بسم الله الرحمن الرحيم والصلاة والسلام علي رسول الله اما بعد كيف حالكم يا أخواني عساكم بخير انا بخير اليكم تقرير عن لعبة تومب رايدر وهي الجزء التاسع وهي لكم تفضلوا 1-وهذا صوره لها واليكم الصور الاخرى وهي لكم
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والكلام عن اللعبة
Lara Croft in a New Light by Robert VerBruggen
Lara Croft and the Guardian of Light is an ambitious project. As a non-canon entry in the Tomb Raider franchise, the game breaks with the series’ history in myriad ways, a move that’s sure to surprise and maybe infuriate some fans. But somehow, the developers pulled it off. This is a fun-packed action/adventure title that’s well worth its $15 price tag وهذا المقاله وتكملتها
Franchise devotees will realize why the official Tomb Raider name was left off this title: the gameplay has been totally revamped. Lara still does what she’s always done. Like a scantily-clad female Indiana Jones, she grapples and jumps between platforms, shoots supernatural beings, and collects ancient relics while wearing short shorts and a skimpy tank top. The view and controls, however, are completely different. Gone is the over-the-shoulder [COLOR=blue !important][COLOR=blue !important]camera, replaced by a fixed, floating one that provides an isometric view. The controls, meanwhile, make the game feel more like Geometry Wars than like your standard third-person shooter; you move with the left joystick, draw your weapons and aim them with the right joystick, and fire with a trigger. Other buttons let you select guns, jump, and access your inventory. The setup takes some getting used to, but it gives the action a great arcade feel.
You can play by yourself or with a partner, but the co-op play is the game’s real high point. (For the time being, co-op is local-only on Xbox 360. Online co-op will be added via a free update September 28, to coincide with the game’s release on PSN and Windows.) The second player takes on the role of the 2,000-year-old Mayan warrior Totec, also known as the Guardian of Light. Lara has her trademark guns and grapple, while Totec carries spears, which serve both as weapons and as convenient [COLOR=blue !important][COLOR=blue !important]tools[/COLOR] that you can throw into a wall and jump on. Totec also has a shield that Lara can use as a platform; if he jumps while she’s standing on it, Lara can reach even higher ..... Not surprisingly, the puzzles in the co-op mode require plenty of teamwork. You’ll handle everything from standard switch-flipping problems to more innovative puzzles that require rolling large globes around and manipulating the environment in subtle ways. Between puzzles, you fight waves of enemies and bosses, which, on medium difficulty, are easy until about halfway through the game ..........
Rather than torture single-player gamers with a bumbling and glitchy A.I. partner (is there any other kind?), the developers simply redesigned all the levels so that Lara, with some extra abilities (for example, Totec’s spear), can complete them on her own. Without the teamwork element, the puzzles are a bit less inventive, but the developers did a great [COLOR=blue !important][COLOR=blue !important]job[/COLOR] of rearranging them so that they remain challenging and reasonably interesting.
When you find relics and artifacts, you can equip them to give your character special powers. The relic system in particular is interesting; you can’t use relics until you’ve filled a meter by killing enemies without taking damage. The meter resets to zero as soon as you take a hit. You also have a traditional health bar as well as an ammo bar that depletes at different rates depending on which weapon you’re using. (Totec’s spear and Lara’s dual pistols have infinite ammo.)................. The fifteen levels here are straightforward and linear; the first time through, it takes only five to seven hours to finish the game, though you can spend more if you want to beat both the single-player and multiplayer. (We’d argue it’s probably not worth it, especially if you start with the better co-op levels.) However, there’s replay value galore, and completionists will be consumed for days. Each level features optional item rooms, as well as achievements, which challenge you to complete the level within a certain time limit or not take damage during a certain section, for example. The levels are also riddled with [COLOR=blue !important][COLOR=blue !important]collectibles[/COLOR], including red skulls, gems, more than sixty artifacts and relics, extra [COLOR=blue !important][COLOR=blue !important]costumes[/COLOR][/COLOR]
[/COLOR], and more than twenty-five different weapons ..........................Even though this title is non-canon and the plot isn’t exactly integral to the gameplay, there is a story here. Two millennia ago in Central America, Totec banished Xolotl (pronounced ZOH-tuhl), an evil spirit, as well as the Mirror of Smoke, a powerful weapon, to the Temple of Light. It turns out that when you don’t want a weapon to fall into the wrong hands, it’s a bad idea to lock it up in the same place as the owner of the wrong hands. When English archeologist Lara Croft discovers the Mirror in modern times, Xolotl and Totec awaken. Mercenaries arrive on the scene and steal the Mirror, but Xolotl kills them and escapes with it. Croft and Totec team up to save the world ..............................
