• 0
  • مالي خلق
  • أتهاوش
  • متضايق
  • مريض
  • مستانس
  • مستغرب
  • مشتط
  • أسولف
  • مغرم
  • معصب
  • منحرج
  • آكل
  • ابكي
  • ارقص
  • اصلي
  • استهبل
  • اضحك
  • اضحك  2
  • تعجبني
  • بضبطلك
  • رايق
  • زعلان
  • عبقري
  • نايم
  • طبيعي
  • كشخة
  • النتائج 1 إلى 8 من 8

    الموضوع: [X360] المزيد حول صفقة EA وEpic

    1. #1
      التسجيل
      06-03-2005
      الدولة
      The center of The gathering
      المشاركات
      373
      المواضيع
      19
      شكر / اعجاب مشاركة

      Talking [X360] المزيد حول صفقة EA وEpic

      Today FiringSquad got a chance to chat over the phone with Epic vice president Mark Rein (who was about to head on a plane to go to the Leipzig Games Convention) about their deal with Electronic Arts to licence their Unreal Engine 3 technology for a number of so far unannounced products. Rein said EA had used their technology in the past for games like Clive Barker's Undying and the Harry Potter series. That was before EA bought Criterion Software in 2004. In addition to buying the UK based developer of the Burnout series, Criterion created the Renderware game engine technology that was used in a ton of console and PC games most notably the Grand Theft Auto series.
      So why license Epic's Unreal Engine 3 when EA already has its own in-house technology? Rein told us it was simply a matter of good sense for EA to use it. "I think it comes down to smart resource management," he told us about the EA-UE3 deal. While he felt that the Criterion Software purchase has been successful for EA, using Unreal Engine 3 would save them time and money for certain games, but it would also complement EA's own technologies (of course, Rein would not reveal what upcoming EA titles would use UE3 but it's likely that it won't be used for titles like Madden). Rein points out that a lot of other developers that already have their own engine technology also use Unreal engine tech to support their development infastructure. "UbiSoft is perhaps our most successful customer in terms of having a large number of million-selling Unreal Engine games," Rein told us, "but they also use their own in-house tech on games where they feel it fits better. There isn't a one size fits all technology for next generation development. The smart developer puts together an arsenal of the very best tools in the industry and uses them where they are most effective. At Epic we have licensed OC3's FaceFX, Ageia's PhysX, and Oberhumer's LZO Professional for inclusion into Unreal Engine 3. So clearly we're firm believers in this strategy. We also work very closely with select middleware providers to provide the best possible integration experience and support for our engine customers."
      With multi-license deals with EA, UbiSoft, Midway, Microsoft, Sony, Atari, Konami, Vivendi Games and more, along with a number of deals with independent game developers, Unreal Engine 3 already has a lot of upcoming games that will use their technology before one single game using the tech has been released (that will likely be Epic's own Gears of War title coming this November). Rein guesstimated that "over 100 games" will use Unreal Engine 3 in this upcoming next-generation console/PC time period of between 6 to 10 years, yet Rein pointed out that "over 500 games used Renderware in the last console generation and we're nowhere near that number so there are lots of successful middleware technologies that will be employed this generation". He also said that Epic still remain well balanced as a technology company and game developer. Titles like Gears of War and Unreal Tournament 2007 are expected to bring in a lot of revenue for the company and Rein says "our experience making games with our engine helps us be a better engine provider and sharpens our focus on providing best-of-breed tools." Currently Epic has about 80 people on staff with approximately 20 of them, including Epic's CEO and founder Tim Sweeney, dedicated to to engine development. Epic will continue to improve and add features to Unreal Engine 3, and its tools, over the next several years as they release not just Gears of War and UT 2007 but other future UE3-based titles as well.
      FiringSquad also contacted EA for comment as well and got some quick responses from its corporate PR rep Trudy Muller, who echoed many of the same statements Rein gave us. Muller confirmed that EA would use Unreal Engine 3 primarily for upcoming and unannounced action titles. And what about EA using technology from a game developer that is also making games that compete with EA's action titles? Muller told us that wasn't an issue, saying. "We make games for Sony's console and Sony makes games. We make games for Microsoft's console and Microsoft makes games."
      الخلاصة أن EA رخصت محرك Unreal 3.0 لعدد من الألعاب الغير معلن عنها unannounced products...

