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  • النتائج 1 إلى 12 من 12

    الموضوع: ممكن مساعده في ليقيا

    1. #1
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      ممكن مساعده في ليقيا

      ممكن حل اللغز الي فيه عقارب الساعه بعد انضمام شرون للفريق
      بطل النينجا
      snake

      تقرير عن Prince of Tennis


    2. #2
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    3. #3
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      ؟؟؟؟؟؟ليجيا2

      طيب وين القا lyps tear
      ذا الشي طلبه مني واحد شكله غلط فمه كله اسنان اسمه كنجيرو
      على ما اعتقد
      لانه عنده اداه تساعدني على تخطي الغابة الي من خلالها اوصل الى قرية مايا yuno
      .فلازم اجيب له lyps tear
      من وين
      ...؟ لو واحد عنده الحل الكامل لا يبخل علينا

    4. #4
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      23-01-2002
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      مكة - جدة رااااااايح جااااااي T_T
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      Re: ؟؟؟؟؟؟ليجيا2

      الرسالة الأصلية كتبت بواسطة تايدوس2003
      طيب وين القا lyps tear
      ذا الشي طلبه مني واحد شكله غلط فمه كله اسنان اسمه كنجيرو
      على ما اعتقد
      لانه عنده اداه تساعدني على تخطي الغابة الي من خلالها اوصل الى قرية مايا yuno
      .فلازم اجيب له lyps tear
      من وين
      ...؟ لو واحد عنده الحل الكامل لا يبخل علينا
      بسيطة لدرجة اني توقعت انه ما في احد يغلط فيها ...

      أشتري من كنجيرو أداة BlowFish ...

      و روح وادي الريح و استعملها هناك ...

      راح تحارب Lyps King

      Kick his ***

      و خذ الاداة و بادلها لكنجارو ^^


      Arigato لي مقدما ^^
      "Better to remain silent and be thought a fool, than to speak and remove all doubt"

      Abraham Lincoln

    5. #5
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      ؟؟

      شكرا يا اخوي وما قصرت

    6. #6
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      طيب غرفة السحلية .....lizard

      هذه الغرفةlizard السحلية وش اسوي فيها
      وش الوان المطلوبة
      قريت الورق ....مكتوب ....احمر برتقالي اخضر ازرق سويتها ما نفعت

    7. #7
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      Red Orange Yellow Green Blue Indigo Violet

      طبعا من اليسار لليمين :6

      و بالعربي :

      أحمر برتقالي أصفر أخضر أزرق نيلي بنفسجي ...
      "Better to remain silent and be thought a fool, than to speak and remove all doubt"

      Abraham Lincoln

    8. #8
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      شكرا

      انا با عرف ...كيف تجيبون الحل....صراحة تعقدت من اللعبة بسبة الالغاز الكثيرة هاذي .....طلعت من لغز الالوان تعقدت في غرفة الطير ....bird
      فيه واجد من الاخوان رد على في غرفة العقر با ختصار شديد الله يعطيه العافيه:
      7-3-5-2
      سوتها في غرفة العقرب وانفتح الباب علىطول
      فابالله عليكم الي حل هذا اللغز يقولى وش سوى

    9. #9
      التسجيل
      24-01-2003
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      ================
      The Forest Maze
      ================
      Kocus Karcas(Light) ~3900 HP
      Hanged Snail ~5250 HP
      Dino Taurus(Ground) ~4900 HP
      Dark Fly ~2550 HP
      Bean Cannon ~5000 HP


      Head on in, the first monster you'll come up against is a Logheart Crab
      Kazan will teach you a new Art in this fight. Use only the combination
      that he tells you, even if you have more than 6 Arts Blocks, he'll do
      the same thing, and you'll pull of a Variable Combo Arts. (It looks
      incredibly cool.) this will deal 12,000-13,500 damage to the Crab, and
      killing it. Most of the time, you'll run into a monster named 'Kocus
      Karcas', DON'T USE ORIGIN ATTACKS ON IT. Kocus Karcas absorbs all
      origin attacks, and you'll end up healing it instead of killing it,
      also Kocus Karcas blocks a lot of attacks, including Maya's magic, so
      it's by far the monster to watch out the most for in this forest. Other
      than him, the forest monsters are nothing too bad.

      Since it is a Forest MAZE, and this is a walkthrough, I'm going to walk
      you through the maze, it's nothing too bad, not nearly as complicated
      as the Sewers. On your way in head straight forward as far as you can,
      and then go right until you see a fallen tree (it'll be green, and on
      the right side of the screen, head across it, and get the scroll out
      the chest, it's a Hyper Arts move for Maya. Head back over the tree,
      and left, when the path splits, head North, and when the path breaks
      again, take the North path again, keep going until you see another
      fallen tree, go across, and then it's only one path to the exit. Use
      Galea to break the tree when you get to it.



