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  • النتائج 1 إلى 12 من 12

    الموضوع: خبر مفرح لل::::MageS::::!!!

    1. #1
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      11-12-2004
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      خبر مفرح لل::::MageS::::!!!

      السلام عليكم ورحمة الله وبركاته
      ----------------------------------------------------------------------------------------------







      أكيد ما في Mageفي المنتدى إلا وشاف التالنت الجديد و التغييرات الي راح تصير في الباتش الجاي

      و طبعا Blizzard فتحت موضوع في منتدياتها للنقاش حول الباتش و بعد مدة ردت Blizzard
      و ذكرت الإيجابيات الي قالوها اللاعبين و السلبيات و ذكرت الاقتراحات الي ممكن تصلح التالنت و هذه هي:

      We have been reading and gathering quite a lot of feedback from you in the Mage class concerns thread(http://forums-en.wow-europe.com/thread.aspx?fn=wow-mage-en&t=174840&p=1&tmp=1#post174840), and here is a summary of what we have been forwarding to the developers so far:



      Note: The player feedback that has been forwarded to the developers has been gathered from all three European Mage class forums


      Positive feedback:


      Overall the improvements seem very suitable for the mage class, especially frost and fire seem fine.
      New Fire tier 7 talent very useful, cooldown reduction on Ice Barrier is nice, too.
      Aggro reducing abilities.
      Evocation at class trainer.
      Arcane explosion always instant.
      More ways to skill your mage.
      Shatter works with all kind of schools.
      Pyroblast no longer has a cooldown.

      -------------------------------------------------------------------------------



      Negative feedback:

      Master of Elements only for Frost / Fire spells.
      The arcane tree seems weak compared to Frost and Fire, and it seems to be full of fairly useless filler talents just in order to get Improved Counterspell
      Clearcasting and Presence of Mind. Especially the next 2 talents are criticized:
      - Arcane Resilience seems not worth it points.
      - Wand specialization still seems weak.
      Arcane resilience is considered a great joke by almost all mages, as it really provides no survivability for the low amount of armor it provides. Why not improve itemization instead to give more stamina bonuses or more armor?
      Patch seems not be that great for PvP mages.
      Counterspell should always have a silence effect, especially since fighting other caster classes is very hard for mages.
      Counterspell should not be resistable, this is especially important since fighting other caster classes is very hard for mages.
      Pyroblast still not that useful without Presence of Mind.
      All 31 point talents are dispellable.
      Downtime hasn’t really been decreased.
      Survivability not increased significantly.
      In general the damage scaling is too great compared to health scaling, which especially hit mages hard due to their low, low health. This very high damage scaling that often gives very high damage output bonuses means that frequently the mages are almost dead before a fight really begins when it comes to PvP fights.

      -------------------------------------------------------------------------------




      Suggestions:

      Master of Elements for all schools.
      Improve Arcane Resilience... Maybe by chaning it into a caster defense talent. (suggestion below)

      Arcane Reflect
      %chance to reflect next negative spell effect cast on you. Lasts 5 Seconds. [1 charge - 2ish mins cooldown]

      Make the arcane tree a defense tree, especially against other casters.
      Give more health to mages. This could be done with itemization similar to what is given to most other classes through the set bonuses gained through tier2 gear.
      Rework how damage scaling works compared to health scaling in this game.
      A talent to improve arcane intellect would be nice (just like PW: Fortitude).
      Who needs new bread? Give us new water!
      Blast Wave should stun, Pyroblast shouldn’t be a pre requisite.
      Improved Counterspell should be available for every mage.
      Improved Blink: Chance that player loses you as target.
      Epic quest for mages.
      Random forms for polymorph.

      -------------------------------------------------------------------------------
      اللون الأزرق = الإيجابيات
      اللون الأحمر =السلبيات
      اللون الأخضر = الاقتراحات

      وش رايكم


      >>>المصدر<<<






    2. #2
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      رد: خبر مفرح لل::::MageS::::!!!

      Aggro reducing abilities.
      nice thing for a high dmg mage !!


      Pyroblast no longer has a cooldown
      .

      mmmm.. it's Overpower for Arcane /fire mage
      poly - Toep - Ap - pyro - Pom+pyro - fire blast = dead meat !!
      mage FTW :P

      Master of Elements only for Frost / Fire spells.

      so ?... mages only use Fire and Frost :P

      Give more health to mages
      Who needs new bread? Give us new water!

      Improved Counterspell should be available for every mage.
      Improved Blink: Chance that player loses you as target.
      Epic quest for mages.
      Random forms for polymorph
      .
      about health it's tru we should have more health -.-" !! we die with 2 hits or 3 if we missed one :P

      agree with Cs thing



      about blink .. the ppl will start whining !!

