana Tide now grants 200% of the caster's Spirit, down from 400%.
Glyphs
Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
Warlocks
Drain Life's damage has been reduced by approximately 25%. (applied as a 4.1 Hotfix)
Soul Harvest has a new spell effect.
Warlock Bug Fixes
It is no longer possible to leave combat while channeling Drain Soul.
Warriors
Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
Retaliation, Recklessness and Shield Wall no longer have stance requirements.
Dungeons & Raids
Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.
The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.
Bastion of Twilight
The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
Removed one of each type of Bound elemental from the Ascendant Council chamber.
Arion
Chain Lightning damage has been reduced.
Cho’gall
Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
Corrupting Crash and Depravity
Halved the amount of Corruption they give to 5 from 10.
Corrupted Bite effect caused by Blood of the Old God reduced.
Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
Debilitating Beam damage has been reduced by 20% to 6,400.
The duration of Twisted Devotion has been reduced by 25%.
Dragon Siblings
Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
Elementium Monstrosity
Electrical Instability damage has been reduced.
Feludius
Damage due to being Frozen while Waterlogged has been reduced.
Halfus
Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
Shadow Nova base cast time has been increased.
Ignacious
Rising Flames now increases damage by 3% per stack, down from 5%.
Terrastra
Harden Skin now increases Physical damage dealt by 20% (down from 100%.)
Blackwing Descent
Atramedes
Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
Modulation no longer causes Sound in normal difficulty.
Sound given by Sonar Pulse has been reduced to 3 (from 5.)
Chimaeron
Health reduced by 20% and melee damage reduced by 10%.
Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
Drakeadon Mongrel
Time Lapse no longer stuns.
Frost Burn silence is now 3 seconds
Dwarven Kings
Whirlwind no longer drops threat.
Execution sentence now deals damage only.
Shield of Light absorption now reduced.
Magmaw
Damage and hit points reduced by 20%.
Lava Parasites have been diminished
Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
Mangled Lifeless no longer instantly kills, and damage has been reduced.
Parasitic Infection has been decreased.
Maloriak
Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
Aberration stacking damage buff decreased.
Prime Subjects no longer fixate, and are no longer immune to taunt.
Nefarian
Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
Blast Nova cast time increased.
Chromatic Prototype Health reduced 20%.
Electrocute damage reduced 30%.
Fewer Animated Bone warriors spawn.
Magma Stacking debuff effect reduced 75%.
Nefarian health and melee damage reduced by 20%.
Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
Onyxia health and melee damage reduced by 20%.
Shadowflame Barrage damage reduced 20%.
Tail Lash damage reduced 50%.
Omnotron Council
Barrier absorb amount increased by 100%.
Increased the cooldown on Power Conversion (Converted Power chance).
Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
Flamethrower damage has been reduced by 40%.
Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
Deadmines
Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
Throne of the Four Winds
Al’Akir
Acid Rain now stacks every 20s (up from 15s.)
Electrocute now pulses every 1s (up from 0.5s.)
Feedback duration increased to 30s (from 20s.)
Health, damage, and Wind Burst damage have all been reduced 20%.
Lightning and Lightning Rod recast time has been increased.
Lightning Strike friendly chain damage has been halved.
Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
Conclave of the Four Winds
Gathering Strength cast time has been increased
Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.
Guilds
The daily guild experience cap has been increased by 25%.
The weekly guild reputation cap has been increased by 25%.
The guild experience cap is now removed at level 20, down from level 23.
The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
Items
Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
Set Bonuses
The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
Tier 11 Set Bonuses
Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
Tier 12 Set Bonuses
Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
Mage 4P: The portions of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.
Professions
Jewelcrafting
The shield block value bonus from Eternal Earthsiege Diamond has been increased to 3%, up from 1%.
Skinning
Players can no longer skin corpses already being actively skinned or looted by other players.
PvP
Arenas
The Ring of Valor has been added to the Arena rotation once again.
Battlegrounds
Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
War Games
Many improvements are being made to the War Games interface, though the changes are not yet fully functional.