      ================
      Forgotten Village, Yuno
      ================
      Head into the city for the opening cut scene, everyone in town will be
      happy that Maya and Kazan have returned, and soon you'll go into Maya's
      house. You'll decide who sleeps where, and then both Maya and Kazan
      will leave the party. Maya's at the graveyard in the east part of town
      and Kazan's in the house closest to the village entrance on the left
      side. When you head in to get Kazan, you'll find him drunk and dancing
      with 2 kids, just leave him there, and head back to Maya's house,
      choose to go to bed for the night. There'll be a small cut scene with
      Kazan at the graveyard.

      Once you wake up the next morning, head into the cave behind Maya's
      house, there, you meet Reyn. There'll be a long cut scene where you
      learn some more about Derik being a star-shaper, and about the Black
      Sun and how to stop it. You'll need all 3 Sacred Stones to stop
      Avalon, so head back to Nohl to get the Aqualith.

      Yuno Equipment Shop
      --------------
      Heal Potion - 1000
      Scroll of Identity - 200
      Bronze Barone - 2000
      Stun Cure - 80
      Revival Elixir - 2000
      Camping Kit - 1000
      Magic Potion - 6000
      Spirit's Blessing - 3000
      LightFlash Scroll - 2000
      ShadowLurk Scroll - 2000
      BoltStrike Scroll - 2000
      Quick Escape Charm - 5000

      Nohl - Once in Nohl, head into the Vigilance Corps house, and talk to
      Hawke, this'll trigger a cut scene where you get to take the Aqualith.
      Once you have the Aqualith, there's nothing left to do in the town,
      next, you'll need to head to Kravia, it'll now appear on the map near
      Darakin Citadel.


      ================
      Freecity, Kravia
      ================
      You can't enter the city yet, you need a Kravian Pass, to get one head
      back to Darakin Citadel, nothing else to do here yet.

      Darakin Citadel - As you walk by Sabrina's inn, you'll hear a loud
      female voice, and Nils is scared to go in when they're fighting. Go in,
      and you'll see a tall woman yelling at Joe (I still like 'Eye Patch
      Man' better.) Right after this, you'll get to choose an alternate name
      for Sharon, and she'll join your party. Now head (ugh...) back into the
      sewers.....


      ================
      The Sewers (2nd time)
      ================
      Necroskel(water) ~3100 HP
      Evil Jelly ~3150 HP (cuts damage in half)
      Vuran ~6420 HP
      Shadow Skull ~6000 HP



      Just like everyplace else, the monsters here are now ungodly powerful,
      so make sure that you're healed, and have plenty of healing items.
      You'll also probably wanna switch out Maya for Sharon. Seeing as
      Sharon's level 37 which is about 5 levels higher then you should be at
      this point, she's also really quick, and has an insane amount of arts
      blocks to work with. Anyhow, head back into the sewers. All the
      enemies in here can be dealt with without too much trouble, but watch
      out for the Vurans. They boast over 6000 HP, and can deal over 1000
      damage on each turn, not to mention that they just love to block your
      attacks, they're extremely quick, AND they can live through an origin
      attack with over 50% of their HP. I suggest that you hit them with
      your Variable Combo as soon as you can, it's the best way to take
      them out. Anyway, here are the direction to take to get through the
      sewers again:

      This time around, you don't have to go looking for any keys or
      anything. Go down the stairs, and up the opposite stairs, head left,
      pass the next set of stairs and turn the corner. Once you get to some
      more stairs, go down them, and then keep heading down along the path.
      You should get an intersection, keep going down until you reach some
      stairs, go up the stairs on the right. When you get the chance, go
      down. Keep heading down, and then left across the bridge, jump over
      the boxes, and in through the hole in the wall that you made last time,
      back into the Kabel Ruins.


      ================
      Kabel Ruins (2nd time)
      ================
      Vuran ~6420 HP
      Raven Fly ~3200 HP
      Kelv Sol Ma ~5600 HP
      Shadow Skull ~6000 HP

      As you get into the Ruins, there'll be a small scene where Sharon uses
      Arrode to hit an electric switch, right after she does this, head
      right and then down the stairs. Then turn right down the stairs when
      you get the chance. Go into the first door, grab the Prison Key, and
      head back up the stairs and continue in the same direction. Go
      straight into the door.