      Epic quest like ?

      and poly for humenouds
      shack for Undead
      Banish for Elm

      thats all :O

      سلام ^^
      سأنقرض الى اجل غير مسمى ,,

    3. #3
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      رد: خبر مفرح لل::::MageS::::!!!

      Will blizzard main idea is that not all mages have to spend arcane points for evac or iae but they put crappy talents instead of it which i hoped for better.
      other changes imo is good.

      as for my self i will go to 33Frost/18arcane , Ice barrier cd omg *** pawn kick ass !!!

    4. #4
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      رد: خبر مفرح لل::::MageS::::!!!

      مبروك عليكم الميج

      انا مو ميج بس اصلا اشوف الميج قوي وليش يجعلونه اقوى اكثر؟

      جميع الوظائف عدلوها الا نحن الروق مسكاين

      بالتوفيق
      وشكرا سلام

    5. #5
      التسجيل
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      رد: خبر مفرح لل::::MageS::::!!!

      نفس الشي صار للShaman :

      Positive feedback

      The general talent tree changes are fairly well received. The trees are less cluttered now and some of the previously talents that have either been removed or integrated into other talents are also popular, since this frees up some talent points for other things. In general there are more attractive opportunities for talent build variation.
      The new elemental tree is well received
      The reduced totem mana cost and their improved duration times as well as +Heal and +Spelldamage effects is also well received, although many Shaman players feel that it is far from good enough.
      The Healing Way talent is appreciated and many shamans feel that it gives something unique to the Shaman class
      Implementation of the talents “Nature’s Guidance” and “Weapon Mastery” is considered positive
      Threat reduction in the restoration tree is well received
      Totemic focus talent now seems worthy to put talent points in for many Shaman players.
      Tier 3 armor set graphics are well appreciated.

      ------------------------------------------------------------------------------------------------------------------------------------------------


      Negative feedback
      The general concensus among Shaman players is that the revamp focuses on the wrong issues with the Shaman class. Its PvP issues got addresses well enough in this revamp, but the PvE issues are virtually unchanged since before the revamp. The Shaman is still pretty much forced to be a restoration healing specced shaman in raids.
      Many Shaman players feel that the enhancement tree was the talent tree that needed the most attention, yet was the tree that was mostly left alone.
      Most of the raiding shaman players feel that they are forced to spend 31 talent points in the restoration tree in order to get the relatively weak mana tide. This highly prevents variation in gameplay in end-game raiding.
      Most Shaman players see low or no possibilities to aid their raid when focusing on the enhancement or elemental tree, this means no real raid appealing skills in the elemental/enhancement trees. The reason for this opinion from the players is that they consider the shaman as a class who should provide offensive enhancement to their fellow players.
      Totems are considered useless when fighting mobile targets, so the players would like to see more flexibility when it comes to handling totems.
      Totems only benefits members in your group and not the raidgroup.
      Totems got buffed yes, but there are still many totems that are too situational and thus rarely used. In addition the health and mana regenerating totems are still too weak due to their very slow regeneration rates.
      Several totems are fairly used and have not received any update: Sentry Totem, Windwall Totem, Stoneskin Totem, Stoneclaw Totem and Healing Stream Totem.
      Still no real aggro management skills.
      Need better mana regeneration options in combat
      Many Shaman players feel like Windfury was nerfed without giving anything in return.
      Many Shaman players are disappointed by the fact that they have to spend talent points in order to use two handed weapons.
      Itemization seems to primarily favor the healing specced Shaman.
      Chain Heal cannot be improved.
      Lightning Shield still cannot cause critical hits.
      The “Anticipation” and “Toughness” talents are by many shamans seen as talents which would be useful for warriors (tanks) instead of shamans. (Suggestions below on how to improve these abilities).
      Enhancement skills are still hard to control and rely extremely on procs.

      ------------------------------------------------------------------------------------------------------------------------------------------------


      Suggestions
      Make manatide trainable and replace it with another talent (suggestion for another talent below)

      Grace of the Earthmother
      1/1
      Requires 30 points in restoration talents

      300 mana
      Instant cast 3 minute cooldown
      Imbues the target with the Grace of the Earthmother. The next 3 sources of damage dealt to the target have its damage reduced by 50%. Lasts 30 seconds.

