هذي رسالة مرسلها واحد الى موقع الGIA . هو دايم يرسل هناك . وهو محترف RPG ( والدليل انه قد كتب لافضل موقع ار بي جي في النت RPGamer ) يقول رايه بجرانديا :
Erin,
Grandia Xtreme was released in Japan the other day. A friend of mine picked up a copy and reports that the game is a dungeon crawl using the Grandia 2 engine, with no storyline, one town, and one save point throughout the entire game. He also reports that despite horrible pop-up and the worst CG since DW7, the battle system has been much improved (which is a good thing since the game offers nothing else).
My first reaction was a silent scream of horror-- not because I have any particular problem with gameplay-driven dungeon crawls but because I had hoped that Grandia Xtreme would be the sort of sequel I'd hoped for after playing the original Grandia. But then I thought about it and the way I figure it, Grandia Xtreme is simply a game made to capitalize on the success of dungeon crawls in Japan-- nothing more than a stepping stone on the way to glorious Grandia 3 if we're all lucky. ...Or is it?
After all, Grandia II was a disappointment. Back when it came out, I worked for RPGamer and was given the assignment to review the second game; I ended up giving it a seven due to the great battle system, the fantastic graphics, and the wonderful voice acting. But the storyline was boring (especially towards the end), the characters were-- with a few exceptions-- equally disinteresting, and to this day I still hold up Grandia II as a perfect example of a game that's linear to a fault. The first game wasn't buttery-smooth either, but it had a much more interesting storyline, as well as a sense of adventure that its sequel sorely lacked.
So Grandia Xtreme could represent one of two things for this wavering RPG series. One: The Grandia team unanimously voted "To Hell with the Storyline" and decided to focus entirely on the battle system for which the series is noted in all future Grandia games, leaving the storyline and setting issues to that "other" flagship RPG series at GameArts. Two: GameArts needed some quick revenue to fund current projects-- including but not limited to Lunar 3-- so decided to make Grandia Xtreme, which uses existing technology so could be made quickly, and in doing so exploit the one shining quality of the Grandia series that wasn't tarnished by the second edition.
My vote's on the second one. I'm curious as to your opinion on this whole issue.
-Nij
وش تقول على كلامه ياجرانديا ؟؟