      Puzzle 1: There's a picture of a snake on the wall, and there are
      letters engraved on the pedestals (No, you don't spell out 'SNAKE',
      that'd be too easy :P ) Leave the pedestals with the letters 'S',
      'N', 'A', 'K', and 'E' alone, and light the others instead.

      Head through the door, and walk through the break in the wall. When
      you get to the lower floor, use Arrone on the switch, grab the 2
      treasures and head back up. Go left through the door.

      Puzzle 2: Light the farther 2 pedestals.

      Into the next room, there's a camping point, so save if you want, go
      through the next room, and then into the next area. Go into the door
      to the left.

      Puzzle 3: Light the puzzles in the order of the color spectrum.
      (Red, Orange, Yellow, Green, Blue, Indigo, Violet.)

      Head through the door on the right, for the next puzzle.

      Puzzle 4: Light/Extinguish the pedestals in this order:
      - light 8 o' clock
      - extinguish 4 o'clock
      - light 7 o'clock
      - light 3 o'clock
      - extinguish 8 o'clock
      - light 1 o'clock
      - light 5 o'clock
      - extinguish 12 o'clock

      Use Arrode on the switch, and then head left, you'll get ambushed by
      2 Bone Warriors (Not Shadow Skulls, but Bone Warriors.) Go through the
      gate and up the ladder to reach Doplin Castle again.

      ================
      Doplin Castle (3rd time)
      ================
      Bronze Warrior ~3320 HP
      Gold Warrior ~3600 HP
      Crimson Warrior ~3340 HP


      The enemies here are a WHOLE lot easier then the ones in the Sewers or
      Kabel Ruins, the Gold Warriors are a joke, you should be able to take
      them down in one turn, considering that you don't get blocked too much.
      You've been through this twice, you know the way to go, except this time,
      use the Prison Key that you got from the Ruins to get into the room with 2
      chests in it. Once you get to the room with the drawbridge switch, save
      and then head through the gate right behind the switch. Keep heading
      straight and you'll see Bubba playing the pipe organs. There'll be a cut
      scene and then, you'll fight him.

      -- BOSS FIGHT --
      Bubba (Earth)
      ~ 56,000 HP

      Been awhile since an actual boss fight, this guy hits REALLY hard. He'll
      start out charging his AP, and then he'll use Hyper Combos on you for
      like 5 turns at a time. He is capable of dealing 2500+ damage to you
      on each turn, which will most likely take any one of your characters out
      in one hit. A good point of this battle is, he can only take out one of
      characters per turn, and he is fairly slow. The strategy I used had Kazan
      or Sharon (who were both faster than Bubba) using a Revival Elixer/Potion
      every turn on the person that Bubba just attacked, that way I had at
      least 2 people alive at any given time. Then, I used whoever wasn't using
      the Revival item to hit Bubba with an origin attack. Finally whenever he
      charged his AP, I let him have it with all 3 characters. Just know that he
      will KO one of your charcters on every turn that he attacks, and use it
      to your advantage.

      NOTE: This strategy only works if you have at least 2 characters that are
      faster than Bubba, if you don't, then go buy a Quick Oil or
      something :P

      After the fight, go pick up the Kravian Pass that Bubba dropped, and head
      for Kravia again.

      Kravia - This place has a bunch of food shops, so if you need any
      ingredients for any cooking, this is the place to get them, other than
      that there's also the Hunter's Guild, which is mentioned in the side-quest
      section, but that's about it, so when you're ready, head out the South
      side of town to Port Town, Tanza.

      Kravia Equipment Shop
      --------------
      Heal Bottle - 3500
      Magic Bottle - 15000
      Silver Barone 5000
      Seal Cure - 300
      Spellbind Cure - 400
      Bewitch Cure - 500
      Petrify Cure - 600
      Heaven's Path - 1000
      Edo Steel - 1600
      Liaza Magic Cloth - 1200
      Dark Stone - 6000
      Gold Scarab Powder - 2000
      Calemb Grass - 3200
      Desant Silver - 2000
      Heaven's Gate - 3000
      Hell's Path - 2000
      Restore Leaf - 1000
      Scroll of Identity - 200
      Revival Elixir - 2000
      Camping Kit - 1000
      Spirit's Blessing - 3000
      LightFlash Scroll - 2000
      ShadowLurk Scroll - 2000
      BoltStrike Scroll - 2000
      Quick Escape Charm - 5000


      ================
      Port Town, Tanza
      ================
      Tanza is flooded, and because of this you're unable to get a boat, once in
      Tanza there'll be a cut scene, some people will tell you about pirates
      that live in the Thunder Mines, they have a ship, but it's unlikely that
      they'll let you onboard, but you should check it out anyway, this place
      has good shops, so you might want to buy some stuff here, when you're
      ready, head for the Thunder Mine, which now appears on the map above Tanza.

