هذا من موقع gamespy
But really, what you probably want to know is what's different between the two versions, and based on our fifteen minutes with each one (PS3 first to jog our memory, then 360 to see the difference),
we think that the two versions are fairly similar visually. The PS3 version looks marginally less refined to us, but anyone looking to start a console-superiority argument wouldn't have much ammo here. Both games look amazing. It's the controls, however, where we felt the biggest difference.
Argue however much you will; after five and a half years of hacking, slashing, and shooting demons, we and millions of gamers are very accustomed to the feel of the PlayStation controller, be it Dual Shock 2 or Sixaxis, for the
DMC experience. Our gripe with the Xbox 360 demo is that the controls feel too directly ported over to Microsoft's controller, and it's not a good ergonomic fit. While the
DMC games on PlayStation have used R1 to modify Dante's attacks, the Right Bumper doesn't feel natural to the gameplay experience, and certainly feels weird when you're targeting enemies to slay. Maybe it's just for the demo, and Capcom will allow for controller configurations that are better tuned to the Xbox 360's controller, but it felt really awkward to play during our demo. Aside from that, the face buttons feel perfectly fine, and the rest of the build, aside from the annoyance of the Right Bumper, is still very fun. We just wish Capcom hadn't slapped a ten-minute time limit on the "Exterminator" section, but then again, we've braved the Games Convention crowd on public days; those kids would never get off the machines.
Now that we've gotten to play a build of
Devil May Cry 4 for Xbox 360, we can safely say that it's just as amazing-looking as the PS3 version, if not a hair more polished. It's still pretty much the same demo that we tried out a few months ago during a Capcom media event, so there weren't many surprises for us in regard to expectations. That aside, we hope that in the final product (or heck, future builds), the development team will allow for some control configuration.
As it stands now, we're not sure we could tolerate using the Right Bumper so excessively on the Xbox 360 controller instead of the triggers, which are much more comfortable. Some might accuse us of nitpicking or fanboy bias, but honestly, gameplay, ergonomics and controls are king. We're hoping to see Dante and Nero rule the roost, regardless of platform, when
DMC 4 drops next year
كلام طويل مرة والزبدة ان النسختين مافي اي فروق تذكر بينهم
لكن في النهاية تكلم عن التحكم في اللعب
وقال ان التحكم على الـPS3 افضل منه على 360