• 0
  • مالي خلق
  • أتهاوش
  • متضايق
  • مريض
  • مستانس
  • مستغرب
  • مشتط
  • أسولف
  • مغرم
  • معصب
  • منحرج
  • آكل
  • ابكي
  • ارقص
  • اصلي
  • استهبل
  • اضحك
  • اضحك  2
  • تعجبني
  • بضبطلك
  • رايق
  • زعلان
  • عبقري
  • نايم
  • طبيعي
  • كشخة
  • النتائج 1 إلى 5 من 5

    الموضوع: سؤال عن ميتل جير2 او اي واحد عنده خبره في الترجمة يدخل

    1. #1
      التسجيل
      02-11-2001
      الدولة
      FF11
      المشاركات
      10,726
      المواضيع
      531
      شكر / اعجاب مشاركة

      سؤال عن ميتل جير2 او اي واحد عنده خبره في الترجمة يدخل

      انتبهوا
      سؤالي عن ميتل جير2 على كومبيوتر الصخرmsx
      انا الحين وصلت الى زعيم رد بلاستر
      يبوني بالقنابل والقنابل ما حصلتها
      يقولون روحB1 وانا رحت قلبتها فوق تحت ما حصلت شي
      احد لعب اللعبة
      ويعرف مكان بطاقةcard4
      والي ما يعرف يترجم لي هذا
      on B1, follow
      the path the two doors. Use you RED CARD(F3) to open the doors. The room
      on the right contains two boxes of HANDGUN AMMO while the room on rhe
      left contains two ===PLASTIC BOMB C4===. Exit the room and continue to
      the left. On the next screen you will see a child that will ask you if
      you are a friend of that "blonde haired girl". After you talk to the
      child, head north. Go through the door on this screen and you will find
      another child. This one will tell you that her "one-eyed uncle"(Big
      Boss) said to tell a "man wearing green"(Snake) that the "girl"(Holly)
      is not here. Exit the room and head right. Go through the door on this
      screen and listen to the sounds you hear. Don't they sound similar to
      what Holly said to listen for? Go to the center of the right wall and
      punch it. It should sound much different than when you punch the other
      walls. Equip(F2) your PLASTIC BOMB C4 and blow up that wall. Go through
      the wall and you will find Holly. Holly will thank you for rescuing her
      and tell you that it seems that Dr. Marv is safe. She will tell you that
      he released a carrier pigeon that is carrying some kind of clue. She
      will then tell you that she found the pigeon, but it escaped. She says
      that it flew to the rooftop and the guards are searching for it too. She
      will suggest that you find the pigeon. Her new transceiver frequency is
      140.76. Be sure to make a note of it. Before she leaves, she will give
      you ---IDCARD 4---.
      الصور المصغرة للصور المرفقة الصور المصغرة للصور المرفقة ميêل ىيٌ2.bmp‏  

    2. #2
      التسجيل
      02-11-2001
      الدولة
      FF11
      المشاركات
      10,726
      المواضيع
      531
      شكر / اعجاب مشاركة

    3. #3
      التسجيل
      25-01-2002
      الدولة
      VR system
      المشاركات
      666
      المواضيع
      32
      شكر / اعجاب مشاركة
      معليش ما اقدر اساعدك لأن اللعبة مب عندي....



      ":"

      E-mail--MSN Messenger>>>
      I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri Rock. I need scissors! 61!

    4. #4
      التسجيل
      19-04-2001
      الدولة
      الـــشــر الظهران قــيــه
      المشاركات
      2,419
      المواضيع
      125
      شكر / اعجاب مشاركة
      الحين العالم بلاي ستيشن 2 و X bo X وانت صخر

    5. #5
      التسجيل
      02-11-2001
      الدولة
      FF11
      المشاركات
      10,726
      المواضيع
      531
      شكر / اعجاب مشاركة
      الرسالة الأصلية كتبت بواسطة بهلول
      الحين العالم بلاي ستيشن 2 و X bo X وانت صخر
      يا ابو الشباب انا انهيت ميتل جير 1 على البلاي 1
      انهيت ميتل جير2 على البلاي 2
      انهيت ميتل جير1 على كومبيوتر الصخر
      قريبا ميتل جير2 على كوبيوتر الصخر
      بعدهم ميتل جير على الجيم بوي
      يعني باختصار انا ابغا انهي جميع الميتل جير






      انا بضع الحل هنا
      وبترجمه من عجيب ما دري وش فيه ما يترجم عدل
      Metal Gear 2: Solid Snake FAQ
      Platform: MSX Computer
      Written By: Bagman007
      E-mail: Bagman007@msn.com(please put subject as "Metal Gear 2: Solid
      Snake FAQ")
      Message Board: http://pub21.ezboard.com/bthextremegamersplace
      Version: Final
      Created: June 1, 2001
      Last Updated: July 13, 2001


      !!!!!WARNING!!!!!
      THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!


      ************Table of Contents************
      1. Introduction
      2. Legal Stuff ***READ***
      3. Update/Revision History
      4. Controls
      5. Prologue
      6. Walkthrough
      I. Sneaking into Zanzibar Land
      II. Inside of Zanzibar Building
      III. Rescuing Czech Biologist Dr. Kio Marv
      IV. Follow the Leader
      V. In the Jungle, The Mighty Jungle
      VI. The Running Man and the Russian
      VII. Listen and Find
      VIII. The Green Pineapples
      IX. The Carrier Pigeon
      X. Meeting Natasha Markova
      XI. The Bridge of Sorrow
      XII. The Zanzibar National Anthem
      XIII. Grey Fox and His Goons
      XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2
      XV. A Way to Destroy Metal Gear...
      XVI. Grey Fox and Metal Gear
      XVII. Big Boss, The Final Battle
      7. Transceiver Frequencies
      8. Weapons/Ammo/Equipment
      I. Weapons
      II. Ammo
      III. Equipment
      IV. Weapon/Equipment Chart
      9. Characters
      I. Main Characters
      II. Boss Characters
      10. Metal Gear 2: Solid Snake Story Transcript
      11. Frequently Asked Questions
      12. Credits
      13. Authors Note


      *****************
      *1. Introduction*
      *****************
      Welcome to my FAQ/Walkthrough for Metal Gear 2: Solid Snake. This is
      also my first FAQ/Walkthrough I've ever written so please forgive me if
      it doesn't have those really cool artwork things of the title at the top
      of all the other FAQ/Walkthroughs. Maybe I'll include one in an updated
      version of this guide. I decided to write this guide because it's an
      AWESOME part of one of the best gaming series EVER, and because no one
      has written a detailed guide for this game yet. Other games I recommend
      playing either before or after this game are Metal Gear(NES and MSX
      Computer), Snake's Revenge(NES), Metal Gear Solid(PSX and PC), Metal
      Gear Solid: VR Missions(PSX and PC), Metal Gear: Ghost Babel(GBC), and
      coming soon Metal Gear Solid 2: Sons of Liberty(PS2).


      ****************
      *2. Legal Stuff*
      ****************
      (c) Copyright 2001 Bradley "Bagman007" Greiner. It may not be stolen,
      altered, or used for profit. It may be reproduced electronically or
      printed for private and personal use only. It may not be used in any
      type of magazine publication, book, or brochure. If you do not follow
      all terms above, legal action WILL be taken against you! If you want to
      contribute to this FAQ/Walkthrough(you will be given proper credit), e-
      mail me at Bagman007@msn.com(please put subject as "Metal Gear 2: Solid
      Snake")as with any questions, comments, corrections, to that address.
      This walkthrough is in no way affiliated with Konami or the MSX
      Computer. If you would like you use this FAQ/Walkthrough on your site
      you must e-mail me at Bagman007@msn.com(please put subject as "Metal
      Gear 2: Solid Snake")and ask my permission. Please include the name of
      your site and the address of your site in the e-mail. Do not place this
      FAQ/Walkthrough on your site until you have recieved a response from me
      saying that you may use this FAQ/Walkthrough on your site. These legal
      terms may be changed by me at any time without notice.

      Only the following sites may use this FAQ/Walkthrough

      -GameFAQs <www.gamefaqs.com>

      If you see this walkthrough on any other site besides the ones above,
      contact me at Bagman007@msn.com.


      ****************************
      *3. Update/Revision History*
      ****************************
      Version Final: Eighth Edition
      -Corrected some grammar errors.
      -Added new question to the Frequently Asked Questions section.

      Version Final: Seventh Edition
      -Corrected the MAJOR Dr. Petrovich-Pettrovich spelling error.

      Version Final: Sixth Edition
      -Made more grammar corrections.
      -Updated my FAQ/Walkthrough list in the Authors Note section.
      -Updated Frequently Asked Questions section.

      Version Final: Fifth Edition
      -Walkthrough finished. Added the final boss battle with Big Boss and the
      escape from Zanzibar Land.
      -Added a transcript of the Metal Gear 2: Solid Snake story.
      -Added a Weapon/Equipment chart to the Weapons/Ammo/Equipment section.
      -Checked the entire walkthrough for grammar errors and corrected
      them(chances are that I didn't catch all of them though).
      -Thanks to J. Soler for pointing out the Frank Hunter/Jaeger error. Name
      was added to the Credits section.

      Version 1.75: Fourth Edition
      -Walkthrough complete from the Zanzibar Bio Lab through the fight with
      Grey Fox.
      -Added new Q and A to the Frequently Asked Question's section.

      Version 1.50: Third Edition
      -Made a few modifications to the Weapons/Ammo/Equipment section.
      -Walkthrough complete from meeting with Natasha Markova through the boss
      fight with Predator.
      -Fixed a few grammar errors.
      -Added list of other FAQ/Walkthroughs I've done in the Authors Note.
      -Made a slight modification to the Transceiver Frequency section.