      Tanza Equipment Shop
      --------------
      Heal Bottle - 3500
      Magic Bottle - 15000
      Silver Barone 5000
      Paralysis Cure - 100
      Blind Cure - 120
      Confusion Cure - 150
      Berserk Cure - 200
      Fear Cure - 250
      Suvick Cord - 1600
      Tonki Iron Sand - 6400
      Chabel Iron Ore - 10000
      Purple Ice Crystal - 5000
      Mental Remedy - 1000
      Curse Remedy - 1000
      Heaven's Path - 1000
      Heaven's Gate - 3000
      Hell's Path - 2000
      Scroll of Identity - 200
      Revival Elixir - 2000
      Camping Kit - 1000
      Spirit's Blessing - 3000
      LightFlash Scroll - 2000
      ShadowLurk Scroll - 2000
      BoltStrike Scroll - 2000
      Quick Escape Charm - 5000


      ================
      Thunder Mines
      ================
      Helgigas ~10,500 HP
      Cloud Eater(water) ~3900 HP
      Fiend Bulb ~6600 HP
      Shade Flower ~4680 HP
      Hanged Shape(water) ~7000 HP
      Lyps King ~3300 HP

      The monsters are pretty hard here. Especially watch out for Helgigas, they
      have an assload of HP, that's not the worst part though, usually the first
      thing that it'll do is use an attack called 'Iron Muscle' which (as far as
      I can tell) doubles his STR and DEF. After he does this, he'll probably be
      able to take out any of your characters in one turn. Thing is, he gives you
      up to 12,000+ EXP points per battle, so hit him as hard and fast as
      possible. Leveling up here before going on ahead isn't a bad idea.

      When you're ready, head right until you get to some vines, climb up them,
      and go left, grab the Thunder Tear out of the chest, and head back right
      again, jumping over the gap. Keep heading right into the next area,
      you'll see a camping point and an Electric Pad. Save/Heal if you want,
      head right and insert the Thunder Tear into the pedestal then take the
      lower path.

      When you hit the intersection, head down and then right. When
      you get to another intersection go left, and you'll see a rock against the
      wall. Use Galea to break the rock, and then use Rivas to make the vines
      grow. Climb up, and follow the path, jumping over gaps, when you get to
      the sluge monster, zap it with Arrode, and then pass. Keep heading along
      the path grab the lightning tear at the end, and start heading back. Down
      the vines, and back up into the previous area. Head back up to the campsite,
      and go upwards this time. Head into the next area, stand on the discolored
      ground and use Deva to go further, keep going straight, use Galea to break
      the 2 boulders when you get to them, and get The Book of Eden out of the
      chest. Use it to teach Sharon a Hyper Art, and then head back to the
      previous area. Go left and take the Lightning Tear out from the first
      pedestal. Go down and to the right along the path until you can turn left.
      Put the Lightning Tear into that pedestal.

      Then directly around, and head right into the next area. Head straight
      through, into the next area, take the lower path when you get the chance.
      Follow along and then go stand onthe circle area, use Deva to go up and
      grab the Lightning Tear, head back down and use Galea to break the stones
      down. Head along that path and grab another Lighting Tear. Head all the
      way back. Insert a Lightning Tear in the remaining 2 pedestals, and then
      save before you make your way into the middle area, because a boss
      fight's coming.

      -- BOSS FIGHT --
      Storm Idol (Electric)
      ~ 45,000 HP

      First off, he's of the electric element, so you shouldn't be using Arrode
      on him anyway, but in case it comes up, the damage isn't just reduced, it's
      completely negated. He's not too hard though, he'll usually deal a little
      over 1000 HP of damage to one character per turn. He also has an attack
      'Ozmarakia' which deals the same amount of damage except it hurts all 3 of
      your characters. when he does this just use a Silver Barone, you'll be fine.
      Keep smashing it with Origin attacks and Arts attacks. Since Arrode is
      pretty useless here, and since Sharon's probably your fastest character,
      you're probably gonna want to use her the heal you when you need it. Now
      head to Darek's Haunt, which is South of Tanza.

      ================
      Darek's Haunt
      ================
      Once you show up there, Sharon will reveal to yoout that she is the leader
      of a group of pirates, head into the first building when you get the chance
      and then there'll be a cut scene until you get to Drakonia


      ================
      Volcanic Isle, Drakonia
      ================
      Lava Drake(fire) ~5500 HP
      Blood Feather ~5500 HP
      Garv Su Trah ~8520 HP
      Abysgigas ~11,500 HP
      Pyro Heretic ~4800 HP
      Verktora ~7900 HP
      Blaze Wheel ~3500 HP

      Nothing really to do here yet. There'll be a cut scene on the large crystal
      embedded in the ground, and some writing by it that nobody can understand.
      Kenjiro will show up and say that he recognizes the writing from a nearby
      island, Jinga. After Sharon slaps him around a bit, head far east to Jinga.

