السلام عليكم
الحاقا بالموضوع السابق
تعديلات كبيره طرأت على الباتش الجديد
وتم تعديل السنير + الفير + الروت + البوزيون + البلند في البي في بي لتصبح كلها على وتيره زمنيه واحده وقدرها 8 ثواني فقط
احط لكم بدون ترجمه لضيق الوقت
الواحد احسن له يبطل لعب مع تخلف بليزارد المستمر
Death Knight
- The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
- Talent Specializations
- Blood
- Bone Shield now has 4 charges, up from 3.
- If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
- Scarlet Fever now applies via Blood Plague, rather than Blood Boil.
- Frost
- Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
- Hungering Cold now has a PvP duration of 8 seconds.
- Unholy
- Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
- Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
- Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
- Virulence has been redesigned. It now grants 10/20/30% additional disease damage.
- Glyphs
- Glyph of Dark Succor (new talent) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
- Runeforging
- Rune of Swordbreaking and Rune of Swordshattering now reduce disarm duration by 60%, up from 50%.
Druid
- Entangling Roots now has a PvP duration of 8 seconds.
- Hibernate now has a PvP duration of 8 seconds.
- Moonfire mana cost has been reduced from 18% to 9%.
- Nature's Grasp now has a PvP duration of 8 seconds.
- Prowl is no longer broken by enemies using (Spell #1160) or (Spell #99).
- Skull Bash's lockout time has been reduced to 4 seconds, down from 5.
- Soothe is now instant cast, down from 1.5 seconds.
- Worgen and troll druids now have new art for Swift Flight Form.
- Talent Specializations
- Balance
- Sunfire mana cost has been reduced from 18% to 9%.
- Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
- Feral
- Infected Wounds now has a PvP duration of 8 seconds.
- Restoration
- Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
- Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.
- Symbiosis (Mastery) benefit from mastery increased by approximately 16%.
- Tree of Life no longer grants immunity to Polymorph. In addition, its duration has been reduced to 25 seconds, down from 30.
- Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
- Glyphs
- Glyph of Entangling Roots redesigned. It now reduces the cast time of Glyph of Entangling Roots by 0.2 seconds, rather than making it instant cast.
- Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
- Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.
Hunter
- Cobra Shot cast time is now affected by haste.
- Concussive Shot duration has been increased to 6 seconds, up from 4.
- Freezing Trap now has a PvP duration of 8 seconds.
- Steady Shot cast time is now affected by haste.
- Wing Clip now has a PvP duration of 8 seconds.
- Talent Specializations
- Marksmanship
- Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
- Survival
- Black Arrow damage has been reduced by 25%.
- Explosive Shot damage has been reduced by 25%.
- Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
- Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
- Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.
- Glyphs
- Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
- Bug Fixes
- Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
Mage
- Arcane Barrage mana cost has been reduced by 8%.
- Arcane Blast mana cost has been reduced by 12%.
- Counterspell lockout duration reduced to 7 seconds, down from 8.
- Fireball mana cost has been reduced by 25%.
- Polymorph now has a PvP duration of 8 seconds.
- When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.
- Talent Specializations
- Arcane
- Slow now has a PvP duration of 8 seconds.
- Fire
- Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
- Flashburn (Mastery) benefit per mastery has been increased by 12%.
- Living Bomb mana cost has been reduced by 22%.
- Frost
- Deep Freeze damage done has been reduced by 20%.
- Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
- Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
Paladin
- Forbearance
- The duration has been lowered to 1 minute, down from 2.
- Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
- Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
- Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
- Holy Wrath no longer counts nearby critters when dividing damage among its targets.
- Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.
- Talent Specializations
- Holy
- Protector of the Innocent heals for 30% less.
- Protection
- Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.
- Retribution
- Acts of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
Priest
- Mind Control now has a PvP duration of 8 seconds.
- Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
- Prayer of Healing effectiveness has been reduced by 15%.
- Talent Specializations
- Holy
- Chakra
- Chakra states now last 1 minute, up from 30 seconds.
- Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
- Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
- Mind Spike can now trigger Chakra: Chastise.
- Circle of Healing effectiveness has been increased by 30%.
- Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
- Shadow
- Shadow Orbs' benefit from mastery has been increased by approximately 16%.
Rogue
- Blind now has a PvP duration of 8 seconds.
- Crippling Poison now has a PvP duration of 8 seconds.
- Sap now has a PvP duration of 8 seconds.
- Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
- Talent Specializations
- Assassination
- Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.
- Combat
- Restless Blades now also reduces the cooldown of Redirect.
- Subtlety
- Executioner (Mastery) has been increased from 2% to 2.5% per point.
- Find Weakness now grants 35/70% armor reduction, up from 25/50%.
- Preparation no longer resets the cooldown of Evasion.
- Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
- Shadowstep's cooldown has been increased to 24 seconds, up from 20 seconds.
- Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.
Shaman
- Chain Heal's effectiveness has been increased by approximately 10%.
- Hex now has a PvP duration of 8 seconds.
- Purge now dispels a single effect instead of two.
- Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
- Talent Specializations
- Elemental Combat
- Earthquake damage has been increased by approximately 10%.
- Enhancement
- Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
- Purge no longer has its mana cost reduced by Mental Quickness.
- Restoration
- Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
- Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
- Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
- Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting Shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
Warlock
- Demon Armor and Fel Armor no longer cost mana and last until canceled.
- Fear now has a PvP duration of 8 seconds.
- Fel Armor now increases the warlock's maximum mana by 10% instead of regenerating health.
- Seduction (Succubus) now has a PvP duration of 8 seconds.
- Talent Specialization
- Demonology
- Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
- Felstorm (Felguard) damage has been reduced by 20%.
- Immolation Aura damage has been reduced by roughly 30%.
- Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
- Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
- Destruction
- Burning Embers damage has been reduced by 15%.
- Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
- Aftermath now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Improved Soul Fire.
Warrior
- Cleave damage has been reduced by 20%.
- Hamstring now has a PvP duration of 8 seconds.
- Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
- Slam cast time is now affected by haste.
- Talent Specializations
- Fury
- Bloodthirst damage has been increased by approximately 30%.
- Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 145%.
- Protection
- Charge's stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.