Question: Can I buy it in time for Christmas?
For this year, no. Maybe next Christmas (smiles). This is art you know, and its art and science. You can’t rush art and we’re scheduling the game, we have a plan that we want to do. But so much of what I believe is fun is iterative, you feel what fun is. It’s something, if it doesn’t feel right; you go back and try something else. You run through usability you do it until it’s perfect because you never get a second chance to make that first impression and if we’re going to teach people to take cover, if the game isn’t fun to shoot the enemies if its not gratifying or the sounds aren’t perfect the sparks all of it then we’ve failed. We have to nail it the first time!