      ================
      Hill of Giants, Jinga
      ================
      Once there head straight on in, when you get to the save point, a huge bird
      will appear and land on a building. Keep heading forward, and into the
      building that the bird landed on, you'll be met by a huge guy named 'Silent
      Eagle', soon after the leader of the village will bring you into the
      building and explain to you about their past and the Kabel. At this point,
      Ayne will join your party.

      If you haven't noticed by now, the city is freakin' huge... Despite this,
      there's hardly anything to do. They've got an accessories shop to the right
      of the save point, and weapons to the left, besides this, nothing really to
      do. Though they do have an interesting way of running the shops, they will
      trade items instead of using money, so whenever you're ready head back to
      Drakonia.

      Drakonia - Before heading in take note that the monsters in here while not
      being particularly strong on the whole cause really annoying effects. Garv
      Su Trah has an attack that confuses all 3 characters, Lava Drake can cast
      berserk on you, Bloodfeather causes spellbound. All of these moonsters uses
      these attacks semi-frequently, so be ready. Also, Lava Drake negates all
      fire damage, while Garv Su Trah cuts all special damage in half.

      Once you actually get in, you'll find out that you cannot proceed any
      further unless you move a huge stone. Examine it, and Ayne will move it
      for you. Head into the next area and keep heading straight as far as you
      can go, then turn right and go as far as you can use Deva to get up to the
      next level. On the left, there's a couple items for you to get, but when
      you're ready, take the right path. In the next room, push the first block up
      and push the middle block to the right and climb across them to get to the
      next room, you'll see a campsite, save if you want, but you'll have another
      chance to save before the boss fight.

      Head forward, and then to the right, go into the door. You have to push the
      ice blocks onto the colored squares, but it's not that incredibly simple.
      First push the middle one to the left and then up. Second do the same to
      the top one, left and up. Then push the bottom one to the left (a different
      order might make it impossible). Head out the door and into the circle.
      Head into the next door, push the right ice block left and then up. Then
      use Galea to destroy the rock finish by pushing the other ice block
      straight up. Step into the circle, grab the 2 items and head back, and back
      out the door. Go all the way to the left and step into the circle. Head
      right, and when you get to a door, go in. You'll see a campsite, take
      advantage of it, because a boss fight is eminant. Keep heading along the
      path, and as you near the circle, you'll run into Elliott and Marienne
      (remember them?). They'll talk for a while, (when given the choice,
      choosing 'Give them the Aqualith' just makes you look like wimpy wuss, so
      don't pick that.) and then you finally get a chance to stick your sword up
      Marienne's.... well... You know that you've wanted to since you first met
      them.


      -- BOSS FIGHT --
      Elliott
      ~ 90,100 HP

      Marienne
      ~ 91,000 HP

      I know it seems strange that Marienne has more HP, but this is the way it
      added up for me, you'll also notice that she has better defense power too.
      The strategy here you want to use is to kill off Marienne first. But you
      also want to kill her off fast, her strongest attack is called White
      Melody, it does a little over 1000 damage to each of your characters AND
      strikes all 3 with venom, so you won't be able to heal it off until you
      cure the venom first. If Marienne pulls off a White Melody, you won't
      have that great a chance of winning. Hit Marienne with variable arts,
      origin attacks, and mystic arts if you can pull it off, and she should go
      down by turn 4-5 at the latest. After you take out Marienne, Elliott is a
      breeze, just stay healed and you'll have no trouble with him.

      Head back into the last area and save, and then continue on, into the next
      area. Take the left path when you get to it, take the upper path. Follow
      that path until you get to and it'll take you to another campsite. When
      you're ready head on into the next area, and be ready for a boss fight.

      -- BOSS FIGHT --
      Val Kenus (Slogar3)(fire)
      ~ 90,000 HP

      This guy's real easy, don't let the huge HP fool you, it's a pushover.
      He'll take near 2000 damage from one character with his primary attack,
      so you will need to heal pretty frequently. After you're done smashing
      him, the pyrolith will react and turn him into a stronger monster, there
      will be a cut scene where Velna reveals that she and Avalon were just
      using Doplin. Slogar will then kill Doplin, and then you'll have to fight
      another boss.... kinda....


