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SETSUNA'S STORY:
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A creature who appeared through Hell's Gate after the incident with
Kagami was resolved. A powerful spirit of the underworld, his physical
existence began by claiming the body of an infant, killed in the ravage
of battle.
Setsuna, who may be considered a symbol of the cursed fate of the
underworld, has the beauty and vitality of a young man, but his spirit
and soul are the blackest evil. His hatred for life is all-encompassing,
from the cursed spirits of the underworld to the creatures of our own
reality.
And so he walks our earth, with vengeance against all life festering
within his soul.
Age: 20 (outward appearance)
Style: Unknown
Voice: Yamauchi Keisuke
GAMEPLAY INFORMATION:
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Setsuna is a very strong character, but he takes some work. As he lacks
any kind of distance attack, his strengths are in getting close to deal his
damage. Anonymity - Three is an excellent surprise move for turtlers, as
it's fast and must be blocked high, but it shouldn't be overused. He has
only moderately strong air defense. Anonymity - Five should be used any
and every time the opponent gives him breathing room. That single hit that
it stops can easily change the outcome of the match.
SETSUNA'S MOVES:
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Special Moves:
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Anonymity - One: D, DF, F + A/B
Anonymity - Two: F, D, DF + A/B
Anonymity - Three: D, DB, B + B
Anonymity - Four: F, D, DF + C
Anonymity - Five: HCB + C
Anonymity - Five Continuation: HCF + C (Followed After Anonymity - Five)
Super Moves:
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Anonymity - Severance: QCF x2 + AB (Can Be Held)
Anonymity - Ultimate: HCB x2 + B
Anonymity - Ultimate Continuation: HCF + AB (Followed After Anonymity - Ultimate)
STRATEGIES:
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First of all, realize his Jump In and Standing Fierce
both hit Twice. This means to get the max number of hits you'll have
to hit with both hits jumping in and standing. This takes practice,
and don't get frustrated if you can't, just deal with a few less
hits.
Anyway, use his Lightning Defense a lot! It's useful. Also use his air
grabber, which is a great defensive move. His sword slashers are decent
but don't over use them. His Unblockable is a great attack, since
it has good range. His Huge slash is also a good move, so use it.
But most of all, focus on combos. Even in Power mode Setsuna is a
Good at comboing things, and it shows on many frustrated players.
FINISHERS:
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Setsuna's finshers are somewhat different from other character's.
Setsuna has two moves, hcb+C and SDM (hcbx2+B), which give Setsuna a
"super armor" of sorts. While protected by this armor, Setsuna still
takes damage, but is unfazed by attacks. The armor produced by hcb+C
can withstand only one attack, while the armor produced by hcbx2+B
can withstand two attacks. While this armor lasts you have access to
two more moves. After both hcb+C and hcbx2+B you may perform hcf+C,
which stuns your opponent. This may be done once after hcb+C and up
to three times after hcbx2+B. After hcbx2+B you may also perform
Setsuna's SDM finisher, hcf+AB. Note that you may not perform hcf+AB
if you have already performed hcf+C while you have the hcbx2+B armor.
COMBO SPECIALS:
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(All are started with d,d + A or B)
A, B, C, A, B, C, A, B, qcf+C
A, B, C, A, B, C, C, qcf+B
A, B, C, d+C, BC, qcf+B
A, B, C, d+C, d+C, f+BC (juggle)
You may wish to replace jump B with jump C in combos. Jump C does
less damage and one less potential hit, but is somewhat more useful.
For all combos that begin with hcb+C or SDM (hcbx2+B): these moves are
performed independently, prior to the rest of the combo.
All combos listed may also be performed after connecting with hcf+C.