      Version 1.25: Second Edition
      -Fixed a few grammar errors.
      -Walkthrough complete from Arsenal through the meeting with Natasha
      Markova.
      -Characters section updated with boss info.
      -Changed the name of the 'Closing' section to 'Authors Note'.
      -Added spoiler warning at the top of this FAQ/Walkthrough.
      -Added more credits to credits section.
      -Modified Weapons/Ammo/Equipment section.
      -Slightly modified the intro to the Frequently Asked Questions section.
      -Added FIN(finished) at end of FAQ/Walkthrough.

      Version 1.0: First Edition
      -Introduction complete.
      -Legal Stuff complete.
      -Controls section complete.
      -Prologue complete.
      -Walkthrough complete from beginning of game through the swamp.
      -Characters section added.
      -Weapons/Ammo/Equipment section complete.
      -Transceiver Frequencies section complete.
      -Credits added.
      -Closing added.


      *************
      *4. Controls*
      *************
      Movements:
      -Forward: Up Cursor
      -Back: Down Cursor
      -Left: Left Cursor
      -Right: Right Cursor

      Other Movements:
      -Punch: N or M(cannot use while ducking)
      -Fire Weapon: Space Bar(cannot use while ducking)
      -Duck/Dive: Space Bar + N

      Game Functions:
      -Pause Game: F1
      -Select Weapon: F2
      -Select Item: F3
      -Use Transceiver: F4
      -Save Menu: F5


      *************
      *5. Prologue*
      *************
      Operation Intrude F014:
      A group of terorists have kidnapped Czech Biologist Dr. Kio Marv and are
      holding him in Zanzibar Land. Your mission is to sneak into Zanzibar
      Land and retake the kidnapped Dr. Kio Marv and escape with Dr. Marv
      unharmed. Dr. Marv has an emitter implanted into his tooth, so look for
      the red dot on your radar. Good luck on your mission Solid Snake.


      ****************
      *6. Walkthrough*
      ****************
      KEY: Here is a little key that tells you what my symbols mean.
      +++NAME OF PLACE+++: New location
      ---NAME OF EQUIPMENT---: New Equipment
      ===NAME OF WEAPON===: New Weapon
      ==-NAME OF AMMO-==: New Ammo
      I will only put symbols around new equipment/locations/weapons/ammo. If
      I mention it more than once it will only be in caps.

      I. Sneaking into Zanzibar Land:
      You(Solid Snake)start off climbing a cliff on Zanzibar Land. You then
      recieve a transceiver message from Roy Campbell breifing you on the
      details of your mission. After your breifing is done, proceed up to the
      next screen. On this screen you'll see a couple guards making their
      rounds in front of the fence. Try to avoid being caught by the guards
      and proceed right to the next screen. Keep an eye on your radar in this
      area or else you might be caught off guard by a wandering guard. Sneak
      into the truck and pick up a ---B1 RATION---. Exit the truck and keep a
      close eye on your radar so you won't be caught off guard. Now proceed up
      towards the fence. You'll get a call(F4) from Campbell telling you to
      look for a hole in the fence and crawl through it. See that hole on the
      far right side of the fence? Make sure no guards are coming your way
      then duck down(Space Bar + N) and crawl through the hole in the fence.
      Proceed left along the fenced path. Hide behind the electrical
      generators to avoid being caught by the guards. Follow the path until
      you hit the far left wall. You should see a hole in a fence just to the
      right of the wall. Crawl(Space Bar + N) through that hole and proceed
      along the path hiding behind the generators to avoid guards again. When
      you come across the fenced wall in the middle of the fence area, you
      should see a hole in the center of that fence. Once again you will need
      to crawl(Space Bar + N) through the hole and go up. You will now be in
      front of the +++ZANZIBAR BUILDING+++. You will recieve a call(F4) from
      Campbell telling you that it is impossible to sneak in from the front of
      the building and that you will need to find an alternate way in. Go
      right until you hit a wall. Once again use your radar to stay out of the
      guards way. When you hit the wall you should see an open truck. Go in
      the truck to find the ===HANDGUN===. The HANDGUN is NOT suppressed yet,
      so keep that in mind if you decide to go trigger happy on all the
      guards. Crawl(Space Bar + N) into the vent to gain access to the
      ZANZIBAR BUILDING.


      II. Inside of Zanzibar Building:
      Congratulations, you have made it through the opening part of the game!
      You may have noticed before I kept telling you to avoid the guards, well
      thats because if you get caught outside of ZANZIBAR BUILDING it's
      extremely hard to ditch the guards because of the narrow area you're in.
      From now on I'll just warn you of any dangerous situation you may be in.
      Well, on with the walkthrough.

      Once your in the vents you have two choices. You can either 1)Turn left
      when the path branches to pick up ==-HANDGUN AMMO-== or 2)You can
      continue straight to get into the ZANZIBAR BUILDING. Since you shouldn't
      need the ammo you should continuing going straight into the building.
      Once you are out of the vents you will be on a narrow balcony over
      looking some tanks. Walk along the balcony and you will recieve a
      call(F4) from Holly White. She will tell you that she has been in
      Zanzibar Land for a month as a journalist and she will assist you on
      your mission. Her frequency is 140.15. Make a note of it and head
      onward. Walk down from the balcony and go left above the tanks until you
      reach a set of stairs going up to another balcony. Once on the balcony
      you'll see a door to the left of the stairs. All thats in there are a
      couple of guards and some computers. You can go in there if you want to,
      but your destination is the elevator. Follow the path to the right and
      take the first left you see on the path. You will now be in a room with
      two elevators. The elevator on the left does not work on this floor, so
      take the elevator on the right to the second floor. Once out of the
      elevator, go right to exit the elevator area. You should see an open
      door right in front of you. Quickly run inside the room before the guard
      sees you and grab the ---IDCARD 1---. Equip(F3) yourself with the IDCARD
      1 and exit the room. Proceed up to the next screen and use your IDCARD
      1(F3) to open the room and get the ---BINOCULARS---. Exit the room and
      go up to get the ---B2 RATION---. Notice that the floor is a different
      texture in this area? This means that the guards can hear your footsteps
      in this area. Watch your radar before you proceed left. Go around the
      perimeter of this floor until you find the HANDGUN AMMO. Now go back to
      the elevator area and take the elevator on the right to the third floor.


      III. Rescuing Czech Biologist Dr. Kio Marv:
      By now you should have a feel of the controls of the game and you should
      be ready to take on your first boss of the game(If your not ready by
      now, you better get ready real soon).

      When you come off the elevator look on your radar. Do you see that red
      dot on the bottom right corner of your radar? That's where you'll find
      Dr. Marv, but there are a few things you must do before you go there. In
      the elevator room you'll notice that the left elevator is blocked off
      and the door on the left of you is locked. Your choices are to go up or
      down. If you go up it will make your journey much easier, so head
      through the door using your IDCARD 1(F3). There are no guards in this
      room so just head through the door on the right. When you come in this
      room you will notice a sensor in the center of the room and a dust vent
      on the northern part of the room. Avoid the sensor and head down to the
      next room. In this next room you'll notice a circular type thing on the
      wall to the left of the entrence. This along with the four boxes are
      invisable sensors. So pull out your --CIGARETTES---(F3) and move through
      the room avoiding the sensors. You can now re-equip you IDCARD 1(F3)
      because the sensors will not be in your way here. Go through the door to
      the right. Once again you will need to equip your CIGARETTES(F3) to
      avoid the sensors in this room and grab the ---GAS MASK---. With the GAS
      MASK in hand it's time to rescue Dr. Marv. Exit the room and head back
      to the elevator area. Back in the elevator area you will need to head
      down using you IDCARD 1(F3). There's only one lone guard in this area
      and he's easy to avoid. Go down to the next screen and use your IDCARD 1
      to go through the top door on the right wall. You will notice this area
      has a red tint to it. That red tent is poisonus gas. Equip your GAS
      MASK(F3) and go through the area. That O2 tank at the bottom of the
      screen indicates how much oxygen you have left before the gas starts
      taking away your health. When you reach the long white table beware of
      the camera on the top wall. Use your IDCARD 1(F3) to quickly go through
      the door on the left. Your about to enter a boss fight, so make sure you
      have at least 30-40 bullets and one or two RATIONS(F3). If not, go back
      to the second floor to stock up on them. In this room you will see an
      old man who is wearing a scientist jacket. This man is Dr. Marv, or is
      it? When you approach the man he will say he fooled you and reveal that
      he is the first boss, Black Color.

      *****BOSS FIGHT #1*****
      Black Color

      As soon as the fight starts, get out of the rectangle and above the
      rectangle. Black Color can teleport anywhere in the room and he will
      throw three ninja stars at you at a time. As long as you stay out of the
      rectangle, he will always stay in the rectangle. The same applys vise
      virsa. The best way to kill him is to stay along the top of the outside
      of the rectangle and keep firing several shots at him right after he
      teleports or when he is against the left wall of the rectangle. When he
      flashes red this means he is about to die. Be sure to have a ration(F3)
      equiped the entire battle. If you have two RATIONS it will make the
      battle much easier. When you kill him he will drop ---IDCARD 2---.


      IV. Follow the Leader:
      Congratulations, you have just beaten the first boss of the game! You
      should be proud of yourself after that hard boss fight(and even prouder
      if you didn't waste your two rations before entering the boss fight like
      I did).

      With the IDCARD 2 in hand you can access several areas you couldn't
      access before. Let's do that before you continue your mission. You can
      exit through the north door in the boss room, but it's impossible to
      make it through the sensors without alerting the guards, so head back to
      the elevator area. From the elevator area head back up north to the area
      with the sensor in the middle of it. Instead of heading down from the
      sensor area, head right. On this screen you will see 4 sensor boxes and
      a camera. On the same wall as the camera you should see a door. Use your
      CIGARETTES(F3) to quickly go through the sensors before you are caught
      by the camera. Equip IDCARD 2(F3) and go through the door. Once in the
      room pick up the ---MINE DETECTOR---. Return to the elevator area and go
      to the second floor. Start off by picking up the B2 RATION on the floor
      where you found it last time you were there. Go around the perimeter the
      same way you did last time, but just before you get to the HANDGUN AMMO,
      use your IDCARD 2(F3) to enter the door on the left wall. Inside the
      room you will find the ===SILENCER===. Go back to the elevator and head
      down to the first floor. Exit the elevator area and get off the balcony
      where you got on before. Go right and up around the perimeter of the
      balcony until you get to a door on a small balcony with a guard on it.
      Sneak past the guard to the next screen. Use IDCARD 2(F3) to go into the
      room. In this room will be a guard with a green helmet. Wait until he
      exits the room at the top, then follow him into the +++JUNGLE+++.