      تعليق ساخر من مارك رين نائب رئيس Epic يقول إن أكثر من 100 لعبة مبنية على محرك Unreal 3.0 ستصدر في خلال الخمس سنوات المقبلة

      أقول وينتر تعال انت والكابرس عشان في مشوار للبقالة إلي جنب البيت عشان نشتري محرك Unreal 3.0 ونسوي لعبة لاغتيال أعضاء شركة سوني واحد ورى الثاني واللعبة تنزل حصرية على الـ360 والـPC والـWii والـDS والـGBA والـXBOX والـGC والـN-GAGE.... إلخ "ماعدا أجهزة سوني.... no wait عشان نقهرهم ننزلها على الـPS3 برسومات جبارة وتفاصيل دقيقة وعنف قوي"....

    2. #2
      التسجيل
      05-02-2005
      المشاركات
      603
      المواضيع
      52
      شكر / اعجاب مشاركة

      رد: [X360] المزيد حول صفقة EA وEpic

      نسيت تقول بعد أن من الألعاب هاذي سلسلة هاري ظوطر أقصد بوتر +.+"

    3. #3
      التسجيل
      10-12-2004
      الدولة
      inside xbox 360 GPU
      المشاركات
      4,512
      المواضيع
      630
      شكر / اعجاب مشاركة

      رد: [X360] المزيد حول صفقة EA وEpic

      يارجال المحرك طلع معفن مع كراي انجن2 و محرك باد كمبني

      نسيت تقول بعد أن من الألعاب هاذي سلسلة هاري ظوطر أقصد بوتر +.+"
      هاري بوتر العوفي خخخخخخخخخخخخ يقرب لونتر

    4. #4
      التسجيل
      21-01-2004
      الدولة
      Q^T^R
      المشاركات
      5,922
      المواضيع
      492
      شكر / اعجاب مشاركة

      رد: [X360] المزيد حول صفقة EA وEpic

      مب اصرف لهم يشترون محرك فاينل فانتسي ولا ميتل جير ؟

      بيشترونه واخرتها بيحطونه في fps مثل وجيهم

    5. #5
      التسجيل
      30-04-2006
      الدولة
      المنتدى
      المشاركات
      446
      المواضيع
      15
      شكر / اعجاب مشاركة

      رد: [X360] المزيد حول صفقة EA وEpic

      المحرك غبي غبي غبي رغم قوته
      خلهم يستخدمون محرك اقوى منه نفس الي يستخدمونه بهالو 3

    6. #6
      التسجيل
      27-06-2005
      الدولة
      RPG Society
      المشاركات
      1,112
      المواضيع
      227
      شكر / اعجاب مشاركة

      رد: [X360] المزيد حول صفقة EA وEpic

      خبر جديد متعلق بلعبة Medal of Honor: Airborne واحتماليتة استخدامها لـ UE بالإضافة للعبة Dead Space

      EA will only say it plans to use the Unreal engine on action games. P.J. McNealy, an analyst with American Technology Research, said in a note Monday that the latest "Medal of Honor" game, which was recently delayed to 2007, has made the switch, as well as an unannounced first-person shooter named "Dead Space".

    7. #7
      التسجيل
      04-10-2004
      الدولة
      جده-سكن الجامعه...
      المشاركات
      735
      المواضيع
      14
      شكر / اعجاب مشاركة

      رد: [X360] المزيد حول صفقة EA وEpic

      مصدر مصدر مصدر

      مايصير تهزء في الناس عشانهم مايحطو مصدر وبعدين انت ماتحط مصدر

    8. #8
      التسجيل
      06-03-2005
      الدولة
      The center of The gathering
      المشاركات
      373
      المواضيع
      19
      شكر / اعجاب مشاركة

      رد: [X360] المزيد حول صفقة EA وEpic

      اقتباس المشاركة الأصلية كتبت بواسطة Dark Slayer
      مصدر مصدر مصدر

      مايصير تهزء في الناس عشانهم مايحطو مصدر وبعدين انت ماتحط مصدر
      non of ur ugly business

      انا ما هزءت من أحد...

      and if i didn't put the source in one topice this is my mistake...

      لأني أحط المصدر على طول...

    ضوابط المشاركة

    • لا تستطيع إضافة مواضيع جديدة
    • لا تستطيع الرد على المواضيع
    • لا تستطيع إرفاق ملفات
    • لا تستطيع تعديل مشاركاتك
    •