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    الموضوع: الحل الكامل لــ castle of vania:harmony of dissonanse(بالانجليزي)

    1. #1
      التسجيل
      01-12-2002
      الدولة
      في المنتدى
      المشاركات
      8
      المواضيع
      5
      شكر / اعجاب مشاركة

      الحل الكامل لــ castle of vania:harmony of dissonanse(بالانجليزي)

      السلام عليكم

      هذا هو الحل الكامل للعبه كاسل فينيا هارموني اوف ديسونانس

      تفضلو


      -----------------------------------------------------------------------
      ****************************************************
      * Castlevania: Concerto of Midnight Sun Walkthrough/FAQ *
      * Version 1.1 - Last Updated 6 July 2002 *
      * By: Zach Keene (zjkeene@bellsouth.net) *
      ***************************************************************************

      Table of Contents
      1) Introduction
      2) What's New?
      3) Credits
      4) Legal Crap
      5) Frequently Asked Questions

      Part I: Juste Belmont
      6) Introduction to Juste Belmont
      7) Subweapons and Spell Fusion
      8) Walkthrough

      Part II: Other Hints and Tips
      9) Miscellaneous Tips
      10) Maxim
      11) Mechanics

      Part III: Equipment Lists
      12) Equipment - Whip
      13) Equipment - Body
      14) Equipment - Head
      15) Equipment - Hands
      16) Equipment - Legs
      17) Equipment - Goods
      18) Equipment - Relics
      19) Equipment - Spellbooks
      20) Collectables
      21) Encyclopedia

      22) The End

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Introduction ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      Bear with me folks, because with this FAQ I'm doing a few things I do not
      normally do. First, I'm writing a FAQ for a Japanese version of a game
      before an English version has been released. I have done that before (my
      Castlevania Chronicles FAQ), but this is quite different, as this game does
      have quite a bit of Japanese. Which, as anyone who knows Japanese will
      probably soon see, is not a language I have much expertise in. I don't
      think I screwed anything up too badly with the item name translations, but
      there were a few things I couldn't figure out. Either way, I will appreciate
      any corrections anyone with more knowledge than me may have. (The second
      thing was releasing versions of this FAQ before I considered it complete,
      but that's no longer an issue.)

      Anyway, this FAQ was originally written for the Japanese version. The US
      version is currently set for release in September, and whether or not I
      update this for the US version depends on whether I feel like buying another
      copy of this game in three months. Circle of the Moon's US item names
      seemed to stick pretty close to the Japanese version though, so hopefully
      Harmony of Dissonance will follow suit and this FAQ won't be too confusing
      for players of the US version.

      Where to get the latest version of this FAQ
      -------------------------------------------
      http://www.geocities.com/arcanelore2...qs/cv-coms.txt
      [This version is always current.]

      Cheat Code Central - http://www.cheatcc.com/

      GameFAQs - http://www.gamefaqs.com/

      The Castlevania Dungeon - http://www.classicgaming.com/castlevania/

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: What's New? :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      Version 1.1 - 2 July 2002
      - Three new Rare Ghost locations added.
      - Fixed the requirements for the best ending.

      Version 1.0 - 26 June 2002
      - Finally, the complete version of the FAQ. Which is not to say that
      there's nothing more to be added (or screw-ups to be fixed. Never seem
      to run out of those...)
      - HARDGAME damage formula added to the Mechanics section.
      - Entrance shopkeeper condition corrected.
      - Contrary to earlier reports, spellbooks do _not_ turn into Heart Max
      Ups when playing the NO MAGIC game.
      - Rambled on some more about abusing the Sacred Fist + Ice trick to do the
      story sequences out of order...
      - A few new questions added to the Frequently Asked Questions section.
      - Noted a title mix-up in the Sound Test.
      - And the usual minor corrections.

      Version 0.9 - 21 June 2002
      - Yet another Rare Ghost location added.
      - Some more Spell Fusion tricks added (see Thunder + Holy Book,
      Fire + Holy Book, Fire + Dagger, and Wind + Holy Cross).
      - Some minor updates to the Mechanics section and the Miscellaneous Tips
      section.

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Credits :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      Thanks to: (in alphabetical order)

      AnotherGamer
      - For the "Gradius Shield on both sides" Thunder + Holy Book trick.

      AsianUser
      - Found a Rare Ghost location.

      AstroBlue
      - Corrected some of the translations I couldn't figure out.

      Brayze
      - Gave me some enemy drops.

      Dais
      - Corrected one of Maxim's moves.

      Gilrad
      - For finding out how to get the merchant in the Entrance to appear.

      Machinegun
      - For finding the some interesting abuses of the Sacred Fist + Ice glitch,
      which allows you to get to some areas before you were meant to. Also
      found that you can somewhat control where the Axe + Wind fusion spins,
      and a number of other Spell Fusion tricks. Also noted that the
      Entrance merchant condition was not entirely correct, and found a
      Rare Ghost location.

      n3m3s1s
      - Gave me a few Rare Ghost locations, and found that its appearance rate
      is based on your LCK score.

      Nintendo Power
      - For those nice maps they published several months before the US
      release. (Beware though, they have a few omissions...)

      NobuoMusicMaker
      - Found out that Maxim can roll indefinitely (or until he runs out of
      MP, whichever comes first. Also found a Rare Ghost location.

      samsonlamhk
      - Noted a title switcheroo in the Sound Test mode.

      Shuu831
      - For finding the summon book.

      T0037
      - For figuring out where to use the Konami Code to play as Simon, and
      for posting some subweapon tricks.

      THOTH
      - For suggesting to the GameFAQs board that the Konami Code might be
      useful in finding Simon...

      Thanks also to whoever discovered all the name codes that have been
      submitted to GameFAQs (and thusly have shown up here, as well.

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Legal Crap ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      This Castlevania: White Night Concerto FAQ is (C) 2002 Zach Keene.
      As Grand Poo-bah of Copyrightedness, I grant upon thee the following
      rights:

      1) Thou mayst give this FAQ to whomever you so choose. The key word here is
      "give". If anybody gets paid for this, it darn well better be me.

      2) Thou mayst put this FAQ up on thine website, so long as it remains
      completely unchanged and intact. And I do mean completely.

      3) The Grand Poo-bah of Copyrightedness asks that if this FAQ appears on
      thine website, thou must make the effort to make sure thou hast the
      latest version.

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Frequently Asked Questions ::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      Q) Concerto of Midnight Sun? White Night Concerto? Harmony of Dissonance?
      What is this game really called?
      A) "Concerto of Midnight Sun" is Konami's official translation of the
      Japanese title (Hakuya no Concerto). "White Night Concerto" is the
      unofficial translation of the Japanese title you're probably more
      familiar with. (Whether or not either English title is a mistranslation
      is dealt with in another question at the end of this section.)

      "Harmony of Dissonance" is the title of the US version, which as I write
      is scheduled for a September release.

      Q) OK, so what the heck is a "midnight sun (or a white night)" anyway?
      A) From dictionary.com:

      midnight sun (n) - the sun as seen at midnight during the summer
      within the Arctic and Antarctic regions.

      white night (n) - A night without full darkness, as during the
      summer in high latitudes.

      Q) Help! I need to equip <item> to get through the game, but I can't read
      Japanese and can't find it in my inventory!
      A) Fortunately for non-Japanese speakers, items important to passing
      certain areas of the game will always be located at the very top of
      your inventory. Juste's Bracelet will be the first bracelet in your
      inventory, Maxim's will always be the second, and the Smashing Boots
      will always be the first pair of boots you come across. (This is
      assuming you have actually found these items, of course.)

      The Dark Night Glasses aren't strictly necessary for passing through
      the dark section of Corridor in the Air A, but nonetheless they will
      appear in the first four items in your inventory once you acquire them.
      (And yes, I somehow managed to do it the hard way before I figured out
      what the glasses did.

      The Crush Stone is always first on your Whip inventory (in the top right
      corner.)

      Q) What do the "COOL!" messages mean when I touch an orb after defeating a
      boss?
      A) Nothing much. You get these if you are doing something fancy when you
      touch the orb, like whipping, jump whipping, or doing the Leap Stone
      Stomp. You can get a "GOOD!", "COOL!", or "EXCELLENT!", but I'm not
      quite sure what the requirements are. I suspect is has more to do with
      how high you are when you catch the orb rather than what exactly you
      happen to be doing.

      Q) Where is enemy #79 (the Rare Ghost)?
      A) The Rare Ghost appears only in certain rooms, and even if you know where
      it appears, it will not appear all of the time. For more details and a
      partial list of locations, check the Miscellaneous Tips section.

      Q) How do I open the door to the final battle area in Castle A using Maxim?
      A) So far, no method to do so has been discovered. (I personally don't believe
      any such method exists, but I would be happy to be proven wrong.

      Q) <Insert title translation here> is a crappy translation!
      A) I'd hoped I'd cleared this up with the first two questions, but apparently
      not.

      Some have objected to "White Night Concerto" on the grounds that "white
      night" is a very literal translation of "hakuya". That is true. And there
      certainly are nearly unlimited examples where literally translating
      something from one language to another gives amusing, awkward,
      nonsensical, and/or just plain wrong results.

      This is not one of them. As I pointed out above, the term "white night"
      exists in English, and it has pretty much the same meaning "hakuya" does
      in Japanese.

      Some have objected to "Concerto of Midnight Sun" _because_ "hakuya"
      literally translates into "white night". As I also pointed out above,
      since the terms "white night" and "midnight sun" are synonymous in
      English, neither one is a mistranslation.

      Don't believe me? Then go to WWWJDIC at:

      http://www.csse.monash.edu.au/~jwb/wwwjdic.html

      Click on "Search for words in the dictionary", then click on "Enter
      Japanese Keyword in Romaji", then type "hakuya" (without the quotes)
      into the box, and see what comes up when you press "Begin Search".

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Introduction to Juste Belmont :::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      Well, if you're used to playing Richter in CSOTN or Nathan in Circle of
      the Moon, not a whole lot has changed. Except for the fact that Juste
      cannot run per se; but his walk is plenty fast enough. Juste can dash
      forward or backward by pushing the L and R buttons, which makes up for his
      lack of running ability.
      Juste's basic weapon is, of course, the Vampire Killer whip. Juste can
      find several stones that, when equipped, can give the whip special powers,
      elemental properties, or just simply more power. He can also do the whip
      wiggle a la Simon Belmont in Super Castlevania IV by holding down the
      attack button.
      CSOTN and CotM players will be familiar with the Save Points, but
      Concerto of Midnight Sun has an additional save feature. After saving at
      any Save Point, you can use the "Saveroom" function on the menu to instantly
      save anytime. The catch is, however, that when you restart you will be
      warped back to the last actual Save Point you visited. (You'll keep any
      items, map coverage, experience, etc. you acquired before using the
      Saveroom function.)
      This can also be useful for a technique I call "Save Point Bookmarking",
      which I make extensive use of in the walkthrough below to save a lot of
      backtracking time. The idea is this: make a "bookmark" save somewhere you
      will want to come back to, then go wander off to wherever. When you need
      to come back, simply hit Saveroom on the menu, then reset your game.
      (The soft reset is A+B+Select+Start, BTW). Poof! Instant backtracking.

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Subweapons and Spell Fusion :::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      * Subweapons *

      Like any other Castlevania game, Juste can use Subweapons, which can
      occasionally be found in candles. Subweapons generally are less powerful
      than the whip, but will have longer range, hit multiple times, or have some
      other attack pattern that will still make them useful. Subweapons consume
      Hearts when used. (Push Up + Attack to use a Subweapon.)
      Note that except for the dagger, all subweapons are equally powerful
      damage-wise (though some may hit more times than others...) Unlike CSOTN,
      Subweapon damage is based on your STR stat.

      - Axe: Flies in an arc; low horizontal range. (4 Hearts)
      - Dagger: Flies quickly straight across the screen. (1 Heart)
      - Holy Cross: Flies straight ahead, travels about half-screen, then
      returns. If you position yourself such that you hit the enemy right
      at the point the Holy Cross turns around, it will get smacked
      several times. (5 Hearts)
      - Holy Book: Just like in Rondo of Blood, the Holy Book spirals outward
      from your location. (3 Hearts)
      - Holy Water: When a vial of Holy Water hits the ground, it creates a
      flame that travels across the floor. (3 Hearts)
      - Sacred Fist: Juste performs a rapid flurry of punches that reaches
      about halfway across the screen. (8 Hearts)

      (You may come across items that, when equipped, change the behaviour of
      Subweapon attacks.)

      * Spell Fusion *

      Along the way, you will find Spellbooks that you can use to enhance your
      subweapons. After activating a Spellbook, you will change the way your
      current Subweapon attacks, as well as giving it elemental properties.
      You can select and activate Spellbooks by visiting the Spellbook menu.
      Also, you can toggle whether or not your Spellbooks are active by holding
      Down and pressing L + R, and cycle through your spellbooks by holding Up
      and pushing L or R.
      When a Spellbook is active, Subweapon attacks consume MP rather than
      Hearts, and become INT-based attacks.

      Fire Spellbook:
      - Axe: Creates twin fire dragons that attack enemies. (70 MP)
      - Dagger: A circle of daggers forms clockwise around Juste. Roll the
      directional pad in a circle at the same time as the daggers form to turn
      them into fireballs. Any daggers you've turned into fireballs will then
      bounce around the screen, while the remaining daggers will just
      disappear. (The topmost dagger will always turn into a fireball.) (60 MP)
      - Holy Book: A Holy Book flies forward a short distance, creating a tornado
      of flame around it. (By default this is cast in the direction you are
      facing, but hold the directional pad in the opposite direction
      immediately after casting to send it the other way.) (50 MP)
      - Holy Cross: A flaming cross flies across the screen, until something hits
      it; two spiralling fireballs are then unleashed. (50 MP)
      - Holy Water: Creates a fireball that bounces around the screen (not quite
      as dramatically as the Axe fireball). (40 MP)
      - Sacred Fist: Fires off four fireballs which drift slowly. (50 MP)

      Ice Spellbook:
      - Axe: An icicle falls on a nearby enemy. (20 MP)
      - Dagger: Several daggers home in on enemies. (30 MP)
      - Holy Book: Creates a tidal wave that expands along the floor to both sides
      of Juste. (30 MP)
      - Holy Cross: An "Icicle Familiar" follows Juste around, firing ice pellets
      at nearby enemies. (30 MP)
      - Holy Water: Three "ice shields" form on top of a nearby enemy, damaging it.
      (40 MP)
      - Sacred Fist: Dashes forward with a giant ice fist. (30 MP)

      Thunder Spellbook:
      - Axe: Several bolts fire from Juste's position. (60 MP)
      - Dagger: Fires several daggers upward, which rain down on an unfortunate
      victim a few seconds later. (80 MP)
      - Holy Book: Two Gradius Shields protect Juste (complete with the original
      Gradius sound effects!). They can take about 16 hits before disappearing.
      Push Up, Down + Attack to move the shields to the other side of Juste.
      Or, after the first shield attaches to Juste, use this command to move it
      to the other side, then let the second attach. You'll end up with a shield
      on both sides. (60 MP)
      - Holy Cross: A beam of light surrounds Juste, while several crosses rotate
      around him (a la CSOTN or Rondo of Blood). (60 MP)
      - Holy Water: A bolt of lightning from the sky moves back and forth in front
      of Juste, frying anything in its path. (40 MP)
      - Sacred Fist: Creates three bolts of lightning that home in on enemies.
      (60 MP)

      Wind Spellbook:
      - Axe: An axe will rotate around where Juste was when he activated this
      attack. If you push a direction on the directional pad before the axe
      appears, you can adjust the point around which the axe rotates. (40 MP)
      - Dagger: Juste will rapid fire a large number of daggers across the screen,
      Richter Belmont style. (40 MP)
      - Holy Book: Three holy books rotate around Juste. (40 MP)
      - Holy Cross: Juste will be surrounded by a rotating circle of crosses. Each
      cross will take three hits before disappearing. Push Up, Down + Attack to
      switch between a vertical rotation and a horizontal rotation. (50 MP)
      - Holy Water: Holy water rains down on all onscreen enemies. (50 MP)
      - Sacred Fist: Fire an absurdly powerful fireball. (20 MP)

      Summon Spellbook:
      - None: If you have no subweapon equipped, you will restore all HP instead
      of doing a Subweapon attack. (100 MP)
      - Axe: Juste turns into a demon, whose wings hit anything nearby several
      times. (100 MP)
      - Dagger: A large bird appears and causes arrows to rain down on everything
      on screen. (100 MP)
      - Holy Book: A faerie appears and hits one enemy with her hammer, doing
      massive damage. (60 MP)
      - Holy Cross: Meteors rain down on everything onscreen. (100 MP)
      - Holy Water: An angel floats across the screen and back, raining dust down
      on enemies. (100 MP)
      - Sacred Fist: A large figure appears, doing damage to everything onscreen.
      (100 MP)

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Walkthrough :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      Just like my CSOTN walkthrough, I make no promises that this is the
      fastest, best, and/or easiest way through the game. I've tried to put the
      priority on eliminating unnecessary backtracking, which means there some
      items you could get long before my walkthrough gets you there. (If any such
      items are especially worthwhile I'll go ahead and point them out.)

      ---------------------------------------------------------------------------
      Facts About: Entrance A
      Music Track: Entrance
      Enemies Found: Armored Knight, Bat, Skeleton, Zombie
      Bosses Found: None
      Items Found: Heart Max Up, High Mana Prism, Leather Armor, Leather
      Boots, Life Max Up, Magical Armor, Potion x2, Soul Orb
      ---------------------------------------------------------------------------

      After the dialogue with Maxim, head to the right. Jump over the large
      golem, and it'll get up and start chasing you. Just head right, and you'll
      be able to escape by making it to the castle while the golem plunges to its
      doom. Mwahaha... sorry.
      Continue right, and whip the statue to create a "stairway". Upon
      switching screens you'll find a cabinet (it'll be the second you come
      across; ignore the first.) Jump up on the cabinet then take the top exit.
      You'll find the Leather Boots to your left; grab and equip them, then
      continue to the right. On the next screen you'll find the Soul Orb relic.
      Head back to the cabinet and continue to the right. When you see the
      "bridge" in the floor, stand on it and press Down + Jump. You'll jump down
      to a small area with a Life Max Up. You'll soon run into a barrier, so head
      back up and continue right. This is just for map coverage; the door there
      leads to the Heretic's Grave A, but you won't be able to go far from this
      direction.
      So, turn around and head back a few screens to that first cabinet you
      skipped, jump on top of it, and take the top exit. Grab and equip the
      Leather Armor you'll find to your right, then continue left and take
      the top exit.
      Grab the Potion to your left, then make your way up the staircases.
      About three-quarters of the way up, there's another Potion on the right.
      After finally making it to the top exit, take the left exit on the next
      screen to reach your first Save Point.
      Save, then keep on truckin' to the right. Take the first top exit you
      come across, and grab the Heart Max Up to your right. Don't bother heading
      to the left just yet; you won't be able to get far. So, drop back down and
      continue to the right. Beyond the door lies...

      ---------------------------------------------------------------------------
      Facts About: Corridor of Marble A
      Music Track: Marble Corridor
      Enemies Found: Armored Knight, Flea Man, Medusa Head, Skeleton, Skeleton
      Soldier
      Bosses Found: Giant Bat
      Items Found: Antidote x2, Bandanna, Castle Map 1, Dracula's Ring, Faerie
      Book, Fire Spellbook, Heart Max Up x3, Leather Gloves, Life
      Max Up, Light Clothes, Potion x2, Red Stone, Silver Armor,
      Red Stone
      ---------------------------------------------------------------------------

      Just plow through this screen and take the right exit to find Death. No,
      you won't have to fight him (yet), and no, he won't steal all your
      equipment. Just continue to the right.
      On the next screen, jump to the right to find the Castle Map 1. Like the
      Castle Map in CSOTN, this will add to your automap a partial map of areas
      you haven't explored yet. Remeber this room, as we'll be back, but for now
      head for the top right exit.
      Make your way over to the box and push it to the right until it falls down
      the gap. Follow it down, then push it all the way to the left. You can then
      use it as a stepping stone. Continue up and back to the left, then up and
      back to the right again. Finally you'll make it to a small room with the
      Ice Spellbook and a Heart Max Up.
      Make your way back to the room where you found the Castle Map 1. This time
      take the top right exit. Work your way down to the bottom right exit. On
      this screen, grab the Axe in the first candle you find, then take the top
      exit. There's a save point to the left, so save, then continue to the
      right, picking up the Leather Gloves on the way. You'll find yourself in
      another room similar to the one with the Castle Map. Make your way to the
      top right to pick up the Red Stone, then take the bottom left exit. This
      will put you up against:

      ---------------------------------------------------------------------------
      Giant Bat Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      Well, it just wouldn't be Castlevania without the ol' giant bat, would it?
      If you've played any Castlevania before you pretty much know how to deal
      with this boss (avoid or whip fireballs, avoid and whip bat, etc.) Be
      careful though, as this time around it has its drill attack from Rondo of
      Blood, but since you can see it coming a mile away it's easy to avoid.