      Var Zelph
      ~ 143,000 HP

      Var Kurtz
      ~ 50,000 HP

      It's the same boss battle, and it's actually the same boss, just a
      different form of him. Zelph and Kurtz are a lot stronger though. Kill
      Kurtz first, it's faster, and can use both physical and magic attacks.
      After about 2 variables, Kurtz will go down. After this be ready
      because Zelph has a TON of HP. His primary attack is Volcano Storm which
      will most likely take one of your characters into critical condition, so
      hopefully you have healing items. He also has an attack that does near
      1500 damage to all 3 characters, so Silver Barones are also pretty
      helpful. When he starts to charge up, be ready to take a hard hit,
      because, on the next turn, he'll use his strongest move, 'Meteor Breath'
      which will deal a little over 2000 damage to all 3 characters. Luckily,
      this thing can't cause any abnormal status effects, and he's incredibly
      slow, so assuming you have enough healing supplies to get through his
      HP, you'll be fine.

      After the battle, step on the circle, and it'll take you right back to
      the entrance of Drakonia, and head back to Jinga.


      ==========================================
      4C. Walkthrough (Jinga - Wind Tower, Ellsworth)
      ==========================================
      Jinga - Just head back to the village elder to confirm what Ayne
      suggested, the Aerolith is at the Wind Tower, but he will inform you
      that you'd have to fly to get to it. The game doesn't give you much
      clue on where to go next. You need information on how to fly, and where
      are you gonna go to get information? Why.. to your friendly neighborhood
      Eye-Patch Man of course... Head back to Darakin Citadel and go talk to
      Joe.

      Darakin Citadel - Just head into the inn, no one has anything new to say,
      so just go straight to Joe, don't ask him about the flying island, just
      ask how to fly, it's half the price and you get all the info that you
      need. Now head East to Porchoon.


      ================
      Paradise Isle, Porchoon
      ================
      Now that you're in Las Vegas, err... I mean Porchoon, head straight in.
      The main room is circular with 3 corridors, down the right hall is a room
      with slot machines and roulette games. Down the left hall is an auction
      room. When you're ready, head into the middle room and register for the
      Championship Tournament. You can try and register any of your characters,
      but no matter who you pick, Lang will be the one to fight.

      Round 1:
      Dark Jackal ~13,000 HP
      Round 2:
      Dangerous Zone ~15,000 HP
      Round 3:
      Wasteland Outlaw ~16,000 HP
      Round 4:
      Gormekila ~17,500 HP
      Round 5:
      Helhound ~20,100 HP
      Round 6:
      Beefcake ~24,700 HP
      Round 7:
      Dark Executioner -25,000 HP

      All of these are pretty simple to win, no one can take out more than one-
      third of your max HP, so just stay healed and you'll be fine. Round 7 can
      be hilarious since he can use DeathGame on the first turn, just keep your
      eye on the blue card the match will end immediately. Then it's on to the
      final round. Also notice that they call you by your nickname here, so be
      sure to have a good one. (I was 'Playing Cook' Lang)

      -- BOSS FIGHT --
      Gorva
      ~ 45,000 HP

      The only tough thing about this battle is that if you're at the average
      level, your speed will be almost identical to Gorva's so you don't know if
      you're going first or second, plus this thing hits pretty hard, it can deal
      somewhere around 900 damage per turn to you. One Mystic Art attack should
      be enough to finish it off, but you'd have to be below 50% of your health,
      and then if you're too low and Gorva attacks first, you're doomed. Overall,
      due to it's crappy HP, it's not too hard of a battle.

      Don't celebrate yet, because before you have a chance to save, you've got
      another boss to take down...

      -- BOSS FIGHT --
      Black Swordsman
      ~ 85,000 HP

      This guy's pretty tough, his regular attack deals somewhere between 900-1300
      damage, and his Hyper Arts go 1500-1900 damage. He should use his first
      Hyper Art on the 2nd or 3rd turn, after he does, there'll be a cut scene
      (assuming you survive it.) and he'll mostly start alternating between
      attacks and Hyper Arts. Just stay healed and make sure that you can survive
      a Hyper Arts attack at any given time, you'll be fine.

      After this, his helmet will fall off and you'll be able to see his face,
      Kazan will notice that it's his former student, Rauss, that he thought that
      he had killed long ago. Rauss will note that you're a 'worthy opponent' and
      want to fight you again, but Velna will show up ansd stop the fight.
      Afterwards Kazan will go to the ship alone, cash in the coins you just won
      and do whatever else you want. They have 2 Hyper Arts Scrolls as prizes for
      6000 coins each, so you may want to try for those. When you're ready, go
      back to the ship there'll be a cut scene where Kazan tells you a bit about
      Rauss, and then you'll get your prize, a Flying Dragon. You may want to
      backtrack to someplace that you can buy healing items, but your next
      destination is....