      V. In the Jungle, The Mighty Jungle:
      You didn't have to do much in the previous section, but this section's a
      little different.

      Follow the guard in the JUNGLE and he will lead you to a +++CONFINEMENT
      CELL+++ at the north part of the JUNGLE. Make sure the guard doesn't
      catch you following him or you'll have to do the whole thing over again.
      You can run much faster than the guard, so don't worry about getting
      behind. It may take you a couple tries, but you'll eventually get there.
      Take out the guard after getting to the CONFINEMENT CELL and go inside.
      If you look on your radar inside the guard house, you will notice a
      white dot on the other side of the right wall. You should hear a strange
      tapping from the other side of that wall. That tapping is a transceiver
      frequency 140.82. Dial that frequency on your transceiver(F4) and you
      will be in contact with Dr. Pettrovich Madnar, the creator of the first
      Metal Gear prototype. You will discover that Dr. Pettrovich was also on
      Dr. Marv's plane when it was hijacked. You will learn that Dr. Marv was
      transferred to the +++TOWER BUILDING+++ a few days ago. Dr. Pettrovich
      will also reveal that the terrorists have a new Metal Gear prototype
      here at Zanzibar Land. Snake will then figure out that it is Big Boss
      who is behind the whole Zanzibar Land operation. The rest of the
      conversationis just talk about his daughter Ellen. At the end of the
      conversation he will give you the transceiver frequency of Yozef
      Norden(140.40), an animal expert.

      Now that you have followed the guard through the JUNGLE you will be able
      to go anywhere in the JUNGLE without following anyone. Exit the
      CONFINEMENT CELL and head east through the JUNGLE. Look on your radar to
      find a big square field, go there. As soon as you enter the field you
      will get a call from "one of your fans" telling you that Snake is
      entering the +++NARIKO DESERT+++. Equip(F3) your MINE DETECTOR and crawl
      across the NARIKO DESERT. While crawling through the desert be sure to
      pick up some ===MINES===. After clearing the mine field you will get a
      call from Holly telling you that you are walking on sand and that it
      squeaks when you walk on it. Keep that in mind as you proceed. Kill the
      two guards and go into the truck on the left to pick up two HANDGUN
      AMMOS and the truck on the right to pick up a B1 RATION. Go up to the
      next screen and kill the two guards here. On this screen you will see
      two small vents. There is nothing in these two vents, but you will find
      HANDGUN AMMO in the right vent on the screen northeast of your present
      location. At this time you will need to look at your radar. DO NOT GO TO
      THE SCREEN WITH THE WHITE RECTANGLE! It's your third boss fight and you
      don't have the proper equipment to face off with it right now. Now that
      you have everything you need from this area it's time to return to the
      JUNGLE and make your way east through the +++SWAMP+++.

      On your way to the SWAMP you will encounter a young child. He will tell
      you that you will drown if you attempt to cross the SWAMP. Don't listen
      to him and go to the entrnace directly below the child. Start out on the
      top part of the path. You will be able to walk through it standing. If
      you start to sink, just go back to where you are standing up and go
      another direction. You should be able to make it through the swamp with
      no problem. If you do have a problem crossing the SWAMP, just use these
      simple directions(starting from the land)and your brain to cross the
      swamp. Right, down, left, down, left, up, left, down, left, down, right,
      down, right, up, right, down. The boy on the small piece of land will
      tell you that trucks move in and out of here many times. The directions
      from the small piece of land to the +++ARSENAL+++ are: up, right, up,
      left, up. Use IDCARD 2 to enter.


      VI. The Running Man and the Russian:
      Aren't you glad your done with that mess? Now you can finally get back
      to some real espionage action.

      Once your in the ARSENAL you will see a door to your right and a door at
      the north part of the room. You don't have the IDCARD to enter the room
      to your left, so equip(F3) IDCARD 1 and head through the north door. As
      you enter this room, the faimilar errie music starts to play and you
      will be confronted by the second boss, Running Man.

      *****BOSS FIGHT #2*****
      Running Man

      This boss fight is much easier than the previous one. Running Man will
      start off by displaying his "great" running abilities to you. The room
      will then begin to fill up with nerve gas. When the battle starts, put
      on your GAS MASK(F3) and equip(F2) your MINES. Lay the MINES in the
      passageways between the rooms. If you run out of oxygen, just exit the
      area and come back in. When Running Man runs into a MINE, the screen
      will flash. You will need about 10 mines to defeat Running Man.
      Sometimes he may dodge the mines, but he will eventually run into them.
      When the battle is over, collect the ---IDCARD 3---.

      Now that the boss fight is over, re-equip(F2) yourself with the HANDGUN
      and exit the room. Use your new IDCARD 3(F3) on the door on the right to
      enter a room with two children. The girl will tell you that she hates
      men with guns. The boy will tell you that there use to be alot of
      missles here, but they all got moved to the west side of the first floor
      of the ZANZIBAR BUILDING. Exit the ARSENAL and go back across the SWAMP
      and through the JUNGLE and into the ZANZIBAR BUILDING. When you enter
      ZANZIBAR BUILDING, go up the stairs to the left of the entrance. Follow
      the balcony to the door on the south side of the room and use IDCARD 3
      to enter. In this area you will notice a tank in the center, a camera to
      the left, and a vent to the right. You'll want to go on the right side
      and use the vents to avoid the camera. On the bottom right side of the
      area is some HANDGUN AMMO. Directly across the balcony from it is a room
      which contains a ===STINGER===. After obtaining the STINGERS, head back
      to the room before the JUNGLE with the three tanks. Once in this room
      you'll need to exit on the southeast side of the room. Head right to the
      long balcony and take out the guard. Use IDCARD 3(F3) to enter this room
      and pick up the ---RED CARD---. With the RED CARD you can now open any
      door that IDCARDS 1-3 could open without switching between them. The
      original IDCARDS will no longer be in your inventory. With the RED CARD
      and the STINGERS in hand, go back through the JUNGLE and return to the
      NARIKO DESERT. The NARIKO DESERT is still covered with MINES, so
      equip(F3) your MINE DETECTOR and pick up the MINES. After crawling
      through the mine field, pick up the HANDGUN AMMO and the B1 RATIONS in
      the trucks again and continue on. When you get to the area with the two
      vents, go to the northeast corner and pick up the HANDGUN AMMO again.
      Equip(F2) yourself with the STINGERS and a RATION and head to the left
      to encounter your third boss fight.

      ***BOSS FIGHT #3***
      Hind D

      Just one of the many appearences this Russian gun ship makes in the
      Metal Gear series. Much like the previous boss fight, you can use a four
      screen square to do battle on. The Hind D will fly counterclock wise
      around the area. making strafing runs on you. Use the vents in the
      southwest and northeast parts of the area to hide from him. The Hind D
      can only hit you when it's shadow is on the same screen as you. However,
      you can hit the Hind D from anywhere in the battle area. When you use
      your STINGER a white target will appear on the radar. Line the target up
      with the white dot of the Hind D and fire away. The easiest way to beat
      it with out getting touched is to enter the battle from th east part of
      the helipad. Quickly move back to the east vents and hide under them
      when the battle starts. Study his patter and the second it has moved
      over you come out and fire a STINGER at it. Four shots will turn the
      Russian gun ship into a pile of scrap metal and bolts.


      VII. Listen and Find:
      Those two boss fights were relatively easy, don't you agree? Right now
      your a little over a quarter of the way through the game. You should be
      proud of yourself for making it this far.

      All that trouble and the Hind D didn't even leave you anything behind.
      At least you can continue on to the next part of the game. Go north and
      you will come up to the front of the 30-story TOWER BUILDING. The front
      of this place is heavily guarded, so keep an eye on your radar and take
      out any guards that get in your way before they see you. Head right and
      you will get a call(F4) from Campbell. He will tell you to disguise
      yourself as luggage to sneak yourself in. He suggests using the ---
      CARDBOARD BOX---. His transceiver frequency has now switched to 140.66.
      Make a note of it and move on. The CARDBOARD BOX can be found in the
      truck. Use(F3) the CARDBOARD BOX next to the conveyer belt and you will
      be in the TOWER BUILDING. Proceed forward to the next screen and Holly
      will contact(F4) you telling you that while she was attempting to make
      contact with Dr. Marv she was discovered and captured! She will tell you
      she is in the TOWER BUILDING. She tell you that there is an elevator to
      the right, pumping noises to the left, and from front and behind it
      sounds like water streaming. Make a note of that and move onward. Crawl
      under the wall in front of you and you will pick up B2 RATIONS. Continue
      north now. On the next screen you will see a door on the north wall and
      a passageway to your left. You don't have the IDCARD that opens that
      door so head left. This room is one big spiral. There are three
      elevators in this room. The one in the center of the sprial leads to the
      fourth boss fight on floor 30, the one halfway in the spiral leads to
      floor 20 and B1, and the one on the outside of the spiral that leads to
      the tenth floor. Since you don't have the proper equipment to get
      through the upper floors, take the middle elevator down to B1. If you
      want you can go around to the center of the spiral to the small vent and
      pick up the ---B3 RATIONS---. When you exit the elevator on B1, follow
      the path the two doors. Use you RED CARD(F3) to open the doors. The room
      on the right contains two boxes of HANDGUN AMMO while the room on rhe
      left contains two ===PLASTIC BOMB C4===. Exit the room and continue to
      the left. On the next screen you will see a child that will ask you if
      you are a friend of that "blonde haired girl". After you talk to the
      child, head north. Go through the door on this screen and you will find
      another child. This one will tell you that her "one-eyed uncle"(Big
      Boss) said to tell a "man wearing green"(Snake) that the "girl"(Holly)
      is not here. Exit the room and head right. Go through the door on this
      screen and listen to the sounds you hear. Don't they sound similar to
      what Holly said to listen for? Go to the center of the right wall and
      punch it. It should sound much different than when you punch the other
      walls. Equip(F2) your PLASTIC BOMB C4 and blow up that wall. Go through
      the wall and you will find Holly. Holly will thank you for rescuing her
      and tell you that it seems that Dr. Marv is safe. She will tell you that
      he released a carrier pigeon that is carrying some kind of clue. She
      will then tell you that she found the pigeon, but it escaped. She says
      that it flew to the rooftop and the guards are searching for it too. She
      will suggest that you find the pigeon. Her new transceiver frequency is
      140.76. Be sure to make a note of it. Before she leaves, she will give
      you ---IDCARD 4---.