      For more fun, grab an Axe and activate your Ice Spellbook. It'll go down
      much faster that way.
      ---------------------------------------------------------------------------

      Continue left and take the first top exit; you're back at the Save Point.
      Save and return to tthe room with the Red Stone and take the
      bottom exit. Head right and pick up the Faerie Book. Take the door to:

      ---------------------------------------------------------------------------
      Facts About: The Approach of Deplore A
      Music Track: Shrine of the Apostates
      Enemies Found: Big Ghost, Bone Pillar, Ghost, Rock Armor
      Bosses Found: None
      Items Found: Beautiful Clothes, Heart Max Up, Encyclopedia, Life Max Up,
      Logos Ring, Mana Prism, Meat, Potion, Silk Cape
      ---------------------------------------------------------------------------

      Head right and drop down. From here, immediately take the right exit to
      grab the useful Encyclopedia. Exit left from that room, then continue left.
      Near the top right exit, jump up the platforms to reach the Mana Prism.
      Ignoring the left exits for now, head down and back around to the right.
      Take the bottom right exit and grab the Silk Cape. Climb up and over the
      wall (you won't be able to get the Life Max Up just now), grab the Meat,
      then exit right.This little room is a dead end for now, but it has a Heart
      Max Up in it. Turn around, exit left, then exit left again. Continue left
      and take the bottom exit. From here, go right until you've reached...

      ---------------------------------------------------------------------------
      Facts About: Heretic's Grave A
      Music Track: Shrine of the Apostates
      Enemies Found: Lizardman, Rock Armor, Victory Armor, White Dragon
      Bosses Found: Living Armor
      Items Found: Circle of Energy, Life Max Up x2, Lizard's Tail, Meat,
      Opal, Potion
      ---------------------------------------------------------------------------

      Jump over the bottom exit to grab a Potion, then drop down. Head down
      the stairs then take the first bottom exit there. Then head as far right
      as you can (you'll see a Life Max Up, but you can't reach it yet), then
      climb up. Over to the right you'll see an Opal, so get it, the head left
      for some Meat. Climb up again, and head right.
      You'll soon come up against a Victory Armor, and it will be tough to
      defeat this early in the game. But not impossible; if you're still packing
      an Axe you can creep up just far enough to see the Victory Armor, unleash
      about 4 or 5 Ice Spellbook enhanced Axe attacks, then just wait until your
      MP recharges and do it again. 1 or 2 more will do the job. If you do it
      right the Victory Armor will never retaliate.
      Continue behind him and drop down to collect the Circle of Energy.
      Equipping this on your whip will give it no STR or elemental bonuses, but
      will allow you to perform a twirling whip attack if you hold down the
      attack button (just like Nathan in Circle of the Moon.)
      With that done, head back up (the Victory Armor won't regenerate),
      back left, then exit down, then right, then exit down, then continue to the
      left. Taking the second top exit then heading right a bit will allow you to
      fill in some missing percentage, but won't net you anything interesting.
      So do that, then head back to the hallway you were in and exit left.
      In this room, just work your way up and exit left. Then head all the
      way to the left for a Life Max Up. Backtrack to the right a bit and take
      the bottom exit. To your right is another Save Point, and to the left
      is a short dialogue with Maxim, then...

      ---------------------------------------------------------------------------
      Living Armor Tactics Boss Music Track: Boss (Loop Pattern B)
      ---------------------------------------------------------------------------
      This guy isn't much to worry about. Every three hits he takes will knock
      him back, unless his sword is raised. And if his sword is raised, you
      should immediately dash backwards to avoid his strike. And... that's pretty
      much all there is to this boss battle.
      ---------------------------------------------------------------------------

      After that yawner of a battle head left to pick up the Lizard's Tail
      relic (which allows you slide if you push Down + Jump), then push the switch
      to open your way back to the Entrance. While you're here though, you may
      wish to backtrack back to the Life Max Up you couldn't reach earlier.

      Make your way back to the Corridor of Marble (through the Entrance is
      the quickest way, but anyway that gets you there works.) Your eventual
      destination is the bottom exit of the room where you found the Castle Map
      (if you've entered from the Entrance, it's the first bottom exit you come
      across.) However, you may wish instead to head back to the Save Point near
      the Giant Bat, and take the top exit this time. Head right to pick up the
      Fire Spellbook and Light Clothes, then make your way back to the exit I
      described above.
      Pick up the potion on your way down; you'll have the choice of heading
      left or right. Both ways lead to different parts of the Room of Illusion;
      start with the left.

      ---------------------------------------------------------------------------
      Facts About: Room of Illusion A
      Music Track: Marble Corridor
      Enemies Found: Lizardman, Medusa Head, Zombie
      Bosses Found: None
      Items Found: Bandanna, Life Max Up, Talisman
      ---------------------------------------------------------------------------

      Nothing much here, just fight your way to the left and pick up the Life
      Max Up, then return to the Corridor of Marble A. Take the right exit this
      time, then work your way down and to the right, picking up the Bandanna
      and a Heart Max Up along the way.
      Finally, you'll make your way to the first Fixed Portal. Walk up to it,
      (grabbing the Talisman), and push Up. You'll be whisked away to...

      ---------------------------------------------------------------------------
      Facts About: Castle's Treasury B
      Music Track: Castle
      Enemies Found: Bomber Armor, Ectoplasm, Feather Demon, Gate Guarder,
      Ghost, Peeping Eye, Skeleton, Skeleton Blade, Skeleton
      Flail, Skeleton Rib, Skeleton Soldier
      Bosses Found: None
      Items Found: Chair, Cloth Armor, Heart Max Up, Potion, Uncurse,
      Wristband
      ---------------------------------------------------------------------------

      Yes folks, that's "Castle's Treasury" with a B. Your map will not yet show
      that you're in a different castle. Since I can't read the dialogue I'm not
      sure if this was done to intentionally confuse you or if the Castle B simply
      does not exist at this point in the plot. Either way, this area (and the
      next few you're going to visit) will end up in Castle B.
      Keep heading right until you reach a vertical corridor with a Potion,
      then climb up and take the left exit. Continue left past the Skeleton Blades
      until you reach the room with the Wristband. Pick it up and continue down
      (picking up the Uncurse on the way). Take the bottom exit, then go right
      for a save point and left for a Heart Max Up. Return to the vertical
      corridor (the one that had the Potion.)
      This time, take the right exit, then drop down the bottom exit you'll
      almost immediately run into. In this room, drop down and make your way
      back up to the Gate Guarder at the top. Like the Living Armor you fought
      before, it will stumble backwards after taking a few whip hits, so back it
      off the right side of the platform. When it falls, it will take out the
      pile of rocks in the bottom right corner. This will allow you access to the
      first shop:

      ---------------------------------------------------------------------------
      Shop List: Castle's Treasury B Condition: None
      ---------------------------------------------------------------------------
      Potion 80G
      Antidote 20G
      Uncurse 20G
      Rubber Plate 250G
      Plate Coat 800G
      Casual Clothes 98G
      Cloth Helmet 160G
      Leather Greaves 140G
      Castle Map 2 105G
      ---------------------------------------------------------------------------

      Buy anything that looks interesting (you'll find better body armor soon,
      though). If this is your first time through the game or you want a "perfect"
      inventory, pick up the Castle Map 2 as well.
      Once you're done, climb your way out of here and back into the crystalline
      background, and continue to the right. Take the first exit up into a room
      with a Cloth Armor at the top. Exit this room and continue right, then
      take the bottom exit.
      Head all the way to the left to find a Chair, then back up and take the
      bottom exit. Head left, and take the bottom exit. In this vertical corridor,
      take the bottom left exit. You'll end up in the Item Collection room, where
      any collectables you've found will be displayed. At the moment, all you
      have is a Chair (which has somehow become two chairs. Leave here, then
      go back to the vertical corridor and take the middle left exit. Continue
      all the way to the left to find yourself in...

      ---------------------------------------------------------------------------
      Facts About: Cave of Skeletons B
      Music Track: Skeleton Cave
      Enemies Found: Bone Pillar, Flying Skeleton, Large Skeleton, Red Skeleton,
      Skeleton, Skeleton Ape, Skeleton Flail, Skeleton Rib,
      Skeleton Spear, Skeleton Spider, Throw Master
      Bosses Found: Skeleton Knight Lord
      Items Found: Christopher Soul, Devil Vase, Foot Guarder, Heart Max Up,
      Leather Cap, Life Max Up, Mounted Deer, Potion, Side Table,
      Summon Book, Sylph Feather
      ---------------------------------------------------------------------------

      Surprisingly enough, this area is filled with nothing but skeletons.
      After entering the area, drop down and take the bottom exit. Then, make
      your way to the right side, then jump up and head back left to pick up the
      Foot Guarder. Make your way to the bottom, then head left. Ignore the
      bottom exit for now, but jump up the platforms on the left side of the
      screen to get a Potion. Now, head back to the top left of this room and
      exit left.
      There's a Side Table waiting for you at the top left corner of this room.
      Get it, then drop down and whip the giant skull below from the left side.
      Then, make your way down to the bottom of this room and exit left. In the
      next room, just make your way up to the top right corner to collect your
      Mounted Deer, then exit to the left.
      In this area, your only threat is a swinging blade. Wait for it to swing
      all the way to the left, then slide under it, then exit left. In the next
      room, just make your way up, left, down, then exit left again. Save at the
      save point, then continue left. Again with the up, left, down, exit left,
      and you will find yourself facing...

      ---------------------------------------------------------------------------
      Skeleton Knight Lord Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      The Skeleton Knight Lord has a few different patterns:

      Pattern 1) It'll do one of the following: squat, then jump; hold it's sword
      in the air then charge (he does this so slowly you won't need to
      dash in order to avoid it). After doing enough damage it will
      switch to pattern 2.

      Pattern 2) It still uses the squat-and-jump, but it's a little faster this
      time. When it starts flashing, jump up on one of the ledges,
      because it'll do a teleport/dash thing that will hit you if you
      are still on the ground. Do enough damage and it will start
      pattern 3.

      Pattern 3) It still likes to jump around, but when you see it gathering
      energy, get within whipping distance then duck. It will fire a
      laser, but if you're ducking it will completely miss. You will
      get several free shots at the Knight Lord if you happen to be
      close enough while you are ducking. After dealing some damage
      you will finally defeat it for good.
      ---------------------------------------------------------------------------

      Continue left to get the Leap St... er, I mean, Sylph Feather. You now
      have the ability to double jump, and do the Leap Stone Stomp (double jump
      then press Down + Jump). Go right two screens and take the top exit. Go
      right several rooms until you can take a bottom exit (no, the Large
      Skeleton doesn't drop a Ring of Varda or any equivalent item . You'll
      find a Life Max Up.
      Go back up, left four rooms, then left again. Make your way down and take
      the left exit. At the top right corner of this room is a Leather Cap. The
      top exit leads to Entrance B, but its a dead end at this point for several
      reasons, so turn around and head back the way you came.
      Make your way back to the large room near the beginning of this area (with
      the Potion) and take the bottom exit. From there, head right and take the
      exit, then climb up to find a Heart Max Up. Now, leave the Cave of
      Skeletons.
      The next important destination is the Moss-Grown Cave B, but instead I'm
      going to sidetrack a bit to grab the Wind Spellbook, if for no other reason
      than it allows two of my favourite "item crashes" (the rapid dagger toss and
      Hydro Storm . Make your way back to the vertical corridor that exits to the
      Item Collection room. From there, head up and take the top exit, then
      continue to the right and take the top exit to...

      ---------------------------------------------------------------------------
      Facts About: Castle Tower B
      Music Track: Castle
      Enemies Found: Bone Naga, Disc Armor, Ectoplasm, Skeleton Spear, Throw
      Master, Zombie
      Bosses Found: Minotaurus, *****, ******* *******
      Items Found: Heart Max Up, High Potion, Life Max Up, Padded Armor,
      Potion, Solar Armor, Wind Spellbook
      ---------------------------------------------------------------------------

      Climb your way up (or take the elevator!) and take the top exit. Then,
      make your way up (grab the Heart Max Up), left (grab the Padded Armor in
      the top left corner), and back down and take the left exit. Head all the
      way to the left for a Save Point, then backtrack to the top exit and take
      it. You can explore this room for percentage if you want, but the only way
      out at the moment is up, so take the top exit.
      This'll be the point that the game gives you the "Castle Tower" banner,
      but given that the last elevator room we just went through is pretty near
      identical to this one (and the area boundaries often aren't as clear in this
      game as they were in CSOTN) I'm considering the other areas part of the
      Castle Tower as well. Anyway, make your way to the top again. The top left
      exit is another Save Point. After saving, take the top exit.
      Head all the way to the right for a High Potion, then head all the way
      to the left and take the top exit.
      The right exit from this room leads to a shop, but the shopkeeper only
      appears if you have an even number of hearts when you enter the room. If
      you do, you may purchase the following:

      ---------------------------------------------------------------------------
      Shop List: Castle Tower B Condition: Even number of Hearts
      ---------------------------------------------------------------------------
      Potion 80G
      Antidote 20G
      Uncurse 20G
      Rubber Plate 250G
      Plate Coat 800G
      Casual Clothes 98G
      Cloth Helmet 160G
      T Shirt 199G
      Sallet 340G
      Cuirass Armor 1200G
      Rameeru(?) Coat 1005G
      Corinthian Helmet 750G
      Pilos 1050G
      Bangle 550G
      Nova Ring 5000G
      ---------------------------------------------------------------------------

      Explore the rest of this room then take the top exit. In the next room,
      grab the High Potion, then continue left to a save point. Heading left will
      soon send you to a dead end. So, head back to the Save Point in the last
      elevator room, then take the top right exit to fight...

      ---------------------------------------------------------------------------
      Minotaurus Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      The Minotaurus can be tough, but his attacks are easy enough to avoid.
      Dash back when he swings his axe at you, and duck when he hurls it. Finally
      watch out for his dash attack; he'll get stuck in the wall afterwards,
      allowing you a few free hits. Watch out not to get hit when he jumps back
      out of the wall, though.
      ---------------------------------------------------------------------------

      Exit right for a Life Max Up and the Wind Spellbook. Now, make your way
      back to the Castle's Treasury and take the warp back to Room of Illusion A.
      From the Warp room, exit right, right, left, up, right, right, right, right,
      and right. Climb up the stairs, but jump left on the ledge when you see it.
      Continue left, then jump up and climb to the right. Jump over to the Uncurse
      and the Heart Max Up, then continue climbing to the right. At the end you
      will find Dracula's Ring (LCK +10) and another Heart Max Up. Go back to the
      first stairway, and continue climbing. Jump down the gap and climb down,
      then head right for a Potion and an Antidote. Climb back up and take the
      right exit. There's a Victory Armor and a Life Max Up here (as well as a
      locked door.) We can't go any further here (the whole point of this
      excursion was to get Dracula's Ring anyway.)
      Head back two left exits and take the bottom exit. Exit right back to
      the Approach of Deplore. Now, take the bottom exit and then the top left
      exit. Grab the Potion here, then head for the bottom right exit (but don't
      take it; this is just for percentage.) Take the bottom left exit instead.
      Take the Beautiful Clothes at the top right of this room, then make your
      way to the Logos Ring at the top left. Then take the right exit, then take
      three more right exits. In this room, jump up to the Life Max Up you missed
      earlier.
      OK, now that you're sick of backtracking, go back to the Room of Illusion
      and warp back to Castle's Treasury B. Make your way back to the vertical
      corridor where the bottom left exit leads to the Item Collection room. This
      time, however, take the right exit to head to the...

      ---------------------------------------------------------------------------
      Facts About: Moss-Grown Cave B
      Music Track: Liminous Cavern
      Enemies Found: Axe Armor, Bat, Bone Pillar, Bomber Armor, Ghost,
      Scarecrow, Shokujinhana, Siren, Skeleton Ape, Slime, Small
      Slime, Throw Master, Witch
      Bosses Found: Golem
      Items Found: Heal Walker, Heart Max Up, High Potion, Life Max Up, Mana
      Prism, Potion, Sage's Statue, Tableware Set, Turquoise,
      Uncurse, X-Potion, Yellow Stone
      ---------------------------------------------------------------------------

      Keep going all the way to the right. In the next room, work your way up
      and take the right exit. Then, keep heading right and take the top exit.
      Head up and grab the Turquoise (ignore the right exit for now.) Head back
      to the hallway you came from and continue to the right. Ignore the bottom
      exit for now and take the right exit for a Save Point.
      In this room, work your way to the top left corner. It's a dead end for
      now, but there's a Mana Prism you can pick up. (You'll also see the Sage's
      Statue, so go ahead and work your way over to that as well.) Take the right
      exit; it leads to a large room with a Potion. Grab that and return to the
      room you came from. This time take the bottom exit.
      From here, go left and take the bottom exit. Then take the right exit.
      Work your away down and around to the bottom left exit.
      This room is another box "puzzle"; just slide the box to the right off
      the ledge, then push it to the left off the ledge it lands on, then push
      it right off the next ledge, then left onto the switch. Take the bottom
      left exit to find a Life Max Up. Return, then take the bottom right exit
      for a shop.

      ---------------------------------------------------------------------------
      Shop List: Moss-Grown Cave B Condition: None?
      ---------------------------------------------------------------------------
      Potion 80G
      Antidote 20G
      Uncurse 20G
      Rubber Plate 250G
      Plate Coat 800G
      Casual Clothes 98G
      Cloth Helmet 160G
      Leather Greaves 140G
      T Shirt 199G
      Sallet 340G
      ---------------------------------------------------------------------------

      Buy whatever you need, then take the right exit. From the next screen,
      take the top left exit. Then continue all the way to the left (for
      percentage purposes, as there is nothing there.) Take the top exit.
      Now head all the way to the right (you may wish to return to the Save
      Point first). You will now face...

      ---------------------------------------------------------------------------
      Golem Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      His two attacks are a punch (just stay out of range), and his earthquake
      attack, which sends large rocks falling on you. They are usually not too
      difficult to avoid. Once you have done enough damage, the Golem will
      switch to its second form. You now must hit its eye (which will
      occasionally be spewing a stream of rocks at you). This is easily
      accomplished by kneeling on one of the platforms and whipping madly.
      ---------------------------------------------------------------------------

      Continue to the left. Once you make it all the way, a door will close
      behind you. Flip the switch with your whip, and the floor will start rising.
      Avoid all the spiky platforms until you make it to the top. Head all the
      way to the left to find the Yellow Stone (+2 STR, thunder elemental whip)
      and the Suspicious Mirror.
      Return to the Save Point, then head left and take the bottom exit we
      ignored earlier. Continue left and go down again. Then go all the way to
      the right for a Heart Max Up, then turn around and go all the way to the
      left and take the bottom exit. Then, go all the way down to pick up a High
      Potion, then continue to the right. Once you've passed the room with the
      Scarecrows, climb up and take the left exit. Continue all the way to the
      left to another Fixed Portal.

      ---------------------------------------------------------------------------
      Facts About: Corridor in the Air A
      Music Track: Chapel of Dissonance
      Enemies Found: Archer Skeleton, Balloon, Big Balloon, Flying Skeleton,
      Ruler Sword, White Dragon
      Bosses Found: Devil
      Items Found: Antidote, Chaos Ring, Dark Night Glasses, Face Guard,
      Golden Ornament, High Potion, Hint Card 2, Invincibility
      Potion x2, Life Max Up, Maxim's Bracelet, Silver Ornament,
      X-Potion
      ---------------------------------------------------------------------------

      Well, we're back in Castle A again. Head to the right for an encounter
      with Maxim. He'll run back the way you came, but do not follow him. Instead
      take the right exit. Once you make it all the way to the right, notice you
      can drop through the floor. Do so to find a Life Max Up. After that, climb
      up and take the right exit (the upper left exit is a dead end for now.)
      Ignore the first top exit you find, and take the rightmost top one
      instead. Explore this room to find the Gold and Silver Ornaments and an
      X-Potion, then drop back.
      You'll see the entrance to the boss room on the right, but ignore that
      for now and drop down. Head for the lower right exit instead; it is a
      Save Point. Save, then circle your way back to the boss room.