      Make new totems available at level 60 that can benefit an entire raidgroup instead of just a 5 man group, but in return limit the Shaman so he can only cast one raid totem.
      Make some totems removable/movable in order to allow for better agro control and maybe even add more options when fighting mobile enemies. In addition there could be a talent that allows the totems to stay after the death of the Shaman.
      Increase range of effect of totems
      Improve the user interface to make totem management easier.
      Create a fire totem which reduces any damage done to the group by X%
      Create a fire totem which increases aggro done by group by X%
      Create a fire totem which increases spelldamage by X
      Create a fire totem which increases defense skill/armor by X
      Make a Talent which allows 100% mana regeneration during placing totems
      Redo the enhancement tree. Give the Shaman the bloodlust ability(stick to the lore) or make a new 31 point talent in this tree that gives the Shaman improved melee abilities and maybe even melee buffs for group members, thus making the enhancement tree an alternative option for raiding talent build options.
      Allow the Shaman to train 2 handed weapons at the weapons trainer like other classes.
      Parry as 11 points talent
      Effect of Strength of Earth and Grace of Air totems should be related to shaman’s strength and agility. A similar popular idea is to make these totems relate to others player’s stats as well. An Example is to provide percentage bonuses instead of fixed stats. Ex: 15 % agility bonus or 15 % strength bonus in order to follow damage and itemization scaling.
      The totems of the different races all look the same. Player would like diversity here, so please make different looks for totems depending on what race you play.
      Increasing Ancestral Knowledge to 10%
      Toughness as 3/3 talent granting armor bonus by 5/10/15%
      Change anticipation to increase hitpoints by 2/4/6/8/10%: Many players would like adding increased hit points on the resistance talent.
      +Hit/Spellhit talent should be placed in enhancement tree
      Create talent to increase proc chance of Windfury by 2/5% or giving rockbiter weapon a 2/5% chance to stun target
      Create talent which allows mana regeneration while casting






    6. #6
      التسجيل
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      رد: خبر مفرح لل::::MageS::::!!!

      أكثر حاجتين أعجبني
      Improved Blink: Chance that player loses you as target

      Make the arcane tree a defense tree, especially against other casters






    7. #7
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      24-04-2003
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      رد: خبر مفرح لل::::MageS::::!!!

      صراحة انا جربت الميج في التيست سيرفير

      الميج كانت قوته متوسطة لأنه يا يتخصص فاير (( قوة دمجات وكومبو (( على باله يلعب تكن :P ))

      أو يتخصص كرتات كثيره وسرفايفر (( مع وجود أيس بلوك وأيس باريرا ))

      والأن صار عندنا دامج الفاير وسرفافور الفروست

      يعي الميج الحيييييين NEEEEEEEERF

      انا صرحة كنت بتخصص 27 فروست ويا 24 فاير بس غيرت رايي إلى 31 فروست ويا 20 فاير أحسن بكثير

      يعني بعد الباتش انا شوف مافي كلاس راح يقدر يوقف في وجه الميج الا الديمون لوك

      الهانتر الأول سهل بدمجات الفاير لاكنه يقدر يذبحك بسرعة وانت فاير مع دمجات الفاير وأيس بلوك = باي باي هانتير

      حتى الريست الشادو ويا الفروست فرصت الفوز متعادلة تقريباً وهاولي ضد فروست الهولي يفوز وهولي ضد فاير الفاير يفوز لاكن الحين فاير ويا فروست يعني الشادو ويا الهوالي سهلين :d

      يالله انا صراحة أستنى الباتش على أحر من الجمر

    8. #8
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      رد: خبر مفرح لل::::MageS::::!!!

      ya nerf rogues more ^^
      Grr

    9. #9
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      رد: خبر مفرح لل::::MageS::::!!!

      شي معرف انه الميج كلاس مويه بس

    10. #10
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      رد: خبر مفرح لل::::MageS::::!!!

      اقتباس المشاركة الأصلية كتبت بواسطة the king of gta
      شي معرف انه الميج كلاس مويه بس


      وش كلاسك أسئلك بالله

      الميج كلاس مويه وكلاس دامج وكلاس أوي

      وشتبي أكثر من كذا

      يعني ثاني شي في الأهمية بعد التانك والهيلير هو الميج

    11. #11
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      رد: خبر مفرح لل::::MageS::::!!!

      اقتباس المشاركة الأصلية كتبت بواسطة the king of gta
      شي معرف انه الميج كلاس مويه بس
      نشوف الميج وش يقدر يسوي !!
      اكل مويه بورتل يخرفن دمج عالي .. يعني كل الكلاسات محتاجه للميج
      صحيح انه يموت بطقتين والهيلث واطي بس لا يزال الميج الاقوى من ناحيه الدمج !!
      يعني يموت بضربتين بس يموت بضربتين !
      عموما اختلاف الرأي لا يفسد للود قضيه < تنقال كذا مو ؟
      سأنقرض الى اجل غير مسمى ,,

    12. #12
      التسجيل
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      رد: خبر مفرح لل::::MageS::::!!!

      اختلاف الرأي لا يفسد للود قضيه < تنقال كذا مو ؟
      أختلاف الرأي لا يفسد في الود قضية ..

      سلام




      Thx for Yoshimetsu

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