      VIII. The Green Pineapples:
      Congratulations, you've just rescued the first of many people in the
      game. Now it's time to move on to bigger and better things, like green
      pineapples.

      Snake has rescued the girl, now it's time to unlock some doors with your
      new IDCARD 4. Exit the room, go to the elevator, and return to the first
      floor. After getting off the elevator you will need to make your way to
      the outside elevator and go to the tenth floor. Once you have reached
      the tenth floor, talk to the child roaming the hall. He will tell you
      that they buried the doors and if you hit the wall you can tell where
      they used to be. Head right to the next screen. On this screen you'll
      notice the indents on the walls. There are two indents on the north wall
      and two on the south wall. Punch between the indents on the south wall
      and you will hear the same sound you heard when you punched the wall to
      rescue Holly. Use the PLASTIC BOMB C4(F2) to blow open this wall and
      continue on to the next hallway. The child in this will tell you he saw
      alot of "green pineapples" in a room south of here. In this hallway you
      will need to blow up the wall on the far left side. The child in the
      next hallway will tell you the same thing as the child in the previous
      hallway. Now proceed to the right side of the hall. You will need to
      blow up the indent on the south wall to proceed to the last hallway. The
      child here will tell you that "one-eyed uncle" is a good father to them,
      but he hates adults. Open the door to the right using you RED CARD and
      in that room you will find HANDGUN AMMO, PLASTIC BOMB C4, and a B2
      RATION. Exit the room and continue down the hall to the right. Use the
      IDCARD 4(F3) to open the door on the next screen. In this room you will
      find "green pineapples" (===GRENADES===). With the GRENADES in hand it's
      time to fight the fourth boss of the game. Head back to the elevator and
      return to the first floor. Exit the elevator and run around to the
      inside of the spiral. Pick up the B3 RATIONS near the inside elevator if
      needed. Enter the inside elevator and head to floor 30. Before exiting
      the elevator, equip yourself with the GRENADES(F2) and a RATION(F3).
      When you exit the elevator you will be greeted by the fourth boss of the
      game, Red Blaster.

      *****BOSS FIGHT #4*****
      Red Blaster

      During this boss fight you will be trapped in a small area by wires. Red
      Blaster will stay on the north wall and chunk GRENADES at you. You can
      break the wires and move around if you want, but it's pretty pointless
      if you ask me. What I did during this fight was stood in one spot and
      threw GRENADES at him. I used up all four of my RATIONS during this
      fight, so if you want to conserve RATIONS I suggest finding another way
      to beat him. He has horrible accuracy, so I would take the chance and do
      it my way. It will take about 20-25 GRENADES to defeat him. Red Blaster
      will flash black and white when you hit him. When he starts to flash
      red, he will be dead within a couple more hits. You get the wonderful
      prize of ---+++===NOTHING===+++--- after defeating him.

      If you used all of your RATIONS during this fight, I recommend going
      back down to the first floor and pick up some more by the elevator. You
      can carry up to three B3 RATIONS at this time. If you don't have a B2
      RATION, be sure to get one of those too. Oyu can get one of those by
      going to the tenth floor via the outside elevator, or you could get one
      by going under the wall by the CARDBOARD BOX entrance to the TOWER
      BUILDING. If you head right from the elevator on the floor 30, you will
      be greeted by a trap in the floor. Stay against the north wall to avoid
      the trap and go through the door on the south wall.


      IX. The Carrier Pigeon:
      Four bosses down, several more to go. Now it's time to find that darn
      pigeon that Holly was talking about.

      Go up the flight of stairs to floor 31. Once up here, you will recieve a
      call(F4) from Holly telling you that the entrance to the roof was
      blocked off to prevent the entrance of intruders, but it was a quick job
      so you should be able to blow it up. Place you PLASTIC BOMB C4(F2) on
      the center of the wall and blow it up. On the rooftop, the pigeon will
      be flying around. If you run up and try to catch it, it will fly away
      and land on the next screen. Use the transceiver to call(F4) Yozef
      Norden, the animal expert. He will tell you that pigeons like to eat
      meatballs, peas, and potatoes(the same foods that are in the B2 RATION).
      Equip(F3) your B2 RATION and the pigeon will no longer run away from
      you. When you catch the pigeon, there will be a message attached to his
      his leg. the message will read "HELP! WIS.OhIO KIO MARV..." Decoded,
      that message is Dr. Marv's transceiver number. Call(F4) 140.51 to talk
      to Dr. Kio Marv. Dr. Marv will talk to you in Czech and Slovak. Snake
      says he better call(F4) Dr. Pettrovich(140.82) to find out what he's
      saying. Dr. Pettrovich says he doesn't know either language, but he says
      Natasha Markova, the STB that escourted with Dr. Marv and Dr.
      Pettrovich, does. He said she was captured too, but managed to escape by
      stealing an enemy uniform. He says he should be in "this" complex. He
      suggests that you check near the women's restroom. Don't start searching
      for a womens restroom in this building. Dr. Pettrovich said "this"
      building and if you remember correctly, Dr. Pettrovich is locked up near
      the ZANZIBAR BUILDING. So get off the roof, out of the TOWER BUILDING
      and back to the ZANZIBAR BUILDING. You can exit the TOWER BUILDING via
      the door on the south wall of the spiral room using your IDCARD 4(F3).
      Remember to use your MINE DETECTOR(F3) at the mine field.


      X. Meeting Natasha Markova:
      After backtracking from the TOWER BUILDING all the way back to the
      ZANZIBAR BUILDING, it's time to backtrack even more through the ZANZIBAR
      BUILDING.

      It's been a long time since you've last entered the ZANZIBAR BUILDING,
      but not much has changed. You now have the IDCARD 4, so you can open
      several places that you didn't have access to before. Make your way to
      the elevator and head to the third floor. When you get off on the third
      floor, use(F3) IDCARD 4 to open the door on the left wall in the
      elevator room. In this room, you'll need to use(F3) your IDCARD 4 again
      to go in through the door on the far right side of the north wall.
      Use(F3) the RED CARD to proceed in the next room. Watch out for the trap
      in the center of this room near the door and proceed right into the next
      room. Another small room, just head down. In this room, pick up the
      ===MOUSE=== and exit back into the yellow colored room. Use IDCARD 4 to
      open the door in the center of the room. In this room, pick up the B3
      RATION. Exit this room and use(F3) the RED CARD to enter the door on the
      left side of the screen. Go through this room and in the next room pick
      up another MOUSE. Go back to the yellow colored room and go left. If you
      use(F3) IDCARD 4 and enter the room in the center, a girl will tell you
      that she really hates men with guns. From the yellow colored room, go
      down to the next screen. On this screen you will see a sensor and a open
      door. If you want, you can run pass the sensor and into the open door to
      get the MINES, but chances are the sensor will get you when you come
      out, so run pass the sensor to the right. This screen will look similar
      to the previous screen, but you can move in and out of the room much
      easier here. Use(F3) the RED CARD to enter the room and grab the
      ===REMOTE-CONTROLLED MISSLES===. Now head back to the elevator room.
      From here, use(F3) the RED CARD and go south. In this room go down to
      the next screen and use(F3) the RED CARD to enter the door on the
      southeast corner of the room. As soon as you enter this, equip(F3)
      yourself with the GAS MASK. Follow the path and watchout for the camera
      near the table. Use(F3) IDCARD 4 to enter the next room. This room will
      be totally dark with only a visable light switch. Go right until you hit
      a wall then go up to the light switch. Punch the light switch to turn it
      on and use(F3) IDCARD 4 to enter the next room. I this room there will
      be three guards guarding the path to the next room. Three shots will
      easily take them out. Use the RED CARD to enter the next room. Take out
      the guard in here and pick up the ---NIGHT VIEWER---. Watchout for the
      two traps directly in front of the NIGHT VIEWER. After you have picked
      up the NIGHT VIEWER, head back to the elevator area and take the
      elevator to the fourth floor.