The game’s [COLOR=blue !important][COLOR=blue !important]presentation is nothing short of spectacular, as it should be, given the two-gigabyte (seven on PC) download size. While the floating [COLOR=blue !important][COLOR=blue !important]camera[/COLOR][/COLOR] lets the developers get away with a little less detail than they’d need for a full retail release, the game utilizes the full Tomb Raider: Underworld engine. There’s some beautiful shadow [COLOR=blue !important][COLOR=blue !important]work[/COLOR][/COLOR], meticulously crafted environments, realistic physics, and well-done cutscenes (some in full 3-D, some presented as comic-book-style 2-D images with voice [COLOR=blue !important][COLOR=blue !important]acting[/COLOR][/COLOR], which admittedly is kind of odd). We noticed few graphical hiccups, and the loading times are brief and seldom. The dark techno music is unsettling and ambient without being hyper or overbearing, and the voice acting is good, if a overdone in places. In terms of polish, the only complaint we had is that we managed to get ourselves stuck once, and had to restart a level.
Those who enjoy the game should keep their eyes peeled for the upcoming downloadable content; the developers will release five packs from October through December. Three will be typical expansions, and two will allow you to swap in “other well-known videogame” characters for Lara and Totec. We wouldn’t mind seeing a competitive multiplayer mode or two, but we’ll have to wait and see.................................
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Lara Croft and the Guardian of Light Review
System: X360, PS3, PC
Dev: Crystal Dynamics
Pub: Square Enix Europe
Release: Aug. 18, 2010
Players: 1-2
ESRB Rating: Teen
Review by Robert VerBruggen
Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best
Even though this title is non-canon and the plot isn’t exactly integral to the gameplay, there is a story here. Two millennia ago in Central America, Totec banished Xolotl (pronounced ZOH-tuhl), an evil spirit, as well as the Mirror of Smoke, a powerful weapon, to the Temple of Light. It turns out that when you don’t want a weapon to fall into the wrong hands, it’s a bad idea to lock it up in the same place as the owner of the wrong hands. When English archeologist Lara Croft discovers the Mirror in modern times, Xolotl and Totec awaken. Mercenaries arrive on the scene and steal the Mirror, but Xolotl kills them and escapes with it. Croft and Totec team up to save the world.
The game’s [COLOR=blue !important][COLOR=blue !important]presentation[/COLOR] is nothing short of spectacular, as it should be, given the two-gigabyte (seven on PC) download size. While the floating [COLOR=blue !important][COLOR=blue !important]camera[/COLOR][/COLOR] lets the developers get away with a little less detail than they’d need for a full retail release, the game utilizes the full Tomb Raider: Underworld engine. There’s some beautiful shadow [COLOR=blue !important][COLOR=blue !important]work[/COLOR][/COLOR], meticulously crafted environments, realistic physics, and well-done cutscenes (some in full 3-D, some presented as comic-book-style 2-D images with voice [COLOR=blue !important][COLOR=blue !important]acting[/COLOR][/COLOR], which admittedly is kind of odd). We noticed few graphical hiccups, and the loading times are brief and seldom. The dark techno music is unsettling and ambient without being hyper or overbearing, and the voice acting is good, if a overdone in places. In terms of polish, the only complaint we had is that we managed to get ourselves stuck once, and had to restart a level.
Those who enjoy the game should keep their eyes peeled for the upcoming downloadable content; the developers will release five packs from October through December. Three will be typical expansions, and two will allow you to swap in “other well-known videogame” characters for Lara and Totec. We wouldn’t mind seeing a competitive multiplayer mode or two, but we’ll have to wait and see.
In short, Tomb Raider fans, action/adventure fans, and gamers in general would be well advised to grab Lara Croft and the Guardian of Light. It is an expertly crafted, addictive experience that, while short, is easily worth the asking price. Especially in such a slow month for video-game releases .......................
Game Features:
New Lara Croft adventure: Guardian of Light is the first download-only title from Crystal Dynamics, and the first download-only Lara Croft game.
Classic gameplay: Enjoy a classic formula of puzzles, combat, exploration, and breathtaking visuals put through the lens of an isometric fast-paced gaming experience.
Exploration and discovery: Use a wide range of options for solving puzzles and traversing deadly environmental traps, offering an unprecedented level of freedom to choose your own solutions and explore various paths through the dense jungles of Central America.
Sprawling environments: Crystal Dynamics' proprietary engine delivers sprawling environments with no load-times and unbelievable vertical gameplay through tombs reaching deep into the Earth.
Undead warriors: Face off against a myriad of undead warriors brought to life by the evil Xololt, including a number of boss battles that are not to be missed!
Co-op action: Guardian of Light is the first ever co-op multiplayer action/adventure game featuring Lara Croft with fully cooperative online and offline story modesوان شاء الله ننتظر مزيد من اخبار اللعبة مع السلامة محبكم محبة تكن 6 ولكن لي لقب اخره وهو الطفل المتعلم تحياتي لكم
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