      ---------------------------------------------------------------------------
      Devil Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      Mostly the Devil flies around a lot, occasionally shooting streams of
      flame at you (which are usually easy enough to avoid.) When it does land,
      it will usually do a dashing punch that can curse you, so try to stay out
      of its way. It does not have a very long range.
      For best results try to whip it when its back is turned to you and is
      spewing flames. The Devil tends to drift your way if you jump to whip it,
      meaning you'll probably get hit unless you are at maximum whipping
      distance.
      ---------------------------------------------------------------------------

      Just beyond the Devil are the Dark Night Glasses. If you wish you can
      continue on to the Clockwork Tower from here to get on with the game,
      but I recommend turning around and heading for the Waterway of Aquatic
      (not to mention the rest of the Corridor in the Air) instead, to pick up
      the useful Blue Stone. The Waterway also makes a good place for levelling
      up, if you feel the need to do so. So, head back for to the Devil room,
      exit left, then take the bottom exit.
      Head to the right for a percentage point (and to look at the fountain,
      I guess), then turn around and head all the way to the left and exit
      bottom.
      You will find your self in a very dark room. Equip the Dark Night Glasses
      and you'll be able to see a little bit more of the room. In the bottom left
      corner of this screen is the Face Guard. Grab that then continue right,
      then exit down. The bottom right corner of the next screen contains Hint
      Card 2. Get it then continue all the way to the left (take the bottom path
      for the Chaos Ring, which changes the behaviour of the Holy Water
      subweapon.) Take the left exit to find yourself in...

      ---------------------------------------------------------------------------
      Facts About: Waterway of Aquatic A
      Music Track: Aqueduct of Dragons
      Enemies Found: Bat, Fishman, Merman, Scale Armor, Slime, Small Slime
      Bosses Found: Giant Merman
      Items Found: Blue Stone, Hard Leather Glove, Heart Max Up x2, Life Max
      Up
      ---------------------------------------------------------------------------

      Work your way down and take the bottom exit. Head right, then take the
      bottom exit again. Head all the way left for a Heart Max Up, then head
      right and take the top exit. From here, go left to a Save Point. After
      saving, take the bottom exit, then take the right exit. Head all the way to
      the right (slide to get past the blades) to find the Blue Stone. The Blue
      Stone gives you STR +2 and an ice elemental whip, which will be very useful
      to have against the Mermen and Fishmen here.
      Head back and exit left, then take the bottom exit. Head and exit left.
      Grab the Hard Leather Glove, then work your way down and exit left. The
      bottom exit won't get you far for now, so just head left and face the Scale
      Armor. Note that its shuriken must be jumped; it will hit you even if you
      duck. The wall behind him has a false section; just jump up and hold left
      and you'll be able to walk through it to find Dracula's Nail (STR +10).
      Return to the Save Point. The Fish and Mermen here are pretty good for
      leveling up (unless you've been doing some mad leveling up earlier), so now
      is a good time to do so if you wish. Once you're done, head right from the
      Save Point to fight...

      ---------------------------------------------------------------------------
      Giant Merman Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      In a game full of wimpy bosses, this is probably one of the worst. Its
      most threatening attack is probably its rolling attack, which is easily
      avoided by jumping on a ledge. The tidal waves it summons are easily
      jumped, and the merman it summons are easily dispatched (equip the Blue
      Stone). And, after it does most of its attacks it just stands there for
      several seconds so you can wail away at it with your whip, or whatever
      method of pain you have in mind. (Ice Spellbook fused Axe, anyone?)
      ---------------------------------------------------------------------------

      Continue to the right and pick up the Life Max Up and Heart Max Up on your
      way to the...

      ---------------------------------------------------------------------------
      Facts About: Clockwork Tower A
      Music Track: Clock Tower
      Enemies Found: Arahabaki, Bone Pillar, Flea Man, Guardian Armor, Gold
      Head, Harpy, Large Skeleton, Ruler Sword LV2, Spectre,
      White Dragon
      Bosses Found: Slime Max
      Items Found: Burgeonet, Beckoning Cat, Castle Map 3, Dracula's Fang,
      Extravagant Table, Guardian Armor, Guardian Boots, Guardian
      Glove, Guardian Helm, Heart Max Up x2, Hint Card 4, Life
      Max Up, Scale Armor
      ---------------------------------------------------------------------------

      Climb up and take the first exit to the left. Continue left, exit up,
      then head all the way to the right for a Heart Max Up. Return to the
      vertical corridor and keep climbing. Exit up, then step on the switch to
      the left, head all the way right, then exit up.
      Continue to the left, using the pendulums to make your way across the
      spikes. Take the bottom exit to grab the Castle Map 3, then return to
      the spike room and exit left.
      Drop to the bottom of this corridor for the Burgeonet, then climb
      up. The left exit leads back to the Corridor in the Air, but there's no
      reason to go there now (unless you need a Save Point to heal). Work your
      way up to the topmost right exit, then climb up to find the Hint Card 4.
      Returning to the previous corridor, take the second highest right exit.
      Make your way to the top exit and take it. There you will find a small room
      with a Life Max Up. Return to the room you came from and continue all the
      way to the right for the Scale Armor. Back up a bit and take the bottom
      exit.
      Backtrack to the left a bit for some percentage, then head all the way to
      the right and exit. Climb up and take the first right exit you find. Exit
      right again. Ignore the large gear here for now and make your way up and
      over to the right. You'll find yourself in a room with a large Guardian
      Armor. You will not be able to damage it, but whip it anyway; you can back
      it into the gears behind it. After the Guardian Armor's gruesome death, you
      can collect its armor, which is quite powerful for this point in the game.
      Head back to the giant gear room and exit left. Work your way down. The
      bottom right exit is a dead end for now, but at the bottom of this corridor
      is the Extravagant Table. Head back up and exit left.
      Continue climbing and take the next right exit for a Save Point. The next
      right exit will put you up against the...

      ---------------------------------------------------------------------------
      Max Slime Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      Again, another sleeper boss battle. The Max Slime pretty much does
      little but slowly lurch across the room. It will occasionally leap to the
      ceiling, attempting to drop on you if you get under it. Hitting it will
      spawn smaller Slimes, which are easily dispatched. Just whip this thing to
      death and move on.
      ---------------------------------------------------------------------------

      Continue to the right. Climb up, and take the first left exit for the
      Green Stone (STR +2, Wind elemental whip). Return and continue climbing up
      to the next left exit.
      Here you'll see a short scene with Death, who will use the portal behind
      him to escape. This is the first Circular Portal you'll come across, so
      I'll explain a how they work. Once you are standing in front of one,
      either:

      1) Push Down to instantly warp to any other Circular Portals that you have
      activated in the same castle you are currently in (at the moment, this
      is the only one, so pushing down will not do anything just yet.)
      2) Push Up to warp to the same place in the other castle.

      Also, from now on your map screen will show three maps: one of Castle A,
      one that shows both castles together, and one of Castle B.

      Anyway, there is little else to do here, so go ahead and push Up.

      ---------------------------------------------------------------------------
      Facts About: Clockwork Tower B
      Music Track: Clock Tower
      Enemies Found: Arahabaki, Armored Flea Man, Bronze Armor, Disk Armor 2,
      Ghost, Medusa Head, Peeping Eye, Skeleton Blade, Skeleton
      Rib, Screw Dragon, Spectre
      Bosses Found: Peeping Big
      Items Found: Clock, Crash Stone, Healing Mail, Heart Choker, Heart Max
      Up, High Mana Prism, High Potion, Invincibility Potion,
      Kaiser Knuckle, Life Max Up x2, Lucky Ring, Racoon
      Ornament, Squall Mantle, X-Potion
      ---------------------------------------------------------------------------

      Welcome back to Castle B. Leave the Warp Room, then head down and take the
      top left exit for a Life Max Up. Return to the vertical corridor and then
      take the bottom left exit. Continue left, then grab the Clock in the top
      left corner. Make your way down and take the first right exit for a Save
      Point, then take the second right exit. From here, exit to the right again.
      You're "back" in the room with the giant gear. Whip it from the right to
      move the barrier out of the way, then head up and over, and exit right.
      Head all the way to the right for a Heart Max Up.
      Return to the giant gear and exit left. Go ahead and drop all the way to
      the bottom for percentage purposes, then take the lower right exit. In this
      room, lure the Bronze Armor near the hammer on the ceiling toward the left,
      then step on the switch. This will knock it into the barrier behind it,
      destroying it. Head over to the right and take the exit.
      Make your way down. The exit to the right leads to a shop, but you will
      need to have collected a Midday Constellation before the shopkeeper will
      appear. These are occasionally dropped by the enemies Shimon (which you
      won't meet for some time), and Spectre (which you have already met).

      ---------------------------------------------------------------------------
      Shop List: Clockwork Tower B Condition: Midday Constellation obtained
      ---------------------------------------------------------------------------
      Potion 80G
      High Potion 200G
      Antidote 20G
      Uncurse 20G
      Plate Coat 800G
      T Shirt 199G
      Sallet 340G
      Cuirass Armor 1200G
      Lamellar Coat 1005G
      Corinthian Helmet 750G
      Pilos 550G
      Bangle 550G
      Armet 1800G
      Velvet Mantle 1350G
      Mana Prism 250G
      ---------------------------------------------------------------------------

      Continue down; the left exit is a Save Point (and _do_ save, even if you
      really don't need to. You'll see why later.) The bottom exit leads
      you somewhere interesting. When you press on the switch, the gate will
      open, and the large marble below you will start rolling. You now must
      proceed through the large maze quickly before the marble beats you. If the
      marble wins, it will cut you off from some items, and you'll have to leave
      the room, re-enter, and start over. In Clockwork Tower B this is pretty
      easy; just dash when you can and slide your way through the Flea Men.
      There's a Healing Mail and a Heart Choker waiting for you. But don't leave
      just yet! You may have noticed a small room off to the left near the bottom
      left corner of the maze. Head there now to collect a Racoon Ornament and a
      Lapis Laz... er, I mean, Lucky Ring.
      Now, just to be annoying, I'm going to suggest a little backtracking in
      order to pick up the last elemental spellbook. Save at the nearby Save Point
      then head back to the Circular Warp room, and return to this room in Castle A.
      (The barrier blocking your way before will have been removed.) Be sure you
      stop by the Save Point (but don't save!) and and Shop rooms along the way for
      percentage.
      This time the maze is a bit more difficult. More enemies and more
      obstacles are in your way, but your general strategy should be the same.
      Dash when you can, and slide through enemies (including those Bone Pillars).
      Waiting for you at the end are the Beckoning Cat, a Heart Max Up, a Life
      Max Up, and the Thunder Spellbook.
      Now, head back to the left side of the maze. There's no visible
      path, but you should see a small vertical corridor with some ledges that
      you cannot seem to reach. Get even with the highest of these ledges and
      slide through the wall. Take the left exit to find a small room with
      Dracula's Fang.
      If you used the Save Point near the Marble Room in Castle B and have not
      used one since, use the Saveroom function on the menu now, then reset and
      restart your game. You'll find yourself right where we left off in Castle
      B. Convienient, innit?
      After leaving the Save Room climb all the way up and take the top exit.
      Continue through the Hammer room and climb back up the vertical corridor.
      Exit left, then continue down and exit left again.

      ---------------------------------------------------------------------------
      Peeping Big Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      Oh, now this is pathetic. Hit it a few times until you've got it cornered
      against a wall. You may now commence whipping the smack out of it for quite
      a while with nothing more than a weak tail-swipe coming your way.
      Eventually it will put up a shield and start bouncing around the room; just
      avoid it and return to whipping once its shield drops.
      ---------------------------------------------------------------------------

      Head on to the left and pick up the Life Max Up, and take the left exit.
      In case you've forgotten, the door there leads to the Corridor in the Air,
      which we will be going back to shortly. But first, we need the Crush Stone.
      First work your way up to the topmost exit, then up to the top left corner
      for the Kaiser Knuckles. Return to the large vertical corridor and take the
      second highest right exit. Head to the left, detouring to the top exit for
      the Squall Mantle. Head all the way to the right for an X-Potion, then
      return to the vertical corridor.
      This time, drop all the way to the bottom for percentage purposes, then
      take the lowest right exit. Immediately drop down the bottom exit in the
      spike room. The Crush Stone is here, but you can not get it just yet.
      Remember this room, then return to the spike room and make your way to
      the right (collecting the High Mana Prism along the way) and take the
      bottom exit (after collecting the High Potion on the far right).
      Head all the way left and exit down. Go all the way down for percentage
      purposes, then come back and take the first left exit, continue left, then
      exit up. Grab the Invincibility Potion then head right. Whip at the
      corkscrew until you get a message, then return to the Crush Stone room and
      grab the Crush Stone.
      When equipped on your whip, you lose 5 strength points, but you gain the
      ability to do a charge attack that can, among other things, destroy the
      cracked stoned barriers that are scattered throughout the castles. Now,
      leave the Crush Stone room, exit left, then take the door on the left to...

      ---------------------------------------------------------------------------
      Facts About: Corridor in the Air B
      Music Track: Chapel of Dissonance
      Enemies Found: Arahabaki, Axe Armor II, Flying Skeleton, Ruler Sword LV3,
      Skeleton Mirror, Spriggan
      Bosses Found: Legion Saint, Shadow
      Items Found: Blizzard Robe, Dracula's Heart, Heart Max Up x2, King Size
      Bed, Large Meat, Life Max Up, Mana Prism, Radio, Rocking
      Chair
      ---------------------------------------------------------------------------

      Grab the Mana Prism at the top of this room, then exit left to...

      ---------------------------------------------------------------------------
      Legion Saint Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      This works much like the Granfaloon battle in CSOTN, just without the
      bodies. Stick to one side, and whip it until you've destroyed enough of
      its shell to attack its core. And, um, that's pretty much all there is to
      it. Watch out for the flying things that occasionally break away from
      Legion to come after you.
      ---------------------------------------------------------------------------

      Continue left, then take the first up exit. Exploring this room will get
      you a King Size Bed and a Heart Max Up. Return from whence you came, then
      take the lower right exit for a Save Point. While you're here, equip your
      Crush Stone and take a swipe at the right stone wall of the Save Point.
      You'll find a small room with Dracula's Heart.
      From the Save Point, exit left and head all the way to the left, then
      take the exit. Then take the top left exit. Break down the barrier with
      the Crush Stone, then continue and exit left. You'll see a short scene with
      Maxim before you fight...

      ---------------------------------------------------------------------------
      Shadow Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      In its face form, it cannot be harmed, so just wait until it transforms.
      Its wolf form will either dash at you or attempt to jump at you, but these
      are not too difficult to avoid. Its sword form is a bit more annoying, as
      it is fairly fast and erratic. The moth form is not too threatening either,
      just beware of the dust rain underneath it, as it can poison you.
      ---------------------------------------------------------------------------

      Leave here, then exit right again. Work your way to the bottom right
      corner of this room, then jump through the floor to pick up the Rocking
      Chair and the Radio over to the left. Then grab the Blizzard Robe which is
      on a ledge above the path to the lower left exit. Take said left exit. Exit
      left again for a Heart Max Up.
      Head back to the Save Point (save again if you wish), then take the
      bottom exit. Again head right a bit for some percentage, then head all the
      way to the left, pick up the Large Meat, then take the bottom exit. Head
      all the way right and exit down. Then head all the way left, and take the
      door to...

      ---------------------------------------------------------------------------
      Facts About: Waterway of Aquatic B
      Music Track: Aqueduct of Dragons
      Enemies Found: Fishman, Merman, Melting Zombie, Small Slime, Skeleton
      Liquid, White Dragon
      Bosses Found: None
      Items Found: Earth Ring, Life Max Up x2, X-Potion, Uncurse
      ---------------------------------------------------------------------------

      Head down and take the bottom exit. Head right, then take the bottom exit
      again. Go all the way to the left for an X-Potion, then go right and take the
      bottom exit.
      Go all the way to the left and exit. Then, go down and take the left
      exit. Go all the way to the left, jumping up through the fake part of the
      wall, to get the Life Max Up. Go back to the right and take the bottom
      exit. At the bottom of this corridor you will find the Earth Ring. The door
      to the left leads back to Moss-Grown Cave B, but you won't be able to get
      very far just yet. So, climb back and take the top exit, then exit right,
      then climb up and exit right again, then take the top exit, then exit
      right yet again. Head all the way to the right for another Life Max Up, then
      go back to the left and exit.
      This time, take the top exit. There's a Save Point to the left; visit it,
      but do _not_ save there. After exiting to the right, you'll be in the Giant
      Merman room. Except there is no Giant Merman in this room, just a bunch of
      Mermen and Fishmen. Make your way through them to exit right. Keep going
      right and take the door, which puts you back to Clockwork Tower B.
      Yep, we have to do a little backtracking here. Head back to the Circular
      Warp Room, and push up to go back to Castle A. Return to Corridor in the
      Air A, and head for the area where you just fought the Shadow in Castle B.
      The barrier will now be gone, and after a short sequence with Maxim you
      will get Maxim's Bracelet.
      Now, head for the Save Point and save (making sure to stop by the now
      opened secret room to the right of the Save Point for some Invincibility
      Potions), then leave the Save Point room and take the leftmost top exit.
      Head left and exit to end up in...

      ---------------------------------------------------------------------------
      Facts About: Chapel of a Heretic A
      Music Track: Chapel of Dissonance
      Enemies Found: Archer Skeleton, Bone Pillar, Flea Man, Flying Skeleton,
      Throw Master
      Bosses Found: Pazuzu
      Items Found: Antidote, Dark Green Mantle, Dracula's Eye, Gold
      Candlestick, Heart Max Up, High Mana Prism, Hint Card 3,
      Large Meat, Life Max Up x2, Potion, X-Potion
      ---------------------------------------------------------------------------

      Keep going left, then climb up and take the top exit. Wind your way
      through the next screen and take the top exit again. In the next screen,
      take the top exit yet again. Grab the Antidote to the right, then head left
      and take the (you'll never guess) top exit. Head over to the left for some
      percentage, then continue right, then climb up to the Heart Max Up. Continue
      to the left. Double jump over to the right to pick up the Dark Green Mantle,
      then continue on. The next ledge over to the right leads to Dracula's Eye,
      but you will not be able to reach it yet, so continue to the left. When
      you get to the yellow door, climb up to reach a Potion and a Life Max Up.
      Return to the yellow door, and equip Maxim's Bracelet to unlock it.
      Break down the barrier with the Crush Stone, and you'll find yourself
      very familiar... but instead of Dracula, the stairway now leads to Hint Card
      3 and another Circular Warp. Go ahead and push Up to activate it in Castle
      B as well, then return to Castle A and exit left to fight...

      ---------------------------------------------------------------------------
      Pazuzu Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      Pazuzu likes to jump around alot, so try to stand on the opposite side
      of a ledge from him. If you're standing so that you're just barely underneath
      it, Pazuzu will usually land on the ledge when he jumps. This makes his
      fireball attacks much easier to avoid. He'll also summon some Little Devils
      from time to time, but they are not much to worry about.
      ---------------------------------------------------------------------------

      Exit to the left and you'll meet up with Lydie... but not for long, as
      Death will show up and take her away. Exit left again.

      ---------------------------------------------------------------------------
      Facts About: Castle Tower A
      Music Track: Castle
      Enemies Found: Arahabaki, Armored Flea Man, Gorgon, Lizardman, Peeping
      Eye, Poison Lizard,
      Bosses Found: Minotaurus Another, *****
      Items Found: Attack Stone, Demon Castle Painting, Extravagant
      Chandelier, Heart Max Up, Holy Ring, Life Max Up, Lunar
      Armor, X-Potion
      ---------------------------------------------------------------------------

      Climb up to the top of this room for a Heart Max Up and a Life Max Up,
      then drop down and take the right exit. Save at the Save Point, then exit
      right. Head right and take the bottom exit. If you have an even number of
      Hearts, you'll find the merchant waiting for you after taking the right
      exit.

      ---------------------------------------------------------------------------
      Shop List: Castle Tower A Condition: Even number of Hearts
      ---------------------------------------------------------------------------
      Potion 80G
      High Potion 200G
      Antidote 20G
      Uncurse 20G
      Lamellar Coat 1005G
      Pilos 1050G
      Bangle 550G
      Armet 1800G
      Velvet Mantle 1350G
      Heavy Armor 2000G
      Barrel Helm 2300G
      Morion 3000G
      Blood Gloves 2100G
      Greaves 1700G
      Aurora Ring 5000G
      ---------------------------------------------------------------------------

      Once you're done shopping, take the bottom exit. Continue all the way to
      the right for the Demon Castle Painting, then backtrack and take the bottom
      exit. In the elevator room, take the top left exit for a Save Point, then
      take the top right exit to fight...

      ---------------------------------------------------------------------------
      Minotaur Another Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      Maybe I just leveled up too much, but the only thing this boss ever did
      to me was swing its mace at me, which you can see coming a mile away and
      easily avoid. It can do some damage though, so do avoid it.
      ---------------------------------------------------------------------------

      Exit right to aquire the Attack Stone (STR +10, no element). Then return
      to the elevator room and make your way down, picking up the X-Potion on
      the way. Take the bottom exit. Head left a bit for some percentage, then
      go all the way right and take the bottom exit.
      Head all the way to the left for the Extravagant Chandelier, then exit
      left for a Save Point. Then turn around and take the right exit. Make your
      way up and over (picking up the Holy Ring in the top right corner) and back
      down, taking the bottom exit. Yet another elevator room... just explore it
      thoroughly (for percentage, as there's nothing here) then take the
      bottom exit.

