this is the whole truth about the PS2 polygon numbers:
75 million polygons per second (small polygons, no effects)
50 million polygons per second (48-pixel quads, 24-bit color, Z-buffering, alpha blending)
30 million polygons per second (50-pixel triangles, Z-buffering, alpha blending)
25 million polygons per second (48-pixel quads, Z-buffering, alpha blending, and MIP mapping)
if it renders 8 by 8 pixel sprites with all effects it would become 18.75 million polygons
the paricle's drawing rate is 150million particles per second( particles are used for such as raining and light and and shadow and fog etc... effects).
هذا يثبت أنّ البلاي ستايشن2 أفضل من الننتندو جيم كيوب بالرسوم