ALL MODES
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Dash A or B, qcf+A
3 hits
Dash A or B, dp+B, df+B(g)
4 hits
Dash A or B, qcb+B, df+B(g)
5 hits
Jump B, d+B, qcf+A
5 - 6 hits
Jump B, d+B, dp+B, df+B(g)
6 - 7 hits
Jump B, d+B, qcb+B, df+B(g)
7 - 8 hits
! Jump B, d+B, DM (qcfx2+AB), df+B(g)
9 - 10 hits
POWER MODE ONLY
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Jump B, f+C, qcf+A
3 - 4 hits
Jump B, f+C, dp+B, df+B(g)
4 - 5 hits (Use the next combo in place of this one in corners)
* Jump B, f+C, dp+A, C(g)
4 - 5 hits
Jump B, f+C, qcb+B (Does not work in corners)
3 - 4 hits
* Jump B, f+C, dp+C, df+B(g)
4 - 5 hits (3 - 4 hits on meter)
*! Jump B, f+C, DM (qcfx2+AB), df+B(g)
6 - 8 (Does not work in corners; df+B(g) often misses)
The next combo is performed after SDM (hcbx2+B):
~ Jump B, f+C, hcf+AB (Does not work in corners)
4 - 5 hits (Does not register properly on meter)
POWER AND EX MODES
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! Dash A or B, qcf+A, DM (qcfx2+AB), df+B(g)
9 hits
*! Jump B, d+B, qcf+A, DM (qcfx2+AB), df+B(g)
11 - 12 hits
~! Jump B, f+C, SDM (hcbx2+B), df+B(g)
5 - 7 hits (Much more effective in Power mode)
SPEED AND EX MODES
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Jump B, b+A, A, A, B, f+C, df+B(g)
8 - 9 hits
Jump B, A, B, C, df+B(g)
4 - 6 hits
Dash A or B, d+B, qcf+A
5 hits
Dash A or B, d+B, dp+B, df+B(g)
6 hits
Dash A or B, d+B, qcb+B, df+B(g)
7 hits
Jump B, b+A, A, A, d+B, qcf+A
8 - 9 hits
Jump B, b+A, A, A, d+B, dp+B, df+B(g)
9 - 10 hits
Jump B, b+A, A, A, d+B, qcb+B, df+B(g)
10 - 11 hits
! Dash A or B, d+B, DM (qcfx2+AB), df+B(g)
9 - 10 hits
! Jump B, d+B, DM (qcfx2+AB), df+B(g)
12 - 13 hits
The following CS combos are all performed after hcb+C:
# hcf+C, CS (A, B, C, A, B, C, A, B, qcf+C), df+B(g)
15 hits
# hcf+C, CS (A, B, C, A, B, C, C, qcf+B), df+B(g)
14 hits
# hcf+C, CS (A, B, C, d+C, BC, qcf+B), df+B(g)
9 hits (df+B(g) only hits in corners)
# hcf+C, CS (A, B, C, d+C, d+C, f+BC), qcf+A
9 hits
# hcf+C, CS (A, B, C, d+C, d+C, f+BC), dp+B, df+B(g)
10 hits
# hcf+C, CS (A, B, C, d+C, d+C, f+BC), qcb+B
9 hits
*# hcf+C, CS (A, B, C, d+C, d+C, f+BC), dp+C, df+B(g)
10 hits (9 hits on meter)
~ hcf+C, CS (A, B, C, d+C, d+C, f+BC), DM (qcfx2+AB), df+B(g)
9 - 13 hits (More effective in corners; df+B(g) only hits in corners)
EX MODE ONLY
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! Dash A or B, d+B, qcf+A, DM (qcfx2+AB), df+B(g)
8 - 11 hits (Much more effective in corners)
*! Jump B, b+A, A, A, d+B, qcf+A, DM (qcfx2+AB), df+B(g)
14 - 15 hits
SETSUNA'S QUOTES:
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"This looks like a nightmare..."
"Death is right behind you!"
"Don't die just yet..."
"What is the meaning...of life?"
"All is a nightmare. The beginning. The end."
"Now this is fun. Isn't it?"
"That's it. The smell of death."
"Go back where you belong. Back to the slime, pus ball!"
"There's only one messenger... only one, beanhead."
SETSUNA'S ENDING:
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[shot of Kouryu's pendent (in the shape of a nine) shatters and Kouryu goes
flying across the background]
[Setsuna lifts Kouryu up by the throat]
Kouryu: Gwaaah!
Setsuna: Kee hee hee.
[split screen of both Setsuna's and Kouryu's faces]
Kouryu: Y, you... the one who slices life!
Setsuna: Well. Don't know about that.
Kouryu: You are one... ugly freak of nature!
Setsuna: Kee hee hee.
Setsuna: Time to die, pansy boy!
Kouryu: Gaaaaah! Moriya. Yuki. Kaedeeee!
[Setsuna is hold his arm out against the sky with blood dripping off his hand]
Setsuna: Kee hee hee. Fu ha ha ha!
[Setsuna lowers his bloody hand against his face]
Hope this helps...