      We're now in Castle's Treasury A, but since we won't be here long,
      I'm not going to bother with "Facts About" bit until we return to explore
      it in detail later on. Take the bottom exit. Make your way to the bottom
      of the corridor, then take the bottom left exit. You're back in the Item
      Collection Room, which somehow clones itself in both castles. Once
      you're finished admiring your m4d d3c0r4t1nG sk1!!Z, return to the vertical
      corridor and take the top left exit. Head all the way to the left and take
      the door.

      ---------------------------------------------------------------------------
      Facts About: Cave of Skeletons A
      Music Track: Skeleton Cave
      Enemies Found: Archer Skeleton, Big Ghost, Bone Pillar, Glass Skeleton,
      Koukidou Skeleton, Munemune, Red Skeleton, Skeleton Ape,
      Skeleton Flail, Skeleton Soldier, Throw Master, White
      Dragon
      Bosses Found: Legion Corpse
      Items Found: Bookshelf, Floodgate Key, Gramophone, Heart Max Up,
      High Mana Prism, Hint Card 5, Life Max Up x2, Sypha's
      Crystal, Thunder Robe
      ---------------------------------------------------------------------------

      Head down and take the bottom exit. Head to the top right corner of this
      room for the Gramophone, then head to the bottom left corner. Climb up
      to get the Thunder Robe then take the bottom exit. Head all the way to
      the left and break the wall. Continue all the way to the left for
      percentage, as there is nothing here. (There was a point to this actually,
      but we'll get to that later.) Head all the way to the right and take the
      exit there. Climb all the way up to grab the Bookshelf. (How the heck does
      Juste carry around all this furniture anyway?)
      Return to the bottom and take the left exit, then the top one. Back in
      the large room, head for the top left corner and take the exit there. You
      will find yourself in a box puzzle room. Push the lower box over so you
      can reach the ledge, then push the box on the ledge off the right side.
      Jump down and push the first box off to the left, then push the second box
      to the left so that it is halfway off of the first one (creating a
      "stairway" of sort.) This should allow you to jump up to the Heart Max Up,
      so do so then continue on your way, taking the left exit.
      Another box puzzle. Make your way over to the boxes, then push the lower
      box most of the way to the left (leave a small space between the box and
      the little wall.) Then, push the box on the ledge off to the left. You
      should now be able to stand on the first box, and push the second one
      further to the left (and off the wall). Jump down and continue pushing the
      box to the left, allowing you to continue. Pick up the Life Max Up in the
      top right corner before taking the left exit.
      Continue left through the Glass Skeleton room. (BTW, the Glass Skeletons
      are easily killed and give a pretty good amount of EXP... if you're not
      already above level 40 or so.) Make your way up, over, down, and take the
      left exit for a Save Point. Continue left.
      Make your way up and take the top exit. Exit right, then right again. In
      this room, the monster mimics your moves, and you need to make it jump over
      the bump and step on the switch. Do so, then exit right. Hint Card 5 is
      in this room, so grab it then drop down. Here you'll find the Ring of Arc..
      er, I mean the Rare Ring. Exit up, then exit left five more times. Drop
      down and take the left exit.
      Yet another box puzzle. You'll find two boxes on a ledge to the left, and
      one to the right. Push the leftmost box left off the ledge its on, then left
      off the ledge it lands on. Push it to the right so that about half of it is
      hanging over the hole. Then, push the box remaining on the left ledge over
      to the right, onto the box below. Follow it, and nudge the second box as far
      as it can go to the right without falling off the first box. Then, go push
      the box on the upper right ledge off to the left, onto the stack of boxes
      you've created below. Then, go down and push the top box off the stack to
      the right. If you have done this correctly, you should be able to go to
      the bottom right corner, slide to the left, then jump up the hole right
      next to the box you just knocked over, and push it over to the right so you
      can reach the ledges there. Climb up and take the Floodgate Key in the
      upper left corner.
      The top exit leads back to the cavern under Entrance B, but you won't get
      too far at the moment. You can reach the shop there, but the merchant there
      will not appear until you are level 50 or above. So, just use your Saveroom
      function and reset to return to the Save Point. Exit left, then go up, over,
      down, and exit left again.

      ---------------------------------------------------------------------------
      Legion Corpse Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      This battle with Legion is more annoying then the last, but not much more
      difficult. Keep whipping at the shell; you will not do any damage, but this
      will cause it to open up some. When its opened up enough that you see the
      skeleton, whipping it will cause damage. (But it will not stay open for
      long, making this battle more tedious than difficult.)
      Watch out for the maggots that are occasionally released and creep along
      the bottom of the screen.
      ---------------------------------------------------------------------------

      Continue left for Sypha's Crystal, and that's all there is to the Cave
      of Skeletons A. Make your way back to the hallway that leads to the Item
      Collection Room (quickly, from the room with Sypha's Crystal, exit right
      eight times, exit up, then right twice more.) Once there, take the right
      exit to pay a visit to Moss-Grown Cave A.

      ---------------------------------------------------------------------------
      Facts About: Moss-Grown Cave A
      Music Track: Liminous Cavern
      Enemies Found: Axe Armor II, Bat, Blade Master, Bone Pillar, Disc Armor,
      Ectoplasm, Hammer Hammer, Pixie, Shokujinhana, Slyph, Small
      Devil, Victory Armor
      Bosses Found: Death, Talos
      Items Found: Arm Plate, Full Helm, Heart Max Up x3, Griffin's Wing, Hint
      Card 1, Invincibility Potion, Leggings, Life Max Up,
      Meat, Skull Key, Uncurse
      ---------------------------------------------------------------------------

      Head right and exit. Climb your way up and exit right again. Take the top
      exit, then climb all the way up for some Meat. (Ignore the right exit for
      now). Drop back down, then continue and exit right. Save at the save point,
      then exit right again. You'll find a Heart Max Up and the Full Helm at the
      top of this room. Get them, then break down the barrier to the top left
      exit. Exit left to find yourself at another Circular Warp. Push Up to
      activate it in Castle B, then return to Castle A.
      Leave the warp room, then take the right exit from the large room. Explore
      this room to find an Invincibility Potion. Exit left, then take the bottom
      exit from the large room. Head left, and exit down. Head left again for
      Hint Card 1. Head all the way to the right and take the exit. Make your way
      down and exit left. Work your way to the bottom of this room, and exit
      left. Juste will automatically use the Floodgate Key here, which will drain
      water from elsewhere in the Cave. Exit right, then right again. If you are
      at an odd level, the merchant will be waiting for you here.

      ---------------------------------------------------------------------------
      Shop List: Moss-Grown Cave A Condition: Odd numbered level
      ---------------------------------------------------------------------------
      Potion 80G
      High Potion 200G
      Antidote 20G
      Uncurse 20G
      Velvet Mantle 1350G
      Heavy Armor 2000G
      Barrel Helm 2300G
      Morion 3000G
      Bloody Gloves 2100G
      Greaves 1700G
      Cabaset 3800G
      Silver Boots 2800G
      Battle Armor 6000G
      Lobster Tail Pot 4400G
      Ceramic Mail 15000G
      ---------------------------------------------------------------------------

      Head back to the Save Point (Saveroom then reset!), then exit left and
      take the bottom exit. Head left and take the bottom exit. Head all the way
      to the right for the Arm Plate, then go all the way to the left and take the
      bottom exit. Climb down, take the Leggings, then head and exit right.
      Continue right and exit, then climb up and exit left.

      ---------------------------------------------------------------------------
      Death Tactics Boss Music Track: Boss (Loop Pattern A )
      ---------------------------------------------------------------------------
      Death likes to teleport around a lot, and do one of three things:
      1) Dash forward and swing his scythe at you (dash back to avoid this)
      2) Throw his scythe at you (usually ducking will work)
      3) Laugh, and start summoning beams of light (you can see these coming, so
      get between two of them and start smacking the heck out of Death for
      daring to use such a wimpy attack on you.
      Occassionally some sickles will materialize out of thin air and fly at
      you (longtime Castlevania fans will expect this), so destroy any that get
      in your way.
      ---------------------------------------------------------------------------

      After beating Death...

      ---------------------------------------------------------------------------
      Death Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      He will change into a large skeleton snake-like thing and start flying
      slowly around the room. You can jump on its back if you need to, but at all
      costs stay away from its claws, as they can do quite a bit of damage. The
      weak point is its head.
      ---------------------------------------------------------------------------

      Ahem. As I was saying, after beating Death, exit left to find the
      Griffin's Wing, which allows you to do a super jump by pushing Down, then
      Up + Jump.

      Head back to the Save Point (Saveroom then reset! , then exit right and
      take the bottom exit again. This time head right and exit.

      ---------------------------------------------------------------------------
      Talos Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      This thing is big, but easily dispatched. Its weak point is its knee,
      which you can easily whip from the ground. Anytime it sticks its arm out or
      kneels is your cue to dash backwards, then move in again when its safe to
      do so.
      ---------------------------------------------------------------------------

      Exit right. When you see the "hole" in the ceiling in this room, super
      jump up to a Heart Max Up. Come back down then go all the way to the right,
      then super jump your way up again and exit left. Exit left again to find
      the Skull Key.

      While we're in the neighbourhood, let's fill in a few gaps on the map,
      shall we? Return to the Save Point, exit left, then take the top exit, then
      work your way towards the Waterway of Aquatic. Once there, do the ol'
      Saveroom/Reset trick. This time, exit left, then go to Circular Warp and
      return to Moss-Grown Cave B. Fill in the gaps here, grabbing a Heal Walker
      and an X-Potion in the far right room.

      Well, there's really no quick way to do this; we need to go to Entrance
      B. I suggest getting there through Cave of Skeletons B, as there are two
      rooms there we couldn't get to before. Here's the quick and dirty
      walkthrough from the Circular Warp room in Moss-Grown Cave B:

      Right, left, left, left, left, left, left, left, down, down

      then head all the way to the left for Christopher Soul. When equipped
      your whip will do a fireball attack if you have full HP. From here head
      to the Save Point, then super jump through the ceiling. You'll collect the
      Summon Book and the Devil Vase. From the Save Point:

      Left, up, left, left, up

      will get you to Entrance B.

      ---------------------------------------------------------------------------
      Facts About: Entrance B
      Music Track: Entrance
      Enemies Found: Feather Demon, Transparent Skeleton, Skeleton Liquid
      Bosses Found: None
      Items Found: Beautiful Vase, Combat Suit, Dracula's Rib, Heart Max Up,
      High Mana Prism x2, High Potion, Lure Key, Secondhand Vase
      ---------------------------------------------------------------------------

      Climb up, taking out the barrier with the Crush Stone, and pick up the
      High Mana Prism along the way. The first exit on the left is a Save Point.
      A little higher (and a High Potion and Beautiful Vase later), you'll come
      across two exits. The left exit is a Warp Point (which is locked at the
      moment), and the right exit is a shop. The merchant only appears if you are
      level 50 or above, and have the Griffin Wing turned on. (This shop also
      exists in Entrance A with identical merchandise, so this list will be for
      both shops

      ---------------------------------------------------------------------------
      Shop List: Entrance Condition: Level 50 or above, Griffin Wing activated
      ---------------------------------------------------------------------------
      Potion 80G
      High Potion 200G
      X-Potion 800G
      Mana Prism 250G
      High Mana Prism 1000G
      Antidote 20G
      Uncurse 20G
      Invincibility Potion 10000G
      Platinum Crown 9999G
      Scarlet Silk Hat 9800
      Platinum Shoes 5000G
      Infinite Shoes 12000G
      ---------------------------------------------------------------------------

      Anyway, super jump your way up and take the top exit. Head left, take the
      top exit, then exit right for a Heart Max Up. Exit left, then down, then
      left again. Dispatch the Feather Demons and exit left again. Head all the
      way to the left to pick up the Combat Suit.
      Turn around and head back to the right and exit. Head right some more,
      then take the top exit. Head left and exit up. Climb up and exit up. There
      is a Save Point to the left, save there and head right. Take the top exit.
      Head to the right a bit for percentage, then head left and exit. In this
      room, the bottom left exit leads to the Lure Key and the top left exit
      leads to a Circular Warp. Get the key and then take the warp to Entrance A;
      we have some more annoying backtracking to do. (You did save at that last
      Save Point, right?)
      Leave the warp, then drop down and take the bottom left exit for the
      Attack Platinum (STR +20). Super jump back up and exit right. Head all the
      way to the right for a Heart Max Up, then take the bottom exit. Quick
      walkthrough again: Down, down, down, right, down.
      Work your way down to the first left exit. This time you'll be able to
      open the door to the Circular Warp. Push Up to activate it in Castle B as
      well, then return to Castle A. The right exit is a shop, and the lower left
      exit is a Save Point (visit, but don't save here.) Backtrack down to the
      Save Point in Cave of Skeletons A, and super jump through the middle of the
      ceiling for a High Mana Prism and a Life Max Up. Saveroom and reset.
      Back at the Save Point in Entrance B, head right and exit.

      ---------------------------------------------------------------------------
      Facts About: Corridor of Marble B
      Music Track: Marble Corridor
      Enemies Found: Arahabaki, Armored Flea Man, Axe Armor II, Devil, Flea Man,
      Lizardman, Lizard Master, Oh, Pike Master, Poison Lizard,
      Spectre
      Bosses Found: None
      Items Found: High Potion, Jet Black Cloak, Life Max Up, Viking Helm
      ---------------------------------------------------------------------------

      Continue right through several more rooms, and take the first bottom exit
      you come across. Drop all the way down and take the left exit.

      ---------------------------------------------------------------------------
      Facts About: Room of Illusion B
      Music Track: Marble Corridor
      Enemies Found: Oh, Spriggan, Victory Armor
      Bosses Found: None
      Items Found: Life Max Up, Silk Curtain
      ---------------------------------------------------------------------------

      Head all the way to the left for a Silk Curtain. Exit right, then right
      again. Climb down and take the lower left exit. Head all the way to the
      left for a Life Max Up. Exit right twice, then take the upper left exit,
      then exit up back to the Corridor of Marble.
      From here, take the upper left exit, then exit left again for a Life Max
      Up. Exit right twice, then take the right exit again. Drop down and exit
      right yet again. Take the top exit, head left for a Save Point (save here,
      we're going to use this as a bookmark again), then take the top exit again.
      Exit right for the Jet Black Mantle.
      Return to the save point and head all the way to the right, then drop
      down and take the bottom left exit. The Pike Master here is tough, but
      drops some interesting items. Once you're explored this room, head back
      and exit right. Explore this room thoroughly (taking the High Potion in the
      upper right corner), then take the right exit.
      Climb up the stairs and jump to the ledge on the left. Continue left,
      then up and right. You'll find a Viking Helm at the end of this passage.
      Return to the stairway and keep climbing. Then jump down the gap and climb
      down the second stairway. There's nothing at the bottom but percentage,
      though. Climb back up and take the right exit. Take the Heart Max Up in
      this room then exit right. You're now in the Castle Tower again.
      Exit right again, then take the next two bottom exits. Then take the
      next two right exits, then down again. Exit left for a Circular Warp and
      the Solar Armor. Push Up to activate this warp in Castle A and grab the
      Lunar Armor. The trick to these armors is that the Solar Armor gives +80
      DEF in Castle A but only +40 in Castle B. Similarly, the Lunar Armor is
      +80 in Castle B but only +40 in Castle A.
      Stay in Castle A but go back the way you came, to the room that connects
      the Castle Tower to the Corridor of Marble. You'll find a Silver Armor
      there. Now, do the Saveroom and reset trick to get back to Corridor of
      Marble B. From the Save Point exit right twice then take the bottom exit,
      then exit right again.

      ---------------------------------------------------------------------------
      Facts About: The Approach of Deplore B
      Music Track: Shrine of the Apostates
      Enemies Found: Big Ghost, Bone Pillar, Owl, Shimon
      Bosses Found: None
      Items Found: Antidote, Goddess Statue, Life Max Up,
      Potion, Silver Candlestick, Smashing Boots
      ---------------------------------------------------------------------------

      Go all the way to the right and take the bottom exit. Immediately exit
      right again for a Life Max Up. Exit left, then make your way over to the
      top left exit. Grab the Silver Candlestick in the top left corner of this
      room, and then take the left exit. Grab the Potion in the bottom right
      corner and the Goddess Statue in the top right corner, then work your way
      to the top left corner for the Smashing Boots.
      Exit right, then take the bottom right exit. Head and exit right again.
      Here, there's an Antidote at the top right. Take the right exit. Explore
      this small passage, but don't take the right exit. It just leads back to
      the Castle Tower. Instead, exit left twice then take the bottom exit, then
      exit right.

      ---------------------------------------------------------------------------
      Facts About: Heretic's Grave B
      Music Track: Shrine of the Apostate
      Enemies Found: Bat, Big Ghost, Owl, Skewered Bone Pillar, Shimon
      Bosses Found: Cyclops
      Items Found: Heart Max Up x2, Large Meat, Meat, X-Potion
      ---------------------------------------------------------------------------

      Head right and exit down. Head all the way to the left and take the
      bottom exit. Head all the way to the right and take the top exit. Exit up
      again. Head right, grab the Large Meat, then exit down for a Heart Max Up.
      Exit up, head left, then take the bottom exit twice. Go all the way to the
      left and exit.
      Grab the Meat at the far left, then climb up and exit left. Head all the
      way to the left for an X-Potion, then return and take the bottom exit. Head
      right for a Save Point, then left for...

      ---------------------------------------------------------------------------
      Cyclops Tactics Boss Music Track: Boss (Loop Pattern A)
      ---------------------------------------------------------------------------
      This battle works much like the Minotaurus one; slide back when the
      Cyclops swings its hammer, and get on a ledge when it dashes. The Holy
      Water summon works pretty well too; I got 6 or 7 hits per cast, and that
      will hurt badly.
      ---------------------------------------------------------------------------

      Exit left for a Heart Max Up, then take the door back to the Entrance.
      Head all the way to the beginning of the game (or what would be the
      beginning of the game, were this Castle A), and look for the vertical
      corridor just off the top of the screen. When you find it, super jump up.
      Equip the Smashing Boots and super jump again to continue your way up
      through the blocks. Grab the High Mana Prism and the Secondhand Vase, then
      exit right to find Dracula's Rib.
      Head to the nearest Warp and do the same thing in Castle A. This time
      you will get another High Mana Prism and a Magical Armor.

      You can beat the game now if you wish (technically, you could have beat
      it back when you got the Smashing Boots), but since you can get 200.0% and
      get whichever ending you wish, we may as well do a little map clean up.
      Let's start with Castle's Treasury A. I ignored it before because it
      was out of the way and except for one neat accessory, contains little of
      interest.

      Head back to the Circular Warp and warp to Castle Tower A. Head down
      and take the bottom exit.

      ---------------------------------------------------------------------------
      Facts About: Castle's Treasury A
      Music Track: Castle
      Enemies Found: Arahabaki, Archer Skeleton, Axe Armor II, Blade Master,
      Disc Armor, Flea Man, Master Lizard, Poison Lizard,
      Ruler Sword LV3, Skeleton Ape, Skeleton Flail, Spectre,
      Spriggan
      Bosses Found: None
      Items Found: Closet, Greed Necklace, Heart Max Up, Heaven's Ring, Life
      Max Up, Plate Armor, Teacup, Teapot
      ---------------------------------------------------------------------------

      Head all the way to the left and exit up. Go all the way left for a Heart
      Max Up, then return to the right and exit up. Grab the Closet to the right,
      then head left. Take the top exit, then explore this room for a Heaven's
      Ring. Leave this room, then continue left. Take the bottom exit, then
      grab the Plate Armor to the right. The bottom right exit leads to a shop.

      ---------------------------------------------------------------------------
      Shop List: Castle's Treasury A Condition: None
      ---------------------------------------------------------------------------
      Potion 80G
      High Potion 200G
      Antidote 20G
      Uncurse 20G
      Velvet Mantle 1350G
      Heavy Armor 2000G
      Barrel Helm 2300G
      Morion 3000G
      Bloody Gloves 2100G
      Greaves 1700G
      Cabaset 3800G
      Silver Boots 2800G
      Musical Necklace 5000G
      ---------------------------------------------------------------------------
      يتبع


      سابقا...the_dead_cow...سابقا

    2. #2
      التسجيل
      01-12-2002
      الدولة
      في المنتدى
      المشاركات
      8
      المواضيع
      5
      شكر / اعجاب مشاركة

      تابع

      Take the top exit, then exit left. Drop to the bottom, then exit left
      twice for the Greed Necklace. When equipped, the value of money bags
      dropped by candles increases. For example, there is a $250 money bag in
      the vertical corridor you were just in. Equip the Necklace to make that
      candle start dropping $400 bags.
      Anyway, exit right twice, then climb up and exit left. Exit left again,
      then pick up the Teacup and Teapot in the upper left corner. Work your way
      down and take the bottom exit. From here, exit left for a Life Max Up and
      right for a Save Point. Leave the Save Point, exit up, exit right, then
      take the bottom exit. Head all the way to the left and exit to find a
      Circular Warp. Push up to activate it in Castle B, then exit to the left
      for a Life Max Up. Explore the rest of this room if you haven't already,
      then return to Castle A.