      When you get off the elevator on the fourth floor, use IDCARD 4 to enter
      the door on the right. In this room you will find a sensor. Run north,
      past the sensor and into the next screen. On this screen you will be at
      an intersection, turn left. On the next screen head down and use the RED
      CARD to enter the room. The child in here will tell you that all the
      guards stand straight when they hear the national anthem. Exit the room
      and go back to the intersection. At the intersection, go east. At the
      intersection, go up. This screen will contain a camera. Sneak past it
      and right. Follow the path until you reach the second door. Use the RED
      CARD to enter. The child in the room will tell you if you catch a cold,
      go to the medical room and find some ---PILLS---. Use IDCARD 4 to go
      down to the next room. In this room you will see a girl walking in the
      dark. Use(F3) your NIGHT VIEWER and you will discover that there is a
      wall between you and the girl. Craw under the hole to reach the other
      side. Crawl on the left side of the hole or you will fall in a trap when
      you come out. There is also a trap near the door, so stay along the wall
      as you proceed. Talk to the girl and she will tell you that there are
      alot of dummy guards over there. Use(F3) the RED CARD to proceed through
      the door. No need to worry about all the guards, they really are dummys.
      Use(F3) the RED CARD again to go through the door on the right. In this
      room you will notice more dummy guards, but one of the seems out of
      place, don't you think? Kill this guard and proceed up to the next room.
      The next room will also have some dummy guards along with three real
      ones. Look on your radar to discover the identity of the three real ones
      and take them out. Use(F3) IDCARD 4 and exit stage right. In this area
      DO NOT KILL ANY GUARDS!!!!!!!!! One of them is Natasha Markova is
      disguise. Head right to the next screen and use(F3) the RED CARD to open
      the door on the right wall. In here you will find two B3 RATIONS. Now go
      back to the dining room. From here go down a screen and right one
      screen. Enter the men's restroom. Collect the ---BUCKET--- and exit the
      room. Hide behind the plant by the women's restroom and wait for a guard
      to enter the women's restroom. Follow her in the restroom. You will then
      meet Natasha Markova. Snake will tell her that he has seen her somewhere
      before. She will accuse Snake of trying to seduce her. Snake will then
      say he saw her win a gold medal in figure skating at the Olympics.
      Natasha will then use Sanke's transceiver to call Dr. Marv. The will
      then talk in Czech or Slovak and Natasha will tell Snake that Dr. Marv
      is being held at the +++DETENTION CENTER+++ north of the TOWER BUILDING.
      Natasha will then show Sanke an elevator that leads to the third
      basement. On floor B3 there is a path that will lead you to Dr.
      Pettrovich and the north side of the TOWER BUILDING. Natasha will now
      follow you.


      XI. The Bridge of Sorrow:
      Thsi next section is purely story. Not much game play in it. You won't
      see but two guards in this whole section. If you don't want a major part
      of the story revealed to you, I suggest moving on to the next section.

      After exiting the elevator you will be on floor B3. When you get in the
      sewers, you will notice big, yellow machines moving around. These
      machines are called sweepers. If one of them touches you, you'll die
      instantly. Stay agains the wall and watch your radar to avoid them.
      Continue north through the sewer until you reach a screen that has sewer
      water in front of you, go left here. On the next screen go up until you
      reach a wall at an intersection. Turn left at the intersection and ride
      the elevator to the first floor. When you get off the elevator, you will
      be in the CONFINEMENT CELL with Dr. Pettrovich. Dr. Pettrovich will be
      happy he is rescued and Snake will notice that Dr. Pettrovich has lost
      weight. Pettrovich said he tried to escape through the elevator, but it
      only opens from the inside. Dr. Pettrovich will then give you the ---
      IDCARD 5--- that he stole from a guard. Dr. Pettrovich will then join
      you party and you will exit in single file backdown to B3 via elevator.
      Exit the elevator and go right. Keep going right at the intersection and
      you will reach a door. Use(F3) you new IDCARD 5 to open the door and
      proceed north through the sewers. About halfway up the path, Dr.
      Pettrovich will stop and ask to rest for a while. He will say he must do
      his "natural desire" and exit the screen south. Natasha and Snake will
      then start talking. Natasha will say "...strange..." and Snake will say
      that Dr. Pettrovich is old, but he doesn't look it. Natasha will tell
      Snake that she wasn't talking about that, but she was saying it's
      strange how a special agent, an Olympic gold medalist, and a world
      famous scientist and end up together in this sewer. Snake thinks it may
      be fate. She then talks about her mother running through the sewers in
      Poland fron Nazis during World War II. She said her mother was so soaked
      with mud that you couldn't recognize her face. Snake asks Natasha why
      she quit skating and joined the STB. She says "the ice became cold".
      Natasha asks Snake if he has a wife, Snake says he has no family. Snake
      asks Natasha the same question and she says she's single. She said she
      once considered marrying a man when she was still skating. She said he
      was a western named Frank Hunter (thanks to J. Soler for pointing out
      this error in translation in the game). She considered giving up skating
      to follow him. She says she was stripped of competition and her and her
      family have had a hard life ever since. She said that she then joined
      the STB, but has no regrets. She said she learned many things about this
      world and even killed people. Snake asks abouther and Frank Jaeger and
      she says she never say him again. Dr. Pettrovich then rejoins your
      party. Continue north to the elevator and take it to the first floor.

      Exit the elevator and equip(F3) your MINE DETECTOR, then continue west.
      When you get to a screen with a single turck, stop and look for the
      MINES on your radar. Since you can't crawl and pickup the MINES with
      Natasha and Pettrovich in your party, you will need to use your radar
      and go around them. Continue up to the next screen. The group will then
      come up to a bridge. Natasha suggests that they go across one at a time.
      Dr. Pettrovich says he will go first since he's getting old in years.
      Dr. Pettrovich will make it across the bridge safely and then Natasha
      will go across the bridge. Natasha will make it halfway across the
      bridge and tell Snake to come on. When Snake attempts to cross the
      bridge, a shot if fired at Natasha from out of no where. The bridge
      breaks in half and Natasha and Snake are threw off the bridge. Natasha
      and Snake start talking. Natasha says she has seen many deaths before.
      Snake tells her to hold on. Natasha says it's a pitty since she just met
      a nice guy. Snake tells her he wants to see her skate again. Natasha
      thanks Snake and give him ---IDCARD 6---. She says it will open the door
      to the north side of the TOWER BUILDING. She also give Snake her ---
      BROOCH--- and tells him to use it too. Snake respond by saying "to?".
      Natasha's last words are "...Frank...". Dr. Pettrovich will then yell
      out to Snake. Two guards will then capture Dr. Pettrovich. The top half
      of the screen will trun black and when it comes back up, Metal Gear will
      be standing on the other side of the bridge being piloted by Grey Fox.
      Grey Fox tells Snake that he won't let him cross this bridge and that
      he's taking Dr. Pettrovich with him. Grey Fox says since they were
      friends once, he'll let him go this time. He suggest to Snake that he
      leaves the country. Snake then says "FOX! I'LL NEVER GIVE UP!".


      XII. The Zanzibar National Anthem:
      Wasn't that a wonderful plot twist? The story to this game was much
      better then I expected when I first started playing it. This next
      section is the LONGEST section in thins FAQ/Walkthrough, but it's all
      backtracking through the ZANZIBAR BUILDING.

      Walk back from the bridge to the screen with the truck and the MINES.
      You will then recieve a call(F4) from Holly. She will ask you if you've
      seen the balcony of floor 20 in the TOWER BUILDING. She tells Snake that
      he can fly over the bridge from there using a ---HANG-GLIDER---. She
      said she saw one in the east part of the ZANZIBAR BUILDING on the first
      floor. Use(F3) your MINE DETECTOR and crawl to pick up the MINES. You
      can also pick up the MINES in the truck. When you pick up all the mine,
      head to the screen to your right. On this screen you will notice that
      the door to the four trucks will now be open. You will also notice that
      there is a MINE in front of every truck. Use(F3) your MINE DETECTOR and
      pick up the MINES and enter the truck. The truck on the far left
      contains REMOTE-CONTROLLED MISSLES and ===GAS GRENADES===. The second
      truck on the left contains three boxes of HANDGUN AMMO. The second truck
      on the right will contain two GRENADES and the truck on the far right
      will contain a B1 RATION and a PLASTIC BOMB C4. Exit the truck area and
      go back to the lone truck on the left screen. Use(F3) ID CARD 6 to enter
      that door. You will notice that you are in the TOWER BUILDING on the
      first floor. Your destination is the ZANZIBAR BUILDING, so backtrack the
      same path you did when you went back there the first time. Remember to
      pick up all ammo and equipment on the way. Use(F3) your MINE DETECTOR in
      the mine field.

      You have IDCARDS 5 and 6 now, so you have a few new places to go. Exit
      this room using the RED CARD(F3) via the door in the southeast corner of
      the room. Go right and kill the guard on the balcony. Use(F3) the RED
      CARD to open the door. Use the IDCARD 6 to go into the room on the left.
      In here, pick up the BLUE CARD. The BLUE CARD has the same function as
      the RED CARD, except it works with IDCARDS 4-6. Exit this room and head
      for the elevator. Take the elevator to the fourth floor. After exiting
      the elevator on the foruth floor, you'll need to go back to the
      intersection. At the intersection, turn right. Use the BLUE CARD to
      enter the door on the south part of the screen. In here you will find
      dummy soldiers and two children. The boy will tell you about the PILLS
      in the medical room and the girl will tell you that a women has a brooch
      that changes shape. Could this be NATASHA'S BROOCH? Exit the room and
      use(F3) the BLUE CARD to open the door on the north part of the screen.
      In this room you will find two rows of lockers with four lockers on each
      row. You can enter the two lockers on the end of the rows on the left
      side and the locker on the far right side of the top row. The locker on
      the left side of the bottom room contains a child playing hide-and-seek.
      The locker on the left side of the top row contains nothing. The locker
      on the right side of the top row is locked right now, but you will have
      access to it soon. Exit the locker room and go right. Duck down on this
      screen and crawl to the next. On this screen is a camera with several
      sleeping guards. You will need to crawl to avoid waking the guards in
      this room. Hide under the bed to avoid the camera. Crawl to the next
      screen. Crawl to the door and use(F3) the RED CARD to open the door. In
      this room, you will need to use your NIGHT VIEWER to see in the dark.
      Turning on the lights will wake the guards. Go up and use the BLUE CARD
      to enter the medical room. Get the PILLS and head back to the dark room.
      Use the RED CARD in the south part of the room to enter the sauna.
      Shortly after entering the sauna, a naked guard will enter covering his
      private parts. Kill the guard and check your equipment. You will notice
      that NATASHA'S BROOCH has changed shape. Exit this room and head back to
      the locker room. With NATASHA's BROOCH, you now have access to the
      locker on the top right side. Equip(F3) the BROOCH and enter the locker.
      In the locker you will find a ---CASSETTE---. That CASSETTE contains the
      Zanzibar National Anthem. Exit the locker room and head back to the
      elevator and to the second floor.