Conquest Points
The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
Quests & Creatures
There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
User Interface
Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
The cast bar can now be moved to display below the Character frame.
Move Pad is a mouse-click interface for movement which is now built into the base interface.
Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
YESS!!
خففوا نيرف الميج، بس بعده أضعف من قبل.
أتمنى من يوشي يحط هذا في البداية و يذكر الـupdate الجديد في العنوان
باتش 4.2 | كل المستجدات هنا (updated 5/24)
"سبحان الله وبحمده .. سبحان الله العظيم"
خففو نيرف الميـج ؟!؟!
ليش هم عطـوه نيرف اصلن ؟!؟!؟
الميـج يبيلك خمس يمسكونه بزاويه عشان يموت :// !
الميـج اوفر بـور وكرت خيالي حتا مع قرين قير لوول ! يلسبك لسسسسسسسسسسب![]()
اتمنا لك طيب المشاهده ! لحد يبوق التوقيع
مايصير حرامي يبوق حرامي ؟ خخخخخخخخخ
كلنا ياحبيبي لما نبدأ اللعبه نكون نووب
انا قصدي بالأساس ليش الواحد توه جديد على اللعبه وتلقاه شهر وصل 85 ومجير فل ايبك
وين المتعه فيها
التلفيل اول كان تلقى جروبات مع بعض يلعبون ويسوون مهمات صعبه
الحين كل كلاس عنده طريقه تخلي يسوي الكويست حق الجروب لحاله
نبي صعوبه
نبي احترافيه في اللعب
نبي طعم للعبه
الشركة الحين مايهمها اللعبه بقدر مايهمها الدولارات اللي تخش جيبها
الطمع عندها بلغ حده
اللعبه تحولت من لعبة ممتعه مميزه إلى لعبه ممله ومتكرره بشكل كبير طبعا هذا الكلام للعيبه السابقين لكن اي واحد جديد على اللعبه راح يشوفها ممتعه وجميله لانها جديده عليه بعكسنا نحن اللي صرفنا عليها وقتنا وفلوسنا من سنين وفي النهاية كذا تجازي الشركة اللعيبه القدامى ؟؟ طبعا مااقول اني لاعب قديم ومن هالنمونه مايهمني هالشئ
بعدين بالله وش الجديد في الكاتا يخليك تستمع باللعب
بالعكس نظام اللعب اول كان احلى وطبعا فيه تغيرات حلوه سووها في الاصدارات الجديده بس التغييرات اللي خربت اللعبه تأثيرها اكبر من اللي صلحته
عموما اخوي هي وجهات نظر
انا تركت اللعبه ومالي نيه ارجع لانه زي ماهو واضح ماراح يتغير شئ جديد فيها
وراح ننتظر العابها الجديده زي تيتان ونشوف الوضع كيف وقته
تحياتي لك
وشكرا لك على نقاشك المحترم
FOR THE HORDE
Update 31/5
الأخضر إضافات & تعديلات
الأحمر محذوف
General
All character races now have a /roar sound
Pets
The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master
Death Knights
Frost
Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%
Glyphs
Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).
Druids
Feral
Thrash initial base damage has been increased to 1464 1042, up from 339. Initial damage attack power scaling has been decreased to 13.8% 9.82%, down from 19.2%.
Periodic base damage has been increased to 816 581, up from 189.
Periodic damage attack power scaling has been decreased to 2.35% 1.67%, down from 3.26%.
In addition,a bug was corrected where armor decreased the periodic damage done by this ability.
Hunters
Marksmanship
Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.
Pets
8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
Mages
Arcane Blast damage done has been reduced by 5%.
Priests
Shadow
Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells
Rogues
Subtlety
Hemorrhage base damage has been increased by 40%
Warlocks
Soul Fire is now available at level 20, down from level 54.
Warriors
Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown
Arms
Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.
Fury
Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.
Items
If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.
User Interface
The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
"سبحان الله وبحمده .. سبحان الله العظيم"