      Just a little more clean up to do. Warp to Chapel of a Heretic A. Exit
      right, then look for the smashable blocks on the ceiling. Super jump into
      them with the Smashing Boots equipped, then exit up. Grab the High Mana
      Prism and Large Meat, then break through the second set of blocks. Grab
      the X-Potion, Golden Candlestick, and Life Max Up to the right, then go
      to the left and whip the large hand. You'll get a message; the way to the
      final boss chamber in Castle A is now open.
      But first, take the bottom exit and exit right. Jump to the ledge on
      the right, head as far as you can go, then super jump to find Dracula's
      Eye. With all of Dracula's relics now in your possession, you can open the
      way to the final boss chamber in Castle B as well.

      Speaking of Castle B, we still have some unfinished business there. Head
      back to the Warp and switch castles. Once in Castle B, you may wish to make
      a "bookmark" save in the nearby Castle Tower Save Point before continuing.
      Exit right from the Warp Room, then smash the blocks in the ceiling. Explore
      to find two Invincibility Potions, a Heart Max Up, a Wine Glass, and the
      powerful Kaiser Mail. Leave this room, then head right and exit through
      the yellow door.

      ---------------------------------------------------------------------------
      Facts About: Chapel of a Heretic B
      Music Track: Chapel of Dissonance
      Enemies Found: Axe Armor II, Skeleton Spear, Spectre
      Bosses Found: None
      Items Found: Heart Max Up x2, Hero's Statue, High Potion, High Mana
      Prism, Hint Card 6, Invincibility Potion x2, Kaiser Mail,
      Mystic Robe, Wine Glass
      ---------------------------------------------------------------------------

      Super jump straight up to find a High Mana Prism, then head to the area
      where you found Dracula's Eye in the other castle to find Hint Card 6 and
      a Life Max Up. Return to the stairway and climb down, picking up a Heart
      Max Up along the way. Over to the right, climb up for the Hero's Statue.
      Drop down, head all the way to the left for some percentage, then drop
      down the bottom exit. Head right and exit down for the next two screens,
      then drop for a High Potion then head left. Wind your way down to the
      bottom exit, then continue to the right. Exit right again and then take the
      bottom exit. You're back to the Corridor in the Air B. Unless there's
      something here you'd like to see again, Saveroom and reset.

      Now, let's rack up a few endings, shall we? Head back to the Warp Point
      in Castle Tower A. From there, exit right, up, left, left, and down.
      Explore as much of this room as you can without actually getting to the
      middle part of the very bottom. Once done, well, go to the elevator platform
      at the middle part of the very bottom.

      ---------------------------------------------------------------------------
      Maxim Tactics Boss Music Track: Boss (Loop Pattern C)
      ---------------------------------------------------------------------------
      Equip your best armor for this one. His basic attack is swinging his
      sword, which is fairly short range. More annoying is his image attack,
      where he sends multiple images at you. These are difficult to avoid, but
      don't do as much damage as his sword. Still more annoying is when he splits
      into two images, but only one takes damage. He'll also occasionally toss
      his Shuriken at you.
      I recommend bringing the Sacred Fist into this battle; the Wind Fusion
      is extraordinarly powerful, and if you can get both of the images on one
      side of you can still hit the real Maxim.
      ---------------------------------------------------------------------------

      Congratulations! You just got the normal ending. That's good enough to
      enjoy the Boss Rush Mode, but if you want 200.0% (and the Sound Test),
      there is still more to be done.

      Restart your game, but this time warp to Castle Tower B. From there, exit
      right, up, left, left, and down. As before, explore as much of this room
      as you can before triggering the elevator, then step on the elevator to
      confront Maxim again. This battle is the same as before, except you'll get
      an even worse ending when you beat him. Good job. :P Oh well, at least now
      you should have 200.0%.

      OK, let's get it right this time, shall we? Head back to Maxim's chamber
      in Castle Tower B, but this time, immediately after defeating Maxim, equip
      both Juste's Bracelet and Maxim's Bracelet. (Contrary to earlier reports,
      you do not need to be wearing them during the battle. You may wish to
      do this anyway, since you need to be wearing them after defeating Maxim but
      before the dialogue starts up.) This time, the _real_ final
      boss will appear when you beat Maxim.

      ---------------------------------------------------------------------------
      Dracula Phantom Tactics Boss Music Track: Last Battle
      ---------------------------------------------------------------------------
      Go ahead and re-equip your best armor. This is the textbook standard
      Dracula battle; he warps in and shoots some fireballs (which you can whip)
      or unleashes some meteors (which you can't, but can be jumped and/or
      ducked). This is also your chance to hit him. Lather. Rinse. Repeat.
      ---------------------------------------------------------------------------

      ---------------------------------------------------------------------------
      Dracula Phantom Tactics Boss Music Track: Last Battle
      ---------------------------------------------------------------------------
      Well, you didn't think it would be that easy, did you? Dracula's
      second form is big and ugly, and it makes an easy target for the Holy Water
      Summon if you have it. (The Sacred Fist + Wind combo is still a good second
      choice; Dracula is so darned big you'll hit it twice per shot.)
      The only things to watch out for here are its claw and the laser it
      occasionally fires. Neither are particularly difficult to avoid, and this
      battle will probably be over very quickly.
      ---------------------------------------------------------------------------

      This will get you the best ending, and access to the Sound Test mode.

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Miscellaneous Tips ::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      * Why Don't I Have 200.0%? *

      Most percentage problems in this game will mostly be a matter of not
      having the right item to get to a certain area; there really are not that
      many hidden areas. That said, there are a few:

      1) Corridor in the Air: the save point here has a breakable wall.
      2) Cave of Skeletons: Once you have the Griffin's Wing, you can super jump
      through the ceiling of the Save Point here.
      3) Waterway of Aquatic: One room here has a brick wall, part of which is
      false. Just jump up and hold to the left.
      4) Clockwork Tower A: In the "Race the Marble" room, you'll notice a small
      vertical corridor with some ledges, but a wall is blocking your way.
      Get even with the topmost ledge and slide through the wall.

      * Boss Rush Mode *

      To unlock Boss Rush Mode, simply beat the game (any ending.) When you
      first enter this mode, your only choices will be "Easy" and "Score". Easy
      starts your contest against a few of the CoMS bosses. You can pick up one
      of the five subweapons before the boss fights start, but you'll be stuck
      with it for the duration of the game so choose wisely. Notice also that
      some (all?) of the bosses in this mode have more HP than they do in the
      normal game.
      Beating Easy unlocks Normal, which is the same thing except with more
      bosses. Similarly, beating Normal unlocks Hard, which has even more bosses.

      Your default character for Boss Rush mode is, of course, Juste Belmont.
      Juste will be able to double jump and super jump, but he will not be able
      to use Spell Fusion. Here are Juste's stats in Boss Rush mode:

      Level: 50
      Max HP: 378
      Max MP: 222
      Max Hearts: 165
      STR: 195
      DEF: 203
      INT: 157
      LCK: 89

      Want to play as Maxim instead? Quickly hold L + R after you choose your
      difficulty. You'll hear a tone if the code worked. Maxim's stats are as
      follows:

      Level: 40
      Max HP: 306
      Max MP: 197
      Max Hearts: 135
      STR: 159
      DEF: 191
      INT: 131
      LCK: 79

      Want to play as Simon Belmont instead? (Yes, you read that right.) When
      you start the game, enter the Konami code at the screen with the Konami
      logo. (That's Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.)
      If it worked, you'll notice that the title screen is now blue again. Now,
      just select Boss Rush as normal.
      Simon is quite powerful, but plays just like he did in the original
      Castlevania. That means no Sacred Fist or Holy Book subweapons, no sliding,
      no double jumping, no super jumping, and no controlling jumps in mid-air.
      (It also means that he is immune to poison and curse. Also, his Holy
      Water is the original version with the stationary flame, which makes it
      very damaging to earthbound bosses that don't move around much.
      Simon gets his own ending when he beats Boss Rush (at least on hard;
      haven't tried the other modes yet.) Also, Boss Rush music changes to
      Vampire Killer.
      Here are Simon Belmont's stats:

      Level: 79
      Max HP: 566
      Max MP: 294
      Max Hearts: 249
      STR: 276
      DEF: 196
      INT: 227
      LCK: 113

      * Sound Test *

      To unlock the sound test, you must beat the game by defeating Dracula.

      * Name Codes *

      Bored with Boss Rush? (Or just not interested in the first place?) Well,
      after beating the game with Juste, start a new game and put in one of the
      following for your name:

      MAXIM - Play the game as Maxim.
      HARDGAME - Play the game as Juste, but a bit harder this time. Juste's
      attacks will do roughly 25% less damage than they do in the
      regular game.
      NO MAGIC - Play the game as Juste, but you won't be able to use Spell
      Fusion. Use the R button to enter the space; if you use the space
      on the letter selection this code will not work.

      * Rare Ghost *

      The Rare Ghost only appears in certain rooms, but doesn't appear all of
      the time. The chances of it appearing are based on your LCK, but even at
      999 LCK it will only appear about 25% of the time. With a more reasonable
      luck score your chances are probably closer to 1% or 2%.

      Here are the locations I currently know about:

      - The room directly under the Circular Warp Room in Clockwork Tower B. It
      will appear right at the beginning, so you can just quickly enter and
      leave the room until it shows up.

      - The room at the bottom of Castle's Treasury A with the Ruler Sword Lv 3,
      right before the room where you find the Greed Necklace.

      - The room to the right of the uppermost Save Point in Castle Tower A.

      - The rightmost room in Room of Illusion B with the three Victory Armors.

      - The very beginning of Entrance B (outside the castle), just to the left
      of the corridor you can super jump through to get Dracula's Rib.

      - A bit to the left of the candle containing the Cross in Heretic's Grave B
      (from the Save Point there exit left, then up to get to the right room.)

      - Amongst the Arahabakis in the rightmost dead end room in Waterway of
      Aquatic B (from the Save Point exit right, down, then right again.)

      * Sacred Fist + Ice Spellbook Trick *

      Here's a neat little trick you can use to reach some ledges before getting
      the Sylph Feather or Griffin's Wing. Find a ledge that you can almost, but
      not quite, jump to. At the height of your jump, use the Sacred Fist + Ice
      combo, and you will end up on top of the ledge.
      One place to use this is in the room in the Approach of Deplore A with
      the Logos Ring that you cannot normally reach until you have the Sylph
      Feather. You can also use it to get the out of reach Heart Max Up and
      Dracula's Ring in the Corridor of Marble the first time you pass through
      the area. (Apparently it was the discovery of this that lead Machinegun
      to find other uses for the Sacred Fist + Ice Spellbook combo, which in
      turn, lead me to re-discover this trick. Heh. Neither one of us has found
      who originally discovered this, unfortunately.)

      The most game-breaking use of this trick is to get to the Entrance A
      warp room very early in the game. Once you have the Slyph's Feather,
      go back to the topmost Save Point in Entrance A, then exit right,
      then Up, then Left. You should see a ledge right above the entrance to
      this room (which itself is on a ledge of sorts.) What you do is walk right
      _almost_ off the ledge you start on, then double jump twice as fast as you
      can. If you didn't bump your head on the second jump, you should be able
      to Ice Fist to the right to land on the upper ledge. (This takes some
      practice. if you walk too far off the entrance ledge you won't be able to
      double jump, and if you don't walk far enough you'll just bump into the
      upper ledge on the second jump.)
      You can easily get from there to the other side of the wall. The lower
      left exit is, of course, the room with the Attack Platinum. As if this
      game wasn't easy enough... The top right is the Warp Room. However,
      you will not be able to use it until you've met Death in the Warp Room
      in Clockwork Tower A. At that point, you can warp back to Entrance A,
      then warp to Entrance B, then grab the Lure Key.
      From there, you can do all sorts of ridiculous things like getting the
      Levitation Boots from the Pike Master before getting the Griffin's Wing.
      Or, you can reach the Cave of Skeletons A and get the Floodgate Key before
      going through the rigamarole of getting Maxim's Bracelet. The amusing
      thing about this is that you can defeat Death and get the Griffin's Wing,
      then go back to Castle Tower A and watch the defeated Death kidnap Lydie.
      Heh. (As far as I know there are no dialogue changes if you do this.)

      Let's not even talk about levelling up to some absurd level early on...

      * Oops! *

      As noted by samsonlamhk on the GameFAQs board, the titles for the songs
      "Aqueduct of Dragons" and "Skeleton Cave" have been switched on the Sound
      Test screen.

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Maxim :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      * Introduction to Maxim *

      After you've played through the Juste game, and you want to play a less
      traditional Castlevania game, you can choose to play the game as Maxim.
      To do so, after beating the Juste game, start a new game and enter "MAXIM"
      as your name.
      The Maxim game is essentialy CoMS's version of the Richter game. There is
      no dialogue, Maxim cannot collect relics or rare items, and he does not
      gain levels. Maxim is armed only with his sword and his large shuriken
      subweapon (the only subweapon he can use.) He can however make use of the
      Life Max Ups and Heart Max Ups throughout the castle.
      Here are Maxim's stats (they're the same as in Boss Rush, except he's
      considered level 0 in his own game):

      Level: 0
      Max HP: 306 (+5 per Life Max Up)
      Max MP: 197
      Max Hearts: 135 (+5 per Heart Max Up)
      STR: 159
      DEF: 191
      INT: 131
      LCK: 79

      Several enemies and bosses, especially towards the beginning of the game,
      have increased HP to adjust for the fact that Maxim can do 79 damage right
      from the start. (The boss stats are probably the same as the boss stats for
      Boss Rush mode.)
      Apparently Maxim is unable to enter the final battle area in Castle A, and
      thusly the maximum Maxim (heh) percentage seems to be 198.3%.

      * Special Moves *

      Information that's always good to know.

      1) Kick: Down + Attack

      2) Slide: Down + Jump

      3) Triple Jump: Jump, Jump, Jump
      Just like Juste with the Sylph Feather, except you get an extra leap.

      4) Leap Stone Stomp: Anytime after a double jump, D + Jump
      Just like... you get the idea.

      5) Screw Attack: In air, U + Jump
      Can be repeated in mid-air until you run out of MP. Also, you can simply
      hold U to roll along the floor until you run out of MP. Maxim is
      invincible during this move, and can damage enemies. (5 MP/roll)

      6) Shuriken: U + Attack
      Maxim's only subweapon; he throws a large shuriken that will boomerang
      back to Maxim. (5 Hearts)

      7) Mirage Attack: F, B, D, U + Attack
      Maxim splits into several images that jump around the screen. (100 MP)

      8) Healing: U, UB, B, DB, D, DF, F + Attack
      Restores Maxim's HP. (50 Hearts)

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Mechanics :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      * Notation *

      If you've read my CSOTN FAQ or anything by Ben Siron, this will be
      familiar to you.

      [x] - Denotes the greatest integer less than or equal to x. For example,
      [3.23] = 3. [9.9999] = 9.

      * Battle Mechanics *

      I haven't quite worked out all the details yet, but whip and basic
      subweapon damage seems to go something like this:

      Expected Damage = [STR * AM]

      Here are the attack multipliers:

      Regular whip attack: AM = 0.5
      Wiggle/Twirl whip attack: AM = 0.1
      Crush Stone level 1 attack: AM = 0.75
      Crush Stone level 2 attack: AM = 1.0
      Crush Stone level 3 attack: AM = 1.25

      Axe: AM = 0.375
      Dagger: AM = 0.25
      Holy Book: AM = 0.375
      Holy Cross: AM = 0.375
      Holy Water: AM = 0.375
      Sacred Fist: AM = 0.375

      The expected damage is then adjusted somehow to account for enemy
      defense. I am not sure how this works exactly, but it depends on the enemy
      you are attacking and the value of the expected damage. Ironically, the
      lower the expected damage, the more the actual damage seems to be lowered.
      If the expected damage is high enough (and how high is "high enough"
      depends on what you are fighting), it will not be affected at all.
      The actual damage (which we'll call DMG for later reference) then is this:

      DMG = [Adjusted Damage * EM]

      Where EM is the elemental multiplier (these also work for Spell Fusion
      attacks, which shall be discussed shortly below.)

      Enemy neutral to element: EM = 1
      (or attack has no element)
      Enemy tolerant to element: EM = 0.75
      Enemy weak against element: EM = 1.5

      Some examples will probably help at this point (but not much, since I
      still do not understand how damage adjusting works.) Whipping a Throw Master
      with a STR of 62 gives an expected damage of 31; you'll actually do 27.
      Whip a Merman with the Blue Stone equipped and an STR of 62; you get an
      expected damage of 31 again. However, the adjusted damage is still 27,
      and the elemental multipler kicks in to give you 40 points of damage.

      With an STR of 124, you would expect 62 damage against the Throw
      Master, and that's exactly what you'll get. If you have the Blue Stone
      equipped, attacking the Merman will get you the expected 62 multiplied
      by 1.5 for a total of 93 damage.

      Keeping the STR of 124, throwing a knife at a Throw Master will give
      you an expected damage of 31. But, as above with the first whip example,
      you will get 27.

      * Spell Fusion *

      Spell Fusion attacks use a similar formula, except you replace STR with
      INT, and use the following table to find the AM:

      +-----------+-----+------+---------+------+--------+
      | | Ice | Fire | Thunder | Wind | Summon |
      +-----------+-----+------+---------+------+--------+
      |None | N/A| N/A| N/A| N/A| *|
      |Axe | 1.25| 0.75| 1.25| 0.375| 1.125|
      |Dagger | 0.2| 0.5| 0.25| 0.1| 0.875|
      |Holy Book | 0.75| 0.75| 1.00| 0.5| 3.75|
      |Holy Cross | 0.25| 0.75| 1.00| 0.375| 1.00|
      |Holy Water |0.375| 0.875| 0.5| 0.375| 1.375|
      |Sacred Fist| 0.75| 0.75| 0.75| 2.00| 1.00|
      +-----------+-----+------+---------+------+--------+

      * - Using the Summon Book with no subweapon results in a healing spell
      which, so far as I can tell, restores all HP.

      The annoying damage adjustment step still applies, as do the elemental
      multipliers. Some of the Summon spells seem to have one (or possibly
      more) elemental properties. For example, the Axe Summon seems to do fire
      damage against Shimon (at 156 INT, I get [[156 * 1.125] * 1.5] = 262
      damage). But, I seem to also be getting Wind damage against Owl (still
      at 156 INT, I get [[156 * 1.125] * 0.75] = 131).

      * HARDGAME Damage Formula *

      To determine damage in HARDGAME mode, use the same formulas as
      described above to find DMG. The HARDGAME damage (or HDMG) is then
      found as follows:

      HDMG = DMG - [DMG / 4]

      This is usually equal to 75% of DMG, rounded up to the next
      integer (instead of truncating the decimal.)

      * Maxim *

      The same formulas apply to Maxim, using the following for AM:

      - STR based attacks -
      Sword: AM = 0.5
      Kick: AM = 0.5
      Slide: AM = 0.5
      Screw Attack: AM = 0.5
      Shuriken AM = 0.5

      - INT based attacks -
      Mirage Attack AM = 1.25

      * Simon Belmont *

      Simon's attacks work exactly the same as Juste's.

