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    الموضوع: مقابلات مع فريق تطوير Killer 7! ..

    1. #1
      التسجيل
      15-03-2002
      الدولة
      Kuwait
      المشاركات
      9,928
      المواضيع
      953
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      مقابلات مع فريق تطوير Killer 7! ..

      السلام عليكم ..



      مقابله مع Hiroyuki Kobayashi منتج Killer 7 لعبة الأكشن القادمة للبلاي 2 والكيوب ..
      في المقابله تكلم عن النسخة القديمة للعبة .. وكيفيه تطورها = ) .. فيها معلومات تحمس الواحد انه ينتظرها :icon6: ! ..

      We’ve been making the PS2 and GameCube version at the same time. I really think that the GameCube is more advanced in what it can do visually or graphically speaking. So trying to get everything on the PS2 has something that we’ve had difficulty. But in the end, I think that what you’ll see is very close and that both versions are quite similar to each other.
      As for the experience that we wanted to give to the user, we really wanted to give them something that they haven’t seen or experienced yet; a level of complication in the story, meaning one that is developed enough and has plenty of twists and turns. Also, we want to give the experience of this unique world view thanks to the visual style of the game.

      Actually this game didn’t start off as an action game and there wasn’t even a lot of action in it to begin with. When we started off there was a lot of emphasis on puzzle solving and story development. As time went on we put in more and more action elements to balance out the gameplay and maintain that interactive feeling.

      GI: Could you give us an example of puzzle that we may find in the game?

      HK: Well, you may have a puzzle where you have a bunch of candles and you need to figure out in what order you need to light them and maybe even how are you going to find something to light them with. That’s just one sort of crude example. If you can manage to light the candles, then maybe you’ll be able to acquire an item that you’ll use later on in the game?


      And then of course, you do have this action element when you’re fighting, but what you really see in this game is a system where you can easily progress through the game. You don’t have all these combos and the action is very easy to pick up and very intuitive.

      The people we expect to embrace the game will be people who like manga and those kinds of things. And we think that if we can appeal to those kinds of people, that’s good enough. We’re not necessarily appealing to the Madden and Mario fans, it’s for people who really like something different. If you like things outside the norm, this will be the game for you.

      لمشاهدة المقابله كاملة:
      http://www.gameinformer.com/News/Story/200503/N05.0304.1219.25643.htm
      وفي نهاية المقابله تم سؤاله عن RE4 ..


      بصراحة كابكوم ابدعت هالجيل (في آخر شي) لأن قبل يومين لاعب PN03 استعرتها من صاحبي .. اللعبة لها طابع unique ولو انهم اشتغلوا عليها اكثر وجددوها اكثر .. كان ممكن تطلع واحدة من افضل العاب كابكوم هذا الجيل ..
      ومع فيوتيفل جو وRE4 و DMC كابكوم تحاول تجدد وتطور شي مختلف لتصنع المستحيل .. فيوتيفل جو اعتقد الكل يعرفها وRE الكل لعبها وشافها وPN03 ظلمتها التقديرات والتكرار وDMC مادري عنها كخخخ ماراح اتكلم بحكم اني ما لعبت ولا جزء .. عموماً انا في انتظار Killer 7 في 7 يونيو ..


      وفيه مقابله اخرى مع Masashi Takada و Atsushi Fakuda .. المسؤولين عن الموسيقى في اللعبة ..

      the Killer 7 team had about 30 people; two of them being sound designers who did all the sound effects and music for the game.


      There is a theme, but it's very systematic, so you can't really see it clearly on the surface.


      There's somewhere between 100 and 150 minutes worth of music in the game.


      IGN: Did you encounter any space/storage problems with the music on GameCube?

      Grasshopper Manufacture: At first it looked like we would barely make it, but we actually ended up with a little room to spare.

      IGN: Are there any noticeable differences in the music selection on GameCube and PlayStation 2?

      Grasshopper Manufacture: The music is basically the same.


      There's a considerable amount of dialogue in the game and most of the voice work was recorded in a studio.



      للمزيد: http://cube.ign.com/articles/593/593817p1.html

      وهناك 4 عينات من الـSound Track للعبة .. بصراحة الموسيقى ابداااع ! تدخلك في عالم ثاني وانت تسمعها على الكمبيوتر .. فما بالك وانت تلعب !! .. انصح الكل بتنزيلهم ^_^


      Download: Fukishima MP3

      Download: Corner Building MP3

      Download: Celtic MP3

      Download:
      De Paul Fight MP3




      وشكراً
      Golden_Sun
      I'm a hazard to myself

    2. #2
      التسجيل
      04-01-2004
      الدولة
      ليبي مقيم بمصر
      المشاركات
      5,109
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      458
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      مشاركة: مقابلات مع فريق تطوير Killer 7! ..

      واااااااااااااااااو حمسوني كثير بصراحة


      خلاص مو قادر أصبر ,,

      كابكوم هذه الأيام رايحة مبدعة



      شكرآ جولدن , و شكلك كثير متحمس للعبة


      و شكرآ

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