      Once on the second floor, you will need to take the elevator on the left
      to B1. Exit the elevator and take the north path to the next screen. On
      this screen you will see an open room to the left and an closed room
      above you. There is nothing in the opened room, so kill the guard and go
      to the room above you. Use(F3) the RED CARD to open this door. In this
      room you will find three boxes of HANDGUN AMMO. Take them and head back
      to the elevator room. Once in here, use(F3) the RED CARD to open the
      door on the south wall. When you enter this area, you will see several
      rooms. Watchout for the trap above the room on the left. Enter the room
      on the left with the RED CARD(F3) to get two PLASTIC BOMB C4s. Use(F3)
      the BLUE CARD to enter the room on the right to pick up three boxes of
      HANDGUN AMMO. Use(F3) the BLUE CARD to enter the door on the left. In
      this next area there will be several cameras. Go south and break through
      the wire. When the camera on the left is at the top of the screen run
      past it and grab the HANDGUN AMMO. Then use(F3) the BLUE CARD to enter
      the room and grab the two GRENADES. Exit the room and the camera will
      alert the guards. Don't be alarmed. Watchout for the trap between the
      left and center paths and qucikly take the center path up to the next
      screen. Once on this screen, break through the wire on the right and run
      quickly into the room using(F3) the BLUE CARD. In this room you will
      find a MOUSE and the ---O2 TANK---. Exit this room and pick up the
      HANDGUN AMMO. Take the left path up to the next screen. Use the BLUE
      CARD to open this door and inside you will find two GAS GRENADES. Take
      the GAS GRANADES and exit this room. On this screen you will need to
      break the wire at the top of the screen and take the right path down to
      the next screen. On this screen, break the wire to the right and head up
      the path, BUT DO NOT ENTER THE NEXT SCREEN! Look at your radar and wait
      until the camera is at the top of the screen and go up. In here you will
      need to break the three wires. If the camera starts to come back down,
      exit the screen and go back to break the rest of the wires when the
      camera is at the top of the screen. The camera will come down a screen,
      so hide on the other side of the wall until it passes. After all three
      wires are broken, use(F3) the BLUE CARD to enter the room. Inside this
      room you will fins the ===CAMOFLAGUE MAT===. Exit this room and head
      back to the room just south of the elevator area. From this screen, head
      right. On this screen use(F3) the BLUE CARD to enter the bottom room
      and pick up the ===SUB MACHINE GUN===(from now on all ammo will be
      called "==-SMG AMMO-==" since the ammo packs will refill both guns).
      Exit this room and use(F3) the BLUE CARD again to enter the top room and
      grab the two GRENADES. Exit this room and head north. On this screen,
      use(F3) the BLUE CARD to enter the room on the bottom of the screen and
      pick up the REMOTE-CONTROLLED MISSLES. Use(F3) the BLUE CARD to enter
      the room and pick up the STINGER and two boxes of SMG AMMO. Exit this
      room and head north. Use(F3) the BLUE CARD to enter this room. In here
      you will find the ---BODY ARMOR---. This will cut the damage you take by
      bullets in half. Equip it whenever you feel the need. Exit this room and
      head back to the elevator. Take the elevator to the first floor.

      Once on the first floor, head back to the screen with the vent that you
      entered a the beginning of the game and go right. On this screen you
      will see a door. Use(F3) the BLUE CARD to open the door. Equip(F3) the
      CASSETTE and quickly enter the room. Run down the hall as fast as you
      can and all the guards will salute the anthem. When at the end of the
      hall, use the BLUE CARD to enter the room and grab the HANG-GLIDER. Play
      the CASSETTE and go back down the hall. Exit the ZANZIBAR BUILDING and
      head back to the TOWER BUILDING.


      XIII. Grey Fox and His Goons:
      I bet your getting tired of all the backtracking to the ZANZIBAR
      BUILDING, right? Well don't worry, that was your last major trip to the
      ZANZIBAR BUILDING.

      In the TOWER BUILDING, go to the elevator halfway to the center of the
      spiral and take it up to floor 20. BEFORE YOU GET ON THE ELEVATOR equip
      Snake with the SUB MACHINE GUN(F2) and either(F3) RATIONS or the BODY
      ARMOR. When you reach floor 19, you will hear the danger music start to
      play and you will recieve a call(F4) from Grey Fox. He will tell Snake
      that he shouldn't have ignored his suggestion and that his friendship
      with Snake ends here. He then tells Snake that this elevator will be his
      coffin. Fox will tell Snake that he sent a hit-squad that specalizes in
      close-quarter combat to take out Snake. Fox bids farewell to Snake and
      ends the transmission. You will then fight the fifth boss of the game,
      the Ultra Box.

      *****BOSS FIGHT #5*****
      Ultra Box

      This four man assassin group will start off by attacking you on all
      sides. Take them out one at a time. Try to stand in one spot that
      prevents at least two of them from jumping down and attacking you. Stand
      away from you target and fire your HANDGUN or your SUB MACHINE GUN at
      it. When you hit one of them, he will flash black and white. When your
      close to defeating one of them, he will flash red. It will probably take
      all of your SMG AMMO and some fo your HANDGUN AMMO to kill them. You
      should also have abour 4-5 RATIONS with you. After the fight you will
      get IDCARD 7.

      When your fight with the Ultra Box is over, the elevator will plunge
      back down to the first floor. Looks like your gonna have to find another
      way up to floor 20. Exit the elevator and go to the outside elevator.
      Take it up to the tenth floor. When you reach the tenth floor, punch the
      wall to your left. You will notice that this wall makes the hollow wall
      sound. Use the PLASTIC BOMB C4 and destroy the wall. Proceed into the
      next screen. On this screen you will see two sensors. The best way to
      get past these is to wait after the first sensor vanish and quickly run
      to the far left wall. Then wait for the second sensor to vanish and run
      to the door. Use(F3) IDCARD 7 to open the door. From here you have a
      death run to make up to ten flighs of stairs to floor 20. On your way
      you must fight off several obstacles including two trip wires, three
      boxes of SMG AMMO, and several traps from floor 17 and up. When you get
      to the top, use IDCARD 7 to open the door. Now that you finally have
      some peace and quiet, you might want to take a short break and come back
      to this a little later. If not, head to the screen to the right. Break
      the trip wire hear, but watchout for the guard that often comes from the
      right side of the screen. After breaking the wire, head right. On this
      screen, head north to the balcony. Once on the balcony, you will recieve
      another call(F4) from "one of your fans". He will tell you that you can
      only jump from the balcony when the wind is blowing north. He says the
      wind is normally blowing south. He says you may have an item for finding
      out the wind direction. "Your fan" will wish you well and end the
      transmission. On the left side of the balcony are some B2 RATIONS. Walk
      up to the edge of the balcony and equip your GAS GRENADES(F2) and your
      GAS MASK(F3). Use a GAS GRENADE to tell which direction the wind is
      blowing. When the wind is blowing north, smoke some CIGARETTES and
      use(F3) your HANG-GLIDER to jump off the balcony. After watching Snake
      jump off the balcony, head left. Head left one more screen and use
      IDCARD 7 to open the door on the north wall on the far left screen.
      BEFORE you enter the area, equip yourself with GRENADES and the BODY
      ARMOR. Go through the door and you will then be apporached by the sixth
      boss, Predator.

      *****BOSS FIGHT #6*****
      Predator

      This boss is fairly easy. All he does is fire several shots at you with
      his gun. When he goes into the grass, his is invisable to you and the
      radar. Hide behind the crates near the entrance of the field and just
      keep going back and forth throwing GRENADES at him every chance you get.
      He can shoot straight through the crates, but he might get a shot on you
      diagonally. It will probably take around 20 GRENADES to kill him. It's
      possible to get through this fight without being touched, but just in
      case you better have a RATION or two on hand. When you defeat the
      Predator, you will get the IDCARD 8.


      XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2:
      After those two boss fights, it's FINALLY time to rescue the real Dr.
      Kio Marv. Keep going, your almost at the end of the game!

      With IDCARD 8 in hand, exit the field through the door in the northwest
      corner. Kill the guard here and use(F3) IDCARD 8 to enter the
      +++ZANZIBAR BIO LAB+++. When you first enter the ZANZIBAR BIO LAB, you
      will see a camera on the east and west walls and four tables in the
      middle of the room. Use the tables to avoid the cameras, and use(F3)
      IDCARD 8 to enter the next door. If you you have trouble avoiding the
      cameras, use this simple method to get quickly in and out of the
      ZANZIBAR BIO LAB. When you enter the ZANZIBAR BIO LAB, have IDCARD 8
      ready for quick use. Run straight through the room and use IDCARD 8 to
      open the door. Equip(F3) your GAS MASK and run to the door on the left.
      Equip(F3) the BLUE CARD and enter the left door. Re-equip(F3) your GAS
      MASK and pick up the ---EGG---. Exit the ZANZIBAR BIO LAB the same path
      you came in. Try to keep your GAS MASK on at all times except when
      opening doors. Repeat the same process, but use IDCARD 7 to enter the
      door on the right and grab the EGG. When finished in the ZANZIBAR BIO
      LAB, head back through the field and back to the HANG-GLIDER landing
      area and head east from here.