      - STR based attacks -
      Regular whip attack: AM = 0.5
      Axe: AM = 0.375
      Dagger: AM = 0.25
      Holy Cross: AM = 0.375

      * The Art of Leveling Up *

      Determining how much experience you need to reach any given level is
      fairly predicatble in CoMS: to reach level x, you need x * (x - 1) * 60
      experience points. (For example, to reach level 10, you would need
      10 * 9 * 60 = 5400 experience points.) This formula stops working
      somewhere around level 70, however.
      All stat increases are predetermined, as per the following chart:

      ------+----------+-----+-----+-----+-----+-----+-----+-----
      LV | EXP | HP | MP | Hts | STR | DEF | INT | LCK
      ------+----------+-----+-----+-----+-----+-----+-----+-----
      1 | 0 | 50 | 100 | 30 | 30 | 30 | 30 | 25
      2 | 120 | 57 | 102 | 33 | 32 | 31 | 32 | 26
      3 | 360 | 64 | 105 | 37 | 34 | 32 | 35 | 27
      4 | 720 | 70 | 107 | 40 | 38 | 33 | 37 | 28
      5 | 1200 | 77 | 110 | 43 | 40 | 35 | 39 | 29
      6 | 1800 | 83 | 112 | 45 | 44 | 37 | 42 | 30
      7 | 2520 | 90 | 114 | 48 | 48 | 39 | 45 | 31
      8 | 3360 | 96 | 117 | 51 | 50 | 40 | 47 | 32
      9 | 4320 | 102 | 120 | 54 | 52 | 41 | 49 | 33
      10 | 5400 | 108 | 123 | 56 | 56 | 42 | 52 | 34
      11 | 6600 | 115 | 125 | 60 | 58 | 43 | 54 | 35
      12 | 7920 | 122 | 128 | 63 | 60 | 44 | 57 | 36
      13 | 9360 | 127 | 130 | 65 | 64 | 46 | 59 | 37
      14 | 10920 | 135 | 132 | 67 | 66 | 47 | 62 | 38
      15 | 12600 | 143 | 134 | 71 | 68 | 48 | 65 | 39
      16 | 14400 | 151 | 137 | 75 | 70 | 50 | 68 | 40
      17 | 16320 | 157 | 139 | 77 | 72 | 51 | 70 | 41
      18 | 18360 | 162 | 141 | 79 | 76 | 52 | 72 | 42
      19 | 20520 | 169 | 144 | 81 | 80 | 53 | 74 | 43
      20 | 22800 | 176 | 147 | 84 | 84 | 54 | 77 | 44
      21 | 25200 | 184 | 149 | 87 | 86 | 56 | 79 | 45
      22 | 27720 | 192 | 151 | 89 | 90 | 58 | 81 | 46
      23 | 30360 | 198 | 153 | 91 | 94 | 59 | 83 | 47
      24 | 33120 | 203 | 155 | 93 | 96 | 61 | 85 | 48
      25 | 36000 | 211 | 157 | 95 | 98 | 62 | 87 | 49
      26 | 39000 | 216 | 160 | 99 | 100 | 63 | 89 | 50
      27 | 42120 | 223 | 162 | 101 | 102 | 64 | 91 | 51
      28 | 45360 | 231 | 165 | 103 | 104 | 65 | 93 | 52
      29 | 48720 | 237 | 167 | 105 | 108 | 66 | 96 | 53
      30 | 52200 | 245 | 170 | 107 | 110 | 67 | 99 | 54
      31 | 55800 | 252 | 173 | 109 | 112 | 68 | 102 | 55
      32 | 59520 | 258 | 175 | 111 | 116 | 69 | 105 | 56
      33 | 63360 | 265 | 177 | 114 | 118 | 70 | 108 | 57
      34 | 67320 | 272 | 180 | 117 | 122 | 72 | 111 | 58
      35 | 71400 | 278 | 182 | 120 | 126 | 73 | 113 | 59
      36 | 75600 | 283 | 185 | 123 | 130 | 74 | 115 | 60
      37 | 79920 | 288 | 188 | 126 | 134 | 75 | 118 | 61
      38 | 84360 | 294 | 191 | 129 | 138 | 76 | 120 | 62
      39 | 88920 | 301 | 194 | 132 | 142 | 77 | 123 | 63
      40 | 93600 | 306 | 197 | 135 | 144 | 79 | 126 | 64
      41 | 98400 | 313 | 199 | 138 | 148 | 81 | 129 | 65
      42 | 103320 | 321 | 201 | 141 | 152 | 82 | 131 | 66
      43 | 108360 | 327 | 203 | 144 | 154 | 83 | 134 | 67
      44 | 113520 | 334 | 206 | 146 | 156 | 85 | 137 | 68
      45 | 118800 | 341 | 208 | 149 | 160 | 86 | 139 | 69
      46 | 124200 | 349 | 211 | 152 | 164 | 87 | 142 | 70
      47 | 129720 | 355 | 214 | 156 | 168 | 88 | 144 | 71
      48 | 135360 | 363 | 216 | 158 | 172 | 89 | 147 | 72
      49 | 141120 | 370 | 219 | 161 | 176 | 90 | 150 | 73
      50 | 147000 | 378 | 222 | 165 | 180 | 91 | 152 | 74
      51 | 153000 | 384 | 224 | 169 | 184 | 92 | 155 | 75
      52 | 159120 | 392 | 227 | 172 | 186 | 93 | 157 | 76
      53 | 165360 | 400 | 230 | 175 | 188 | 94 | 160 | 77
      54 | 171720 | 407 | 233 | 177 | 190 | 96 | 162 | 78
      55 | 178200 | 413 | 236 | 180 | 194 | 97 | 165 | 79
      56 | 184800 | 420 | 238 | 184 | 196 | 98 | 168 | 80
      57 | 191520 | 428 | 241 | 186 | 198 | 100 | 170 | 81
      58 | 198360 | 433 | 243 | 190 | 202 | 102 | 172 | 82
      59 | 205320 | 438 | 245 | 192 | 206 | 104 | 174 | 83
      60 | 212400 | 445 | 247 | 195 | 208 | 105 | 177 | 84
      61 | 219600 | 452 | 250 | 198 | 212 | 106 | 179 | 85
      62 | 226920 | 460 | 252 | 201 | 214 | 108 | 182 | 86
      63 | 234360 | 465 | 255 | 204 | 218 | 109 | 184 | 87
      64 | 241920 | 471 | 257 | 207 | 220 | 110 | 187 | 88
      65 | 249600 | 478 | 259 | 210 | 222 | 111 | 190 | 89
      66 | 257400 | 483 | 262 | 212 | 224 | 113 | 193 | 90
      67 | 265320 | 490 | 265 | 214 | 228 | 114 | 195 | 91
      68 | 273360 | 496 | 268 | 217 | 232 | 116 | 197 | 92
      69 | 281520 | 504 | 271 | 220 | 236 | 118 | 200 | 93
      70 | 288800 | 509 | 274 | 222 | 238 | 119 | 203 | 94
      71 | 296080 | 515 | 276 | 226 | 242 | 120 | 206 | 95
      72 | 303360 | 522 | 278 | 229 | 246 | 121 | 209 | 96
      73 | 310640 | 530 | 280 | 231 | 250 | 122 | 211 | 97
      74 | 317920 | 536 | 282 | 234 | 252 | 123 | 214 | 98
      75 | 325200 | 542 | 285 | 238 | 254 | 125 | 217 | 99
      76 | 332480 | 549 | 287 | 242 | 258 | 127 | 220 | 100
      77 | 339760 | 555 | 289 | 245 | 260 | 128 | 222 | 101
      78 | 347040 | 560 | 292 | 247 | 262 | 129 | 225 | 102
      79 | 354320 | 566 | 294 | 249 | 266 | 131 | 227 | 103
      80 | 361600 | 574 | 297 | 251 | 268 | 134 | 229 | 104
      81 | 368880 | 581 | 300 | 254 | 270 | 133 | 231 | 105
      82 | 376160 | 588 | 303 | 257 | 274 | 134 | 233 | 106
      83 | 383440 | 594 | 306 | 259 | 278 | 136 | 236 | 107
      84 | 390720 | 602 | 308 | 262 | 280 | 137 | 239 | 108
      85 | 398000 | 608 | 311 | 265 | 284 | 138 | 242 | 109
      86 | 405280 | 615 | 314 | 268 | 288 | 139 | 245 | 110
      87 | 412560 | 622 | 317 | 270 | 292 | 140 | 247 | 111
      88 | 419840 | 630 | 319 | 272 | 296 | 141 | 250 | 112
      89 | 427120 | 638 | 322 | 276 | 298 | 142 | 253 | 113
      90 | 434400 | 659 | 390 | 333 | 368 | 227 | 328 | 202
      91 | 441680 | 680 | 458 | 390 | 438 | 312 | 403 | 291
      92 | 448960 | 701 | 526 | 447 | 508 | 397 | 478 | 380
      93 | 456240 | 722 | 594 | 504 | 578 | 482 | 553 | 469
      94 | 463520 | 743 | 662 | 561 | 648 | 567 | 628 | 558
      95 | 470800 | 764 | 730 | 618 | 718 | 652 | 703 | 647
      96 | 478080 | 785 | 798 | 675 | 788 | 737 | 778 | 736
      97 | 485360 | 806 | 866 | 732 | 858 | 822 | 853 | 825
      98 | 492640 | 827 | 934 | 789 | 928 | 907 | 928 | 914
      99 | 499999 | 849 | 999 | 849 | 999 | 999 | 999 | 999

      There are 30 Heart Max Ups and 30 Life Max Ups to be found, so if you
      are in the mood to get to level 99, you can have every stat at 999.
      However, given that starting at level 53 no enemy gives more than 1 EXP,
      this could take a very long time.

      * Experience Calculation *

      Similarly to CSOTN, the experience listed in the Encyclopedia is not
      necessarily what you will receive from defeating a given enemy. Here's
      how this works. If you are at a lower or equal level to the enemy you
      are fighting, you will get the listed EXP. If you are at a higher level
      than the enemy you are fighting, then you will get either 1 EXP or
      [LXP * (1 - ((Your Level - Enemy's Level) / 10)] EXP, whichever is
      larger. (LXP = the EXP value listed in the Encyclopedia.)
      In other words, you get 90% of LXP if you are one level above the
      enemy, 80% if you are 2 levels above, 70% if you are three levels,
      etc. If you are 10 levels above or higher, you only get 1 EXP.

      Let's take Shimon as an example:

      Your Level Experience Gained The Math
      ---------- ----------------- --------
      41 or less 488 This is the listed EXP.
      42 439 [488 * 0.9]
      43 390 [488 * 0.8]
      44 341 [488 * 0.7]
      45 292 [488 * 0.6]
      46 244 [488 * 0.5]
      47 195 [488 * 0.4]
      48 146 [488 * 0.3]
      49 97 [488 * 0.2]
      50 48 [488 * 0.1]
      51 or more 1 Awarded EXP cannot be less than 1.

      For the mathematically minded, a rough estimate of the level at which an
      enemy will only give 1 experience is...

      Enemy LV + 10

      Adding an LOW (Level of Worthlessness) stat to my Enemy List shall not be
      necessary, I think.