      ================
      Wind Tower, Ellsworth
      ================
      Wikid ~7630 HP
      Shadow Balloon ~8680 HP
      Arus Auge ~6400 HP
      Hanged Hydra ~9860 HP
      Iron Golem ~14,200 HP
      Chaos Raven ~9300 HP


      I was at level 47 when I got here, and I was able to take out the enemies
      in one turn a piece, especially with Ayne. But Arus Auge does block a lot
      so, that can be a bit annoying. Once your in, there's really only one path
      no matter which way you go, you'll end up in the same place. Once you get
      to a large glowing mark on the floor, step onto it. Head left, hop across
      the blocks, and head left. You'll see a little 'boat looking' thing,
      before getting onto it, use Arrode to blast the Thunder switch up from
      you. Step onto the transporter and move it to get to the other side. Head
      straight ahead, up the stairs, and onto the glowing symbol. Once again,
      there's only one real path to take, no matter which way you go, you'll end
      up in the same place. You'll get to another glowing symbol, but there'll be
      a smaller red symbol right in front of it this time. Head to the next area,
      use Galea to punch down the pillar, and step on the symbol. Head to the
      transporter and blast the Thunder switch, get on the transporter, and move
      to the other side. You'll see a red glowing symbol, that will take you back
      to the one you saw earlier, so don't step on it. Instead, head up and punch
      the pillar. Step on the bottom button and then use Arrode to blast the
      floating crystal that's the farthest to the right. Move the transporter, and
      step on the symbol. Head up the stairs to get to the next area.
      Just like last time, there's only one main path, when you get to the top,
      you'll see a campsite, so heal up, save and then head into the next area.
      There'll be a cut scene and you'll see the Aerolith, and Rauss is there
      waiting for you.

      -- BOSS FIGHT --
      Rauss
      ~ 215,000 HP

      Okay, if you thought Bubba hit hard, then you'd better be ready for this,
      when I fought him the first time he was able to kill any one character on
      every turn, and unlike last time, he can, and WILL use Hyper Arts for
      several consecutive turns at a time. Also, don't use origin attacks against
      him, he cuts all special damage in half. After you deal about 25,000 worth of
      damage to him, there'll be a cut scene and he'll go insane, becoming even
      stronger, and if he couldn't take you out in one turn earlier, he will be
      able to now, he's also tons faster now as well, so he might be quicker than
      Lang, remember to take note of this. This was a tough one, I had to level a
      couple of levels and go back and buy better armor and stuff before I could
      even take a hit from him, and even then, only Lang could. I don't know if it
      happens all of the time, but in my game, Rauss went after Lang every chance
      he got, he didn't attack the others at all, unless Lang was dead. So, I let
      Lang fall to below half his HP, and then used an Invincibilty Pill on him.
      Rauss still attacked him relentlessly, but of course, it did no damage, and
      then I just battered him with Mystic Arts, eventually he went down.

      'Lord of Biscuits' provided the following strategy:
      ---------------------------------------------------
      I used Sleeping Dragon, which got him out of his "Insanity"(it's a cutscene),
      and then used it again which ended the fight. He didn't fall over and die, it
      was almost instant, about a 2 second delay from the final hit to the EXP
      screen, so I think that works.
      ---------------------------------------------------

      After the battle, there'll be a cut scene and Rauss will die. Lang will take
      the Aerolith, now head to the final grounds... Demiurge Palace...


      ==========================================
      4D. Walkthrough (Demiurge Tower)
      ==========================================
      ================
      Demiurge Tower
      ================
      Grotesk(Block Dark) ~10,000 HP
      Revizor ~15,700 HP
      Terrak(Block Earth) ~12,300
      Lazur Ma Rah ~12,000 HP
      Azul Velra ~16,800 HP
      Nether Beast ~11,800 HP
      Demon Carrier ~9900 HP
      Valnoah ~90,000 HP
      Arzel Goth ~25,400 HP
      * Wicked Crystal ~60,000 HP


      Head to the right, around the hole, and into the cave, as soon as you enter,
      Velna will stop you, there'll be a cut scene, and a boss scene, right off the
      bat.

      -- BOSS FIGHT --
      Velna
      ~ 72,000 HP

      Vestra
      ~ 100,000 HP

      This is an incredibly easy boss fight, between the 2 enemies, they only get
      one attack per turn. Velna is immune to special attacks and Vestra is immune
      to physical attacks, after you smash Velna with Arts attacks, Vestra will
      put Velna inside of it. Soon after, Velna will come out and say something
      about her being invincible as long as Vestra is around. Now is time for you
      to crush Vestra, Galea's Blazing Smash works exceedingly well. If they use
      'Judgement' on you, then that means the next attack will kill you, just
      guard right after, and the attack will be incredibly weak.

