A couple of other notes to mention before we move on; map knowledge isn't as important in Resistance as it usually is in an FPS. This is because a lot of work has been put into designing the levels so that there isn't that typical one spot that everone rushes towards to grab the best weapon. Also, the game will run locked at 30 frames-per-second online and off, no matter how much action is going on. 60fps had been the plan, but the developers decided to add much more environmental destruction and special effects, so the tradeoff was made. Even in it's work-in-progress stage, we found that the game ran plenty smooth enough. "