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Whip ::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Attack Platinum Type: Whip
      STR +20 DEF +0 INT +0 LCK +0
      Find: Entrance A
      ---------------------------------------------------------------------------
      Attack Stone Type: Whip
      STR +10 DEF +0 INT +0 LCK +0
      Find: Castle Tower A
      ---------------------------------------------------------------------------
      Blue Stone Type: Whip
      STR +2 DEF +0 INT +0 LCK +0
      - Whip becomes Ice elemental.
      Find: Waterway of Aquatic A
      ---------------------------------------------------------------------------
      Circle of Energy Type: Whip
      STR +0 DEF +0 INT +0 LCK +0
      - Hold Attack: Juste performs Nathan's Twirling Whip of Doom[TM].
      Find: Heretic's Grave A
      ---------------------------------------------------------------------------
      Crush Stone Type: Whip
      STR -5 DEF +0 INT +0 LCK +0
      - Hold Attack: Charges whip. Release to unleash a more powerful attack that
      can also destroy some stone barriers.
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Christopher Soul Type: Whip
      STR +5 DEF +0 INT +0 LCK +0
      - Whip unleashes a fireball if Juste is at full health.
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------
      Green Stone Type: Whip
      STR +2 DEF +0 INT +0 LCK +0
      - Whip becomes Wind elemental
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Red Stone Type: Whip
      STR +2 DEF +0 INT +0 LCK +0
      - Whip becomes Fire elemental
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Yellow Stone Type: Whip
      STR +2 DEF +0 INT +0 LCK +0
      - Whip becomes Thunder elemental
      Find: Moss-Grown Cave B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Body ::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Ancient Armor Type: Body
      STR +0 DEF +45 INT +0 LCK +0
      Drop: Axe Armor II
      ---------------------------------------------------------------------------
      Ancient Robe Type: Body
      STR +0 DEF +58 INT +10 LCK +0
      Drop: Transparent Skeleton
      ---------------------------------------------------------------------------
      Attractive Clothes Type: Body
      STR +0 DEF +20 INT +7 LCK +0
      Drop: Witch
      ---------------------------------------------------------------------------
      Battle Armor Type: Body
      STR +0 DEF +62 INT +0 LCK +0
      Buy: Moss-Grown Cave A (6000G)
      Drop: Master Lizard
      ---------------------------------------------------------------------------
      Beautiful Clothes Type: Body
      STR +0 DEF +18 INT +6 LCK +0
      Find: The Approach of Deplore A
      ---------------------------------------------------------------------------
      Blizzard Robe Type: Body
      STR +0 DEF +30 INT +8 LCK +0
      Find: Corridor in the Sky B
      ---------------------------------------------------------------------------
      Brigandine Type: Body
      STR +0 DEF +40 INT +0 LCK +0
      Drop: Manemane
      ---------------------------------------------------------------------------
      Bronze Armor Type: Body
      STR +0 DEF +18 INT +0 LCK +0
      Drop: Skeleton Rib
      ---------------------------------------------------------------------------
      Buff Coat Type: Body
      STR +0 DEF +25 INT +0 LCK +0
      Drop: Ruler Sword
      ---------------------------------------------------------------------------
      Casual Clothes Type: Body
      STR +0 DEF +1 INT +5 LCK +0
      Buy: Castle's Treasury B, Moss-Grown Cave B (98G)
      Drop: Zombie
      ---------------------------------------------------------------------------
      Ceramic Mail Type: Body
      STR +0 DEF +90 INT +0 LCK +0
      Buy: Moss-Grown Cave A (15000G)
      ---------------------------------------------------------------------------
      Chain Mail Type: Body
      STR +0 DEF +28 INT +0 LCK +0
      Drop: Ruler Sword Lv 2
      ---------------------------------------------------------------------------
      Combat Suit Type: Body
      STR +8 DEF +46 INT +9 LCK +0
      Find: Entrance B
      ---------------------------------------------------------------------------
      Cross Armor Type: Body
      STR +0 DEF +14 INT +0 LCK +0
      Find: Castle's Treasury B
      ---------------------------------------------------------------------------
      Cuirass Armor
      STR +0 DEF +22 INT +0 LCK +0
      Buy: Castle Tower B, Clockwork Tower (1200G)
      Drop: Big Balloon
      ---------------------------------------------------------------------------
      Double Mail Type: Body
      STR +0 DEF +55 INT +0 LCK +0
      Drop: Gorgon
      ---------------------------------------------------------------------------
      Field Armor Type: Body
      STR +0 DEF +8 INT +0 LCK +0
      Drop: Armored Knight
      ---------------------------------------------------------------------------
      Flame Armor Type: Body
      STR +0 DEF +36 INT +0 LCK +0
      Drop: Armored Flea Man
      ---------------------------------------------------------------------------
      Guardian Armor
      STR +0 DEF +36 INT +0 LCK +0
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Hard Leather Armor Type: Body
      STR +0 DEF +20 INT +0 LCK +0
      Drop: Skeleton Ape
      ---------------------------------------------------------------------------
      Heal Walker Type: Body
      STR +0 DEF +30 INT +0 LCK +0
      - Restores HP as you walk.
      Find: Moss-Grown Cave B
      ---------------------------------------------------------------------------
      Healing Mail Type: Body
      STR +0 DEF +15 INT +0 LCK +0
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Heavy Armor Type: Body
      STR +0 DEF +48 INT +0 LCK +0
      Buy: Castle Tower A, Castle's Treasury A, Moss-Grown Cave A (2000G)
      Drop: Poison Lizard
      ---------------------------------------------------------------------------
      Kaiser Mail Type: Body
      STR +5 DEF +75 INT +5 LCK +5
      Find: Chapel of a Heretic B
      ---------------------------------------------------------------------------
      Leather Armor Type: Body
      STR +0 DEF +4 INT +0 LCK +0
      Find: Entrance A
      ---------------------------------------------------------------------------
      Light Clothes Type: Body
      STR +0 DEF +2 INT +5 LCK +0
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Light Robe Type: Body
      STR +0 DEF +15 INT +5 LCK +0
      Drop: Ectoplasm
      ---------------------------------------------------------------------------
      Lunar Armor Type: Body
      STR +0 DEF +40 INT +0 LCK +0
      - Becomes DEF +80 when in Castle B.
      Find: Castle Tower A
      ---------------------------------------------------------------------------
      Magical Armor Type: Body
      STR +0 DEF +64 INT +0 LCK +0
      - Reduces Spell Fusion MP costs by 25%.
      Find: Entrance A
      ---------------------------------------------------------------------------
      Mystic Robe Type: Body
      STR +0 DEF +35 INT +8 LCK +0
      Find: Chapel of a Heretic B
      ---------------------------------------------------------------------------
      Noble Clothes Type: Body
      STR +0 DEF +39 INT +8 LCK +0
      Drop: Oh
      ---------------------------------------------------------------------------
      Padded Armor Type: Body
      STR +0 DEF +23 INT +0 LCK +0
      Find: Castle's Treasury B
      ---------------------------------------------------------------------------
      Parade Armor Type: Body
      STR +0 DEF +26 INT +0 LCK +0
      Drop: Fishman
      ---------------------------------------------------------------------------
      Plate Armor Type: Body
      STR +0 DEF +52 INT +0 LCK +0
      Find: Castle's Treasury A
      ---------------------------------------------------------------------------
      Plate Coat Type: Body
      STR +0 DEF +12 INT +0 LCK +0
      Buy: Castle Tower B, Castle's Treasury B, Clockwork Tower, Moss-Grown Cave
      B (800G)
      Drop: Lizardman
      ---------------------------------------------------------------------------
      Lamellar Coat Type: Body
      STR +0 DEF +29 INT +7 LCK +0
      Buy: Castle Tower, Clockwork Tower (1005G)
      Drop: Feather Demon
      ---------------------------------------------------------------------------
      Rubber Plate Type: Body
      STR +0 DEF +6 INT +0 LCK +0
      Buy: Castle Tower B, Castle's Treasury B, Moss-Grown Cave B (250G)
      Drop: Skeleton Soldier
      ---------------------------------------------------------------------------
      Scale Armor Type: Body
      STR +0 DEF +30 INT +0 LCK +0
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Silver Armor Type: Body
      STR +0 DEF +75 INT +0 LCK +0
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Solar Armor Type: Body
      STR +0 DEF +40 INT +0 LCK +0
      - DEF becomes +80 when in Castle A.
      Find: Castle Tower B
      ---------------------------------------------------------------------------
      T Shirt Type: Body
      STR +0 DEF +3 INT +5 LCK +0
      Buy: Castle Tower B, Clockwork Tower, Moss-Grown Cave B (199G)
      ---------------------------------------------------------------------------
      Thunder Robe Type: Body
      STR +0 DEF +44 INT +9 LCK +0
      Find: Cave of Skeletons A
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Head ::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Armet Type: Head
      STR +0 DEF +15 INT +0 LCK +0
      Buy: Castle Tower A, Clockwork Tower B (1800G)
      Drop: Bone Naga
      ---------------------------------------------------------------------------
      Bandanna Type: Head
      STR +0 DEF +1 INT +0 LCK +0
      Find: Room of Illusion A
      ---------------------------------------------------------------------------
      Barbutte Type: Head
      STR +0 DEF +13 INT +0 LCK +0
      Drop: Feather Demon
      ---------------------------------------------------------------------------
      Barrel Helm Type: Head
      STR +0 DEF +18 INT +0 LCK +0
      Buy: Castle Tower A, Castle's Treasury A, Moss-Grown Cave A (2300G)
      ---------------------------------------------------------------------------
      Bascinet Type: Head
      STR +0 DEF +16 INT +0 LCK +0
      Drop: Harpy
      ---------------------------------------------------------------------------
      Bicoket Type: Head
      STR +0 DEF +8 INT +0 LCK +0
      Drop: Skeleton Spider
      ---------------------------------------------------------------------------
      Burgeonet Type: Head
      STR +0 DEF +12 INT +0 LCK +0
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Cabaset Type: Head
      STR +0 DEF +23 INT +0 LCK +0
      Buy: Castle's Treasury A, Moss-Grown Cave A (3800G)
      ---------------------------------------------------------------------------
      Circlet Type: Head
      STR +0 DEF +3 INT +0 LCK +0
      Drop: Rock Armor
      ---------------------------------------------------------------------------
      Corinthian Helmet Type: Head
      STR +0 DEF +9 INT +0 LCK +0
      Buy: Castle Tower B, Clockwork Tower B (750 G)
      Drop: Ruler Sword
      ---------------------------------------------------------------------------
      Cross Helmet Type: Head
      STR +0 DEF +5 INT +0 LCK +0
      Buy: Castle Tower B, Castle's Treasury B, Moss-Grown Cave B (160G)
      Drop: Disc Armor, Skeleton Flail
      ---------------------------------------------------------------------------
      Face Guard Type: Head
      STR +0 DEF +10 INT +0 LCK +0
      Find: Corridor in the Air A
      ---------------------------------------------------------------------------
      Full Helm Type: Head
      STR +0 DEF +22 INT +0 LCK +0
      Find: Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Golden Crown Type: Head
      STR +0 DEF +28 INT +0 LCK +0
      Drop: Pike Master
      ---------------------------------------------------------------------------
      Guardian Helm Type: Head
      STR +0 DEF +14 INT +0 LCK +0
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Iron Helm Type: Head
      STR +0 DEF +21 INT +0 LCK +0
      Drop: Melting Zombie
      ---------------------------------------------------------------------------
      Kettle Hat Type: Head
      STR +0 DEF +20 INT +0 LCK +0
      Drop: Axe Armor II
      ---------------------------------------------------------------------------
      Leather Cap Type: Head
      STR +0 DEF +4 INT +0 LCK +0
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------
      Leather Helmet Type: Head
      STR +0 DEF +6 INT +0 LCK +0
      Drop: Skeleton Spear
      ---------------------------------------------------------------------------
      Lobster Tail Pot Type: Head
      STR +0 DEF +24 INT +0 LCK +0
      Buy: Moss-Grown Cave A (4400G)
      ---------------------------------------------------------------------------
      Morion Type: Head
      STR +0 DEF +19 INT +0 LCK +0
      Buy: Castle Tower A, Moss-Grown Cave A (3000G)
      ---------------------------------------------------------------------------
      Pilos Type: Head
      STR +0 DEF +11 INT +0 LCK +0
      Buy: Castle Tower, Clockwork Tower B (1050G)
      Drop: Merman
      ---------------------------------------------------------------------------
      Platinum Crown Type: Head
      STR +0 DEF +30 INT +0 LCK +0
      Buy: Entrance (9999G)
      ---------------------------------------------------------------------------
      Sallet Type: Head
      STR +0 DEF +7 INT +0 LCK +0
      Buy: Castle Tower B, Moss-Grown Cave B (340G)
      ---------------------------------------------------------------------------
      Scarlet Silk Hat Type: Head
      STR +0 DEF +25 INT +5 LCK +0
      Buy: Entrance (9800G)
      ---------------------------------------------------------------------------
      Silk Hat Type: Head
      STR +0 DEF +17 INT +0 LCK +0
      Drop: Skeleton Mirror
      ---------------------------------------------------------------------------
      Silver Tiara Type: Head
      STR +0 DEF +25 INT +0 LCK +0
      Drop: Sylph
      ---------------------------------------------------------------------------
      Steel Helmet Type: Head
      STR +0 DEF +26 INT +0 LCK +0
      Drop: Blades Master
      ---------------------------------------------------------------------------
      Turban Type: Head
      STR +0 DEF +2 INT +0 LCK +0
      Drop: Slime
      ---------------------------------------------------------------------------
      Viking Helm Type: Head
      STR +0 DEF +27 INT +0 LCK +0
      Find: Corridor of Marble B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Hands :::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Arm Guard Type: Hands
      STR +0 DEF +18 INT +0 LCK +0
      Drop: Ruler Sword Lv 2
      ---------------------------------------------------------------------------
      Arm Plate Type: Hands
      STR +0 DEF +21 INT +0 LCK +0
      Find: Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Bloody Gloves Type: Hands
      STR +0 DEF +25 INT +0 LCK +0
      Buy: Castle Tower A, Castle's Treasury A, Moss-Grown Cave (2100G)
      Drop: Blades Master
      ---------------------------------------------------------------------------
      Gauntlet Type: Hands
      STR +0 DEF +4 INT +0 LCK +0
      Drop: Scarecrow
      ---------------------------------------------------------------------------
      Glove Type: Hands
      STR +0 DEF +7 INT +0 LCK +0
      Drop: Archer Skeleton
      ---------------------------------------------------------------------------
      Guardian Glove Type: Hands
      STR +0 DEF +14 INT +0 LCK +0
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Hard Leather Glove Type: Hands
      STR +0 DEF +10 INT +0 LCK +0
      Find: Waterway of Aquatic A
      ---------------------------------------------------------------------------
      Leather Gloves Type: Hands
      STR +0 DEF +2 INT +0 LCK +0
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Steel Gauntlet Type: Hands
      STR +0 DEF +28 INT +0 LCK +0
      Drop: Spriggan
      ---------------------------------------------------------------------------
      Wristband Type: Hands
      STR +0 DEF +0 INT +0 LCK +0
      Find: Castle's Treasury B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Legs ::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Bronze Boots Type: Legs
      STR +0 DEF +6 INT +0 LCK +0
      Drop: Throw Master
      ---------------------------------------------------------------------------
      Foot Guarder Type: Legs
      STR +0 DEF +5 INT +0 LCK +0
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------
      Greaves Type: Legs
      STR +0 DEF +12 INT +0 LCK +0
      Buy: Castle Tower A, Castle's Treasury A, Moss-Grown Cave A (1700G)
      Drop: Ruler Sword Lv 3
      ---------------------------------------------------------------------------
      Guardian Boots Type: Legs
      STR +0 DEF +8 INT +0 LCK +0
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Infinite Shoes Type: Legs
      STR +0 DEF +0 INT +0 LCK +0
      - Allows for infinite jumping in mid-air.
      Buy: Entrance (12000G)
      ---------------------------------------------------------------------------
      Iron Boots Type: Legs
      STR +0 DEF +9 INT +0 LCK +0
      Drop: Axe Armor
      ---------------------------------------------------------------------------
      Leather Boots Type: Legs
      STR +0 DEF +2 INT +0 LCK +0
      Find: Entrance A
      ---------------------------------------------------------------------------
      Leather Greaves Type: Legs
      STR +0 DEF +3 INT +0 LCK +0
      Buy: Castle Tower B, Castle's Treasury B, Moss-Grown Cave B (140G)
      Drop: Peeping Eye
      ---------------------------------------------------------------------------
      Leggings Type: Legs
      STR +0 DEF +16 INT +0 LCK +0
      Find: Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Levitation Boots Type: Legs
      STR +0 DEF +0 INT +0 LCK +0
      - When equipped, Juste will stay in mid-air after jumping, and will be able
      to literally fly. Lower him back to the ground (or unequip the Boots) to
      return to normal control.
      Drop: Pike Master
      ---------------------------------------------------------------------------
      Platinum Shoes Type: Legs
      STR +0 DEF +25 INT +0 LCK +0
      Buy: Entrance (5000G)
      ---------------------------------------------------------------------------
      Silver Boots Type: Legs
      STR +0 DEF +23 INT +0 LCK +0
      Buy: Castle's Treasury A, Moss-Grown Cave A (2800G)
      ---------------------------------------------------------------------------
      Smashing Boots Type: Legs
      STR +0 DEF +15 INT +0 LCK +0
      - Allows super jump to smash through some kinds of blocks
      Find: The Approach of Deplore B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Goods :::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Aurora Ring Type: Goods
      STR +0 DEF +0 DEF +0 LCK +0
      - When equipped, the unfused Sacred Fist punches a wider area. (10 Hearts)
      Buy: Castle Tower A (5000G)
      ---------------------------------------------------------------------------
      Bangle Type: Goods
      STR +0 DEF +3 INT +0 LCK +0
      Buy: Castle Tower, Clockwork Tower B (550G)
      Drop: Axe Armor
      ---------------------------------------------------------------------------
      Chaos Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - Instead of travelling along the ground, a Holy Water flame will bounce
      once, then stay where it lands. (5 Hearts).
      Find: Corridor in the Air A
      ---------------------------------------------------------------------------
      Crest Bracelet Type: Goods
      STR +0 DEF +15 INT +0 LCK +0
      Drop: Hammer Hammer
      ---------------------------------------------------------------------------
      Dark Green Mantle Type: Goods
      STR +0 DEF +5 INT +0 LCK +0
      Find: Chapel of a Heretic A
      ---------------------------------------------------------------------------
      Dark Night Glasses Type: Goods
      STR +0 DEF +0 INT +2 LCK +1
      - Allows you to see in dark rooms...
      Find: Corridor in the Air A
      ---------------------------------------------------------------------------
      Earth Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - When equipped, an unfused Holy Book will rotate around Juste instead of
      spiralling outward. In other words, it will become the CSOTN Holy Book
      instead of the Rondo Holy Book. (5 Hearts)
      Find: Waterway of Aquatic B
      ---------------------------------------------------------------------------
      Gold Necklace Type: Goods
      STR +0 DEF +3 INT +0 LCK +0
      Drop: Arahabaki
      ---------------------------------------------------------------------------
      Greed Necklace Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - Increases value of Money Bags.
      Find: Castle's Treasury A
      ---------------------------------------------------------------------------
      Heart Checker Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Heaven's Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - When equipped, an unfused Axe flies much more slowly. (6 Hearts)
      Find: Castle's Treasury A
      ---------------------------------------------------------------------------
      Holy Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - Increases resistance to Curse.
      Find: Castle Tower A
      ---------------------------------------------------------------------------
      Jet Black Cloak Type: Goods
      STR +0 DEF +18 INT +0 LCK +8
      Find: Corridor of Marble B
      ---------------------------------------------------------------------------
      Juste Bracelet Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      Find: Juste starts with this equipped.
      ---------------------------------------------------------------------------
      Kaiser Knuckle Type: Goods
      STR +3 DEF +3 INT +0 INT +0
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Logos Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - When dagger subweapon is used, three daggers will be thrown instead of
      one. (2 Hearts)
      Find: The Approach of Deplore A
      ---------------------------------------------------------------------------
      Lucky Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +20
      Drop: Rare Ghost
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Maxim's Bracelet Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      Find: Corridor in the Air A
      ---------------------------------------------------------------------------
      Medusa Pendant Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - Increases resistance to stone.
      Drop: Gold Head
      ---------------------------------------------------------------------------
      Mirror Pendant Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - Increases resistance to poison.
      Drop: Shokujinhana
      ---------------------------------------------------------------------------
      Musical Necklace Type: Goods
      STR +0 DEF +0 INT +5 LCK +0
      Buy: Castle's Treasury A (5000G)
      Drop: Koukidou Skeleton
      ---------------------------------------------------------------------------
      Mystic Brooch Type: Goods
      STR +0 DEF +0 INT +15 LCK +0
      Drop: Rare Ghost
      ---------------------------------------------------------------------------
      Nova Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - When equipped, Holy Cross range increases. (8 Hearts)
      Buy: Castle Tower B (5000G)
      ---------------------------------------------------------------------------
      Pendant Type: Goods
      STR +0 DEF +1 INT +0 LCK +0
      Drop: Medusa Head
      ---------------------------------------------------------------------------
      Rare Ring Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      - Increases rare item appearence.
      Find: Cave of Skeletons A
      ---------------------------------------------------------------------------
      Silk Cape Type: Goods
      STR +0 DEF +2 INT +0 LCK +0
      Find: The Approach of Deplore A
      ---------------------------------------------------------------------------
      Scarlet Mantle Type: Goods
      STR +0 DEF +12 INT +0 LCK +3
      Drop: Flying Skeleton
      ---------------------------------------------------------------------------
      Shinobi Mantle Type: Goods
      STR +0 DEF +15 INT +0 LCK +5
      Drop: Victory Armor
      ---------------------------------------------------------------------------
      Silver Bracelet Type: Goods
      STR +0 DEF +10 INT +0 LCK +0
      Drop: Gorgon
      ---------------------------------------------------------------------------
      Squall Mantle Type: Goods
      STR +0 DEF +8 INT +0 LCK +0
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Sypha's Crystal Type: Goods
      STR +0 DEF +0 INT +0 LCK +0
      Find: Cave of Skeletons A
      ---------------------------------------------------------------------------
      Talisman Type: Goods
      STR +0 DEF +0 INT +0 LCK +10
      Find: Room of Illusion A
      ---------------------------------------------------------------------------
      Velvet Mantle Type: Goods
      STR +0 DEF +3 INT +0 LCK +0
      Buy: Castle Tower A, Castle's Treasury A, Clockwork Tower B, Moss-Grown
      Cave A (1350G)
      Drop: Skeleton Liquid
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Items :::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Antidote Type: Item
      - Cures poison [use].
      Buy: Castle Tower, Castle's Treasury, Clockwork Tower, Entrance,
      Moss-Grown Cave (20G)
      Drop: Skeleton Liquid, Slime, Witch
      Find: The Approach of Deplore B, Chapel of a Heretic A, Corridor in the Air
      A, Corridor of Marble A
      ---------------------------------------------------------------------------
      Castle Map 1 Type: Item
      - Adds to your automap parts of the Entrance, Corridor of Marble,
      Heretic's Grave, and The Approach of Deplore.
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Castle Map 2 Type: Item
      - Adds to your automap parts of Castle's Treasury, Castle Tower, Cave of
      Skeletons, and Moss-Grown Cave.
      Buy: Castle's Treasury B (105G)
      ---------------------------------------------------------------------------
      Castle Map 3 Type: Item
      - Adds to your automap parts of the Clockwork Tower, Chapel of a Heretic,
      and Corridor in the Air.
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Diamond Type: Item
      - Sell for 1000G
      Drop: Pixie
      ---------------------------------------------------------------------------
      Floodgate Key Type: Item
      - Allows you to drain the flooded parts of Moss-Grown Cave A.
      Find: Cave of Skeletons A
      ---------------------------------------------------------------------------
      High Mana Prism Type: Item
      - Restores 100 MP [use]
      Buy: Entrance (1000G)
      Drop: Pixie, Sylph
      Find: Cave of Skeletons A, Chapel of a Heretic A, Chapel of a Heretic B,
      Clockwork Tower B, Entrance A, Entrance B
      ---------------------------------------------------------------------------
      High Potion Type: Item
      - Restores 150 HP [use]
      Buy: Castle's Treasury A, Clockwork Tower, Entrance, Moss-Grown Cave A
      (200G)
      Drop: Disc Armor II, Bone Naga, Hammer Hammer, Harpy, Koukidou Skeleton,
      Shimon
      Find: Castle Tower B, Chapel of the Heretic B, Clockwork Tower B,
      Corridor in the Air A, Corridor of Marble B, Entrance B,
      Moss-Grown Cave B
      ---------------------------------------------------------------------------
      Hint Card 1 Type: Item
      - ?
      Find: Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Hint Card 2 Type: Item
      - ?
      Find: Corridor in the Air A
      ---------------------------------------------------------------------------
      Hint Card 3 Type: Item
      - ?
      Find: Chapel of a Heretic A
      ---------------------------------------------------------------------------
      Hint Card 4 Type: Item
      - ?
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Hint Card 5 Type: Item
      - ?
      Find: Cave of Skeletons A
      ---------------------------------------------------------------------------
      Hint Card 6 Type: Item
      - ?
      Find: Chapel of a Heretic B
      ---------------------------------------------------------------------------
      Invincibility Potion Type: Item
      - Renders you invunerable for a short period of time. [use]
      Buy: Entrance (10000G)
      Find: Chapel of a Heretic B, Clockwork Tower B, Corridor in the Air A,
      Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Large Meat Type: Item
      - Restores 200 HP [use]
      Drop: Master Lizard, Owl, Poison Lizard
      Find: Chapel of a Heretic A, Corridor in the Air B, Heretic's Grave B
      ---------------------------------------------------------------------------
      Lure Key Type: Item
      - Allows you to open glowing doors
      Find: Entrance B
      ---------------------------------------------------------------------------
      Mana Prism Type: Item
      - Restores 20 MP [use]
      Buy: Clockwork Tower, Entrance (250G)
      Drop: Siren
      Find: The Approach of Deplore A, Corridor of the Air B, Moss-Grown Cave B
      ---------------------------------------------------------------------------
      Meat Type: Item
      - Restores 100 HP [use]
      Drop: Oh
      Find: The Approach of Deplore A, Heretic's Grave A, Heretic's Grave B,
      Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Midday Constellation Type: Item
      - Causes the merchant to appear in the Clockwork Tower.
      Drop: Shimon, Spectre
      ---------------------------------------------------------------------------
      Opal Type: Item
      - Can be sold for 125 gold.
      Drop: Large Skeleton
      Find: Heretic's Grave A
      ---------------------------------------------------------------------------
      Potion Type: Item
      - Restores 70 HP. [Use]
      Buy: Castle Tower, Castle's Treasury, Clockwork Tower, Entrance,
      Moss-Grown Cave (80G)
      Find: The Approach of Deplore A, Castle Tower B, Castle's Treasury B, Cave of
      Skeletons, Chapel of a Heretic A, Entrance A, Corridor of Marble A,
      Heretic's Grave A, Heretic's Grave B, Moss-Grown Cave B
      Drop: Archer Skeletion, Fishman, Lizardman, Manemane, Merman, Peeping Eye,
      Rock Armor, Screw Dragon, Shokujinhana, Skeleton Blade, Skeleton
      Soldier, Skeleton Spider
      ---------------------------------------------------------------------------
      Ruby Type: Item
      - Sell for 600G
      Drop: Glass Skeleton
      ---------------------------------------------------------------------------
      Sapphire Type: Item
      - Sell for 500G
      Drop: Spectre
      ---------------------------------------------------------------------------
      Skull Key Type: Item
      - Allows you to open skull doors
      Find: Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Turquoise Type: Item
      - Sell for 200G
      Drop: Little Devil
      Find: Moss-Grown Cave B
      ---------------------------------------------------------------------------
      Uncurse Type: Item
      - Cures curse [use]
      Buy: Castle Tower, Castle's Treasury, Clockwork Tower, Entrance,
      Moss-Grown Cave (20G)
      Drop: Ectoplasm, Melting Zombie, Skeleton Rib
      Find: Castle's Treasury B, Moss-Grown Cave A, Moss-Grown Cave B,
      Waterway of Aquatic B
      ---------------------------------------------------------------------------
      X-Potion Type: Item
      - Restores HP [use]
      Buy: Entrance (800G)
      Find: Castle Tower A, Chapel of a Heretic A, Clockwork Tower B,
      Corridor in the Air A, Heretic's Grave B, Moss-Grown Cave B,
      Waterway of Aquatic B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Spellbooks ::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      ---------------------------------------------------------------------------
      Ice Spellbook Type: Spellbook
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Fire Spellbook Type: Spellbook
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Thunder Spellbook Type: Spellbook
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Wind Spellbook Type: Spellbook
      Find: Castle Tower B
      ---------------------------------------------------------------------------
      Summon Book Type: Spellbook
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Equipment - Relics ::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      I've listed these in alphabetical order by my (mis)translations, not the
      order they appear on the menu. The menu order goes like this:

      Lizard's Tail
      Sylph's Feather
      Griffin's Wing
      Soul Orb
      Faerie Book
      Encyclopedia
      Dracula's Eye
      Dracula's Heart
      Dracula's Rib
      Dracula's Nail
      Dracula's Fang
      Dracula's Ring

      ---------------------------------------------------------------------------
      Dracula's Eye Type: Relic
      - Prevents Curse
      Find: Chapel of a Heretic A
      ---------------------------------------------------------------------------
      Dracula's Fang Type: Relic
      - DEF +10
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Dracula's Heart Type: Relic
      - Prevents Stone
      Find: Corridor in the Air B
      ---------------------------------------------------------------------------
      Dracula's Nail Type: Relic
      - STR +10
      Find: Waterway of Aquatic A
      ---------------------------------------------------------------------------
      Dracula's Rib Type: Relic
      - Prevents Poison
      Find: Entrance B
      ---------------------------------------------------------------------------
      Dracula's Ring Type: Relic
      - LCK +10
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Encyclopedia Type: Relic
      - Unlocks the "Encyclopedia" option under the Secret Info menu. This is
      the Enemy List.
      Find: The Approach of Deplore A
      ---------------------------------------------------------------------------
      Faerie Book Type: Relic
      - Allows you to see enemy names when you hit them (a la the Faerie Scroll
      in CSOTN.)
      Find: Corridor of Marble A
      ---------------------------------------------------------------------------
      Griffin's Wing Type: Relic
      - Down, Up + Jump - Performs a super jump. Can be repeated in mid-air.
      Find: Moss-Grown Cave A
      ---------------------------------------------------------------------------
      Lizard's Tail Type: Relic
      - Down + Jump: Slide
      Find: Heretic's Grave A
      ---------------------------------------------------------------------------
      Soul Orb Type: Relic
      - Allows you to see enemy damage (a la the Spirit Orb in CSOTN).
      Find: Entrance A
      ---------------------------------------------------------------------------
      Sylph Feather Type: Relic
      - Allows Juste to double jump.
      - Jump, Jump, Down + Jump - Leap Stone Stomp.
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Collectables ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      Again, this list is in alphabetical order by my (mis)translations, not in
      the order these items appear on the menu. This is how they appear on the
      menu:

      Extravagant Chandelier Clock
      Bookshelf Radio
      Tableware Set Extravagant Table
      Chair Rocking Chair
      Silk Curtains Secondhand Vase
      Devil Vase Beautiful Vase
      Side Table Teacup
      Teapot Wine Glass
      Hero's Statue Goddess Statue
      Sage's Statue Raccoon Ornament
      Beckoning Cat Gramophone
      Mounted Deer Silver Candlestick
      Golden Candlestick Silver Ornament
      Golden Ornament Suspicious Mirror
      Demon Castle Painting King Size Bed
      Closet