      After the fight, head straight ahead onto the platform, and you'll be
      lowered into the next area, head forward, and turn right, head into the next
      cave, and when the path splits head right. The platform will take you down
      to the next area, and there'll be a campsite. Follow the path, when it
      branches off, you'll need to head into the cave, inside you will have to
      fight a Wicked Crystal, it has an 'Absorb Dark' attribute, but it goes down
      real quick. Anyway, head farther along the path, and at the next branch to
      the right turn, and head along that path, when you come to a 4-way inter-
      section. The top one takes you to another Wicked Crystal, this one's got
      'Absorb Earth' but like the last one isn't a real threat. Back at the
      intersection, take the right path to get to another platform, it will take
      you to another campsite. A little bit more to the right, you'll see two
      chests, in one of them is a Hyper Art for Ayne. Head back to the 4-way
      intersection, and take the lower path and you'll eventually end up at
      another 4-way intersection. Taking the left path will get you 2 items. The
      right path is a dead end. Take the upwards path, and head into the cave
      for another Wicked Crystal fight, then keep heading right, when you see a
      way to head north, that's the path to the actual Source Forge, the only
      thing ahead is a couple of items, go ahead and grab them if you want, but
      when you're ready, head onto the platfrom, and it'll take you down one more
      level. You'll see a campsite and a big door, so save and then make your way
      down the corridor. Insert the 3 gems you got from the Wicked Crystals into
      the door, and then there'll be a long cut scene, followed by...

      -- BOSS FIGHT --
      Avalon
      ~ 100,000 HP

      Okay...
      He's slow, his Hyper Arts are horribly weak, he does have a move that turns
      one of your character into stone, and his origin attack does around 1500
      damage to all 3 characters. After this battle you'll probably be thinking..
      "THAT'S IT!?!" Don't worry, there's more.

      After the battle, he'll get up fully healed, and there'll be another cut
      scene about how you can't destroy Avalon. Then the 3 sacred stones will
      combine, and the power of 'Hope' eminated by it will supress Avalon's own
      power, and you'll have to fight again...

      -- BOSS FIGHT --
      Avalon (2)
      ~ 275,000 HP

      He's noticeably stronger this time. He's still slow, his Hyper Arts are
      over twice as strong, but still only do around 1200 damage, he also has an
      attack where he smashes a character back and forth for about 30 seconds, it
      does around 3000 damage, so be ready for that one. He also has a move that
      eliminates all stats increases, so if you had Ayne use one of his Spirit
      moves, it's gone. All in all, you'll still probably find it as a pretty
      easy boss battle. But... there's still more. After you deal around 275,000
      HP worth of damage to him, he'll lose his human body, and become a much
      bigger monster, known as....

      Infinite One
      ~ 400,000 HP

      This time, he's got 'Halve Special' and 'Halve Normal' effects to deal with
      which makes it a tad more annoying. He's still got an attack that petrifies
      you, and he's not any faster. His 'Appreance Time' attack will do 2000+
      damage to all 3 characters, and his 'Destructive Fist' attack automatically
      takes 1 character down to 1 HP. As long as you've got Petrify Cures/Panaceas
      and enough healing supplies, there's nothing really to worry about. After
      you thwack at him long enough, there'll be a cut scene, and he'll be regular
      human Avalon again.

      Avalon (3)
      ~ 20,000 HP

      Don't worry, he's not any stronger, infact he's weaker. He's lost his 'Halve
      Special' and 'Halve Normal', not to mention him HP is craptastic. You'll
      probably be able to take him out before he has a chance to attack you.

      Avalon will die, but the Source Forge is still supposedly out of power, and
      it won't be able to support the tower. Just when it seems like all hope is
      lost, Lang will try to revive the Source Forge by giving all his life energy
      to it, then Galea and everyone else will help too. Some cool 'Don't Give Up'
      music will start playing and soon, Lang will wake up in limbo. Reyn will
      appear and give him a fragment of 'Hope'. Rauss will show up and talk a
      little bit, and then you'll be at Mount Gabel. The sky is blue again, and
      you're not dead, so pat yourself on the back because you just finished
      Legaia 2: Duel Sagas!
      Xenosaga Episode III: Also Sprach Zarathustra

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      مشكور يا فاينال ماقصرت والله

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      تايدوس2003
      ولكوم ماي فريند
      Xenosaga Episode III: Also Sprach Zarathustra

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