      On this screen take out the two guards and enter the truck on the left.
      In here you will find four boxes of SMG AMMO. Then enter the truck on
      the right and you will find a GRENADE, a GAS GRENADE, and a B1 RATION.
      Exit the truck and head east again. On this screen you will see a sensor
      and a conveyer belt. Move past and sensor and head to the screen to the
      right. On this screen you will see another sensor and a truck. DO NOT GO
      IN THE TRUCK. If you do, you will be greeted by three guards. Of course,
      if you want to take the risk, you will recieve a B3 RATION for your
      troubles. Run past the sensor and through the gates to the north. In
      this area, you'll see three laser gates. Go left and use IDCARD 8 to
      enter the door. In this room, you will find some children. They will
      tell you that in the evening, they go play behind the laser wall. Exit
      the room and return near the laser wall. Check your inventory here and
      you should notice that both eggs have hatched and you now have a ---
      SNAKE--- and an ---OWL--- in your inventory. When the SNAKE reaches the
      OWL, click on the broken egg and the SNAKE will be gone. By now the
      SNAKE has probably eaten all of your RATIONS though. Here you need to
      equip the OWL which should have hatched from one of the eggs. Wait until
      the guard says it evening. He will then turn off the laser barrier. You
      will now have access to the DETENTION CENTER. Once in the DETENTION
      CENTER, go up the stairs to the right and kill the guard. Now head
      right. Use(F3) the RED CARD to enter the building. In here you will find
      a box of SMG AMMO, a GRENADE, and a PLASTIC BOMB C4. Exit the room and
      head to the building directly above you. Use(F3) the BLUE CARD to enter
      it. In here a child will tell you that the B1 RATION contains chocolate.
      Keep that in mind and return to the laser gates. Go to the northeast
      corner of the area and grab the B1 RATIONS. Head back to the laser gates
      and go up the stairs to to the left. Use(F3) the RED CARD to open the
      door. In here, the child will talk about rats in the DETENTION CENTER.
      Exit this room and head left up the path to the next detention center.
      Use(F3) IDCARD 8 to enter. In here you will find a sweeper on the right
      path so head left. Go north on this path and use the BLUE CARD to enter
      the room. Go up and grab the B1 RATION. Go back through the door. Now
      you need to follow the sweeper up the path. Hide in the passageway to
      the right to avoid him coming back down and smashing you. Use(F3) the
      RED CARD to enter the door on the north wall. Follow the path to the
      final building and use(F3) IDCARD 8 to enter it. Kill the two guards in
      this building and hop on the elevator to floor B1.

      In the elevator, equip yourself with the SUB MACHINE GUN and BODY ARMOR.
      Upon exiting the elevator you will recieve a call(F4) from "one of your
      fans". He will ask you if you've ever heard of the guerrilla group, "The
      Whispers". He says Night Sight, one of the survivors of that squad, is
      in the room with you. He will tell you that Night Sight wears the latest
      in camoflague technology. He will also tell you that Night Sight is
      wearing stealth material that makes him invisable to radar. He will tell
      you that he also attacks with a gun that makes little, or no noise.
      After the transmission is over, you will be fighting the seventh boss of
      the game, Night Sight.

      *****BOSS FIGHT #7*****
      Night Sight

      As "one of your fans" said, Night Sight is invisable to you and the
      radar so the only way to see him is when he fires at you. When you see
      gun shots from thin air, shoot that location and don't stop. Night Sight
      will appear on the screen when you shoot him. If needed, use a RATION,
      but he's so easy you probably won't have to. After using almost your
      entire SMG AMMO on him, Night Sight will finally die, leaving behind ---
      +++===NOTHING===+++---. What a wonderful prize for defeating him.

      After defeating Night Sight, head to the right. Use IDCARD 8 to open the
      door. In here you'll see three puddles of acid. Equip(F3) three B1
      RATIONS and move through the puddles. You will then discover that you
      don't have the proper IDCARD to enter the door. Now you'll need to head
      back to the field where you defeated Predator and search in the
      northeast corner of the room behind the crates to find IDCARD 9. With
      IDCARD 9 in hand, head back to the three puddles and use IDCARD 9 to
      enter the room. In here you'll find Dr. Pettrovich standing next to a
      bed with Dr. Kio Marv in it. Dr. Pettrovich will inform you that your
      too late, his heart didn't make it. Snake goes over to the bed and
      investigates and he notices strange stains on Dr. Marv's neck.
      Pettrovich will tell you that Dr. Marv was a games maniac. He said Dr.
      Marv concealed a microfilm in a small MSX cartridge from a Japanese game
      company called Konami. Snake recognizes it as "the legendary worldwide
      computer". He says that it is rumored that some freaks still use it
      today! Dr. Pettrovich will tell you that he kept the cartridge in the
      locker over there. Dr. Pettrovich will tell you that he didn't find out
      where the key to the locker was. Make your way over to the locker and
      investigate. On your way over there, you will recieve a call(F4) from
      Holly. She will alert you of an emergency. She said she did some digging
      on Dr. Pettrovich and found out that after he was rescued from Outer
      Heaven, he was not too happy. She says that in the west, his extreme
      dogma theroies were not accepted and the academic world saw him as a
      "scholar of madness". She said he was isolated, and as time passed, he
      became forgotten. Holly will tell you that one day, he recieved a
      invitation from a Zanzibar Land double agent. Taking advantage of his
      position, he made a deal. Se said he flowed the latest technologies to
      Zanzibar Land. Snake concludes that he is also involved in the
      kidnapping of Dr. Marv. Holly says that he knew the details of Dr.
      Marv's trip to the United States. Snake says it must be the OILIX he's
      after. The transmission ends, and Dr. Pettrovich confirms the story. He
      says "your people" criticized everything he did. He wanted to use his
      Robotology knowledge to complete Metal Gear! He says "your" poloticians
      weren't interested, but Zanzibar was. He said he upgraded Metal Gear
      with their help. He says he killed Dr. Marv because he wouldn't give him
      the OILIX plans. He also tell you that Natasha died on the bridge
      because when he went to do his "natural desire", he was really informing
      Grey Fox that they would soon be at the bridge. Dr. Pettrovich tells
      Snake to give him NATASHA'S BROOCH because it is the locker key to Dr.
      Marv's locker. Dr. Pettrovich then jumps on Snake's back and starts
      molesting him. This is when the eighth boss fight begins.

      *****BOSS FIGHT #8*****
      Dr. Pettrovich Mandar

      Dr. Pettrovich will start off having the upper hand by jumping on your
      back and trying to molest you. Equip yourself with the REMOTE CONTROLLED
      MISSLES(F2) and some RATIONS(F2) and fire away. Just keep firing the
      REMOTE-CONTROLLED MISSLES at Dr. Pettrovich and he will eventually die.
      If you run out of REMOTE-CONTROLLED MISSLES, just use MINES and run over
      them. It will take about half of your REMOTE- CONTROLLED MISSLES to kill
      him if you don't miss. Remember, the MINES will also hurt you! You will
      probably only need one RATION to survive this fight. Dr. Pettrovich will
      flash black and white when he is hit and red when he is about to die.
      When he is dead, much like Night Sight, he will leave you ---
      +++===NOTHING===+++---!


      XV. A Way to Destroy Metal Gear...:
      After the fight with that traitor, you'll have to do some minor
      backtracking to your favorite place, the ZANZIBAR BUILDING(note great
      deal of sarcasim in that statement). This will be the last section intro
      I do. The last two sections can speak for themselves.

      After the fight with Dr. Pettrovich, you will need to change the shape
      of NATASHA'S BROOCH to unlock the locker. The last time you changed it,
      you were in a place with heat. Now you must cool it in a cold place. To
      do this, you must backtrack all the way back to the ZANZIBAR BUILDING.
      Don't worry, it's only a small backtracking mission this time. Exit the
      DETENTION CENTER and head to the area just before the field where you
      fought the Predator. Use(F3) the CARDBOARD BOX near the conveyer belt.
      You will then be in a truck being escourted back to the TOWER BUILDING.
      When you enter the TOWER BUILDING, you will be in the same location you
      were the very first time you entered it. Make your way through the
      spiral and back to the ZANZIBAR BUILDING. I should have to tell you by
      now, but just in case you forgot, use(F3) the MINE DETECTOR in the mine
      field. When you enter the ZANZIBAR BUILDING, exit the room via the
      southeast door using(F3) the RED CARD. From here head right one screen.
      Kill the guard on the balcony and use(F3) the RED CARD to open the door.
      Now use(F3) IDCARD 9 to open the door on the right and pick up the GREEN
      CARD. The GREEN CARD works the same way as the RED CARD and the BLUE
      CARD, but uses IDCARDS 7-8 instead. Exit the room and head for the
      elevators. Take the elevator to the fourth floor. Remember the path to
      the dining room from the last time. Take that path again and go to the
      dining room. Once in the dining room, proceed east to the next screen
      and use(F3) the RED CARD enter the room on the far right wall. Pick up
      the B3 and B2 RATIONS in this room. Stay in this room for a second and
      check(F3) your equipment. You should notice that NATASHA'S BROOCH has
      now changed shape. Exit the room and head back to the TOWER BUILDING.
      From here, you will need to go to the screen directly above the
      CARDBOARD BOX entrance to the TOWER BUILDING. Use(F3) the GREEN CARD to
      enter the room on the north wall. Use(F3) the CARDBOARD BOX near the
      conveyer belt to transport yourself back near the DETENTION CENTER. From
      here, go back to Dr. Marv's locker and use NATASHA'S BROOCH to open the
      locker. Inside it, you'll find NOTHING! Well, you'll find a hole in the
      wall that will lead you to a bunch of rats that will kill you if you
      touch them. Go through the hole and then back to the locker and equip a
      B3 RATION to lure them out one by one and kill them. When they are all
      dead, craw through the hole. In the hole you will find the ---
      CARTRIDGE---. Exit the locker and Pettrovich will say "S-Snake...He will
      never let you go.". He will tell you that "he" will use that Metal Gear
      deliberately. He'll then say his daughters name and say "...a way to
      destroy it...". Snake will look puzzled and say "A way to destroy Metal
      Gear? Pettrovich says in his mind, he couldn't cross between east or
      west, but his daughter, who he left in the east, is different. Snake
      will tell him to start making sense and ask him how to destroy Metal
      Gear. He will tell you that the legs are lightly armored, destroy them
      with GRENADES. He'll then tell you that is the only way to destroy Metal
      Gear. You will then fall into a hole that leads you to the third floor
      basement of the DETENTION CENTER.