      ---------------------------------------------------------------------------
      Beautiful Vase Type: Collectable
      Find: Entrance B
      ---------------------------------------------------------------------------
      Beckoning Cat Type: Collectable
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Bookshelf Type: Collectable
      Find: Cave of Skeletons A
      ---------------------------------------------------------------------------
      Chair Type: Collectable
      Find: Castle's Treasury B
      ---------------------------------------------------------------------------
      Clock Type: Collectable
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Closet Type: Collectable
      Find: Castle's Treasury A
      ---------------------------------------------------------------------------
      Demon Castle Painting Type: Collectable
      Find: Castle Tower A
      ---------------------------------------------------------------------------
      Devil Vase Type: Collectable
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------
      Extravagant Chandelier Type: Collectable
      Find: Castle Tower A
      ---------------------------------------------------------------------------
      Extravagant Table Type: Collectable
      Find: Clockwork Tower A
      ---------------------------------------------------------------------------
      Goddess Statue Type: Collectable
      Find: The Approach of Deplore B
      ---------------------------------------------------------------------------
      Gold Candlestick Type: Collectable
      Find: Chapel of a Heretic A
      ---------------------------------------------------------------------------
      Golden Ornament Type: Collectable
      Find: Corridor in the Air A
      ---------------------------------------------------------------------------
      Gramophone Type: Collectable
      Find: Cave of Skeletons A
      ---------------------------------------------------------------------------
      Hero's Statue Type: Collectable
      Find: Chapel of a Heretic B
      ---------------------------------------------------------------------------
      King Size Bed Type: Collectable
      Find: Corridor in the Air B
      ---------------------------------------------------------------------------
      Mounted Deer Type: Collectable
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------
      Racoon Ornament Type: Collectable
      Find: Clockwork Tower B
      ---------------------------------------------------------------------------
      Radio Type: Collectable
      Find: Corridor in the Air B
      ---------------------------------------------------------------------------
      Rocking Chair Type: Collectable
      Find: Corridor in the Air B
      ---------------------------------------------------------------------------
      Sage's Statue Type: Collectable
      Find: Moss-Grown Cave B
      ---------------------------------------------------------------------------
      Secondhand Vase Type: Collectable
      Find: Entrance B
      ---------------------------------------------------------------------------
      Side Table Type: Collectable
      Find: Cave of Skeletons B
      ---------------------------------------------------------------------------
      Silk Curtain Type: Collectable
      Find: Room of Illusion B
      ---------------------------------------------------------------------------
      Silver Candlestick Type: Collectable
      Find: The Approach of Deplore B
      ---------------------------------------------------------------------------
      Silver Ornament Type: Collectable
      Find: Corridor in the Air A
      ---------------------------------------------------------------------------
      Suspicious Mirror Type: Collectable
      Find: Moss-Grown Cave B
      ---------------------------------------------------------------------------
      Tableware Set Type: Collectable
      Find: Moss-Grown Cave B
      ---------------------------------------------------------------------------
      Teacup Type: Collectable
      Find: Castle's Treasury A
      ---------------------------------------------------------------------------
      Teapot Type: Collectable
      Find: Castle's Treasury A
      ---------------------------------------------------------------------------
      Wine Glass Type: Collectable
      Find: Chapel of a Heretic B
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: Encyclopedia ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      This is just a simple "cut and paste" from the Encyclopedia.

      ---------------------------------------------------------------------------
      Bat No. 001
      LV: 1 HP: 1 EXP: 5
      Tolerance: None Weakness: None
      Drop: $1 Drop: None
      ---------------------------------------------------------------------------
      Small Slime No. 002
      LV: 1 HP: 3 EXP: 5
      Tolerance: None Weakness: None
      Drop: $1 Drop: None
      ---------------------------------------------------------------------------
      Slime No. 003
      LV: 3 HP: 32 EXP: 9
      Tolerance: None Weakness: None
      Drop: Antidote Drop: Turban
      ---------------------------------------------------------------------------
      Medusa Head No. 004
      LV: 1 HP: 1 EXP: 5
      Tolerance: Thunder Weakness: None
      Drop: None Drop: Pendant
      ---------------------------------------------------------------------------
      Zombie No. 005
      LV: 1 HP: 2 EXP: 5
      Tolerance: None Weakness: Fire
      Drop: None Drop: Casual Clothes
      ---------------------------------------------------------------------------
      Skeleton No. 006
      LV: 2 HP: 3 EXP: 7
      Tolerance: None Weakness: None
      Drop: $5 Drop: $25
      ---------------------------------------------------------------------------
      Flea Man No. 007
      LV: 2 HP: 3 EXP: 7
      Tolerance: None Weakness: None
      Drop: $1 Drop: $5
      ---------------------------------------------------------------------------
      Skeleton Soldier No. 008
      LV: 3 HP: 32 EXP: 9
      Tolerance: None Weakness: None
      Drop: Potion Drop: Rubber Plate
      ---------------------------------------------------------------------------
      Armored Knight No. 009
      LV: 4 HP: 32 EXP: 11
      Tolerance: None Weakness: Thunder
      Drop: Potion Drop: Field Armor
      ---------------------------------------------------------------------------
      Giant Bat No. 010
      LV: 10 HP: 400 EXP: 66
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Ghost No. 011
      LV: 4 HP: 4 EXP: 11
      Tolerance: None Weakness: Fire
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Bone Pillar No. 012
      LV: 4 HP: 48 EXP: 11
      Tolerance: Fire Weakness: None
      Drop: $1 Drop: $5
      ---------------------------------------------------------------------------
      Big Ghost No. 013
      LV: 6 HP: 33 EXP: 12
      Tolerance: None Weakness: Fire
      Drop: $5 Drop: $25
      ---------------------------------------------------------------------------
      White Dragon No. 014
      LV: 6 HP: 96 EXP: 12
      Tolerance: None Weakness: None
      Drop: $5 Drop: $25
      ---------------------------------------------------------------------------
      Rock Armor No. 015
      LV: 7 HP: 48 EXP: 13
      Tolerance: Ice Weakness: Thunder
      Drop: Potion Drop: Circlet
      ---------------------------------------------------------------------------
      Screw Dragon No. 016
      LV: 8 HP: 204 EXP: 17
      Tolerance: None Weakness: None
      Drop: Potion Drop: $100
      ---------------------------------------------------------------------------
      Lizardman No. 017
      LV: 8 HP: 48 EXP: 17
      Tolerance: None Weakness: Ice
      Drop: Potion Drop: Plate Coat
      ---------------------------------------------------------------------------
      Living Armor No. 018
      LV: 13 HP: 900 EXP: 110
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Ectoplasm No. 019
      LV: 7 HP: 9 EXP: 13
      Tolerance: None Weakness: None
      Drop: Uncurse Drop: Light Robe
      ---------------------------------------------------------------------------
      Skeleton Blades No. 020
      LV: 9 HP: 64 EXP: 22
      Tolerance: None Weakness: None
      Drop: $25 Drop: Potion
      ---------------------------------------------------------------------------
      Large Skeleton No. 021
      LV: 9 HP: 128 EXP: 22
      Tolerance: None Weakness: Fire
      Drop: $25 Drop: Opal
      ---------------------------------------------------------------------------
      Flying Skeleton No. 022
      LV: 7 HP: 12 EXP: 13
      Tolerance: Wind Weakness: None
      Drop: $5 Drop: Scarlet Mantle
      ---------------------------------------------------------------------------
      Peeping Eye No. 023
      LV: 8 HP: 51 EXP: 17
      Tolerance: None Weakness: None
      Drop: Potion Drop: Leather Greaves
      ---------------------------------------------------------------------------
      Skeleton Flail No. 024
      LV: 10 HP: 51 EXP: 27
      Tolerance: Weakness: Thunder
      Drop: $25 Drop: Cross Helmet
      ---------------------------------------------------------------------------
      Skeleton Spear No. 025
      LV: 11 HP: 51 EXP: 33
      Tolerance: None Weakness: None
      Drop: $25 Drop: Leather Helmet
      ---------------------------------------------------------------------------
      Red Skeleton No. 026
      LV: 11 HP: 6 EXP: 0
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Skeleton Rib No. 027
      LV: 11 HP: 51 EXP: 33
      Tolerance: None Weakness: None
      Drop: Uncurse Drop: Bronze Armor
      ---------------------------------------------------------------------------
      Throw Master No. 028
      LV: 12 HP: 51 EXP: 39
      Tolerance: None Weakness: None
      Drop: Antidote Drop: Bronze Boots
      ---------------------------------------------------------------------------
      Skeleton Ape No. 029
      LV: 12 HP: 51 EXP: 39
      Tolerance: None Weakness: None
      Drop: $25 Drop: Hard Leather Armor
      ---------------------------------------------------------------------------
      Gate Guarder No. 030
      LV: 12 HP: 640 EXP: 39
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Golem No. 031
      LV: 18 HP: 1408 EXP: 273
      Tolerance: Thunder Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Skeleton Knight Lord No. 032
      LV: 20 HP: 1600 EXP: 339
      Tolerance: None Weakness: Thunder
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Small Devil No. 033
      LV: 12 HP: 64 EXP: 49
      Tolerance: None Weakness: None
      Drop: Uncurse Drop: Turquoise
      ---------------------------------------------------------------------------
      Scarecrow No. 034
      LV: 13 HP: 12 EXP: 47
      Tolerance: None Weakness: Fire
      Drop: $5 Drop: Gauntlet
      ---------------------------------------------------------------------------
      Skeleton Spider No. 035
      LV: 13 HP: 400 EXP: 47
      Tolerance: None Weakness: None
      Drop: Potion Drop: Bicoket
      ---------------------------------------------------------------------------
      Shokujinhana No. 036
      LV: 14 HP: 96 EXP: 55
      Tolerance: None Weakness: Fire, Ice
      Drop: Potion Drop: Mirror Pendant
      ---------------------------------------------------------------------------
      Axe Armor No. 037
      LV: 15 HP: 80 EXP: 62
      Tolerance: Fire Weakness: Thunder
      Drop: Iron Boots Drop: Bangle
      ---------------------------------------------------------------------------
      Witch No. 038
      LV: 16 HP: 80 EXP: 71
      Tolerance: Ice Weakness: Fire
      Drop: Antidote Drop: Attractive Clothes
      ---------------------------------------------------------------------------
      Siren No. 039
      LV: 16 HP: 80 EXP: 71
      Tolerance: None Weakness: None
      Drop: None Drop: Mana Prism
      ---------------------------------------------------------------------------
      Bomber Armor No. 040
      LV: 16 HP: 96 EXP: 71
      Tolerance: None Weakness: Thunder
      Drop: $5 Drop: $25
      ---------------------------------------------------------------------------
      Minotaurus No. 041
      LV: 20 HP: 1920 EXP: 339
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Balloon No. 042
      LV: 14 HP: 12 EXP: 55
      Tolerance: None Weakness: Wind
      Drop: $5 Drop: $25
      ---------------------------------------------------------------------------
      Big Balloon No. 043
      LV: 15 HP: 30 EXP: 62
      Tolerance: None Weakness: Wind
      Drop: $25 Drop: Cuirass Armor
      ---------------------------------------------------------------------------
      Archer Skeleton No. 044
      LV: 17 HP: 84 EXP: 81
      Tolerance: Ice Weakness: None
      Drop: Potion Drop: Glove
      ---------------------------------------------------------------------------
      Ruler Sword No. 045
      LV: 19 HP: 240 EXP: 102
      Tolerance: Thunder, Wind Weakness: Ice
      Drop: Buff Coat Drop: Corinthian Helmet
      ---------------------------------------------------------------------------
      Disc Armor No. 046
      LV: 19 HP: 156 EXP: 102
      Tolerance: None Weakness: Thunder
      Drop: $100 Drop: Cross Helmet
      ---------------------------------------------------------------------------
      Devil No. 047
      LV: 27 HP: 2176 EXP: 627
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Merman No. 048
      LV: 19 HP: 160 EXP: 102
      Tolerance: Fire Weakness: Ice
      Drop: Potion Drop: Pilos
      ---------------------------------------------------------------------------
      Fishman No. 049
      LV: 19 HP: 160 EXP: 102
      Tolerance: Fire Weakness: Ice
      Drop: Potion Drop: Parade Armor
      ---------------------------------------------------------------------------
      Arahabaki No. 050
      LV: 20 HP: 13 EXP: 113
      Tolerance: None Weakness: None
      Drop: $25 Drop: Gold Necklace
      ---------------------------------------------------------------------------
      Ruler Sword LV 2 No. 051
      LV: 20 HP: 320 EXP: 113
      Tolerance: Thunder, Wind Weakness: Ice
      Drop: Arm Guard Drop: Chain Mail
      ---------------------------------------------------------------------------
      Feather Demon No. 052
      LV: 23 HP: 272 EXP: 150
      Tolerance: Wind Weakness: None
      Drop: Barbutte Drop: Lamellar Coat
      ---------------------------------------------------------------------------
      Guardian Armor No. 053
      LV: 24 HP: 4800 EXP: 165
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Scale Armor No. 054
      LV: 24 HP: 800 EXP: 165
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Giant Merman No. 055
      LV: 30 HP: 3520 EXP: 1298
      Tolerance: Fire Weakness: Ice
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Max Slime No. 056
      LV: 32 HP: 3680 EXP: 1479
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Armored Flea Man No. 057
      LV: 14 HP: 20 EXP: 55
      Tolerance: Fire Weakness: Thunder
      Drop: $25 Drop: Flame Armor
      ---------------------------------------------------------------------------
      Gold Head No. 058
      LV: 14 HP: 13 EXP: 55
      Tolerance: Thunder Weakness: None
      Drop: None Drop: Medusa Pendant
      ---------------------------------------------------------------------------
      Manemane No. 059
      LV: 18 HP: 112 EXP: 91
      Tolerance: None Weakness: Ice
      Drop: Potion Drop: Brigandine
      ---------------------------------------------------------------------------
      Bone Naga No. 060
      LV: 18 HP: 160 EXP: 91
      Tolerance: None Weakness: None
      Drop: High Potion Drop: Armet
      ---------------------------------------------------------------------------
      Skeleton Mirror No. 061
      LV: 18 HP: 160 EXP: 91
      Tolerance: None Weakness: None
      Drop: $100 Drop: Silk Hat
      ---------------------------------------------------------------------------
      Oh No. 062
      LV: 19 HP: 160 EXP: 102
      Tolerance: None Weakness: None
      Drop: Meat Drop: Noble Clothes
      ---------------------------------------------------------------------------
      Harpy No. 063
      LV: 21 HP: 192 EXP: 125
      Tolerance: Wind Weakness: Ice
      Drop: High Potion Drop: Bascinet
      ---------------------------------------------------------------------------
      Axe Armor II No. 064
      LV: 24 HP: 192 EXP: 165
      Tolerance: None Weakness: Thunder
      Drop: Kettle Hat Drop: Ancient Armor
      ---------------------------------------------------------------------------
      Spectre No. 065
      LV: 24 HP: 96 EXP: 165
      Tolerance: None Weakness: None
      Drop: Midday Constellation Drop: Sapphire
      ---------------------------------------------------------------------------
      Bronze Guarder No. 066
      LV: 25 HP: 112 EXP: 179
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Peeping Big No. 067
      LV: 33 HP: 2000 EXP: 1981
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Legion Saint No. 068
      LV: 35 HP: 1920 EXP: 2230
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Shadow No. 069
      LV: 36 HP: 1600 EXP: 2362
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Melting Zombie No. 070
      LV: 26 HP: 192 EXP: 193
      Tolerance: None Weakness: Ice, Wind
      Drop: Uncurse Drop: Iron Helm
      ---------------------------------------------------------------------------
      Skeleton Liquid No. 071
      LV: 25 HP: 38 EXP: 179
      Tolerance: None Weakness: Thunder
      Drop: Antidote Drop: Velvet Mantle
      ---------------------------------------------------------------------------
      Ruler Sword LV 3 No. 072
      LV: 27 HP: 384 EXP: 209
      Tolerance: Thunder, Wind Weakness: Ice
      Drop: $250 Drop: Greaves
      ---------------------------------------------------------------------------
      Poison Lizard No. 073
      LV: 29 HP: 240 EXP: 242
      Tolerance: None Weakness: Ice
      Drop: Large Meat Drop: Heavy Armor
      ---------------------------------------------------------------------------
      Pazusu No. 074
      LV: 38 HP: 4500 EXP: 2640
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Spriggan No. 075
      LV: 35 HP: 280 EXP: 354
      Tolerance: None Weakness: Wind
      Drop: $100 Drop: Steel Gauntlet
      ---------------------------------------------------------------------------
      Gorgon No. 076
      LV: 32 HP: 420 EXP: 295
      Tolerance: Thunder Weakness: None
      Drop: Double Mail Drop: Silver Bracelet
      ---------------------------------------------------------------------------
      Blades Master No. 077
      LV: 33 HP: 280 EXP: 314
      Tolerance: None Weakness: None
      Drop: Steel Helmet Drop: Bloody Glove
      ---------------------------------------------------------------------------
      Koukidou Skeleton No. 078
      LV: 33 HP: 1400 EXP: 314
      Tolerance: None Weakness: None
      Drop: High Potion Drop: Musical Necklace
      ---------------------------------------------------------------------------
      Rare Ghost No. 079
      LV: 34 HP: 2 EXP: 334
      Tolerance: None Weakness: None
      Drop: Lucky Ring Drop: Mystic Brooch
      ---------------------------------------------------------------------------
      Glass Skeleton No. 080
      LV: 34 HP: 56 EXP: 334
      Tolerance: Ice Weakness: None
      Drop: $250 Drop: Ruby
      ---------------------------------------------------------------------------
      Victory Armor No. 081
      LV: 36 HP: 280 EXP: 375
      Tolerance: Fire Weakness: Thunder
      Drop: $400 Drop: Shinobi Mantle
      ---------------------------------------------------------------------------
      Hammer Hammer No. 082
      LV: 36 HP: 1400 EXP: 375
      Tolerance: None Weakness: None
      Drop: High Potion Drop: Crest Bracelet
      ---------------------------------------------------------------------------
      Disc Armor II No. 083
      LV: 33 HP: 280 EXP: 143
      Tolerance: None Weakness: Thunder
      Drop: $250 Drop: High Potion
      ---------------------------------------------------------------------------
      Minotaurus Another No. 084
      LV: 42 HP: 4200 EXP: 3228
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Legion Corpse No. 085
      LV: 43 HP: 4620 EXP: 3388
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Talos No. 086
      LV: 48 HP: 4200 EXP: 4227
      Tolerance: Ice Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Death No. 087
      LV: 48 HP: 3920 EXP: 4227
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Death No. 088
      LV: 49 HP: 2800 EXP: 4406
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Pixie No. 089
      LV: 36 HP: 320 EXP: 375
      Tolerance: Fire Weakness: Ice
      Drop: High Mana Prism Drop: Diamond
      ---------------------------------------------------------------------------
      Sylph No. 090
      LV: 36 HP: 320 EXP: 375
      Tolerance: None Weakness: None
      Drop: High Mana Prism Drop: Silver Tiara
      ---------------------------------------------------------------------------
      Master Lizard No. 091
      LV: 38 HP: 280 EXP: 419
      Tolerance: None Weakness: Ice
      Drop: Large Meat Drop: Battle Armor
      ---------------------------------------------------------------------------
      Owl No. 092
      LV: 37 HP: 252 EXP: 397
      Tolerance: Wind Weakness: None
      Drop: $250 Drop: Large Meat
      ---------------------------------------------------------------------------
      Transparent Skeleton No. 093
      LV: 38 HP: 72 EXP: 419
      Tolerance: Thunder Weakness: None
      Drop: $400 Drop: Ancient Robe
      ---------------------------------------------------------------------------
      Skewered Bone Pillar No. 094
      LV: 39 HP: 72 EXP: 441
      Tolerance: None Weakness: Wind
      Drop: $250 Drop: $400
      ---------------------------------------------------------------------------
      Shimon No. 095
      LV: 41 HP: 360 EXP: 488
      Tolerance: None Weakness: Fire
      Drop: High Potion Drop: Midday Constellation
      ---------------------------------------------------------------------------
      Pike Master No. 096
      LV: 43 HP: 1800 EXP: 537
      Tolerance: None Weakness: None
      Drop: Golden Crown Drop: Levitation Boots
      ---------------------------------------------------------------------------
      Cyclops No. 097
      LV: 49 HP: 4680 EXP: 4406
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Maxim No. 098
      LV: 46 HP: 4800 EXP: 0
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Dracula Phantom No. 099
      LV: 52 HP: 2250 EXP: 0
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------
      Dracula Phantom No. 100
      LV: 55 HP: 6666 EXP: 0
      Tolerance: None Weakness: None
      Drop: None Drop: None
      ---------------------------------------------------------------------------

      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ::: The End :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      انتهى


      سابقا...the_dead_cow...سابقا

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