i need this , and here is the strategy
http://ffxi.allakhazam.com/db/jobs.h...91344133;num=4
Drk can do this BCNM with ease. Im like 15/20 on this thing. Im a 73 drk atm. First couple tries died cuz I neededto get the hang of it. Pretty much how it goes for most people. But once u get it going u best believe it will be Too Weak for any Drk that attempts it. I got my Peacock Charm on 6 try after I found out the BCNM drops it.
Ok first off this bcnm can ethier be very hard or very easy. If u
follow what i say to the T. Chances are its ganna be very easy. A
couple of things u will need b4 u start:
A ninja with capped ninjisu
Rdm has to bring as many yagudo drinks as possible.
I used /thf for sneak Attack + Power Slash.... So bring GS
My nin friend had a Dash Slash eminty + 2. awesome piece for
this BCNM but not necessary.
When u first enter the BCNM u need to buff up. So the rdm will cast
Protect, Shell, StoneSkin, Phanax, Blink, and rest to full mp. When u
reach the arena the Mobs will be lined up as follows: CE SE CE
(CE=Compound Eye, SE= Sobbing Eye). Before u start to fight, the rdm
will cast barfira. You cant cast it when u first go in because it
doesnt last long so u cast it right b4 u start to fight. Rdm will start
the fight by casting Gravity on the SE and binding the CE on the right.
The nin will voke the CE on the left and pull it away from the other
mobs for battle.(This is kinda important because u wanna seprate the
mobs ASAP and start kicking ass).
Ok now Nin HAS to tank backwards and just spam ninjisus while drk
kicks his ass from behind.(This is important because CE will use Hex
eye and paralzye you. If nin gets paralyze he wont be able to use voke
which means drk will get hate and he too will be paralyze which in turn
makes the fight not un winning able but alot longer.) If nin has capped
ninjisus then the first CE will die b4 u even get to use your WS. The
CE will die by the second elemental wheel if that. If nin does not have
good ninjisus what tends to happen is drk will get hate and then he too
will get paralyzed. So then u have the only two melee paralyze and
unable to hit the mob. Once the first CE is dead go after the second CE
and work with the same stratagey. The second will go down even faster
because u will have enough tp to use ur WS. Now u go after the last
mob, the SE. Once again tank backwards. and drk fight from behind. This
time u have rdm to heal so u will be ok. Rdm can convert if he has too.
Once u start fighting the SE rdm should cast barfira and keep it up.
This bitch likes to cast firaga which is his strongest spell. Shouldnt
hurt too much with barfira on and plus rdm can heal so no problems. Now
one thing u need to look out for is Breakaga. If u see it start casting
this spell drk and rdm should ethier A: run out of casting range quick
and let nin absorb it with shadows or B: Drk can stun it. (I personally
find option A easier but ur call.) If u get perified with breakaga it
will wear off but the SE will get in alot of free hits. Possibly kill
u. Other than that the SE will be easy prey.
Key to winning the fight: RDM
rdm needs to land those spells from the beginning. and run like hell.
He should have NO problem kiting these things. A couple things rdm
needs to do.
You DO NOT use the arena as the area to kite. U use the entire
battlefield. Which means the rdm will cast the intial spells on the
mobs and run not around the area where the melee are which will be the
arena at first, but he needs to run back to where the team first zoned
in and once the mobs catch up to him run back to the arena and so on
until the first two mobs are dead.
The rdm needs to stay OUT OF CASTING RANGE! He should have no
problems with this part as long as he keeps gravity+ bind or just
gravity (If he can land both without getting hit go for it. If not dont
worry just keep gravity on it.) He needs to focus on staying away from
that SE. The CE will eventually come unbound from when the rdm intially
binds him and run after the rdm but the CE is pathetic if he does hit
the rdm with fire or whatever it will be too weak so no worries there.
If the rdm gets hit with breakaga kiss him goodbye and then kiiss the
fight goodbye. If he gets bound not so bad as long as the rdm heals
himself it will wear off and he can continue to kite. If rdm dies
everyone will follow. So rdm needs to avoid breakaga at all cost.
If u follow this to the T u will be ok. First round will probably be
sucide just because you never done it. But after that cake.
Couple of key points:
If nin loses hate to the drk, drk will more than likely get
paralzyed making fight longer. So if for some reason drk gets hate its
better i think that drk turns around until nin gets hate back.
If u see breakaga being cast run away from range or stun stun stun.
If for some reason ur fighting a CE and SE is around separate.
The SE can cast four spells that are bad Hex eye, bindaga,
fireaga and breakaga. All of them are bad but breakaga is the worst.
Nin HAS TO TANK BACKWARDS AND SPAM NINJISU