      XVI. Grey Fox and Metal Gear:
      After you fall down the hole, you will be in a room with a door on each
      side. You will then hear Grey Fox's voice and he will tell you there is
      no way to destroy this Metal Gear. Snake will ask Fox where he is. Fox
      will tell Snake that you'll see him soon aan to come through that door.
      Don't go just yet. Use(F3) the RED CARD on the right door to find three
      GRENADES. Use(F3) it on the south door to find a B2 RATION and two boxes
      of SMG AMMO. Look under the vent to find another B2 RATION. When your
      ready, equip your GRENADES(F2) and RATIONS(F3) and use(F3) the BLUE CARD
      to enter the north door. Upon entering, you will be confronted by Metal
      Gear D.

      *****BOSS FIGHT #9*****
      Metal Gear D

      Metal Gear D can be difficult if you don't know what to do. Metal Gear D
      can only move up and down. It can fire it's vulcan cannon 360 degrees
      around the room. Throw a GRENADE at it's legs whenever you get the
      chance. When it moves back, it is about to fire two heat-seeking
      missles. Throw a GRENADE at it's legs and use(F3) the BLUE CARD to exit
      the room. Re-enter the room and keep trying to repeat this pattern. Try
      to avoid getting stepped on when it moves forward. Move to the sides or
      behind it if needed. Equip(F3) the BODY ARMOR to try to reduce the power
      of the vulcan cannon. The room will flash black and white when you hit
      Metal Gear D. It will take about 20-30 GRENADES and 3-5 RATIONS to
      defeat Metal Gear D.

      After the fight, the lights in the room are turned on and Snake will be
      on fire! Grey Fox will then say "I take the cartridge... Burn & die!".
      You will then recieve a call(F4) from Campbell. He will tell you that
      your equipment is burning and that you need to get rid of it! Go to your
      equipment(F3) and press Space Bar on each item to get rid of it. Get rid
      of your RATIONS last. Snake stops burning and chases Fox to a mine
      field. Snake asks what this is and Fox tells Snake that this is the
      final conflict. He will then challenge Snake to a fist fight. Snake
      calls it a chicken fight. Fox says Snake was his big rival in FOX-HOUND
      and he was eager for the day when he could fight Snake. Snake says he
      will "kick the twisted mind" out of Fox. Fox then says "SNAKE! Learn the
      value of the 'FOX' title!" Snake then gets a call(F4) from George
      Kessler, FOX-HOUND strategist and mercenary expert. Kessler will give
      you all the info on Grey Fox. He will tell you that his real name is
      Frank Jaeger, but ten years ago he was known as Frank Hunter, Hunter is
      Jaeger in German(thanks to J. Soler for pointing out the translation
      error in the game). He says he was the last man to bear the title FOX
      from the Big Boss days. Snake says he already knows about his
      excellence. Kessler will then tell Snake about his relationship with a
      woman from the east. He says about 10 years ago, they tried seeking
      asylum, but America wouldn't grant her a green card. He said Grey Fox
      held alot of resentment towards his superiors for it. Snake asks the
      name of the woman Fox was involved with. Kessler will tell you that she
      was a former Czech figure skating Olympic gold medal winner. Her name
      was Natasha Markova. Snake will then say "Natasha!". Kessler will tell
      Snake that if he beats Fox, he will be the best mercenary in the world.
      The transmission ends and your epic battle with Fox in the underground
      mine field begins.

      *****BOSS FIGHT #10*****
      Grey Fox

      Your in like the smallest F'n room in the game during this battle. And
      to add more gas to the fire, the room is surrounded by MINES along the
      edge. If you really wanna be POed about something, he can walk on the
      MINES! You can see them on your radar without the MINE DETECTOR. If you
      want, you can blow up a wall of MINES and hide in a corner during this
      fight if you want. It may be the chicken way to go, but it's alot easier
      since your fighting the HARDEST BOSS IN THE GAME! Big Boss is a sinch
      compared to this guy. Grey Fox will run around the room during this
      battle. When trys to punch you, nail him with a hard punch and try to
      escape before he hits you. When he trys to hit you, he will throw three
      punches in a row. Keep repeating this pattern until he's dead. If you
      want, you can try and get a punch in on him if you think you can escape
      him before he hits you. Remember to avoid the walls at all costs as
      there are MINES around the room. Fox will flash black and white when he
      is hit. When he is almost dead, he will flash red. You have no weapons
      or equipment in this battle, so don't even think about trying to heal
      yourself with a RATION.

      After the battle, Fox will say he thinks it's time to hand over the
      'FOX' title to Snake(Does this mean we should call him 'Solid Fox' from
      now on?). Snake asks Fox why he helped Big Boss. Fox says he was in an
      awkward position. He says Big Boss may have only been a supervisor to
      Snake, but he saved his life twice long before he joined his troop. He
      says the first time was in Vietnam when half-white men were
      descriminated against. He said he was forced to work hard labors even
      after the war was over. He says that Big Boss helped him out like he is
      doing with the children here. He says the second time was in Mozambique.
      He says the Big Boss helped him when he was getting tortured as a Renamo
      Soldier. Snake asks Fox if he thinks he's paying him back by doing this.
      Fox says he hates war just like the children here, but he needs war and
      can't live like a normal person. He says that Big Boss provides "us"
      with area that "we" need to fight. He says that he was born on a battle
      field and he will die there, making other fortunate, espically women.
      Snake asks if he's talking about "her". Fox says that dying in action
      suits him. Snake tells Fox to rest assured that he will never like him.
      Fox says he will take Snake's words to the afterlife as a souvenir. He
      wishes Snake well and tells him not to trust his "fans" expectations.
      Snake then asks Fox if he made those calls. Fox repsonds by saying that
      is was "a price for my selfishness". Snake then says "You're not alone,
      Frank. Natasha waits for you on the other side..." Fox's dying words are
      "...Natasha.....Thank you, Snake" Grey Fox dies, the MINES explode, your
      health will be refilled, and Grey Fox leaves behind the CARTRIDGE.


      XVII. Big Boss, The Final Battle:
      After your battle with Grey Fox, you will hear a voice from a room to
      the left say "Here, Snake!". The door will then open, run through that
      door. Again you will hear the voice say "Here, Snake!" and the north
      door will open. Run through that door and you will find former FOX-HOUND
      Commander, leader of Outer Heaven, and the leader of Zanzibar Land, Big
      Boss. Snake says "Big Boss...So, you were alive.". Big Boss welcomes
      Snake to Zanzibar Land. He tells Snake that he's has come back to him,
      just as he thought you would. Snake says he's came to get rid of
      nightmares that have haunted him the last three years(wasn't the fall of
      Outer Heaven FOUR years ago?). Big Boss will tell Snake there's no way
      to exorcise them. He says that anyone who enjoys battling will be on the
      battlefield for the rest of his life. He says once the battle instinct
      surfaces, it will never sleep again. He says not money, power, or sex
      can fill his desire. He says the only thing that can fill his desire is
      war. Big Boss says he is providing it, giving Snake a means to live. Big
      Boss says the children are victims of war from many nations. He says
      they are budding soldiers for the next war. He says conflicts will never
      die in this world. Snake translates that long speech by saying, "Without
      war, you'd be out of a job. Is that what your saying?". Big Boss says
      that him and Snake are rare in a battlefield, but just useless dummies
      back home. Boss says they belong in a battlefield and will stay there
      till they die miserably. Snake says he has only one battle and that is
      to be free from Big Boss and to rid himself of nightmares. He then says
      "Big Boss, I WILL kill you!". Big Boss says whoever wins, the battle
      will not end. He says the loser will be freed from the battlefield, and
      the winner must remain there and he will be a warrior until his death.
      Snake says there are exceptions, he loves life. Boss says he will free
      Snake from agony. He says it's his gratefullness as his former
      supervisor. Snake says he doesn't need his help. Big Boss then says, "In
      a situation without a single weapon... against me? You dare say you have
      such a chance?!" Snake says never give up until the end, in any cornered
      situation, imagine success. Snake tells Boss that he said that himself.
      Boss says even he makes mistakes sometimes. Big Boss then says "SNAKE!
      This time, once and for all......COME ON! Your battle then starts with
      the eleventh and final boss of the game, Big Boss.

      *****BOSS FIGHT #11*****
      Big Boss

      This fight will be fought in a six-screen room littered with vents, acid
      pools, and RATIONS. In the center of the room will be a big eight room
      complex with IDCARDS, RATIONS, weapons, and acid pools. Start the battle
      by heading right to the next screen. On this screen, avoid the acid
      pools, grab the B1 RATIONS, and head up to the next screen. Here you
      will need to grab another B1 RATION and head left. On this screen, you
      will see a door on the north part of the screen and two doors on the
      south part of the screen. Enter the door on the left. In here, you will
      find IDCARD 6. Exit the room and head left. On this screen, grab the B1
      RATIONS and go down. On this screen you will need to use one of your B1
      RATIONS to get rid of the acid and head right. On this screen, use(F3)
      IDCARD 6 and enter the room to find IDCARD 1. Exit the room and head to
      the other side of the complex. Use(F3) IDCARD 1 to enter the room on the
      northeast side of the complex. In here, grab IDCARD 2 and exit the room.
      Head to the northwest side of the complex and use(F3) IDCARD 2 to enter
      the room. Crawl under the vent and grab IDCARD 3 and exit the room. Head
      to the southwest side of the complex and head right. On this screen,
      use(F3) IDCARD 3 to enter the room and grab IDCARD 4. Exit the room and
      head right. Use IDCARD 4 to enter this room. Go around the acid pool in
      here and grab the ===LIGHTER===. Equip(F2) the lighter and exit the
      room. Head to the center section on the north part of the complex and
      use(F3) IDCARD 4 to enter the room. Avoid the acid pool, grab the final
      card, IDCARD 5, and exit the room. Now head to the southwest part of the

    ضوابط المشاركة

    • لا تستطيع إضافة مواضيع جديدة
    • لا تستطيع الرد على المواضيع
    • لا تستطيع إرفاق ملفات
    • لا تستطيع تعديل مشاركاتك
    •